Replacement blade for kobalt 80v mower
Monster Hunter
2010.05.18 16:58 raithian25 Monster Hunter
A subreddit dedicated to the Monster Hunter series of video games, including things like merchandise, fan art, organizing hunts, and helping players.
2013.07.21 16:21 brtt3000 Surf the New Retro Wave and live the 80's dream!
Welcome to /newretrowave!. This is a place dedicated to synthwave music and discussion. Music that evokes feelings of sunsets, boulevards, neon lights, and futuristic cityscapes. Surf the New Retro Wave and live the '80s dream! For the record, we are not affiliated with NewRetroWave, LLC.
2019.06.05 16:52 b2trainer RunningShoeGeeks
A place for runners and athletes of any level to engage in all things running shoes and gear.
2023.05.29 23:12 NameDeGuerre Advice? TS seems to have died
Today my 9-yr-old Jet JPS-10 ProShop failed to run. Pressing the power button causes a little jolt and small sound, but the blade doesn't spin, and the machine doesn't stay on. No breaker tripped, and it's not the extension cord or outlet. I checked for obstructions, but the blade spins fine by hand. The reset button on the motor didn't help, either.
Anyone more electrically savvy know what might be going on? There's no authorized Jet repair shop in my area, and it's not under warranty anyway. Jet does sell an OEM motor replacement (for much, much less than a new TS), but wondering if this one can be fixed.
Thanks!
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2023.05.29 23:05 TheRetroWorkshop Hard & Accurate Sci-fi Tip #2: Space Military Structure (Namely, Space Opera):
This is going to be one of my more serious, long posts, so strap in, as they say (though I cannot possibly detail out everything you might need to know. That would require at least three posts). To quote -- and set the stage through -- Dostoevsky (from Notes from Underground):
'Is it [history] many-coloured? May be it is many-coloured, too: if one takes the dress uniforms, military and civilian, of all peoples in all ages--that alone is worth something, and if you take the undress uniforms you will never get to the end of it; no historian would be equal to the job. Is it monotonous? May be it's monotonous too: it's fighting and fighting; they are fighting now, they fought first and they fought last--you will admit, that it is almost too monotonous.
In short, one may say anything about the history of the world--anything that might enter the most disordered imagination. The only thing one can't say is that it's rational. The very word sticks in one's throat. And, indeed, this is the odd thing that is continually happening: there are continually turning up in life moral and rational persons, sages and lovers of humanity who make it their object to live all their lives as morally and rationally as possible, to be, so to speak, a light to their neighbours simply in order to show them that it is possible to live morally and rationally in this world. And yet we all know that those very people sooner or later have been false to themselves, playing some queer trick, often a most unseemly one.
Now I ask you: what can be expected of man since he is a being endowed with strange qualities? Shower upon him every earthly blessing, drown him in a sea of happiness, so that nothing but bubbles of bliss can be seen on the surface; give him economic prosperity, such that he should have nothing else to do but sleep, eat cakes and busy himself with the continuation of his species, and even then out of sheer ingratitude, sheer spite, man would play you some nasty trick. He would even risk his cakes and would deliberately desire the most fatal rubbish, the most uneconomical absurdity, simply to introduce into all this positive good sense his fatal fantastic element. It is just his fantastic dreams, his vulgar folly that he will desire to retain, simply in order to prove to himself--as though that were so necessary--that men still are men and not the keys of a piano, which the laws of nature threaten to control so completely that soon one will be able to desire nothing but by the calendar.'
-
I would only add that he was rather harsh on the soldier and his general. Many-coloured, is he! The eternal shine of the ten million blades, the wooden hilt; the forgotten hammer, the ships of our forefathers. Ah! Such a pity to see nought in it but blood and sand -- now, that
is monotonous. If man is to mean anything at all, it must be finding some honour in life... and death. War, it must be known, is the great stage-play of time. Surely, then, the warrior is the greatest (male) part to play? Otherwise, it's all for nought!
If you're going to, as the author, gift your setting a military and its honour, you have to actually put yourself inside the mind of the general, the trooper, the law-maker, the wife at home, the child in the street; otherwise, it's going to be a hollowed-out system, a mere mote. It does not matter to me if you believe in war or not, or if all war is just (certainly, it's not): what matters is that you do your setting and peoples justice, regardless of what they may find themselves. After all, this is your job as the writer, as the artist. It's your job to let your characters and their stories free, and follow them, as to see where they may lead.
I'm not even going to dig into the elements at play, such as brotherhood, inter-national conflict resolution, national defence, social structure, and physical fitness. These elements ought to be known to you all: they are some of the clear benefits to warfare and boot camp/training, in general. I have not yet found a defeatist army, for example -- or yet a nation without some kind of guarder force, vast or not. (Note: there are some claims that actual warfare did not exist until around 9,000 BC, but I find this very difficult to believe, and have seen some counter-evidence. For example, Jane Goodall and de Waal find that chimps go to war (raiding parties, sometimes wiping out entire tribes); and there are strong indications that pre-historic human tribes were war-driven, just on smaller scales, and often using wooden weapons (thus, no direct evidence is found). We know that modern hunting (and fire-making, and related matters) existed at least 1.5-2 million years ago, according to the books I own and more recent research. That's the entire history of humanity, ultimately. There is no way these spears and slings were not used against man.)
Well, a big part of space opera is, indeed, warfare (typically in relation to defence of the Good [nation] and psychomachy). Anyway, without further ado, I give to you...
Part One: A Brief History of Battles, Great and Small Let's begin with Alexander the Great, because why not (though I could have started with Sargon of Akkad many years prior). Alexander's army was a powerful, fast-moving, and relatively small force of 40,000 men (equal to a Napoleonic corps or so). Often credited with inventing genius 'shock' tactics (the so-called hammer and anvil tactic) to overwhelm equally-sized forces. He even managed to break up, and then defeat, the vast Persian army under King Darius III (around 1500,000 strong). Alexander the Great's army is as close to the cinematic glory of 300 (2006) as you're likely to find. Soon after, Alexander was crowned King of Asia in a lavish ceremony.
Moving forward a few hundred years, at its peak, the Roman military possibly had over 500,000 soldiers across its regions (around 0.5% of citizens -- which is a fairly reliable standard across history) by 306 AD during the reign of Constantine I. Compare this to the Roman conquest of Britain under Plautius, with just a 40,000-man force (four legions and 20,000 auxiliary troops, including Thracians) in 43 AD. (It's also worth mentioning, if you're in a long-term space war, individual companies, legions, or otherwise could stay outfitted for as long as 500 years at a time without issue. The Roman Legion, Legio IX Hispana, for example, existed for at least 150 years, and led the conquest of Britain. And, within the Warhammer 40,000 universes, a single Space Marine sees battle for about 400 years before he's KIA (killed in action).)
During the Battle of Hastings in 1066 AD, each side only had upwards of 5,000-8,000 men (around 15,000 in total). This was actually a common trend, from what I found: equally common was the notion of 'law of war' and related, which meant that each side wanted to be roughly equal to the other side. This is one of the most profound discoveries of my life (more on this later). (The Japanese invasion of China, for example, taught me that having too much control over your enemy leads to madness -- there must be an innate drive to some sense of honour, fair challenge in war-making. When men are without equals, they become titans, as it were. And, if you know anything about some of the Greek titans: they were not very friendly or sane.)
Around this time (960-1279 AD), the Song Dynasty of China had a remarkable standing army of over two million men, and made use of tank-like carts and newly-invented 'grandes' (known as 'thunder crash bombs'). However, this was financially exhausting, but it was sometimes capable of fighting against invading Khitans, Jurchens, and Mongols, largely thanks to the great iron industry. Individual battles, however, were quite small.
By the time of the First Italian War (1494 AD), Europe was really starting to take its modern shape, and there were hundreds of what are ultimately power struggle wars and rebellions across Europe as we moved out of the Middle Ages. This was the opening phase of the Italian Wars, which existed between 1494 and 1559 AD. The Battle of Marignano was the last major engagement of the War of the League of Cambrai (aka the wars between 1508 and 1516 AD, within the Italian Wars. The main participants were the French, Papal States, and Republic of Venice) and took place in 1515 AD, southeast of Milan. The Battle of Marignano pitted the French army, led by Francis I and the best heavy cavalry and artillery in Europe, against the Old Swiss Confederacy (within the Holy Roman Empire -- this was the precursor of the modern state of Switzerland), whose mercenaries until that point were regarded as the best medieval infantry force in Europe. The French had German landsknechts (mercenaries famed for pike and shot formations) on their side. The French won and suffered just half the losses, and did so with a fairly stronger force -- possibly 35,000 men compared to 22,000 on the Swiss side. This led to the Treaty of Fribourg, which established the 'Perpetual Peace', and ensured good relations between the two nations for nearly 200 years. This event is largely what led to Switzerland's world-famous diplomatic autonomy and militaristic neutrality. Nonetheless, this battle -- and countless others at the time -- saw similar numbers to centuries past: roughly 20,000 on each side.
Part Two: An Introduction to Military Divisions & the Numbering System Enter Maurice de Saxe circa 1710 AD, whom you can thank, at least in part, for the modern military system, largely due to the major increase in soldiers by the 18th century, and his advanced thinking in response. A major battle felt by a young de Saxe was the Battle of Malplaquet during the War of the Spanish Succession. Battles pressed on in this manner, and at some point, de Saxe began to write about it. He wrote Mes Reveries, a profound work on the art of war, which was published after his death in 1757 AD.
He had the grand idea of reshaping the regiment system into large 'legions' (modern divisions), so that the effective officers were not wasted on smaller, single regiments. These divisions would consist of four regiments and would have a more even mix of veteran soldiers and new recruits, as well. On top of this, he -- along with some other key theorists at the time -- had the idea of simply numbering the divisions and regiments, replacing the traditional system of naming them by their commanders or by locations/regions: because that's a very temporary, rigid system that only works for small, tight-knit groups. The divisional system also allowed soldiers to climb the ranks, and effectively learn from the veterans.
The regimental system shatters command structure and weakens mobility, despite the fact you have smaller, often lighter units. Too many small, separate, disorganised units is highly ineffective when you're dealing with large armies, and quite an advanced enemy (be it the British or Prussians, in this case). What de Saxe noticed was a failing system of rigid tradition. He also hated this sort of grenadier mentality of the 17th and 18th centuries, as it displaced all the strongest and most experienced soldiers. Of course, de Saxe was not against the existence of grenadiers: the strongest soldiers, leading the assaults, such as storming fortifications. He simply wanted to evenly spread them out across all the regiments, and legions, so that every single unit was an effective tool. (This grenadier concept actually survives to this day, as a grenade launcher specialist of a typical four-man fireteam (traditionally, sharing much in common with WWII-era shock troops), and you see it all the time in movies, where he is still typically the biggest, strongest of the team.)
Battles were increasingly crossing the 100,000 mark in terms of soldier count; whereas, not long ago (that is, around 1650 AD), the numbers were more likely in the range of 20,000 for most battles, other than a few outliers.
Then, de Saxe died before he had the opportunity to actually implement his system, though the Duke de Broglie led some successful experiments with it during the Seven Years War, but it took until the French Revolution for the 'division' concept to be enforced, systematically. This ultimately fell at the hands of the French Revolutionary Army.
Enter Lazare Carnot. Like de Saxe, Carnot saw that some regiments were full of veterans, whilst others -- namely, the new revolutionary brigades -- were filled with barely-trained recruits. And, like de Saxe, his solution was to separate out the veterans and embed them within these new brigades. More importantly, he embraced de Saxe's idea of the 'division'. The new demi-brigades (regiments, as the Revolutionary Government hated and removed the term regiment) would be combined into brigades, and brigades would be combined into divisions. Later, under Napoleon, divisions themselves were combined into corps (which is and has always been the highest level of operational units for actual combat, with all units larger than corps being purely administrative, with a clear exception being Napoleon's Armee (i.e. modern field army), and a few other, smaller army groups).
This wonderfully created an intermediate level of control between the general and the brigade commanders. The Revolutionary Army became at once an army of mass and mobility. This allowed the army to move faster and more decisively than their enemies, who were still commanding at regiment or brigade level.
Full implementation of the divisional system was not realised until the French Revolutionary Government, in their centralising and anti-aristocratic ways, when they decided to entirely remove the old system of naming regiments after their commanders. They saw all of this as part of the 'ancien regime' (i.e. 'the System' or 'old system', language also used by Hitler in relation to what he called the 'Weimar Republic'. Not uncommon language from any new system). The second factor at play was that the French Revolutionary Government also didn't like the idea of merely naming regiments after regions of France. The final factor was scale: the Army was larger than ever, which made it very difficult to give specific names.
As a result, the Government began numbering their units by the late-1700s. Although the Roman legions themselves had been numbered, and de Saxe argued for it many years prior, some scholars believe that this was purely an administrative decision. (Obviously, your naming convention can be more on the religious/traditional or seculamodern side, depending on just how the entire system is set up. Warhammer 40,000 is a good example of a more Roman-inspired system, despite its far-future nature, so it's not uncommon to find very traditional, religious naming conventions within Warhammer 40,000, coupled with simple, administrative systems. And, again: Nazi Germany and other 20th-century powers, such as America and England, also shifted towards numbered and/or lettered systems for pretty much everything. Not shockingly, this is heavily featured in sci-fi, as well.)
Part Three: Napoleon & the Birth of Modern War: Although the concepts of the 'corps' and 'battalion carre' (that is, four corps) existed, they were also not implemented until the time of Napoleon in the early-1800s. He began grouping divisions into corps, making the largest units in history -- equal to entire armies of older periods (three divisions and some cavalry regiments, for upwards of 30,000 men). He commanded dozens of these corps (I think, around 20 of them for his Grande Armee when he invaded Russia in 1812 AD -- or, 500,000-600,000 men, equal to the entire core Roman military at the height of its power).
Napoleon's genius -- despite his supreme failure to invade Russia -- was ensuring that these corps were typically independent fighting units. This meant they were self-sufficient armies unto themselves. This allowed for a vast force, without the whole system becoming sluggish and disorganised. Of course, as with Alexander the Great before him, this ultimately led to major decentralization and failure once the leader is defeated; thus, without a singular ruler, and without endless success, the entire system breaks down (unless there is something else binding them).
Nonetheless, by now, all the European powers had adopted the divisional system. The first British divisions were established by Arthur Wellesley in 1809 AD, for example. The Napoleonic corps system then became standardised, as well.
On the other hand -- and other side of the world -- the U.S. had its own 'legion', wholly separate from the European divisional evolution. They were independent units for the western wilderness, not sub-elements of a larger army. The U.S. finally adopted a more European system by WWI, however. (Mostly because the U.S. was simply not a large enough force yet, though it did have some major battles and unit examples.)
Regardless, the primary building block for all was still the regiment or division. This remained true through WWII and beyond.
Part Four: The Four Spatial Forms of Sci-fi I shall skip modern history, because it's -- shockingly -- not much different to older history. This further tells me that there are some universal themes and elements to warfare, unless something changes beyond measure. As of 2023 AD, the basic building block of most armies is still the regiment or division, and 'shock' tactics, of smaller units are back in style, and have been since the 1960s or so. (I do have a few things to say about WWI and beyond, but I cannot fit it in this post, and it's not required reading.)
Technically, there is a fifth: space warfare proper (an admixture). But, we shall simply focus on the four primary. I use the term 'spatial forms' because I don't know a better term. See below.
- Space as an ocean (navy propeoceanic)
- Spaceships as submarines (navy/subaquatic)
- Spaceships as tanks (army/ground)
- Space as air with less stuff (air force/air)
You find, and should focus on, one of these as the primary mode (at least). This is true in most combative and non-combative contexts. All are workable and interesting, and have some notable examples, mostly in film/TV and novels. There is much psychology connected to each, and some innate differences to consider; and you have to think about such in relation to your nation/culture, as well, and their pre-spacefaring history.
An interesting, real-world example is America's Space Force. This is fundamentally army-and-naval driven (i.e. Marines), despite its primary air force-like nature in simple terms of the vessels and how it would function in a war. This is evidenced by the fact its ranking system and such is built around the Marine Corps. I guess, that means, going with American Marines (a complex admixture of both soldier and sailor) is not such a bad idea in sci-fi. We all know this is a decent idea, anyway, and it's seen heavily in sci-fi since the 1940s (hence, the term 'space marine'). Other marine forces are fairly in line with this, as well. The typical route here is
space as an ocean. The ships are merely carrying the marines to their location (planet or otherwise). You see this with Star Wars' Stormtroopers (though I did not mention such above, I shall now: this stems from late-WWI when Germany created new advanced tactics for storming British trenches. But, most of all, it speaks to Hitler's Stormtroopers, fused with some kind of space marine position; thus, we end up with Lucas' forgetting Stormtrooper force). (Of course, the Rebels of Star Wars and the Empire's TIE Fighters go with the
space as air with less stuff trope. And, there is a general sense of both army and navy from the Empire. You rarely get the 'submarine feel', in this case.)
Star Trek (at least, the original) takes the
spaceships as submarines trope much of the time (other than the fact, their ships are far too wasteful, volume-wise -- but that's mostly for filming purposes, so I can accept it). I actually love this mode (though I don't care for Star Trek's version so much).
Battlestar Galactica (new series), among others, seems to take a mixed view.
Which form or mode you run with, primarily, really depends upon the exact setting, culture, story, theme, and style you're going with. I suggest figuring out which you want/which fits best, and then trying to stick to that singular vision as much as possible. To get ideas, you can research as much as possible -- both real science/history and fiction.
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2023.05.29 22:27 Aisling_The_Sapphire Subnautica: Below Zero - The Definitive No-Spoilers Guide For New Players
Updated May 2023 After changing reddit accounts and about a year since posting it, it seemed prudent to throw this up for visibility. :)
Few things are worse than not knowing what happened to a loved one. Which is what convinced Robin Ayou to get into a drop shuttle with a lifepod with basically nothing, then fire herself down onto an ocean planet where the only place that she could investigate was a tiny little patch of barely-even-land and pray she can survive long enough to find a way to get off the planet.
Nobody ever told Robin she was great at forward planning.
https://subnauticamap.io/belowzero - This map will provide direction/orientation for this guide, but BEWARE! It marks spoilers if you turn those on!
Touchdown
Once you've landed, you'll find some food and water to start you off scattered around the ship. You won't have to worry about getting cold, since standing next to your now-burning ship will warm you up and the meteors coming down don't actually paste you, they're mostly to stress you out.
Note that may not be the case later. The weather in this game is a serious thing.
Once you have your stuff, you'll find the drop pod on your HUD. Don't go straight to it, though. As soon as you hit the water, look for an indentation in the ground. You'll find some copper in there. Then, follow the northern glacial wall (That's to your right when you're looking at your lifepod) until you find a small cave, which will have some silver and gold. That'll get you started off nicely. Get to your lifepod, take a look at your fabricator. You'll find that the items you have blueprints for can be pinned to the top-right in your PDA by clicking on them in the blueprints tab, a useful feature when hunting for materials.
Your goals right now are your basic survival tools. Note that the kelp forest is a bad place to hold your stuff in your hand. The sea monkeys are kleptomaniacs and will gank your stuff. You can totally get it back though, it just means chasing after them a bit, which is annoying and wastes time. However, if you pull out a flare and hold it in front of them, they freak out and run away from you for a little bit.
Time To Get Rolling
Your first task, as indicated by the PDA, is to find Delta Island. This becomes relatively easy once you find a compass. If you've gone to the emergency cache you'll have the beacon blueprint so stock up on them before traveling so you can mark things. You're going to be making a lot of these but since you can toggle them it's not so bad, you'll just need a lot of beacons.
Its south of where the drop pod lands. As you spread out your searching range you'll find that the sea floor drops down among twisty coral structures.
This area is called Twisty Bridges. It's the main go-to for coral samples and you'll want those. There's small bits of Alterra stuff scattered around the area.
It's here you'll find mobile vehicle bay, sea truck and seaglide fragments. When you've been in the area for a bit,
you'll hear what sounds like an SOS. It's worth checking that out and you'll find that this spot goes deeper than you might suspect. Makes you wonder what's down there, doesn't it?
Beyond Twisty Bridges lies the thermal spires, an area of volcanic activity and thermal smokers.
Many sea truck fragments are here. The wildlife here is noisy and menacing sounding but if you don't hang out next to them they're easy to avoid. Smacking one with a blade will made it instantly turn and get the hell away from you. They don't like being hit.
On the border between thermal spires and twisty bridges someplace is a small foundation platform with external grow beds for you to scan, but you can get these at Omega Station later if you're not sweating on it. There are large crevices and a few volcanic fissures out here. Beware the heat vents, but exploring those areas can pay off, later.
On the island, you'll find blueprints you need, as well as some materials like sulfur and horseshoe nuts. The latter are very useful to plant in the seabase you'll be wanting. Take care to look around thoroughly for blueprints you'll find useful, as not all of them are inside the buildings. Also, keep a sharp eye out for music disks which you'll find scattered throughout the game, especially in bases.
On the south-west corner of the island is a precursor artifact you can scan. Look for the beach with all the pengwings on it. The habitat builder can be found on a box outside Delta Station. Make sure to scan the map inside the sea base. There's also a PDA up by the comms tower. Let's Go Explorin'
So, by now you've visited Delta Island, have had a good look around Twisty Bridges and you've probably discovered the sea monkey caves in Kelp Forest. If you haven't gone exploring in those, you really ought to.
You'll find more MVB fragments there but that's also where the propulsion cannon blueprint can be found, the laser cutter, as well as a fair amount of gold and some precursor artifacts as well. Once that's all done with and taken care of, you've probably got at least a tiny seabase, but if you don't... what are you doing?
Go on, shoo. Go make a base.
...
Okay, got one now? Good! Hopefully it's someplace nice. Your basic sea truck can't get down to where you want to be going next but a depth module will take care of that. A MkII depth module will let you get to the very bottom of where you want to go. Where do you want to go? Koppa Mine.
You'll find it on the western side of the island. Take care to look around when you find the door eventually, since
there is a databox just inside the main doors, before you head down. It has the
moonpool and will allow you to get that much earlier than you would through scanning it.
To drive the seatruck inside the mine, drive north from the entrance of Koppa mine, you'll come across a volcanic fissure in the seafloor nearby which has JUST enough space for you to fit your seatruck through it. The fissure leads right into Koppa Mine, allowing you to drive the seatruck inside! The other alternative is actually spare air tanks. Totally a viable solution so long as you remember to refill them by equipping them once you're out of the water. You can swap them out mid-dive and extend your breathing time, which is handy since the
prawn fragment blueprints you require are kinda far down there. If you're free diving in this way, note that the bottom chamber of the mine has a hole in the ceiling leading to a small cave system which will lead you back to the surface, as well as having a number of oxygen plants to keep you from choking on the way. The entrance to that is
almost right next to the Delta Station docks.
Also note that Site Zero, which has useful blueprints,
can be found by hugging the northern glacial wall and heading east along it. You can find it by checking breaks in the ice, one of them leads up to a small hidden cave where the base lies. But if you don't find it, you'll be directed here later. It just has some useful things to scan and a lantern fruit tree.
There is a music disk here. Way Down South
By now you've probably answered the SoS. If not, go do that.
As you hang out with Al-An, he'll give you prompts to artifacts that you haven't found yet, if you dawdle in looking for the required number. At this point you should have the following:
- A sea base, even a basic one. The databox in Koppa Mine's entrance will grant you the moon pool but if you missed it, you can get the blueprint later following the storyline.
- Seaglide, knife, propulsion cannon, beacons, repair tool, scanner, flashlight, builder tool
- Seatruck with at least one depth module
- Prawn blueprints
Building the Prawn is surprisingly easy, but requires lithium, a material you probably haven't seen a lot of yet. There's a little scattered around in thermal spires, but only a little. You can find a lot at purple vents,
but be careful to avoid the doom shrimp. A chelicarate hangs out here. There are other things in this area which are relevant to you which you'll want to mark out for later.
There is a small seatruck crash site with a variety of fragments out here, if you find it, look around carefully for the music disk that's here. Following the marker for the unknown pilots last position, you will find a green area rich in confusing cave systems. This area is the lilypads zone.
Old girl can be found down near the signal, just look for the shimmering things on the wall, the hive minds. She's near them. Grab the seatruck defense module she has in there. Be sure to pick up the databox directly outside her base to get the stillsuit as well and if you follow the caves down where they turn blue you'll stumble on an old thermal plant of hers, where another databox lies. There's fragments scattered all over this zone as well as
The mercury II stern, which lays on the border between lilypads and purple vents, as well as the bow, which is a little further in on the western side of lilypads. Be sure to explore the area thoroughly and take note of the massive crevasse near the middle of the zone.
Inside the chunk of land here is Omega Lab, which will net you the external grow beds, nuclear plant, nuclear disposal as well as a couple new beds and the antenna plants. It's in this area you'll need to search for nickel later, so building a scanner station here is a good idea.
Deep Lilypads holds an Al-An body part you'll require. Deep Lilypads is also the only place you can acquire the materials to manufacture benzene.
Don't go too close to the Lily Paddlers, unless you like being off your face, in which case go say hi, it's hilarious.
Trust me. ;D In order to disable the satellite for Dances-With-Reapers, you're going to need to wreck dive the Mercury II.
Two of its sections can be found in purple vents, while the bow - the largest - can be found in Lilypads, west of Omega Labs floating island. You'll need the laser cutter for this. Your goal is to scan the parallel processors in the wreck, but there's all kinds of really useful stuff in there too, not to mention all the titanium. ALL the titanium. So be sure to drop beacons on these things, bring a spare air tank and bring your pathfinder tool. If you don't have the pathfinder tool, go look around in the caves full of emeralds between
Phi Robotics docks and
Phi Robotics itself. There is one up on a small ridge in one of those caves. If you can't find it, don't worry though, just bring flares and use them as breadcrumbs while diving to prevent yourself from getting too lost.
The alien containment tank, reinforced dive suit, parallel processor can be found in these. A music disk is in the bow section on a bridge console. LAND HO!
Aaah, glacial basin. How I hate thee. The basin is split into four sections, two for each part of the basin, north and south. South is where you'll probably end up first.
You can find the docks to access this area by tracking along the northern glacial wall and continuing west until you come to the eye jellyfish. Check the radio tower next to the docks, there is a music disk there. The upper southern area is where
Phi Robotics lays, as well as frost vase plants and spicy peppers. Both of those are excellent crops to grow, as they net you useful things. The spicy peppers scattered throughout the entirety of glacial basin essentially means that you'll not starve while out here so long as you're paying attention to what you're doing.
Note that snow stalkers REALLY HATE FLARES. They'll make your trips out here annoying, even in the prawn, which is the best way to ensure the weather isn't a factor for you. Sometimes they're in the caves. Flares will make exploring these much safer.
You can get to lower glacial basin through the upper part, but it's a bit confusing and I prefer to access it via the glacial tunnel.
Head south along the western glacial wall from the glacial basin docks and you'll find a tunnel which eye jellyfish are hanging out near. This tunnel leads directly to lower glacial basin and provides a convenient way to access the area without needing to travel through upper GB every time.
Northern Glacial Basin can be accessed by
scanning the hydraulic fluid on the bridge, then repairing the bridge to cross it.
DO NOT GO HERE WITHOUT THE PRAWN. SERIOUSLY. The grip arm is very handy to have out here and if you haven't found it, use a scanner room in Lilypads
to find the sea monkey nests but it's not necessary so don't stress if you don't have it. Just don't use the snow fox. It's useless and handles like crap.
The iceworms here are dangerous if you stay still too long. Take your time, explore thoroughly and mark out any Alterra sites you find with beacons. A couple of these have the blueprints for the Thumper and this is your ticket to working in this area safely. A thumper will keep the iceworms away within a radius, ensuring you don't get whacked while picking stuff up outside the prawn.
Along the western wall of this zone is a small cave with three large ion cube deposits. Keep a sharp eye out for it, you definitely want those. At the north-east tip of the zone you'll find ice worm corpses you can scan that don't put you in mortal danger during the attempt. Really funny seeing them pop up and chow down on snow stalkers, though. Pay back sucks, don't it?
Al-An's body part is out here. Keep an eye out for the precursor cables and make sure to check all the caves, because the master gateway leading to Phi Robotics is here as well. The room containing the gateway leads to a small docks and tunnel with an ice wall you can cut through to easily access the middle of northern glacial basin from the docks. There is a music disk at those docks as well. Going Down?
By now you're probably wondering where to go. Remember purple vents?
The engine part of the mercury II has a crevasse leading down to where you need to go next. Once you've found the crystal caves, you better hope you picked up the defense module at
Marg's base. It's sitting inside her room and sometimes gets knocked to the floor when Preston jumps you. You'll be wanting it for what's down here.
The Shadow Leviathan.
Ohhhh boy are they ever aggressive. Good news for you though,
they patrol around on a set route and they don't go through the whole of crystal caves. You'll be looking for fragments here, as well as materials. Lots of gold, silver and kyanite in the crevasses in the floor of these caves.
An Al-An body part, the final one, can be found at the bottom of a tunnel which is mouthed by a circular formation of crystals. Once you have it, you'll want to go even deeper to find the fabrication facility, forcing you to wander crystal caves until you find the blood crystal caves. Oh Yeah, It's All Comin' Together
So, you now have everything you need to
build your home boy a body. Once that's done, you'll be wanting to wrap up the bit with Sam. If you've explored lower southern glacial basin, you'll have found
the cave with the frozen leviathan. Oh, and grab the music disk in the security bunker. Exploring this cave gets you some useful stuff. You know the little caves here with the blinking markers? Explore these with spy penglings! There's some useful stuff in some of them, actually.
Including the antidote Sam hid. You can use that on the loader located on the upper part of the leviathan in the cave. And... that's that! That's the whole game.
Tips and Tricks
- The air bladder can pull a tiny amount of air into your tank. It's not very much but those 10 seconds of extra air can save your life in a deep pinch.
- You can find lots of quartz if you hug the northern ice wall and roam east of west, but be careful of the brinewings. They'll freeze your ass, which can be inconvenient if you're low on air.
- Frost Anemone Hearts are actually a really great food source and should be picked up any time you can get them. They'll last forever in the fridge.
- Made your base with some helpful sea monkey neighbours? After awhile they stop stealing from you and begin trying to help you - but they don't know what you want! If you mark blueprints in your PDA, they'll try and bring you materials for that if they can.
- Most predators will back off if you feed them a fish before they bite you. This includes leviathans. You might still get hurt from them slamming into you or something but feeding them a fish will usually cause them to stop attacking you. This doesn't work against the shadow leviathan, it hates you and everything you hold dear. It doesn't know what those things are, but it doesn't care either. It just does.
- Spare air tanks are great and can be kept stocked in your sea truck, but remember to put them on to refill them.
- Animals will react to your behavior in some instances. Feel tree to try new things with them like feeding fish. You can even ride on glow whales! Some of them really hate flares too, like sea monkeys and snow stalkers.
- Surface bases are a completely viable thing in this game and some of the ice sheets have holes in them, allowing you to have a surface base with a dropped section for moonpools and water filters. Water filters will work outside of the water, but you don't get salt and they're much slower.
- Get the cold suit as soon as you can. It's in Phi Robotics. It changes your outside time from 2 minutes to 7 minutes, which is a huge difference. Without it, the prawn is the only way to explore the surface without constantly stressing about freezing to death. You can find the tufts of fur in snow stalker caves where the pups are, make sure you have a flare if you don't like getting nommed on.
- Can't figure out how to get on top of the ice sheet, but you want a base up there? Swim down deep and use the air bladder to get some height. You can build a hallway up there, then drop a ladder down into the water to make a surface base with an underwater docking section. Alternatively, you can probably get up there with the prawn and the grip arm.
- Speaking of the prawn and grip arm, you can totally launch yourself with it. Attaching the grip to the ground and using it to pull yourself into a jump will get you some serious air time, which is helpful for getting up small ridges on the surface. If you break the map and managed to get above it in the prawn, return to the player area. Being up there breaks progression completely and the only interesting thing is a leftover animation testbed east of glacial basin. The collision on terrain is also patchy here and it's possible to fall through the ground into the void. In your prawn. So don't screw around up there too much.
- Spicy peppers and coffee will both warm you up while on the surface, which makes the spicy peppers scattered all over the place pretty valuable.
- The greenhouse you get sent to can be found in Lilypads on an iceberg. The three large icebergs here all have things to find so be sure to search thoroughly.
- The crashed ship is a great place to get a lot of metal very quickly and will basically hand you a free sea base so long as you're willing to go keep picking it up. If you've already looted it all, give it awhile and check back later, sometimes new scrap shows up as the wrecks continue their eventual rot.
- Drop emergency caches of food, water, medpacks, batteries, power cells and flares along with a beacon and never be caught short on supplies because you went out looking for stuff and forgot to bring rations. D'oh!
- A small base specifically for replacing vehicles is very helpful when you lose one. Have the materials gathered beforehand and you won't have to spend a long time struggling to get them together after the bad feeling of having your stuff crunched.
- Be sure to look for creature eggs out in glacial basin
- Rock punchers are jerks and will kill stuff in your containment tank, so now you know, and knowing is half the battle. And the lives of your fish.
- There is no good way to scan the leviathans, but your scan progress gets saved if you don't scan other things, so letting it chow down on your seatruck and scanning it while it's distracted, then repairing your vehicle after, will allow you to get the whole scan after a couple rounds.
- Make scanner rooms everywhere. Solar panels and bio reactors are your friend. Nuclear power is better but not viable in early game. If you need magnetite, go to the glacial tunnel and look at the ice walls just where the tunnel curves upwards, you'll find ore fissures there with magnetite inside.
- Beacons, beacons, beacons. I can't stress this enough, litter them EVERYWHERE. You can toggle them on and off in your PDA, so having a bajillion around the map isn't really a problem and they're really useful.
- There are more precursor artifacts than Al-An mentions to you. Keep a sharp eye out, look everywhere and scan for ion cubes. Check icebergs for moulins, AKA hollow chambers inside. You'll need a laser cutter to access the ones you find.
- Tree Spires has a hell of a lot of uraninite in its cave systems, it's a good spot to stock up on it. Beware the chelicarate in the zone.
- The crystal caves are roughly the shape of a spiral. Knowing this makes navigating them a lot less mystifying. Mind you, it's still difficult. As usual, use beacons a lot. Also make sure to explore the cracks in the floor of the cave!
- Penglins/Pengwings drown if you leave them in the alien containment tank after hatching :( They have to hold their breaths. If you breed them, make sure to set them free.
- There are no large nodes for lead. You must search for galena outcrops with the scanner room. It's pretty much the only way to stock up on the stuff. The other one people have a lot of trouble with is Magnetite, which can only be found in lower glacial basin. You'll want a scanner room to find it. Upper glacial basin has a TON of lithium if you can handle the ice worms... as well as three large mining nodes for ion cubes hidden in a cave.
- Keep exploring Upper Glacial Basin even if you find the precursor body part. There are ice worm corpses and a slipgate out here for you to find. The slipgate links to the Phi Robotics slipgate and has a tunnel which leads directly back out to the docks that you can only cut open from the inside. There's also a music disk down there on a crate so keep a sharp eye out when you find it.
Good luck, Robin!
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2023.05.29 20:34 Purple_Fencer For Ok-Pianist-3184 re your armory questions
Ok-Pianist-3184
For some reason, my responses to your chat don't show in the chat box...so I put them here.
- I’ve seen sources online that say for proper maintenance of a blade, it should be “waxed or oiled at all times” to minimize rusting. How often would you suggest that a blade should be oiled and do you have any suggestions on oils/waxes?
Waxes and oils are a bad idea...they’re messy and get onto things like uniforms and lames...and aren’t really necessary. We’re talking about sport weapons, not live steel you tale into actual combat.
Cut a 3 foot length of ½" or 3/4" PVC pipe (3/4" is for epee due to the wider shoulder), put a slip cap on one end to protect the tip, and use it as a sheath. That protect the blade...also protects our wet whites fro making the blade rust on them.
- On the Absolute Fencing Website they are selling a “German Polishing Stone”, do you know anything about the use of polishing stone, the benefits of using one and/or how regularly a blade should be polished?
That’s just marketing...the deburring wheel of a bench grinder or sandpaper works as well...it removes nicks and burrs from the blade...you don’t need to get it to a mirror shine. Plus, you can easily get a sanding block at Lowes, Home Depot, etc....does the same thing.
- I was looking into getting a set of spare parts for my club. What parts would you suggest I get (what parts would you say break the easiest and require a replacement part)?
Now THAT depends on the weapon involved...if you’re pure sabre club you don’t need foil or epee tip parts, for example...and everything eventually breaks.
- We have a left handed Epee with a pistol grip that nobody uses, I was looking into changing the grip and changing the bell guard so I works right handed. Would you suggest doing something like this or could it cause damage permanent damage to the blade/tang?
Bending the tag back one time should not be an issue, unless there’s a manufacturing defect in the tang.
- How would you store spare parts and tools, Do you have any suggestions? I have a few ideas that could work but I’d like to hear how you do it.
Any storage box works if you think about it. I’m currently using a Milwaukee Pack-out case, but in the past I’ve used a storage case from the sewing section at JoAnne’s. Just find a way that works for you. There are any numbed of storage options out there.
- Is there any information/advice as a new armorer that I should know or hear?
Watch my vids AskAnArmour’s vids, see if you can somehow geta copy of The Care and Feeding of All Things Fencing by Michael Mergens, and/or find a local armorer and ask them. submitted by
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2023.05.29 20:23 Dbernard1111 Ego mower Advice needed
Looking to buy my first battery mower. Any advice on the Ego 2142sp (2x5ah 56v) vs the 2156sp (10ah 56v)? I have a bunch of Ryobi 40v tools but after doing some research it seems that most agree that Ego is the way to go. Bought my first home 8 years ago and had to buy what I could afford at the time... An underpowered toro recycler has mower. I literally have regretted it since day one but have been too stubborn to upgrade. It often bogs down and stalls on longer or even slightly damp grass. That being said, I'm willing to spend more now to have too much mower for my needs and not immediately regret it. I only have about 1/3 of an acre in my flat, but bumpy suburban yard. I prefer to mulch when I mow.
The 2156 seems to be the latest and greatest which I like so I'm not starting a few years back in terms of tech. The price reflects that at $849. The 10ah battery seems to be more than enough for my needs.
The 2142 seems to be an older model but has similar specs and is only $699 right now. I kind of like that it has 2 batteries so if one does it would cost less to replace. I see that you can upgrade the blades to get the same setup as the 2156 for around $45.
Any thoughts on which way I should go? Any significant reason not to get the cheaper 2142? Am I missing anything is one better than the other?
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2023.05.29 20:22 Dbernard1111 Ego Mower Advice needed
Looking to buy my first battery mower. Any advice on the Ego 2142sp (2x5ah 56v) vs the 2156sp (10ah 56v)? I have a bunch of Ryobi 40v tools but after doing some research it seems that most agree that Ego is the way to go. Bought my first home 8 years ago and had to buy what I could afford at the time... An underpowered toro recycler has mower. I literally have regretted it since day one but have been too stubborn to upgrade. It often bogs down and stalls on longer or even slightly damp grass. That being said, I'm willing to spend more now to have too much mower for my needs and not immediately regret it. I only have about 1/3 of an acre in my flat, but bumpy suburban yard. I prefer to mulch when I mow.
The 2156 seems to be the latest and greatest which I like so I'm not starting a few years back in terms of tech. The price reflects that at $849. The 10ah battery seems to be more than enough for my needs.
The 2142 seems to be an older model but has similar specs and is only $699 right now. I kind of like that it has 2 batteries so if one does it would cost less to replace. I see that you can upgrade the blades to get the same setup as the 2156 for around $45.
Any thoughts on which way I should go? Any significant reason not to get the cheaper 2142? Am I missing anything is one better than the other?
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Dbernard1111 to
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2023.05.29 20:17 plazman30 It's really hard to beat the convenience of the AirPods Pro 2.
When Apple first released the AirPods, I thought they really looked stupid. And they sounded exactly like the EarPods, which I did not like the sound of at all.
I completely ignored the AirPods, till the AirPods Pro came along. My son bought a pair, and I thought they sounded pretty good. But I was still in the die-hard “Wires only. Bluetooth is stupid!” camp.
Then I wanted something to use while mowing the lawn. I wanted noise cancelling and wireless, since I kept getting the wire tangled with the mower, and running the wire inside my t-shirt sucked in July. I would get hot and sweaty and the cable would stick to my skin and annoy me.
I found a pair of Beats Solo Pro used from bestbuy.com. The sound quality was good. The noise cancelling worked well, and the Apple Bluetooth chip provides great battery life and dead simple pairing with Apple devices.
But the Solo Pro was on-ear and I would sweat while mowing the lawn. I was getting a rash behind the ears.
When the AirPods Pro 2 came out, I bought a pair. They sounded great (far better than any previous model of AirPods). But they wouldn’t stay in my ears. I fixed that problem by buying Dekoni Bulletz tips for them.
Since then, I have bought a pair of Sony XF-1000XM5. I like them. I like that they’re over-ear instead of on-ear. I try to take them with me when I go out and about, but I forget them while I am out and about.
But I always have my AirPods Pro 2 with me. They’re small. They fit in my pocket and stay out of the way, so I always have them on me. And their sound quality is fantastic. They really are the right tool for the job for me for out and about portable listening.
I only have 2 complaints with them. But these are really complaints
- They have a battery. I hate the idea that I need to charge a pair of headphones. This is not an AirPods specific problem. It’s a wireless headphone problem.
- Even the cheapest wired mic sounds better than the mic on these. But that seems to be a problem across the board with any Bluetooth headphones, not the AirPods. I don’t know if this will ever get fixed.
I was worried that these things would become future e-waste when the battery dies. But there are quite a few services can replace the batteries in them, so I can get a battery swap.
Anything you shove in your ears will never last as long as a pair of headphones. Eventually body fluids and ear wax are will break it. But with battery swaps, I'm curious how long these will last me.
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2023.05.29 20:06 TheIncredibleShrek Craftsman T2200 drive belt vs deck belt, is there a difference?
I’ve been given a Craftsman T2200 riding mower and was told it needs a new “drive belt for hydrostatic transmission”. Most searches give me results for the deck belt and anything referring to a drive belt looks identical to the deck belt. I was also given the torn belt which looks like the deck belt, but there’s already a deck belt on the mower leading to the confusion. The deck belt is loose however so I’m guessing it needs replacing anyway.
Edit: Found the belt I need, there’s even a diagram of it on the underside of the footrest. Thanks for the help
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2023.05.29 19:51 CivilizedPsycho [Spoiler: FFXIV] A comprehensive list of all Final Fantasy IV references in Endwalker, from 6.0 to 6.4!
Final Fantasy IV is my favorite game of all time, so when they announced some things in this expansion would be based on FFIV, I was starstruck. As I played through Endwalker, I tried to take note of any reference I could find. If I missed any, please let me know!
General: - Lunar Whale Mount (Digital FanFest/Mogstation), which plays re-orchestrated version of the Lunar Whale theme from the game.
- Rosa, Rydia, Edge minions (Digital FanFest/Mogstation)
- Palom Minion (Pre-order Bonus)
- Porom Minion (Collector's Edition Bonus)
- Palom and Porom have an interaction based on the hallway scene from FFIV
- The promotional Warrior of Light, who was a Dark Knight in Shadowbringers, has changed into a Paladin, just like Cecil Harvey.
- The Endwalker poster shows the promotional Warrior of Light in the same exact pose as Amano's Cecil artwork.
Tower of Zot: - This dungeon shares its name with Golbez's base of operations.
- Likewise, the dungeon music is a new version of the tower's theme in the game.
- The large mob, "Armored Fiend", is based on a monster with the same name in FFIV's Lunar Subterrane.
- The bosses "Minduruva," "Cinduruva," and "Sanduruva," also known as "The Magus Sisters," first appeared in FFIV's Tower of Zot, and their designs in FFXIV are heavily based on the original Amano artwork for FFIV's version. Their original names are "Mindy," "Cindy," and "Sandy."
- The animations when each sister casts spells are the same as in FFIV - a green burst for black magic, and a ring of white cubes for white magic.
- Turn up your sound effects! They also use the OG sounds!
- The fight uses similar mechanics to the FFIV fight - Cinduruva will revive Minduruva and Sanduruva if they are defeated first, they utilize reflect, and when all three are alive, will use Delta Attack.
Garlemald:
- "The Eblan Rime" area is named for the Kingdom of Eblan, Edward "Edge" Geraldine's home.
- The Level 90 S-Rank Mark "Armstrong" is the recolored version of the previously mentioned "Armored Fiend", specifically named for the FFIV: The After Years enemy.
Tower of Babil: - This dungeon shares its name with the tower in FFIV, and similarly shares a strong connection to the moon.
- The first boss, Barnabas, and the NPC with him, Dr. Lugae, are bosses within FFIV's Tower of Babil.
- Barnabas mistakenly attacks the Doctor before attacking the party.
- The second boss, Lugae, is the robotic/fiend version that shows up after defeating the Doctor.
- During the Lugae fight, Mini and Toad transformations are required - two of the three transformations prevalent in FFIV (I wish they would have included Piggy)
Mare Lamentorum: - The Watcher seems to be based on Fusoya, who is known as "The Watcher of the Lunar Sleep". Both live on the Moon and wear long starry robes.
- The giant face on the moon where the entrance to Smileton is a reference to the stone face on the moon in the original game. In the GBA/PSP versions, it is the entrance to the Lunar Ruins. In the 3D version, it is where you fight Proto-Babil.
- The Level 90 A-Rank Elite Mark "Mousse Princess" is based on "Flan Princess", which first appeared as a rare enemy in FFIV's Lunar Subterrane.
- The mob "Mousse" is based on the "White Mousse" enemies on the moon in FFIV: The After Years
- The mob "Dynamite" may be based on the "Balloon"/"Dark Grenade" monsters on the Moon in FFIV.
Bestways Burrow: - Loporrits are based on Hummingways, the race of rabbits that live on the moon.
- In the 2D versions of FFIV, the character Namingway's role was to rename player characters. Because voice acting was added in the 3D version, he could no longer fulfill this role, and took on several other names throughout the game. Most of these names are taken by Loporrits: Mappingway, Livingway, Recordingway, Campingway, Puddingway, Mopingway
- Another, Going-my-Way, is involved in a Bestways Burrow sidequest.
- The landmark "Lovingway's Darlings" is also a Namingway alias.
- Later, in Old Sharlayan, two more of these names are used: Cheatingway and Jammingway.
- IF ANYONE FINDS HUMMINGWAY, or WEDDINGWAY, PLEASE LET ME KNOW!
- In FFIV, most Hummingways can't talk and instead hum a tune. The sound heard when talking to many Loporrits is that same tune. You can do the hum during the MSQ too!
- The Final Fantasy victory theme that plays when meeting Loporrits seems most similar to FFIV's instrumentation.
- The area music is the FFIV Town Theme (Welcome to Our Town)
- The battle music in the area is the FFIV main battle theme.
Labyrinthos: - The Lalafell engineer Kokkol is named for the blacksmith Kokkol.
- The "Kokkol's Forge" landmark is named for the location in FFIV's Underworld.
Ultima Thule: - The Dragons near the first Aethryte appear to be Mist Dragons, the summon used by Rydia's Mother (and previous boss in XIV in the dungeon "The Burn")
- FFIV is full of characters sacrificing themselves to help move Cecil and his party forward - the Scions sacrifice themselves throughout this zone to move the WoL forward.
The Final Day (Trial): - The trial's arena is a flight through space, very similar to the Zemus/Zeromus fight. Some attack sound effects are also similar.
- Halfway through the fight, the party seems defeated, and the prayers of friends saves the team and pushes them to fight the final phase. This happens during the final fight of FFIV as well.
- Meteion may be based on Maenad from FFIV: The After Years.
- Both are part of a hivemind of identical young girls
- Both are sent to other worlds by their creators
- Both struggle to understand humanity and appear throughout the world leaving destruction in their wakes (the big difference is that one struggles to feel, and the other feels too much).
- One last survivor of their kind is left and they return to the world with a new outlook and a new lease on life (Meteion as the bluebird and the young Maenad "Cuore", who is taken in by Rydia and Edge).
The Stigma Dreamscape: - The constant references to "4" may be a reference?
Other:
- "Moonward" gear (Level 90 tomestone gear) is based on FFIV characters.
- Fending is based on Cecil
- Scouting is based on Edge
- Aiming is based on Edward
- Casting is based on Rydia
- Since someone points this out every time - Healing is technically Rosa's color scheme, but it's still Rydia's outfit, and Maiming may be Dark Knight Cecil's or Kain's color scheme, but still Paladin's outfit. All of the sets are based on the four characters above, but only the four above are the correct color schemes for those characters.
POST 6.0: Patch 6.1: - The "Knight in Black" scene is preceded by a bump that says "Meanwhile, elsewhere..." which is text used in FFIV whenever the game shows events not involving the party, usually Golbez.
- The Knight in Black is revealed to be Golbez in 6.2. His armor matches Amano's original art and "Somewhere In The World" plays throughout the scene. Golbez is also referred to as "Man in Black" in the game.
- He speaks with four unseen characters, referred to as "Throne of Earth/Fire/Wind/Water" - which are presumably the four Elemental Fiends, Scarmiglione, Rubicante, Barbariccia, and Cagnazzo.
- The "Throne of Earth" character speaks like Scarmiglione, with elongated S's.
Patch 6.2: The Fell Court of Troia (Dungeon) - Troia is the matriarchal kingdom in FFIV, inhabited mostly by women, that practices fairly strict neutrality/pacifism.
- The music that plays is a much slower, sadder version of the town's theme.
- The arena for the second boss fight is a throne room. It has eight fire cauldrons, and the ceiling has eight points - possibly referencing the 8 Epopts of Troia (the matriarchal rulers).
- The arena for the final boss is "The Garden of the Epopts"
- Scarmiglione is the final boss, with an appearance much closer to Amano's original artwork.
- He starts the fight by back-stabbing something. In FFIV, his second fight is a back-attack.
- He summons a horde of zombies. In FFIV, his first fight is with a horde of zombies.
- The FFIV Boss Battle theme, "Battle 2", has been re-orchestrated and plays throughout the fight.
- The FFIV battle transition sound effect in the trailer is taken directly from the original game.
- Golbez has officially been named! Scarmiglione refers to himself as one of Golbez's "Circle of Four"
The Fell Court of Troia (Area) - When Y'shtola gives the Dark-Robed Voidsent her name "Zero", the music that plays is a re-orchestrated and expanded "Sorrow and Loss" - the song that played during all sad scenes in FFIV. It is also known as Cry in Sorrow and Theme of Sorrow. It is a sad version of the Main Overworld Theme. (Will Zero be Zeromus?!)
- Scarmiglione returns for a second fight in a solo instance. In FFIV, you fight him twice.
- His call to his minions to: "Come, feassst upon their flesh!" is a reference to his line in the game: "My undead children hunger to feassst upon your flesh! "
- His line "You will tremble before my true ssstrength!" is a reference to his line in the game: "Impressssive...But my true ssstrength lies in death! And now, you shall join me in it! "
Zero's Domain: - Sorrow and Loss continues to play as the area theme.
- Common monster-types from FFIV appear in this area, including Mindflayer and Flan.
- Ciriatto is terrified of Barbariccia, the Archfiend of Wind. This is the first reference to her.
- Not specifically FFIV, but worth noting: Calcabrina, Scarmiglione, Cagnazzo, Barbariccia, Rubicante, Ciriatto, and Farfarello are all from Dante's Inferno. Farfarello is an enemy in FFV.
- Barbariccia appears. Her body is more covered than previous depictions.
Nisroch/Storm's Crown: - The theme in this area/trial is "Battle with the Four Fiends", which in FFIV plays when battling any of titular fiends. It is also known as "The Dreadful Fight."
- Barbariccia is the boss fight, and uses haiwind themed attacks. The tornadoes she summons are similar to her tornado attack in FFIV.
- Estinien's line before the fight "You're not the only one who can ride the wind!" is a line spoken by Kain to Barbariccia just before her boss fight in the 3D remake as well as Dissidia. The line was originally "Think you're the only one who can fight in the air?" in the SNES version and later versions of the game replaced it with "Let's see about that."
Patch 6.3 Lapis Manalis: - The first "Dated Records" references the "Geraldines" as a thorn in the writer's side. Edward "Edge" Geraldine is the Ninja from Eblan, as mentioned earlier.
- The note also mentions that the Geraldines are trying to take their supplies. Edge can use the Steal ability.
- Cagnazzo is the boss fight, with an appearance somewhat closer to Amano's art, although he stands upright instead of on all fours.
- His giant wave attack after the DPS check is similar to his primary attack in FFIV.
Mount Ordeals: - This is the location in FFIV where Cecil fights Scarmiglione, thenovercomes his darkness and becomes a Paladin.
- In the remakes, there are bonus trials here for other characters.
- Zero's decision on Mount Ordeals to fight with the WoL and his friends and no longer require payment may be her version of "overcoming her darkness."
- Rubicante is the trial boss, and just like the others his appearance is very close to his original Amano artwork
- Rubicante's dialogue suggests that he respects you as a warrior, a character trait he also had in the original game.
- His "inferno" ability is one of his attacks in the game.
- An alternate, lyrical version of "Battle with the Four Fiends" plays during this fight. This appears to be based on the Kenichi Maeyamada (aka Hyadain) version. The lyrics have been changed, but the instrumentation is identical.
Patch 6.4 The Aetherfont: - The final boss is Octomammoth - the third boss in FFIV (second if you don't count the Captain), fought after rescuing Rydia and meeting Tellah.
Another Moon: - "Another Moon" - A eerier version of the song of the same name that plays on the surface of the moon in FFIV.
- This moon's surface is red, a reference to the Red Moon of FFIV (the game has two moons.)
- During the flashback sequence, Durante mentions visiting "his majesty in Baron" - Baron is the kingdom in FFIV that Cecil (and Rosa/Kain/Cid) are from, and the events in Baron are the catalyst for most of the story.
- Durante's appearance might be referencing how Golbez looks without his armor from FFTAY.
- Azdaja is turned into Shadow Dragon - Golbez's companion in FFIV.
Voidcast Dais: - Golbez is the trial boss!
- "Voidcast Savior" - A remix of Battle with the Four Fiends, FFIV Main Theme, the Final Fantasy Prelude, and the Final Fantasy Prologue. (IT'S SO GOOD)
- The black sword he wields is a reference to the Ebony Blade - the weapon equipped by him in flashback scenes in The After Years (obtainable in the present by unequipping it in flashbacks.)
- Golbez's "Binding Cold" attack is what he uses to paralyze the party during their encounter with him in the Dwarven Castle.
- The attack "Black Fang" is an attack that Shadow Dragon uses in that same battle to kill off each party member one by one after Golbez uses Binding Cold.
- The elemental aspects of this fight as well as the poses Golbez takes are references to his role in Dissidia.
Post Trial: - Z E R O M U S HAS ARRIVED. He is the final boss and ultimate mastermind of the events of FFIV, shown here in his cloaked form. It seems we've skipped his Zemus form.
Post Quest: - The Golbez we fought is implied to be Durante in Golbez's armor, fighting in Golbez's honor. This supports the previous note that Durante's appearance may be based on the FFTAY Golbez's armor-less appearance.
submitted by
CivilizedPsycho to
ffxiv [link] [comments]
2023.05.29 18:55 Cmdrseahawks Something for everyone! Microtech, WE, axial, Kizer, civivi, artisan, Protech, kershaw, Cjrb and more!
Please be 18 or older to purchase from me and I will only ship to lower 48 unless you cover shipping.
YOLO is king 👑
Please comment here before messaging me.
Please no trades just cash thanks
Microtech glykon - $450
It’s been used as you can see the wear in the video. It’s still an awesome knife if you don’t mind a couple scratches.
Microtech War hound - $420.69
Absolutely pristine, no marks at all never been carried or cut with its as new as the day I got it.
Microtech ultratech dual edge elmax - $250
This just got back from a spa day, it was practically new but the spring was acting funny and needed a replacement, so microtech sharpened it and fixed it and cleaned it and lubed it and it’s as new as one that you just bought directly from them.
We mini buster - $230
this is also absolutely pristine, no marks at all. Never been carried or cut with these are $300 new.
Axial shift wharncliffe 20cv - $215
was recently sharpened and is super sharp it has a small scratch on one side of the handle but I can’t see anything else on it but that.
Proto type Laconico design Artisan Sirius - $200
This is a one of a kind Sirius. It has prototype written in the blade. If you try to buy one of these online it’s impossible because they don’t exist in this style. Super cool collectors piece also in pristine condition no marks. Never been carried or cut.
Protech godson - $120 SOLD
It’s got a few marks on the handle near the blade and it still has some sharpie residue from when I sharpened it but it’s a fantastic knife. Kizer drop bear. - $90 SOLD
Literally the only thing I can see is some small wear on the clip that is hardly noticeable, everything else looks brand new on it. Kizer mini sheepdog in s35vn - $90
Some thing here everything looks brand new except a couple scuffs on the clip, super duper sharp shaving in fact, I carried it one or twice and cut with it just a small amount.
Civivi chevalier - $60
This has some barely noticeable clip wear and everything else looks perfect, it was sharpened not by me but it’s incredibly sharp it’s a laser. Carried and cut with a little bit but I see no wear other than the clip.
Kershaw chive - $35
brand new never cut or carried nothing else to say really.
Cjrb gobi - $35
This is also brand new and has now wear at all on it.
Sacred Spins fidget spinner - $150
This guys is the most smooth thing I’ve ever felt it’s amazing. This one was only 1 of 10 made and of the batch he is #1 super cool spinner.
ADD ONS
(Add $5 if you want me to ship these alone)
Digital watch - $15
3D printed knife stand - $6.9 (I can 3D print some black ones if you don’t mind waiting a day extra to ship out)
Pm 2 crucarta scales - $30
Pm 2 black g10 - $10
Pm 2 tan g10 - $10
Spyderco clips $5 each
THE GOODS -
https://imgur.com/a/J1acsH0 Thanks for looking everyone!
submitted by
Cmdrseahawks to
Knife_Swap [link] [comments]
2023.05.29 18:54 Same-Contract-5871 Weird wall gap
Hi everyone,
Any idea what could be causing a gap in the wall in the Arcanaeum? I've looked all over, including xedit, and can't seem to find a conflict. I've currently have ICOW and OCOW with UCOW patch (installed per instructions), as well as the great city of Winterhold, no other mods that affect the college.
Mod list (which is normally sorted with LOOT)
# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
Unofficial Skyrim Special Edition Patch.esp
AHZmoreHUD.esl
Schlongs of Skyrim - Core.esm
FISS.esp
LegacyoftheDragonborn.esm
Random Female Skin.esl
RASS - Visual Effects.esl
3DNPC.esp
Enhanced Solitude SSE.esp
RealisticWaterTwo - Resources.esm
Penitus_Oculatus.esp
Campfire.esm
Falskaar.esm
JSwordsD.esm
Phenderix Magic World.esm
Vigilant.esm
Apachii_DivineEleganceStore.esm
WheelsOfLull.esp
Gray Fox Cowl.esm
Wyrmstooth.esp
FlowerGirls SE.esm
Resources - The Great Cities.esp
SkyUI_SE.esp
Prometheus_No_snow_Under_the_roof.esp
Immersive Sounds - Compendium.esp
TrueStormsSE.esp
Obsidian Weathers.esp
Laundry.esp
SMIM-SE-Merged-All.esp
Immersive Wenches.esp
NSUTR_bugfixes.esp
ICNs_ImmersiveCollegeNPCs.esp
Gildergreen Regrown.esp
RaceMenu.esp
RaceMenuPlugin.esp
SOSRaceMenu.esp
XPMSE.esp
50 More Perk Points.esp
Weapons Armor Clothing & Clutter Fixes.esp
Summermyst - Enchantments of Skyrim.esp
Cosmic Spells.esp
BA_BardSongs_AIO.esp
True Storms - Obsidian Weathers - Patch .esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
UnreadBooksGlow.esp
dkad_AdoptionWithoutMurder.esp
DeadlySpellImpacts.esp
Phenderix Magic World - Leveled Lists Add-On.esp
iNeed.esp
iNeed - Extended.esp
JKs Skyrim.esp
Deadly Shadows for JK Skyrim.esp
fortdawnguardimmersive.esp
Relationship Dialogue Overhaul.esp
EEKs Beautiful Whiterun - JKs Whiterun - Eli's - ICAIO.esp
EEKs Beautiful Whiterun - JKs Whiterun - ICAIO.esp
EEKs Beautiful Whiterun - JKs Whiterun - Eli's.esp
WindhelmSSE.esp
Capital Windhelm Expansion - JK's Skyrim Patch.esp
The Great Cities - Minor Cities and Towns.esp
The Great City of Winterhold v4.esp
TGC Winterhold - The Great Cities patch.esp
The Great Cities of JK's Skyrim - Patch.esp
EEKs Beautiful Whiterun - JKs Whiterun.esp
Landscape Fixes For Grass Mods.esp
TGC Winterhold - JKs Skyrim patch.esp
Immersive Jewelry.esp
Cutting Room Floor.esp
AI Overhaul.esp
Skyrim Immersive Creatures Special Edition.esp
AAE Ultimate Edition.esp
AddPerkPoints.esp
MCMHelper.esp
HagravenSkinShaders.esp
FEC.esp
Afro_TW2_armorpack.esp
Dragonborn Delayed - After Dragonslayer.esp
Dawnguard Delayed - Level 50.esp
RealTelekinesis.esp
ShieldWard.esp
SoundsofSkyrimComplete.esp
The Great Town of Ivarstead.esp
JK's Understone Keep.esp
BardsRebornStudentofSong.esp
SkyrimsGotTalent-Bards.esp
HearthfireMultiKid.esp
WindstadMasterBedroom.esp
HearthfireMultiKid_LastName.esp
SkyrimsGotTalentBardStudentPatch.esp
The Great Town of Karthwasten.esp
The Great Town of Shor's Stone.esp
Great Town of Ivarstead - JK Patch.esp
The Great Village of Kynesgrove.esp
yumcheese.esp
Helgen Reborn.esp
Populated Skyrim Legendary.esp
SurWR.esp
Summermyst - WACCF Patch.esp
ES Improved.esp
JK's Whiterun's Outskirts.esp
The Great Village of Old Hroldan.esp
JK's Blue Palace.esp
DS Solitude for JK Skyrim and Legacy.esp
DS Solitude for JK Skyrim.esp
JK Whiterun Expansion Patch.esp
goodbrother.esp
WZTamrielic Culture.esp
JK's The Winking Skeever.esp
JK's Temple of the Divines.esp
JK's Sky Haven Temple.esp
Immersive Encounters.esp
The Great Village of Mixwater Mill.esp
JK's Arnleif and Sons Trading Company.esp
JK's Jorrvaskr.esp
JK's Mistveil Keep.esp
JK's Haelga's Bunkhouse.esp
JK's Temple of Mara.esp
JK's Palace of the Kings.esp
T'Skyrim Riverwood.esp
Thunderchild - Epic Shout Package.esp
JK's Temple of Dibella.esp
JK's The Hag's Cure.esp
Vigilant Voiced.esp
SkyTEST-RealisticAnimals&Predators.esp
WindstadBedroomRemodel.esp
TraquilWindstad.esp
MoonAndStar_MAS.esp
Undeath.esp
Andromeda - Unique Standing Stones of Skyrim.esp
Forgotten Artifacts and Unique Items.esp
WACCF_Armor and Clothing Extension.esp
Hunterborn.esp
DBM_ErikursEviction_Immersive.esp
hearthfireextended.esp
Hothtrooper44_ArmorCompilation.esp
BardicLore.esp
Hothtrooper44_Armor_Ecksstra.esp
BetalillesHammerfellQuestBundle.esp
JK's Sinderion's Field Laboratory.esp
Training Dummies XP.esp
NewArmoury.esp
JKs Temple of the Divines - Enhanced Solitude Patch.esp
JKs Sky Haven Temple - JKs Skyrim Patch.esp
FlowerGirlsEnhanced.esp
Holidays.esp
JK's Dragonsreach.esp
Immersive Weapons.esp
Spears.esp
Guards_Armor_Replacer.esp
JK's Silver-Blood Inn.esp
JKs Skyrim_Holidays_Patch.esp
Stendarr Rising.esp
Ryn's Western Watchtower.esp
JK's Elgrims Elixirs.esp
Immersive Music.esp
Art Imports.esp
JK's Bee and Barb.esp
Serenity.esp
JKs Whiterun Outskirts - Capital Whiterun patch.esp
JK's The Pawned Prawn.esp
JK's New Gnisis Cornerclub.esp
ISC Immersive Armors Patch.esp
EnhancedAtronachs.esp
BardicLore LegacyofDragonborn Patch.esp
BardicLore USSEP Patch.esp
SkyrimsUniqueTreasures.esp
Wintersun - Faiths of Skyrim.esp
ShadowSpellPackage.esp
Immersive Weapons_WACCF_Patch.esp
PrvtI_HeavyArmory.esp
SkyrimSewers.esp
JK's Riverwood Trader.esp
PrvtI_HeavyArmory_WACCF_Patch.esp
PrvtI_HeavyArmory_AA_WACCF_Patch.esp
AnimatedHeavyArmoury.esp
Rapier and Dagger.esp
Rapier&DaggerNAESL.esp
Falskaar - Bug Fixes.esp
KRI_DBMDelayPatch.esp
JKs Temple of Dibella - AI Overhaul patch.esp
LOTD_Mementos.esp
LOTD_Mementos_Replicas.esp
LOTD-SilverBlood-Replica.esp
Dirt and Blood - Dynamic Visuals.esp
AretinoHome.esp
JK's Radiant Raiment.esp
DBM_RelicNotifications.esp
DBM_ISC_Patch.esp
ZIA_Complete Pack.esp
JKs The Drunken Huntsman.esp
JK - CWE Patch.esp
moonpath.esp
JRMoonpathtoElsweyrPatch.esp
CFTO.esp
JKs Skyrim_No Snow Under the Roof_Patch.esp
TSR_TeldrynSerious.esp
Guard's Armor Replacer - WACCF Balanced Patch.esp
Hothtrooper44_ArmorCompilation_WACCF_Patch.esp
Shields_of_the_northern_kingdoms.esp
Change in Management.esp
FAUI - Summermyst Patch.esp
Cloaks.esp
OBIS SE.esp
Wildcat - Combat of Skyrim.esp
UltimateCombat.esp
NoBSAIProjectileDodge.esp
dD - Enhanced Blood Main.esp
EBT - IC PATCH.esp
ISC Enhanced Blood Patch.esp
USSEP-Immersive Weapons Patch.esp
JSwords-ImmersiveWeaponsPatch.esp
TGC Winterhold - iNeed Extended Patch.esp
SL01AmuletsSkyrim.esp
HeljarchenFarm.esp
Cloaks - USSEP Patch.esp
DBM_EnhancedSolitude_Patch.esp
JK's The Bannered Mare.esp
JK's White Phial.esp
RackOMatic.esp
LKVM Cellar and Exterior.esp
SolitudeTempleFrescoes.esp
fallentreebridgesSSE.esp
Dwarfsphere.esp
TreasureHunter.esp
SaveTheIcerunner.esp
DBM_MannequinMadness_Addon.esp
OBIS WACCF Patch.esp
FaceMasksOfSkyrim.esp
LKVMII_LT01.esp
DBM_GuardsArmorReplacer_Patch.esp
DBM_HelgenReborn_Patch.esp
Dracos Hearthfire Homes Lakeview.esp
WindstadMine.esp
JK's Sleeping Giant Inn.esp
JK's Angelines Aromatics.esp
JKs Skyrim - AI Overhaul Patch.esp
DBM_AmuletsOfSkyrim_Patch.esp
WZOblivionArtifacts.esp
DBM_OblivionArtifacts_Patch.esp
Clockwork.esp
JK's Temple of Talos.esp
JK's Candlehearth Hall.esp
LKVM Main House.esp
JK's The Ragged Flagon.esp
TGC Winterhold - NSUTR patch.esp
TGC Winterhold - NSUTR TGCoWSSE patch.esp
College Of Winterhold - Quest Expansion.esp
CollegeOfWinterholdImmersive.esp
ES + JK Patch.esp
OCW_Obscure's_CollegeofWinterhold.esp
UltimateCollege.esp
OCW_ICNs_OE_FEPatch.esp
SoS_ImmersiveCitizens_Patch.esp
Flower Girls NPC Relationships.esp
UltimateCollege_AIOv_Patch.esp
Fulcimentum - More Staves and Wands of Skyrim.esp
JK's Warmaiden's.esp
JK's Belethor's General Goods.esp
AI Overhaul - CWI Patch.esp
HouseOfHorrorsQuestExpansion.esp
LOTD-HouseOfHorrors-Replica.esp
LKVM_LT04.esp
Arcanum.esp
JK's Septimus Signus's Outpost.esp
JK's Bits and Pieces.esp
Great Village of Kynesgrove - CRF Patch.esp
DawnguardArsenal.esp
BGCollectables.esp
Windstad Improvements.esp
JK's Arcadia's Cauldron.esp
JKs Whiterun Outskirts - Landscape Fixes for Grass Mods patch.esp
TGC Winterhold - AI Overhaul patch.esp
Stendarr Rising - NSUTR Patch.esp
DBM_BGCollectables_Patch.esp
Landscape For Grass Mods JK'S Skyrim.esp
Frostfall.esp
Bloodworm.esp
SexLab-AmorousAdventures.esp
LOTD - ES + JK patch.esp
DBM_AHO_Patch.esp
Fossilsyum.esp
DBM_IW_Patch.esp
DBM_Vigilant_Patch.esp
The Great Cities - CFTO Patch.esp
JK's Sadris Used Wares.esp
CommonClothes.esp
JK Drunken Huntsman Capital whiterun expansion Patch.esp
Cloaks&Capes.esp
Hunterborn - Soups and Stews.esp
JKs Angelines Aromatics - USSEP Patch.esp
JKs Angelines Aromatics - Art Imports Patch.esp
JKs Elgrims Elixirs - Rugnarok patch.esp
JKs Elgrims Elixirs - Cheesemod Patch.esp
JKs Elgrims Elixirs - CRF Patch.esp
JKs Hags Cure - Art Imports Patch.esp
JKs Hags Cure - Cheesemod Patch.esp
JKs Hags Cure - AI Overhaul Patch.esp
JKs Hags Cure - SUT Patch.esp
JKs White Phial - Rugnarok patch.esp
JKs White Phial - Zims Immersive Artifacts Patch.esp
WhiteRiverPriory.esp
FDILOTDBPatch.esp
Orlando Heljarchen Walls - Buildable Ver02b.esp
JK's Temple of Kynareth.esp
UltimateCollege_CRF_Patch.esp
DealingwithBackstories.esp
FAUI - AI Overhaul Patch.esp
konahrik_accoutrements.esp
DBM_JKSkyrim_Patch.esp
Skyrim Flora Overhaul.esp
Billyro's Weapons.esp
JKs Winking Skeever - Undeath - SSewers Patch.esp
CFTO-JK-Patch.esp
Unlimited Bookshelves - WACCF patch.esp
TGC Winterhold - 3DNPC patch.esp
Tools of Kagrenac.esp
DBM_TOK_Patch.esp
Apachii_DivineEleganceStore_Patch.esp
Ars Metallica.esp
FDIDGArsenalPatch.esp
Cloaks - Dawnguard.esp
UltimateCollege_WACCF_Patch.esp
PsijicTeleportSpells.esp
JKs Skyrim - Fishing patch.esp
TGC Winterhold - Sounds of Skyrim patch.esp
TGC Winterhold - UCoW patch.esp
CapitalWindhelmExpansion - SkyrimSewers.esp
FlowerGirls SE - Adventures.esp
Triumvirate - Mage Archetypes.esp
JKs Skyrim_Clockwork_Patch.esp
DBM_CRF_Patch.esp
DBM_WACCF_Patch.esp
SUDs.esp
JKs New Gnisis Cornerclub - Art Imports Patch.esp
JKs New Gnisis Cornerclub - Rugnarok patch.esp
JKs Sleeping Giant Inn - Tamrielic Culture Patch.esp
Enhanced Solitude SSE USSEP Patch.esp
Whitepeak Tower.esp
SoS_TrueStorms_Patch.esp
SoS_Obsidian_Patch.esp
BardsReborn Undeath Patch.esp
Training Dummies XP Dawnguard.esp
TGC Winterhold - NSUTR JKs Skyrim patch.esp
DBMCollectors.esp
DBM_MAS_Patch.esp
PaarthurnaxQuestExpansion.esp
Great Village of Kynesgrove - 3DNPC Patch.esp
Great Village of Kynesgrove - USSEP Patch.esp
Great Town of Karthwasten - USSEP Patch.esp
DBM_Undeath_Patch.esp
Landscape For Grass Mods - The Great Cities PATCH.esp
ForgottenCity.esp
ES Terrain Patch.esp
JKs Whiterun Outskirts - CRF Patch.esp
Sneak Tools.esp
DBM_Fossils_Patch.esp
Great Town of Ivarstead - USSEP Patch.esp
Draugnarok.esp
The Great Town of Ivarstead - 3DNPC Patch.esp
Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
ISC WACCF Patch.esp
ZimsImmersiveArtifacts_WACCF_Patch.esp
DBM_ImmersiveJewelry_Patch.esp
Schlongs of Skyrim.esp
DBM_TamrielicCulture_Patch.esp
DBM_ImmersiveCollegeofWinterhold_Patch.esp
DBM_Falskaar_Patch.esp
ReplaceMaven.esp
AK- Namira for Good Guys.esp
DGA-ArsMSE CompatPatch.esp
WACCF Ars Metallica Patch.esp
Hunterborn - Campfire Patch.esp
Hunterborn - iNeed Patch.esp
Comprehensive Sleeves Pack.esp
Great Town of Shors Stone - Cheesemod Patch.esp
Great Town of Shor's Stone - SUT Patch.esp
FAUI - All Geared Up Derivative Patch.esp
JKs Sinderions Field Laboratory - CC - Fishing patch.esp
JKs Winking Skeever - USSEP Patch.esp
JKs Winking Skeever - Fishing Patch.esp
JK Bannered Mare Capital whiterun expansion Patch 0.1.esp
JKs Bannered Mare - Tamrielic Culture patch.esp
Blue Palace Frescos.esp
WardsFunctionalitiesExtended.esp
WardsFunctionalitiesExtended - CuttingRoomFloor Patch.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
JKs Belethors General Goods - Tamrielic Culture patch.esp
JKs Ragged Flagon - AI Overhaul Patch.esp
JKs Ragged Flagon - SUT Patch.esp
JKs Temple of the Divines - LOTD patch.esp
JKs Candlehearth Hall - Art Imports Patch.esp
JKs Candlehearth Hall - Rugnarok patch.esp
JKs Candlehearth Hall - AI Overhaul Patch.esp
JKs Candlehearth Hall - Helgen Reborn Patch.esp
JKs Drunken Huntsman - Art Imports Patch.esp
JKs Haelgas Bunkhouse - Art Imports Patch.esp
JKs Haelgas Bunkhouse - Solitude and Temple Frescoes Patch.esp
JKs Haelgas Bunkhouse - AI Overhaul patch.esp
JKs Haelgas Bunkhouse - Animated Armory Patch.esp
JKs Haelgas Bunkhouse - Rugnarok patch.esp
JKs Radiant Raiment - USSEP Patch.esp
JKs Radiant Raiment - Immersion Patch.esp
JKs Radiant Raiment - Art Imports Patch.esp
JKs Radiant Raiment - Cloaks Patch.esp
JKs Septimus Signus Outpost - LOTD Patch.esp
JKs Temple of Dibella - Oblivion Artifact Pack Patch.esp
JKs Temple of Dibella - SUT Patch.esp
JKs Temple of Mara - Solitude and Temple Frescoes Patch.esp
JKs Temple of Mara - Rugnarok patch.esp
JKs Temple of Mara - AI Overhaul Patch.esp
JKs Temple of Mara - Oblivion Artifacts Patch.esp
JKs Temple of Mara - SUT Patch.esp
JKs Temple of Talos - Solitude and Temple Frescoes Patch.esp
JKs Temple of Talos - AI Overhaul patch.esp
JKs Temple of Talos - Cheesemod Patch.esp
JKs Temple of Talos - Art Imports Patch.esp
Fulcimentum - Arcanum Patch.esp
UltimateCollege_LOTD_Patch.esp
Gray Cowl - WACCF Patch.esp
Inn Soaps.esp
JKs Temple of Kynareth - Cheesemod Patch.esp
JKs Temple of Kynareth - Solitude and Temple Frescoes Patch.esp
JKs Temple of Kynareth - BGCollectables patch.esp
JKs Temple of Kynareth - Konahrik Accoutrements patch.esp
JKs Temple of Kynareth - Oblivion Artifacts patch.esp
JKs Temple of Kynareth - SUT patch.esp
Animated Immersive Weaps.esp
DBM_CheeseMod_Patch.esp
UltimateCollege_Arcanum_Patch.esp
JKs Temple of Talos - USSEP patch.esp
JKs Drunken Huntsman - Immersive Wenches Patch.esp
JKs Drunken Huntsman - USSEP Patch.esp
JKs New Gnisis Cornerclub - Cheesemod Patch.esp
ImmersiveInteractions.esp
Realistic-Voice.esp
Falskaar - SkyTEST Patch.esp
WetandCold.esp
Obsidian_TS_Wet&Cold_Patch.esp
Obsidian Weathers for Vigilant.esp
WACCF_Armor and Clothing Extension_SPID.esp
JKs Temple of Dibella - ACE Patch.esp
JKs Temple of Talos - ACE Patch.esp
JKs Temple of Talos - Cloaks of Skyrim patch.esp
JKs Temple of Talos - Oblivion Artifacts patch.esp
Wintersun - ZIA Patch.esp
AHO - Skytest Patch.esp
SurWR - Fishing.esp
FlowerGirls SE - IW Patch.esp
KS Hairdo's.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
3BBB.esp
JKs Jorrvaskr - AI Overhaul Patch.esp
JKs Sky Haven Temple - Animated Armory Patch.esp
JKs Sky Haven Temple - LOTD Patch.esp
JKs Sky Haven Temple - IA Patch.esp
JKs Sky Haven Temple - Amulets Patch.esp
JKs Sky Haven Temple - BGCollectables Patch.esp
JKs Sky Haven Temple - SUT Patch.esp
JKs Sky Haven Temple - USSEP Patch.esp
Visible Favorited Gear.esp
SOS - VectorPlexus Muscular Addon.esp
StavesAtback.esp
StavesAtback_AddOn.esp
FlowerGirls SE - Wintersun.esp
Fixed body collision.esp
IW_AAE_Patch.esp
OBIS SE - Immersive Weapons Patch.esp
IW_AIOverhaul_Patch.esp
Wildcat-Immersive Weapons Patch.esp
FNIS.esp
Mining For Mages Redux.esp
1a armors.esp
1b weapons.esp
CC-Fishing_WACCF_Patch.esp
Cloaks&Capes_ACE_Patch.esp
Cloaks_ACE_Patch.esp
Cloaks_WACCF_Patch.esp
CuttingRoomFloor_WACCF_Patch.esp
DawnguardArsenal_WACCF-ACE_Patch.esp
DawnguardArsenal_WACCF_Patch.esp
ImmersiveSoundsCompendium_ACE_Patch.esp
SIC ACE Patch.esp
SIC WACCF Patch.esp
WACCF_KonahriksAccoutrements.esp
Chronomancy Spell Pack.esp
Random male body hair.esp
RDO - CRF + USSEP Patch.esp
RDO - USSEP Patch.esp
Stendarr Rising - RDO patch.esp
HFE-CFTO-Patch.esp
TSC-Vigilant.esp
AnimatedArmoryVigilantPatchESM.esp
Gray Cowl of Nocturnal - iNeed Patch.esp
TGV Old Hroldan - Art Imports Patch.esp
3DNPC - TGV Old Hroldan patch.esp
TGV Old Hroldan - LOTD patch.esp
JKs Palace of the Kings - PCE - USSEP Patch.esp
Falskaar - iNeed Patch.esp
WintersunbetterYffreKynareth.esp
BardicLoreClockworkAddon.esp
SkygazerMoonsSize.esp
Immersive Encounters - High Poly AIO.esp
BRStudentofSong EnhancedSolitude Patch.esp
CFTO-iNeed-Patch.esp
Dwemer Fairies.esp
DBM_HearthfireExtended_Patch.esp
ArcaneStudies_WritingMaterials.esp
BlanketScarf.esp
PrvtI_HA_DraugrWeapons.esp
PrvtI_HeavyArmory_AA_USSEP.esp
PrvtI_HeavyArmory_WACCF_ISC.esp
Book Of Shadows.esp
DE SPID.esp
ImmersiveSpellLearning.esp
SIC HB patch.esp
Gray Fox Cowl - CLLF Patch.esp
sandboxcylinderheight.esp
DwemerSwords.esp
DBM_DBGG_Patch.esp
Dr_Bandolier.esp
DBM_Holidays_Patch.esp
DBM_JKDrunken_Patch.esp
DBM_Namira_Patch.esp
DBM_Serenity_Patch.esp
DBM_SkyTEST_Patch.esp
DBM_SMIM_Patch.esp
DBM_UnreadBooksGlow_Patch.esp
LOTD_TCC_Amulets.esp
LOTD_TCC_Fossils.esp
LOTD_TCC_Gremlins.esp
LOTD_TCC_GuardArm.esp
LOTD_TCC_ImmWeap.esp
LOTD_TCC_Kagrenac.esp
LOTD_TCC_OblivionArt.esp
LOTD_TCC_Vigilant.esp
NoSpells.esp
SUDS_InnSoaps_Patch.esp
ShovelBody.esp
AI Overhaul - Relationship Dialogue Overhaul Patch.esp
3DNPC - AI Overhaul patch.esp
No Snow Under The Roof - CRF Patch.esp
TGC Winterhold - Art Imports patch.esp
TGC Winterhold - LOTD patch.esp
Great Village of Kynesgrove - AI Overhaul Patch.esp
Landscape For Grass Mods - Moon and Star PATCH.esp
OldHroldanRuins.esp
Old Hroldan Ruins - Great Villiage Patch.esp
AdditionalHearthfireDolls.esp
Great Town of Ivarstead - AI Overhaul Patch.esp
TGC Winterhold - COW Quest Expansion Patch.esp
Landscape For Grass mods - Helgen Reborn Patch.esp
treasure_hunt.esp
CapitalWindhelmExpansion - Clockwork.esp
DwemerSpectresLegendary.esp
AetheriumSwordsnArmor.esp
JKs Jorrvaskr - WACCF Patch.esp
PrvtIRoyalArmory.esp
TOK_AetheriumWeapons_Patch.esp
JKs Arnleif and Sons - Art Imports Patch.esp
JKs Arnleif and Sons - Rugnarok patch.esp
JKs Arnleif and Sons - LOTD Patch.esp
JKs Arnleif and Sons - AI Overhaul Patch.esp
JKs Arnleif and Sons - Cheesemod Patch.esp
JKs Arnleif and Sons - Sounds of Skyrim patch.esp
JKs Arnleif and Sons - SUT Patch.esp
JKs Arnleif and Sons - Treasure Hunt Patch.esp
JKs Haelgas Bunkhouse - JKs Skyrim Patch.esp
JKs Silver-Blood Inn - AI Overhaul Patch.esp
JKs Silver-Blood Inn - LOTD Patch.esp
JKs Silver-Blood Inn - Art Imports Patch.esp
JKs Sleeping Giant Inn - Art Imports Patch.esp
DBM_AetheriumWeapons_Patch.esp
DBM_VanillaPlayerHomes_Patch.esp
LOTD_TCC_Homes.esp
JKs Sinderions Field Laboratory - Tamrielic Culture patch.esp
Severance.esp
JKs Septimus Signus Outpost - BGCollectables Patch.esp
JKs Septimus Signus Outpost - SIC Patch.esp
JKs Sinderions Field Laboratory - Art Imports patch.esp
JKs Sinderions Field Laboratory - LOTD patch.esp
DBM_RoyalArmory_Patch.esp
DBM_Wintersun_Patch.esp
DBM_TreasureHunter_Patch.esp
DBM_JaysusSwords_Patch.esp
DBM_NewArmoury.esp
DBM_KA_Patch.esp
DBM_SUT_Patch.esp
JKs Belethors General Goods - Rugnarok patch.esp
JKs Belethors General Goods - Art Imports Patch.esp
JKs Bits and Pieces - Rugnarok patch.esp
JKs Bits and Pieces - LOTD Patch.esp
JKs Bits and Pieces - USSEP Patch.esp
JKs Bits and Pieces - AI Overhaul Patch.esp
JKs Bits and Pieces - Cheesemod Patch.esp
JKs Pawned Prawn - Rugnarok patch.esp
JKs Pawned Prawn - Cheesemod Patch.esp
JKs Pawned Prawn - LOTD Patch.esp
JKs Riverwood Trader - Rugnarok patch.esp
JKs Riverwood Trader - BGCollectables patch.esp
JKs Sadris Used Wares - Rugnarok patch.esp
JKs Sadris Used Wares - Art Imports Patch.esp
JKs Sadris Used Wares - ACE Patch.esp
JKs Sadris Used Wares - Cheesemod Patch.esp
JKs Sadris Used Wares - LOTD Patch.esp
JKs Sadris Used Wares - SUT Patch.esp
DBM_ZimsThaneWeapons_Patch.esp
DBM_CloaksofSkyrim_Patch.esp
LOTD_TCC_Wintersun.esp
TGC Winterhold - CFTO patch.esp
icebladeofthemonarch.esp
DBM_IceBladeMonarch_Patch.esp
Landscape For Grass Mods -Immersive Citizens PATCH.esp
TGC Winterhold - Populated Skyrim Patch.esp
JKs New Gnisis Cornerclub - Capital Windhelm Expansion patch.esp
LKVM_NOGrass.esp
Great Village of Kynesgrove - Immersive Wenches Patch.esp
DBM_Wyrmstooth_Patch.esp
JKs Skyrim_RWT_Patch.esp
TGC Winterhold - Undeath Patch.esp
Great Town of Karthwasten - AI Overhaul Patch.esp
CapitalWindhelmExpansion - USSEP.esp
CFTO-Lanterns.esp
DBM_JKBluePalace_Patch.esp
Rubys_SS_SaS_Patch.esp
JKs Angelines Aromatics - Enhanced Solitude Patch.esp
JKs Angelines Aromatics - AI Overhaul Patch.esp
DBM_TheGreatCitiesMinor_Patch.esp
ktWeaponPackSE.esp
DBM_WheelsofLull_Patch.esp
UltimateCollege_Cloaks_Patch.esp
ArtifactsOfBoethiah.esp
Great Town of Karthwasten - Cheesemod Patch.esp
Great Town of Ivarstead - LOTD - JK Patch.esp
Great Town of Ivarstead - Cheesemod Patch.esp
JKs Jorrvaskr - Skyrim Sewers Patch.esp
DBM_iNeed_Patch.esp
DBM_ArtifactsofBoethiah_Patch.esp
DBM_NewTreasureHunt_Patch.esp
DBM_TheGrayCowlofNocturnal_Patch.esp
Animated_Armory_ICOW_patch.esp
DBM_InnSoaps_Patch.esp
DBM_DwemerSpectres_Patch.esp
DBM_ktWeaponPackSE_Patch.esp
DBM_TeldrynSerious_Patch.esp
TGC Winterhold - Clockwork Patch.esp
DBM_Clockwork_Patch.esp
DBM_ForgottenCity_Patch.esp
DBM_AdditionalHFDolls_Patch.esp
DBM_IA_Patch.esp
Great Town of Karthwasten - 3DNPC Patch.esp
JKs Jorrvaskr - Cheesemod patch.esp
JKs Jorrvaskr - Sounds of Skyrim patch.esp
JKs Jorrvaskr - Amulets of Skyrim patch.esp
JKs Jorrvaskr - LOTD patch.esp
JKs Winking Skeever - Alternate Start Mods Patch.esp
LOTD_TCC_NewArmoury.esp
JKs Winking Skeever - Enhanced Solitude Patch.esp
Bardic Lore Wintersun Patch.esp
ES AI Overhaul patch.esp
UltimateCollege_WACCFACE_Patch.esp
LOTD_TCC_Animated Armoury.esp
DBM_AAE_Patch.esp
DBM_HA_Patch.esp
DBM_DGA_Patch.esp
DBM_JKBelethor_Patch.esp
JKs Belethors General Goods - AI Overhaul Patch.esp
JKs Belethors General Goods - SUT Patch.esp
DBM_JKWarmaidens_Patch.esp
DBM_OBIS_Patch.esp
LOTD_TCC_AdditionalDolls.esp
LOTD_TCC_Aetherium.esp
LOTD_TCC_Boethiah.esp
LOTD_TCC_Cloaks.esp
LOTD_TCC_DawnguardArsenal.esp
LOTD_TCC_DwemerSpectres.esp
LOTD_TCC_HeavyArm.esp
LOTD_TCC_IceBlade.esp
LOTD_TCC_ImmArm.esp
LOTD_TCC_Jaysus.esp
LOTD_TCC_Kthonia.esp
LOTD_TCC_NTHunter.esp
LOTD_TCC_Royal.esp
LOTD_TCC_Soaps.esp
LOTD_TCC_SUT.esp
LOTD_TCC_TFC.esp
LOTD_TCC_TreasureHunter.esp
LOTD_TCC_ZimThane.esp
MJHSynthesisRedux.esp
The Great Town of Ivarstead - Laundry Add-on.esp
CFTO-CoveredCarriages.esp
Equippable Tomes.esp
JKs Sleeping Giant Inn - Cheesemod Patch.esp
JKs Sleeping Giant Inn - AI Overhaul SSE Patch.esp
JKs Sleeping Giant Inn - Populated Skyrim Legendary.esp
MoonAndStar_Undeath_compat.esp
WinstadBathhouseSSE.esp
Great Village of Kynesgrove - SUT Patch.esp
HeljarchenBathhouseSSE.esp
TGC Winterhold - Laundry Patch.esp
TGC Winterhold - Wheels of Lull Patch.esp
Great Town of Ivarstead - Populated Skyrim Legendary Patch.esp
Windstad Improvements - Hearthfire Extended Patch.esp
Orlando Heljarchen Walls - Heljarchen Farm Patch.esp
BardExcavation.esp
fallenbridgesSSE-Patch.esp
HFE-CRF-Patch.esp
AK- Boethiah Alternate.esp
PathOfTheAntiMage.esp
Great Town of Shor's Stone - AI Overhaul Patch.esp
Great Town of Shor's Stone - USSEP Patch.esp
Great Town of Karthwasten - Immersive Wenches Patch.esp
JKs Sky Haven Temple - Training Dummies XP Patch.esp
JKs Elgrims Elixirs - Bee and Barb Patch.esp
JKs Whiterun Outskirts - Hearthfire Extended Patch.esp
My Home Is Your Home.esp
DBM_Moonpath_Patch.esp
TGC Winterhold - Holidays Patch.esp
RainRepel.esp
DBM_SkyrimSewers_Patch.esp
RuinsEdge.esp
JKs Skyrim_Thunderchild_Patch.esp
TGC Winterhold - CFTO Lanterns patch.esp
Apocalypse - Magic of Skyrim.esp
Apocalypse - Waterstride Spell Addon.esp
Stendarr Rising - CRF Patch.esp
JKs Temple of the Divines - Skyrim Sewers patch.esp
JKs Whiterun Outskirts - 3DNPC Patch.esp
ProjectAHO - StartWhenYouWant.esp
The_Sinister_Seven.esp
TGC Winterhold - CFTO Covered Carriages patch.esp
Great Village of Kynesgrove - CC - Fishing Patch.esp
Great Village of Kynesgrove - Cheesemod Patch.esp
Great Village of Kynesgrove - LOTD Patch.esp
Great Town of Ivarstead - Skyrims Unique Treasures Patch.esp
Great Town of Ivarstead - Immersive Wenches Patch.esp
Apocalypse - More Apocalypse.esp
JKs Bannered Mare - Art Imports Patch.esp
JKs Bannered Mare - Immersion Patch.esp
JKs Bee and Barb - AI Overhaul Patch.esp
JKs Bee and Barb - Art Imports Patch.esp
JKs Bee and Barb - Immersive Wenches Patch.esp
JKs Bee and Barb - Helgen Reborn Patch.esp
JKs Temple of the Divines - Cheesemod Patch.esp
JKs Temple of the Divines - Rugnarok patch.esp
JKs Temple of the Divines - USSEP Patch.esp
JKs Temple of the Divines - Oblivion Artifacts patch.esp
JKs Temple of the Divines - SUT patch.esp
Fulcimentum - Apocalypse Patch.esp
JKs Ragged Flagon - USSEP Patch.esp
JKs Winking Skeever - AI Overhaul Patch.esp
JKs Winking Skeever - Cheesemod Patch.esp
StaffOfSheogorath.esp
StrangeRunes.esp
StaffOfSheogorath_JKPatch.esp
JKs Winking Skeever - Art Imports Patch.esp
JKs Winking Skeever - Immersion Patch.esp
JKs Winking Skeever - SUT patch.esp
PullMastry.esp
Gray Cowl of Nocturnal - Unofficial Patch.esp
TOK_CWI_Patch.esp
UltimateCollege_NewArmoury_Patch.esp
yumcheese - UCOW.esp
UltimateCollege_Amulets_Patch.esp
UltimateCollege_ToK_Patch.esp
ArcaneStudies.esp
JKs Arcadias Cauldron - Cheesemod Patch.esp
JKs Arcadias Cauldron - USSEP Patch.esp
JKs Arcadias Cauldron - AI Overhaul Patch.esp
JKs Arcadias Cauldron - Art Imports Patch.esp
UlitmateCollege_SUT_Patch.esp
UltimateCollege_ArtBoethiah_Patch.esp
UltimateCollege_BadGC_Patch.esp
FAUI - Obscure's College of Winterhold Patch.esp
DBM_JKArcadia_Patch.esp
DBM_JKBannered_Patch.esp
DBM_JKDragonsreach_Patch.esp
UltimateCollege_AddlHFDolls_Patch.esp
UltimateCollege_KA_Patch.esp
ultimate college hole fix.esp
LOTD_TCC_Clockwork.esp
LOTD_TCC_KA.esp
LOTD_TCC_Falskaar.esp
LOTD_TCC_GrayCowl.esp
LOTD_TCC_Helgen.esp
LOTD_TCC_ICOW.esp
LOTD_TCC_MAS.esp
LOTD_TCC_Moonpath.esp
LOTD_TCC_ProjectAHO.esp
LOTD_TCC_SkyrimSewers.esp
LOTD_TCC_TeldrynSerious.esp
LOTD_TCC_Wyrmstooth.esp
DBM_SinisterSeven_Patch.esp
LOTD_TCC_Undeath.esp
DBM_SUDs_Patch.esp
DBM_StaffofSheogorath_Patch.esp
LOTD_TCC_WheelsOfLull.esp
3DNPC0.esp
IFDWACCFPatch.esp
FDIDummyXPPatch.esp
_Fuse00_AdventurerArmor.esp
AC_Armors.esp
TGC Winterhold - Cheesemod patch.esp
TGC Winterhold - Immersive Wenches Patch.esp
TGC Winterhold - SUT patch.esp
TGC Winterhold - Training Dummies XP Patch.esp
TGC Winterhold - Amulets of Skyrim patch.esp
TGC Winterhold - Animated Armoury patch.esp
TGC Winterhold - GAR patch.esp
TGC Winterhold - Cloaks of Skyrim patch.esp
TGC Winterhold - BGCollectables patch.esp
Imperious - Races of Skyrim.esp
Complete Alchemy & Cooking Overhaul.esp
Great Town of Ivarstead - CACO patch.esp
CACO_Survival Mode_Patch.esp
Hunterborn_CACO-SE_Patch.esp
CC-Fishing_CACO_Patch.esp
CACO Rare Curios Patch.esp
CACO_Falskaar_Patch.esp
CACO_SkyrimImmersiveCreaturesSE_Patch.esp
CACO_Wyrmstooth_Patch.esp
CACO_Moonpath_Patch.esp
CACO_GrayCowl_Patch.esp
CACO_Saints&Seducers.esp
CACO_Wintersun.esp
DBM_CACO_Patch.esp
Stendarr Rising - LOTD CACO patch.esp
CuttingRoomFloor_CACO_Patch.esp
SkyTEST_ CACO_Patch.esp
JKs Sinderions Field Laboratory - CACO patch.esp
RelationshipDialogueOverhaul_CACO_Patch.esp
Tamrielic Culture - CACO Patch.esp
iNeed - Dangerous Diseases.esp
iNeed - Dangerous Diseases Plus.esp
CACO - iNeed DD Patch.esp
SUDs_CACO_Patch.esp
TGC Winterhold - CACO patch.esp
Ordinator - Perks of Skyrim.esp
Apocalypse - Ordinator Compatibility Patch.esp
FAUI - Ordinator Patch.esp
CACO_Ordinator_Patch.esp
Ordinator_WACCF_Patch.esp
Alternate Start - Live Another Life.esp
JKs New Gnisis Cornerclub - Alternate Start patch.esp
JKs Sinderions Field Laboratory - Alternate Start patch.esp
Alternate Start - TGV Old Hroldan patch.esp
Landscape Fixes For Grass mods - Alternate start Locations.esp
ArcaneStudies_AlternateStart.esp
TGC Winterhold - Alternate Start patch.esp
Palaces Castles Enhanced.esp
JKs Blue Palace - PCE Patch.esp
JKs Mistveil Keep - PCE Patch.esp
JKs Palace of the Kings - PCE Patch.esp
JKs Dragonsreach - PCE Patch.esp
JKs Dragonsreach - PCE - Relationship Dialogue Overhaul Patch.esp
JKs Mistveil Keep - PCE - Art Imports Patch.esp
JKs Mistveil Keep - PCE - Immersive Wenches Patch.esp
JKs Mistveil Keep - PCE - Tamrielic Culture Patch.esp
JKs Mistveil Keep - PCE - Cheesemod Patch.esp
JKs Mistveil Keep - PCE - AI Overhaul Patch.esp
JKs Mistveil Keep - PCE - Animated Armory Patch.esp
JKs Mistveil Keep - PCE - BGCollectables Patch.esp
JKs Mistveil Keep - PCE - SUT Patch.esp
JKs Palace of the Kings - PCE - Holidays Patch.esp
JKs Palace of the Kings - PCE - GAR Patch.esp
JKs Understone Keep - PCE patch.esp
JKs Understone Keep - PCE - Guards Armor Replacer patch.esp
JKs Understone Keep - PCE - Art Imports Patch.esp
JKs Understone Keep - PCE - USSEP patch.esp
JKs Understone Keep - PCE - Amulets of Skyrim patch.esp
JKs Understone Keep - PCE - Cheesemod Patch.esp
JKs Understone Keep - PCE - Additional Hearthfire Dolls Patch.esp
JKs Understone Keep - PCE - Tamrielic Culture Patch.esp
JKs Understone Keep - PCE - AI Overhaul patch.esp
JKs Understone Keep - PCE - Immersive Wenches Patch.esp
JKs Bee and Barb - PCE Patch.esp
JKs Pawned Prawn - PCE Patch.esp
JKs Temple of Talos - PCE patch.esp
DBM_PCE_Patch.esp
JKs Blue Palace - PCE - Enhanced Solitude - LOTD Patch.esp
JKs Blue Palace - PCE - Tamrielic Culture Patch.esp
JKs Blue Palace - PCE - Cheesemod Patch.esp
JKs Blue Palace - PCE - Art Imports Patch.esp
JKs Blue Palace - PCE - AI Overhaul Patch.esp
JKs Blue Palace - PCE - Immersive Wenches Patch.esp
JKs Blue Palace - PCE - Arcanum Patch.esp
JKs Dragonsreach - PCE - AI Overhaul.esp
JKs Dragonsreach - PCE - Art Imports Patch.esp
JKs Palace of the Kings - PCE - Skyrim Sewers Patch.esp
JKs Dragonsreach - PCE - Arcanum Patch.esp
JKs Blue Palace - PCE - Skyrim Sewers Patch.esp
JKs Blue Palace - PCE - Animated Armory Patch.esp
JKs Blue Palace - PCE - DBMCollectors Patch.esp
JKs Blue Palace - PCE - BGCollectables Patch.esp
JKs Blue Palace - PCE - SUT Patch.esp
JKs Blue Palace - PCE - WACCF ACE Patch.esp
JKs Dragonsreach - PCE - LOTD Patch.esp
JKs Dragonsreach - PCE - Cheesemod Patch.esp
JKs Dragonsreach - PCE - GAR Patch.esp
JKs Dragonsreach - PCE - Tamrielic Culture Patch.esp
JKs Dragonsreach - PCE - Animated Armory Patch.esp
JKs Dragonsreach - PCE - Konahrik Accoutrements Patch.esp
JKs Dragonsreach - PCE - BGCollectables Patch.esp
JKs Dragonsreach - PCE - Skyrims Unique Treasures Patch.esp
JKs Palace of the Kings - PCE - Art Imports Patch.esp
JKs Palace of the Kings - PCE - Cheesemod Patch.esp
JKs Palace of the Kings - PCE - Immersive Wenches Patch.esp
JKs Palace of the Kings - PCE - AI Overhaul Patch.esp
JKs Palace of the Kings - PCE - BGCollectables Patch.esp
JKs Palace of the Kings - PCE - Cloaks Patch.esp
JKs Palace of the Kings - PCE - Populated Skyrim Legendary Patch.esp
JKs Palace of the Kings - PCE - SUT Patch.esp
OCW_CellSettings.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Waves - Wyrmstooth.esp
Modern Brawl Bug Fix.esp
submitted by
Same-Contract-5871 to
skyrimmods [link] [comments]
2023.05.29 18:45 Swiftvalar [WTS] Spyderco Spydiechef
Selling my Spyderco Spydiechef. I'm the first owner. It has been carried and used on occasion for small food prep tasks. Has some snail trails. I haven't sharpened the edge, and it's still in decent shape from the factory. It is a CQI version with the ceramic detent.
I have replaced the black screws (also included) with ones in raw titanium with T8 heads from Blades We Love. They were about $20. I like that this made it look a little bit closer to the original non-cqi chef.
Timestamp / Pics :
https://imgur.com/a/vxHYzTO SV: $200 PayPal F&F (no notes please) shipped to your CONUS mailing address.
submitted by
Swiftvalar to
Knife_Swap [link] [comments]
2023.05.29 18:44 Pretend-Advertising6 what if there were more cantrip blade spells (i.e green flame and booming blade)?
people really like Booming blade and green flame blade is around the same level of power but what if there where more of them? (also let everyone replace an attack with one not just baldesinger i.e. can replace one attack you make that turn if you don't replace one attack with another spell)
for example
Icicle Blade
casting time: 1 action or replacing on attack made that turn unless you already replaced one attack with a spell
range:self(5ft radius)
components: S, M (a melee weapon worth at least 1sp)
duration: instantaneous
melee magical attack against one creature within 5ft of you. On a hit target suffers normal effects and a 15ft cone centred on the creature you hit facing any direction shoots icicles out, use the attack roll you rolled with your attack, any creature who would be hit by the attack take 1d4 cold damage.
when you reach level 5 the melee attack deals an extra 1d8 cold damage and the icicles do 2d4 cold damage, the damage for both also increases at level 11 (2d8 and 3d4) and 17th level (3d8 and 4d4)
submitted by
Pretend-Advertising6 to
DnD [link] [comments]
2023.05.29 18:40 Annoyed-Raven One piece swords
| Hello, I have three handforged swords, yubashiri, Sandai kitetsu, and wado ichimonji All these swords are honsanmai folded steel 1060 for the sides and 1090 for the core, yubashiri and kitetsu both have the spine blackened like in the series while wado. They are all clay tempered with beautiful hamons and come with the certificate from the forge, with the swordsmith signature and name. The handles are all silk ito with full ray skin not slaves except sandau that one has slabs but comes with a replacement handle that had the full ray skin wrap under the silk ito (they had made a mistake with the first and send me the second as a replacement) These are all sharp, yubashiri is light cutting balde while Sandai & wado are heavy cutting blades If you wish to see more pics or are interested in purchasing these from me, I am moving and swords aren't allowed in the country I'm headed too so I am hoping these can go to someone who will cherish them :) submitted by Annoyed-Raven to OnePiece [link] [comments] |
2023.05.29 18:25 Synaps4 Which rotary tool for ultimate flexibility? An all rotary-tool woodshop?
Basically a dremel equivalent of this:
https://www.youtube.com/watch?v=yIOhdHGaB9g I currently have zero power tools other than a cordless drill. I want to be able to do more woodworking and a little diy metal cutting/grinding.
I've got this idea that I can buy a single dremel or rotary tool and a ton of attachments to make a full woodshop using a single corded rotary tool.
Particularly I want to be able to drop the tool into a series of jigs. Or workstations that it screws into securely. There's a pre-made drill press, router, and router table workstation I can buy. I know dremel makes a 1-1/4 crosscut blade so with a tool holding jig I could make a replacement saw for cutting long straight cuts in plywood, or even fixed for crosscutting things up to 2.5in deep of you cut from both sides. It has orbital sander attachments and could also be fixed in place to make one of those fixed spinning plate sanders.
This will certainly be slower and weaker than buying the ideal tools for the job but I want to save money by buying a single tool, especially since I don't know that ill actually be doing as much woodworking as I think. I want lots of capabilities better than my hand tools for cheap so I can test out ideas without spending hundreds on new tools.
Which specific one should I buy for that purpose and how terrible is this idea?
I figure important features will be a relative strong motor, a corded not cordless tool, an easy attachment point, and a good ecosystem of existing attachments like the drill press.
submitted by
Synaps4 to
Tools [link] [comments]
2023.05.29 17:38 Princeps81 Daemon Prince House Rule?
I've always found the ways Daemon Princes work with mono-god armies to be profoundly silly. Imagine this: a mighty Lord of Khorne, slaughtering countless foes for the Blood God and piling the skulls of the slain in veritable mountains of blood and bone. By his will, whole civilizations are razed and forgotten, whole cultures wiped out, and champions are reduced to gory trophies. His hordes blanket the land, a tide of bloodthirsty savages. Finally, he achieves apotheosis in daemonhood... And now has to hand over his artifacts and command of his legions, and must forsake the power of the Blood Tithe, and go prosletyze to Chaos Undivided if he wants to boss anyone around again. I find it silly (dare I say stupid) in the extreme.
To fix this, I've made this house rule for souping daemon princes, and would like feedback on how balanced it is and how to balance if it isn't.
Princes of Chaos
Daemon Princes dedicated to a single god often lead their god's forces in battle.
If you coalition a SLAVES TO DARKNESS DAEMON PRINCE into a Blades of Khorne, Maggotkin of Nurgle, Disciples of Tzeentch, or Hedonites of Slaanesh army with no other Slaves to Darkness units, that SLAVES TO DARKNESS DAEMON PRINCE loses the Faction Keyword, which is replaced by the Faction Keyword of the army it is coalitioned into. It also loses the keyword, which is replaced by the God Keyword of the army it is being coalitioned into. The unit can then be nominated as your General. Only one SLAVES TO DARKNESS DAEMON PRINCE may be coalitioned in such a way.
submitted by
Princeps81 to
ageofsigmar [link] [comments]
2023.05.29 17:02 rocketfistmooga How a variable speed slip belt self propelled lawnmower system works?
Can someone explain how a slip belt pulley system works on a self propelled lawn mower. As I understand it you pull on the lever and the cable pulls the pulley into the drive belt attached to the blade shaft. But how is it variable? For slow speed there has to be tons of belt slippage. How does that not wear out really fast or even catch fire from friction? This kept me up last night.
submitted by
rocketfistmooga to
howstuffworks [link] [comments]
2023.05.29 16:51 fanficwriter1994 "Champion of Hyrule" Challenge Update
Note: This is an update on my challenge, since I had this idea brought to my attention. It kind of makes sense to me anyway.
You awaken, startled, and find yourself in a strange room with blue water flowing from up high, you standing in the center of a hexagonal platform with six other platforms, adorned each with a different symbol, at each of the points of your platform.
Standing on the platform with the yellow symbol you find a blonde woman who you would recognize to appear much like Princess Zelda from the The Legend of Zelda series, though none of them seem to match her appearance exactly.
"Greetings, traveler from another world." Speaks up the woman, smiling mildly at you. "I am Hylia, goddess of this realm and agent of the GOlden Goddesses who created it. I am sure you wonder how you got here or if this is even real, but I assure you, it is. I have brought you here on recommendation of a certain, impish deity from outside this realm, with a request." Explained Hylia and a lifts a hand to create a ball of light.
"I was granted the ability to host a, as your people call it, Jumpchain, and directed to take you on as a Jumper, as for why I am doing this, well... There hasn't been born a hero in this timeline. Link doesn't exist here." She sighs and shakes her head.
"For that reason, I have called on you, to take the role, so let me get to the actual rules next." She explains.
- You must take each Main Series Zelda game jump in chronological Order, as in the timeline chronological order.
I. Skyward Sword
II. Minish Cap
III. Four Swords
IV. Ocarina of Time
V. Majora's Mask
VI. Twilight Princess
VII. Four Swords Adventures
VIII.1 Adult Timeline/Downfall Timeline your choice
VIII.2 Wind WakeA Link to the Past
VIII.3 Phantom Hourglass/Link's Awakening
VIII.4 Spirit Tracks/Oracle of Ages or Seasons
VIII.5 None/Other Oracle game
VIII.6 None/Oracle of Scenario
VIII.7 None/A Link Between Worlds
VIII.8 None/Zelda 1 Gauntlet
VIII.9 None/Zelda 2
IX. Breath of the Wild (Final of this section of the chain)
- You may not use the Universal Drawbacks Supplement.
- You may only use standard Supplements such as Cosmic Warehouse or it's replacers, Bodymod as well as Housing, Dock and so on Supplements.
- You can choose 1 Drawback in a Jump when you make your build, it's negative effects are doubled but you may take it's CP into all other Jumps too, granting that CP the Drawback gave to your starting budget.
- CP carried over from Drawbacks are cut in half during Gauntlets.
- Companion Purchases and Imports are free of charge.
- If you hook up with somebody and have a child, it can become a Companion.
- You cannot quit the chain until you're done with all of the above jumps as well as one more additional Jump.
- You must take the role of Link and do his job.
- As Link, you must be Hylian though in the Adult Timeline you may choose to be one of the other races as that Link wasn't initially chosen but become the hero of his own volition, you carry the race choice into the Spirit Tracks Jump.
- Heart Container are a thing here too, but you will start each Zelda Jump with only the starting 3 heart containers. They work as damage sponges, keeping you save and healthy until they run out.
- You cannot take the Triforce between the Jumps of this section of the chain, if you as Link would have one of the Triforce aspects, fine, that is just part of the jump. But you cannot rip the Triforce of Power out of Ganondorf's stiff corpse after Twilight Princess and take it into Four Swords Adventures, sorry.
- During Gauntlets and Powerloss situations (Item or Perk loss) you may choose 10 Perks and 10 Items from the jumps listed above and take them along into those jumps but they're scaled down to local levels if they're too OP.
She took another breath, smiling a bit. "Naturally I won't demand this without further recompense after you save my world, naturally." She states and takes a last breath before running into the rewards for basically marathoning all of the Zelda Franchise:
- You will be known in future Jumps as "The Hero of Light", with all things dark and evil knowing you on sight and knowing that you have faced far worse than them in your time. This grants you the sort of treatment reserved for police officers as these beings know, you are the Immune System against their kind.
- You may take Generic First Jump, Generic Virgin and Generic First Gauntlet following this series of jumps. However, Gauntlet rules for powers are in effects in these jumps.
- You are granted the Triforce for real this time, though because of divine politics it isn't omnipotent outside the world of Hyrule. Once per year it can be used to grant a wish up to and incuding something on the level of restoring the Lorule Triforce or reviving the dead.
- The Triforce grants, for each of it's components, one of the following boons:
I. Power: Grants Immortality up to three times a Jump with only extreme damage from weapons that are explicitly powerful against you working. Also grants a x10 boost to all physical attributes.
II. Wisdom: Grants near limitless magical power, greatly increase intelligence, a x10 multiplier to the speed at which you're learning new information, as well as allowing you to grant your Perks to another person if they agree to it.
III. Courage: Never be frozen in fear, always able to react and act. You also have a strong will, able to withstand incredible hardships, resist attempts to break your will and even resist any and all efforts to possess you. Lastly, no amount of time can rust your blade, your skills will remain as fresh and well oiled as if you had been practicing nonstop for years. Lastly, if you would die for real, another you is born and the plot and your time in a Jump shall not continue until that you is at least 12 years old, which in Zelda terms means they're ready to kick ass and take names.
IV.1 Additionally, the three grant the following spells: Din's Fire: Create a powerful fireblast around you at base, may also be used as Pyrokinesis and heat control.
IV.2 Nayru's Wisdom: Create a bubble shield around you that lasts 3 minutes at base, may also create a panel or large dome shield of up to 50 meters in circumference. Attacks cannot penetrate this shield while it lasts.
IV.3 Farore's Wind: A Teleportation Spell, can bring you to any building you've been to or out of a building you're in, regardless of teleportation restrictions. Has enough range to reach the International Space Station in your world from the Mariana's Trench's deepest point.
- All of your Companions, gained here, share a Companion Slot, meaning that for the price of one Companion, all of them can be imported. However, they do not share the same companion stipend, instead each gets their own as separate companions with a +400 CP to any stipend they would get and another +300 CP for Item Sections and any special sections of a jump. Don't want your comrades getting held back, right?
- Weapon purchases and upgrades stack, all manual upgrades are also fiat backed. In essence, if you have several purchases of the L2 upgrade applied to, say, the Master Sword, each of them will multiply the power of said weapon.
- Fi, Sword of the Hero: The spirit of the Master Sword, Fi, has regained complete self-awareness and may manifest once more in physical form. I have integrated knowledge acquisition abilities into her that will work in all future jumps similar to how it worked in the time of Skyloft. She also imports separate from Companion Slots automatically with 800 general CP and 400 CP as a stipend for Item sections and other sections like that separate from Items or Perks. CP from importing her directly naturally stacks on top of that but not in the way of the other companions. Lastly, she can, like in Hyrule Warriors, assume the form of the Master Sword which she can manipulate telekinetically and has all the same upgrades and powers as your own strongest variant.
- The powers of the champions are now your own to command. Mipha's Grace, Daruk's Protection, Urbosa's Fury, Revali's Gale and Link's Time Dilation are all abilities you now possess on the same level as said champions, and yes, the time dilation is an actual ability, not just a game mechanic. However, Daruk's Protection doesn't work against electricity and can be broken through, and Mipha's Grace still takes some time to cast.
- Hyrulean Hero: You have earned the loyalty, friendship and in some cases love, of so many people in this world, why should we leave you to on with just a pittance of that? At will you can summon an army of Hyrule's various races of light, from Hylians to Koroks and Kokiri, of all the eras you have visited. They are equipped to the peak of their respective armed forces capabilities, Hylian Knights standing with Goron Warriors, Zora Pikeman flanking Kokiri Bowman and Gerudo Skirmishers preparing to charge in after Rito bombing runs, Sheikah Shinobi preparing to go in with an army of Guardians. Just be careful, this is still a medieval army, Guardians or not.
- (NEW) Companions can import into Generic First/Virgin Jump/Gauntlet with 1000 C to use and a Origin of their choice. They will come along with you through the levels of the Jump/Gauntlet, obviously.
Once again she took her time to breath through after the rant, before smiling at you. "So yes, please do your best to be the very spirit of the hero, I will await the day you finish. Ah, another thing: The various actions you can perform and the detriments that are listed, they all apply to jumps after the jumps here in this world, only that you don't need to continue into another Zelda Jump, if there are any left." She explains and smirks a bit.
"Naturally I wouldn't mind having one or more Zeldas coming along with you, I heard it is fairly entertaining when the fate of my world isn't at stake. Hint Hint."
submitted by
fanficwriter1994 to
JumpChain [link] [comments]
2023.05.29 15:38 ccie6861 New Owner: Concerned about software issues
TLDR; Software bugs are making a promising (but expensive) product unusable. Help wanted.
I've had my Luba 5000 for about five days now. I have a 2.7 acre lot with about 1.5 acres of mowable grass. I feel like the hardware limitations are understandable such as the need to trim some of the lower branches of my pine trees and pick up pine cones, limits with the bottom of the ditch, etc.
However, the software bugs are driving me absolutely insane. I have probably mapped my yard 5x over and so far have only succeeded in cutting about 25% of it. If anyone has suggestions on how to mitigate these issues effectively, I'd very much appreciate the assistance before I pack it up for return.
Issue 1: "task area exceeds maximum limit" - I was regularly seeing this message until I manually went back and destroyed task areas and rebooted the mower. Thank you
u/waltergandra for the previous post response to get me around this. However, why is this an issue at all? I can understand why the size of the individual task areas has a reasonable upper bound, but what is the hardware limitation that prevents me from creating as many task areas as I want? I understand that the 5000 is rated for 1.25 acres, but my assumption was that was a design duty cycle and not an enforced upper limit (which I am still nowhere near hitting with the configured areas).
Issue 2: Modifying a task area on the remote end of a conduit results in the area not saving. The app (I am on IOS) will complain that the modified area is not connected by a conduit (even though the unmodified version was and I added to the opposite side as the conduit) and it won't let me fix it. It seems like deleting the area and recreating is the only option. Given the size of my yard and the number of non-straight boundaries I have, this is time consuming and frustrating as I adjust the paths.
Issue 3: Creating a new task area that is a superset of a previous task area results in the old task area being unselectable in the app, and therefore, undeletable (see issue 1). I understand this isn't a normal situation, but I created it through my testing and setup. I was only able to find two fixes for this. The first was to delete both task areas. The second was to drive around the task area until the app itself selected the old one, at which point you could delete it.
Issue 4: Luba will go offline for wifi access while continuing to do its task. I have Luba setup to use my 2.4ghz band which is reachable and reliable for my phone in all but one far corner of my lot. When the mower wanders into my front yard (roughly 30-40 yards) from the dock/RTK, it shows offline and I am unable to control it or get status unless I walk out there and connect with bluetooth.
Issue 5: Moving the RTK requires reprogramming the all areas. I understand this is a non-trivial request and even minor errors could result in substantial misalignment of the map to reality, but this feature needs to be implemented. It isn't a deal breaker for me, but I've already spent an enormous amount of time programming and the idea that I might have to start from scratch to move the antenna to a better location is infuriating.
Issue 6: The unit will misidentify individual tall blades of grass or weeds as obstacles until I manually to cut them off. Dandelion heads seem to be the culprit most of the time. I would much rather it have a false positive than run over my cat, but the mower is leaving areas uncut, which I assume would only continue to be uncut in future passes. This creates a potential snowball effect where pockets of my yard will eventually end up wild and unmowed.
submitted by
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mammotion [link] [comments]
2023.05.29 14:39 KingdanHD Rank 6 veh, 11 Kills and prem got me 52k sl, im so disappointed
2023.05.29 14:09 archonmage2006 Hero concept #4 I made this one with my sister
John Doe
My sister helped me make this guy
Real name: unknown
Alias: Johnathan Doestim
Backstory: John Doe woke up in a hospital bed, without a name he chose the name Johnathan Doestim. Weeks later he began hearing voices. He thought he was going crazy when he saw himself appear as a blue shade in front of him, but it wasn’t him, this John was much better kept, he was wearing a suit. When asked he spoke how if John Doe calms down there might be others that come along. John Doe screamed as a ghost had just spoken to him and the ghost disappeared. A couple of days later at his office job, he heard a voice telling him he had just missed a paper he was supposed to give to his boss in the stack he was carrying. He started to get along with the voices until a villain attacked, he ducked behind a corner and began focussing on a new voice screaming in his head. The man who emerged was not dressed as a doctor or a lawyer, he was dressed in light knight armor. Wielding a sword he fought back the villain attacking, now revealing them to be a ninja. After the battle, John Doe finally gave in and focussed on letting out the voices in his head, there were Doctors, Master swordsmen, Lawyers, but he was just an office worker and everyone else noticed too, they asked why he was the one to be their anchor to the world. With mysteries to uncover and some powers to explore the man with other versions of himself in his head went off to learn from them.
Cards:
- Hero card #1
- Failure John Doe
- hp: 6
- Nemesis symbol: John Doe
- Power:
- John Doe cannot be reduced to less than 1 hp during the first vilain turn
- Meditate: If John Doe is not at or above full health he is set to full health, you may search your deck for a shade card and put it into play, then play the top 1 card of your deck.
- incapacitated card:
- When incapacitated remove all of your cards, except for the shade cards currently in play or your trash. Then shuffle all of your shade cards face down under this card.
- Power: put the top card under this card into play.
- Whenever John Doe would be allowed to play a card, use an extra power or draw an extra card, that effect can be given to an ally at the start of your turn. Shade cards deal themselves 4 damage at the start and end of your turn, when a shade card is destroyed it is instead removed from the game.
- Hero card #2
- John Doe, combat serenity
- hp: 8
- Nemesis symbol: John Doe
- power:
- John Doe cannot be reduced to less than 1 hp during the first villain turn
- Combat jitters: John Doe deals 1 target, one damage of your choosing, then play the top card of your deck, if it is not a shade you may use this power again.
- incapacitated card:
- When incapacitated remove all of your cards, except for the shade cards currently in play or your trash. Then shuffle all of your shade cards face down under this card.
- Power: Destroy the top card under this card, if you do, play the top 2 cards under this card.
- Whenever John Doe would be allowed to play a card, use an extra power or draw an extra card, that effect can be given to an ally at the start of your turn. Shade cards deal themselves 4 damage at the start and end of your turn, when a shade card is destroyed it is instead removed from the game.
- Deck:
- card #1
- Name: John Doe Master Duelist
- Amount: 2
- hp: 8
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, it may deal the source of that damage x*2 Melee Damage, where x is the amount of damage this card took from the attack. At the end of your turn this card deals 1 target 2 melee damage.
- Quote: “To control a blade, one must first be in control of their emotions.” -John Doe Master Duelist; “Lorem Ipsum vol. 1” #13
- card #2
- Name: John Doe Engineer
- Amount: 2
- hp: 10
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, it may deal x targets 1 projectile damage, where x is the amount of damage this card took from the attack. You may reduce any damage dealt to shade cards by 1 to a minimum of 1.
- Quote: “I can understand much, but I cannot understand why you were chosen.” -John Doe Engineer “Lorem Ipsum vol. 1” #14
- card #3
- Name: John Doe Chancellor
- Amount: 2
- hp: 6
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, you may use x/2 (rounded down) powers, where x is the amount of damage this card took from the attack. You may use an additional power in your power phase.
- Quote: "Hold on whats a chancellor again" -John Doe; "Lorem Ipsum vol. 1” #2
- card #4
- Name: Professor John Doe
- Amount: 2
- hp: 7
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, increase the next damage dealt by a Hero character card by x, where x is the amount of damage this card took from the attack. At the end of your turn, increase damage dealt by 1 Hero character card by 1 until the start of your next turn.
- Quote: "no longer will I stand for this idiocracy" -Professor John Doe; “Lorem Ipsum vol. 1” #14
- card #5
- Name: John Doe Doctor
- Amount: 2
- hp: 5
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, 1 Hero target regains x hp, where x is the amount of damage this card took from the attack. At the end of your turn each hero target regains 1 hp
- Quote: "the junk food you're eating right now won't kill you, because if you don't stop right now, I'll strangle you" -John Doe Doctor; “Lorem Ipsum vol. 2” #1
- card #6
- Name: John Doe Lawyer
- Amount: 2
- hp: 5
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, you may draw x*2 cards, where x is the amount of damage this card took from the attack. Whenever the villain plays a card, you may draw a card.
- Quote: "i would like to make it very clear right now, that vigilantism is illegal, to avoid any issues later" -John Doe Lawyer; “Lorem Ipsum vol. 1” #6
- card #7
- Name: General John Doe
- Amount: 2
- hp: 6
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, increase damage dealt by shade cards by x/2 (rounded down) until the start of your next turn, where x is the amount of damage this card took from the attack. Increase damage dealt by Shades by 1.
- Quote: "If a squad is falling apart, I reasign its members to others" -General John Doe; “Lorem Ipsum vol. 1” #14
- card #8
- Name: John Doe Marksman champion
- Amount: 2
- hp: 5
- Keywords: Shade
- Effect: This card cannot be directly targeted by any attack. Redirect any damage that would be dealt to John Doe to this card. When this card is dealt damage, it may deal 1 target that did not deal damage to it this turn x*2 irreducible projectile damage, where x is the amount of damage this card took from the attack. At the end of your turn you may deal 1 target 3 irreducible projectile damage
- Quote: "Let me see how good a shot you are - no. NO! that's not how you do it" -John Doe Marksman champion; “Not Worthy - Maybe Worthy” #5
- card #9
- Name: PANIKKK!!!
- Amount: 4
- Keywords: One-shot
- Effect: Destroy all shade cards and draw as many cards as you discarded this way. John Doe is immune to damage until the start of your next turn. Immediately end your turn.
- Quote: “AAAaaaahhhHHHh!!!!!” -John Doe; “Not Worthy - Maybe Worthy” #4
- card #10
- Name: Calm down
- Amount: 2
- Keywords: Ongoing
- Effect: You may either move 2 shade cards from your trash to your hand, search your deck for a shade card and put it into your hand or play a shade card
- Quote: "repeat after me 'i can do it'- no no, don't change it to 'you can do it’” -RJD; “Not Worthy - Maybe Worthy” #3
- card #11
- Name: “I’m no failure”
- Amount: 2
- Keywords: Ongoing, limited
- Effect: Whenever a Shade card enters play John Doe may either draw a card or play a non shade card.
- Quote: "Hey, hey, it's okay, i wouldn't've gotten it first try either" -John Doe; “Not Worthy - Maybe Worthy” #2
- card #12
- Name: Cross universal vitality
- Amount: 2
- Keywords: Ongoing
- Effect: John Doe may regain hp over his max.
- Power: John Doe regains 1 hp for every 2 Shade cards in play (rounded up)
- Quote: "We can help maintain this body as a team" -General John Doe “Not Worthy - Maybe Worthy” #6
- card #13
- Name: coordinated strike
- Amount: 4
- Keywords: One-shot
- Effect: John Doe deals 1 target 1 melee damage, then each Shade in play deals that target x melee damage that cannot be increased or reduced, where x on this card is the amount of damage John Doe has dealt this turn.
- Quote: "The codeword is 'spaghetti’, understand?" -John Doe; “Not Worthy - Maybe Worthy” #6
- card #14
- Name: All sides of the courtroom
- Amount: 2
- Keywords: One-shot
- Effect: John Doe regains x hp and you may draw x cards, where x equals the amount of damage dealt to Hero targets by Hero targets since your last turn.
- Quote: "I’m not as great as all these heroes, I'm really not, but even i know that's not the whole truth" -John Doe; “Not Worthy - Maybe Worthy” #5
- card #15
- Name: crazed assault
- Amount: 3
- Keywords: One-shot
- Effect: Destroy a shade card and deal 1 target 4 melee damage.
- Quote: "thanks for the help, but i still have to do some things myself"- John Doe; “Lorem Ipsum” #13
- card #16
- Name: Paperwork
- Amount: 4
- Keywords: One-shot
- Effect: Draw a card for each card that has been discarded since your last turn.
- Quote: "Keeping order is important, even for someone with an office job - see, you missed something" -John Doe Lawyer; “Lorem Ipsum” #2
- card #17
- Name: Relatable John Doe
- Amount: 1
- hp: 8
- Keywords: Shade
- Effect: At the end of your turn you may use your main power regardless of whether or not you already did, but replace John Doe with Relatable John Doe and increase all numbers on the card by 1.
- Quote: "you're not the greatest one here, neither am I, but that's like being upset you're not as tall as a group of giants!" -Relatable John Doe; “Not Worthy - Maybe Worthy” #2
Appearances:
- “Lorem Ipsum” Ongoing series (canceled after 14 issues) (starts in November 2020)
- #13: John Doe accidentally banishes Master Duelist so John Doe Master Duelist Leaves
- #14: Almost all of the other Shades leave, the last one is the Engineer.
- “Not Worthy - Maybe Worthy” 6 issue limited series
- #1: John Doe Struggles because almost everyone left him and brings out relatable John Doe (RJD) for the first time at the end.
- #2: John Doe has a conversation with RJD and ends up training with him.
- #3: A Ninja of Zhu Long shows up and almost defeats John Doe and RJD.
- #4: John Doe Master Duelist comes out and blocks a finishing strike, pushing back the Ninja and saving John Doe.
- #5: John Doe Master Duelist teams up with Professor John Doe and John Doe Marksman champion to Mentor John Doe so he can fight better.
- #6: The Ninja returns with a couple of friends but is beaten back by John Doe, who just got back his full combat group.
- “Lorem Ipsum vol. 2” Ongoing series
Notes: Our reality didn’t have a person who we would know as John Doe, but this John Doe and his shades were transported here because they were standing at the epicenter of the destruction of Freedom Tower, as there was no Freedom Tower in any of their Universes. Along with that, main John Doe is the only one who was unsuccessful in life in comparison to his shades. If you include his shades, John Doe has been on every seat in the courtroom.
Meta Notes: My sister came to me with the idea to create a character who was a failure, but was the only thing tethering his other much more successful versions to this world. With some work we come to a deck with very situational cards that can be played “accidentally” with a forced top of deck play.
Gameplay vision: This deck relies on 2 things:
- The shades that keep the main John Doe safe and deal damage.
- The main power forces you to play the top card of your deck which can sometimes be detrimental by causing you to destroy your shades.
submitted by
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2023.05.29 10:59 EvitoQQ Retro Joshi #478: Jd’ July 22, 2001, NEO & AJW July 27, 2001, AJW June 24 - July 29 (the garage shows) - LCO vs. Watanabe & Nanae
Retro Joshi #478: Jd’ July 22, 2001, NEO & AJW July 27, 2001, AJW June 24 - July 29 (the garage shows)
2001/07/28 Jd' BS Japan (07/22) & 2001/08/04 Jd' BS Japan (07/22)
Some kind of OCD compels me to separate these Jd’ shows, but these undercards on the shows are such junk they’re not even worth it, and Nishi isn’t even on this show! Kazuki vs. Chitose Yamamoto (4:53). This had a 5 minute time limit, for some reason KAZUKI needed help from her goons dealing with little Yamamoto and won with 7 second to spare. 1/4*. Ayano Omori & Chiaki Kashida vs. Teruko Kagawa & Keiko Furuta (9:58). Athress tag, they try hard. Furuta has nothing, I’ve seen far worse than the others. *. Yoko Takahashi vs. Junko Yagi. This was a shoot fight, pass. Sachie Abe & Drake Morimatsu vs. ARIYA & Emi Tomimatsu (5:33 / 12:28). This was Tomimatsu’s debut and she couldn’t do much. She worked all of what they showed and it was pretty bad squash for Drake & Abe. 1/2*
TWF Tag Title Series Final, LSD 2001 Rules: The Bloody & Fang Suzuki vs. Sumie Sakai & Hiroyo Muto (16:31 / 33:21, 7:13)
You had to wonder what kind of insanity Bloody had devised for this. The first spot was Muto hurling a heavy drum at everyone that looked like it would’ve done some damage if it connected. Muto and Fang ended up fighting with those drums while Sakai and Bloody fought on the balcony at the very top of the building, they ended up hanging on by rope and fighting halfway down. Bloody put Sakai in her Bloody EX from that position and got the submission. They hadn’t disappointed with the first 8 minutes. There was big jump to 15 minutes remaining after the commercial break, and there was plunder everywhere. Muto clobbered Fang onto a pile of chairs in the crowd to even the match. In the ring, Bloody did a top rope Dragon suplex on Sakai, onto Muto who was laying there and then they kept brawling all over the building. In the crowd Muto rocket launchered Sakai onto Bloody through a table. They jumped ahead again and there was a pile of tables set up at ringside and Bloody and Fang did dives on Sakai through them to make it 2-1. Immediately after that they chokeslammed Sakai onto chairs they’d placed on top of a ladder. Sakai came back hitting a rana on Fang onto the same ladder and put her in a choke sleeper and choked her out with 43 seconds left. Sakai went for a pin but only got two and then Fang came back from the dead with her own sleeper but Sakai hung on so it ended 2-2. It couldn’t end there so they kept going. Fang put a sleeper on Sakai but that didn’t get it done so she powerbombed her through a table in the crowd. Muto nailed Fang with a ladder and they fought. Bloody took over and tried to suplex Muto off a ladder through another table but got sent flying through it. They fought in the ring but Muto couldn’t put her away. Bloody came back with her Bloody EX but Sakai broke it up. They wanted to double team Muto with a chain but Fang got rid of Sakai. Bloody locked in the Bloody EX again but Sakai broke free to stop it. Bloody nailed her and got the chain and laid into Muto with it but got caught in a brainbuster, one more onto a pile of chairs and Muto gets the pin. Yep, they’re a bunch of maniacs and they topped their previous matches for sure. See, if you’re going to do a car crash match, do a goddamn car crash match. Probably opening a can of worms with this rating but I don’t give a fuck. ****
Hiromi Yagi vs. Megumi Yabushita (6:38)
Dives at the start and it turned into mainly Yagi looking for spots and Yabushita going for submissions, they didn’t really do anything interesting and then it just ended with Yagi hitting a back suplex hold. What? Really? That was it? What a disappointment. *3/4
NEO Friday Night War Vol. 4 7/27/2001 Itabashi Green Hall
NEO Itabashi Tag Team Title Match: Acute Sae & Chiaki Nishi vs. Yuka Nakamura & Yuka Shiina (11:28)
Nothing in the way of quality wrestling but the Nishi comedy goodness continued (and no I’m not being sarcastic, she is actually funny). Sae tried the 200 IQ belt stealing tactic but Nakamura & Shiina weren’t falling for it, so she went and stole Ishida but it backfired because Nishi was outside the ring for some reason and couldn’t keep Nakamura out so she got back in and Nishi got counted out. I’m not sure why Nishi was outside. Sae & Nishi kept the belts anyway so I guess they’re using American rules where they don’t change hands on a count out. *3/4
Yoshiko Tamura vs. Megumi Sato (6:26)
Sato has been around for a while but I’m not sure how active she’s been since she was in LLPW. Tamura let her do her moves and few weak holds and then squashed her. 1/2*
Yoshiko Tamura vs. Yuiga (3:55)
No idea who this Yuiga scrub is, she just ran out and jumped Tamura and now we got another match. Yuiga showed nothing and Tamura squashed her as well. 1/4*
Misae Genki vs. Emi Motokawa (12:31)
This was decent when it was a power vs speed match. Motokawa blew a couple of spots but she was mostly fine and Genki was good when she was running through Motokawa but there was plenty of meandering around to go with it. It didn’t really feel like a complete match. There wasn’t even really a finishing sequence, Genki just ended with a G Driver. **1/4
Mid Summer Tag Tournament Semi Final Match: Kyoko Inoue & Lioness Asuka vs. Tanny Mouse & Yuki Miyazaki
This was a comedy match of the bad variety. Lioness didn’t get too involved until it got more serious later on but it wasn’t one of her bigger efforts. There was some okay wrestling from Miyazaki but neither Lioness or Kyoko were going to sell for her and she was easily put away by Lioness. Lioness tried to make Kyoko do the table stomp but Kyoko wasn’t going for it. *1/4
AJW Athena - W Fusion 2001 7/27/2001 Yoyogi National Gymnasium, Tokyo, Tokyo
The new KISS no Sekai, with Mika Nishio replacing Miho Wakizawa sing Kiss of the World.
5 Minute Exhibition Match: Kumiko Maekawa vs. Ari Suzuki (5:00)
Basic 5 minutes, Suzuki mainly just did dropkicks and Maekawa dominated.
AJW Title Tournament Final: Miho Wakizawa vs. Kayo Noumi (16:38)
Took a bit to get going and once it did Miho injured her shoulder, though I’m not sure if it was the shoulder so much as her neck by the way her hand seemed to go numb. She continued on and they had a decent match with their usual good near falls. Noumi actually pulled off the win this time. I normally enjoy the matches these two have together, but this one less so due to the injury. **
Japan Grand Prix '01: Momoe Nakanishi vs. Yumiko Hotta (16:37)
Hotta was as selfish as she always is, Momoe went the Shawn Michaels route when working with a big useless stiff and just bumped like crazy to make it entertaining, and succeeded. It wasn’t much while Hotta was going through her crowd brawling and mat stuff, but by the end it had turned into a good match. Momoe kept going for her dives but Hotta kept avoiding them. She started connecting with them for some near falls and survived Hotta’s Tiger Driver, top rope German and a shotei, then caught with her Momoe Latch. Would’ve helped if Hotta didn’t make sure you didn’t know it was a total fluke, but Momoe won and you take what you can get. ***
2/3 Falls, WWWA World Tag Title Match: Etsuko Mita & Mima Shimoda vs. Tomoko Watanabe & Nanae Takahashi (6:21, 3:06, 18:09)
First fall was your typical LCO slaughter. Plenty of chairshots, brawling, everything you expect. Watanabe got some good color but Fuji TV went for a close up at the wrong time and you could see her juicing and passing the blade off to Nanae. Second fall kept the action going but Watanabe came back and evened the match up with a hellsmasher on Mita. These two falls were pretty damn good. The third fall was the long one, well built as always. It was better when Watanabe was in but it was mainly Nanae. Shimoda was mainly paired with her and made her look good. They had a way better finishing run this time than in the last match. Watanabe was keeping Nanae alive or Nanae was able to avoid the double teams when she could, though she still got caught in some that made for a big near falls. Shimoda ended up wiping out Mita accidentally to take her out of the match and Watanabe came with a screwdriver and a hellsmasher diving elbow combo almost got them the win but Mita saved, Watanabe dealt with her while Nanae hit a Nanarocker to win the tag belts. I’d put this one slightly ahead of the May match. ***3/4
W FUSION steel & iron Vale Tudo Rule: Kaoru Ito vs. Erin Toughill
Another dumb MMA experiment from the Matsunagas, mainly because Ito was never going to beat Toughill and even if she somehow did, Toughill wasn’t a big enough name for it to really do much for her. Didn’t look like a good fight, Ito seemed to be able to get Toughill down, but couldn’t do anything when she had her there and Toughill appeared to be working more from the bottom than Ito was on top. Ito survived the fight at least, though Toughill made a mess out of her eye and won by decision.
AJW Zen Nihon Joshi Puroesu Garage Match Vol. 1 6/24/2001 & 7/29/2001 Zenjo Garage, Tokyo
Ah, the garage tapes. Zenjo started opening up the dojo for shows at some point and taped them. These are pretty fun shows, but the matches aren’t exactly what you get on the regular shows, or even the house shows for that matter and nor should you expect them to be. This one had two shows on it.
6/24/01
Japan Grand Prix '01: Etsuko Mita vs. Miho Wakizawa (5:20). Fine, but barely more than a squash for Mita. Miho got a run of missile dropkicks but that was about it. **. Kaoru Ito & Mika Nishio vs. Momoe Nakanishi & Kayo Noumi (16:42). Some comedy and low level stuff from Noumi and Nishio. Nishio didn’t look too good and Noumi couldn’t do much other than amuse Ito. Ito got into it with Momoe and they were having a good run, Momoe missed the turnbuckle for her moonsault and her and Ito cracked up. Fun match. **1/2. Nanae Takahashi & Miyuki Fujii vs. Yumiko Hotta & Manami Toyota (15:38). This was a lot less fun at least in the first half, just a low effort one sided squash. Got better in the last 5 minutes. Toyota loves to steal the show no matter how small it is so she still busted out some good spots later in the match and it got more competitive then. **1/4. Japan Grand Prix '01: Tomoko Watanabe vs. Kumiko Maekawa (11:48). This would be the low effort dojo match that just ended up being a drag. It was still adequate but nothing more than that. **
7/29/01
Japan Grand Prix '01: Kayo Noumi vs. Miyuki Fujii (11:16). You’d expect a nothing match from these two, and they delivered. A whole lot of stretching and a few moves at the end. *. Japan Grand Prix '01: Kaoru Ito vs. Nanae Takahashi (14:11). Ito’s eye was all fucked up from the Toughill fight, she was a mess. That didn’t stop her from delivering a solid match though. Ito worked a slower paced and more basic match to what you normally get from her, but her intensity and hard hitting made it a decent one. **1/2. Japan Grand Prix '01: Manami Toyota vs. Miho Wakizawa (7:05). Short match with plenty of spots, started out well and lost some steam as it went on. Mho managed to pull out a fluke win. **1/4. Tomoko Watanabe & Momoe Nakanishi vs. Yumiko Hotta & Kumiko Maekawa (13:22). Momoe kept this interesting, while Hotta and Maekawa were keeping it uninteresting. Watanabe got her cut from two days earlier reopened, she was good but she didn’t do much other than get beat on. **1/4. Momo Latch cam on the bus and other places closed out the tape, I’m sure this would’ve been a lot of fun if I could understand any of it.
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