Mickey mouse dog carrier
Christopher_Ramirez
2021.10.08 16:28 cualsy_x Christopher_Ramirez
2023.05.30 00:10 NYEHSPAGHETTIMASTER I PLAYED UNDERTALE AND I AM REGURGITATING THE KNOWLEDGE BACK TO YOU!!
HELLO! I HAVE FINALLY GOTTEN UNDERTALE AND I AM PLAYING IT WITH FLOWERY! AND IF YOU'RE ASKING WHAT HAPPENED TO MY FRIEND, THEN THE ANSWER IS THE REAL FRIEND WAS THE PAPYRUS WE MADE ALONG THE WAY! YES, I HAVE FOOLED YOU INTO BELIEVING IT WAS A FRIEND THAT WANTED TO PLAY UNDERTALE, BUT IT WAS ME ALL ALONG! I'M SORRY FOR LYING, BUT I WANTED IT TO BE A SURPRISE!
SO I HAVE STARTED MY JOURNEY BY READING THE STORY ABOUT HUMANS AND MONSTERS, AND THEN I NAMED THE FALLEN HUMAN! IT WOULDN'T LET ME USE "PAPYRUS" SO I NAMED MYSELF "COOL"! AND THEN I SAW FRISK STARING AT ME ON A FLOWER BED, AND I CAN MOVE THEM! SO I GUESS FRISK IS WHO I SHALL PLAY AS!
I HAVE TRAVERSED INTO THE NEXT ROOM AND I MET FLOWERY! AND HE IS TEACHING ME ABOUT BATTLES AND LOVE, BUT THEN HE SHOOTS BULLETS AT ME SO I AVOID THEM UNTIL HE GETS VERY ANGRY AND TRIES TO KILL ME (VERY INACCURATE OF YOU, GAME!) BUT THANKFULLY, TORIEL HAS SAVED ME WITH THE POWER OF FIREBALLS, WHICH HOPEFULLY DIDN'T HURT FLOWERY TOO MUCH!
I'VE ARRIVED AT THE RUINS AND TOUCHED THE SHINY YELLOW SPINNING STAR THING, AND GOT FILLED WITH DETERMINATION FROM THE RUINS! I GUESS THAT'S HOW I SAVE! TORIEL SHOWS ME HOW PUZZLES WORK, WHICH I DIDN'T NEED HELP, BUT FRISK PROBABLY DID SO I'M GRATEFUL ANYWAY! A FEW SWITCHES FLIPPED LATER AND FRISK HAS ENTERED THEIR FIRST BATTLE! THE FIRST THING I NOTICED IS THE HUMAN DOESN'T HAVE A MAGIC OPTION, BUT I CAN WORK WITH THAT! FLOWERY SUGGESTED I SHOULD SPARE THE DUMMY OVER AND OVER, BUT THAT DIDN'T DO ANYTHING SO I TALKED TO IT INSTEAD AND TORIEL WAS PROUD OF ME! UNFORTUNATELY THE DUMMY WASN'T VERY INTERESTED IN TALKING WITH ME!
I ENTER THE NEXT ROOM, AND PREPARE FOR THE PUZZLE UP AHEAD THAT TORIEL HAS WARNED ME ABOUT! BEFORE I CAN READ THE SIGN ON THE WALL, I GET JUMPED BY A FROGGIT, SO I COMPLIMENT IT AND TORIEL SCARES IT AWAY (HOW RUDE!) I READ THE SIGN AND MEMORIZE THE CORRECT PATH, AND FLOWERY SAYS IT DOESN'T MATTER BECAUSE TORIEL WILL HOLD MY HAND ANYWAY! INTERESTING HOW HE KNEW THAT, BUT HE IS GOOD AT PREDICTING THE FUTURE!
I ENTER THE NEXT ROOM AND TORIEL RUNS FROM ME, SO I RUN TO THE END OF THE ROOM AND FIND A PILLAR, WITH TORIEL HIDING BEHIND IT VERY POORLY, BUT I PRETEND TO NOT KNOW SHE'S THERE TO MAKE HER HAPPY! SHE RETREATS FROM THE PILLAR AND GIVES ME A CELL PHONE AND LEAVES! I THEN WAIT FOR TORIEL AND CALL HER SOMETIMES, BUT THEN I LEARN THE ANNOYING DOG IS HARASSING HER AND I LEAVE TO GO SAVE HER!
BUT AS SOON AS I LEAVE THE ROOM, TORIEL CALLS ME, SO I GUESS SHE HAS EVERYTHING UNDER CONTROL! FLOWERY REFUSES TO LET ME STAY IN THE OTHER ROOM, SO ONWARD I GO! I TALK TO A FROGGIT AND IT TELLS ME ABOUT MERCY! I GET FILLED WITH DETERMINATION BY PLAYING THE LEAVES AND SAVE THE GAME! THEN I GO UP AND FIND A BOWL OF CANDY! FLOWERY SUGGESTS I STEAL ALL THE CANDY I CAN, BUT I ONLY TAKE ONE! I INSPECT THE CANDY, AND LEARN IT HEALS 10HP! INTERESTING!
I PREPARE TO LEAVE THE ROOM, BUT ANOTHER FROGGIT ATTACKS ME! I COMPLIMENT IT AND IT SHOOTS MAGIC FLIES AT ME, SO I DODGE THE MAGIC FLIES WITH EASE AND SPARE THE FROGGIT! THEN I ENTER THE NEXT ROOM AND FALL DOWN AND SEE TWO DOORS! FLOWERY URGES ME TO GO TO THE DOOR ON THE RIGHT, AND I GET ACROSS THE FALLING FLOOR AND ESCAPE TO THE NEXT ROOM!
AS SOON AS I WALK FORWARD, I GET A CALL FROM TORIEL WHO IS ASKING IF I PREFER CINNAMON OR BUTTERSCOTCH! FLOWERY SAYS IT DOESN'T MATTER WHICH OPTION I CHOOSE BUT DOESN'T EXPLAIN WHY IT DOESN'T MATTER, SO I CHOOSE CINNAMON! I WALK FORWARD SOME MORE AND GET ANOTHER CALL FROM TORIEL, WHO IS NOW ASKING IF I DISLIKE BUTTERSCOTCH! I THEN FEEL BAD FOR LEAVING THE ROOM BECAUSE SHE HAS THANKED ME FOR BEING PATIENT, BUT FLOWERY STILL DOESN'T WANT ME TO GO BACK! I PUSH A ROCK A BIT AND THE SPIKES GO DOWN, BUT I GET ATTACKED BY A WHIMSUN, WHO LOOKS VERY AFRAID! I TRY TO CONSOLE IT, BUT IT RUNS AWAY! BEFORE I CAN LEAVE TO THE NEXT ROOM, TORIEL CALLS YET AGAIN, ASKING IF I HAVE ANY ALLERGIES! FRISK ASKS WHY SHE'S ASKING AND SHE SUSPICIOUSLY SAYS THERE'S NO REASON!
I ENTER THE NEXT ROOM, AND SEE A BUNCH OF FALLING-GROUND THINGS! FLOWERY GETS BORED OF WATCHING ME FALL OVER AND OVER AND HELPS ME WITH THE PUZZLE! BEFORE I CAN LEAVE TO THE NEXT ROOM, I GET ATTACKED BY A MOLDSMAL! I FLIRT WITH IT, AND WE HAVE A VERY MEANINGFUL CONVERSATION! THEN I SPARE IT, AND LEAVE TO THE NEXT ROOM!
I SEE 3 MORE ROCKS AND START PUSHING THEM OVER, BUT THE THIRD ROCK IS ALIVE! FRISK ASKS IT TO MOVE, AND IT DOES SOME TOMFOOLARY, BUT FINALLY I GET IT TO THE BUTTON! BUT THEN IT MOVES OFF THE BUTTON AS SOON AS I APPROACH THE SPIKES!!! I ASK IT TO STAY ON THE BUTTON, AND IT FINALLY UNDERSTANDS, AND I AM ABLE TO ESCAPE TO THE NEXT ROOM!
I FIND SOME CHEESE AND GET FILLED WITH DETERMINATION FROM THE KNOWLEDGE THAT THE MOUSE MAY ESCAPE THE HOLE AND GET THE CHEESE, AND SAVE THE GAME! I INTERACT WITH THE HOLE AND THE MOUSE SQUEAKS AT ME! I THEN LEAVE TO THE NEXT ROOM!
I ENTER THE NEXT ROOM AND SEE NAPSTABLOOK PRETENDING TO TAKE A NAP! I TRY TO WAIT FOR THEM TO LEAVE, BUT THEY DON'T MOVE SO I UNFORTUNATELY HAVE TO MOVE THEM WITH FORCE! I CHOOSE TO CHEER AT THEM, AND FRISK SMILES AT THEM, WHICH NAPSTABLOOK FINDS FUNNY?? I GET HIT TRYING TO AVOID THE MAGIC TEARS AND CHEER AT NAPSTABLOOK ONCE MORE, AND FRISK TELLS THEM A JOKE! NAPSTABLOOK PULLS A SANS MOVE AND DOESN'T ATTACK, SO I CHEER ONCE MORE! NAPSTABLOOK TRANSFORMS INTO DAPPERBLOOK AND I CHEER ONCE AGAIN, AND WIN THE BATTLE! NAPSTABLOOK LEAVES AND I LEAVE TO THE NEXT ROOM!
I READ A SIGN AND IT TELLS ME ABOUT THE SPIDER BAKESALE, SO I GO BACK TO BUY SOMETHING, BUT I ONLY HAVE 3G! FLOWERY TELLS ME I SHOULD FIND MONSTERS AND SPARE THEM, AND THEY WILL GIVE ME MORE G! I GET HIT AGAIN, BUT I HAVE ENOUGH MONEY FOR A SPIDER DONUT, SO I GO BUY ONE AND INSPECT IT, AND LEARN IT HEALS 12HP! I THEN CONTINUE ON MY ADVENTURES! I ALSO SAVE AT THE MOUSE ROOM AGAIN, AND I AM AT FULL HP! HOW CONVENIENT!
I TALK TO THE FIRST FROGGIT IN THE ROOM, AND LEARN HOW TO GO INTO FULL SCREEN! AND THEN WE WONDER WHAT F4 STANDS FOR TOGETHER! I TALK TO THE SECOND FROGGIT IN THE ROOM, AND IT TELLS ME ABOUT YELLOW NAMES, WHICH AGAIN, I ALREADY KNOW, BUT FRISK DOES NOT, AND I AM THANKFUL FOR FROGGIT TELLING THEM! IT ALSO SAYS I WILL HAVE TO SPARE WITHOUT YELLOW NAMES, WHICH DOESN'T MAKE ANY SENSE TO ME AT THE TIME! I TRY TO LEAVE THE ROOM, BUT TORIEL CALLS ME AND TELLS ME TO LEAVE SPACE IN MY POCKETS FOR SOMETHING COOL I MIGHT WANT, AND I LEAVE TO THE NEXT ROOM!
I ENTER A ROOM AND LEARN I NEED TO FIND A SWITCH HIDDEN SOMEWHERE! FLOWERY TELLS ME TO LOOK AT THE TOP MIDDLE ONE LAST, SO I DO THAT AND FIND A RIBBON, NAPSTABLOOK, AND TWO VEGETOIDS! I INSPECT THE RIBBON AND PUT IT ON FOR EXTRA DEFENSES, AND BETTER LOOKS! I GET ATTACKED BY A MOLDSMAL AND A MIGOSP, AND I SPARE THEM WITH EASE, AND ESCAPE TO THE NEXT ROOM!
I FIND THREE PILLARS AND THREE DIFFERENTLY COLORED SWITCHES NEXT TO ALL OF THEM! THE SIGN SAYS THE ROOM IS GOING TO ROTATE, SO I MEMORIZE THE ROOM AND MOVE FORWARD! THE SIGN SAYS I SHOULD PRESS THE BLUE SWITCH, WHICH I REMEMBER IS BY THE FIRST PILLAR! BUT I GET ATTACKED BY TWO VEGETOIDS AND GET HIT! I ENTER THE NEXT ROTATION AND THE SIGN TELLS ME TO FLIP THE RED SWITCH, WHICH IS IN MY VISION! I FLIP THE SWITCH AND GET ATTACKED BY ANOTHER MOLDSMAL AND MIGOSP, AND SPARE THEM ONCE AGAIN! BY PROCESS OF ELIMINATION, I FIGURE OUT I NEED TO FLIP THE GREEN SWITCH, WHICH IS BEHIND ONE OF THE PILLARS! I LEAVE TO THE FIRST ROOM TO REFRESH MY MEMORY, AND AFTER SOME THINKING, I FIND THE GREEN SWITCH AND MOVE FORWARD!
I FINALLY ENTER A NEW ROOM, AND FIND TWO DIFFERENT PATHS! FLOWERY TELLS ME TO GO RIGHT, AND I FIND A FROGGIT, WHO TELLS ME TORIEL WAS HERE RECENTLY! I ALSO LEARN THAT FROGGIT IS INTIMIDATED BY TORIEL, WHICH IS STRANGE BECAUSE OF HOW KIND SHE IS! I GO UP TO FIND A GIANT CITY, AND A TOY KNIFE! I INSPECT THE TOY KNIFE, AND LEARN IT IS A DEADLY WEAPON, SO I DISCARD IT! I THEN GO TO THE OTHER PATH AND REUNITE WITH TORIEL! SHE HEALS ME AND TAKES ME TO HER HOME!
I ENTER TORIEL'S HOUSE AND SHE TELLS ME SHE WAS MAKING A PIE TO WELCOME ME TO THE UNDERGROUND! SHE ALSO TAKES ME TO MY NEW BEDROOM, WHICH I WILL BE STAYING IN FOR THE TIME BEING! I EXPLORE THE ROOM, AND FIND SHOES AND TOYS AND VARIOUS OTHER COOL ITEMS! I TURN THE LIGHTS OFF AND THE SONG TURNS INTO A MUSIC BOX VERSION! I THEN DECIDE NOW IS A GOOD TIME TO GO TO SLEEP, AND I WAKE UP TO A SLICE OF PIE SITTING ON THE FLOOR! HOW KIND OF TORIEL TO LEAVE THIS HERE! I INSPECT IT AND LEARN IT FULLY HEALS ME! THIS MUST BE A VERY VALUABLE ITEM! I LEAVE MY BEDROOM AND INSPECT THE PLANTS AND DRAWERS AND THE MIRROR! I ALSO FIND A LOCKED ROOM, AND A NOT LOCKED ROOM!
SO NATURALLY, I ENTER THE NOT LOCKED ROOM, AND LEARN IT IS TORIEL'S BEDROOM! INSIDE HER BEDROOM IS A BUCKET OF SNAILS, WHICH FLOWERY DESCRIBES AS "SURPRISINGLY GOOD", AND JUDGING BY HOW TORIEL TALKED ABOUT MAKING SNAIL PIE EARLIER, I'D SAY FLOWERY AND TORIEL EAT SNAILS! WHICH IS TOTALLY NORMAL, ACCORDING TO FLOWERY! I ALSO FIND TORIEL'S DIARY, AND DECIDE NOT TO READ IT TO RESPECT HER PRIVACY! I FIND THE MOST TSUNDERE OF PLANTS, CHAIRIEL, TORIEL'S BED, AND A BOOKSHELF THAT TELLS ME ABOUT TYPHA, OR WATER SAUSAGES! INTERESTING KNOWLEDGE! LASTLY, I FIND TORIEL'S SOCK DRAWER, AND I LEAVE THE ROOM!
I LEAVE THE HALLWAY AND INSPECT THE BOOKSHELF AND VERY OLD CALENDAR, AND THEN I TRY TO GO DOWNSTAIRS BUT TORIEL TELLS ME NOT TO! HOW SHE KNEW I WAS DOWN THERE, I HAVE NO IDEA. BUT ALAS, I MUSTN'T PLAY DOWNSTAIRS! I GO INTO THE LIVING ROOM AND FIND TORIEL READING A BOOK! I TALK TO HER, AND FRISK HAS THE OPTION TO ASK WHEN THEY CAN GO HOME?? FLOWERY TELLS ME TO LOOK AT EVERYTHING ELSE FIRST, AND SO I DO!
THE FIRE IS PLEASANTLY WARM, MUST BE MAGIC FIRE! I FIND A HISTORY BOOK ABOUT MONSTERS BEING TRAPPED BY THE BARRIER, AND ALSO I LEARNED ABOUT ASGORE'S INCREDIBLE NAMING SKILLS! I FIND SOME TOOLS THAT HAVE BEEN FILED DOWN, AND ENTER THE KITCHEN! INSIDE THE FRIDGE, THERE IS A BRAND-NAME CHOCOLATE BAR! THE SINK HAS WHITE FUR STUCK IN THE DRAIN, AND I CANNOT IMAGINE WHO'S FUR THAT BELONGS TO! I LOOK IN THE CUPBOARD TO FIND COOKIE CUTTERS FOR GINGERBREAD MONSTERS, TO WHICH FLOWERY SAYS HE REMEMBERS STEALING GINGERBREAD MONSTERS FROM TORIEL WITH THE MEDDLING CANINE ONE TIME, AND IT WAS A "BONDING EXPERIENCE", WHICH IS VERY NOT COOL OF FLOWERY, BUT I FORGIVE HIM! I FIND THE UPGRADED PIE, BUT IT'S SIZE INTIMIDATED FRISK AND I CANNOT GET IT! LASTLY, I FIND THE VERY CLEAN STOVETOP, AND LEARN FROM THE NARRATOR THAT TORIEL USES FIRE MAGIC TO COOK! INTERESTING METHODS, I PREFER USING NON-MAGIC FIRE, BUT IT IS WHAT IT IS!
I THEN TRY TO FIND ANYTHING ELSE TO LOOK AT, BUT FIND NOTHING. SO I AM UNFORTUNATELY FORCED TO ASK HOW TO LEAVE! BUT THEN TORIEL ASKS ME TO LISTEN TO HER BOOK ABOUT SNAILS AND I FEEL SUPER BAD, SO I LISTEN TO HER, AND I LEARN THAT SNAILS SOMETIMES FLIP THEIR DIGESTIVE SYSTEMS AS THEY MATURE! I DIDN'T NEED THAT KNOWLEDGE, BUT I HAVE IT NOW! AFTER SOME BOONDOGGLING, I GET THE COURAGE TO ASK HER HOW TO LEAVE, AND SHE RUNS AWAY! I LOOK THROUGHOUT THE ENTIRE HOUSE, BUT I CAN'T FIND HER! I CALL HER, BUT SHE DOESN'T PICK UP!!
I FINALLY REALIZE THAT THE BASEMENT IS THE ONLY PLACE I HAVEN'T LOOKED, SO I GO DOWN THERE AND SEE TORIEL STANDING THERE! I WALK UP TO HER AND SHE TELLS ME SHE IS GOING TO DESTROY THE EXIT TO THE RUINS SO I CANNOT LEAVE! SHE TELLS ME TO GO UPSTAIRS BUT I HAVE TO CONVINCE HER TO LET FRISK ESCAPE, SO I CONTINUE MOVING FORWARD! TORIEL TELLS ME ABOUT HOW THE OTHER HUMANS THAT FELL DOWN HERE HAVE DIED TO ASGORE??? VERY INACCURATE YET AGAIN, GAME! BUT I DECIDE TO MOVE FORWARD ONCE MORE! TORIEL TELLS ME THIS IS MY FINAL WARNING, AND I CONTINUE MOVING FORWARD, AND SHE THROWS ME INTO BATTLE!
THE FIRST THING I DO IS TRY TO TALK HER OUT OF THIS, BUT FRISK CAN'T THINK OF ANY CONVERSATION TOPICS! IF ONLY I HAD BEEN THERE TO HELP!! TORIEL THROWS FIRE AT ME, AND I TRY TO CHECK HER FOR SOME EXTRA KNOWLEDGE! I LEARN TORIEL HAS 80 ATK AND 80 DEF, WHICH IS HIGHLY INTIMIDATING, BUT I CANNOT GIVE UP! I GET HIT BY HER NEXT ATTACK, AND I TRY TALKING YET AGAIN, BUT TO NO AVAIL! I TRY ONE FINAL TIME TO TALK, BUT FRISK JUST CAN'T THINK OF ANYTHING!! I GET HIT TWO MORE TIMES AND AM BROUGHT DOWN TO 12HP!
EVENTUALLY, I SPARE HER, AND SHE REMAINS SILENT, BUT IT SHOWED TEXT THIS TIME! THAT MEANS I'M GETTING SOMEWHERE! I GET HIT ANOTHER 3 TIMES AND AM BROUGHT DOWN TO 3HP, SO I HEAL USING THE MONSTER CANDY! I CONTINUE SPARING HER, AND SHE STAYS SILENT, UNTIL EVENTUALLY SHE USES A QUESTION MARK! I SPARE HER YET AGAIN, AND SHE ASKS WHAT I AM DOING! I GET KNOCKED DOWN TO 7HP, BUT I CONTINUE SPARING! SHE TELLS ME TO ATTACK OR RUN AWAY, NONE OF WHICH I WILL BE DOING ANYTIME SOON! SHE ASKS WHAT I AM PROVING THIS WAY, AND I GET HIT, BUT LEARN SHE'S NOW ONLY DEALING 1 DAMAGE! I SPARE AGAIN, AND SHE TELLS ME TO FIGHT HER OR LEAVE, WHICH I AM STILL NOT DOING! I SPARE HER AGAIN, AND SHE TELLS ME TO STOP IT. I DON'T KNOW HOW MANY MORE TIMES I CAN TELL HER I'M NOT DOING THAT. SHE TELLS ME TO STOP LOOKING AT HER THAT WAY, BUT THAT'S FRISK'S FACIAL EXPRESSION, WHICH I CANNOT CONTROL! I SPARE HER AGAIN AND SHE TELLS ME TO GO AWAY! HOW RUDE. I SPARE AGAIN, AND SHE GOES SILENT AGAIN! I SPARE HER AGAIN, AND SHE LOOKS SAD, AND HER FIREBALLS ARE NOW AVOIDING ME! VERY SAD, BUT I'M DOING IT!
I SPARE HER AGAIN AND THE MUSIC CUTS OUT. SHE ASKS ME TO GO UPSTAIRS, BUT THE FLEE OPTION IS GONE. NOT THAT I WAS GOING TO USE IT ANYWAY. SHE TELLS ME SHE WILL TAKE GOOD CARE OF ME HERE, AND I'M SURE SHE WILL, BUT FRISK CLEARLY WISHES TO RETURN TO THE SURFACE! SHE TRIES CONVINCING ME TO STAY. I CONTINUE SPARING HER, AND SHE ASKS ME WHY I AM MAKING THIS SO DIFFICULT. UNFORTUNATELY I CANNOT ANSWER. SHE ASKS ME TO GO UPSTAIRS, WHICH I DO NOT! SHE GOES QUIET AGAIN, AND STARTS LAUGHING! SHE THEN CALLS HERSELF PATHETIC, WHICH IS VERY NOT TRUE!! SHE GOES QUIET AGAIN, BUT SHE FINALLY AGREES TO LET FRISK GO!
THE BATTLE ENDS AND SHE TELLS ME TO NOT GO BACK TO THE RUINS! I WILL TRY TO CALL HER SOMETIMES WHILE ON MY JOURNEY! SHE THEN HUGS ME AND LEAVES! AND I DIDN'T CRY! I SWEAR! I THEN CONTINUE MOVING FORWARD, AND I MEET FLOWERY AGAIN, WHO SHAMES ME FOR SHOWING MERCY, AND LAUGHS AT ME! BUT NOW I KNOW HIS PLAN ISN'T REGICIDE, SO THAT'S GOOD! I THEN WALK INTO THE DOORWAY AND READ THE CREDITS! AND THEN I ARRIVE AT SNOWDIN, BY THE GIANT DOOR!
I WALK FORWARD AND GET HARASSED BY SOMEONE'S SILHOUETTE! I REACH THE BRIDGE AND STARE AT THE SILHOUETTE AND IMMEDIATELY RECOGNIZE THAT IT'S SANS! VERY INACCURATE AGAIN, GAME! I MET THE HUMAN FIRST! BUT THIS IS SOMETHING SANS WOULD DO, SO ALSO ACCURATE IN A WAY! FRISK SHAKES SANS' HAND AND HEARS THE WHOOPEE CUSHION! SANS THEN ACTIVELY DOESN'T DO HIS JOB, AND SOMEHOW GOES THROUGH THE BARS, SAYING THEY'RE "too wide to stop anyone", WHICH IS VERY NOT TRUE! THOSE BARS STOPPED EVERYONE!
FRISK HIDES BEHIND THE LAMP AND A VERY HANDSOME AND COOL SKELETON RUNS ON-SCREEN! I ALSO WATCH THE SAME CONVERSATION I HAD WITH SANS THAT ONE TIME PLAY OUT, SO GOOD JOB FOR BEING ACCURATE, GAME! BUT ALSO HOW DOES THE GAME KNOW ABOUT THAT?? ALSO, IT JUST DAWNED ON ME THAT SANS WAS HELPING ME WITH HIS GOOFY ANTICS??? ANYWAY, FLOWERY AND I LAUGH AT MY PUN, BOO AT SANS' PUNS, AND CONTINUE MOVING FORWARD! SANS ASKS THE HUMAN TO SHOW THEMSELF TO ME TO CHEER ME UP, AND IF SANS REALLY DID THAT, I THANK YOU BROTHER! IT DID IN FACT CHEER ME UP! AND THEN SANS LEAVES, AND SO DO I!
I GET FILLED WITH DETERMINATION BY THE LAMP'S CONVENIENCE AND SAVE THE GAME! AND THAT IS WHERE I SHALL STOP PLAYING FOR NOW, BECAUSE I NEED TISSUE! BECAUSE! I AM NOT CRYING!! I JUST HAVE SOMETHING STUCK IN MY EYE AND NEED TO GET IT OUT!! I SHALL PLAY UNDERTALE AGAIN LATER! I HAD A LOT OF FUN, EVEN THOUGH IT WAS VERY INACCURATE SOMETIMES!
-NYEHFULLY YOURS, PAPYRUS AND FLOWERY
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2023.05.29 23:49 kinniekiki Rat problem at home, killing them is not an option I want to relocate
Hello Reddit, recently where I live they have excavated a field that's been there for over 50 years, they did so to build apartments they've done it also at the back of my home.
We have noticed odd behaviours from our dogs and also skretching we thought it could be a rat and our thoughts were confirmed when a day ago we've caught one in a cage a humane cage, I don't want to kill the rats I refuse to kill them as I do not think it is fair to kill it cause their home was destroyed I've been releasing them at a nearby park with foliage and probably more mouse and rats there.
Am I doing it wrong to release them people keep telling me to poison them kill them I've caught another small one which led me to believe there is a nest nearby or in my home. I want to relocate them killing them is literally the last option as I don't blame the little critters for searching for shelter and food after all their home was destroyed by the greed of humans.
Can I please have some options as to how I can relocate them and deal with them. I only have one nest and it's a 1 day task with catching them and releasing it.
Again killing them is far off my list I want them to live their coat is darkish grey with a white underside pointy nose and small ears. Their tail is also hairless and long. Could be a mouse could be a rat I don't honestly care I just want to relocate them.
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2023.05.29 23:19 Ishtarthedestroyer Just noticed this psychedelic, evil Mickey Mouse/clown in my couch pillows
2023.05.29 23:02 Icy-Interaction-6559 Great Mouse War - NYC apartment, avoiding traps :(
TL;DR - Several months ago, apartment mice began in my NYC apartment kitchen but were kept under control by excessive cleaning and food removal, with one or two traps set up. 10 days ago, my roommate and our dog left for a few days and I spotted mice in other rooms of the apartment for the first time. Long story short they got BOLD and kept coming near me. Landlord/Super is not in the building half the time and when he finally came to check it out for the third time in 2 months, he gave me more traps and denied that there are any holes in my apartment (due to the fact he caulked up some a few years ago) even though I 100% have mice (it's not rats I got a VERY good up-close look) and virtually every neighbor in my wall line reported them and my landlord admitted there is an infestation in the basement and 1st floor. Also, the mice have avoided every single type of trap set while still eating the bait from spring traps.
THINGS I'VE TRIED: *NOTE* All traps were cleaned first with no harsh chemicals only sweet-smelling dish soap and traps were exclusively handled with gloves.
Baits used- Rotated and/or combined foods for bait; peanut butter; whole wheat bread; white bread; dog food; dog treats; powdered liver dog food topper; bagels; grease from cooked ground beef.
Traps used- Voltage kill-traps; snap traps; simple no-kill bait traps; poison kill-traps; bucket flip-trap for field mice (dog-proof that's why)
Misc. Measures used - physical barriers and reinforced edges with many layers of duct tape to isolate them to the rooms they enter and exit from. Poison pellets behind appliances, or anywhere the dog cannot reach.
Measures that HELPED a tiny bit (not eradicated) - Poison pellets (reports of dead mice in the basement level, didn't really help my apartment though), the physical barriers I sealed up w duct tape, and my dog simply existing in the living room.
Long story version of the above.
So, I live in a 1 bedroom apartment in NYC with a roommate and a dog. We've been dealing with a mice infestation in the building for months, with a few sightings in the kitchen and some eaten food. Luckily, until about a week ago, we had zero sightings or signs of mice in any other rooms. When this began about 2 months ago, we alerted our landlord and told him where we thought they were coming from to which he responded "Well I closed that off two years ago so they can't be coming from there," *Fun Fact* They are coming from there. And other places in the apartment too. The method we've used to curb mice for the last few months was obsessively cleaning our kitchen with vinegar and peppermint oil each time we cook and wiping surfaces after EVERY possible food contact. They did not leave but they stayed just in the kitchen and since we cut off access to our food, got more explorative in the kitchen, but less spotting altogether. In retrospect, what kept them isolated to the kitchen after the food removal was the fact that my large dog stays out of there usually.
Fast forward to about 10 days ago, my roommate went out of town, and our dog stayed with their friend after the first day or two. Once I was the only person left in the apartment, the horrors started. I saw my first mouse run from the bathroom to my roommate's bedroom (I sleep in the living room) and I then started hearing mice in the living room (my room), behind a large armoire that acts as a fake fireplace. I immediately cleared out the entryway room to become the only truly mouse-proofed room in the entire apartment, double-bagged all food and put it in there, triple-bagged all dog food + treats, and sealed sealed sealed the room up. Not a single piece of accessible food was left in any part of the apartment. The less accessible the food got, the bolder the mice became. Eventually, after grabbing a single cookie and holding it IN MY HAND, the only food in the house outside the mouse-proof room, within 2 minutes of sitting on the couch a mouse climbs on and comes face-to-face with me. I had been sleeping on the couch at this point due to a mouse having run across my bed a few days prior. After this I deep cleaned virtually every single spot in the living room I could reach using a mixture of vinegar, peppermint oil, and anti-bacterial cleaning spray and sealed up any places I could conceive of even a roach being able to fit through. The kitchen is not possible to seal without the help of my landlord since the oven, sink, and refrigerator are immovable (kitchen walkway is about 2 feet wide at most from edge of counter to opposing wall trapping my appliances to their position).
On the 5th day of leaving message after message to my super (who is only in the building about half the time anyways) he finally came back to check it out, and stated the entire wall line of the building and the whole 1st floor + basement was having mice infestations, and promptly told me the same thing he did last time without pulling out any appliances to check behind them or even bothering to offer any alternative possibilities to where they might be coming from. My interpretation of my Super's stance on the problem is "You have mice. The entire building and especially the lower floors also have mice. I mice-proofed your apartment years ago so I needn't check to make sure it's still sealed. I believe you have no entrances or exits for mice although I won't check. Here are some traps and poison pellets just in case you have mice. But you definitely have mice though." He's visited three times in 2 months for this and says this every single time.
Before the landlord arrived, I had several no-kill mouse traps baited with peanut butter that the mice seemed to avoid like the plague. The landlord simply put up a bunch of snap-traps for mice and I went on Amazon to order a few chemical kill traps and a bucket-trap for field mice (it's dog-proof that's why). My super also sprinkled a bunch of mouse poison anywhere my dog can't get to.
It's been about 4 days since my landlord came and I set up every new trap. I made sure to wear gloves, thoroughly clean each trap, and rubbed a lil bread (that they'd already eaten a portion of previously) on the outside of the trap because why not make it smell nicer and more inviting? My dog is back in the house, my roommate is home, and while mice are now back in just the kitchen mainly (likely because of the dog) they are still super active and avoiding every single trap I've set and managing to eat the bait from every snap-trap without setting it off. They avoid altogether the voltage traps, simple bait traps, chemical traps, and bucket-trap. As bait, I've tried using peanut butter, dog food, dog treats, whole wheat + white bread, and even a bagel. I also did the thing where I tried to make them enter the trap by giving them no other alternative and then they suddenly begin finding new ways to climb walls or find another access point to come in and out of.
I'm so tired, my roommate is even more scared of mice than I am, and the dog is helpful, but won't drive them out completely. My super sucks, wtf do I do now? I don't want to have to report the building as having "Unsanitary conditions: Pests: Mice" to the NYC311 (NYC govt-run non-emergency city services) but after months of this and the last few weeks of intense mice-battling I am really struggling.
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Products compilation image:
https://i.imgur.com/bDjPSDJ.jpeg or
https://i.ibb.co/pQgr5Tj/54d6a2fdb380.jpg submitted by
r3crac to
couponsfromchina [link] [comments]
2023.05.29 22:26 chlo110 What rodent is this?
| Found this little guy while walking my dog, he was in the middle of the country road so I put him into the field. We thought a harvest mouse? submitted by chlo110 to animalid [link] [comments] |
2023.05.29 22:21 zeedster Mickey Mouse 9/11
2023.05.29 21:59 gremlinmodebussy My monster of a mother
For some background context, my mother is in her mid 50s with three children, 35M, 19M, and 18F (myself). She had been through several divorces and have always struggled r with maintaining relationships and friendships.
Ever since I could remember, she had been cold and distant towards me. She practically abandoned me for my aunt to take care of, while we lived together she would straight out ignore me but pamper my brother. I used to be able to understand as he was mildly autistic and needed extra attention, but the hypocritical fact was that she was physically abusive towards him, he would be bullied in school and punished for it at home, not just a slap, but full on beating him up. I fell victim to her antics when my aunts not around as well, when I went through puberty, she saw that I was too embarrassed to start wearing a bra and decided to drag me out mid shower, fully naked and beat me up, and throw me into the corridor of our apartment complex. Yet she had a period of self improvement from the age of 10-12 when she learnt to communicate and understand us. She even sent me abroad to a boarding school as I wanted it (to be away from her)
During those years apart sheâs grown more sick and twisted once again, she returned to her old ways with my brother and was very aggressive towards him until he fought back, I fought back once as well and threatened to call the police on her. We are both fortunate in that my brother and I were able to both leave the country for a boarding school. She had been radio silent for the past 5 years since she met her new boyfriend, every single time I tried to speak to her she would compare her younger self with me, saying I wasnât as beautiful as her and I was not good enough. She was also virtually absent during the lock down when I was stranded from home as a 15 yearold. I think the breaking point was my recent interactions with her. During Christmas, my ex and I went home for the holiday where I found out he cheated on me. I tried to return home since I didnât feel safe in that room with him, her response to the story was to batter me and call me a filthy whore. When my dad came to pick me up she pulled out a knife and tried to stab him. My academic achievements were often overlooked by her, Iâve always achieved all As or most As, and received multiple scholarships for universities, yet she dismissed it and said it was useless as I was a woman and ultimately my brother was the carrier of our surname not me. My brother was bright as mentioned he was mildly autistic, however she spoiled him rotten when not beating him up, she showered him with gifts and it didnât matter whether he did good in school, and he actually ended up being a bully at the end since he received no consequences. When weâre together she would speak to my brother, she would buy him cigarettes, alcohol and anything he wanted, yet if I was to take a sip from a drink, or have a man look my way, I would get scrutinised for it for the entire night. My brother grew to be subordinate to her in order to not get punished physically or emotionally and would never stand up for us. Yesterday she came to my brothers graduation which I also attended, she was initially friendly and talked about how beautiful I looked in my dress, but as soon as I received validation and compliments from others, she lost her shit on me and told me I was a desperate whore that didnât deserve kindness, I was no better than a dog and she regrets ever having me. Iâve ignored her since she claims to have heart problems so I couldnât shout back at her. Today was the breaking point, I was getting ready to go downstairs for a drink in our hotel bar, as I was putting on my shoes she randomly said âyouâre the biggest slut Iâve seen.â And I just broke down crying, when asked how so she just said thereâs no reason and she simply felt like saying that. Iâm sick of being sexualised by my own mother, be it in a sundress, church clothes even school uniform, her gaze is more terrifying than any male gaze Iâve been subject to. Should I cut her off or will I regret it
submitted by
gremlinmodebussy to
toxicparents [link] [comments]
2023.05.29 21:43 Blayson920 Hmu latino papisđ
2023.05.29 21:37 unnccaassoo Fascist comics, 1938
| I'm reading an interesting essay borrowed from the local library about the rise of comic books in Italy during fascist era. It's titled "Eccetto Topolino" (Except Mickey Mouse) because Mussolini finally ended up banning all the comics but Disney's. He actually met the guy, during a visit in Rome Disney asked to his secretary to be received because he was very positively impressed by what fascism was doing in Italy. The Duce considered him a genius and it's a fact that he privately watched the movies several times. The regime was really harsh for non aligned artists but ended up ignoring comics because they were seen as something for children, so most of the publications were just stripes coming from US newspapers, publishers bought them and often just repainted whatever they wanted to avoid censorship. The pic is Rob the Rover by Walter Booth renamed "Lucio l' Avanguardista". Youth fascist organisation for 14-18 males, you can see the main character with the black shirt doing the salute above. submitted by unnccaassoo to FascistItalyPhotos [link] [comments] |
2023.05.29 21:37 croolshooz The war at home.
2023.05.29 21:35 MegaMikeX143 (Offer) Mickey and Friends Vol. 2, Black Panther Wakanda Forever, Everything Everywhere All At Once 4K, Hunchback Of Notre Dame 1&2, Pitch Perfect 3 4K, Wild 4K, Willow (Request) 65 4K, List and Offers
4K Everything Everywhere All At Once 4K Vudu (doesnât port) Fifty Shades Darker 4K iTunes
Frozen 2 4K iTunes
Jungle Book Live Action 4K iTunes
Maleficent 4K iTunes
Pitch Perfect 3 4K MA
Sherlock Gnomes 4K iTunes
Wild 4K iTunes
HD Cinderella 2 Dreams Come True HD MA
Cinderella 3 A Twist In Time HD MA
Death Race 3 Inferno Unrated HD MA
Dr Seuss The Lorax HD MA
Encanto HD MA
Expendables 2 HD Vudu (doesnât port)
Expendables 3 HD Vudu (doesnât port)
Holmes and Watson HD MA
Hunchback Of Notre Dame HD MA
Hunchback Of Notre Dame 2 HD MA
Lilo and Stitch HD MA
Lilo and Stitch 2: Stitch Has A Glitch HD MA
Lone Ranger HD MA
Oz The Great and Powerful HD MA
Paranormal Activity 3 HD iTunes (doesnât port)
Rock Dog HD iTunes (doesnât port)
Spider-Man Homecoming HD MA
The Hundred Foot Journey HD MA
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SD Alpha SD MA
GP splits Aladdin Live Action GP HD
Ant Man GP HD
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Avengers Age Of Ultron GP HD
Avengers Infinity War GP HD
Beauty and the Beast Animated GP HD
Big Hero 6 GP HD
Black Panther GP HD
Black Panther Wakanda Forever GP HD
Call Of The Wild GP HD
Captain America Civil War GP HD
Cars 3 GP HD
Christopher Robin GP HD
Cinderella Animated GP HD
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Guardians of the Galaxy 2 GP HD
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Lightyear GP HD
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Sony Buff Pass Choose one title from the below, redeems on MA:
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submitted by
MegaMikeX143 to
uvtrade [link] [comments]
2023.05.29 21:07 CoreyAdara Small things that should be a given by now..
Thereâs the obvious absence of owning and driving cars in the game (without mods) which should have been added years ago, but with the release of many packs and free updates, especially with Growing Together, the sims team have missed the trick with adding cars in then, because having big families means needing realistic ways to transport them, whether itâs a 2 seater for single/dating sims, vans for business sims, school buses, or people carriers for families of 8.
Another thing missing is the very basic real world ways to walk with children, and that includes push chairs/buggies/ carry cradles that sims can actually put their infants in to travel with. The back carrier is just not enough. Also, harnesses, to work a bit like walking the dog on a leash, the parents can travel round community lots and keep their toddlers attached to them.
Also, Elders have been neglected too much in terms of gameplay and looks, they still look too smooth and donât walk old enough. They need more ways to differentiate their life stage from just being like an adult with grey hair. More outfits, walking sticks, mobility scooters, activities, care homes, new social interactions, etc.
Ways to tweak existing interactions like picnics on the ground on a blanket and not just at a picnic table.
More colour choices for hair, and ability to change opacity and area percentage of colour added to natural hair. Good for kid sims wanting to start experimenting with their looks.
More toddler and kid SIZE APPROPRIATE toys, why are toys so huge?? Without scaling them down or getting CC, can toddlers have smaller climbing apparatus or cooking/shop stations and kids have mini dolls houses and train sets, etc.
Itâs growing together, why even are so many little things that are true to real family life still missing or being released in packs and not included with expansions or updates to base game?
submitted by
CoreyAdara to
thesims [link] [comments]
2023.05.29 20:55 Smilasfeet Mickey Mouse is lucky, wouldnt you say?
2023.05.29 20:55 throwRA_17297 I want to be dead
I canât live, I canât talk to people without them seeing the whole wrong thing, I canât sing without hearing my awful Mickey Mouse voice, I canât think, I canât write, I canât be religious because how can god take responsibility for this hell, I canât fuck, I canât date, I canât love, I canât ever satisfy a woman, I canât make kids, I canât even fucking jerk off or cum.
This trivial body bullshit is making me hate everything. And at the end of the day, Iâm still not enough of a man to just put a damn bullet in my head.
submitted by
throwRA_17297 to
Nestofeggs [link] [comments]
2023.05.29 20:48 SquishySquish87 For Sale! Trying to downsize my collectionâŚAll prices are plus ship, I will be shipping with PirateShipâŚFeel free to ask questions or make offers! Prices listed on pics đ
2023.05.29 20:47 blackwargreymo 1.19.2 Effective cascades not showing
2023.05.29 20:18 MatoroTBS Kaiserreich Beta 0.25 - âOn the Wide Steppeâ
After several years, the Eastern Europe Rework is complete, as the release of the Ukraine rework signals the end of an era for Kaiserreich. We learned a lot from the development process, with the Eastern Europe Rework being released incrementally, unlike the single large update that gave much of the China rework. With each successive release, we try our best to reach new heights with the mod, and to build on the work that was done beforehand, and both of these aims particularly apply to the Eastern Europe Rework. Our efforts remain ongoing on the reworks of all European majors, and the team members who worked on Ukraine have already moved on to work on Russia, Spain and Austria-Hungary. But for now, we are pleased to bring you our latest release, and we hope you enjoy it!
Changes Notable Additions
- Updated the format of the Country Selection screen.
- Added new introduction screens for several countries, including the majors and notable minors.
- Removed the cap on the war support debuffs that is present in vanilla HOI4, applied by casualties, bombing and lost convoys, and decreased the rate of the war support decay.
- Countries now will lose 20% war support if at war, regardless of it being a defensive or offensive war.
- Reduced the Chinese âUnequal Treatiesâ resource export malus to 60%.
Reworked/Expanded Focus Trees
Tweaked Focus Trees
- Lebanon - overhauled political and military trees
- Ottoman Empire - added four new national foci for NatPops
New Events
- Added new alerts informing the player of impending declarations of war.
- Added events alerting the player when the AI has given them land in annexation events.
- Added annexation events for the Northern Caucasus, Corsica, the Kuban, Nice, Savoy and Syrmia.
New Decisions
- Added a new âOstpolitikâ decision category for Germany, detailing their relations with their eastern allies.
New Custom Country Paths
- Cuba (expanded current options)
- Ukraine
- West Indies Federation (expanded current options)
GFX
- New portraits
- American Union State: Robert Melville Danford
- Australasia: Henry Douglas Wynter
- Bharatiya Commune: Madhav Sadashivrao Golwalkar, Madan Mohan Malaviya, Sarojini Naidu, Vinayak Damodar Savarkar
- Union of Britain: George Nathan
- Bulgaria: Manol Vasev
- Cambodia: Son Ngoc Thanh
- Chile: Oscar Escudero OtĂĄrola
- Cuba: Juan Blas HernĂĄndez
- Combined Syndicates of America: Edward Allen Carter Jr., William Edward Foster, Daniel Webster Hoan, Campbell Carrington Johnson, James Kelly Parsons, Hyman Godalia Rickover, David Monroe Shoup
- Commune of France: Henri Adeline, Florimond Bonte, Jean-Ădouard Verneau
- El Salvador: Salvador CastaĂąeda Castro, Maximiliano HernĂĄndez MartĂnez
- French Republic: Paul Reynaud
- Germany: Wilhelm II, Wilhelm III (civilian & military)
- Greece: Georgios Papandreou
- Illyria: Stjepan RadiÄ
- Latvia: Constitutional Assembly
- Lebanon: Anthony Peter Arida
- Kurdistan: Bakr Sidqi
- Malaya: Zhuang Mingli
- Mountain Republic: Ali Mitayev
- Ottoman Empire: AbdĂźlmecid II
- Papua New Guinea: Sumsuma
- Paraguay: Higinio MorĂnigo MartĂnez
- Russia: Pavel Milyukov
- Serbia: Petar Zivkovic
- Shandong: Wu Huawen, Lu Jin
- Siam: Phraya Phaholponpayuhasena, Rama IX, Paribatra Sukhumbhand, Sarit Thanarat
- Slovenia: Leon Rupnik
- Kingdom of Spain: Emilio Mola Vidal
- Taiwan: Lin Xiantang, Lin Xiongzheng, Xie Xuehong
- Tripolitania: Ahmad Faqih Hasan
- Ukraine: Marko Bezruchko, Roman Dashkeyvch, Petro Diachenko, Opanas Fedenko, Oleksii Federov, Vasyl Fylonovych, Nykyfir Hryhoriiv, Yevhen Konovalets, Isaak Mazepa, Mykhailo Omelianovych-Pavlenko, Vsevolod Petriv, Kostiantyn Prisovskyi, Sviatoslav Shramchenko, Oleksandr Shulhyn, Oleksandr Shumskyi, Leonid Stupnytskyi, Mykola Stsiborskyi, Yurii Svirskyi, Yurii Tiutiunnyk, Oleksandr Udovychenko, Omelian Volokh, Vasyl Vyshyvanyi, Oleksandr Zahrodskyi
- Tweaked portraits
- Argentina: Pedro Eugenio Aramburu, Isaac Francisco Rojas
- Bohemia: Viktor Hoppe
- Commune of France: Aubert Frère
- Galicia & Lodomeria: Hnat Stefaniv, Dmytro Vitovskyi
- Liangguang: Li Zongren (changed uniform)
- New advisor portraits
- Germany: Reichskolonialamt
- Lebanon: Khayreddine al-Ahdab, Rashid Baydoun, Michel Chiha, Philibert Collet, Jacob of Ghazir, Selim el Khoury, Rose Shahfa
- Princely Federation: Council of Princes
- Russia: Aleksandr Novikov, Mikhail Yangel
- Somalia: Assembly of Clans
- Syria: Army Air Command / Army Naval Arm
- Taiwan: Chen Fengyuan, Lan Gaochuan, Jian Ji, Cai Peihuo, Riad el-Solh, Jiang Weishui, Liao Wenkui, Liao Wenyi, Lin Xiantang, Lin Xiongzheng, Xie Xuehong
- Ukraine: Asan Sabri Aivazov, Rostyslav Bereziuk-Voloshyn, Petro Bolbochan, Mykola Boretskyi, Mykhailo Bilynskyi, Volodymyr Chekhivskyi, Ivan Cherniakhovskyi, Dmytro Dontsov, Dmytro Doroshenko, Oleksandr Dovzhenko, Solomon Goldelman, Oleksandr Hadd, Borys Homzyn, Oleksandr Hrekiv, Mykhailo Hrushevskyi, Hryhorii Hrynko, Borys Huber, Andrii Hulyi-Hulenko, Dzhambulat Kanukov, Pavlo Khrystiuk, Andrii Khvylia, Mykola Khvyliovyi, Ihor Kistiakovskyi, Volodymyr Kedrovskyi, Mykola Kochubei, Vasyl Kochubei, Serhii Koroliov, Volodymyr Korostovets, Mykola Kovalevskyi, Levko Kovaliv, Oleksii Kozlovskyi, Ahatanhel Krymskyi, Andrii Livytskyi, Yurii Lypa, Ivan Lytvynenko, Mykola Maksymov, Arnold Margolin, Borys Martos, Andrii Melnyk, Mykola Mikhnovskyi, Zinaida Mirna, Yakiv Moraleyvch, Kyrylo Moskalenko, Vasyl Murashko, Andrii Nikovskyi, Oleh Olzhych & Olena Teliha, Kyrylo Osmak, Serhii Ostrovidov, Yurii Otmarshtain, Viktor Pavlenko, Anatolii Pisotskyi, Andrii Pokrovskyi, Mykhailo Poloz, Viacheslav Prokopovych, Serhii Rudenko, Volodymyr Salskyi, Volodymyr Savchenko-Bilskyi, Fedosii Shchus, Pavlo Shandruk, Oleksandr Shapoval, Serhii Shemet, Oleksandr Skoropys-Yoltukhovskyi, Zakhar Sliusarenko, Olena Stepaniv, Fedir & Mykhailo Tereshchenko, Vasyl Tiutiunnyk, Stepan Tymoshenko, Metropolitan Vasyl, Mykhailo Volobuiev, Serhii Yefremov, Maik Yokhansen, Vsevolod Zmiienko
- United Baltic Duchy: Baltische Landeswehrkommission
- Added some new generic American, British and German general portraits.
- Added a generic âCouncil of Advisorsâ advisor portrait.
- Added new national spirit icons for Chinese splinters, Ethiopia and Ukraine.
- Updated the Irish national focus icons for their army, navy and air force.
- Updated several Indian national focus icons.
- Added new national focus icons for Ukraine.
- Added new flags for the Bharatiya Commune, RadSoc Centroamerica, Hindustan, Madagascar, socialist Ukraine, Taiwan, Transamur and native-led Zimbabwe.
- Tweaked the flag for the West Indies Federation.
- Updated the flag render of Kolchak-led Transamur
- Fixed NatPop Egypt using the wrong flag.
- Updated the icons for the Artillery traits for commanders.
- Moved and resized the paper clip icon used in all event pictures.
- Added and tweaked the icons, names and models for the tanks and planes used by multiple countries across the mod.
- Added some custom infantry weapon icons for Austro-Hungarian constituents and White Ruthenia.
- Fixed a Mongolian leader being used as a generic leader portrait.
- Removed the Blackshirt insignia from a vanilla division icon.
- Updated Irelandâs event pictures.
- Updated the resolution and colouring on an old loading screen.
Music Mod
- Reconfigured the Music user interface and reformatted the track titles to ensure they fit into the interface properly.
- Added âMars Genderang Kemenangan (March to the Sound of Victory)â for Insulindia.
- Removed âRayuan Pulau Kelapa (Love of the Coconut Island)â for Insulindia.
- Added âTwo Brothers Were Going Thereâ for Russia.
- Added âBlack Clouds Cover Over the Ruinsâ, "Cossacks Were Riding", âKed my pryishla karta (This is the Map)â, "Long Live, Free Ukraine", "Oh, Grow You Dry Oakâ, âOh, On the Mountain the Reapers are Harvestingâ, âOi, vydno selo (Oh, You Can See the Village)â, "There's a Willow in the Field" for Ukraine.
- Fixed music not playing correctly for Azerbaijan, Madagascar, Mali and Zanzibar.
- Fixed âProtect the Yellow Riverâ playing for non-Chinese countries.
- Fixed several tracks from vanilla HOI4 not playing, tweaked when some tracks from vanilla are likely to play, and renamed several vanilla tracks to more Kaiserreich-appropriate titles.
Mapping
- Added more naval bases to the Bharatiya Commune and Princely Federation.
- Added Bastogne as a victory point.
- Fixed the French city of Verdun being too close to the German border.
- Adjusted the shapes of Dalmatia and Syrmia.
- Tweaked Moroccoâs provinces.
- Fixed an invalid Moroccan railway.
- Added Terneuzen as a victory point.
- Increased the Infrastructure level in India.
- Updated the eastern Ottoman railway around Kars.
- Re-added the Sea of Marmara as a strategic region, to fix issues with AI pathfinding in the Aegean due to the blocked straits.
- Fixed Iquitosâ location to Peru from Ecuador.
- Improved supply situation in and around Transamur.
- Increased the supply availability between Crimea and Kherson.
- Removed the strait between Courland and Saaremaa.
Other Changes
- North America
- Rebalanced American war support and stability.
- Reduced the amount of military factories given by the factory conversion decisions, to avoid hobbling the AI.
- Increased the priority given by American civil war participants to building military factories during the Second American Civil War.
- Revised the combat AI for the participants of the Second American Civil War.
- Replaced the American Union State general Jacob Devers with Robert Danford.
- Buffed Canadaâs starting army and war support.
- Canadaâs NatPops no longer make John Diefenbaker their leader, as Henry Herbert Stevens stays in the position.
- Adjusted several Canadian and Combined Syndicate character names to include the nicknames they are most commonly known as.
- Renamed William Zebulon Foster to William Edward Foster, as he was never actually named Zebulon.
- Nerfed the Combined Syndicates of America commanders Robert Sharon Allen, Smedley Darlington Butler, Evans Fordyce Carlson, Benjamin Oliver Davis Sr, Herbert Charles Heitke, Campbell Carrington Johnson, Robert Hale Merriman, Maurice Rose and David Monroe Shoup, each by one skill level.
- Nerfed the military advisor traits of the Combined Syndicates of Americaâs Smedley Darlington Butler, Evans Fordyce Carlson, Bessie Coleman, William Rea Furlong, Eddie August Henry Schneider and David Monroe Shoup.
- Added Jacob Loucks Devers, from the American Union State, and Campbell Carrington Johnson, as generals for the Combined Syndicates of America.
- Removed George H. Cannon as a general for the Combined Syndicates of America.
- Added a Chief of Army role to the Combined Syndicates of Americaâs commander James Kelly Parsons.
- Removed Robert Sharon Allenâs Chief of Army role for the Combined Syndicates of America.
- Added the Armour Officer trait to Robert Sharon Allen, the Organiser trait to Robert Hale Merriman, the Cavalry Officer trait to Benjamin Oliver Davis Sr and the Chief Engineer trait to Hyman Godolia Rickover.
- Removed the Reckless trait from the Combined Syndicates of Americaâs Maurice Rose.
- The Combined Syndicates of Americaâs naval advisors are now available from either of the âAmerican People's Navyâ or âNew Naval Planâ national foci, instead of just the former.
- Nerfed the initial âRed Guardsâ national spirit for the Combined Syndicates of America.
- Improved the effect of the Combined Syndicates of Americaâs âRoll Out The AO-2â and âThe Red Dragonâ national foci.
- Increased the duration of the âNew European Military Schoolsâ national focus for the Combined Syndicates of America.
- Revised the AIâs logic in supporting or abandoning Hawaii.
- Hawaiiâs faction-joining decisions are now quicker.
- The American Union State now leaves any factions if couped by Pelley, and a player-led leader of the Entente can choose to attack him in return.
- The United States now starts with medium tank designs.
- Player-controlled United States can now decide whether or not the assassination attempt on Huey Long or Jack Reed is successful.
- Removed âCanberraâ from the America ship name lists, due to its presence being an OTL reference.
- Central America & the Caribbean
- Added a unique flag for Augusto CĂŠsar Sandinoâs Centroamerica.
- Removed âFulgencio Batistaâ from Cubaâs ship name lists.
- Added party descriptions to Cuba.
- The Dominican Republicâs Trujillo now loses his advisor roles after being fired.
- South America
- Demoted Argentinaâs Pedro Eugenio Aramburu from Field Marshal to General.
- Tweaked the map colour of NatPop Brazil.
- Brazilian puppet Patagonia (the Kingdom of Araucania) now starts with a core on NeuquĂŠn.
- Releasing Brazil now retains Acre and the borderlands for separate decisions.
- Added a Head of Army role to Brazilian Field Marshal Eurico Gaspar Dutra.
- Nerfed the Head of Army trait belonged to Brazilâs Euclides de Oliveira Figueiredo.
- Removed the option to create a puppet Ecuador on the Galapagos Islands, as it resulted in Ecuador getting too many volunteers in subsequent wars.
- Updated and standardised the names of many Paraguayan characters.
- Western & Southern Europe
- Added Breton endonyms.
- Replaced the Union of Britainâs George Sutherland Aitken with George Nathan.
- Decreased the skill level of the Union of Britainâs Thomas Jacob Hutton.
- Added Henri Adeline, Florimond Bonte, Georges Revers and Jean-Ădouard Verneau as generals to the Commune of France.
- Added Henri Adeline as a military advisor to the Commune of France.
- The Commune of Franceâs Maurice Gamelin is improved to a level 3 field marshal, with a different Chief of Army trait, but now has the Old Guard trait.
- The Commune of Franceâs Clement Blanc now has the Artillery Officer trait, Charles Delestraint now has the Armour Officer trait, Diego Brosset has swapped Infantry Officer for Engineer, and Raoul Magrin Vernerey has swapped Adaptable and Infantry Officer for Commando and Harsh Leader.
- The Commune of Franceâs Marie-Pierre Koenig now has a Chief of Army role.
- Increased the army experience reward given to the Commune of Franceâs âCommunal Armyâ and âGrand Army Reformâ national spirits.
- Countries can no longer choose not to attend the Internationale Congresses.
- Moved the general Aubert Frère to the Commune of France, from the French Republic.
- The Commune of Franceâs Jacques Sadoul is changed from a general to a political advisor.
- Removed colonial names from the Commune of Franceâs submarine name list.
- Added Alessandro Sardi as a general for the Italian Republic.
- AI-controlled Socialist Republic of Italy will now attempt to perform naval invasions on the Republic of Italy.
- The Canadian decision to support the Orange Order in socialist-controlled Ireland now spawns Northern Irish units rather than Irish ones.
- Portugal will now actively try to annex the Congo in peace conferences.
- Portugal can now intervene in the Third Boer War.
- Halved the political power cost in the United Kingdomâs reconstruction decisions.
- The United Kingdom can now ask for the return of Canadian and Australasian fleets.
- The United Kingdomâs naval national foci have been considerably nerfed.
- Added the option for a player to refuse handing over the leadership of the Entente to the United Kingdom, while playing a country other than Canada.
- Central & Northern Europe
- Revised the frequencies at which Austria goes each of its three paths.
- Pluralist Austria can no longer integrate any parts of Germany.
- Non-pluralist Austria can now core all of Germany.
- Austria can no longer potentially integrate the German-speaking part of Switzerland, unless they have reformed the German Empire.
- Austria and Germany now start with medium tank designs.
- Austria now retains south Germany when releasing the German Empire, to be decided in its own annexation event.
- The Austrian-led German Empire, and German splinters, can now integrate German border regions, and no longer get instant cores.
- Added new descriptions to the late infantry technology for Austria-Hungary and its constituents.
- Denmark now starts with a core on Greenland, which no longer causes resistance for any other occupying power.
- Added English translations of Finlandâs party names.
- Lwow is now not automatically given to Poland in the latterâs annexation event, unless its controller chooses to give all of Galicia & Lodomeria to Poland.
- Updated the events surrounding the division of Galicia to Poland and Ukraine.
- Germanyâs integration of Austria, Slovenia and Switzerland is now compliance-based.
- Improved Manfred von Richtofenâs unique trait.
- Added air bases as rewards to German aviation national foci.
- Improved Germanyâs AI at defending from naval invasions.
- Expanded the release of the North German Federation to match the standard of the other three German splinters.
- Germany now starts with interwar anti-tank technology.
- Germanyâs âAnti-Russian Foreign Policyâ national spirit is now removed from countries that join Russiaâs faction.
- Replaced the news event picture from the âFall of Amsterdamâ event.
- The Netherlandsâ integration of Flanders is now compliance-based.
- Decreased the war-related stability debuff given to the Nordic Federation by the âNordic Neutralityâ national spirit.
- The Nordic Federation will now send volunteers to Finland and Germany in the Weltkrieg.
- Reichspakt Poland will now get kicked from their faction, should they declare war on a Habsburg-led Austria during the Weltkrieg.
- Republican Poland having a failed nationalist coup will now prevent the nationalist uprising from occurring.
- AI-controlled Republican Poland will now have a nationalist coup less often.
- Increased Polandâs priorities in completing its economic decisions.
- Poland can now only complete Operation Parasol if it has less than 20% surrender progress.
- Poland will now lose some monarchy influence when the King appoints Studnicki after the election, even if the Circle won the election.
- Tweaked the AIâs event choice priority in Polandâs Clover Revolution.
- Changed the icon for Polandâs â20th Century Cavalry Tacticsâ national spirit.
- Releasing the Rhenish German splinter state now requires control of Cologne or Essen.
- Added Bogumil VoĹĄnjak as the NatPop leader of Slovenia.
- Added Leon Rupnik as a general for Slovenia.
- Increased the amount of steel that Sweden gains in Kiruna.
- Updated several of Switzerlandâs national focus icons.
- The Kingdom of Two Sicilies Confederation now gives annexed territory to its Italian puppets.
- Added two starting military factories to the Kingdom of Two Sicilies.
- Eastern & Southeast Europe
- The AI will now prioritise giving lands in the Balkans to an ally, rather than releasing puppets.
- Added an alternate description Bulgariaâs âAnti-Belgrade Pactâ, should the Belgrade Pact be already defeated.
- The Estonian admiral Johan Pitka no longer starts in the United Baltic Duchy.
- Added party descriptions to Latvia.
- Latvia can now organise a state visit to NatPop Russia, so long as the latter is Realpolitik.
- Buffed several Latvia traits, national spirits and national foci.
- Added more trains to Latviaâs starting stockpiles.
- Added air bases to decisions and national foci rewards for Lithuania and the United Baltic Duchy.
- Added option in Macedoniaâs annexation event, for it to be offered to Bulgaria or Serbia in exchange for an alliance.
- Increased the amount of war support drain that Romania receives from integration of Transylvania.
- Halved the maluses incurred by Romaniaâs âGreat Gameâ.
- Romania can now attack Austria immediately if Austria is at war, ignoring normal revolt preparations in Transylvania.
- Romania is now able to core Bucovina without owning Transylvania.
- Romania will now no longer try to join Russiaâs faction if they previously were at war.
- Russiaâs annexation event can now result in the release of the Mountain Republic, made up of part of the Northern Caucasus under Russian control
- Made multiple tweaks to Russiaâs political power, stability, and war support situation.
- Expansionist Russia can now invite Romania to the Moscow Accord, so long as Germany has been beaten and Serbia is also in the faction.
- Moved Russian military advisors Sergey Korolyov and Sergey Rudenko to Ukraine, replacing them with Aleksandr Novikov and Mikhail Yangel.
- Added a volunteer limit bonus to the âTwilight Struggleâ national spirit, associated with the Russian/Entente event against the Internationale.
- Imperial Russia can now choose to just empower the Hohenzollerns for a puppet German Empire, instead of a Romanov.
- Socialist Russia now uses a slightly different green.
- Socialist Russia will now declare war on Central Asia before joining the Internationale.
- Nerfed Socialist Russiaâs war support and starting stability.
- Added more AutDem party popularity for Russiaâs Wrangel path.
- Serbia will now keep its core on Montenegro, if it loses the Fourth Balkan War.
- Added a two year truce and non-aggression pact to the Belgrade Pactâs Treaty of Budapest with Austria.
- Added generic Ukrainian name lists.
- Tweaked costs of several Eastern European Defence Cooperation decisions.
- Replaced the consumer goods cost from Eastern European Defence Cooperation contributions, with a political power cost.
- The United Baltic Duchyâs integration of Latgale is now compliance-based.
- Decreased the weekly stability loss from White Rutheniaâs âSolidifying Our Identityâ national spirit.
- Added a new description a White Ruthenian upgrade to the infantry weapon technology, featuring Najmanâs hand mortar.
- Africa
- Adamawa and Cameroon can now claim and integrate Ubangi-Shari on their own during the annexation event, not just when granted by their overlord or ally.
- Removed Cape Verde-Guinea as a releasable puppet, as Cape Verde remains an integral part of Portugal.
- Adjusted the starting borders of the Manikongoâs secession from Mittelafrika.
- Added additional outcomes for Ethiopiaâs DKAEB event chain.
- Changed some Ethiopian national spirit icons.
- The French Republicâs âIndestructible Bondsâ national focus now gives claims on the states changed between the French Republic and the United Kingdom.
- The French Republicâs âExpand Communications in the Coloniesâ national focus now gives a bonus to the Psychological Warfare agency upgrade, if the âLa RĂŠsistanceâ DLC is enabled.
- Changed the French Republicâs starting occupation laws, to match the in-game lore.
- The French Republic now gets a compliance bonus on Chad, after the completion of the âFate of Equatorial Africaâ national focus, and the merging of the areaâs administration with French West Africa.
- The French Republic can now no longer call its allies in to help with the native revolts, unless facing three or more at once.
- The French Republic no longer uses African-style generic commanders.
- Increased the weekly stability debuff and decreased the party popularity stability modifier applied to the German Government in Exileâs âOn Borrowed Timeâ national spirit.
- Removed Katangaâs national focus to integrate itself into SĂźdwestafrika.
- Tweaked the visibility of some Katanagan national foci dependent on availability.
- Adjusted the conditions for Mittelafrikaâs collapse. It will now only happen as a result of von GĂśringâs failure to quell the revolts against his rule, and for the German Government in Exile.
- Added leader descriptions to Mittelafrika.
- Replaced the stability bonus in Mittelafrikaâs âSpirit of von Lettow-Vorbeckâ national spirit with a war support bonus.
- Kenya and Nigeria are now allowed to secede during the Mittelafrikan collapse, if not previously subjugated.
- Von GĂśringâs Mittelafrika can no longer become free before dealing with its revolts.
- Added a tooltip for Mittelafikaâs von GĂśring resigning, so that it's clearer this is what is happening, and removed its associated extensive stability and political power penalties.
- Rewrote several Mittelafrikan events, including the setup for the Kikuyu uprising. Also removed several outdated events.
- Removed Ludwig Bockholt and Theodor von Hassel as potential replacement leaders of Mittelafrika.
- Added party names and leaders to Nyasaland.
- South Africaâs Third Boer War peace now only requires a 180 day stalemate, instead of an entire year.
- Added bypasses to two of South Africaâs Nuweveld national foci.
- Rebalanced much of the Third Boer War.
- Caucasus & Middle-East
- Alash Orda, Bukhara, Khiva, and Turkestan can now claim and core Ashkhabad.
- Tweaked the map colours for Alash Orda and Khiva, and updated it entirely to Turkestan.
- Georgia can join the Reichspakt when World Tension is over 75%.
- Iraqâs Yusuf Salman Yusuf no longer uses a picture of a living person.
- Added several new political advisors to Lebanon.
- Tweaked multiple Lebanese events, modifiers and traits.
- Added more content to Lebanonâs war with Syria, and its build-up.
- Added an option for player-controlled Najd & Hasa to leave the Cairo Pact.
- Removed a reference referring to Mustafa Kemal as âAtatĂźrkâ, which he would not be called in the Kaiserreich timeline.
- Decreased some of the political power gain for the late-game Ottoman Empire.
- NatPop Ottomans will now also have Azerbaijan rebel against them, during their large revolt.
- Removed the ability of the NatPop Ottomans to join the Moscow Accord after defeating their large revolt.
- Added Turkish endonyms for Albania, Algeria, Azerbaijan, Georgia, Greece, Western Persia and Tunisia.
- Decreased the cost of several of Turkeyâs expansion decisions.
- Updated the icon of Turkeyâs âTurkish-Iraqi Economic Accordâ national spirit.
- Tweaked the effect of a few of Yemenâs national foci.
- East Asia
- Added a description to Anqingâs Sun Liren.
- AI China will now always annex Mongolia, Tibet and Xinjiang.
- Removed the âAutonomyâ puppets of the above Chinese conquests.
- Chinese concessions will always be returned by socialist countries, if they are requested.
- China can no longer declare unification if a neighbouring country is still hostile.
- Clarified the requirement of the Northwest War being over, for Chinaâs decisions to ally with the Kumul Khatate, Ma Clique and Xinjiang.
- Wuhan now merges from its constituent parts, should it be made the capital of China.
- An AI-controlled Chinese splinter that controls Beijing will never now accept a submission demand.
- Adjusted East Turkestanâs national foci to account for potentially being a puppet.
- Fengtian can now be invited to the Japanese economic sphere.
- Japanâs âOperation Ichi-Gouâ now bypasses if the strongest Chinese splinter is defeated.
- Japanâs peace with Germany will now result in all German allies being removed from the Legation Council.
- Japanâs âFading Sunâ mission will autocomplete if Japan is directly invaded successfully.
- Japan will now remove countries from the Co-Prosperity Sphere economic bloc if they are puppeted by another country.
- Japan will now add non-aggression pacts and truces upon peacing out with European countries, and mutual wargoals will be removed.
- Removed land-based carrier planes from Japanâs starting air force.
- Renamed Liangguangâs HH Kung to Kong Xiangxi.
- The Nanjing clique now doesnât lose the âConspicuous Kleptocracyâ national spirit until it completes the âGovernment by Coercionâ national focus.
- Manchu Qing will lose the general Sun Liren, if he is with them and they adopt a pro-German outlook.
- Merged Qingâs âDemand Warlords Bend the Kneeâ national focus into the âPacify the Nationâ national focus, to avoid them having a focus with potentially no effect.
- Russia can now choose whether to retain Port Arthur or not when releasing Manchuria.
- Added Wu Huawen and Lu Jin to Shandong as generals and Military High Command advisors.
- Changed the Military High Command trait of Shandongâs Jin Yune.
- Shanghai now turns PatAut or NatPop if puppeted.
- Rebalanced some of Shanxiâs Balance of Power mechanics to have a more even outcome.
- Sichuan is now set as a potential government when Chen Jiongming arrives.
- Sichuanâs Tian Songyao is now retired if Liu Wenhui loses the âTwo Lius' Warâ.
- Added descriptions to Taiwanâs new puppet leaders, and changed the name given to the island depending on its ideology.
- Added seconds-in-command and political advisors to Taiwan.
- Added a division limit bonus to Transamurâs âGreater Transamur Ambitionsâ national spirit.
- Yunnanâs Zhu De can now align with Chen Mingshu, if the Left Kuomintang are defeated in the League Collapse War.
- South Asia & Oceania
- AI Afghanistan will now always accept Russia's demand of subjugation if isolated.
- Added Henry Douglas Wynter as a general for Australasia.
- Increased the level of Australasian generals Horace Clement Hugh Robertson and Iven Giffard Mackay, adding the âDesert Foxâ trait to the former.
- Renamed the Bharatiya Communeâs Sardar Patel to Vallabhbhai Jhaverbhai Patel.
- Renamed several of the Bharatiyaâs political parties.
- Removed the delay in uprisings involving the Bharatiya Commune and Princely Federation.
- Increased the starting stability and war support for the Bharatiya Commune.
- Moved the commanders Kodandera Madappa Cariappa, Jayanto Nath Chaudhuri and Satyawant Mallanna Shrinagesh to the Bharatiya Commune, from the Princely Federation, Madras and Mysore, respectively.
- Removed the Bharatiya Communeâs commanders Naseem Haider and Mahendra Pratap.
- Burma now starts the game with cores on Kachin, Upper and Lower Shan.
- Expanded Cambodiaâs annexation event options to now include the country being released as a republic, or a kingdom with one of two different dynasties.
- The Dutch East Indies accepting the Congress of Batavia now causes them to be instantly annexed by the Netherlands.
- Fiji is no longer given back to Australasia, if puppeted.
- The Dominion of India is now known as the âRepublic of Indiaâ if it leaves the Entente, rather than just âIndiaâ.
- The Dominion of India no longer renames itself to just "India" after reunifying India.
- Increased the starting army and stockpiles of the Dominion of India and Princely Federation.
- Improved the starting âRifle Divisionâ template for the Dominion of India.
- Added three starting offmap military factories to the Dominion of India.
- Added a tooltip to let the player know which states will be transferred upon India seizing Ceylon.
- Added an option for India to be declared on by Germany, should the former seize Ceylon.
- Replaced the manpower requirement in Indian national focuses with a World Tension level requirement.
- Added Hindustan as its own releasable, separate to the Bharatiya Commune.
- Indian splinters now get a claim on Sikkim upon releasing Bhutan or Nepal.
- Each Indian splinter will now try not to pursue territorial claims until after reunification.
- Renamed several Indian national foci.
- Added Sarojini Naidu as SocLib, Madan Mohan Malaviya as SocCon, Madhav Sadashivrao Golwalkar as AutDem/PatAut and Vinayak Damodar Savarkar as NatPop puppet leaders of India, respectively.
- Replaced Chin Peng with Zhuang Mingli as the leader of socialist Malaya, due to the former only starting secondary education in 1936.
- Moved the commander Akbar Khan to Pakistan, from the Bharatiya Commune.
- Added party descriptions to Papua New Guinea, and a socialist leader and second-in-command.
- Increased the Consumer Goods debuff for the Princely Federationsâ âBackwards Economyâ national spirit.
- Replaced the free unit spawn from a Princely Federationsâ event, with a minor war support bonus.
- Removed the Princely Federationsâ âPact with the Northâ national focus, since that will now always happen by necessity.
- Removed the initial division recovery rate bonus in the Princely Federationâs âDecentralised Ruleâ national spirit.
- Replaced the division recovery rate malus with an organisational malus in the Princely Federationâs âRebellious Princesâ national spirit.
- Improved the AI for the revolters against the Princely Federation.
- Nerfed the Princely Federationâs starting stability and equipment.
- Added some Operation names to Siam.
- Miscellaneous
- Added an option to the in-game start menu, linking to the page where a player can report a bug directly to the Devs, allowing them to be fixed more quickly.
- Enabling integration mid-game now applies the correct resistance and occupation law.
- Increased baseline unit limit bonus to +8 from +5.
- Added two new Ukrainian quotes for the loading screen.
- Replaced a Boris Savinkov quote with one that was said by Boris himself, instead of a character in a book he had written.
- Renamed the âArtillery Specialistâ trait to âArtillery Leaderâ. Made âFortress Busterâ trait now available to commanders holding either âArtillery Leaderâ or âEngineerâ traits, and the Artillery Military High Command role is now unlocked by âArtillery Leaderâ instead of âFortress Busterâ.
- Buffed the effects of several political advisor traits.
- Overhauled the tank design templates and armour division composition, and number of tank divisions that the AI will try to research and create.
- Tweaked the AIâs air production priority between close air support and fighters.
- Decreased the cost of awarding medals to division commanders by 50%.
- Increased the AIâs priority in circumstantially defending their alliesâ borders.
- Generic advisors no longer have the âIdeological Crusaderâ or âQuartermaster Generalâ traits.
- Increased the AIâs priority in hiring a Chief of Army, in comparison to Chiefs of Navy and Air Force.
- Improved the AIâs decisions in choosing the Army Academy spirits.
- Added generic Arab name lists.
- Increased the AIâs willingness to perform naval invasions against enemies with a larger navy.
- Multiple typo corrections and text inconsistency removals.
Change notes continue in the comments due to Reddit's character limit.
We hope you enjoy playing Kaiserreich as much as we did making it!
- The KR4 Team: 84F8D8, Alpinia, Arvidus, Augenis, Blackfalcon501, Carmain, Chazem, Chiang Kai-shrek, Chiron29, Cody, Conchobhar, DuoDex, El Daddy, Fedex, Flamefang, Gaboemi, Gideones, Hamfast, hildagrim, Ido, Igor050301, JazzyHugh, Jeankedezeehond, Jonny BL, Juliet Wehrwolf, Kano, katieluka, Kennedy, kergely, KFateweaver, Klyntar King, KrÄo, Luwofe, Matoro, McOmghall, ~mw~ // miwaco, NukeGaming, Owenomaly, PPsyrius, Pelmen, RagnoStrangeros, Rnk, Shiroe, Sonny OâCad, SuperGreenBeans, suzuha, The Alpha Dog, The Irredentista, The Italian Jojo, VidyaorszĂĄg, and Zimbabwe Salt Co. submitted by
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2023.05.29 19:53 chipandcompany Adorable Mickey Mouse Wash Your Hands Decal For Your Bathroom!
2023.05.29 19:53 chipandcompany Adorable Mickey Mouse Wash Your Hands Decal For Your Bathroom!
2023.05.29 19:52 Wise-Juice-7203 [TOMT][SONG]Song not the hot dog dance
Hi Iâm looking for a song my Nan sung to me it goes
(I dunno if I spelled it right)
âHop diggity zoom diggity what you do to me
Hop diggity zoom diggity Itâs amusing me
something something something something something something something
AnD yOuâRe HoOoOoOolDiNg Me TiGhTâ
itâs not hot dog dance from Mickey Mouse clubhouse please help
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