Laser beam loli gif

H: q5025 laser and tse15rl 50. W:quad offers

2023.06.05 04:32 Honest_Map667 H: q5025 laser and tse15rl 50. W:quad offers

H: q5025 laser and tse15rl 50. W:quad offers submitted by Honest_Map667 to Market76 [link] [comments]

2023.06.05 04:28 gmo808 Tenma will be on hiatus to finally get surgery for height extension, breast enlargement, and laser beams attachments on her head.

Tenma will be on hiatus to finally get surgery for height extension, breast enlargement, and laser beams attachments on her head. submitted by gmo808 to chuubas [link] [comments]

2023.06.05 04:25 DreamCatch22 Over $300k bet on MVIS. DD included.

Over $300k bet on MVIS. DD included.
Added more to my positions since the last DD I posted. Check it out if you haven't. Basically, I'm betting my entire savings on MVIS. I've been accumulating for a few years. So far, it's working out. I have a strong thesis and think the risk to reward ratio is worth the gamble.
All this AI money is going to rotate into computer vision. MVIS has a patent moat for LASER BEAM SCANNING (LBS). They use this technology to offer lidar products but also have other verticals.
The next step for AI is giving machines perception. Check out the Garter hype cycle for AI and see that computer vision is outpacing all other forms of AI (even ahead of generative AI). MVIS is computer vision.
MVIS also offers a NEAR EYE DISPLAY (NED) solution using their LBS tech. This technology is behind Microsoft's Halolens and IVAS. Microsoft's contract with MVIS ends this year. With Apple set to release their own NED headset, the extended reality (VR, AR) and headset wars are about to begin.
Microvison is primed to rip for a couple of reasons. Volume and volatility are returning. Shorts are under pressure to start covering. This stock has great short-term and long-term potential. Here are a couple of ways to play with this stock:
  1. Buy shares
  2. Buy call options
  3. Sell put options
MicroVision currently had the highest ORTEX short squeeze score for the month of May:
Link to previous DD:
Feel free to post any questions or concerns.
submitted by DreamCatch22 to wallstreetbets [link] [comments]

2023.06.05 03:55 SLO_RICE My laser beam whistle pig getter

My laser beam whistle pig getter
Savage 93R17 with a freshly threaded barrel running a Sig SRD22X can. 2600fps of groundhog nemesis.
submitted by SLO_RICE to guns [link] [comments]

2023.06.05 03:40 Everythingz_Relative Recommendations on commercial laser pointers with the lowest divergence?

I came across a cheap off-brand green laser on Ebay that measures about 140mw. Not the brightest of most powerful, but the beam looks like a strand of fishing line, and the dot is super small.
I would like to find a brighter one with similar characteristics. Thanks!
submitted by Everythingz_Relative to lasersforfun [link] [comments]

2023.06.05 02:14 CerberusBots 130 CO2 cutting (not) 0.5" Baltic birch

I have a new 130w unbranded Chinese laser. It is running a Ruida RDC6442S controller. The mirrors and head are upgraded and very well aligned. I'm running the stock crappy air compressor. I know the beam is not hitting the cone either. I did a test to determine this. I have a very nice tight beam and did a ramp test to determine the lens best height.
I'm trying to cut 1/2" Baltic birch. I thought it should be able to cut through, but it's not getting the last 32nd of an inch in some places. Other areas will cut through. And if I run it a second time it does not help.
Cutting setting are 4mm/s at 90% power. It's a 2.5" FP lens.
I'm almost positive it's me screwing something up. I just need to know what and how to correct it.
submitted by CerberusBots to lasercutting [link] [comments]

2023.06.05 01:42 GravyJane Sneaky Sci Fi ideas

Hey, I'm running a game that has subtle sci fi story elements that are meant to be right in front of the players' noses, but never obvious. It's been really fun with delightful "aha!" moments.
Here are some I've locked in already. Anybody have some other ideas? Maybe something you've encountered in a book or used in your own campaign?
submitted by GravyJane to DMAcademy [link] [comments]

2023.06.05 01:15 XFX1270 What am I doing wrong? (Dying at the Last Stand every time)

I've got about 30 hours in the game. I've made it to the Last Stand about 10 times now, in the Kestel, Engi cruiser, and the Zoltan Cruiser, all layout A.
I've only managed to beat Phase 1 once, in a pretty heavily upgraded Zoltan cruiser. I beat the initial round with about 1/3rd of my HP left, and was pretty pissed when I saw the Flagship jump away with 0% of its health left. When I got to phase 2 I was in pretty rough shape and the swarms of drones was too much to handle combined with the fires and boarding drones.
I had the Halberd Beam, Heavy Laser 1, and Burst Laser II. Shields were at level 2, engines at 5 power, and I had good crew on Engine, Helm, Weapons, and Shield. I was using my lasers to knock the shields down, then using the beam to hit the shield, helm, and missile.
Would the cloak really help? I never have enough scrap for it because I'm constantly running out of fuel. Just wondering if you all had any pointers!
submitted by XFX1270 to ftlgame [link] [comments]

2023.06.04 23:48 Quaffiget Dead Space 2 Weapons Tier List

What's this, a weapon tier-list more than a decade after the game is published?
I have Dead Space on the brain and I misspent many hours of my young adulthood on this game, so please suffer through my autism rant. My truth yearns to be told. I've stress-tested solo runs of every weapon back in the day and ran them through the Transit Hub fight as a testing ground to learn all the mechanics. And it needs escape after being penned-up for a decade. I love this franchise.
What's surprising about Dead Space 2 is that most of the guns are actually viable and fun. So even guns lower down on the list can comfortably beat the game if you know what you're doing. And there are very few actual truly bad weapons.
That said, here we go:
#1 Pulse Rifle (S-tier)
Best gun in Dead Space 2. Blasphemy. I know, I know, I love Plasma Cutter as much as the next guy, but after many many many playthroughs in Hardcore and Zealot, I have to narrowly award this the best gun.
Plasma Cutter is almost as good as the Pulse Rifle, but Pulse Rifle has a grenade launcher. So it has a built-in panic button that can just delete Necromorphs in a hurry. And like the cutter, has infinite range, fast reload, good damage and ammo capacity.
With the Cutter, I just leave it on horizontal cutting 100% of the time and never interact with the alternate fire mode. So the simple fact that there is a nuclear option on the Rifle puts it over.
You can animation cancel the Pulse Rifle to interrupt the burst to only fire one bullet. You do this by starting the firing animation then dropping the ADS midway. So you can always get pinpoint precise one-bullet shots doing this.
It's a bit hard to pull off under stress, but it's a great way of saving ammo if you have time to pick shots or just don't want to waste ammo on smaller and weaker targets. (The children Necros, for example.)
#2 Plasma Cutter (S-tier)
This needs no explanation. Plasma Cutter is the gold standard by which the other guns in this game are measured by. You can solo the entire game with this weapon and it's entirely self-sufficient and versatile in every situation.
While Plasma Cutter doesn't have a real "alt fire" mode, Stasis more than makes up for it. So that's not a real problem. And even so, it's an excellent gun if you position correctly. You don't really need "shotgun" support because the Cutter really is just that strong on its own.
#2 Javelin Gun (S-Tier)
The Javelin is just straight-up the superior version of the Seeker Rifle in every way. There's no tunnel-vision from scoping. It has pinpoint accuracy, high damage and high rate of fire. You can just kill Necromorphs by double-tapping Necromorphs in the chest. Weaker types just die in one-hit when fully upgraded. Also, it's ammo is stupidly cheap.
On top of that, its alt-fire mode electrifies the last javelin you fired and then detonates it. So it's also an AOE explosive. You can also animation-cancel javelins to get them to detonate prematurely by firing another spear off.
Basically: This gun is just about spamming death spears without caring about cutting off the limbs mechanic. If one spear doesn't kill it, then two or three will. Who cares? High ROF and cheap ammo. If you somehow have terrible aim, don't worry, just buy more.
The only reason it isn't higher on this list is because it has a low magazine capacity and its just a bit awkward to deal with swarm enemies. But it's still an S-tier gun. It's entirely self-sufficient and can deal with any situation in the game.
#3 Force Gun (A-Tier)
I'm dropping this gun down to A-Tier for a couple reasons.
First, it's not entirely self-sufficient. There are a few cutscene events where this gun will not do any damage. So you're forced to complement it with other weapons as companions to get through those parts.
Second, it has inferior range to every gun in S-tier. It's still very good range. It just isn't theoretically infinite.
But all that aside, it's a very comfy space shotgun. The primary fire zones enemies in your face and the secondary fire is a large blast that goes up to a good distance and does good amounts of damage. It's very forgiving and bypasses the need to aim at specific limbs. Counterintuitively, the primary fire is the utility while the secondary is the actual damage.
There is a bit of a charge delay to fire off the secondary, but I haven't found this to be a real drawback in actual stress-testing in gameplay. It's an easy weapon use to get excellent results.
#4 Flamethrower (A-Tier)
Yes. Flamethrower is a weapon players have been sleeping on. Yes it's better than everything lower on the list. Mald. Like the Force Gun, this weapon excels in medium to close ranges.
And by medium range, it's further than you think. The mistake most players (and myself) have made is that you underestimate its reach. It goes out a good distance so you need to fire a little early.
It like the Force Gun and Javelin gun doesn't care about aim. Just wash it over everything in reach and you will stunlock everything to death in a pretty short amount of time, even in Zealot. It's very good at zoning and controlling everything in reach. It has high capacity so you don't feel it's "wasted" on weaker enemies.
The alt-fire also throws a fire bomb canister as an AOE explosive. And it will pretty much one-shot most enemies. That said, it's strictly just a worse version of the the Pulse Rifle grenade because it doesn't detonate on impact, bounces for a bit and is a bit slow to fire and reload. Still, it's nice that you have the option.
Another downside is that it's not self-sufficient in all cut-scenes so you will have to companion it some of the time.
#5 Seeker Rifle (B-Tier)
This gun is extremely fun to use, but has a high skill ceiling to get the same results as better guns. You have to just completely change your playstyle altogether to solo-run the entire game with this.
It's good in all situations theoretically, but really really hard to master. It has a medium rate of fire, low magazine cap and high damage. You can just body shot enemies to death because it does so much damage. The ROF is just low enough that you really can't make too many mistakes.
I've figured my way around this by just keeping the Seeker Rfile on full-magnification. I only pull up ADS when I'm ready to acquire a target rather than tunnel-visioning at all times. It's definitely a weird mentality to approach the game, but it taught me to start doing that on other guns since it's easier to maintain peripheral vision if you're not hard-scoped all the time.
#6 Line Gun (B-Tier)
It's just a worse Plasma Cutter.
Sorry, I want to like it, but I don't. It's theoretically self-sufficient in all situations, but its rate-of-fire is painfully slow and its alternate timed explosive is extremely awkward and slow to place. On paper, it sounds like a great weapon, but the details of its implementation suck.
It has a higher skill ceiling for worse results than any other gun above this one. There are a lot of situations where Necromorphs slip in between the pacing of my shots. And that's no accident. Every gun above this one can basically just stagger stunlock enemies with a high rate-of-fire, then follow up the stuns with more precise killing shots at a low investment in time/cost.
You cannot miss with the Line Gun. You have to be perfect to never take damage. And its high damage and forgiving width doesn't justify how clunky it is overall. It's a good gun held back by a few major flaws.
Keep in mind, I just listed two guns that are pretty much AOE weapons and are braindead to the point of never needing to aim. And here? You have a slow gun you have to aim. And on top of all that, those other guns just have better alternate fire modes.
The more precise guns higher up on this list don't need to be precise all the time. You can just hammer the chest of a Necromorph to stunlock it then slowly creep your shots over to a killing shot. Just that barrage of shots will kill faster than you think.
#4 Ripper (C-Tier)
So take all the complaints I had so far and apply it to this gun.
The primary fire only zones a tiny space in front of you. The Flamethrower and Force Gun far outclass it here. It also has a very low damage over time effect and you can lose the sawblade if you're hit by an enemy.
So yeah, you lose your defensive zoning if you're hit. The number of times I've had an enemy just jump past my sawblade to hit me is too numerous to count. This is not an issue with the other short-range guns.
It's alt fire is theoretically mid-ranged projectile. Just inferior in every way to every other gun above this one. Line Gun sweeps a larger area without any projectile drop off. Javelin has high ROF, pinpoint accuracy and raw damage. Flamethrower just blankets a cone that you can sweep back and forth while stunlocking anything caught by it. Force Gun has better AOE hitscan coverage.
This gun is the most overrated gun in the Dead Space fandom. It's a fun gun but it's just a security blanket for bad players. A crutch. I almost want to put it lower on the list out of spite, but it's technically viable without wanting to pull out all your teeth.
Oh and it's not self-sufficient because it won't work in all cutscenes. Just to add insult to injury.
#5 Contact Beam (D-Tier)
It's just a worse version of the Seeker Rifle and Javelin.
Yes it one shots enemies. But has a longer charge time than the Force Gun, which does pretty close to the same damage in most situations. The difference is the Force Gun barely needs to be aimed.
Seeker Rifle can basically pop off two shots in the same time. Javelin could hurl out 2-3. The Pulse Rifle probably can just more cost-efficiently spam grenades at everything.
Its alternate fire is just garbage. Again it one-shots in an AOE, but who cares? It locks you into the animation to execute and you will and can take damage during it. Stasis is just better in most situations.
Oh and all the ammo is expensive. There's just no point to this gun. Spamming Javelins is way cheaper and does more damage.
Yes, I know I angered the Contact Beam fanboys. I don't care. Your gun is slow and tacky and you're bad at the game. The Seeker Rifle has its faults, but it forces me to play the game like a Zen archer. The same can't be said about the Contact Beam.
#6 Rivet Gun (F-Tier)
This is the DLC weapon. Again, fun for meme runs, but it's just a bad gun. It has a high rate-of-fire and high capacity but somehow does less damage and is less forgiving than the Ripper or Plasma Cutter. It's like the worst combination of every weapon.
The alternate-fire mode is wonky and inconsistent with its physics. Basically it explodes all the nails you've already shot into an enemy, but even this doesn't guarantee a kill. While other alternate fire modes just don't need all this set-up to instantly delete enemies.
#7 Detonator (Worst Gun)
Okay, in fairness this gun isn't supposed to be a primary weapon. I think its intent is to be this minelayer gun that you can use to prep the battlefield.
It's just bad at that too.
The Detonator basically sets lasers in a line. It fires projectiles if anything trips those lasers. Also I think it explodes? It's been awhile since I played the game, much less used this weapon. I just remember hating it.
It will explode if you manage to hit it perfectly on an enemy. But if you miss it'll just latch onto wherever it lands.
So you can't theoretically use it as a direct fire weapon. But it's hitbox is small and you'll miss a lot. And it won't guarantee a kill even if you do land the shot.
As a trap, it just isn't practical. You could spend the entire game mining every vent. But this is boring and unfun. Not every vent will spawn an enemy. And even if it does, the lasers are so precise and finicky that you can't guarantee that an enemy will trip it, let alone die instantly from tripping one.
You'll have to metagame to even use the weapon properly and it'll still suck.
submitted by Quaffiget to DeadSpace [link] [comments]

2023.06.04 22:43 abc-animal514 Pokemon Theory: Gods, Evolution, Technology, and Humans.

Pokemon Theory: Gods, Evolution, Technology, and Humans.
Legendary and Mythical Pokémon in the Pokémon world can be compared to cryptids, kaiju, and gods, as they often embody natural elements or moral concepts. These extraordinary creatures are unique, with only one of each species (with a few exceptions). I tried putting together a connecting family tree of the Legendary Pokémon. It’s a bit messy but I tried:
Two legendary Pokémon come from outer space, in the form of the powerful Eternatus and the mutated space virus, Deoxys. And then there’s the Ultra Beasts, extradimensional pokemon from Ultra Space, a dimension connected to the Distortion World of which Giratina rules. Considered sub-legendary, in spite of there being more than one of each. Known examples include: Nihilego, Buzzwole, Pheromosa, Xurkitree, Celesteela, Kartana, Guzzlord, Poipole, Naganadel, Stakataka, Blacephalon, and the Unowns.
The 18 different Pokémon types were created based on natural and magical elements.
Examining the evolutionary processes in the Pokémon world reveals intriguing parallels to the real world. According to Pokémon lore, Mew's attempt to create the first life form resulted in the creation of Ditto, a polymorphous blob. This suggests that Pokémon life may have originated from single-celled organisms, mirroring the evolutionary history of Earth. Solosis, known as the Cell Pokémon, could be seen as one of the early Pokémon to emerge from this evolutionary path. Here’s a quick rundown of animal evolution for those who need a refresh:
The Pokémon world is notable for its inclusion of plants and fungi that exhibit animal-like sentience, indicating unique evolutionary developments within this realm. The existence of regional variants of Pokémon across different parts of the world suggests diverse adaptations to various environments. Similar to Earth, the Pokémon world has witnessed extinction events akin to those of the dinosaurs. But through human experimentation and hybridization with fossilized DNA, these species have been brought back. And some species have been revived through the enigmatic effects of paradoxical time travel.
Certain Pokémon showcase gender-specific evolutions, displaying distinct physical characteristics reminiscent of sexual dimorphism. While some Pokémon of the same species may differ in coloration based on gender, many others undergo significant transformations, evolving into entirely different species in their adult forms. Moreover, there are Pokémon that belong to single-gender species. The reproductive mechanisms of single-gender Pokémon populations can spark some questions. While hermaphroditic animals reproduce through broadcast spawning or regenerative budding, it is plausible that these Pokémon engage in parthenogenesis. This process, observed in real-life all-female species such as the whiptail lizard, involves reproduction with only female organs and the ability for eggs to hatch without fertilization, resembling cloning in nature. It is worth noting that while many of these Pokémon exhibit plant-like characteristics, their reproductive methods could be associated with pollination.
While the majority of Pokémon draw inspiration from real or mythical plants, fungi, and animals, a significant number derive their designs from inanimate objects, such as:
  • Rocks
  • Ice cubes
  • Robots
  • Gears
  • Bells
  • Keys
  • Sludge
  • Trash bags
  • Candles
  • Lamps
  • Balloons
  • Smog
  • Clouds
  • Statues
  • Toys
  • Swords
  • Shields
  • Buildings
  • Pokéballs
  • Food items
  • Computer programs
Many of these object-based Pokémon are created through spiritual possession by ghosts and ancient powers, or through human experimentation in laboratories or factories. As a result, they have spread throughout the world. It is worth noting that some legendary Pokémon, such as Genesect, Magearna, Type: Null, and Mewtwo, were specifically created by humans. Mewtwo, in particular, was brought into existence through genetic duplication and human-Pokémon hybridization involving Mew.
The presence of humans in the Pokémon world gives rise to intriguing questions regarding their evolutionary origins. While humans on Earth evolved from primates, there are Pokémon that exhibit remarkable humanoid traits, bridging the gap between animal and human life. It is conceivable that the first humans in this world arose through convergent evolution between these humanoid Pokémon species.
Many have often wondered what it's like inside a Pokéball. How do larger Pokémon fit into this small contraption? When a Pokéball hits a Pokémon, as long as it is not deflected, it opens, and the Pokémon is engulfed in a beam of energy. This energy causes the Pokémon to shrink and be enclosed within the ball. It's actually quite advanced technology if you think about it. But how does it really work? The ball could tap into the Pokémon's internal energy, which grants them their powers, and manipulate their size to store them. There are various types of Pokéballs with different energy concentrations, making it easier to catch tougher creatures. But what is it like for a Pokémon inside the ball? Is it cramped? Unlikely, as that would be dangerously impossible and highly unethical. However, producer Junichi Masuda confirmed that it's actually quite comfortable, almost like a luxury hotel suite. It could be hypothesized that the inside of the ball creates a virtual reality experience, artificially generated to provide the perfect environment for each species. When summoned, the Pokémon grows back to its full size from the orb.
The Pokémon world shares striking similarities with Earth, featuring locations that resemble real-world counterparts. The first nine regions, based on locations in Japan, the USA, France, the UK, and Spain, respectively, can be geographically aligned with their real-world counterparts while possessing unique names, civilizations, and biodiversity. Viewing the Pokémon world as an alternate version of Earth is a more plausible concept than my previous theory suggesting it to be a replication created by extraterrestrial scientists, reminiscent of Marvel's High Evolutionary.

Lastly, the enigmatic nature of Cubone's story adds an intriguing layer to its existence. Cubone is said to wear the skull of its deceased mother, Marowak. Considering that there are multiple Cubone in the world, it raises the question of whether every Cubone has lost its mother. One possible explanation could be that shortly after an adult female Marowak gives birth, she tragically passes away, leaving the baby Cubone orphaned. This life cycle is reminiscent of that observed in certain species, such as octopuses. Furthermore, an all-but-confirmed theory suggests a connection between Cubone, Marowak, and Kangaskhan. It is speculated that Cubone is a slightly older baby Kangaskhan. By linking the life cycle of Kangaskhan to the previously mentioned Marowak life cycle, a plausible explanation can be constructed. However, the true nature of Cubone's origins remains a mystery.
submitted by abc-animal514 to u/abc-animal514 [link] [comments]

2023.06.04 22:00 StrivingJarl Metallix Uprising - Unseen Adventures (Part 3)

AO3 Link
13 AS:
Tails Adventure:
Once again going on his own adventure, Tails arrives at Cocoa Island, helping out the residents, building more machines and gadgets, and generally relaxing a little. But suddenly, an army of imperial birds called the Great Battle Kukku invade the island for unknown reasons, and start causing chaos.
Determined to stop them, and with plenty more gadgets to use, Tails sets off to stop the army, help the locals, and save the island from any more destruction. Throughout his journey, the young fox encounters Battle Kukku XVI (Also known as Speedy), where the two often compete in speed and gadgets. Only for the latter to get frustrated at being beaten by some young mutant fox.
Eventually, Tails reaches their Battle Fortress, bringing the fight right to their leader, Great Battle Kukku XV, and their mechanical mastermind, Dr. Fukurokov. That’s when the young fox finds out why they’re here. After learning about Tails’ incredible gadgets and intellect, they wanted to kidnap and use him in their quest for world domination.
Obviously, the young fox doesn’t take kindly to this, and promptly defeats them, along with Speedy, and sends their warship crashing down into the ocean, alongside much of the army. And after repairing the damages done to Cocoa Island, the day is saved, and while Tails feels a bit guilty about bringing such danger to these people, they reassure him and let him know he’s been an incredible help to them. A true hero.
Happy to hear their kind words, Tails hangs around Cocoa Island a little longer, building some defense mechanisms and machines to make sure nothing bad happens once he leaves. And after saying his farewells, the young fox heads off for another adventure…

Sonic Blast:
While Tails is off on his own adventure, Sonic is relaxing at South Island, with the white Chaos Emerald in his possession. But he’s then ambushed by Robotnik in another mech, alongside a small company of Badniks, who wants the blue blur’s gemstone. And despite some slight annoyance at being disturbed, the hedgehog accepts the doctor’s challenge.
However, during the scuffle, Sonic accidentally drops the Chaos Emerald, as he, Robotnik, and the Badniks start playing hot-potato with it. Eventually, the doctor loses his patience and attempts to shoot the hedgehog with a laser beam, while he’s trying to get the gemstone. Though, instead, he unintentionally hits the emerald, shattering it into a couple of pieces, and destroying all the Badniks, alongside pushing Sonic and Robotnik away.
Once he recovers from it, Robotnik manages to take the broken Chaos Emerald pieces, and heads to his new Silver Castle base, interested in seeing how this happened and if he can use it to his advantage. As for Sonic, he gets back up, and chases after the doctor, wanting to repair the gemstone and stop whatever plan he has in store.
As for Knuckles, the Master Emerald alerts him of the white Chaos Emerald breaking, which surprises him. And fearing what this means for the massive gemstone, along with the rest of the emeralds, the Echidna decides to go after Robotnik as well. Soon enough, he meets up with Sonic, and the two team up to stop the doctor again.
Once Robotnik gets to his Silver Castle, he studies the broken Chaos Emerald, and finds out that the laser beam cracked it due to the structural integrity of the gemstone being torn apart from the energy. And while the broken shards don’t seem like much, the doctor theorizes that they may contain even more power than before, now that the energy inside them has no limits anymore without being fully formed.
Eventually, Sonic and Knuckles reach the Silver Castle, and fight against Robotnik’s new mech, which is powered by the emerald shards. And despite it’s power being much greater than they expected, the combined teamwork of the two heroes sends the machine to the scrap heap, alongside the base.
So, with another plan down the drain, Robotnik decides to leave with his remaining forces, and Knuckles is able to figure out how to restore the broken Chaos Emerald to normal. With the day saved, the Echidna heads back to Angel Island, and Sonic leaves with the gemstone in search of another adventure…

Sonic 3D Blast:
Robotnik hears rumors about Flicky Island, where a unique race of colored Flickies reside. They are said to come from another dimension, and can create warp rings to enter it, or go to any part of the island. Thinking this could be useful in finding the Chaos Emeralds, the doctor goes to conquer the island with his forces.
Immediately, he starts turning the Flickies into Badniks, and studies their power in order to create his own warp portals. Some time later, however, Sonic and Tails arrive at Flicky Island after picking up something strange on the jewel radar. They learn the doctor’s up to no good again, and set out to stop him like always.
In particular, Sonic keeps Robotnik busy, while freeing all the Flickies from their Badnik shells, and Tails searches for the Chaos Emeralds on his own with some gadgets. Eventually, after exploring the different regions of the island, the two heroes arrive at Robotnik’s Panic Puppet base in order to end this madness.
But during their supposed final battle, Robotnik uses the energy he took from the Flickies to teleport to another dimension. Luckily, the Flickies create a warp ring to allow Sonic to chase after the doctor, Chaos Emeralds in tow. There, the REAL Final Fight begins, as the doctor uses his Final Weapon to attack the blue blur.
However, while it’s not an easy battle, Sonic is able to defeat Robotnik without ever having to go Super, and escapes the collapsing base with the help of the Flickies. The island is saved, and the doctor’s gone alongside his forces. Sonic asks the Flickies to send the Chaos Emeralds away as well, before departing with Tails…

Sonic R:
While leisurely enjoying the sights of a big city, Sonic and Tails see an interesting event advertised on a gigantic screen. The World Grand Prix, where the contestants compete in 5 different race tracks for a nice cash prize, and to show who’s the best racer. The young fox is interested in joining, but the blue blur isn’t, since races aren’t really a challenge for him.
Though, when they look up the current contestants, they find that Dr. Robotnik, Metal Sonic 2.0, Metal Knuckles, and Egg Robo are competing. Thinking this is probably another scheme of his, Sonic and Tails join immediately, along with Amy once she learns what’s going on, and Knuckles unexpectedly enters the fray, feeling that he might be needed here.
Naturally, Sonic is right in that Robotnik has something to gain from this World Grand Prix. He thinks the Chaos Emeralds are hidden in the race tracks, and decides to join in the race alongside his Metal series robots and Egg Robo, while also having Tails Doll as surveillance. Hence, everyone competes in some Super Sonic Racing.
As the races go on, the heroes and villains manage to get 3 Chaos Emeralds each. But the last one is hidden in a strange, colorful crystal island floating a little above the ocean, known as Radiant Emerald. The last Chaos Emerald and race is located there, so all the contestants give it everything they got to win.
In the end, Sonic and his friends get the last emerald, which leads Robotnik and his minions to attack them. But sadly for him, the doctor’s machines get wrecked, and he ends up retreating once again in a huff. Then, once they scatter the gemstones again, the heroes go their separate ways as the winners of the World Grand Prix…

Sonic The Hedgehog 4 (Episode 1):
Plenty of time has passed since Robotnik’s last scheme, and Sonic has decided to once again explore the world on his own. However, while relaxing at an island with familiar sights, the blue blur is attacked by some of the doctor’s old Badniks and machines, which means he has to get back into the action.
As for Robotnik, he’s initiating a grand project by sending some of his old machines and Badniks to keep Sonic busy, while he sets up his new Mad Gear Zone, and searches for something. Though, it’s not certain what the doctor is up to. But Sonic doesn’t care, as it’s probably something bad like always.
Hence, Sonic goes across the different areas of the island, smashing Badniks and taking Robotnik down whenever they encounter each other, before arriving at Mad Gear Zone. Then, after another scuffle, the doctor retreats to his E.G.G. Station in space, with the blue blur using a spare rocket device Tails gave him to follow.
On the space station, Sonic faces Robotnik in his new Death Egg Robot, which ends up causing major damage to their surroundings. So, once the doctor’s taken care of, the blue blur flees the exploding station, and heads back down to the island, successful in saving the day again…
Or did he REALLY save the day?

Sonic The Hedgehog 4 (Episode Metal):
Though Robotnik’s machines and space station have been destroyed by Sonic, he’s been successful in the first phase of his grand project. Making sure the blue blur doesn’t know about his real goal, and knowing where a certain artifact is on the island. But right now, his concern is a returning Little Planet…and with it…a returning machine…

Next Chapter
Unseen Adventures (Part 2)
submitted by StrivingJarl to u/StrivingJarl [link] [comments]

2023.06.04 21:37 cyber_chris H: V FFR FR Ultracite laser rifle. W: Low health commando or heavy flamer offers.

H: V FFR FR Ultracite laser rifle. W: Low health commando or heavy flamer offers. submitted by cyber_chris to Market76 [link] [comments]

2023.06.04 21:32 xtweeter22x I just feel like I'm not playing the game correctly at this point, and seeing the cool stuff makes me feel bad about my own lack of creativity. Do you guys take lots of PTO, or is it just me?

I just feel like I'm not playing the game correctly at this point, and seeing the cool stuff makes me feel bad about my own lack of creativity. Do you guys take lots of PTO, or is it just me? submitted by xtweeter22x to tearsofthekingdom [link] [comments]

2023.06.04 19:59 Nullity-childkicker Personal favorites

submitted by Nullity-childkicker to pokemoncards [link] [comments]

2023.06.04 19:00 Kentukkis A complete breakdown of the Assassin's Creed Mirage trailer.

A complete breakdown of the Assassin's Creed Mirage trailer.
Not serious, Ubisoft, I have just one question. We've been waiting for so long, and we're really glad that finally something has been shown after 8.5 months. Although this trailer should have been shown back in September with tea, so that people would know what they're buying. Well, okay, today we've gathered here not to bomb, although we can't do without it. Specifically, we're here to analyze the gameplay trailer of Mirage. As always, such videos hide much more than meets the eye. The key is to know where to look. Today, we'll discuss everything they showed: visuals, combat, stealth, parkour, animations, new plot details. Moreover, they released two more trailers and a video about the deluxe edition.
The trailer begins with a leap of faith. It's such a canonical assassin move that has always been present in trailers because assassins are eagles, predatory birds, and they have this hunting technique: they dive onto their prey.
So, what's the point of all this? The trailer is packed with fan service. The game is screaming, "Hey, I'm just like the old Assassin's Creed!" But I advise not to fall for such manipulations. As an expert, I can tell you, hold on, are those NPCs wearing outfits from the first game? Is this for real?
Honestly, the only downside of the Ubisoft website is that you can't pre-order for all consoles at once.
Moving on, they show us mountains and a crowd. Well, I say "crowd," but it's actually a small crowd, or what's the diminutive form of this word? Because we've been deceived. This is far from being a crowd. In Unity, there are just 10-20 people walking within your field of view.
And here we have a person sitting in the air. Though that's better than sitting on a treacherous folding chair.
In Unity, Alessia Laidacker was in charge of the crowd

She created this technological marvel, but as you may recall, Ubisoft disbanded her team, and Laidacker herself resigned shortly thereafter. And now, for nearly 10 years, they haven't been able to replicate what they achieved in 2014. "It's a stunning move."
So, Basim blends into the crowd and eliminates the target with a hidden blade. And, of course, this might be nitpicking, but Basim activates a weapon mechanism that features an enhanced hidden blade. And it's evident everywhere - in the screenshots and promotional materials - even though Basim has a different version of the blade.

Read more at the link
And in "Valhalla," he does it all correctly, releasing the blade through the spot where the Hidden Finger once was. Well, you could say it looks cooler and more stylish that way.
In the next scene, they show us an eagle. Its name is Endu, named after the Sumerian hero who was a companion and friend of Gilgamesh. So, the eagle in the game plays exactly the same role.
And then we have a jaw-dropping moment because they show us Baghdad. It's all in the style of the first Assassin's Creed when you approached cities and they showed you their panoramic view. And damn, it's grand. It's been the most expansive city in Syria since 2015. It looks absolutely stunning. This amazing Eastern atmosphere just captivates you at first glance. Once again, say what you will, but Ubisoft's artists are magnificent. Moreover, we'll have access to the outskirts of Baghdad as well.
So, the developers can implement ideas from the first game that didn't make it to the release. In "Kingdom," we were supposed to hunt and craft items, and in "Mirage," I hope they added those. Moreover, all these mechanics were present in some form in "Origins."
Here, it's clear that Basim arrives in Baghdad and Alamut. He is given a task to go into the city and eliminate a couple of targets. He enters Baghdad and starts parkouring. And here, perhaps the main disappointment from the gameplay trailer is that, of course, it's not the parkour of "Unity," but the parkour of "Valhalla." It's a one-to-one match.
That's what all that stuff was for, that we were inspired by Unity. It was a waste of hope. Of the pluses of parkour, I can highlight two things. All sorts of tricks, like jumping on a beam, finally showed what it is. But there could have been more such gimmicks.
Just Ubisoft, watch all the Jackie Chan movies and add his parkour moves to the game. Bored of adding one in every game.

And the second new thing is a ton of parkways. Just take a look at these couple of moments, and you'll see just an incredible amount of objects that you can and should use during freerunning. Houses are tied up with ropes, beams everywhere, scaffolding, balconies like in the first part and so on. All this should make parkour more interesting and seamless. But, in fact, such a thing can play a cruel trick on the game.
I'll explain. The series used to have deep parkour mechanics and complex city architecture. Both of these things complemented and revealed each other. And the mythology trilogy has simple parkour mechanics and simple environments. You climb, usually, up rocks and mountains and stuff.

And Mirage will be just the game, where complex architecture, but simple and not particularly deep parkour mechanics. So the question is: why in the game try to make such a complex architecture, if it has nothing to reveal? As you pressed one button, so you will press it. You can not pick out every move in detail, use your free hand and stuff. So I don't even know how it will play.
I really hope that the developers in the game added at least a simple BackJump and SideJump.
Otherwise, the city will not only be uninteresting to move around, it will be annoying. The character will constantly fall over, grab at things you didn't mean to jump the wrong way, and the like. Because there's no micro-control over the movements. Again, you're just pointing in the direction with the stick and pressing one button. That kind of parkour is, well, just not interesting.
The next good thing the developers showed is the search system. It consists of three levels, that is, the more you suffer bullshit, the more actively the guards will look for you. And it'll get to the point where they'll put the whole town on ears. In fact, here's where the guards blow to call all the guards nearby, and in fact, they'll chase you until they catch you. To get rid of the wanted, you have to tear down the posters and pay the herald.

I also liked the nepis here, they became more interesting. I mean, the last few games were very bad in this respect. You can't grab and push nepis, plus they don't give a shit about what you do. You can only attack them, and you'll notice that they have horrible animations, like they're not running, but sliding on butter. That's because the character animations have nothing to do with the world. There's no physics, proceduralism, or logic. The characters themselves are like objects that have been slapped with certain animations. You don't feel like they are really walking around like in RDR and GTA. They glide around the world, because the object was given the command to run, and it runs.
And in Mirage you can see how people react to you. They have more detailed skeletal animation. Look here, the hero is running around, pushing nepis, and he's right on physics losing his balance and trying to balance himself. Man, you know, the lost technology of 2007 is back.
Next, the hero throws a smoke bomb, and gadgets again play an important role in the game. Here you can still gawk at the city. Yes, the graphics are not next generation, but then again, this was supposed to be DLC for Valhalla. Plus the game comes out on the previous generation as well, so I really hope Ubisoft will at least bring in some optimization.

We are shown Vera's jump from the tower, and after that the outpost. Now I recognize the Assassin.

And then we are introduced to Fulad. He is mentioned back in Valhalla at the time of the events of the previous game in the series. He was a mentor, but in Mirage, Foulad is the Guardian of Assassins in Baghdad for now. That's why the character actually wears the mantle, not the armor.
He will give us story assignments, contracts to kill, and various tips for that.
Basim decides to conduct a covert operation, and here we see the Return of Assassin techniques: stabbing with spectacular transitions. Inside, Basim decides not to engage the guard, but instead to steal the key to the treasure room from the main man. Another mechanic taken from the first part is back.
Well, at the end he goes into the room with the gold, but Basim isn't doing all this just for the money. The point is that the hero, as in the first part, will need to gather information about our target: who she is, what she does, where she goes, and so on. And all this makes sense, since Templars always have important connections and influence. So the better you explore the open world, the more you learn about your target. If the developers make this process of gathering information not boring and repetitive, it will be really interesting.

A character can sit on a bench and eavesdrop on conversations. I hope sitting on the bench is a separate skill, otherwise how can a person even know what to do with that ability?
In the trailer you notice a lot of enemies patrolling the streets and being on the rooftops. So, once again, the guards will be chasing us.
However, the hero can solve this problem by using teleportation.

Guys, this is total [shit]. Yeah, there's a skill here taken from Shadow of Mordor where the hero picks targets, teleports to them and kills them. "And I don't give a shit about them at all, I wasn't even friends with them."
You might say, "That's editing, I'm, like, a Photoshop expert, like a programmer. Maybe it's different in the game." But really, that kind of skill works. You may even notice the hero materializing next to the enemy.
Is this some kind of [shit]? They couldn't fucking make it like in Batman. "Oh, then they would have had to try and create new animations!" Shut the fuck up! We're Ubisoft, we've always used the same running animations for 15 years.
And it seems that for some reason they decided to add eagle eyesight here. It is through it that the hero chooses his targets. It is a skill called "Assassin Focus".

My fifth fucking point does focus from this kind of thing in Assassin's Creed. You say there won't be any magic and stuff in the game and then, watch the gimmick, buy the deluxe edition and get the magic bird and the dagger of time. This is total [crap], there's no other way to call it.

For the most part, the game uses animations that were in Assassin's Creed Valhalla, even if it's illogical, like the moment when Avor strikes and the blade ends up on top of his hand.
Basim, for example, uses jump strikes over a sentinel and a finish, which is a repeat of the animations from Valhalla, but with the fact that enemies don't fly around like they've been hit by a machine. In this game, they react to blows quite realistically, which gives a more authentic vibe. The presence of the magical spear also adds interesting features.

Here are the sword animations are already unique and look nice and stylish. To fully appreciate and understand what we are dealing with, you need to watch the full battle.

In addition, it is possible to fight in the game with a hidden blade, which even pierces heavy armor. This, again, is inconsistent with the lore. Altair has improved the blade to the point where it can be useful in combat, which was not the case before. Thus, the developers devalue his work in some way.

Read more at the link

At the end of the trailer, the hero does find his victim, jumps on her, and decides to make a cherry. After that, the viewpoint changes and the curtain closes.
From the demonstration of the Deluxe-edition we can understand that the game will have different skins, stores and many other interesting things. Of course, after the release they will add the ability to sell such things in locations outside of Baghdad. There really will be a lot of great opportunities. And also in the game you'll be able to change the color of clothes in the museum for a donation. Otherwise it won't be as interesting.
All in all, the bottom line is that the game looks and feels like a real Assassin's Creed, for the first time in eight years. We're really going to be playing as an assassin, and that should be the norm in the Assassin's Creed series. But, as you can see for yourself,
The overall budgetary nature of the project is felt, but I underestimated how much people missed the old Assassin's Creed formula. People don't care about the grapho and the fact that 90 percent of the assets and animations are taken from the last three installments. The hype is higher than Valhalla's, even the gameplay trailer garnered over a million views in 13 hours, whereas Valhalla's took three years. I won't talk about likes and diss. Personally, I saw an attempt to cross old and new, but the attempt is rather sloppy, for the developers are trying to please everyone. Again, they say it's a down-to-earth game for old fans, but the fantasy elements that are so beloved by newcomers will also be added in ample quantities. I assure you, literally a month after release, the game will start selling unicorns.

But still, I wonder what will turn out in the end, how will play parkour in Baghdad? Stealth how interesting to explore the world and gather information about the target? We'll find out more about that on June 12. I think at the presentation Ubisoft will show a full demo of the game, which will talk about all the activities in the world, and it will be possible to look at the gameplay in more detail. Well, and about the most interesting things I'll tell you. The release, by the way, on October 12 is definitely already postponed. Maybe Ubisoft should exist? Literally, their profits are down 18 percent again. They urgently need to release something cool, something that people will buy. So that's the pie.
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submitted by Kentukkis to assassinscreed [link] [comments]

2023.06.04 18:20 No-Landscape8210 what half height objects?

what half height objects? submitted by No-Landscape8210 to SoulKnight [link] [comments]

2023.06.04 18:06 Individual_Dark_5777 [Newbie] Problem while defining a moving gaussian beam laser

[Newbie] Problem while defining a moving gaussian beam laser
Hi everyone,
I'm trying to simulate laser ablation process. To do this I want to define a path that the laser should follow in order to analyze the abaltion depth per each repetition.
Unfortunately I'm having problems defining the moving laser. I tried proceeding in this way:
  • With interpolation functions I have defined the x and y coordinates of the beam as function of time;
  • Then I defined the gaussian shaped beam;
  • Finally i've used this variable as input for the heat flux
The result is a correctly pulsing laser but locked on the starting position of the path
My geometry is a 3D block and the path is a 2D x,y polygonal.
I will attach some pictures to help understand what I've done til now.
Can anyone help me to correctly define the movement?
the geometry with the laser path
the x coordinate vs time
the y coordinate vs time
the definition of the gaussian shaped beam
the application of the heat flux to the surface
the mesh
the result
submitted by Individual_Dark_5777 to COMSOL [link] [comments]

2023.06.04 17:10 FunkyMonkeyBlast Downloaded last night, total play time of about 6 hours. What do now?

Downloaded last night, total play time of about 6 hours. What do now?
Beat the two chapters on normal, and Kevin pretty much mows down everything that comes his way, except challenges and the last chapter, because I don't have any other characters as powerful as him and if he gets overwhelmed nothing else in my team can deal with the enemies. What do I do now?
submitted by FunkyMonkeyBlast to SummonersGreed [link] [comments]

2023.06.04 16:25 michaericalribo Red Sox Zombie-Rama

July night ball: heat lingering in the Fenway bleachers after a day baking in the sun, lights twinkling, Verdugo on first, 2 outs, Yoshida with a 3-1 count. Will he swing?
The Yankees are in town, and chants erupt yet again to “F the Yankees!” For once, the chant matches up with the opponent. Masa takes a few practice sweeps, staring down Nestor Cortes. The pitcher comes set.
Judge dinks around in right, breathing out of his mouth and wondering if he’ll ever learn to tie his shoelaces. A cheer goes up behind him, ladies shrieking and men howling—Aaron’s used to the commotion.
He’s thinking about how much he likes having so many fans who are so nice to him when a BU bro in a Hernandez jersey leaps the fence, vaults onto Judge’s back, and sinks his teeth into his prey’s shoulder. He tears flesh with a wild, deranged look in his eye.
At the same time, around this park that has seen so much, bedlam erupts. Something surges through the crowd, like the Wave but more insidious in nature: a disease that causes the afflicted to become mindless undead fiends, thirsting for the blood of humans.
A Yankees fan leaps into the Yankees dugout and tackles Aaron Boone, from whom a geyser of blood erupts.
But as the scene unfolds, we quickly see the meaning of Boston Strong. Kiké does a series of flying handsprings towards an usher in a red polo, culminating in a headlock between his thighs and a snapped neck. Triston Casas pulls a handgun out of his bag and starts picking off the undead, a perfect shot. Dave O’Brien is bitten by Tim Wakefield; Youk grabs him by the shoulders and throws him out the open window of the broadcast booth, plummeting to the roiling crowd below. The cameras catch the 89-year-old grandmother with 30 grandkids all from Boston who delivered the opening pitch bite the face off tonight’s guest Fred Lynn behind home plate.
Chaim Bloom and David Ortiz vault from the box where they were eating caviar, plummeting to the seats below and executing perfect landings. They each grab the nearest zombie by the head and smash them together. Big Papi rips a seat from the concrete, and wades into the crowd, slamming gnashing heads with the business end of the seat and shouting “Here I come! I’m in the Hall of Fame!”
Devers grabs a bat in each hand, and begins whipping them in circles. Like two helicopter propellers, they whirl faster than the eye can see as Raffy steps towards the stands, eyeing the nearest zombie. Bat meets skull: base hit!
Justin Turner looks up from the tablet where he had been studying his last at bat, takes in the scene, and slowly steps up to the field. His forearms and shins lift upwards, before sliding smartly back, revealing metal and chrome and Kevlar panels beneath. From his right forearm emerges a giant laser blaster; from his left, a chandelier of long needles. His limbs extend, as he turns into a hulking machine of war. Chaim Bloom jumps onto his shoulder and shouts “Go!”
Turner marks the turning point in the assault, the moment it went from a zombie attack to a proper Red Sox rout. Too many hits to count as Turner levels the throngs of undead with laser beams. The bodies pile higher as Masa roundhouse kicks zombie after zombie. Devers hits a home run out of the park with the head of a hot dog vendor like a tee-ball at-bat.
Two and a half hours: longer than the game would have been with the pitch clock, all to clean up the mess and ferret out every last zombie. A sweep by the Sox. As the team regroups among the mounds of bodies, Cora looks each man in the eye in turn. “Looks like baseball season has just begun.”
submitted by michaericalribo to redsox [link] [comments]

2023.06.04 15:11 YukiteruAmano92 Remembrance, Chapter 3 of 28

TWBS Previous Next First
---Esme’s perspective---
---Saturday, 11th of November, 2682 Terran Calendar---
---Southern England---
Fucking Sussex!
‘Can you send me to the Forth Valley?’
‘Oh, we can try… On an unrelated note, how’s your standard English? No problems in communicating?’
I should’ve just said ‘No, I have great difficulty in communicating in anything but Lallans Scots!’ instead of putting on my poshest English speech register to say ‘Marjorie dearest, would you be a lamb and pass another buttered scone… hold the raspberry jam, it’s far too spicy for me!’ which she told me she’d take as a ‘Yes.’
This is an English language barracks. If you have been directed here in error, please make yourself known to barracks staff for reassignment.” plays a loud, prerecorded Welsh language announcement, over speakers.
They’re fucking rubbing it in!
This is an English language barracks. If you have been directed here in error, please make yourself known to barracks staff for reassignment.” it repeats in Scots Gaelic.
Ceci est une caserne Anglophone. Si vous avez été assigné ici par erreur, veuillez vous faire connaître auprès du personnel de la caserne pour une réaffectation.” it says in what I’m 90% sure is a French version of the same announcement (I can’t be certain, though, as that’s not one of my languages).
Looking at the crowds queuing to get in makes me regret asserting that I didn’t need transport here.
‘You shouldn’t be sending someone to War that you don’t trust to navigate themself from Galloway to Sussex!’ were my exact words.
I brushed off the recruitment officer saying that I’d be processed faster if I arrived on Military organised transport.
Well, standing here’s not gonna get me to the front of the queue now, is it!
I walk forward to join the massive throng of people, almost all of which look to be about my age.
It’s astonishing how short you feel, being an average height girl in a crowd of people!
178cm really isn’t all that much when you’ve got a not insignificant number of +2m guys here!
Even guys who are the average 188cm can make a girl feel short when their packed too close…
I see a few Neanderthal hunks… perhaps conscription won’t be all bad(!)
When I make it to the front of the line, the guy just stares expectantly at me like I’m supposed to already know what to do.
“Y’awright?… Err… mah nam’s Esme Reid…?” I say, hesitantly, in perfectly comprehensible speech.
“I’m sorry, would you repeat that?” he answers, looking at me like I just spoke to him in fucking Chinese!
Greetings, gracious sir! You may kindly refer to me by the name ‘Esme Reid’!” I say, affecting my supercilious Southern English gentlewoman accent.
“Alright, Ms Reid. Please present your draft papers and identification.”
The balls they have to ask me to prove who I am when theyre the ones asking me to go off and fucking die for them!
I think about quipping that I should ask him to show me some proof that this is a legitimate Military installation sanctioned by the government of Sol… but think better of it…
Instead, I pull out my draft papers and my holopad, quickly getting up my identification app.
The man scans the code with his own holo and spends a few seconds glancing from his screen to my face and back.
Seeming satisfied that I’m not attempting to enlist under a false identity (for whatever strange reason a person might want to do that) he glances at my papers, says “Everything seems to be in order.” and waves a hand in front of a machine which whirs for half a second before spitting out a simple chain necklace with two little metal rectangles hanging off of it.
He hands it to me and says “This is your identification tag. Please check that the information on it is correct and, if it is, put it on and never take it off.”
I check the tag.
“You’ve got my name and birthday right…” I say, making a conscious effort to keep my speech register in that that a standard English speaker would consider acceptable “…don’t know about the regiment and serial number.”
“Those will be correct.” he says with a ‘move along’ tone.
I shrug, raise the dogtag over my head and drop it around my neck.
I walk on and he’s serving the girl behind me before I’ve even rounded the counter.
I’m ushered through the barracks, herded by the staff, until I reach a building labelled ‘Billet House 279’.
It doesn’t really look like I expected soldiers’ digs to look.
Definitely prefabbed but sort of has more the look of a uni hall than anything else… though I think it’s probably a bit much to expect that I’ll get a room to myself(!)
I follow the throng of draftees through to a wide open room, on the ground floor, that looks like it’s normally a cafeteria.
The camp attendants (who I’m guessing were in the same boat as us, not too long ago) direct us to stand along the left, right and nearside walls, keeping the back wall and centre of the room clear.
Everyone in place, there follows a few minutes of silence broken only by people whispering to one another.
Then, she enters the room.
Dark skinned and clad in green camo clothing, her scalp is easily visible between her cornrows with nary a hair out of place.
Her expression looks absolutely indifferent with just the slightest hint of a curled lip.
From the broadness and flatness of her facial features as well as her single mauve eye, she is clearly half Tshwane… though, you’d never guess that from her stature!
Female Tshwane average nearly 2m… the men are more like 2.2m!
Shes shorter than me!
She’s also built like a Sapiens, not the willowy thinness typical of Tshwane
I guess genetics interact in funny ways sometimes…
Based on her age, her Tshwane parent would probably have to have been one of the very first to be cloned back!
The other eye seems to have been ripped out at some point because in its place is a bionic and there’s a patch of hypopigmented scar tissue, forming a tear shape, at the right corner.
“Recruits… Welcome to the United Terran Coalition Infantry Trainin’ Camp, Graffham… My name is Warrant Officer Simone Sands… and I’ll be your drill instructor…” says the woman, cooly, speaking in a rough sounding, London accent.
The surname ‘Sands’ probably means her dad was the Tshwane (though not necessarily… she might have been given her mum’s surname… or it might be a coincidental English surname).
“…You all know why you’re here… Most of you’ve prob’ly already lost loved ones to this War… You are here to defend our right to exist… and I can’t think of a more worthy reason to fight than that…”
I’ve decided I like this woman… She may be English but I’ll try not to hold that against her(!)
“The first thing I need to tell all of you is that, by the end of your trainin’, you will NOT like me…” she says, as if reading my mind “…that’s OK. My job ain’t to be liked, my job ain’t to make friends… my job is to make soldiers!”
She casts her biological and bionic eyes around the room, letting her words hang in the air.
Note… that I said ‘soldiers’… This ain’t Full Metal Jacket. This aint the 20th Century. There’ll be no Pvt Piles here!… I aint aimin’ to destroy your minds or your individuality. I aint goin’ to physic’ly and psychologic’ly abuse you into becomin’ robots or killers… I am makin’ you into soldiers… Regardless… this process will not be easy! In fact, it may well be the hardest thing you ever do!… As the face of this process, you will come to hate and resent me for it!… I hope for it! The more you hate me the more-DO YOU HAVE SOMETHINTO SAY, PRIVATE?!”
Everyone in the room is startled by the authoritative woman breaking herself off to shout angrily at someone on the other side of the room.
The boy that steps forward is tall, bulky and muscular with a handsome, half Neanderthal face… just my type!
Then he has to go and ruin it by opening his mouth.
“I was just saying… that I find it somewhat difficult to take you seriously as a commanding officer… You just seem a little bit… little.” says the boy in the poshest, smarmiest English drawl I’ve ever heard!
The woman does not shout, she does not scream, she doesn’t snarl or even purse her lips!
She just nods, as if considering his words, then asks “What’s your name, Soldier?”
“Rupert Forest.” responds the boy, proudly.
“And, how tall are you, Pvt Forest?” responds the woman, unimpressed
“195cm.” he answers.
“And, what’s your mass?” she asks.
“I see, I see… So, by your logic… you’d make a better drill sergeant than me, would you? You’re 25cm taller and 35kg heavier, afterall!”
He smirks “I wouldn’t presume to say so, Ma’am…” in a way that definitely suggests that he thinks he would.
She seems to consider that for some moments before answering “Alright then, fight me for it!”
“I’m sorry…?” responds the poshboy.
“You heard me… Clearly, you got no respect for skill and experience but it seems like you must respect power… so fight me for it! You win, you get to train this lot, I win, you never question my authority again!”
Is this woman mad!?
She may be a soldier but this boy she just challenged is a half Neanderthal giant!
She’s gonna lose!
I do not want to be drilled by some snotty, privileged English brat who got here at the same time as I did and just couldn’t keep his fucking mouth shut!
Then again, I don’t really want to be drilled by a woman so delusional that she felt the best way to squash insubordination was to challenge a man she has no hope of beating, either!
The guy is clearly salivating over the power that’s just been slapped on the table in front of him as he answers “I accept your terms, Ms Sands…” with faux magnanimity.
There’s no way they’d let a Private run drills, is there? When he wins, someone just needs to go and complain and they’ll give us another (less stupid) drill sergeant… right?
He strips off his jacket to reveal a pair of thick, muscular arms that (in spite of his repulsive personality) are a thrilling sight.
He has to go and ruin it by flexing and posing, clearly revelling in the room’s worth of gasps he got when he revealed his arms… He obviously likes being the centre of attention.
“Done?” asks Sands, drily.
“If you still want to do this…” he says, smugly “…you could just concede defeat and I’m sure no one would hold it against you!”
Her lip curls as she answers “But… if I did that, no one would learn nothin’, now would they…”
He shrugs before launching himself at her without waiting for her to give the word to begin.
She whirls out of the way and he snatches at her, unsuccessfully, as his momentum carries him past.
Lesson 1:…” she shouts while snapping into the space behind him and kicking out his knee “…size does not determine victory, strength does not determine victory…” levelling another powerful kick between his shoulderblades to bring him to the ground.
She backs off, allowing him to scramble to his feet and turn to face her, hunched in readiness and scowling.
“…Pvt Forest here looked at me with contempt on account of my small size and, though he didnt say so, Id guess that my rough accent, my lack of a graduate epithet and my lack of a penis also played a roll in his judginme as less than!… He thought he could beat me, he probably still DOES, and, ’causa that, he didnt respect my ability to lead…!”
Forest makes another lunge for the smaller woman, misses and is punished for it by being knocked back to the floor.
I’m agog as I watch this little woman… there’s no other word but toy with the giant man!
“…but victory does not care how big you are, how strong you are, how classy or educated you are or what**’**s in your pants or panties…!”
She dodges around his arm and pins his chest to the floor with her knee.
Discipline and trainindetermine victory!… Things that I have and Pvt Forest LACKS!… Things that ALL of you will acquire, over the next 8 months!!!” she turns her head down to the mountain of man she’s pinning to the floor “Concede, Private!”
The man shakes his head, trying in vain to leverage himself up.
“Alright then… Lesson 2: When faced with a resistant individual, compliance can be effectively enforced by the expedient of lockintheir joints to induce PAIN!!!”
She grabs his thick arms by the wrists and pulls them backwards in a way they are not meant to bend!
He screams in agony!
CONCEDE!!!… Dont make me send you to the Medical Officer! Itd be inconvenient for BOTH of us if your pride makes you miss your first week of traininwhile your arms heal!!!”
He holds out for two more seconds before screaming “I concede! I CONCEDE!!!”
She releases him and stands back up.
On your feet, Soldier…” she growls down at him.
He stands back up, his face beet red.
“Are you ever goin’ to question my fitness to instruct again, Private?” she glares up at the humiliated giant.
“No.” he answers, gracelessly.
No…?” she says as if waiting for something else.
Forest looks as confused as I am about what she’s expecting.
“No, Maam!” she snarls.
“No, Ma’am.”
“Good, we’ll work on your attitude, movin’ forward. Now, get back in line!”
The humiliated man picks up his civvy jacket and returns to the place he was called out from.
“Now, I don’t think I need to prattle on anymore about how you’re gonna hate me by the end of our time together, do I?… I think Pvt Forest helped me prove that point quite well, so I’ll move on… You will sleep in this buildin’, six to a room. Your rooms will be gender segregated. If you wish for a place to be… intimate with people of the opposite gender, you may request use of one of the conjugal rooms… I suggest you do the same if you want to be intimate with a same gender partner but thats between you and your roommates! You will eat in this room at 0700hrs, 1200hrs and 1800hrs. Diet’ry requirements will be accommodated but, bare in mind, this ain’t your mummies’ and daddies’ kitchen! ‘This food is forbidden by my religion/personal ethics’ is a diet’ry requirement. ‘I am allergic to this food’ is a diet’ry requirement! ‘I don’t like how this food tastes’ is not(!)… In the mornin’s, you will be receivin’ lessons in lecture theatres, workshops and the like…”
Oh greatjust what I wanted after leaving school(!) More classrooms(!)” I mutter to myself.
Her head instantly wheels to me with unnerving precision.
Someone else with somethintheyd like to say!?” she says, locking eyes with me, terrifyingly.
No, Ms Sands!” I answer, instantly.
Miss?! Im not your bloody schoolteacher girl!!!”
Everyone laughs. Even Pvt Forest, like he wasn’t just humiliated himself, 2 minutes ago!
“Ma’am… err… Maam, no, Maam!!!” I say, doing my best to emulate the tone I’ve seen soldiers use in films.
She rolls her eye (it’s difficult to tell if the bionic rolls too) and says “Better… What’s your name, Private?”
Maam, the Privates name is Esme Reid, Maam!!!”
“Do you remember me tellin’ you this aint Full Metal Jacket?… You don’t need to scream when you talk to me, you dont need to refer to yourself in third person and one ‘Ma’am’, when you’re done speakin’, is enough, Reid!”
“Yes, Ma’am.”
She points to her single, mauve eye, then to me and says “I’ll have my eye on you, Reid!”
Somehow, her tone sends a chill up my spine but I do my best not to show it.
She turns away and I release a silent sigh of relief.
“As I was sayin’… In your lectures you will learn the ins and outs of military theory; tactics, strategies, logistics etc. You will learn as much as we can tell you about the nature of the species we are fightin’; their capabilities, tendencies, political organisations and known weaknesses… bear in mind that First Contact weren’t much more than 4 years ago and we’ve been at War for almost all the intervenin’ time, so a lot of what we teach you will be little more than guesswork and hearsay from prisoners we’ve interrogated… The mornin’s’ll also be where you learn the particulars of the equipment you’ll be expected to be proficient with in the field. This includes firearms, plasmaweaponry and durasteel armour, as well as the tech you’ll likely encounter from the opposite side; kinetic pulse weapons, laser weapons, field emitters etc… I strongly suggest that no one allows word to get back to me that they’re not takin’ these classes seriously!… A stupid soldier is a dead soldier!”
She glares around the room, her eyes resting on me four a quarter of a second.
“…In the afternoons and evenin’s, you’ll be doing PT… that’s ‘Physical Trainin’’… soon to be every one of your two least favourite words in the English Language(!) “
I notice a wry smirk twist the mouths of a few of the camp attendants.
“In PT you will be drilled in agility, endurance, close quarters combat and coordinated marching… Five times over the comin’ 8 months, you and your trainin’ partner will be dropped into a remote bit of wilderness, somewhere on Earth, for five day practical survival experience. You will be given a beacon, to summon retrieval, but these are only to be used in cases of actual threat to life or bodily integrity… not because you’re feelin’ miserable!”
She takes a second to pause for breath.
“You get an allowance of 12 days off, over your time here… that’s two a month… These are subject to my approval and I may deny them for any reason, including no reason… so dont piss me off!… You may not take more than 2 consecutive days leave at a time! Certain classes are mandatory and leave will not be approved on days they occur. If your allowance is spent, no more leave will be approved, barring a real emergency!… Now, for today, you are going to line up to have your maps and room keys downloaded onto your holos when your name is called, then you are going to have your bodies scanned for your armour measurements… at that point everyone with no uterus has the rest of the day free to settle in… If you have a uterus, you’ll need to report to medical to get your cycle paused! This is, I’m afraid, nonoptional… You are not prohibited from engaging in relations with your fellow recruits but you cannot be a soldier while you’re able to get pregnant. Attempts to circumvent this requirement in any way will land you in the Stockade!… After your cycle pause has been given, you’ll also have the rest of the day to settle in… Enjoy it! It’ll be the most downtime you get for a while!… Finally… I believe we have a 17 year old with us here… Pvt Taylor?”
A few people put their hands up, most looking confused.
“Pvt Oskar Taylor! The 17 year old?” she says, exasperated.
All but one of those with their hands up put them down.
The one remaining Pvt Taylor with his hand in the air has pale skin, black hair, brown eyes and a sharp featured face wearing a dour expression.
He stands even taller than Forest… Nearly 2m tall!
Though he’s not quite as heavily built, he’s certainly a good looking piece of boycandy!
“Pvt Taylor…” says Sands, her mouth breaking into a smile for the first time I’ve seen “…couldn’t wait to go off to War, could you(?)”
He mutters something but, while I can hear the power and deepness of his voice, I can’t make out a word he says.
“You’ll have to speak up, Taylor! Nobody’ll be able to hear you if you mumble.” points out Sands.
“I said I had some personal circumstances that made this the most sensible course of action for me, Ma’am.” says the tall, dark haired man, looking over her head rather than down at her and speaking in a grim monotone. He definitely loses boycandy points for the poshness of his accent, unfortunately…
“I see… I won’t pry into that but… you didn’t think of Officer Training? Thats the route that most people take when volunteering ahead of their conscription.”
He shakes his head “I thought of it and decided against it, Ma’am.”
“Oh? Why’s that, Pvt Taylor?”
“I didn’t believe I would make a good officer, Ma’am.” he answers simply.
She laughs “I wish every soldier could be as introspective, Taylor! I like you!… Unfortunately, bein’ a minor does mean that you can’t be put in a room with others… Sooo, that means you get a room to yourself… for the moment. Might sound cushy but before anyone else gets too jealous, bare in mind that privacy is the only advantage! His room will be a sixth the size of yours so its basic’ly a broomcupboard… the disadvantage will be severely reduced opportunity to socialise!… If that doesn’t sound doable, you can leave and come back when you turn 18, Taylor.”
“It’s acceptable, Ma’am.” he says without hesitating.
Yeah… it’s official… I dont like him…
I rub the spot on my arm where the serum was thunked into me about 15 minutes ago.
Like with everything else about conscription, I get it… I understand the point
But seeing the sense doesn’t mean I have to like it!
It’s not like I want to get pregnant (getting a nine month reprieve from service would be a fairly shitty reason for me to bring a child into the world) but it does feel like one last slap in the face to my personal autonomy that I’ve just had a cycle pause fucking mandated upon my body by the government!
As I draw near, door 1512 detects the key downloaded on my holo and unlocks
I open it and am greeted by a blonde girl, smiling broadly and instantly identifiable as brimming with ADHD energy.
Hey there! My name’s Charlotte, it’s lovely to meet you!” says the girl, wrapping me in a hug without asking if I’m OK with that.
Her accent makes me wonder if everyone I meet here is going to be a posh toff!
She makes three of three of my fellow draftees!
“A pleasure, Charlotte… the name’s Esme…” I say, speaking Scottish accented standard English and gingerly patting her back.
“Oh, you’re Scottish…?” she says pulling herself off me with an expression that suggests meeting a Scottish person is just the most wonderful thing she could have imagined “…My great grandmother was from Edinburgh, where are you from?”
“Stranraer.” I answer.
She frowns “I don’t know it, I’m sorry!”
“I won’t hold it against you… Southwestern tip of Scotland? Where it nearly touches Ireland and the Man Peninsula?… ’Bout two and a half million people?”
“Oh, wooow! I don’t think I’ve ever met someone from a village before!” she says, seeming entirely oblivious to how that might be taken as an insult.
“Yeah… I guess it’s not that big.”
“Well…” she wraps me back in the hug and continues “…we’re the first ones to the room and that has to mean we’re going to be best friends!”
“I’m afraid my best friend’s name is Tamsin… the position is not open.” I say, firmly setting a boundary.
“I meant best bootcamp friends, silly!” she says, as if that should have gone without saying.
“Alright… I guess that positions open… but you’ve not got the job yet(!)” I quip, warming up a little to the ball of posh English energy.
She pulls back and beams at me “Alright then, for my first act as best bootcamp friend candidate, let me show you the view!… That should earn me some points!”
She says, leading me into the room that’s so small it makes me doubt that that goody-two-shoes 17 year old can possibly have one a sixth this size!
She leads me to the window and spends a few moments making sure I’m positioned just right before she draws back the curtain.
The view is quite breathtaking… rolling hills of snow blanketed mammoth steppe, lit by evening sun, with barely any of the sprawling military camp visible.
Though, you can see one of the tallest structures ever built by Humanity… the Sussex Space elevator… several times the Earth’s own diameter, the ‘top’, if you can even call it that, is a fifth of the way from here to Luna! …And… in 8 months, I’m going to be riding it, all the way up, to get on a troop transport.
“Look! See! There’s a herd of aurochs over on that hill! You know this place used to be a national park, before even Unification or the Reset! It’s called the South Downs! My mum told me we had family from here… obviously I never met any of them because they would have left hundreds of years ago!…”
The bubbly girl talks and talks and… just keeps talking… but I don’t particularly mind.
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2023.06.04 14:13 Austin_Destroyer H: Q50c25 Enclave pistol, B2525 non-Enclave plasma, Q50vhc25 laser, B2525 Tesla, V50c15fr alien blaster W: apparel, commando, maybe flux

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2023.06.04 09:44 Honest_Map667 H: Q5025 nu laser rifle W:fixers/apperal offers

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