100000 steps is how many miles

Burning Miles & Points

2015.01.07 22:08 araaara Burning Miles & Points

A place to discuss anything related to redeeming airline miles & hotel points.

2011.11.17 02:46 2ndknightbro edibles: a friendly place to post recipes that get you high!

This place is dedicated to anything related to cannabis infused food and drinks also known as edibles. NO MINORS. DRUG SOURCING IS NOT PERMITTED HERE.

2014.03.09 18:39 holdenwook Guaranteed to make you smile

Guaranteed to make you smile.

2023.06.10 19:53 keekcat Bedroom and bathroom right across each other

My bedroom and the main bathroom is right across from each other - literally 2 steps from each other. This is bad Feng Shui right? How would I mitigate this?
submitted by keekcat to FengShui [link] [comments]

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submitted by AutoModerator to LearnImanGadzhi [link] [comments]

2023.06.10 19:52 kindrex89 r/Ipsy will be closed June 12-14 as part of the blackout protesting Reddit API changes.

The sub will be locked from Monday June 12th to Wednesday June 14th (approximately 48 hours) as part of a Reddit-wide blackout with many other subs participating.

What's going on?

A recent Reddit policy change threatens to kill many beloved third-party mobile apps, making a great many quality-of-life features not seen in the official mobile app permanently inaccessible to users.
On May 31, 2023, Reddit announced they will be raising the price to make calls to their API from being free to a level that will kill every third party app on Reddit, from Apollo to Reddit is Fun to Narwhal to BaconReader.
Even if you're not a mobile user and don't use any of those apps, this is a step toward killing other ways of customizing Reddit, such as Reddit Enhancement Suite or the use of the old.reddit.com desktop interface.
This isn't only a problem on the user level - many subreddit moderators depend on tools only available outside the official app to run bots and keep their communities on-topic and spam-free. You may see more spam that the bots would have otherwise grabbed - please report these if you see them. AskHistorians have explained in detail why so many Mods are upset.

Reddit and Accessibility:

Limiting user choice, charging exorbitant and predatory fees, and refusing to communicate clearly are all significant problems that the Ipsy mod team takes issue with. However, the one we find most concerning is what this change will do to members of Reddit’s visually impaired community.
In short, Reddit’s official apps leave a lot to be desired at best, and are barely functional at worst. The official Reddit app is not compatible with screen readers and has no support for alternative text options. For blind moderators, it can be difficult to impossible to find the moderation functions necessary to moderate, and customizing layouts to better suit their needs or make the app easier to navigate is similarly difficult to impossible. Third party apps have addressed many of these types of issues because Reddit won’t, giving these underserved communities a voice that Reddit seems to have no problem taking away.
Subreddits like blind are vital for the visually impaired in various stages of blindness, providing not just a source of communal support, but insights, strategies, and resources to navigate their lives. In the wake of Reddit's changes, subreddits like blind will likely shut down, leaving an already overlooked group without the invaluable support they both need and deserve.
These changes will also significantly impact volunteer-run support subreddits such as transcribersofreddit and descriptionplease, which serve to allow visually impaired Redditors to read text images, and receive descriptions of visual content such as videos and images. These volunteers are indispensable to the blind community, but as visually impaired Redditors are forced to use an app that is not designed with accessibility in mind, these communities may also cease to exist. (See this video for more details on this subject).
For many of us, third party apps are a choice or a preference, but they are an absolute necessity for the visually impaired. The Ipsy team is of the opinion that pricing these apps out of existence before their own app is WCAG compliant is nothing short of passive discrimination.
Here at Ipsy, we try and ensure our content is accessible. This is one of the reasons we ask our contributors not to post images without an accompanying comment, and we encourage everyone to list any products that are pictured if possible. We find it inexcusable that Reddit cannot do the bare minimum to ensure their visually impaired users have a voice and community.

What's the plan?

On June 12th, many subreddits will be going dark to protest this policy. Some will return after 48 hours: others will go away permanently unless the issue is adequately addressed, since many moderators aren't able to put in the work they do with the poor tools available through the official app.
We are participating as part of an awareness campaign and will reopen even if demands are not met. After the initial 48 hours pass, we will reassess the situation, taking into account what new statements have been released, how the protest is evolving, and what our users want.

The Demands:

What can you do?

  1. Complain. Message the mods of /reddit.com, who are the admins of the site: message reddit: submit a support request: comment in relevant threads on /reddit, such as this one, leave a negative review on their official iOS or Android app, and sign your username in support to this post.
  2. Spread the word. Rabble-rouse on related subreddits. Meme it up, make it spicy. Bitch about it to your cat. Suggest anyone you know who moderates a subreddit join us at /ModCoord.
  3. Boycott and spread the word...to Reddit's competition! Stay off Reddit entirely on June 12th through the 13th- instead, take to your favorite non-Reddit platform of choice and make some noise in support! While some subs are not going dark, if you support the campaign, we encourage you to not log in to Reddit on those days to limit pageviews.
  4. Don't be a jerk. As upsetting this may be, threats, profanity or vandalism will be worse than useless in getting people on our side. Please make every effort to be as polite, reasonable and law-abiding as possible.

Further Reading and Information:

Subreddits with Additional Information:

Full Disclosure: this post is largely an amalgamation of several different posts and threads written about this subject. If you have any additional questions, feel free to contact the mods via modmail.
submitted by kindrex89 to Ipsy [link] [comments]

2023.06.10 19:52 tomto90 How much you would pay for help with integration of BIM in your workflows?

Dear Redditors! I'm working in MEP since early 2000s and currently finishing my bachelor degree in MEP and Automation. As my bachelor thesis i create a conceptional Model for a very specific area (train infrastructure energy services). I have written already about 100 pages with many step by step descriptions. I'm wondering if there is a possibility to make money out of it.
Plan a) starting a engineering consultant company and help other company's to implement BIM. As a gimmick to a service contract they gain access to a website with all tutorials
Plan b) Creating Udemy / LinkedIn Courses and give free small tutorials over social media to create possible customers.
What so you think? What would you pay for auch a service?
Kind regards from austria
submitted by tomto90 to RevitMEP [link] [comments]

2023.06.10 19:52 jaxspider /r/Naruto is going restricted June 12th & 13th due to Reddit's recently changed API policies affecting 3rd Party Apps

What's going on?

A recent Reddit policy change threatens to kill many beloved third-party mobile apps, making a great many quality-of-life features not seen in the official mobile app permanently inaccessible to users.
On May 31, 2023, Reddit announced they were raising the price to make calls to their API from being free to a level that will kill every third party app on Reddit, from Apollo to Reddit is Fun to Narwhal to BaconReader.
Even if you're not a mobile user and don't use any of those apps, this is a step toward killing other ways of customizing Reddit, such as Reddit Enhancement Suite or the use of the old.reddit.com desktop interface .
This isn't only a problem on the user level: many subreddit moderators depend on tools only available outside the official app to keep their communities on-topic and spam-free.

What's the plan?

On June 12th, many subreddits will be going dark to protest this policy. Some will return after 48 hours: others will go away permanently unless the issue is adequately addressed, since many moderators aren't able to put in the work they do with the poor tools available through the official app. This isn't something any of us do lightly: we do what we do because we love Reddit, and we truly believe this change will make it impossible to keep doing what we love.
The two-day blackout isn't the goal, and it isn't the end. Should things reach the 14th with no sign of Reddit choosing to fix what they've broken, we'll use the community and buzz we've built between then and now as a tool for further action.
What can you do?
  1. Complain. Message the mods of /reddit.com, who are the admins of the site: message reddit: submit a support request: comment in relevant threads on /reddit, such as this one, leave a negative review on their official iOS or Android app- and sign your username in support to this post.
  2. Spread the word. Rabble-rouse on related subreddits. Meme it up, make it spicy. Bitch about it to your cat. Suggest anyone you know who moderates a subreddit join us at our sister sub at /ModCoord.
  3. Boycott and spread the word...to Reddit's competition! Stay off Reddit entirely on June 12th through the 13th- instead, take to your favorite non-Reddit platform of choice and make some noise in support!
  4. Don't be a jerk. As upsetting this may be, threats, profanity and vandalism will be worse than useless in getting people on our side. Please make every effort to be as restrained, polite, reasonable and law-abiding as possible.
Further reading
submitted by jaxspider to Naruto [link] [comments]

2023.06.10 19:52 Grand-Earth2594 how do artificial intelligence work?

Introduction: Artificial Intelligence (AI) is a hot topic in today's technology-driven world. It is a branch of computer science that enables machines to perform tasks that normally require human intelligence, such as learning, problem-solving, language understanding, and decision-making. In a nutshell, AI is about creating machines that can think and act like humans. This article will explore how AI works and the different types of AI.
Presentation: AI systems work by analyzing data and making decisions based on that data. The first step in creating an AI system is to train it with a large dataset. This training data can be anything from images, videos, audio, or text. The more data the system is trained on, the better it can recognize patterns and make predictions. Once the AI system has been trained, it can then be deployed to perform specific tasks.
There are different types of AI, each with its own set of capabilities and limitations. Rule-based AI focuses on a specific set of rules and uses logical reasoning to make decisions. For example, a spam filter in your email uses rule-based AI to detect spam messages. Machine Learning (ML) is a type of AI that involves training algorithms to learn from data. ML algorithms can identify patterns and make predictions based on that data. This type of AI is commonly used in image recognition, speech recognition, and natural language processing. Finally, Deep Learning (DL) is a subset of ML that uses neural networks to analyze data. DL is used in complex tasks such as self-driving cars, facial recognition, and medical diagnoses.
Conclusion: In conclusion, AI is transforming the way we live and work. It has the potential to revolutionize many industries, from healthcare to finance to manufacturing. Understanding how AI works and the different types of AI is crucial for businesses and individuals to stay competitive in the digital age. While we are still in the early stages of the AI revolution, it is clear that AI will continue to evolve and grow in the years to come.
submitted by Grand-Earth2594 to TheFutureAI [link] [comments]

2023.06.10 19:52 DrSuperZeco I've finally experienced the feeling of being 'chased', wanted and desired. The feeling of sitting and working while someone likes me and wants me sitting right next to me. Today I learned what the age gap meant. I'm crushed.

I'm working on my research from a coffee shop known to be a hangout for University students, particularly medical students. Its the kind of place where if someone speaks out loud people would shush them. Almost like a library.
About a month ago I noticed a girl acting weird around me. She's pretty and all and had University stickers on her laptop. Guessed in her 20s.
I ignored her and kept working to meet my deadline. Until it was obvious to everyone in this place that she's crushing on me and it reached a point where I can't really focus on my work because she's almost on my lap. As much as I loved everything about her and the feelings she was giving me, I didn't want to engage in meaningless interaction and have a relationship just for fun. Until few weeks ago her friends were saying out loud that she wants a serious relationship that ends with marriage (we are middle easterns, go figure).
That was clear hint for me, so I took it. Said hello, and started talking...
I've been wanting a relationship probably all my life and I've approached many over the years. I kept my match range to 28-32 for the sake of age gap (I'm turning 40 in few months).
She's half my age, my friends told me if you find someone willing to be in relationship with you dont turn it down. My sister knows how long I've been wanting one but never been lucky. I'm not ugly, or bad in anyway. I guess it just was never meant for me to meet the right person.
I spent the past couple of weeks trying to overcome the age gap. And this girl is like a cat, whenever you try to send her away she would come back. Put that in broken lonely heart of mine context... its really painful.
Today, I learned that her father is one year older than me.
That crushed me.
Not because I'm giving up on the potential of us. But the fact that THIS is what I've lost. Having children. Seeing my children grow up in front of me. Seeing them go to University. Meeting their partners. All of that... all is gone. And I'm seeing in front of me what I've missed. And it wasn't missed by choice. I wanted it with all my heart. It just never happened.
submitted by DrSuperZeco to TrueOffMyChest [link] [comments]

2023.06.10 19:52 Dvibs420 Crafting Issue

When I go to craft something there are up and down arrows to select how many I want to craft, and if I highlight the number the cap is 20. I do mass crafting and it REALLY gets annoying to have to highlight and type 20 when I have 300+ mats. Can we get a “max” button so we can just click to max craft?
submitted by Dvibs420 to Diablo [link] [comments]

2023.06.10 19:52 ChrisLee38 To those who have published… how many query letters did it take?

Hi all! Brand new to this sub, but I’ve been writing for about 3 and a half years. I don’t have anything published currently, and that’s part of my problem. Just about 90% of my time spent writing has been on one epic fantasy series that I desperately want to publish. I’m only on my seventh literary agency’s query letter, but I was curious about how many it took some of you to get a positive response.
I don’t have much finance currently (young new dad problems), so self-publishing seems unwise. If I’m going to do this, I want to make sure that everything is done properly. Marketing, editing, cover design, everything that I know absolutely nothing about.
Thanks for your help!
submitted by ChrisLee38 to writers [link] [comments]

2023.06.10 19:52 Faithhal Sex Toys: Benefits And Negative Health Implications

Sex toys have been around since the 15th century, did you know? However, the sex toys of the time were also used for defloration rituals and not just for sexual pleasure.
Today, the sex toy industry is assessed to have a market development of $52 billion by 2026.
Sex toys are devices or objects that are used for sexual pleasure and are designed to look like human genitalia. Sex toys like dildos, vibrators, and others come in a variety of functions. Toys have vibrating and non-vibrating options that can be used for a variety of body parts and positions.
A list of the most commonly used sex toys for women has been compiled by the Instagram account of the online sex toy store Erotic Planet.
Sex toys are made to make sexual pleasures better.
The majority of women polled by the Journal of Sex & Marital Therapy in 2017 stated that they were unable to achieve orgasms without clitoral stimulation.
You have a better chance of having an orgasm with sex toys; To explore the parts of your body that can take you there, you need to know how to use them. It further develops your sexual coexistence whether you are single or have an accomplice.
Dr Lauren Streicher, a gynecologist and sexual wellbeing subject matter expert, accepts that ladies' powerlessness to climax ought to be assessed as a clinical issue, with vibrators as a potential cure. " For certain individuals, accomplishing climaxes is troublesome because of mental elements. However, "she explains, certain medical conditions reduce blood flow to the clitoris, resulting in nerve ending dysfunction." However, a vibrator can alter that for many women.
For more>> 成人玩具 (Adult toys)
submitted by Faithhal to u/Faithhal [link] [comments]

2023.06.10 19:51 BigBobbert Pet peeve: when a game has a huge list of playable characters but no incentive to use them

One thing that bothers me about a lot of JRPGs is that they load you down with a ton of interesting, diverse characters... and then you have to pick only four to use in battle while the rest sit on the bench. I guess this is okay if the total party count is 8 members, in which case you can swap people out depending on what skills are needed, but when it expands beyond that, people start to feel like dead weight. A new party member comes in, they have a little mini character arc, and then they're in the background for the rest of the game.
The worst offender I've seen so far is Trails of Cold Steel II (I haven't played III or IV though). In that game, you are absolutely loaded down with party members, but once you have a team you're comfortable with, you have no reason to experiment. It's kind of weird that they have go and have all these voice lines, unique skills, battle animations, and then a huge chunk of the cast just gets ignored. Not to mention, you're stuck with Rean as the main character, further limiting who you can actually use.
The thing is, I thought about this while playing Trails in the Sky the 3rd (an earlier game in the series), where there is a section where the two main characters have to take separate paths, and you're required to use EVERY character in some capacity. I don't know if there are going to be more sections like this, but in general it's a good idea that I wish games would expand on so we can actually use the party members.
The funny thing is, because Fire Emblem is a tactics game rather than a traditional RPG, the game mechanics mean you really are incentivized to use as many people as possible. The permadeath means that when someone dies in battle, you'll usually have someone to step in to replace them, yet you can't blindly throw people in battle expecting them to win. It's just a shame the stories of these games leave a lot to be desired.
Are there any JRPGs with giant casts that are properly utilized?
submitted by BigBobbert to JRPG [link] [comments]

2023.06.10 19:51 Grand-Earth2594 how much do artificial intelligence engineer make?

Introduction: Artificial intelligence is changing the world in more ways than we can imagine. From self-driving cars to virtual assistants, AI is permeating every aspect of our lives. As the field of AI expands rapidly, the demand for AI engineers is also increasing at a rapid pace. As a result, many people are curious about how much artificial intelligence engineers make. In this article, we will explore the salary trends for AI engineers and provide insights into the factors that determine their earnings.
Education and Experience: One of the primary factors that determine the salary of an AI engineer is their education and experience. Typically, AI engineers have a degree in computer science, mathematics, or another related field. They also have experience in programming languages such as Python, Java, and C++. The more experience an AI engineer has, the more they will earn. Senior AI engineers with 10+ years of experience can earn salaries ranging from $150,000 to $250,000 per year.
Location: Another factor that determines the salary of an AI engineer is their location. The salaries for AI engineers vary widely depending on the geographic location. Silicon Valley is known to offer some of the highest salaries for AI engineers due to the concentration of technology companies. In contrast, smaller cities and towns may offer lower salaries due to the lack of competition. An AI engineer in San Francisco can earn an average salary of $148,000, while an AI engineer in Dallas can earn an average salary of $120,000.
Conclusion: Artificial intelligence is a rapidly growing field that offers exciting career opportunities. The salary of an AI engineer depends on various factors such as education, experience, and location. AI engineers with advanced degrees, extensive experience, and in-demand skills can earn salaries ranging from $150,000 to $250,000 per year. For those interested in pursuing a career in AI, it is important to keep these factors in mind when considering potential job opportunities. With the increasing demand for AI-driven solutions, there has never been a better time to start a career in this field.
submitted by Grand-Earth2594 to TheFutureAI [link] [comments]

2023.06.10 19:51 PoliticalIguana1 Great Potential, a few suggestions

Foreword: This is going to be an in-depth opinion based on my 6 hours of playtime with the demo, and having beaten it twice, once with a motivity (strength) build, and once with a dexterity (technique) build. I ended up finishing the demo at level 30 in each case, with a +2 weapon. I don’t usually make long reviews like these, but I tried out the demo and felt compelled because I feel that this has the makings of a great souls-like, but falls short because it’s unsure of what to do with all the different mechanical elements it has and is unable to weave them together into a compelling combat rhythm.
My overall impressions are that the game has great potential, with a lot of neat ideas inspired by or reminiscent of the Souls games, but the elements here need more polish or a few changes to how they are implemented because they do not gel well together currently.
Starting with the great and the good:
The performance is very well optimized. On my Laptop (RTX 3060, 12th Gen i7-12700H), I was getting a very stable capped 75 fps at 1080p best rendering settings. (Could have pushed higher with some setting adjustments but I usually play Souls games which are capped at 60 fps and I was too lazy to overclock or anything like that). There were minimal graphical glitches, and I only really experienced pop in 3 times throughout my two playthroughs.
The atmosphere is pretty good, with the rain and “Victorian” cyberpunk aesthetic, and the bodies and bloodshed sell the feeling of a world gone awry.
The level design, especially the main level after you reach the Hotel is well designed and I like the enemy and trap placement, shortcuts, and use of verticality. I found myself looping back quite a bit, and mentally mapping out the locations as I did, and for a souls-like, that’s a wonderful thing to aim for in my opinion.
The enemy variety is decent, from the basic goons and dogs to the patrol officer mini-boss, enemies generally feel distinct and have different timings, ranges and hyper-armor to get used to.
It’s rather unfortunate then, that in my opinion, the combat system is not well tuned to get immersed in the atmosphere, level and enemy design. My negatives with this demo have mostly been with some aspects of the combat system.
Starting on the player side, the player has all of these mechanical elements to be considered when engaging in combat:
- The player has a “rally” mechanic on blocked hits, where you can regain almost all of your lost health back by attacking enemies after blocking attacks, similar to Bloodborne’s rally mechanic.
- The player has a perfect deflect “timed block” mechanic where if you time your block at the moment the enemy’s attack lands, you take no damage, similar to Sekiro’s deflect mechanic.
- The player has a dash step for a dodge when locked on, and a roll when not locked onto anything, again similar to Bloodborne.
- The player has a light attack, a heavy attack, a charged heavy attack, and usually the Fable Blade Art attack for their offensive options
- The player usually also has the Fable Handle Art for their defensive options
- The player has a Legion arm that can do a variety of things depending on your load out and is a tactical option to also be considered.
- Besides these actions, the player must manage health, stamina, the Fable Art blue slots, Legion bar for the Legion arm, and weapon durability
In these mechanical elements, my personal biggest gripe is that the dash step and the dodge roll feel very clunky, do not cover enough distance, and are generally not that useful in general combat or in boss fights. The dash step doesn’t usually get you far enough away from the boss’s attack to avoid damage, and seems to have such low i-frames that you cannot dodge into attacks with long lasting hitboxes reliably to avoid them either. The only real use I found for these is to reposition yourself around a boss, and that also only when you are far enough away to not get stuck in between the boss’s limbs. This made dodging seem worthless to even attempt in most cases, and I found a lot more success in trying to block and deflect instead.
This brings me to my second issue, and that is Bloodborne’s rally mechanic doesn’t really work neatly with a game that allows you to block, especially with weapons that can negate a lot of damage. On my strength playthrough, I found it a lot easier to block enemy attacks and then just hit them when they were in their recovery’s to regain the health, while on my dexterity playthrough, given that the rapier had terrible guard negation, I just fished for backstabs, or charged into enemies to stun lock them with light attacks and avoid being hit in the first place. In either case, the combat, for the general mobs, encouraged button mashing more than any tactical play.
Guarding on smaller nimbler weapons doesn’t seem like a great idea because you take a lot more damage and don’t heal back as much, which combined with the clunky dash, encourages you to rush a lot more into single enemies and light attack them to death before they can do much to you; while on larger weapons, guarding is too efficient, and given the higher stun potential, also encourages you to rally for all your health back after guarding to make sure that you don’t get chunked for too much un-rally-able damage given the slower startups. In either case, you are motivated to not be precise in your gameplay.
My suggestion to make this work better is to rework the rallying system to rally your health back on perfect deflects rather than on hitting enemies, and to improve the default evasive options (dash step and dodge roll) in their distance and i-frames. This introduces more options to be considered when playing tactically and rewards precise play. The question when making defensive plays becomes “do I avoid this hit by dashing, or try to deflect it head on to regen some health?”, instead of “I’ll try to deflect it, but if it doesn’t happen, I’ll block it and try to regen as much on my next offensive play”. In line with this suggestion, rallying should not only work for damage that you took while blocking, but rather for all damage, with the amount of health that can be rallied being set to the last instance of when you took damage (this discourages holding the block and just waiting for the enemy to finish a 3 hit combo for example, since the amount of health you can regen would decrease to what your health was when you got hit the third time).
The perfect deflect as it stands, is not well integrated into the flow of combat. It’s more of a neat bonus for when you blocked perfectly rather than a thing to try to master, except for the red attacks that enemies can do, or for when you are on low enough health that blocking instead of doing a perfect deflect will mean your death.
Speaking of well-integrated, the weapon durability system felt like a chore and actively detracted from the combat experience. For level exploration, this mechanic is entirely useless, since all it amounted to was consciously making sure my sword was durable enough after I cleared a group of enemies. In boss fights, all it resulted in was moving away from the boss and repairing my weapon instead of engaging with the rhythm of the fight. It’s just another thing to manage that forces you to take a break in between the fight for whatever reason.
This should be done away entirely in my opinion, but if the Devs do not want to, they should look for ways to incorporate it into the rest of the combat rhythm and loop. A neat idea could be giving the player a timed damage bonus, like 15 seconds or so at the instant their weapon is repaired to max durability. This now adds more tactical options to be considered when engaging in offensive plays/ capitalising on openings- “should I use this opening to heal, regen my weapon to max to get a damage bonus for the next opening, or attack and lower my weapon’s durability even further, making it more difficult to get this damage bonus whenever I try to repair my weapon next time” and encourages players out of the simple dodge and light attack playstyle that most souls-likes encourage.
Moving a bit into the enemy side, the 2 main elements of enemy design that require specific responses from the player are the red attacks for when they are doing an unblockable, and the groggy state, where they can be knocked down for a critical attack if you land a fully charged heavy attack.
The red attacks are well done for the most part, although it’s very apparent that these are just regular attacks that the enemy has that now just happens to be a red attack. I’d rather there be specific attacks that enemies and bosses do that are red attacks and nothing else, so you are not punished for not following your typical response on seeing an attack be unblockable when the exact same animation was blockable for an earlier attack. This is admittedly, a minor gripe and I understand that this is likely because of time and resource constraints, and so don’t mind it too much.
As for the groggy state, I really liked the idea of enemies being worn down and then being susceptible to a knock down and critical using a charged heavy. It’s also executed well enough in my opinion, as I never felt that my charged heavy was too slow to not get it in time. The state lasts long enough, and all my charged heavies were fast enough that with precise play, the mechanic was executable. My only gripe with it seems to be that when this groggy state occurs is unpredictable. It seems to happen around the half way mark for a mini-boss/boss’s health, but seems dependent on how often you’ve hit or deflected them, and with what. I think. I don’t know, because the game never tells you what causes the enemy to be groggy, or shows a groggy meter. I’m not entirely sure why this is. If the grogginess is tied to a hidden meter that fills up when you perform certain actions like hitting the enemy or perfectly deflecting, I’d rather that such a meter be made visible so it’s clear how close you are to getting the opportunity to do a critical, or at the very least, weapon blade parts have a grogginess rating to compare how much grogginess they cause in a hit.
One of the final elements of combat design that I want to focus on are the supporting elements for the combat system, namely the blade and handle weapon assembly system, the quartz p-organ “latent ability” skill tree with perk system, and the healing system.
The weapon assembly system is a neat concept, allowing you to mix and match weapon blades and their base damage and blade fable art, with the handle’s scaling bonus and it’s handle fable art. I have a few gripes with the execution though:
Outside of a specific blade fable art, or weight limitations, you’d just always pick the blade with the greatest base damage. On my dexterity (technique) playthrough, the rapier was not that good for boss fights in my experience, since your guard absorption was terrible and the tactic I used for the first boss was just moving back or out of the way of anything I wasn’t confident in perfectly deflecting. But having learnt of the weapon assembly system from my strength (motivity) playthrough, the second I got the item that allowed for me to assemble my own weapons (unlocked after the 2nd boss), I chucked my greatsword blade onto my rapier’s handle. And now I had an unstoppable weapon for use, having the greatsword blade’s reach, high base damage, and high guard absorption, with the rapier handle’s dexterity (technique) scaling bonus and quick move set. The game does try to combat this by giving things that have a high base damage extra weight and costing more stamina to swing around, and I think some weight-swing calculations too (i.e. the heavier your weapon, the slower you do the moveset), but it hardly mattered. At the end of the game, I could do a light attack chain consisting of 9 attacks with my rapier before my stamina was completely depleted. I could do 6 with the greatsword blade on the rapier handle, and before my rapier could do it’s 9 attacks.
Now I get that this is the Devs’ way to encourage different weapon combinations, but in my experience, this is going to result in a lot of people just using the highest base damage and/or guard negation blade on the handle that gives them their desired move set and scaling most inline with their character. This will hurt the build variety unless the skill tree with perk system and the fable arts can provide enough varied options that suit different combinations of the blade and handle.
I’m not entirely sure on how to combat this, especially since we aren’t shown the full extent of the perk system and the skill trees, so this is something that the Devs will have to think about on their own if they plan to do anything with it.
On a slight tangent, speaking briefly about the fable arts themselves, I did not find the majority of them to be very useful and so didn’t really use them all that much. They don’t seem to do a lot more damage than light or heavy attacks, and the defensive options either also require strict timing, or are no more useful than a perfect deflect.
As for the latent ability + perk skill tree system, we do not know the full extent of the available choices in this system or the amount of choices we’ll be given and so it’s difficult to review it, but one which definitely perked my interest was knowing that extra dodge rolls were an unlockable perk. I am not a fan of this direction. Personally, The i-frames of your dodge/dash, and the distance that it covers, like the frames of your perfect deflect, are fundamentals that the combat is built on, and should ideally be a well balanced and play tested unchangeable provided by the Devs, as opposed to an unlockable skill that players have to choose to grind for. This reminds me a lot of Dark Souls 2, tying the number of i-frames in the roll to a stat, and it was hated there as well. The other perks seem pretty decent, with things like getting more currency, or getting some Legion Ammo on killing things, or taking less damage while discharged/ in the middle of dodging are all varied, interesting and worth getting, and so the limited number of quartz and thus unlockables could make for compelling design and playstyle customization, provided that the fundamentals (dodging, perfect deflects, fable arts, etc. are all well-tuned by default design wise).
Speaking of the healing system, I like it for the most part, having finite healing but being able to regen one health potion by attacking enemies is well thought out, even if it is a bit clunky. If I could make any adjustment to this, it would simply be letting us regen health potions constantly when attacking, and capping the number of health potions as the game already does. I prefer this mostly because there is no explanation in game for why when we are discharged, we can regen precisely one health potion by attacking enemies and no more. What’s ideally wanted, just personally, is consistency or an explanation. The discharged state could also be made compelling gameplay wise, as the perk system alludes to, by having perks that lower your damage when you’re discharged. Other perks likes this could make for a compelling gameplay where you are constantly teetering between having one health potion and being discharged, and it would be interesting to see.
A final note on some animation clunkiness. The combat clearly seems to be built with a focus on deflecting more than just dodging, but your character does not have any way to cancel a stagger into a block like Sekiro does. This is relevant because some enemies in the game have attacks which if you get hit by, stagger you long enough to be hit by the follow up in the combo, with no opportunity to deflect, guard, or dash away. This is also true for when an enemy deflects you when you are using certain handles, most notably the rapier handle. This makes you get punished twice for making a single mistake, and that feels unfun to play with, and so you’d want to have a way for the character to either cancel their stagger early, or space out enemy attacks long enough that you can respond to the next hit in the combo.
Moving out of the combat discussion, I have 2 quick addendums which don’t quite fit in other sections imo:
1) The AI needs improvement for the 2nd boss and for other humanoid bosses that the Devs may intend to release in the game. This boss is too vulnerable to circling and back stabs, and the strategy is also relatively risk free.
2) The UI and menus feels very convoluted and need streamlining
submitted by PoliticalIguana1 to LiesOfP [link] [comments]

2023.06.10 19:51 Klutzy_Aspect5526 I have a trigger that’s rather specific and inherently sexist. I’m trying to fix it but I’m not making progress. (Tw: sexual assault, rape.)

Uhhh, throwaway for obvious reasons, this sounds really bad. Back story: When I was 5-7, I was raped consistently by my older sister. This has definitely fucked with me in many ways, but I was still raised by most of my older sisters. I consider myself a feminist ally and I’ve always tried to be very respectful towards women and treat them right.
When I was 12-ish, 4 years after we (me and two sisters) were saved from my abusive father, I was in the car with my rapist. She mentioned the time from before and tried to make me… touch her. It was dark and rainy and I fought back. She rear ended the guy in front of her. “If you say anything, I’ll say you forced it on me and I lost control.”
Real time:
I had this memory resurface two years ago. My fiancé had to drive me somewhere and it was raining at dusk time. At the time I thought she was too close so I asked her to back off and she didn’t and I had my first flashback of that particular car sexual assault. I pieced together why I hate being a passenger. So I drive all the time. But I looked closer and realized it’s specially when women drive. I’m still a bit nervous in my male friends’ cars but I feel safer than a woman’s.
I tried to explain to my family about the accident, without mentioning the assault part, and they called me sexist and kept telling me how easy it is to be a passenger.
I’ve tried riding with my fiancé and it’s okay for a bit but then I start getting super anxious and freak out a bit. It’s only Been this bad ever since the initial breakdown/realization.
submitted by Klutzy_Aspect5526 to ptsd [link] [comments]

2023.06.10 19:51 chefkurry Feel stuck... idk what to do.

Hey guys, so I've been on Klon for anxiety/panic attacks for 11 ish years (no idea why a psych thought putting me on this stuff daily at 14 years old was a good idea)
I started off at 1 MG daily but at some point several years into taking it, I cut the 0.5 day dose in half because it was making me tired, had no issues. I've never abused it either, I can count on one hand the times I've taken an extra .25 (usually when I would fly)
A couple months ago I decided to do the same thing with the 0.75 down to 0.5 not really thinking anything of it. I guess I've been getting tired of being chained to a pill lately. I was totally fine for while after that cut, but after about a month and a half I started to get some wild symptoms (dpdfeeling wobbly/appetite was shot/insomnia/a few times where I'd have jerks falling asleep). Ironically my anxiety wasn't really any worse than usual during that time. It seems kind of odd for it to come out of nowhere compared to a few days-week after a cut like I've seen from others, but maybe it was tolerance WD? I'm really not sure. Ended up going back up to 0.75mg a week ago to try stabilize and have been WAY better since then.
I got a water taper plan from a FB group that's gonna take 7 ish months assuming I stick with the 1ML daily pulls. I've heard mostly good things about it. However... during the process of researching a proper taper I've stumbled across so many crazy horror stories that have spooked me tf out. Akathisia/PAWS stories really shot up my anxiety.
Is this really a terrible experience for everyone if you go slow?? A lot of this just doesn't make any sense considering there's like 30 million people on this stuff in the States alone. It's just kinda shocking how little success stories there are. At least in the sense of not having a total nightmare and then recovering a year later. A few people on the group have said they had minimal symptoms (or none) throughout the taper and then walked off after it was done, but then some people say it takes 18 months to recover after the taper is done??
At this point I don't really think it's doing much for me besides keep WD at bay, and has possibly been a culprit of making my anxiety worse over the years. I'm a little worried about not having it around as an emergency thing ( I wish the psych would have prescribed like that all along) but I'm WAY more afraid of all the horror stories than that at this point. My anxiety has been really bad the last couple years (brutal hangovers from my party days spun me back into a cycle of panic attacks) so I've been trying to work on that, and feeling like I'm going to lose even more years of my 20's getting off a drug that was supposed to help is even more depressing.
Idk... I guess some experiences with a slow tapeadvice would be welcome at this point. I just feel like I'm stuck in quicksand at this point. I truly feel for all the people struggling with this. Thanks everyone!
submitted by chefkurry to benzorecovery [link] [comments]

2023.06.10 19:51 SoulSword13 Can't stand it... sensing a pattern.

I have been a huge fan of Street fighters and street fighter 2 hit the SNES.
I'm a huge fan of the music from SF2, SSF2, SFA1&2, MVC1&3&Infinite and SF4 and some of 5.
I can't stand the music in any version of SFIII, SFA3, MVC2, and SF6. What would the music in these games be considered compared to the music and the other list that I did like?
I'm sensing a pattern lol
If game music is memorable and the themes are thematic I like it but if it's just random noise I don't like it.
I'm curious how many others are in this boat.
submitted by SoulSword13 to StreetFighter [link] [comments]

2023.06.10 19:51 Such_Chocolate3543 رسم بنات سهل - how to draw princess peach

How to draw Princess peach anime girls step by step There are a lot of famous characters and series that have become known in these characters, prominent and beloved characters from those in the various Mario games. While the Italian plumber super mario himself is the most well known, the list of characters who have achieved a lot of fame and recognition also.
submitted by Such_Chocolate3543 to u/Such_Chocolate3543 [link] [comments]

2023.06.10 19:51 Eskerna_Luka The harmful side of the LGBTQ+ movement (very long post, take time).

Me and my friends have been studying and interacting with the LGBTQ+ offline and online for years. This article sums up our views towards some LGBTQ+-related issues. However, before coming to address that, I must insist on taking this position of mine without presuming that I am victimizing myself or intentionally unjustly painting the LGBTQ+ movement as a whole in bad image. The reason for this is that the people who instantly jump into such conclusions are also parts of the problem I am going to talk about. This post is going to be political (not American politics or online teenage banter), so if you are not happy to dwell into this area, decide for yourself before continuing.
Firstly, I would like to point out how oversexual many LGBTQ+ members are. By this, I do not mean that they must not argue for their rights, nor do I mean that every conversation they talk is about LGBTQ+ rights. Some people would take that as a reason to say the LGBTQ+ is forcing LGBTQ+ to their throats, but I do not think so. Our (me and my pals) problem is that almost every conversation which these LGBTQ+ folks participate in, they bring up wild sex without any sort of manner. Although they are not provoking us or something, neither is it that me and the fellers do not enjoy sex and attempt to find out the best methods for the finest sex, but we do not treat our daily life as mere sex. I also understand some non-LGBTQ+ people do talk about sex as much as these folks I mentioned, but not in my country, and my environment.
Here is the tricky part. For the person reading this, you must understand that whether or not a person is open to sexual conversations is, especially if you are from Europe or the United States, you may be completely fine, or mostly fine with having such talks daily. You believe that behavior is just, which I understand, that is your culture. I am not from the West, me and the folks are from what Western commenters enjoy calling the "third world." We have a different culture from the West, pretty much every other nation has different cultures from the West. Even the West has different cultures from other Western countries. So what you think as just might not be just for other countries. For example, if in your country, having a lot of body counts is a virtue while not in another country, you are obligated to respect that. For us, it is not just at all to have such an unregulated amount of sexual comments during the chatter. This is also a fact for everything other than sex, which I feel that a lot of people cannot grasp.
Unaccusingly speaking, the LGBTQ+ movement originates from the West. There, LGBTQ+ people are open to sex alongside a bunch of other stuff other cultures condemn. They talk about sex freely, and enjoy it freely. You can find a lot of articles from LGBTQ+ writers promoting sex and sexual styles. I understand, you do you in your country. The point is that Western powers colonized my country during the colonial era and it was also them who introduced the prostitutes and sexualized our women, as well as breaking our traditions and suppressing our religions and beliefs, while importing that of the West. The whole deal with the LGBTQ+ members in my country being too open towards sex seems a bit too familiar, considering the entirety of their lives surrounds what people from Western countries do. It is always "Western people do that, let us do that too." On LGBTQ+ subreddits, it is also very common for writers to condemn nations who have an apparently less open approach towards the LGBTQ+ movement. We can see a pattern of what the elites of a certain LGBTQ+ community have been attempting.
However, Western or not, globalization is happening and it is not only the West's culture that is affecting ours. We have viewed this through the lens of the struggle between nations, and it is only the matter of whether or not the readers of this post has done the same before coming to conclusions.
Secondly, it happens to an amount of LGBTQ+ people that somehow they are the center of the universe. Again, this is not meant to say that they do not have the right to address their oppression, however, I do believe this is both common for my country and the world that some LGBTQ+ folks are too egoistic for society's good. What I am trying to make clear is that, for example, my friend has been asked by a gay man whether or not he would want to date a gay man. He said no, and in a conversation with me, this gay person said my friend was just being jealous of not being as manly as he is. LGBTQ+ supporter pals also seem to cherish this guy's thoughts.
When men disagree with LGBTQ+ agendas, it is common for them to receive insults that they "are not a real man" from the community. When women do that, they also receive similar insults. It is a hypocrisy to fight for gender and sexual equality and liberation, but consider oneself the only true and just, while the others are mere barbarians looking for enlightenment.
Thirdly, a few LGBTQ+ sexual harassers have been rather more creepy than the average non-LGBTQ+ creeps, and they know how to take advantage of the LGBTQ+ movement. For instance, a few months ago, my middle-aged male colleague once was almost taken advantage of by a young male "genderfluid" person. It was at the end of the shift, and we were going home for lunch to prepare for the afternoon shift. I heard a lot of shouting voices from the department he worked in. It turned out that this genderfluid individual came to him and asked to have sex with him. He, of course, as much as he respected our culture and his duty to his wife and children, refused. The gender fluid person then grabbed his arm and insisted on having sex. My colleague, again, calmly said no. The other person had a breakdown and started calling my colleague a creep who been creeping on them for a long time. Other people heard the shouting and surrounded them. Insults were beginning to be thrown towards my colleague, a few people even went so far as to push my colleague around. It was only until the guards came that the truth was told. That genderfluid person did not come to work that afternoon. Our boss came to us and asked for what happened, he showed us screenshots of the genderfluid person claiming that we ganged up on him, sexually harassed him, insulted him, and attacked him physically. When our boss showed us the chat, the person has already unsent all of their messages.
This behavior is, to be honest, not uncommon at all. Online LGBTQ+ members and supporters have the same behavior when their agendas are questioned, or people dislike certain traits of their personalities, or when their wrongdoings are justly brought out to the light. Celebrities like Erza Miller have had similar breakdowns. Even certain United States politicians do that. Breakdowns are common for rude and egoistic people, but when gender, sexuality and a gender-based political movement is used as the justification, it is a much greater problem. Some people say such behaviors are understandable, because they root in the LGBTQ+'s oppression and mental health problems caused by abuse. That argument is but sophism.
Last but not least, it strikes us that certain parts of the pro-LGBTQ+ arguments usually found on online articles are misleading at best. For example, three years ago, movement supporters focused on attempting to prove that being an LGBTQ+ person was a biological necessity, however, a lot of LGBTQ+ members have now considered it to be simply a choice. In fact, it is a choice. Some members of the older generations also have sexual urges the LGBTQ+ have. However, they still decide to be the traditional male-female, male-to-female, and female-to-male. Supporters claim our parental generations are usually male-female only because the LGBTQ+ was more oppressed back then. However, this argument presumes that the older generations feel oppressed for not having the right to be the LGBTQ+, which is a fallacy.
It is a matter of fact that many people only become the LGBTQ+ after they have seen articles, or heard other people, or seen members of the movement promoting it. People usually adopt lifestyles they consider new, alien and exotic. In this day and age, that mentality is even more prominent than ever. It should not be hard to understand that lots of people only adopt LGBTQ+ lifestyles after they have seen it. This is not to mention that lots of teens and children are being groomed to become parts of the LGBTQ+ too.
Supporters give the argument that the media helps LGBTQ+ people find out their sexuality and gender. However, this argument makes the assumption that people are already LGBTQ+, which is also a fallacy. While there are a few (in contradiction to the numerous LGBTQ+ folks claiming to be nowadays) people who do have certain feelings leaning towards an LGBTQ+ lifestyle, as I have said, they can choose. In conclusion, the articles are not intended to "help" people "find out" anything, rather, they are written to lead people to adopt the intended sexuality and gender.
Another point to give is how some individuals only seem to have become more sensitive, felt upset, or go so far as to get depressed over gender issues after they have seen the media presenting them in such light. While it is true that a lot of people are harassed for being parts of the movement, however, if you pay attention, it is evident that the media has been influencing people to adopt extreme feelings. Notice the words that are used, the statistics, the images, the stories, the so-called evidences. Most articles are but designed.
That is all we have to say. You tell us what you think in the comment.
submitted by Eskerna_Luka to offmychest [link] [comments]

2023.06.10 19:51 doggyinablanket My journey freelancing from 2018-2023

Hi fellow freelancers; I am a 21-year-old entrepreneur who started freelancing as a software developer. I began my freelancing journey during my senior year of high school, lured by the promises of freedom and self-determination. Like so many others, I started on Upwork. From 2018-2020, my life was a whirlwind of unpredictable highs and lows - new projects, satisfied clients, delayed payments, sudden changes, and stiff competition.
In my sophomore year of college in 2020, I discovered Angel.co through a fellow freelancer. Intrigued by the possibility of broadening my horizon beyond Upwork, I took the next step every freelancer yearned for and established my software development agency, finding our niche in offering our services to startups (at this point, I had formed a team with some buddies I met on Upwork who lived in India and Pakistan). I found this work fulfilling and began to experience a taste of comfort and stability.
As I'm sure you all know, Upwork does not have a good reputation for keeping freelancers' best interests in mind. From stories of increased rates to fraudulent projects, I started to get sick of seeing Upwork issues in my LinkedIn feed. It reminded me why I left that platform in the first place. About 6 or so months ago, a close friend of mine was working on a long-term 2-month project when she saw her life flash before her eyes. After completing the project, she was contacted by Upwork, letting her know that the $2,000 earned for that project was being taken back out of her account. She noticed the negative account balance before Upwork even messaged her, making it worse. She was left with no word on what happened or why the money was taken out for hours before she got a message. One would think Upwork would do the right thing and compensate her in some way for her lost wages, but no. Countless attempts to get some payback, all to no avail.
Luckily in her case, she has great family and friends who were able to help her with rent and bills for that month, but this incident flipped a switch in my brain and made me realize there is a major issue in today's freelancing world where the majority of us rely on these freelancing platforms and lack the knowledge of how to sell ourselves beyond these platforms. What if someone less fortunate needed that money to pay that month's rent or buy groceries for the following week? They leave us vulnerable, and when trouble arrives, they do nothing but sit back in their beach chair and watch the hysteria unfold while sipping on a pina colada. Upwork acts like they are untouchable, and they may be right now.
Upwork has so much power over freelancers because most need to figure out how to make sales offline and don't know where to start. More than anything, freelancers need a space that can empower us with the skills and knowledge to make a living selling our services beyond the constraints of job boards; and to have our voices heard on the public stage. We as freelancers need to take the initiative to prove to Upwork and these other platforms that freelancers don't need them to make a living and that they can't just ignore us.
If Upwork was to say, "Hey guys, we are upping our fees from 10% to 20%", yes, everyone would be up in arms. But the community would have no choice but to keep using the platform. I searched online to see if anyone was putting something together to help with this. And as far as I could see, there's nothing. No courses to help educate people on how to sell themselves in the real world, the world that exists beyond the confines of Upwork. What I did find a ton of, though, were these influencers with their fancy microphone and studio claiming that they would teach me how to become "Level 1 on Fiverr" or "How to Make Six Figures on Upwork." I hope you all have a good laugh whenever you see these as I do; anyone making 6 figures on Upwork will happily keep whatever they did to get there under wraps, or at least not charge you $100 to learn their 'secrets.'
By this point, if you are still reading, maybe this will inspire one of you to create a platform for us freelancers to help teach the community how to sell themselves. Sales are freaking hard, and when I started with my agency, it was an everyday battle of doubt before I connected with a mentor who could help. They showed me many ways to find clients, LinkedIn, mom-and-pop shops in your community, referrals, cold outreach, etc. These aren't as easy as logging into Upwork and copying and pasting the same proposal to each job you see, but it's sure to give you more satisfaction when you build out your sales pipeline and are booked for the next 6 months, no worrying if someone will accept your proposals this week. Oh, and this is good to add. In the past 3 years of finding work outside of Upwork, I have never had an experience where a client could get away without paying for labor, nor ever had the experience of some intermediary changing their service fees from 5% to 10%.
I'm rereading my post and noticed how longwinded it is; guess I had to vent that all out somewhere. I'll stop my rant here, but please share your methods for finding work outside of these platforms too. Hopefully we can create a bit of a chain in the comments to help guide others who are feeling the strain of being reliant on these platforms for their livelihood
submitted by doggyinablanket to digitalnomad [link] [comments]

2023.06.10 19:51 AutoModerator [Genkicourses.site] ✔️ Roland Frasier – Ethical Profits In Crisis Accelerator (E.P.I.C.) ✔️ Full Course Download

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submitted by AutoModerator to GenkiCourses_Cheapest [link] [comments]

2023.06.10 19:50 MountainDewTwo r/MountainDew is Closing - Welcome to r/NewMountainDew!

Hello Reddit!
If you're seeing this, MountainDew Moderators have made the decision to shut down the subreddit indefinitely in protest of Reddit's API changes.
Reasonable people can disagree about how this has been handled, but one thing is clear - many Dew Fans are now looking for a place on Reddit to share the latest news, dew finds, and build community.
Enter NewMountainDew - a new, positive space to discuss Mountain Dew. No gatekeeping, no judgement, just positive conversation about soda on Reddit - it's not that serious!
I hope you'll make yourself at home, check out the rules in the sidebar, and look forward to getting to know everyone.
submitted by MountainDewTwo to NewMountainDew [link] [comments]

2023.06.10 19:50 not-really-here4829 Armor spheres vanishing??

Between quests I've been checking how many armor spheres I have to upgrade my armor with a lot of them keep vanishing and I'm not using them? Is this a bug people have seen?
submitted by not-really-here4829 to MonsterHunter [link] [comments]