Bradford white 50 gallon power vent

The 'Hot tub time Machine' & it's heater the 'Flux Capacitor'!

2023.05.30 00:02 Square_Opinion_4257 The 'Hot tub time Machine' & it's heater the 'Flux Capacitor'!

The 'Hot tub time Machine' & it's heater the 'Flux Capacitor'!
Hello! Hoping to get some professional advise on my redneck-mobile-wood-fired hot tub time machine project. Please let me know if I am going to blow myself up! Ok here goes...
Heating water with 4x 50' lengths of 1/2" copper pipe wrapped around the outside of the barrel and insulated with ceramic insulation. Using a PVC one way valve on the cold end and a brass one way valve on the hot end.
The concept is using a small Marine battery powered pump (1/10hp did the trick) during active heating from 0 - 40 Celsius but then allowing the heat syphon to take over for quiet, passive circulation given the heater is much lower than the mass of water. It does, infact circulate during testing last fall and I got it up to temperature. I am aware that if the water boils it will expand explosively and so I have a hot water tank's safety release valve (150PSI and/or >100C to trigger). See photos.
200ft of Type L 1/2" copper pipe = 2.42 Gallons of water. Worst case scenario - If all that water turns into steam at once will it overwhelm the pressure release valve pictured on the bottom Right of the back of the heater? Where is my weak point/ what would explode? (Cold end PVC would be my guess) Any other safety measures you could advise?
Questions and comments welcome, I am 2 years into this and friends are tired of hearing about it! ^^
I did observe a banging phenomenon at the tub where the water connects to the 2" hose (pictured) for the jets when I had the pump off for a long period. I suspect this was small amounts of water turning to steam and causing a shock wave/ water hammer. I intend to add a water hammer arrestor on the back end of the heater to prevent damage to the fiberglass tub/ jets.
Additional information: A gas powered water transfer pump will be used with a milk crate rigged to be a crude filter. This tub will be usable anywhere near a body of water where you also have firewood. The 1/10HP pump has a bypass to push through a standard hot tub filter. If chlorine/ bromine is used correctly the water may be drained safely onto grass without damaging local vegetation. Improved tub insulation and a potential pump upgrade are planned to improve heating efficiency. Estimated output is ~ 150K BTU/hr but remains to be proven. I intend to try this out ice fishing!
Thoughts?
Will add plywood sides & cover with vinyl plankflooring.
4x 50' 1/2\" Type L copper pipe.
Wrapped in ceramic insulation with a 2nd barrel overtop.
From Right to left: 150psi/ 100C pressure release valve, Thermometer, 30psi pressure gauge & ball valve to blow out water for winterization.
Radiator hose connector to jet hoses. Active heating will use insulated hose and dump into tub directly.
1st Test in Fall 2022!
submitted by Square_Opinion_4257 to Plumbing [link] [comments]


2023.05.29 23:43 dreamingofislay Feis Ile Caol Ila Day Recap (5/29)

Feis Ile Caol Ila Day Recap (5/29)
Sequel to my recaps for days one and two. It's been a wonderful Feis so far, and we feel lucky and grateful to be able to return after a five-year hiatus.
Day Three, Monday, is Caol Ila Open Day on island's eastern coast. Here are our impressions and advice, let me know if you guys find this helpful and interesting!
https://preview.redd.it/8s4tfwcqbu2b1.jpg?width=4080&format=pjpg&auto=webp&s=d9300b924a9c0d60e5e72038ac6a2b8556407779
  • This year is the first year in a while that the open day has returned to the distillery after a multi-year renovation. The new visitor center is much bigger, sleeker, and glossier than older examples like Lagavulin's spartan bottle shop. Caol Ila's center is a Disney World-esque tribute to all things Diageo, selling many of their major single malts and special annual releases, along with a big array of Johnnie Walker products.
  • Unsurprisingly, Caol Ila day is a lot like Lagavulin day. Great, well-organized team. On arrival, they hand out a welcome packet with a pin, map, and two dram tokens per person, and everyone can choose between two whiskies for those free pours. Caol Ila offered the Distillers Edition and Moch.
  • Like at Lagavulin, the dram-token system is only lightly enforced. We came in and got two packets, then went to the main bar, and they handed me two more packets because I was holding the first two under the bar (not intentionally, I swear!). By 4 pm, team members were passing out more drams, no tokens exchanged, so the famous generosity of festival week is still here, just a little more under wraps.
  • ASOIAF/Game of Thrones fans may appreciate this reference: Caol Ila is the Pyke of Islay distilleries. Not only is it on the coast, it's on a verdant rocky cliffside, so you must take a winding wooden walkway to enter it. Caol Ila is also the most "vertical," for lack of a better word. The gift shop's on Level 3, and the main courtyard was on Level 0. On each level, there are different experience rooms, including a mini-history museum on Level 2.
  • In that history museum, we enjoyed a wonderful experience with Jo and Peter (a Diageo historian and a blending team member, respectively). It was strange; almost every other major event sold out very quickly, but this one was still available a week before we arrived, for a relatively reasonable 45 pounds/person. When we got there, only one other couple had booked it, and all of us had a great time chatting. Jo and Peter were fun company and fonts of whisky knowledge. And the four whiskies ... quite something. As a bonus, Jo and Peter gave us a to-go sample of a whisky they custom-created for the Lagavulin Malt Mill experience (the idea was to recreate the early 1900s whisky made at Lagavulin for blending). Such a kind gesture.
  • If you ever find yourself on Islay do yourself a favor and go to the Ballygrant Inn. Heck, go twice. It may be the best whisky bar on an island chock full of amazing watering holes. The selection feels infinite, and the prices are eye-poppingly reasonable. As a comparison, we had Laphroaig's 2009 and 2010 Cairdeas bottles for 8.50 pounds per pour, whereas they were 25-30 pounds per pour at a bar in Bowmore. And if you want to try rare bottles or festival bottles without the madness of Feis week, this is your spot. They have many Feis Ile expressions from the last 5-10 years.
  • Hang out at a bar long enough, and you realize some people are not here to play. Chatted with one group that was ordering powerhouse dram after powerhouse dram - Ardbeg Single Casks, 20-plus year old Bowmores and Bunnahabhains, etc. - like there was no tomorrow. One gentleman let me taste a sip of an Ardbeg single cask (70 or so pound pour). Yeah, it was pretty good.
  • SMWS (Scotch Malt Whisky Society) does great events throughout the week, and you don't have to be a member to attend or buy their bottles, unlike the rest of the year. They had a booth outside of Ballygrant today, and we got to try 5-6 expressions and ended up buying two festival bottles: a 14-year-old Macallan beauty bottled for Spirit of Speyside and a 14-year-old Caol Ila in honor of their open day, which was better (just IMO) than the official festival bottling and about half the price.
  • The vindaloo curry at Indian Tandoori/Taj Mahal in Bowmore is really spicy. Perfect hearty meal for resetting the system after a long day.
  • Fauna spotting: there are distinctive black and white seabirds with red feet all over the island, named black guillemots, but known at the distillery as "Caol Ila penguins." We also saw a swan couple that we've now spotted at Lagavulin, Bunnahabhain, Bowmore, and across the bay by Jura. Not sure if they're the same single pair of swans, but it feels like they're following us around!
We powered through quite a few drams today (lots of small sample pours, or driver's dram bottles to take home):
Caol Ila Moch - the easy entry ramp into peated single malts, but not going to be any seasoned fan's favorite.
Caol Ila Distillers Edition - Weird but super-fun scent today: chinkiang vinegar. My fellow Chinese folk will know what I'm talking about. Great with dumplings when blended with soy sauce. Maybe Caol Ila DE is a good substitute?
Caol Ila Distillery Exclusive - 2018 bottling with a red-wine finish. Nose is so different than other Caol Ilas, pure vanilla and coconut, but with the spice and tannins of a red-wine finish in the late palate.
Caol Ila Four Corners of Scotland, 14 y.o. - 2022 bottling that was made to emphasize the distillery's character. Core profile: ashy petrols and iodine on the nose, but a sweet, lemon/citrus palate, and a floral/smoke finish.
Caol Ila Feis Ile 2023, 13 y.o. - This year's festival bottling is a marriage of 10 first-fill PX and oloroso sherry casks. Was a surprising dram because most first-fill whiskies are very intensely sherried, at the cost of some balance. For this one, the distillery character won out and there might have been too little sherry influence.
Caol Ila 1996, 26 y.o. single cask - Not for sale, just for tastings like this one. This ruddy dram was so rich and unctuous it nosed like a bourbon, but the taste was all rich, old, sherry-aged, sweet-and-peat Islay goodness. An absolute stunner. My wife said cuatro leches due to the high caramel and brown sugar; I also got some pineapple juice on the finish.
SMWS 53.446, "Blowtorched Mexican Mousse," 14 y.o. - This Caol Ila is more of the classic sherry-and-peat combo, really potent and meaty, like barbecue ribs slathered with some sweet Kansas City-style sauce. Bottled for this year's Feis.
SMWS G16 Rare Release, "Dark n'Stormy Creme Brulee," 6 y.o. - This one-off whisky was a collab with Glasgow Distillery to make a Scottish bourbon-style whisky. Using a mashbill of 51+% corn, rye, and barley (sounds like bourbon, yeah?), aged in new American oak casks (bourbon, right?), this one tastes like ... a pretty delicious rye whisky to me, and a high-rye bourbon to my wife. Fascinating dram.
SMWS 24 Rare Release, "Massive Oak Extraction," 14 y.o. - Single cask, cask-strength Macallan. Burnt matchsticks nose (a common note from sherry aging), followed by a tour-de-force palate of dark, sugary fruits and baking spices. A much more muscular Macallan than any of their own bottlings.
SMWS 3 Rare Release, "The Finesse of a Fragrant Furnace," 18 y.o. - A strange Bowmore, so gentle and light and sweet that it read more like a Highland whisky to us. But maybe that's what happens when you're on your 4th cask strength whisky after leaving a 4-cask-strength-whisky tasting ...
SMWS 53 Rare Release, "Honeysuckle Petrichor," 14 y.o. - Another Caol Ila, which had some similar notes to the previous one, but with an ashier and "dirtier"/farmier palate. Petrichor, for sure. Depends if you want more of that rough, earthy peat, but you can't go wrong either way.
Laphroaig 2009 Cairdeas 12 y.o. - This showcases a fresh-cut fruit and light side to Laphroaig that I rarely see outside of 20-year-old-plus bottlings. Not at all the norm, but that's why I love the Cairdeas series.
Laphroaig 2010 Cairdeas Master Edition - In contrast to 2009, 2010 was straight down the fairway. Ashy, smoky, medicinal, maritime, and warming. I wish I could compare this side by side with the 2015 200th Anniversary or with 2022's Warehouse 1. It sort of falls between those two bottlings. With this dram, I've made it through the entire Cairdeas lineup!
Octomore 08.2 - Well, it's an Octomore, what is there to say? Wave after wave of peat, balanced out by salinity and an intense, tinned-fruit sweetness. After 15 minutes, got some chocolate wafer cookies on the nose.
Ardbeg Galileo - This feels like a classic Ardbeg from a bygone golden age. I wish the juice still tasted like this. It doesn't have any of the mustiness or dirtiness of some peated whiskies; it's fruity, mellow, and citric, like a barbecued fruit skewer. Not your normal 'Beg, not sure if they lowered the peat content here.
submitted by dreamingofislay to Scotch [link] [comments]


2023.05.29 22:31 Seibseibo Yellow Tinge and Red Particles - HOT water only

Hi all. Looking for some advice on my water heater.
We are on a well at our place and water is treated through an iron filter and water softener and is then fed to the rest of the house including the water heater. All water coming from cold taps is clear and I took samples to get tested from non treated and treated taps, which showed the iron filter and softener removing iron and providing soft water. The hot taps at all locations are producing water with a yellow tinge and red particles sinking to the bottom of sinks/tubs when hot water is run.
I have attempted to flush to hot water tank multiple times now with no luck getting the water to clear up regardless of how long I flush and how much water I use. As soon as I flush with cold water in the tank it stirs up more rust(?) and continues to flow out the drain valve without ever running clear. The yellow tinge will get a bit better after that for a couple of days but does not last long. the Water heater is just under 3 years old and has a powered anode rod due to problems we were having with off-gassing and air in the hot water lines when we first moved in. The LED is green for the powered rod so I'm assuming it is working as intended but really have no way to tell.
At this point I have booked a company to come in and replace the water heater on Thursday this week as I feel like I have narrowed it down to that being the issue. I'm guessing the inside of the tank is rusted and no amount of flushing is going to fix it. Again this is only a hot water issue, the cold is clear as day with no particles but the hot has this problem. Just wanted to see if there were any other ideas before I have the tank replaced.
Water heater is a Gas AO Smith 50 gallon
Corro-Protec powered anode
submitted by Seibseibo to Plumbing [link] [comments]


2023.05.29 22:12 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2023.05.29 21:52 soulsicky am5 build around 1k

So i am trying to come up with an am5 build to be a little more future proof. This is what i came up till now. Any recommendations appreciated.
[PCPartPicker Part List](https://pcpartpicker.com/list/G76Lhk)
TypeItemPrice
:----:----:----
**CPU** [AMD Ryzen 5 7600X 4.7 GHz 6-Core Processor](https://pcpartpicker.com/product/66C48d/amd-ryzen-5-7600x-47-ghz-6-core-processor-100-100000593wof) $209.99 @ Newegg
**CPU Cooler** [Thermalright Peerless Assassin 120 White 66.17 CFM CPU Cooler](https://pcpartpicker.com/product/476p99/thermalright-peerless-assassin-120-white-6617-cfm-cpu-cooler-pa120-white) $50.90 @ Amazon
**Motherboard** [ASRock A620M Pro RS WiFi Micro ATX AM5 Motherboard](https://pcpartpicker.com/product/kvWJ7P/asrock-a620m-pro-rs-wifi-micro-atx-am5-motherboard-a620m-pro-rs-wifi) $124.99 @ Newegg
**Memory** [G.Skill Ripjaws S5 32 GB (2 x 16 GB) DDR5-5600 CL28 Memory](https://pcpartpicker.com/product/ZPpzK8/gskill-ripjaws-s5-32-gb-2-x-16-gb-ddr5-5600-cl28-memory-f5-5600j2834f16gx2-rs5w) $99.99 @ Newegg
**Storage** [Western Digital Blue SN570 2 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive](https://pcpartpicker.com/product/rr8bt6/western-digital-blue-sn570-2-tb-m2-2280-nvme-solid-state-drive-wds200t3b0c) $92.99 @ Amazon
**Video Card** [Sapphire PULSE Radeon RX 6700 XT 12 GB Video Card](https://pcpartpicker.com/product/xf92FT/sapphire-radeon-rx-6700-xt-12-gb-pulse-video-card-11306-02-20g) $336.99 @ Amazon
**Case** [Montech SKY TWO ATX Mid Tower Case](https://pcpartpicker.com/product/zNJgXL/montech-sky-two-atx-mid-tower-case-sky-two-pristine-white) $105.00 @ Amazon
**Power Supply** [Thermaltake Toughpower GX2 600 W 80+ Gold Certified ATX Power Supply](https://pcpartpicker.com/product/pG6qqs/thermaltake-toughpower-gx2-600-w-80-gold-certified-atx-power-supply-ps-tpd-0600nnfagu-2) $66.98 @ Amazon
*Prices include shipping, taxes, rebates, and discounts*
**Total** **$1087.83**
Generated by [PCPartPicker](https://pcpartpicker.com) 2023-05-29 15:51 EDT-0400
submitted by soulsicky to buildapc [link] [comments]


2023.05.29 21:39 i-luv-doggos Kicks me out due connection lost. Won't let me back in. Crew locks my whole line up. It's done this twice to me today. Thanks Gaijin.

Kicks me out due connection lost. Won't let me back in. Crew locks my whole line up. It's done this twice to me today. Thanks Gaijin. submitted by i-luv-doggos to Warthunder [link] [comments]


2023.05.29 21:35 JudgementallyTempora Shiplist: "Cruiser Mafia" Edition

(I'll be borrowing Grievous69's certified Starsector Ship Rating System™. The first score is for a flagship and the second is for an AI ship)
Frigates
Destroyers
NOTE: In general destroyers become almost completely useless by the endgame. While (good) frigates justify their existence by being able to cap objectives, kill stragglers and generally be a distraction that in most cases is almost impossible for the enemy to kill, destroyers lack the speed to do any of this while at the same time lacking range, damage and tank to duke it out with cruisers and capitals.
NOTE2: Carriers(of all sizes) become progressively less useful as fleets get bigger because there's just so much ordnance flying around that fighters evaporate quickly even without any dedicated PD. And bombers don't change targets mid-flight which often leads to them charging right into enemy lines trying to fire on ships that have already retreated.
Cruisers
Capitals
AI Ships:
Logistic Ships:
Valkyrie/Phantom/Colossus Mk.III: not much to say, Phantom is best. Although it should be pointed out that for getting undercover agents out of Pirate/Pather space stations all you need is Valkyrie and 100 Marines, anything above that does nothing.
Nebula/Starliner: you will literally only use these for creating colonies. Why am I writing this. Nebulas are rather common as wrecks during exploration so you can save yourself some money just by keeping any you find for later. Wow.
WayfareGemini/Mule/Tarsus: the "combat freighters", well except for Tarsus but I didn't have anywhere else to put it. Needless to say you should never bring a freighter into combat so only two ships here stand out. The first is Wayfarer which somehow packs 150 cargo space into a frigate hull with no civilian sensor profile penalty and which has OP to spare for Insulated Engine Assembly making it an early game smuggler's best friend. The other is Gemini which is wise enough to stay the hell away from combat, as a freighter should.
Dram/Phaeton/Revenant/Prometheus: unless you really really need sensor profile below 30 without S-modding then Phaeton completely obsoletes the Dram. Revenant exists as a more fancy Phaeton which also doubles as a cargo ship and makes it easier to keep your fleet's sensor profile low which means you can bring larger ships on your smuggling trips. Prometheus is completely pointless, you will never need this much fuel.
Buffalo/Colossus/Atlas: which ship to use will vary depending on your skills(Bulk Transport), desired base Burn, desired sensor profile and how much SP are you willing to spend. From endgame perspective Atlas is a clear winner, being most efficient by just about every metric. With S-modded Insulated Engine Assembly you can get its sensor profile down to that of a frigate(!), hovewer it will have base Burn of 8 - either with Bulk Transport or Augmented Drive Field - which is usually not enough for early game or exploration. Colossus gets to Burn 9, Buffalo gets Militarized Subsystems instead to lower its sensor profile without S-modding, etc.
Salvage Rig: put three of these in your fleet and stop whining about supplies/fuel.
Ox: with the massive bonuses logistics hullmods got when S-modded in this patch there is even less reasons to not use the Ox. Or two.
submitted by JudgementallyTempora to starsector [link] [comments]


2023.05.29 21:29 AlienNationSSB #Alien-Nation Chapter 168: Now or Never

Alien-Nation Chapter 168: Now or Never

All Chapters First Chapter of Alien-Nation Previous Chapter
Chapter summary: Elias wanders the grounds inspecting everything he can, has a fatheson moment with Larry then sends Vaughn to go try and spring people from jail.
It had been easy for me to see during the speech I'd given roughly how many had already arrived up the narrow pass, and as I stood from inspecting a firing port in a trench, testing whether the old cast iron cannon would roll back far enough on its rails after firing.
I gave it a pass after measuring against a rod. Certainly it was far from the highest of technologies at our disposal, but certainly it would be either lethal, injurious, or at the very least, extremely loud. The gathered mishmashed array of weaponry pointing outward was impressive enough, but the real piece de resistance was the sheer number of railguns we'd had returned to us, frequently carried by a two man team. I signed off on it for final inspection, noting the plug in place over the end, and went to the railgun positioned further down the trench near the intersection.
This was one I recognized. This shared at least something in common to the cannon, insofar as it was far from the latest model at our disposal. I spotted some of my own extremely crude handiwork, a far more rough set of welds performed along the plate's protective, unsanded metal edges. Mister Singer, if he were ever presented with it, may have recognized the shoddy, unstable hand that welded together some of the protective casing. The service flap told me the model without needing to even open it, the household door frame hinges pulled from Verns' stock of spare parts bin, before we implemented something even so basic as refined latches with catch points.
That had to make this a Mk. II. Sentimentality had no place on the front lines. I sucked in a breath at the sight of another old muzzle-loader being carried into the workshop for upgrades, already laid out on the timber worktable and ready for use and sucked in a breath.
I just hoped the earliest design of managing power flow wouldn't give out from the faster firing. Complex but beautifully arrayed piping had given way to simpler, more streamlined designs as we incorporated a greater number of readily available alien parts. Some of which we were supplied an initial batch of in the bag with the blueprints, and then we were told how to work free those same parts from various broken pieces of technology we'd reclaimed off the Shil'vati, or even the freely given away omni-pads. With every iteration we demonstrated a degree of adaptation to using the parts we had available, and each generation marked a leap forward in our own understanding of Shil'vati technology, courtesy of G-Man and his father's handiwork.
The final barrels of the extremely limited run of the second batch we'd paid handsomely for were marked 'present,' too. They had gone the least far afield, with one already slagging itself during the attack on the data center. I frowned at the spreadsheet, as if my impression of it might cause their fate to improve.
The latest blueprints could maintain a decent rate of fire without burning out its power management system located in the welded together case. Or, rather, the barrel gave out first. For the first time, perhaps as a result of being coupled with the magazines and a relatively rapid-fire exchange meant the neosteel barrels we received had finally become the weak point in the design.
It was only after we'd returned to Camp Death that I'd noticed the difference.
The new batch we'd paid dearly for seemed somewhat altered from the first batch we'd been building all the others out of, made from an alloyed material that shone somewhat dimmer under the sun as George and I worked in the shed elbow-to-elbow, though the contrast was not immediately obvious until one held the two against each other. It was slightly thicker, too, all of which to me indicated a change in supply in some manner, but our supplier had hardly announced themselves to Sam.
This was a troubling puzzle to me. I still couldn't be sure it was the new microbatch of barrels alloys being far from equal to the originals we'd finally finished building out? Or was it the expanded magazines and power couplings' ability to fire faster creating an overall volume of fire that overheated the barrel from overuse? Or was the power management design faulty, generating more heat per shot? Were we misusing them?
I measured the barrel of the Mk. II, just to be sure the shelf life of the barrel hadn't come due. So far, inspections of the original batch of barrels had mercifully indicated they'd all been brought back here were in comparatively great shape, with this one being no exception. That lent me some comfort that these new barrels were just not up to the task of heavy, sustained fire. I couldn't know that for certain, and an unreliable weapon was cause for anxiety.
Indeed, there was almost no wear on this version at all, disproving the worst case scenario that these were only good for a certain number of rounds before they'd be worn down to uselessness. Certainly, they'd eventually give out, but it seemed we were still far off from that point.
"Sir?" Asked the gunner, staring at me.
I stared at him, then down at the spreadsheet. "This thing fires three rounds a minute. Do you think that rate of fire is sufficient?"
I could tell he wasn't sure whether a 'no' would have him replaced with someone professing to be more accurate.
"Get it upgraded." I took the white gel pen and scribbled on it- make ready for an upgrade as soon as the final repaired railgun clears the shed. Assigned to casemate #4, Operator... "Call sign?"
"Brut," he answered.
"Brut...with the Umlaut?" He gave a thumbs up and I added them. Costing nothing but a drop of gel ink for a little personalization if it made for a happy gunner was a good investment. "Use it well. Get it upgraded if there's time, keep an eye on the work shed. Once the repairs stop, you can take this to the front of the line, Brüt."
There was no point dismantling all our old ones and creating a backlog while some still needed repairs. I wrote on the hatch Upgrade from Mk. II to Mk. IV. That would give it a magazine and more than triple its firing rate. Anything more than that, I quietly held my doubts for the feasibility of upgrading in a timely manner. The Mark V's took too much time and effort to build their complex power management systems for not enough gain, stuffed too tightly into the protective case to be completed quickly. The Mark VI's tended to overheat their crude fire control circuitry, the consequence of an overcorrection back to simplicity; they could maintain a high fire rate, but were too delicate. The VII's were the ones with the new barrel. Promising, but those barrel faults...I still worried it might have been the power management system.
We'd started considering adding water tanks to help maintain them, but it brought the weight higher than that of a Mk. I, and successfully swapping a boiling hot tank off a delicate, electronically-loaded railgun in combat seemed like a very questionable use of the time. We'd just have to ask the crews manning the railguns to be a bit judicious in our fire, and hope that the flaw was limited to the new little batch of barrels.
How many rounds, exactly, and exactly how fast was yet to be determined; we hadn't conducted the amount of testing a proper military might carry out, but while we had no shortage to man, we also did not have so many as to test dozens until their point of failure, weighing and comparing all their possible conditions.
All this uncertainty kept bouncing around my head. How many troops did we have here? How many rounds for every type of rifle, including the more exotic variants? How reliant on them were we to deal damage, and was it all stored somewhat safely? On the less direct side of things, how many tons of food did we have stored, and was it distributed well? How many thousands of gallons of water could we draw? How many pounds of soap to wash utensils, cups, wounds, and shower with? How many pounds of food over how many men, to last how many days? If it rained, some of these might be alleviated, and yet might kick off a whole host of other issues. There was no way of knowing, no way of taking a perfect stock. But I could estimate.
We had a lot of people. And a lot of guns. And a lot of defenses, and literally countless tons of high explosives, triggered by various means and methods. And we were mad as hell. While exactly how mad was less concrete a figure, I knew this many men away from home could end poorly.
Ultimately, whether it was the fault of the new barrel or the design had finally reached the limitations of its potential rate of fire without causing other issues, I couldn't say for certain. So I had to do my best.
I gave the railgun a clean bill of health to operate if needed, 'priority upgrade,' and noted the rate of fire for the defensive position at 'three a minute.' This one being one of our oldest models, I left it to the operator with my blessings, and made a mental note to add the next railgun we had to be stationed nearby, just so that we weren't under strength from that angle.
I craned my neck from the trench to behold even more insurgents trickling into the old clearing. The arrivals always came in ones-and-twos, their body language telling me the story of the journey it had taken to get here. They'd had to have abandoned their vehicles to the traffic-snarled roads almost certainly some miles away unless they knew the path George and I would occasionally take;.
Those who brought their own heavy weapons lay them down at their feet before collapsing. Water and food was distributed, though I couldn't speak to the quality, and a trash run would have to be made, tossing the empty tins into ammunition containers.
Of all the newcomers who had yet to be organized into place, I counted two mortars, several more volunteers grouping up to retrieve ammo after taking down descriptions of the vehicles from their exhausted owners and sprinting back out into the night to fetch whatever had been left behind.
The resourcefulness lifted my spirits. No one entertained the notion that these men were taking their leave to flee a certain doom. All present felt some degree of faith, understood who they were, why they were here, and what we were setting out to accomplish. Cells worked to find one another in the darkness, congealing themselves into a more coherent, practiced fighting force by virtue of familiarity with one another. Discipline was sharp and needed little enforcement past an initial reminder. No flashlights switched on inside the premises or campfires were lit despite the encroaching edges of the cold front. Insurgents were guided to whatever defensive positions, pillboxes, trenches, battlements, or bunkers still sat empty, depending somewhat on their expected role after detailing their skills to sentries or those otherwise familiar with the camp carefully explaining sight lines and our overall defensive strategy.
Whispered word overheard from those arrivals seemed to indicate a mixture of panic and outrage was fast spreading through the state's populace, carrying them on frightened wings as they took flight in the night, from here to the southernmost beaches and bays. It seemed word had gotten out successfully, then. That knocked down one more obstacle to our success, or at least set the pieces in place. Soon, all that would remain would be the ugly business of following through, and hoping, no praying that I hadn't massively miscalculated in my hubris.
I took the ramp out of the trench so they could pour some loose gravel into it, helping ensure that if those threatening looking storm clouds opened and if the drains clogged, we still would have some footing, and retired to the command cabin, eyeing how empty it felt with all the finished products being set into defensive arrangements; only the workshop still retained all its rather explosive concoctions.
The manpower situation was such that those familiar in reliably manufacturing complex bombs were spending their time setting up defenses in the fields beyond and settling in our new arrivals.
And then I had the couple hostages, weakened by months of captivity, restrained and kept under guard, but still sitting right on top of the half-done armaments.
I told myself that we had taken precautions- the most reactive sets separated by a thin membranous bag of water to prevent chain reactions from taking root and a few emergency containment systems, but they relied on someone present. I'd need all hands on deck- and what if a direct lance of energy landed from some heavy weapon hit the shed, perhaps to try and make a point? No mere bag of water would make a difference then.
Then again, if they brought that king of weaponry to bear, then the outcome would be certain. The Shil'vati would still lose their hostages, and have tacitly admitted I'd forced their hand, and that they'd declared we were enough of a threat to sacrifice noblewomen just to put a stop to.
I hunched over a smaller map in the command cabin, pinning down the garrisons and jails Verns might be held in. Perhaps I'd been premature in my assessment in lacking a future need of a good map when I'd jumped atop the table for my little motivational speech. I'd gotten caught up in the moment; I hadn't foreseen the need for an offensive element.
I was sorely missing my Lieutenants. Vendetta wasn't here, which was one of the greater anxieties weighing on my shoulders.
The one word I'd whispered in his ear all that time ago to bring him around to believing I did, in fact, have a plan: Victory. He should be here already.
He'd sprinted off across the field in glee back when I told him of this plan's possibility, that "Plan C" might come about due to a few cells going dark and my suspicion that it wasn't moles. The null hypothesis, that there were in fact moles, had put him in direct danger by sending him to double-check.
I cursed my blindness. My eagerness to take a night off, to get him out of the way so he wouldn't clash with the others, so I could be a 'normal boy' for a night and attend a party- one I wouldn't be kicked out of, To find social acceptance.
All part of a 'coming of age,' even after I'd already spilt blood, led a war campaign effort, kissed, earned more money than most would see in a lifetime, and mentally cut ties with my family. By almost any account, I already was a man, yet I'd gotten obsessive in imitating the modern trappings of defining such things. I should have seen the cells reporting members' absences and even going dark as a whole for what it was. I could have called off Town Hall, started assembling even more people here.
Then again, if I had, then perhaps...the shil'vati might not have started grabbing everyone. I hated to think of Verns as 'sacrificial.' They likely didn't have much on him, just a neighbor's report. Then again, we'd had that meeting right after the bar fight at Lucky's, right? How thoroughly had George cleared out his house, if they went back to rummage around and investigate? How well could George cover his tracks? We'd left that ammo crate in the hallway, for starters- clumsy of us, yet we were in a panic. Like children. I tensed as I remembered so vividly the sudden sharp report of the gun, watched Patrick's empty eyes stare up. But not children.
There was nothing I could do for Vendetta. We'd sent the Bat Signal out. Either he'd be here, or he'd miss it.
I weighed the value of sending George away once he got here. The order would certainly annoy him after he'd just arrived, something of an arduous task given how far backed up the traffic had become. I also knew it meant I'd have one fewer lieutenant here, where I desperately needed him. I could hardly ask him to burn down the childhood home, and it would certainly reek of hiding evidence.
"Sir," A sentry stood in the door frame, and I stretched from where my muscles had tensed up, pulling my shoulders back and yawning silently beneath my mask, lumbering toward him.
I didn't realize how tall I'd gotten until I realized he was staring up at me and had taken a half-step backwards- not to make way so I could lead from the door, either, but almost defensively.
"Yes, what is it?" I asked, stopping in place.
"We've received a message for you, sir. Radio is reporting that a 'Hex' has checked in from her position. She and Binary report 'Green as Grass,' sir."
I wasn't used to being called 'sir,' and it caught me off guard. I realized he was standing there, waiting for a response from me of some sort, too.
What should I say for him to send back to Hex? I momentarily remembered the sensation of the kiss, the warm, slightly wet softness, the tenderness, and felt a bit of a blush under my mask. While every instinct screamed at me to not air even a hint of my romances or inner turmoil about a kiss over the unencrypted connection, there was a level of 'not talking about it' that I was unfamiliar with and hadn't planned for. Could my message back be coded into something subtle? Nothing came to mind.
"G-good," I finally stuttered a little awkwardly. "That's very good."
"What does it mean, sir?"
I pushed the distractions out of my head. This was no time to be thinking about girls- and my mind stubbornly disobeyed, wandering right back to Natalie. At first to the hug she'd offered me, when I was scared. Frightened of the mind-wiper device. That tenderness she'd offered- I pushed the memory from my mind, too. This wasn't the time to fantasize, either. I had to live in the world that was before me, here in the present. People were relying on me. I could figure out all that other stuff- girls, hope, my future- sometime later.
"It means the operation can proceed as planned."
If the Twins stopped reporting or got caught with the hostages, then we'd have a lot less leverage stopping Azraea from blowing us all sky high. A couple noblewomen- who I wasn't terribly familiar with and seemed to be somewhat less important, provided they were truthful to me of their station. This unfortunate pair had relied on connections to already-stationed family members to arrive, rather than on their raw political power to muscle their way to Earth's then-closely guarded secret coordinates, and were present only for evidence of said hostages' presence.
"Sir, beg your pardon," I could sense something bubbling under his words, against his better judgment, but some sense of desperation demanded he ask me this anyways. "But what is the operation? I've been manning the airwaves with Radio, helping spread word, but everyone I make contact with seems to want to know."
"I don't see the wisdom in broadcasting the finer details of our plan, I'm sure you understand."
I sensed the inner conflict by the way he froze up. He wanted to object, probably, to swear he wouldn't leak more than the minimum. The problem was, anyone listening for long might take a morsel here, a morsel there, and bring it all together and undo us.
"You have all you're meant to have at this point, frustrating though that must be to try and inform others of the going-ons. Our objective is right before us. When the time comes and the enemy appears, blast them." I didn't want to say there isn't much else to plan. At least, not for them to consider.
"And you, sir?"
"I'll be right here, alongside you," I promised. That seemed to ease some of his pressing curiosity, at least. "We'll be here together, to watch the birth of a miracle." That, or we'd die together. Those words didn't quite have the same catchy ring, though.
I looked over my shoulder back at the map. What more good could be wrought over pondering what jail he might be in, without more details?
"Another matter. Hex said G-Man should arrive in a few minutes."
"Thank you. Anything else to report?"
"No sir, the shortwave beckons." They gave a hand-on-heart and stepped out, leaving the doorframe empty.
I told myself I may as well follow. There was no good to come of disappearing into a tent, secluded for long periods, not when anxiety might run through the gathered troops. I had to make myself seen at least periodically. Besides, it was easier to get a more complete picture from out here than in there.
Radio looked like a one-man-band by the way he was surrounded by boxy electronics of varying sizes, their glows dimmed slightly by thin pieces of fabric taped over the tiny glowing screens, and the trap stretched over his head. Wires snaked their way along the ground, a trooper trying to lay the cable into a thin channel of dirt with a spade to reduce the tripping hazard.
Pierce crouched next to him with a laptop plugged into something wired together, the final outlet of which looked vaguely like an international travel inverter, her fingers flying across the trackpad.
"Radio, how are we?"
"We've made lots of contact, I think. So much traffic on the airwaves it's actually hard to find a clear channel to broadcast on."
"Do they have our encryption keys?" I asked, the question almost automatic.
"No, having one kind of defeats the purpose of being heard and getting the signal out. Besides, encrypting's probably easy for the Shil'vati to crack. Less easy for human intelligence agencies, but impossible for the people who we want to hear us."
I already knew most of this, but humoured him. Little entertained radio quite like his namesake.
"What's our chance of discovery, then? Rough time to them figuring out it's us here, and finding the signal's origin."
"At least with a somewhat uncountable number of HAM signals being thrown across the airwaves, we are a really big needle in a gigantic haystack. Besides, how many times have we actually been where we're broadcasting from?"
That was a point I hadn't considered.
The Shil'vati would likely regard our signal as just a relay point, rather than the source, let alone the destination.
Would they strike it just to silence the orders, once they figured out how many of them were originating from the same point?
I comforted myself by staring upstream of the creek that wandered to the south of Camp Death, following its course with my eyes to where it flowed under the concrete tunnels under the highway, under the train tracks, to where it ultimately ran back to where Radio and I had visited Saint Michael's. Then I turned my head back across the field, toward where the foundation of Mojo and Mister Pasta's had been, where Vaughn had called in the kill team on the Fed's sting operation,
We'd certainly set up plenty of remote broadcast towers before, to entice them into launching strikes on collaborationists. That Saint Michael's was still standing after we'd broadcast all kinds of propaganda from there meant they'd almost certainly learned to be a bit more cautious about lashing out blindly.
In the darkness I saw a familiar figure materialize, and with a bit of relief, I ran up to greet Larry. I wanted to give the old mechanic a hug, but knew that expressions of intimacy while standing near the middle of the camp's defensive perimeter in front of everyone was more than a bit inappropriate, and settled for a nod of acknowledgment.
"I cleaned up the mess at Jules place," he said, going back to referring to his friend by their code name, glancing at Pierce.
I felt a moment of shame. We'd panicked and grabbed everything. Perhaps we were like children after all, leaving our toys out and in the hall. "Thank you."
"Saw Patrick."
"Patrick saw," I said back. "Patrick- called."
Whatever Larry was about to say, that brought him up short. "Oh. Oh." The words seemed to leave him pained. He'd known Patrick, too, and I felt the weight of guilt. It seemed he moved on faster than I could, because he changed the topic quickly.
"What's up?" He gestured at the radio setup.
Pierce seemed to be quite engrossed in her work, trying to connect the laptop to a radio via a USB cable, fumbling with the port in the dark. The laptop's screen was showing a shaky handheld video of a mass arrest- and I thought I could hear my own voice echoing the words I'd spoken just a short while ago.
"Just uploading the speech. I've spliced it up to some footage that one of the newcomers brought. We'll also be exporting raw versions of both- just the audio, the video, make sure people have the record and can decide for themselves."
Sometimes the truth was the best propaganda.
"How are you getting video out? I thought the internet was down."
Radio held a hand up, and then put it down, as if I'd been a teacher asking a question and he'd been chasing extra credit. The next few sentences were practically a foreign language to me, uttering a series of numbers in rapid succession, followed by what sounded like a name. That may've been a model, an edition of a model, a make, a special form of broadcasting- all of it may well have been bounced off the ionosphere for how far it went over my head. I wasn't used to being so completely out of my depth, but everyone seems to have specialized in some skill or another. I'd preferred getting involved in all aspects of the revolution, but at a certain point delegation was a necessity, and I was watching not just the task's needs, but also the capabilities of my lieutenants grow well past my ability to offer useful insight and guidance.
"I...see." I didn't, but I wasn't sure what else to say. I wanted to express curiosity, but I felt like this new capability was something we'd discuss later, if there was a later. "And people can receive high definition video over shortwave? It just takes a long time?"
It seemed to me to be an apparently somewhat technical process to perform over shortwave, and only when finally pressed for details, Radio at last admitted something I did understand: "I am not sure most people know how to collect the signal, or have the right equipment to, but I'm sure someone will, Maybe that person will redistribute the videos."
There. Actionable, useful information.
"Then continue," I said. "At least unless anything more pressing jumps up to do."
"Let's hope it's good for more than the history books," Pierce commented mildly.
"The world has to know, and I am certain the shil'vati have no interest in putting such footage out there. That's reason enough for us, isn't it?" I watched Radio nod and then scurry about the camp, tracing one of the wires toward the antenna array nearest the highway. I turned to Larry, breaking off from the amusing spectacle. "Do you remember my promise?" My question was genuine, but he seemed to waver slightly, now that the possibility of actually delivering on it was here and present. Perhaps the aura of our inner circle's invincibility had been shattered with the loss of his neighbors, and it would be best to set his mind to something productive. "If you want it to come true, see to it that the mortar teams are trained. Get the cannons in position, and make sure we're good for more than just one wave."
Larry snapped a salute, fingers on brow, and I clumsily approximated one in return, though I had never done a salute before in my life. I could sense the slight smile from behind his mask, and with a quick check over his shoulder that no one was watching, he reached out, straightened my palm out slightly, then brought the edge of my palm higher until it was a bit more level. "That's better," he judged, then leaving me alone once I dropped the hand a few seconds later.
George showed up a few minutes earlier than Hex had predicted, out of breath and escorted by a sentry. "Ditched the truck," he wheezed. "The huge bags of claymores and equipment were really heavy. Had to haul it under the interstate." His shoes shone with creekwater; He'd almost certainly taken the path Larry had forbade us from trying, and I couldn't imagine doing it in the pitch black darkness at any speed.
I motioned to the sentry. "Help him get that bag into the workshop." He was the best bomb maker, but he also had helped build this place. I wanted to pick his brain, but I would give him time to rest, first.
"Hey, Radio. Radio!" I heard the shortwave radio he'd set at the top squawk to life with a familiar grumble on the other end, distorted somewhat by the tinny speaker. I scooped it up. Someone with a vocoder- Radio gave those out sparingly.
"'E' here," I answered for him, but didn't want to announce myself. Not right away.
A moment's pause.
"What are your orders?"
"Vendetta?" I wanted to confirm.
"I'm here with over fifty people waiting at Warehouse Base for something to do," I knew the transmission would likely be monitored, but the time for subtlety was over. "You're on speakerphone, by the way."
The line was likely tapped, or at least would be intercepted, its contents determining priority for being passed upward or presented to someone with authority, possibly even Azraea herself.
Whatever orders I gave, they'd have to be in code, or at least sound like something unimportant, low-priority so that we might give him as much opportunity to get the drop on the enemy as he could be afforded.
"Don't bother trying to come here yet," I quickly supplied. "By now, if you're not on your way here, you have your own party to go to." I took a moment to survey the grounds. "We've practically got a full house. See about getting a house party of your own, though you'll have to pull the guests out of their own company. Or something to flank."
"Any idea where to start?"
The map fresh in my mind, I found the answer sprang to me.
"There's a rest stop along Route One. If you've got any party poppers, you can get them to open up to you like a can opener. You know, it's all about introducing yourself well."
I heard him laugh mirthlessly, the sound coming through like a cheese grater run over the asphalt.
"That one's a big bite, maybe more than we can chew without choking. Why don't we start with something smaller?"
I wanted to protest, to direct him to the biggest ones first. Then again, how much did they have on Verns? How likely was he to be somewhere heavily defended?
"What do you have in mind?"
"Well, right across the river from where the naughty girls all get sent. Why don't we start there? Every party needs a few ladies, right?" I could hear a roar of assent from the background.
I wasn't quite sure what he meant by that- was he going to try and attack the Shil'vati base? Surely not those women? He wasn't that insane. Then it clicked- the Women's Correctional Facility in Wilmington, just upstream of the Christina River from where he was broadcasting from at the old Warehouse Base. Easy to get to, certainly, and right near the interstate with pedestrian bridges and neighborhoods to scatter in after the strike made it an excellent candidate. Almost certain to succeed.
The strike wouldn't yield us Verns, though forcing the Shil'vati to admit that they couldn't both take and hold their prisoners at the same time might force them to at least pause rounding up ever more people.
If I gave it my blessing, I would be sacrificing any chance of rescuing Verns for...for what? The tradeoff strained my soul to even consider.
"If you feel that's best, you know your crowd. That said, they got Jules- we want him back." He'd helped build Camp Death. He knew its ins and outs, though my real reasons were somewhat sentimental. "Keep an eye out for Morningstar and a few other cells. I've little doubt they can party with the best of them." They were one of my heaviest hitters, routinely bragging they could go clay pigeon hunting with an unguided RPG, yet I was pretty sure I'd never rallied them to Camp Death- if they were to rally, Warehouse Base was where they'd be.
There was a moment of silence, until Vaughn reported back- "Yeah, they're here. They were going to move up to you once they got everyone together. Should we leave instructions for where to find us, or to find you?"
"Do it- supplies are overall good here. Lots of...uh, balloons, confetti..." I felt like I was stretching the analogy too far, so I gave up trying to equate weaponry to party paraphranelia. "...you know, the works. Take Morningstar and use 'em as you see best fit. What've you got for your party? Any good party supplies?" We certainly could make a trash run and see if we could also deliver them some RPGs at the same time.
"Got some Bump-n-Grinds, and you know those are always good for an up-close-and-personal encounter."
I laughed. "From what I read about bumping and grinding? The closer, the better." Their accuracy left a fair bit to be desired. Still, it would be a good, even vital carry just in case those dreaded Security Forces Technicals made an appearance, and would probably be 'good enough' against a stationary target like a wall, especially in the hands of a capable squadron like Talonstar.
"What time are you thinking?"
"I'd say as soon as we're all ready. You really overestimated how many people know where Camp Death is. A fair number showed up here, and are still trickling in."
"Enough to throw several parties at once?" I asked, suddenly hopeful.
"Well, I suppose, maybe, but I'd be wary of partygoers without someone in charge to, uh..." the metaphor seemed to be breaking down, but I got what he was going for.
"Yeah, I see."
"Are you thinking if there are too many noise complaints at once, it'll keep the party going longer?"
"That's part of it, but I'm hoping we might find a particular person we're missing, lost him when we were playing unexpected host. Someone of G-Man's, you'd know him as Jules. A divide and conquer might maximize our odds of finding him."
"Plus, maximize the number of partygoers we pick up as we move. I like it. A few small house parties for every big house. Any special orders?"
"None. K.I.S.S. principle applies. Good, bad, I want it all out on the streets. 'KISS' 'em until they can't see straight." Keep It Simple, Stupid.
"You're certain?" I could hear the hesitancy in his voice. "This is going to be the greatest thing we've ever done, and I want to be by your side for it 'til the end. I don't want any last-minute cancellations, and I sure as hell don't wanna miss it. How long should I party?"
We'd be letting absolute chaos loose. Fire. Looting. The worst of humanity, turned loose, with Vaughn potentially at its head if he decided to recruit for some reason. Could I still claim to be the good guy if I turned those kinds of people free to wreak havoc on the state I claimed whose denizens I was protecting?
Blackstone's Ratio holds that it is better that ten guilty persons escape than that one innocent suffer. It would still hold me no less accountable for whatever followed from this mass prison break, though.
I looked over to the recently arrived George, and hung my head.
So be it.
"Confirmed, Vendetta. I'll next talk to you when you're here in person- call it when you start either getting tired or if the hosts hire a doorman, a bouncer, or something you can't handle. Bring any good partygoers and favors you find, guide them here, O Pied Piper. Over and out." The signal went quiet again, and I turned off our radio, standing and yawning. The hour was late, and it would be my last opportunity for some shuteye.
I pulled aside a few sentries to my first order. I felt it was a strange one, and likely futile: I asked everyone to 'try and get some rest.'
The sentries were going to be exhausted, and I needed them to start working in shifts if we were to maintain our vigil and perimeter. Doubtless, more would be coming, and giving them at least some rest might be a difference-maker. G-Man helped lead the newcomers to the subterranean bunkers and tunnels, trying to make sure everyone had a place to stay the night and resources got split, even if it was throwing tarps and blankets on hard-packed dirt. I eyed the tunnels, knowing which one of them would spit me out near the stream, itself running so low I might as well refer to it as a ravine. Digging that had been cramped, paranoia-inducing, but we'd dug out so much of the hill and filled it with enough weapons to wage a full-scale war. What had begun as almost make-work and a place to store things when we'd started out
I couldn't sleep well on the cot that night, tossing and turning- I even tried resting with the mask off, held in my hands, but the risk to my identity if anyone barged in caused me enough stress. Eventually, I stood and donned it, making my rounds around the camp, trying to calm myself. Instead, I felt eyes following me, and I had to force myself to stand tall. For the thousandth time, I thought of this as my Valley Forge.
The sentry at the door to the command cabin gave me a hand-on-heart, and I returned it.
As I patrolled, I could hear whispered prayers, muttered plans of action, and mercifully, snores. At least some were getting some sleep. I could see orange lights reflecting off the clouds, near where I knew Wilmington lay.
I almost jumped a foot in the air when I felt the tap on my shoulder, only to find G-Man's mask staring into mine. How strange that such a haunting visage was a comfort to me.
"Hey. Can't sleep?"
"I can't," I confessed. "G-Man, I'm sorry what happened with your father. Hell of a birthday." I hadn't even had a chance to give him the present I'd bought him- a couple new filters, and vintage craftsman toolkit, "from before they sold out," Verns had told me. The memory of his voice already felt distant somehow- no. I'll see him again.
"Wasn't your fault. Even if Town Hall wasn't your big idea to get them to retaliate, you know? Then they'd still have done something. But, uh, thanks for saying that. And thanks for trying to get dad out. I'll remember that." George said quietly, then the conversation ended when he turned away and went to the edge of the embankment. Just like that.
I could never quite get a read on him.
I went inside, and tried to force myself to get at least some shut-eye.
Thanks to Terran-Armored-Core and DeltaNu for helping with some decisions and spellcheck.
Thanks to Inmutabilis-Ratio for helping with the site, it was very helpful in importing the text.
All Chapters First Chapter of Alien-Nation Previous Chapter
Alien-Nation Discord Buy A Coffee for the Author
submitted by AlienNationSSB to HFY [link] [comments]


2023.05.29 21:07 myboimelvinmole [USA, CA] [H] Some Early TMNT Keys + Other Random Variants And Keys [W] PayPal, Want List

Shipping is included for orders over $75, all prices are OBO. All books listed come double-boarded in a Mylite or Mylar. Bundle deals are encouraged!
The following are some books on my want list that I'd be willing to trade for, and some I'm willing to buy outright.
***Red Hood Lost Days 1:25 Mattina Variant (Raw or Slabbed) - High Priority
** High-Grade Batman Beyond Return of the Joker Newsstand
*High-Grade Batman Beyond & Batman Adventures Newsstands
**Batman 131-134 1:50 Artgerm Foil Variants (2023)
Batman 125 1:500 (2022)
Batman 50 Louw Variant Set (2018)
Batgirl 12 Artgerm (2010)
Amazing Spider-Man 1 Artgerm Limited Variant Set

HAVE
$800 OBO - Johnny The Homicidal Maniac #1 1st Print, VHTF (NM/NM+, unpressed)
$275 - Battle Chasers #1 Another Universe Variant (NSFW) (NM++, unpressed) (9.8 candidate) Series Returning June
$225 - TMNT Adventures #1 Limited Series (NM+, unpressed) (9.8 candidate w/ a press)
$145 - TMNT #1 4th Print Variant (NM-)
$90 - TMNT #1 5th Print Variant (VF+)
$90 - Raphael #1 2nd Print Variant, 1st Casey Jones (NM-)
$90 - TMNT Adventures #1 Ongoing Series (VF+/NM-)
https://imgur.com/a/q8a2041

$45 - Absolute Carnage #5 1:200 Virgin Variant (VF/NM) would greatly improve with a press
$15 - Absolute Carnage Separation Anxiety #1 1:25 Variant (NM/NM+)
$25 - Amazing Fantasy 15 Unknown Comics Edition (NM/NM+)
$90 - Amazing Spiderman #606 Long Beach Variant Signed by J. Scott Campbell and Mike McKone (No C.O.A) (VF/NM, would greatly improve with a press)
$90 - Amazing Spiderman #607 (NM-/NM)
$40 - ASM #801 Dress + ASM #801 Virgin Philip Tan Variant (NM+)
$15 - Amazing Spiderman #30 (#831) Maer Virgin Variant (NM-)
$20 - Amazing Spiderman #48 (#849) Dell'Otto Virgin Variant (NM/NM+)
$30 - Astonishing X-Men #3 1st Cameo Abigail Brand (NM+)
$20 - Astonishing X-Men #9 1st Full App. Abigail Brand (NM)
$80 - Batman The Killing Joke First Print (NM/NM+)
$20 - Black Panther #1 (2009) Variant Edition, 1st Shuri as Black Panther (NM-)
$50 - Captain America #354 First U.S. Agent (NM)
$60 - Captain America #6 1st App. Winter Soldier (NM-/NM)
$35 - Captain America #16 1st App. Sin (NM/NM+)
$15 -Captain America #25 1st Sam Wilson as Captain America (VF)
$20 - Champions #1 (NM/NM+)
$15 - Dark Nights Death Metal Last Stories 1:25 Variant
$20 each - Death The Time of Your Life #1 Signed Chris Bachalo (VF/NM) two ink colors w/COA
$15 - Hellions #4 1:25 B&W (NM)
$20 - Immortal Hulk Great Power #1 Kirkham Variant (NM+)
$15 - Iron Man #4 Peach Momoko Variant (NM-/NM)
$15 - Harley Quinn #11 1:25 Acky Bright Variant (NM+)
$15 - The Joker #2 1:25 Sketch Variant (NM+)
$15 each - Marvel 75th Anniversary Final Stan Lee Story (NM, 2 copies)
$20 - Sandman #4 1st App Lucius (VF/VF+)
$20 - Secret Wars #3 1:25 Coker Variant (NM+)
$30 - Spider-Man #1 Silver McFarlane Cover (NM/NM+)
$50 - Symbiote Spider-Man #1 1:100 McFarlane Variant (VF/NM)
$75 - Strange Academy #1 CVR B Adams (VF/NM)
$35 - Unbelievable Gwenpool #25 Bartel Variant, Final Issue (NM+)
$15 - Venom #5 Virgin Variant Signed by Cates w/ C.O.A. (NM+)
$25 - Venom #26 Kirkham Virgin Variant (NM+)

$15 - Amazing Spider-Man #1 Hip Hop Variant (FN-) minor tearing by top staple
$40 - Avengers Standoff #1 Hip Hop Variant (NM+)
$15 - Black Knight 1 Hip Hop (VF)
$40 - Daredevil #1 Hip Hop Variant (NM+)
$75 - Hulk #1 Hip Hop Variant (NM/NM+)
$50 - Power Man and Iron Fist #1 Hip Hop Variant (NM+)
$40 - Squadron Supreme #1 Hip Hop Variant (NM+)
$30 - The Ultimates #1 Hip Hop Variant (NM-/NM)

$25 - Star Wars Episode I Queen Amidala Foil Variant (NM/NM+)
$20 - Star Wars Episode I Qui-Gon Jinn Foil Variant (NM-/NM)
$65 - Star Wars Jedi Mace Windu #1 - 1st Asajj Ventress & Sian Jeisel (VF)
$60 - Star Wars Tales #7 (2001) 1st App Daughter of Boba Fett (NM-/NM)

$30 - Angel #3 Purple Foil Variant (VF) Connects w/ Buffy #17, w/ COA
$15 - Black White Ashcan Signed 373/5000 w/ COA
$15 - Buffy The Vampire Slayer #2 Chromium (NM+) w/ COA
$15 - Cavewoman The Movie Renaud Variant 1/750 (VF/NM) w/ COA
$70 - Critters #1 (NM/NM+)
$65 - Macross #1 (VF-)
$15 each - Painkiller Jane vs Darkness Triple Signed (3 copies, all NM-) w/ COA
$25 - Spawn #1 1st App. Spawn (NM+)
$25 - Spawn #9 1st App. Angela (NM/NM+)
$15 - The Boys #1 ComicTom Virgin Variant (NM)
$95 - The Tenth #1 No Bikini Variant (NSFW, w/ C.O.A.) (NM+)
$15 - TMNT Urban Legends #1 (2018) Gomez Virgin Variant (NM-/NM)
$20 - Undertaker Preview Book Red Foil (VF-) w/ COA
$35 - Undertaker #1 Chromium (VF/VF+) w/ COA
submitted by myboimelvinmole to comicswap [link] [comments]


2023.05.29 20:52 GillesDeLaTourette2 coca kombucha

coca kombucha
Hello friends, new here. I wanted to share some results with you guys. I've been making kombucha on and off since I learned about it in the 1990s, in a Dutch booklet written by a pharmacist and herbalist. It's called "Kombucha of Kargasok" by Frans Balis & Roos Van Hoof.
https://www.goodreads.com/book/show/51950616-komboecha-of-kargasok
They use a particular recipe that according to them is aimed at maximal gluconic acid/glucuronic acid production (as that was seen as the main active ingredient that could complex with heavy metals in the body as part of a detox cure, in order to make them water-soluble so they can be removed in the urine). The bibliography in this book is mainly based on old Soviet research from the 1940s and 1950s, and German books from the 1980s.
For every liter of kombucha they use:
5 grams of black tea
50 grams of sugar
33 grams of honey
27 grams of glucose
100 ml kombucha from a previous run (use kvass or vinegar if it is the first run)

The book says: "Russian researchers found that the antibacterial substances only occurred on day 8, and that especially glucose promotes the production of these. A ratio of 70% white sugar 30% glucose is preferred for the production of glucuronic acid." The fructose (honey) mainly is converted into acetic acid, which the kombucha uses to protect itself against contamination.
I usually make 3x 3 liters per run. One standard recipe with black tea. One in a 50/50 mixture with Japanese green tea, which produces good results. And one reserved for an experimental mixture, but always in a 50/50 mixture with black or green tea, as not to shock the SCOBY too much. I've tried admixture with yerba mate a few times, which worked well.

A while back, I've got my hands on a small quantity of coca leaf tea (don't ask ;^) ) and decided to try it as kombucha admixture. The coca leaf came from Erythroxylum coca plants grown in Peru. I made 3 liters based on above procedure from the Dutch booklet, in a 50/50 mixture with Japanese green tea. Started tasting it after 8 days. The coca itself doesn't have a particular taste, it mostly tastes like chlorophyll, but it does seem to have a peculiar after-taste on the palate, that seemed refreshing and thirst-relieving. I don't want to sound like a Coca-Cola ad here, but I can see why they use decocainized coca extract to this day in it.

ingredients
during preparation

the brew after 10 days of fermenting

the result
All in all I would say that coca tea makes for an excellent admixture in a kombucha run, and it is a shame that it is a bit of a hassle to obtain. I hope that one day the powers that be will allow for small scale international free trade in the leaves.
submitted by GillesDeLaTourette2 to Kombucha [link] [comments]


2023.05.29 20:37 Square_Opinion_4257 The "Hot tub time machine" and heater "The flux capacitor"

Hello! Hoping to get some professional advise on my redneck-mobile-wood-fired hot tub time machine project. Please let me know if I am going to blow myself up! Ok here goes...
Heating water with 4x 50' lengths of 1/2" copper pipe wrapped around the outside of the barrel and insulated with ceramic insulation. Using a PVC one way valve on the cold end and a brass one way valve on the hot end.
The concept is using a small Marine battery powered pump (1/10hp did the trick) during active heating from 0 - 40 Celsius but then allowing the heat syphon to take over for quiet, passive circulation given the heater is much lower than the mass of water. It does, infact circulate during testing last fall and I got it up to temperature. I am aware that if the water boils it will expand explosively and so I have a hot water tank's safety release valve (150PSI and/or >100C to trigger). See photos.
200ft of Type L 1/2" copper pipe = 2.42 Gallons of water. Worst case scenario - If all that water turns into steam at once will it overwhelm the pressure release valve pictured on the bottom Right of the back of the heater? Where is my weak point/ what would explode? (Cold end PVC would be my guess) Any other safety measures you could advise?
Questions and comments welcome, I am 2 years into this and friends are tired of hearing about it! ^^
I did observe a banging phenomenon at the tub where the water connects to the 2" hose (pictured) for the jets when I had the pump off for a long period. I suspect this was small amounts of water turning to steam and causing a shock wave/ water hammer. I intend to add a water hammer arrestor on the back end of the heater to prevent damage to the fiberglass tub/ jets.
Additional information: A gas powered water transfer pump will be used with a milk crate rigged to be a crude filter. This tub will be usable anywhere near a body of water where you also have firewood. The 1/10HP pump has a bypass to push through a standard hot tub filter. If chlorine/ bromine is used correctly the water may be drained safely onto grass without damaging local vegetation. Improved tub insulation and a potential pump upgrade are planned to improve heating efficiency. Estimated output is ~ 150K BTU/hr but remains to be proven. I intend to try this out ice fishing!
Thoughts?
submitted by Square_Opinion_4257 to boiler [link] [comments]


2023.05.29 20:23 jimbobbypaul Ranking the Top 131 FBS Programs of the Last 40 Years: 88. South Florida

Main hub thread with the full 131 rankings
I’m not sure how many people know this, but South Florida is still one of the newest programs in football, having played their first season in 1997. They quickly moved up to Division 1 in 2000, and have enjoyed solid results until the program tanked under Charlie Strong and Jeff Scott recently.

Best Seasons and Highlights

1. 2007: 18. South Florida: 9-4 (21.403) 2. 2016: 18. South Florida: 11-2 (20.264) 3. 2002: 23. South Florida: 9-2 (18.097) 4. 2017: 27. South Florida: 11-2 (14.048) 5. 2006: 31. South Florida: 9-4 (11.641) 6. 2008: 41. South Florida: 8-5 (5.130) 7. 2009: 45. South Florida: 8-5 (3.687) 8. 2001: 44. South Florida: 8-3 (2.101) 9. 2010: 45. South Florida: 8-5 (1.096) 10. 2015: 56. South Florida: 8-5 (-0.167) 11. 2003: 53. South Florida: 7-4 (-2.213) 12. 2005: 44. South Florida: 6-6 (-2.247) 13. 2011: 71. South Florida: 5-7 (-11.987) 14. 2018: 86. South Florida: 7-6 (-16.665) 15. 2000: 73. South Florida: 7-4 (-19.194) 16. 2004: 88. South Florida: 4-7 (-30.918) 17. 2019: 106. South Florida: 4-8 (-32.112) 18. 2014: 100. South Florida: 4-8 (-33.728) 19. 2012: 102. South Florida: 3-9 (-37.577) 20. 2013: 110. South Florida: 2-10 (-48.131) 21. 2021: 121. South Florida: 2-10 (-50.018) 22. 2020: 126. South Florida: 1-8 (-50.872) 23. 2022: 130. South Florida: 1-11 (-59.645) Overall Score: 8403 (88th) 
It’s actually pretty amazing that South Florida has a winning record in the FBS. They’ve gone just 8-37 over the last 4 years (134-98 if we don’t include them). Nearly 50% of their seasons have had 8 or more wins, and they produce about 3 NFL players every 2 years. Very solid program who’s having a rough patch, but could return to sleeping giant status soon. Notable NFL players include Jason Pierre-Paul, Marquez Valdes-Scantling, and Marlon Mack. Consensus All-Americans were DL George Selvie in 2007 and all-purpose Brian Battie in 2021, who returned 3 kicks for TDs, on just 20 returns.

Top 5 Seasons

Worst Season: 2022 (1-11 overall, 0-8 American)
Man, they’ve fallen far. On the bright side, they can’t fall much further than this. Head coach Jeff Scott was in his 3rd season, and ended up going just 4-26 in his (almost) 3 years with the Bulls. It wasn’t totally his fault, he had to clean up the mess Charlie Strong left behind, and while there were signs of improvements, but they weren’t winning close games, usually an indicator of poor coaching. USF lost 28-31 to #18 Florida, 24-28 to #24 Cincinnati, and 39-46 to #22 UCF, so it wasn’t like the Bulls were totally destitute. Former Baylor QB Gerry Bohanon, who led the Bears to a 12-2 record in 2021, started the first 7 games, throwing for 1070 yards 6 TD 6 INT with 386 rushing yards and 3 TD on 6.4 YPC. Backup Byrum Brown flashed potential, throwing for 5 TD 1 INT with 5.8 YPC on the ground. This team didn’t win a game against an FBS opponent, as they beat Howard 42-20. They were the 2nd worst defense in the nation giving up 41.2 PPG, but scored a respectable 28.0 PPG.
5. 2006 (9-4 overall, 4-3 Big East)
Remember QB Matt Grothe? That’s a throwback name. The freshman QB took over in 2006, in USF’s 2nd year in the Big East. USF played fine throughout the year, the season going about as expected after a 7-4 start. A game at #7 West Virginia to play Pat White and Steve Slaton seemed like a guaranteed loss, but at least USF was going bowling. On the contrary, the Bulls shut down the WVU spread offense, winning 24-19 in a huge upset. This would start a few years where the Bulls consistently terrorized West Virginia, beating them 3 times over the next 4 years. USF dominated the bowl as well, beating East Carolina 24-7. The season was an announcement that the Bulls were coming, with a young talented QB, plenty of potential being in a BCS AQ conference, and being located right in the middle of a recruiting hotbed. Grothe completed 64% of passes for 2576 yards 15 TD 14 INT, and ran for another 622 and 9 TD. The defense was very good as well, giving up just 16.9 PPG. Momentum was building for 2007.
4. 2017 (10-2 overall, 6-2 American)
When the Big East broke up in 2013, USF ended up in the American, a non-Power 5 conference. They made the most of it, at least initially. 2017 USF entered the year at #19, coming off an 11-2 year, and looked to compete for a New Years 6 bowl with new coach Charlie Strong. This team featured senior QB Quinton Flowers, arguably the most electric player in college football. But despite all the talent and expectations—the team’s performance on the field was underwhelming. They started 7-0, but only moved up 2 spots to #17 because of their play. In week 2 they were tied 17-17 with Stony Brook in the 4th quarter, and beat up on mostly weaker competition, with their toughest opponent having been Temple. They did get their first ever win over a Big Ten school though, beating Illinois 47-23. With a 34-28 win over Tulane, USF set the AP era record for most consecutive 30+ point games, with 24 straight, beating 2011-12 Oregon. Fast forward to the end of the season and USF was 9-1 and #22, facing #13 UCF in the War on I-4. Despite everyone overlooking USF (9.5 point underdogs), Quinton Flowers did EVERYTHING he could, throwing for 500+ yards and rushing for 100+ yards and 5 total TD. Still, UCF won 49-42 on a last minute kickoff return TD. USF still finished the year with a respectable 38-34 win over Texas Tech to finish 10-2 and #21 in the AP Poll.
Flowers threw for 2911 yards 25 TD 6 INT, with 1078 rushing yards and 11 TD on 5.5 YPC. He finished his career as USF’s all time leader in total yardage (11,796). There was talent around him as well—RBs Darius Tice and future NFLer D’Ernest Johnson split time, combining for 1739 rushing yards and 18 TD. Marquez Valdes-Scantling was the leading receiver with 879 receiving yards as well as 108 rushing yards.
3. 2002 (9-2 overall, Independent)
This was USF’s 2nd full year in the FBS, and they definitely came ready to play. They opened with 30+ point wins over both FAU and NIU. After getting blown out by Arkansas, they held #2 Oklahoma to just 239 yards in a 14-31 loss, maybe the Bulls’ most impressive defensive performance of the season. They wouldn’t lose a game afterwards, winning one-possession games against North Texas, Southern Miss, and Memphis. Despite a 9-2 record with wins over Urban Meyer’s 9-3 record Bowling Green, Sun Belt champion North Texas, and one of the top C-USA teams in Southern Miss, USF was not selected for a bowl because of their Independent status. Pretty insane, as I had them as the 23rd best team that year. QB Marquel Blackwell had a great senior season, throwing for 2590 yards 18 TD with just 3 INT, and ran for 5 more TD. The defense gave up just 18.5 PPG and featured future NFL players LB Kawika Mitchell (2nd round pick), DE Shurron Pierson (4th round), and DB J.R. Reed (4th round).
2. 2016 (11-2 overall, 7-1 American)
QB Quinton Flowers and coach Willie Taggart announced themselves to a national audience in 2016. Picked to win the AAC East, USF came in with offensive firepower, beating Syracuse 45-20 in week 3 and losing 35-55 to #13 Florida State a week later. An 11-2 season included wins over #22 Navy, 8-5 Memphis, and South Carolina in the bowl. USF had the best Group of 5 offense in the country, averaging 43.8 PPG with a stacked backfield of Flowers and RBs Marlon Mack and D’Ernest Johnson. Flowers won AAC POTY, throwing for 2812 yards 24 TD 7 INT, with 1530 rushing yards and 18 TD on 7.7 YPC!! Mack put up a 1st Team All-AAC season, rushing for 1187 yards and 15 TD on 6.8 YPC, while Johnson added 836 yards and 13 TD from scrimmage. Even the receiver room was stacked, with future NFL draft picks Rodney Adams and Marquez Valdes-Scantling. Taggart turned the great season into a job at Oregon, and the rest is history.
1. 2007 (9-4 overall, 4-3 Big East)
Every die-hard college football fan knows the 2007 Bulls. In just their 11th year of existence, they were #2 in the country. In fact, 5 of the 6 computers that made up the BCS ranking had USF at #1. So how did it happen? People thought USF would be good heading into 2007, but not this good. After beating Elon in week 1, they headed to Auburn to face the 17th-ranked Tigers. LB Ben Moffitt recalled the experience and how USF wasn’t perceived as a threat to fans: “It’s a weird experience. You ride the bus in, and they’re all waving at ya, and they’re all, ‘Good luck, good luck.’ I was like this is different, but OK.” Later in the night, down 20-23 in OT, QB Matt Grothe fired a game winning TD on 2nd and 9 to walk out of Jordan-Hare with one of the upsets of the season thus far. Now ranked #23, USF disposed of another Power 6 school in North Carolina, 37-10. That set up a home game against #5 West Virginia, with the Mountaineers looking to get revenge for last year on their way to a national title. Media members recall the crowd being so loud that night that the ground shook underneath their feet, in a 21-13 USF upset victory, to beat a top 10 Mountaineer team for the second straight season.
Suddenly, USF was thrust near the top with college football royalty, moving 12 spots up to #6. After spanking weaker opponents FAU and UCF, they had made it all the way to #2. In the country. A frusturating Thursday night game against Rutgers saw the Bulls squander a 7 point lead toward the end of the 1st half, and commit 10 penalties in a 27-30 loss. USF would fall off a cliff afterwards, losing consecutive games to UConn and Cincinnati to fall out of the Top 25. They finished strong though, averaging 48 PPG in their last 3 wins against Syracuse, Louisville, and Pitt to finish 9-3. There were rumors that the USF players were hungover for the Sun Bowl against Oregon, but the rumors turned out to be unfounded, the truth lying in the talent of first year Oregon OC Chip Kelly, who changed up his game plan to avoid USF Consensus All-American DE George Selvie. The Ducks won 56-21, and RB Jonathan Stewart ran for a Sun Bowl record 253 yards.
USF finished the year 9-4 and 4th place in the Big East. While they finished unranked in the AP Top 25, I had them at 18th for impressive wins over West Virginia and Auburn. Matt Grothe had another fine year, throwing for 2670 yards 14 TD 14 INT, with 872 rushing yards and 10 TD, and would go on to be USF’s all time total yardage leader. DE George Selvie put up a 1st Team All-American season with a whopping 14.5 sacks and 17 TFL. Overall, this was a pretty stacked team. 8 players were drafted, including 5 picks in the first 3 rounds.

5th Quarter

15 years after being ranked #2 in the nation, USF is now in a weaker conference, has gone 4-26 the previous 3 years, and rival UCF has been invited to the Big 12. Where did it all go wrong for USF? And do you remember some of their players such as Matt Grothe, BJ Daniels, and Quinton Flowers? What do you remember about that #2 ranked Bulls team and the 2007 season?
If you appreciate the effort, please consider subscribing on substack!
submitted by jimbobbypaul to CFB [link] [comments]


2023.05.29 20:18 MatoroTBS Kaiserreich Beta 0.25 - ‘On the Wide Steppe’

After several years, the Eastern Europe Rework is complete, as the release of the Ukraine rework signals the end of an era for Kaiserreich. We learned a lot from the development process, with the Eastern Europe Rework being released incrementally, unlike the single large update that gave much of the China rework. With each successive release, we try our best to reach new heights with the mod, and to build on the work that was done beforehand, and both of these aims particularly apply to the Eastern Europe Rework. Our efforts remain ongoing on the reworks of all European majors, and the team members who worked on Ukraine have already moved on to work on Russia, Spain and Austria-Hungary. But for now, we are pleased to bring you our latest release, and we hope you enjoy it!
Changes
Notable Additions
Reworked/Expanded Focus Trees
Tweaked Focus Trees
New Events
New Decisions
New Custom Country Paths
GFX
Music Mod
Mapping
Other Changes
We hope you enjoy playing Kaiserreich as much as we did making it!
- The KR4 Team: 84F8D8, Alpinia, Arvidus, Augenis, Blackfalcon501, Carmain, Chazem, Chiang Kai-shrek, Chiron29, Cody, Conchobhar, DuoDex, El Daddy, Fedex, Flamefang, Gaboemi, Gideones, Hamfast, hildagrim, Ido, Igor050301, JazzyHugh, Jeankedezeehond, Jonny BL, Juliet Wehrwolf, Kano, katieluka, Kennedy, kergely, KFateweaver, Klyntar King, Krčo, Luwofe, Matoro, McOmghall, ~mw~ // miwaco, NukeGaming, Owenomaly, PPsyrius, Pelmen, RagnoStrangeros, Rnk, Shiroe, Sonny O’Cad, SuperGreenBeans, suzuha, The Alpha Dog, The Irredentista, The Italian Jojo, Vidyaország, and Zimbabwe Salt Co.
submitted by MatoroTBS to Kaiserreich [link] [comments]


2023.05.29 20:09 Rude_Respond3628 (Selling) 5-29-23 HUGE LIST! 4K AND HD CODES! NEWER AND OLDER TITLES BOTH!

Preferred payment is PayPal Friends and Family! But I can also do Cashapp, Zelle, Facebook Pay, Vudu Credits, Venmo or Amazon GC if need be.
I am open to trades if I don't already own it!
Everyday discount I will take 1 dollar off every 10 spent!
3 Film Collection Kevin James (Paul Blart/Here Comes The Boom/Zookeeper) SD MA $7
3 From Hell 4K VD/IT $4
12 Rounds 2 HD MA $3
12 Years A Slave HD MA $4
13 Hours HD VD/IT $3
21 Jump Street SD MA $1.50
31 HD VD $3
101 Dalmatians 1961 HD MA $4.50 HD GP $4
101 Dalmatians 2 London Adventure HD GP $4
A Haunted House 2 HD Itunes $3
A Quiet Place HD VD/IT $3.50
Admission Itunes $3.50
Aladdin 1992 Signature Collection HD MA $4.50 HD GP $3
Aladdin 2019 4k MA $5 HDMA/4KIT $4 HD GP $2
Alex Cross HD VD/IT $3.50
Alien HD MA $2
Aliens HD MA $4.50
Aliens 3 HD MA $4.50
Alien Covenant HD MA $2
Alien Prometheus HD MA $2
Alien Resurrection HD MA $4.50
Aliens Vs Predator Requiem Itunes $4.50
Alien 6 Film Collection HD MA $18
Alice Through The Looking Glass HD MA $5 HD GP $4
Alita Battle Angel 4K MA $5
All Is Bright HD VD $4
All The Money In The World SD MA $2
Aloha HD MA $4
Alvin Chipmunks Road Chip HD MA $4
American Gangster Extended Edition 4K MA $5
American Psycho 4K VD/IT $5
American Reunion HD MA $3
American Sicario HD VD/IT $3
Amsterdam HD MA $4 HD GP $3
An American Girl Lea To The Rescue ITunes $2
Anchorman 2 HD VD/IT $2
Angel Heart 4K Vudu $5
Anna Karenina Itunes $4
Annie 2014 HD MA $4 SD MA $2
Ant-Man HDMA/4KIT $4.50 HD GP $2.50
Ant-Man And Wasp 4K MA $5.50 HDMA/4KIT $4.50 HD GP $2.50
Assassination Nation HD MA $3.50
Atomic Blonde HD MA $3.50
August Osage County HD MA $3.50
Avengers 4K MA $6 HD GP $4.50
Avengers Age Of Ultron 4K MA $6 HDMA/4KIT $5.50 HD GP $1.50
Avengers Endgame 4K MA $4 HDMA/4KIT $3 HD GP $1.50
Avengers Infinity War 4K MA $4 HDMA/4KIT $3 HD GP $1.50
Bad Boys HD MA $4
Bad Boys For Life HD MA $4
Bad Grandpa HD VD/IT $3.50
Bad Mom's HD MA $3.50 HD iTunes $3
Bad Words HD MA $4
Banshees Of Inisherin HD MA $5.50 HD GP $4.50
Barb And Star Go To Vista Del Mar 4K VD/IT $5
Battleship HD MA $3.50
Beauty And The Beast 2017 HD MA $3.50 HD GP $2.50
Beauty And The Beast 1991 HD GP $4
Bedknobs And Broomsticks HD MA $5 HD GP $4.50
Beethoven Treasure Tail HD MA $4
Beirut HD MA $3
Belly 4K Vudu $5
Big Hero 6 HD MA $3.50 HD GP $2.50
Black Adam HD MA $5
Black Panther 4K MA $5 HDMA/4KIT $4 HD GP $2
Black Panther Wakanda Forever HD MA $4 HD GP $2.50
Black Widow HD GP $3.50
Book Club HD VD/IT $3.50
Book Of Life HD MA $3.50
Boss Baby HD MA $4
Boss Baby 2 Film Collection HD MA $7.50
Bourne Legacy HD MA $2.50 Itunes $2
Boyhood HD VD/IT $3.50
Brian Banks HD MA $3.50
Brides Maids Itunes $3.50
BumbleBee 4K VD/IT $5 HDVD/4KIT $4
Burnt HD Vudu $4
Cake HD MA $4.50
Captain America Civil War 4K MA $5.50 HDMA/4KIT $4 HD GP $2.50
Captain America First Avenger 4K MA $5.50 HDMA/4KIT $4 HD GP $2.50
Captain America Winter Soldier HDMA/4KIT $4 HD GP $2.50
Captain Marvel HDMA/4KIT $3.50 HD GP $2.50
Captain Phillips HD MA $3.50 SD MA $1.50
Carrie 2013 HD Vudu $4
Cars HD GP $4.50
Cars 3 HDMA/4KIT $3 HD GP $2
Christopher Robin HD GP $4
Chronicles Of Narnia Voyage Dawn Treader iTunes $4
Cinderella 1950 HD MA $5
Cinderella 2015 HD MA $4 HD GP $3.50
Clerks 3 HD VD/IT $4.50
Clifford 2021 HD VD/IT $3
Coco HD MA $4 HD GP $2.50
Crawl HD VD/IT $3.50
Crazy On The Outside Itunes $3
Criminal HD VD/IT $4
Cruella HD MA $4 HD GP $3
Daddys Home HD VD/IT $2.50
Dallas Buyers Club Itunes $3.50
Danny Collins HD Itunes $3
Darkest Hour HD MA $4
DC Superpets HD MA $4
Deadpool HDMA/4KIT $3
Deadpool 2 HD MA $3.50
Death On The Nile HD GP $3.50
Deepwater Horizon 4K VD/IT $5 HD VD/IT $3.50
Despicable Me 2 4K Itunes $4.50 HD MA $3
Despicable Me 3 4K MA $5.50 4K Itunes $5 HD MA $3.50
Despicable Me Minion Madness HD $5 Itunes $4.50
Detective Knight Rogue HD VD/IT $4
Diary Of A Wimpy Kid Itunes $3
Diary Of A Wimpy Kid Long Haul HD MA $3
Die Hard 2 Die Harder HD MA $5
Die Hard A Good Day To Die Hard HD MA $4
Die Hard Live Free Or Die Hard HD MA $4.50
Dirty Grandpa HD VD/IT $3.50
Disney Nature Born In China HD MA $4
Disney Nature Monkey Kingdom HD MA $4
Disney Nature Bears HD MA $4
Divergent HDVD/4KIT $2 SD Vudu $1
Divergent Insurgent HDVD/4KIT $2 SD Vudu $1
Django Unchained HD Vudu $4
Doctor Strange 4K MA $5.50 HDMA/4KIT $4 HD GP $2.50
Doctor Strange Multiverse HD MA $4 HD GP $2
Dog HD MA $4
Dolittle HD MA $3.50
Downsizing HD VD/IT $3
Dracula Untold HD MA $3.50
Draft Day Itunes $3
Dragon Heart 3 HD MA $2.50
Dying Of The Light HD Vudu $3.50
Dumbo 2019 HD MA $3.50
El Chicano HD MA $3
Elvis HD MA $4
Elysium/District 9 Film Collection HD MA $6.50
Empire Of Light HD MA $4 HD GP $3
Empire State HD Vudu $3
Encanto HD MA $5 HD GP $4
Enders Game 4K VD $5 HD VD/IT $3.50
Epic HD MA $4.50 HD iTunes $4
Escape Plan HD Vudu $3 SD Vudu $1.50
ET Extra Terrestrial HD MA $4.50
Eternals HD GP $3
Equalizer HD MA $4
Equalizer 2 HD MA $4
Expendables 1-3 Film Collection HD Vudu $6.50
Expendables 2 HD VD/IT $2
Expendables 3 HD VD $3
Far From The Madding Crowd HD MA $4.50
Fast And Furious 1 HD MA $2.50
Fast And Furious 5 HD MA $2.50 iTunes $2 SD MA $1
Fast And Furious 6 HD MA $1
Fast And Furious 7 HD MA $1.50
Fast And Furious 8 HD MA $1
Fast And The Furious 8 Film Collection HD MA $12
Fast And The Furious 9 Film Collection HD MA $14
Fault In Our Stars HD MA $2.50
Ferdinand HD MA $4.50
Fifty Shades 6 Film Collection Unrated/Theatrical HD MA $9
Fifty Shades Darker Unrated HD MA $2.50
Fifty Shades Freed HD MA $3
Fifty Shades Of Grey Unrated 4K MA $3.50 HD MA $1.50
Finding Dory HDMA/4KIT $3.50 HD GP $1.50
Finding Nemo HD GP $4
Flight HD Itunes $3.50
Florence Foster Jenkins HD VD/IT $3.50
Fortress HD MA $4
Fox And The Hound 2 HD MA $5 HD GP $4
Free Guy HD MA $4 HD GP $3.50
Frozen HDMA/4KIT $3.50 HD GP $1.50
Frozen Sing Along Edition HD MA $5 HD GP $4
Frozen 2 HDMA/4KIT $4.50 HD GP $3
Fury HD MA $4
Gemini Man 4K VD/IT $4.50
Ghost In The Shell 2017 4K Vudu $4.50
Ghostbusters 1 HD MA $3.50
Ghostbusters 2 HD MA $3.50
Ghostbusters Afterlife HD MA $4
Ghostbusters Answer Call Extended/Theatrical HD MA $3.50
Ghosts Season 1 HD Vudu $5.50
GI Joe Retaliation HD VD/IT $3
Gifted HD MA $4
Girls Trip HD MA $3
Godfather 4K VD/IT $5
Godfather 2 4K VD/IT $5
Godfather 3 4K VD/IT $5
Gods Not Dead 2 HD MA $3
Goosebumps HD MA $4.50
Guardians Of The Galaxy HDMA/4KIT $4.50 HD GP $2.50
Guardians Of The Galaxy Volume 2 4K MA $4.50 HDMA/4KIT $3.50 HD GP $1.50
Hacksaw Ridge HD VD/IT $3
Halloween 2018 4K MA $4.50 HD MA $3
Hannibal Season 1 Vudu $4
Hansel And Gretel Witch Hunters Unrated HD Vudu $4
Hell Or High Water 4K VD/IT $5 HD VD/IT $3
Hercules 2014 HD VD/IT $3
Here Comes The Boom SD MA $2
Hilary's America SD Vudu $2
Hillsong Let Hope Rise HD MA $1.50
Hitman Agent 47 HD MA $4
Hitman's Bodyguard HD VD/IT $2.50
Hocus Pocus HD MA $4.50 HD GP $4
Home Alone HD MA $3.50
Home Alone 2 HD MA $3.50
Hope Springs HD MA $3.50 SD MA $2
Hostiles 2018 HD VD/IT $3.50
Hot Fuzz HD MA $3.50
Hotel Mumbai HD MA $3
How The Grinch Stole Christmas 2000 4K Itunes $5 HD MA $4.50
How To Train Your Dragon 2 HD MA $4
How To Train Your Dragon 3 Film Collection HD MA $8.50
Hunger Games 4 Film Collection HD Vudu $8
Hunger Games 4K VD/IT $4.50 4K Itunes/HDVD $2.50
Hunger Games Catching Fire 4KIT/HDVD $2.50
Hunger Games Mockingjay Part 1 4KIT/HDVD $3
Hunger Games Mockingjay Part 2 HDVD $2.50
I Can Only Imagine HD VD/IT $3.50
I Feel Pretty Itunes $3
Incarnate Itunes $3
Incredibles 2 HDMA/4KIT $5 HD GP $4
Independence Day HD MA $4
Independence Day Resurgence HD MA $4
Infinite HD VD/IT $4.50
Inside Out HDMA/4KIT $4 HD GP $2
Instructions Not Included HD Vudu $4
Interstellar 4K Itunes $4.50 HD Vudu $3.50
Into The Woods HD MA $4 HD GP $3
Iron Man 3 4K MA $5 HDMA/4KIT $3.50 HD GP $2
Jack And Jill HD MA $4
Jack Reacher Never Go Back HD VD/IT $3.50
Jack Ryan Shadow Recruit 4K VD/IT $4.50 HD Vudu $3
James Bond Skyfall HD VD $2
Jarhead 2 HD MA $3
Jason Bourne HD MA $4
Jigsaw 4K VD/IT $4.50 HD VD/IT $3
Jobs HD MA $4
John Wick 4K Itunes $4 HD Vudu $2.50
John Wick 1 And 2 Combo HD Vudu $4
John Wick 2 4K Itunes $4 HD Vudu $2.50
John Wick 3 HDVD/4KIT $4
Jordan Peele 3 Film (Nope/Get Out/Us) HD MA $8.50
Journey To The West Conquering The Demons HD Vudu $4
Jumanji 2 Film (Welcome To The Jungle/ Next Level) HD MA $7
Jungle Book 1967 HD MA $5 HD GP $4
Jungle Cruise HD MA $4 HD GP $2
Jurassic Dominion 2 Film Theatrical/Extended HD MA $5
Jurassic Ultimate World 6 Film Collection 4K MA $17 HD MA $12
Jurassic World HD MA $1
Justice 2017 HD MA $4
Justin Bieber Never Say Never Itunes $1
Katy Perry Part Of Me HD VD/IT $3 SD VD/IT $1
Kick-Ass Itunes $3.50
Kick-Ass 2 HD MA $4
Killer Elite iTunes $3
Killing Them Softly HD VD $4
Kin HD VD/IT $3
Kingsman The Golden Circle 4K MA $5.50 HD MA $4
Kingsman The Secret Service HD MA $4
Kung Fu Panda 3 HD MA $3.50
La La Land 4K VD/IT $4.50 HD VD/IT $3
Lady And The Tramp 1955 HD MA $5.50 HD GP $4.50
Last Knights HD Vudu $4
Legend Of Hercules 4K VD/IT $5
Leprechaun 7 Film Collection HD Vudu $10
Leprechaun Origins HD VD $3
Les Miserables HD MA $3
Let Me Explain Kevin Hart Itunes $2
Let's Be Cops HD MA $3.50
Life As We Know It Itunes $3
Life Is Beautiful HD Vudu $4
Life Of Pi HD MA $3.50 HD Itunes $3
Lightyear 4K MA $5.50 HD MA $4 HD GP $3
Lilo And Stitch HD MA $4 HD GP $3.50
Lilo And Stitch 2 HD MA $4 HD GP $3.50
Lion HD VD $4
Lion King 1 1/2 HD MA $6
Lion King 1994 4KIT/HDMA $5 HD GP $4
Lion King 2019 HD MA $4 HD GP $3
Logan HDMA/4KIT $3.50
Lone Ranger HD GP $4
Lone Survivor HD MA $2
Longest Ride HD MA $2
Lorax 2012 HD MA $4
Lords Of Salem HD VD $4
Luca HD GP $3
Lucy HD MA $3.50 4K Itunes $4
Lyle Lyle Crocodile HD MA $4.50
Madea Big Happy Family Itunes $2
Madea Christmas HD VD $2
Madea's Witness Protection VD $2 Itunes $2
Maggie HD Vudu $3.50
Maleficent 4K MA $5.50 HDMA/4KIT $4.50 HD GP $3
Maleficent Mistress Of Evil HD GP $3.50
Mama Itunes $3
Marine 4 HD MA $2.50
Mary Poppins HD GP $3.50
Mary Poppins Returns 4K MA $5 HD GP $3.50
Mechanic Resurrection HD VD/IT $3
Megan Leavey HD MA $2.50
Men In Black 3 HD MA $3.50
Mickey Minnie Shorts Vol 1 HD MA $5 HD GP $4
Midnight In The Switchgrass HD Vudu $4.50
Midway 2019 4K VD/IT $5
Minions 2 Film Collection Minions/Rise Of Gru HD MA $8
Minions 4K MA $5.50 HD MA $4.50
Minions Rise Of Gru HD MA $4.50
Misconduct HD Vudu $4
Missing HD MA $4.50
Mission Impossible 4K VD/IT $5.50 HD Vudu $4.50
Mission Impossible 2 4K VD/IT $5.50
Mission Impossible 4 Ghost Protocol 4K VD/IT $4.50 HDVD/4KIT $4
Mission Impossible 5 Rogue Nation 4K VD/IT $4.50 HDVD/4KIT $4
Mission Impossible 6 Fallout 4K VD/IT $4.50 HD VD/4KIT $4
Moana 4K MA $5.50 HDMA/IT4K $4.50 HD GP $3
Monster High Freaky Fusion HD MA $2.50
Monster High Great Scarrier Reef Itunes $2.50
Monster Trucks HD VD/IT $3
Monsters University HD MA $5.50 HD GP $4.50
Morbius 4K MA $5.50 HD MA $4
Mortal Instruments City Of Bones HD MA $3.50
Mud HD VD/IT $3.50
Mulan 2 HD MA $5 HD GP $4
Mulan 2020 HD MA $3.50 HD GP $2
Mummy 3 Film Collection HD MA $10
Need For Speed HD MA $4.50
Never Rarely Sometimes Always 4K MA $5
Nightmare Before Christmas HD GP $4
Noah HD VD/IT $2.50
Nonstop HD MA $4
Norm Of The North HD VD/IT $3.50
Now You See Me HD VD/IT $2.50 SD VD/IT $1.50
Oblivion HD MA $3.50
Office Christmas Party HD VD/IT $3
Olaf Frozen Adventure HD GP $4.50
Onward HD MA $4 HD GP $3
Overdrive iTunes $2.50
Oz The Great And Powerful HD MA $3.50 HD GP $2
Pain And Gain HD VD/IT $3.50
Paranormal Activity 2 HD VD/IT $3
Paranormal Activity 3 HD VD/IT $2
Paranormal Activity 5 Marked Ones HD VD/IT $3
Parental Guidance HD MA $3
Parker SD MA $1.50
Patriots Day HD VD/IT $2.50
Peanuts The Movie HD MA $2.50
Peeples SD Vudu $1.50
Percy Jackson: Sea of Monsters HD MA $3
Pet Semetary 2019 HD Itunes $3
Peter Pan 1953 HD MA $5 HD GP $4
Peter Rabbit 2 Film Collection HD MA $7.50
Petes Dragon 2016 HD MA $4.50 HD GP $3.50
Pinocchio 1940 HD GP $4
Pirates Of The Caribbean DMTNT HD MA $3 HD GP $2
Pitch Perfect 4K MA $4.50 HDMA/4KIT $3
Pitch Perfect 2 4K MA $4.50 HDMA/4KIT $3
Planes HD MA $4 HD GP $2
Planet Of The Apes "Dawn" HDMA/4KIT $3.50
Planet Of The Apes "Rise" HDMA/4KIT $3.50
Planet Of The Apes "War" HDMA/4KIT $3.50
Preacher Season 1 HD Vudu $4
Prey For The Devil HDVD/4KIT $5.50
Princess And The Frog HD MA $5 HD GP $4.50
Public Enemies ITunes $3.50
Pulp Fiction HD Vudu $4.50
Punisher War Zone 4K Vudu $4.50
Queen Of Katwe HD GP $3.50
Ralph Breaks The Internet HD GP $3
Rambo 5 Film Collection HD Vudu $8.50
Rambo 4K VD/IT $4.50
Rambo 3 4K VD/IT $4.50
Rambo First Blood 4K VD/IT $4.50 HD VD/IT $3
Rambo First Blood Part 2 4K VD/IT $4.50
Rambo Last Blood 4K VD/IT $4.50
Raya HD MA $4 HD GP $3
Reclaim HD Vudu $4
Red 2 HD VD/IT $2
Redemption HD VD $3
Rescuers HD MA $4.50 HD GP $3.50
Rescuers Down Under HD MA $4.50 HD GP $3.50
Resident Evil Retribution SD MA $2
Ricki And The Flash HD MA $3.50
Ride Along iTunes $2.50
Ride Along 2 HD MA $3
Rio Itunes $2.50
Robin Hood 2018 4K VD/IT $4.50 HD VD/IT $3.50
Robin Hood Disney 1973 HD MA $5 HD GP $4.50
Robocop 2014 HD VD $3.50
Rocketman 4K VD/IT $5
Rocky HD VD $3
Rons Gone Wrong HD MA $3.50 HD GP $2
Rough Cut HD Itunes $3.50
Rush 2013 HD MA $3.50
Saban's Power Rangers 4K VD/IT $5.50 HD VD/IT $3
Safe HD VD/IT $3
Safe Haven iTunes $3.50
Safe House HD MA $3.50 Itunes $3
Same Kind Of Different As Me HD VD/IT $3.50
Samson HD MA $3.50
Saw Complete Film Collection SD Vudu $9
Scary Stories To Tell In Dark 4K MA $4.50 HD VD/IT $3.50
Seal Team 8 Behind Enemy Lines HD MA $3
Selma HD VD/IT $3
Shang Chi HD MA $4.50 HD GP $3
Shark Tale HD MA $4.50
Shaun The Sheep Movie HD Vudu $3.50
Sicario HD Vudu $3
Silent Night Deadly Night 3 Film Collection HD Vudu $6
Sing HDMA/4KiT $4
Sing 2 HD MA $5
Sisters Unrated Itunes $3.50
Skyscraper 4K MA $5 HD MA $3
Sleeping Beauty HD MA $4.50 HD GP $4
Smurfs The Lost Village HD MA $4.50
Snitch HD VD/IT $3.50
Snow White And The Huntsman HD MA $3.50
Snow White And The Seven Dwarves HD GP $4
Sony Movie Buff Pass HD/4K MA $4
Soul HD GP $3
Southpaw HD VD $3.50
Spider-man Amazing Spider-Man HD MA $3.50 SD MA $1.50
Spider-man Amazing Spider-Man 2 HD MA $3.50 SD MA $1.50
Spider-man Far From Home HD MA $3.50
Spider-man Homecoming 4K MA $5 HD MA $2
Spider-man No Way Home HD MA $4
Spider-Man Tobey HD MA $3.50
Spider-Man 2 Tobey 2 Film Collection Theatrical/Extended HD MA $4.50
Spider-Man 3 Tobey HD MA $4.50
Spies In Disguise HD GP $3
Spontaneous VD/IT $3.50
Stand Up Guys HD VD $3
Star Trek The Original Motion Picture 4K VD/IT $4.50
Star Trek 3 Search For Spock 4K VD/IT $4.50
Star Trek 4 Voyage Home 4K VD/IT $4.50
Star Trek 2009 4K Itunes $4.50 HD Vudu $2.50
Star Trek Beyond 4K VD/IT $5 HD Vudu $2.50
Star Trek Into Darkness 4K Itunes $3.50 HD Vudu $1.50
Star Wars Rogue One HDMA/4KIT $4 HD GP $2.50
Star Wars Solo HD GP $3.50
Star Wars Ep 4 A New Hope HD GP $4.50
Star Wars Ep 5 Empire Strike Back HD GP $4.50
Star Wars Ep 6 Return Of The Jedi HD GP $4.50
Star Wars Ep 7 Force Awaken 4K MA $4.50 HDMA/4KIT $2 HD GP $1
Star Wars Ep 8 The Last Jedi 4K MA $4.50 HDMA/4KIT $3 HD GP $1.50
Star Wars Ep 9 Rise Skywalker HD GP $2.50
Strange World HD MA $5
Strawberry Shortcake Fun Under the Sun HD MA $3
Suburbicon HD VD/IT $3
Super 8 HD VD/IT $3.50
Superfly HD MA $3
Superman/Batman Apocalypse Itunes $3.50
Survive The Night HD VD/IT $3.50
Taken 2 HD MA $3 HD iTunes $2
Ted Unrated HD MA $2 Itunes $1.50
Teenage Mutant Ninja Turtles 2014 HD VD/IT $3
Teenage Mutant Ninja Turtles Out Shadows HD VD/IT $3.50
Terminator Dark Fate HD VD/IT $3
Terminator Genesis HD VD/IT $3.50
The Adventures Of Tin Tin SD Vudu $2
The Art Of Self Defense HD MA $3
The BFG HD GP $3
The Boy HD MA $4 Itunes $3.50
The Cabin In The Woods 4K VD/IT $5 HD VD/IT $3.50
The Croods HD MA $4
The D Train HD VD/IT $3.50
The Day The Earth Stood Still 2008 Itunes $3.50
The Dentist Collection HD Vudu $5
The Duff HD VD/IT $3
The Emoji Movie HD MA $3
The Family iTunes $3.50
The Five Year Engagement iTunes $3.50
The Forbidden Kingdom HD Vudu $4
The Girl On The Train HD MA $2.50
The Good Dinosaur HD MA $4.50
The Greatest Showman HD MA $3.50
The Gunman HD MA $3.50
The Heat HD MA $3
The Hunt For Red October 4K VD/IT $5
The Impossible HD Vudu $4
The Internship HD MA $3.50
The Iron Lady HD VD $3.50
The Last Witch Hunter HD Itunes $3.50
The Legend Of Hercules HD VD/IT $3
The Lucky One HD MA $2.50
The Marksman HD MA $4.50
The Menu HD GP $4
The Nut Job HD MA $3 Itunes $2.50
The Nut Job 2 Itunes $3.50
The Perks Of Being A Wallflower HD VD/IT $3.50
The Possession HD VD/IT $3.50
The Protege HD VD/IT $4
The Purge HD MA $1.50 4K Itunes $3
The Purge Anarchy HD MA $3
The Raven Itunes $3.50
The Requin HD Vudu $4.50
The Santa Clause 4K IT/HD MA $4.50 HD GP $3
The Santa Clause 2 4K IT/HD MA $4.50 HD GP $3
The Santa Clause 3 4K IT/HD MA $4.50 HD GP $3
The Secret Garden 2020 Itunes $4
The Secret Life Of Pets HD MA $3
The Secret Life Of Walter Mitty HD MA $4
The Shack HD VD/IT $3.50
The Spirit iTunes $3.50
The Spy Who Dumped Me HD VD/IT $4
The Sword In The Stone HD MA $5 HD GP $4
The Time Travelers Wife SD MA $1.50
The Vanishing HD VD $3.50
The Vow SD MA $1.50
The Warlords HD VD $3.50
The Warriors Way iTunes $3.50
The Wedding Ringer HD MA $3.50
The Wolf On Wall Street HD VD/IT $3.50
The Woman In Black SD MA $1.50
Think Like A Man HD MA $3
Thor 4K MA $5.50 HD GP $4
Thor Dark World 4K MA $5.50 HD GP $3
Thor Love And Thunder HD MA $4 HD GP $2.50
Thor Ragnarok 4K MA $5 4KIT/HDMA $3 HD GP $1
Three Billboards Outside Ebbing Missouri HD MA $4
Tinkerbell NeverBeast HD MA $4.50 HD GP $3.50
Tinkerbell Pirate Fairy HD MA $4.50 HD GP $3.50
Tinkerbell Fairy Pixie Hollow Games HD MA $4
Top Gun HD VD/4KIT $4.50
Total Recall 1990 4K VD/IT $5
Tower Heist Itunes $3.50
Toy Story HDMA/4KIT $6 HD GP $4
Toy Story 4 4KIT/HDMA $4.50 HD GP $2.50
Toy Story Of Terror HD MA $4.50
Toy Story That Time Forgot HD MA $4.50
Transformers 4K VS/IT $5.50
Transformers Revenge Of The Fallen 4K VD/IT $5.50
Transformers Age Extinction 4K VD/IT $4.50 HDVD $3.50
Transformers Dark Of The Moon 4K VD/IT $4.50 HDVD $3.50
Transformers The Last Knight 4K VD/IT $4.50 HDVD $3.50
Trauma Center HD VD/IT $3
Trolls HD MA $4
Turbo HD MA $3.50
Turning Red 4K MA $5 HD MA $4 HD GP $3
Twilight Breaking Dawn Part 2 HD VD/IT $1
Underworld Awakening HD MA $3
Underworld Blood Wars HD MA $3.50
Universal 1200 Reward Points Codes "1 for $3 or 2 for $5"
Universal Rewards Monthly Movies You Pick HD/4K MA "1 for $3 or 2 for $5"
Unknown iTunes $3
Van Wilder 4K Vudu $5
Venom HD MA $3
Walking Dead Season 11 HD Vudu $6
Walking With Dinosaurs HD iTunes $3
Wanted SD Itunes $1.50
War Room HD MA $3.50 SD MA $1.50
Warcraft HD MA $2.50
Warhunt 4K Vudu $5
Warm Bodies HD Vudu $3.50
Warrior Itunes $3.50
West Side Story 2021 HD MA $4 HD GP $3
When The Game Stands Tall HD MA $2.50 SD MA $1.50
Where The Crawdads Sing HD MA $5
White House Down SD MA $2
Winnie Pooh Many Adventures HD MA $5
Winnie Pooh Springtime With Roo HD MA $5 HD GP $4
Winnie Pooh A Very Merry Pooh Year HD MA $4.50
Wonder HD VD/IT $3
Wonder Park HD VD/IT $3
World War Z HD VD/IT $3.50
Wreck It Ralph HD GP $4.50
X-Men Apocalypse HDMA/4KIT $4
X-Men Dark Phoenix HD MA $5
X-Men Days Of Future Past HDMA/4KIT $4
X-Men Wolverine 2013 HD MA $3.50 Itunes 3.50
XXX Return Of Xander Cage 4K IT $4.50 HD VD/IT $3
Zero Dark Thirty HD VD $3.50
Zootopia HD GP $3
submitted by Rude_Respond3628 to DigitalCodeSELL [link] [comments]


2023.05.29 19:54 lbabinz [Amazon] Weekly Video Game Price Drops (May 22 - 29)

Item Price MSRP % Off History*
8bitdo Pro 2 Bluetooth Controller For Switch, Pc, Android, Steam Deck, Gaming Controller For Iphone, Ipad, Macos And Apple Tv(black Edition) $70.26 $75 6% off Lowest price $69.46 on 2022-12-19
After The Fall Frontrunner Edition Psvr - Playstation $31.57 $45 29% off New Lowest
Aksys Games Under Night In-birth Exe: Late [cl-r] Collector's Edition Ps4 $75.94 $80 5% off Lowest price $55.62 on 2021-3-11
Amd Ryzen 7 5700x Without Cooler $249.98 $250 0% off Lowest price $228.15 on 2022-12-5
Amd Ryzen 9 7800x3d 8-core, 16-thread Desktop Processor $599.99 $600 0% off New Lowest
Among Us: Ejected Edition - Playstation 4 $64.50 $120 46% off New Lowest
Assassin's Creed The Ezio Collection - Nintendo Switch $29.96 $50 40% off Lowest price $19.99 on 2022-11-28
Asterigos: Curse Of The Stars Deluxe Edition - Playstation 5 $46.77 $55 14% off New Lowest
Asterigos: Curse Of The Stars Deluxe Edition - Xbox Series X $54.56 $55 0% off New Lowest
Astronite - Playstation 4 $28.84 $35 17% off Lowest price $24.8 on 2023-4-24
Astronite - Playstation 5 $30.31 $35 13% off Lowest price $25.6 on 2023-4-24
Asus Rog Strix X670e-e Gaming Wifi 6e Socket Am5(lga 1718) Ryzen 7000 Atx Gaming Motherboard(18+2 Power Stages,pcie® 5.0, Ddr,4xm.2 Slots,usb 3.2 Gen 2x2, Wifi 6e,pcie Slot Q-release, M.2 Q-latch) $599.99 $600 0% off Lowest price $598.98 on 2023-5-23
Asus Tuf Gaming P1 Portable Gaming Mouse Pad (nano-coated, Water-resistant Surface, Durable Anti-fray Stitching, And Non-slip Rubber Base) - Demon Slayer, Inosuke $19.99 $30 33% off New Lowest
Atari 50: The Anniversary Celebration - Nintendo Switch $39.99 $45 11% off Matches low
Atari 50: The Anniversary Celebration - Playstation 4 $34.00 $45 24% off New Lowest
Atari 50: The Anniversary Celebration - Xbox One & Xbox Series X $39.99 $45 11% off Matches low
Atelier Ryza Ever Darkness & The Secret Hideout Nintendo Switch Games And Software $65.00 $65 0% off Lowest price $62.31 on 2021-9-12
Battlefield 2042 - Playstation 5 $24.99 $90 72% off Lowest price $14.99 on 2023-5-11
Below Steelbook Edition Playstation 4 $51.02 $65 21% off New Lowest
Beyond A Steel Sky: Beyond A Steelbook Edition - Playstation 4 $26.47 $70 62% off New Lowest
Biomutant Nintendo Switch $32.00 $45 28% off New Lowest
Blade Assault - Playstation 4 $32.97 $40 17% off New Lowest
Call Of Duty: Wwii - Playstation 4 - Bilingual - Playstation 4 Edition $39.00 $45 13% off Matches low
Chaos Head Noah & Chaos Child Double Pack - Nintendo Switch $55.20 $62 10% off Lowest price $54.03 on 2022-12-26
Clash: Artifact Of Chaos - Zeno Edition (ps5) $44.46 $45 1% off Matches low
Clive N Wrench Collectors Edition Playstation 4 $62.89 $80 21% off New Lowest
Clive N Wrench Collectors Edition Playstation 5 $79.04 $80 1% off New Lowest
Clive N Wrench Standard Edition Playstation 5 $54.09 $55 1% off Lowest price $54.03 on 2023-5-14
Cobra Kai 2 Dojos Rising - Playstation 5 $33.07 $45 26% off Lowest price $29.96 on 2022-11-29
Code Vein - Xbox One $36.23 $55 34% off Lowest price $9.97 on 2021-11-9
Corsair 5000d Airflow Tempered Glass Mid-tower Atx Pc Case - White $179.98 $180 0% off Lowest price $169.98 on 2022-4-19
Crypt Of The Necrodancer Collectors Edition - Playstation 4 $46.38 $60 22% off Lowest price $22.96 on 2022-6-1
Cyberpunk 2077 - Xbox One $27.88 $30 7% off Lowest price $19.96 on 2022-8-19
Death's Door - Nintendo Switch $29.99 $35 14% off Matches low
Demon Turf - Xbox Series X $25.50 $30 15% off New Lowest
Destroy All Humans 2 Reprobed 2nd Coming Edition - Xbox Series X $279.26 $380 26% off Lowest price $222.03 on 2023-4-1
Disney Tsum Tsum Festival Switch $44.00 $50 12% off Lowest price $34.96 on 2020-7-9
Doki Literature Club Plus! Premium Physical Edition - Nintendo Switch $39.99 $40 0% off Lowest price $19.99 on 2022-6-17
Dungeon Munchies Collector's Edition - Playstation 5 $78.70 $100 21% off New Lowest
Dusk Diver 2 - Playstation 4 $37.06 $65 42% off New Lowest
Family Feud - Xbox One $19.17 $20 4% off Lowest price $14.96 on 2021-11-9
Far Cry 5 (bilingual) - Playstation 4 - Standard Edition $27.71 $30 7% off Lowest price $19.95 on 2020-12-1
Far Cry 5 (bilingual) - Xbox One - Standard Edition $27.56 $30 8% off Lowest price $19.99 on 2020-7-9
Fifa 23 - Playstation 4 $44.98 $75 40% off Lowest price $39.96 on 2022-11-30
Garfield Lasagna Party - Nintendo Switch $38.68 $45 14% off New Lowest
Genesis Noir - Nintendo Switch $46.74 $50 6% off New Lowest
Ghostbusters: Afterlife - Bilingual - Uhd/bd Combo + Digital [blu-ray] $29.94 $33 9% off Lowest price $19.99 on 2022-12-23
Gigantosaurus Dino Kart Xbox Series X $44.46 $45 1% off Lowest price $35 on 2023-5-8
God Of Rock - Nintendo Switch $34.70 $45 22% off New Lowest
Grand Theft Auto V - Playstation 5 $40.28 $45 10% off Lowest price $13.99 on 2022-10-21
Grand Theft Auto V - Xbox Series X $44.89 $45 0% off Lowest price $13.99 on 2022-10-21
Hokko Life - Nintendo Switch $30.42 $45 32% off New Lowest
Hori Nintendo Switch Gaming Headset (pikachu Cool) For Nintendo Switch, Switch Oled Model & Switch Lite - Officially Licensed By Nintendo & Pokémon Company International - Nintendo Switch - Pikachu Cool Edition $64.95 $65 0% off Lowest price $18.15 on 2022-8-28
Hori Nintendo Switch Gaming Headset (pikachu Pop) For Nintendo Switch & Switch Lite - Officially Licensed By Nintendo & Pokemon Company International -nintendo Switch Accessories - Pikachu Pop Edition $64.86 $65 0% off Lowest price $28.42 on 2022-5-31
Hori Nintendo Switch Horipad Mini (pikachu Pop) Wired Controller Pad - Officially Licensed By Nintendo & Pokemon Company International - Nintendo Switch - Pikachu Pop Edition $34.21 $35 2% off Lowest price $23.43 on 2022-8-22
Hori Nintendo Switch Mini Pad (super Mario Edition) Officially Licensed By Nintendo $39.58 $40 1% off Lowest price $14.63 on 2022-6-5
Hori Nintendo Switch Split Pad Pro (black) Ergonomic Controller For Handheld Mode By Hori, Officially Licensed By Nintendo - Nintendo Switch Accessories - Translucent Black Edition $69.95 $70 0% off Lowest price $56.05 on 2022-1-5
Hori Nintendo Switch Split Pad Pro, Pokémon Pikachu And Eevee - Nintendo Switch Accessories - Pikachu & Eevee Edition $79.99 $90 11% off Lowest price $70.36 on 2021-10-17
Hunt Showdown Limited Bounty Hunter Edition Xbox One $30.00 $35 14% off New Lowest
James Pond Codename Robocod Nintendo Switch Games And Software $18.54 $20 7% off Lowest price $9.6 on 2020-11-2
Jojo's Bizarre Adventure All Star Battle R - Playstation 4 $34.10 $60 43% off New Lowest
Killer Queen Black Nintendo Switch Games And Software $23.72 $45 47% off Lowest price $18.8 on 2020-11-30
Kirby Star Allies - Standard Edition $72.16 $75 3% off Lowest price $49.96 on 2018-11-22
Lemon Cake - Playstation 4 $18.75 $35 46% off New Lowest
Lets Build A Zoo Xbox Series X - Playstation 4 $30.47 $40 23% off Lowest price $25.29 on 2023-5-19
Lg 27gn800-b Ultragear Gaming Monitor 27 Inch Qhd (2560 X 1440) Ips Display, Ips 1ms (gtg) Response Time, 144hz Refresh Rate, Nvidia G-sync Compatible, Amd Freesync Premium, Black $349.99 $350 0% off Lowest price $348.98 on 2022-11-26
Lg 27gp850-b Ultragear Gaming Monitor 27” Qhd (2560 X 1440) Nano Ips Display, 1ms Response Tim, 165hz Refresh Rate, Nvidia G-sync Compatible, Amd Freesync Premium, Tilt/height/pivot Adjustable Stand $449.99 $450 0% off Lowest price $449 on 2021-6-23
Life In Willowdale Farm Adventures - Playstation 5 $37.98 $45 15% off Lowest price $25.5 on 2023-4-24
Life Is Strange True Colors - Playstation 4 $28.28 $75 62% off Lowest price $24.95 on 2022-11-18
Little Witch Nobeta Nintendo Switch $64.73 $65 0% off New Lowest
Maglam Lord -playstation 4 $32.10 $60 46% off New Lowest
Marvel's Midnight Suns Legendary Edition - Playstation 5 $64.99 $115 43% off Matches low
Marvel's Midnight Suns Legendary Edition - Xbox One & Xbox Series X $64.99 $115 43% off Matches low
Maximum Games Kingdom Majestic Playstation 4 $20.29 $50 59% off Lowest price $19.96 on 2020-10-21
Maximum Games Kingdom Majestic Xbox One $39.05 $50 21% off Lowest price $11.53 on 2021-4-6
Maximum Games Street Power Soccer Ps4 $12.50 $45 72% off New Lowest
Microsoft Xbox Wireless Headset - Wireless Headset Edition $109.98 $130 15% off Lowest price $99.98 on 2023-4-18
Monopoly Plus + Monopoly Madness - Playstation 4 / Playstation 5 $49.87 $55 9% off Lowest price $18.8 on 2022-10-10
My Fantastic Ranch - Playstation 5 $26.41 $45 41% off New Lowest
My Universe My Baby Dragon - Nintendo Switch $33.70 $40 15% off New Lowest
My Universe: Shiba Inu Travel Case For Nintendo Switch $22.50 $25 10% off New Lowest
Namco Bandai Ps4 Digimon Story Cyber Sleuth Hacker's Memory $26.43 $35 24% off Lowest price $23.99 on 2019-6-7
Nba 2k23 - Nintendo Switch $19.99 $75 73% off Matches low
Nba 2k23 Michael Jordan Edition - Xbox One $115.00 $115 0% off Lowest price $59.99 on 2022-11-18
Neptunia Sisters Vs Sisters - Playstation 4 $52.00 $60 13% off New Lowest
Neptunia X Senran Kagura Ninja Wars - Nintendo Switch $57.86 $60 3% off Lowest price $45.2 on 2023-2-27
New Joe And Mac Caveman Ninja T-rex Edition (ps4) $44.99 $45 0% off Lowest price $40 on 2023-5-22
New Joe And Mac Caveman Ninja T-rex Edition (ps5) $41.98 $45 6% off New Lowest
New Tales From The Borderlands Deluxe Edition - Nintendo Switch $19.99 $55 63% off New Lowest
New Tales From The Borderlands Deluxe Edition - Playstation 5 $19.99 $55 63% off New Lowest
Nickelodeon Kart Racers 3 Slime Speedway - Xbox One & Xbox Series X $27.10 $45 39% off New Lowest
Nintendo Switch Lite Duraflexi Protector (animal Crossing: New Horizions) By Hori - Officially Licensed By Nintendo - Animal Crossing Edition $19.08 $23 17% off Lowest price $10.5 on 2022-8-27
Nintendo Switch Lite Duraflexi Protector (clear) $18.10 $20 9% off Lowest price $16.34 on 2021-3-14
Nintendo Switch™ – Oled Model Splatoon™ 3 Special Edition $448.98 $465 3% off Matches low
No Man's Sky - Nintendo Switch $59.48 $75 20% off Lowest price $49.99 on 2023-1-7
No Man's Sky - Playstation 5 $70.25 $75 6% off Lowest price $39.95 on 2022-11-20
Oculus Rift S Pc-powered Vr Gaming Headset - Windows $549.99 $550 0% off Lowest price $449 on 2020-12-11
One Piece Odyssey - Playstation 4 $69.10 $75 7% off Lowest price $54.99 on 2023-3-10
One Piece Odyssey - Playstation 5 $66.09 $75 11% off Lowest price $54.99 on 2023-3-10
One Piece Odyssey - Xbox Series X $67.93 $75 9% off Lowest price $54.96 on 2023-3-10
Overcooked All You Can Eat - 13200 Xbox Series X Games And Software $30.06 $58 48% off Lowest price $29.96 on 2021-12-25
Pdp Gaming Officially Licensed Switch Pull-n-go Travel Case: 2-in-1 With Built-in Console Stand & Interchangeable Compartments: Animal Crossing Tom Nook $54.39 $60 9% off Lowest price $39.99 on 2022-11-30
Peppa Pig World Adventures Playstation 4 $39.98 $45 11% off New Lowest
Persona 5 Royal: Steelbook Launch Edition - Playstation 5 $74.63 $75 0% off Lowest price $39.96 on 2022-12-11
Pga Tour 2k23 - Xbox Series X $29.70 $85 65% off New Lowest
Playstation Vita Code: Realize Wintertide Miracles $26.69 $30 11% off Lowest price $19.27 on 2022-9-27
Pny Geforce Rtx™ 4080 16gb Xlr8 Gaming Verto Epic-x Rgb™ Triple Fan Graphics Card Dlss 3 $1601.11 $1700 5% off New Lowest
Poker Club Playstation 5 $15.27 $30 49% off Lowest price $8.86 on 2022-8-19
Potion Permit - Playstation 4 $44.92 $45 0% off Lowest price $42.5 on 2023-2-13
Powera Enhanced Wired Controller For Nintendo Switch - Golden M $29.99 $35 14% off Lowest price $19.96 on 2020-11-20
Powera Enhanced Wired Controller For Nintendo Switch - Pikachu Blush $34.07 $35 2% off Lowest price $24.2 on 2022-9-2
Powera Enhanced Wired Controller For Nintendo Switch – Pokémon: Snorlax & Friends, Gamepad, Game Controller, Wired Controller, Officially Licensed $33.60 $38 11% off Lowest price $25.37 on 2022-11-19
Powera Folio Case For Nintendo Switch Or Nintendo Switch Lite - Nintendo Switch Accessories $35.00 $35 0% off Lowest price $11.92 on 2021-7-23
Powera Nano Wired Controller For Nintendo Switch - Mario Medley, Nintendo Switch - Oled Model, Gamepad, Game Controller, $25.56 $30 14% off New Lowest
Powera Protection Case For Nintendo Switch - Oled Model, Nintendo Switch Or Nintendo Switch Lite - Quantum Crash $21.06 $25 15% off Lowest price $19.37 on 2023-1-8
Powera Transporter Bag For Nintendo Switch Or Nintendo Switch Lite - Nintendo Switch Accessories $36.71 $40 8% off Lowest price $14.87 on 2021-3-15
Psychonauts 2 Motherlobe Edition - Playstation 4 $63.70 $90 29% off New Lowest
Razer Limited Edition Boba Fett Wireless Controller & Quick Charging Stand Bundle For Xbox Series X/S, Xbox One: Impulse Triggers - Textured Grips - 12hr Battery Life - Magnetic Secure Charging $158.98 $220 27% off New Lowest
Razer Limited Edition Captain America Wireless Controller & Quick Charging Stand Bundle For Xbox Series X/S, Xbox One: Impulse Triggers - Textured Grips - 12hr Battery Life - Magnetic Secure Charging $147.03 $150 1% off Lowest price $122.96 on 2023-4-22
Razer Universal Quick Charging Stand For Xbox Series X/S: Magnetic Secure Charging - Perfectly Matches Xbox Wireless Controllers - Usb Powered - Lunar Shift (controller Sold Separately) $49.99 $55 9% off New Lowest
Rust - Playstation 4 $19.96 $50 60% off Lowest price $14 on 2022-11-26
Samsung Odyssey Ark 55-inch Curved Gaming Screen, 4k Uhd 165hz 1ms (gtg) Quantum Mini-led Gamer Monitor W/cockpit Mode, Sound Dome Technology, Multi View, Hdr10+ (s55bg970nn) 2022 $2499.99 $2500 0% off Matches low
Sandman $195.30 $300 34% off Lowest price $193.91 on 2023-2-25
Scarlet Nexus - Xbox One & Xbox Series X $13.47 $65 79% off New Lowest
Seagate Storage Expansion Card For Xbox Series X/S 1tb Solid State Drive - Nvme Expansion Ssd For Xbox Series X/S (stjr1000400) $204.99 $300 31% off Lowest price $204.98 on 2023-5-26
Seagate Storage Expansion Card For Xbox Series X/S 2tb Solid State Drive - Nvme Expansion Ssd For Xbox Series X/S (stjr2000400) $384.99 $400 3% off Matches low
Sherlock Holmes (4k Ultra Hd + Blu-ray) $25.49 $27 5% off Lowest price $21.99 on 2022-11-5
Sims 4 Star Wars Journey To Batuu Bundle - Playstation 4 $14.50 $50 71% off Lowest price $13.11 on 2022-2-22
Spongebob Squarepants The Cosmic Shake Bff Edition Xbox Series X $233.79 $240 2% off Lowest price $212.5 on 2023-5-8
Star Wars Jedi Fallen Order Playstation 4 $29.99 $40 25% off Lowest price $29.96 on 2021-6-3
Steelseries Arctis 9x Wireless Gaming Headset – Integrated Xbox Wireless + Bluetooth – 20+ Hour Battery Life – For Xbox One And Series X - Arctis 9x Edition $194.99 $200 2% off Lowest price $169.95 on 2022-11-28
Subnautica + Subnautica: Below Zero Switch - Nintendo Switch Games And Software $54.57 $75 27% off Lowest price $39.96 on 2021-11-25
Super Neptunia Rpg - Playstation 4 $27.35 $29 5% off Lowest price $12.99 on 2022-11-17
Syberia The World Before Collectors Edition (ps5) $116.44 $195 40% off New Lowest
Temtem - Nintendo Switch $44.98 $50 10% off Lowest price $44.95 on 2022-12-9
Temtem Xbox Series X $37.21 $50 25% off New Lowest
The Callisto Protocol Standard Edition Xbox One $40.07 $75 46% off Lowest price $29.99 on 2023-4-30
The Chant - Xbox Series X $28.59 $35 18% off Lowest price $24.99 on 2022-11-20
The Cruel King And The Great Hero Storybook Edition Nintendo Switch $79.76 $80 0% off Lowest price $49.99 on 2023-1-14
The Jackbox Party Pack 7 Xbox $29.35 $30 2% off Lowest price $19.13 on 2022-10-16
The Pathless Nintendo Switch $42.47 $50 15% off New Lowest
The Persistence Nintendo Switch Games And Software $39.06 $45 13% off Lowest price $31.96 on 2022-8-10
The Persistence Playstation 4 $18.60 $40 53% off Lowest price $17.53 on 2022-11-28
The Quarry - Xbox One $17.00 $75 77% off New Lowest
The Quest For Excalibur: Puy Du Fou - Nintendo Switch $21.59 $35 38% off Lowest price $14.36 on 2022-12-24
The Quest For Excalibur: Puy Du Fou - Playstation 4 $17.64 $20 11% off Lowest price $12.88 on 2023-2-22
The Smurfs Mission Vileaf Smurftastic Edition Playstation 4 $29.73 $45 33% off New Lowest
Them's Fighting Herds Deluxe Edition - Xbox One & Xbox Series X $25.69 $45 42% off New Lowest
Thrustmaster Tca Yoke Pack Boeing Edition (xbox Series X, Xbox One, Pc) $628.99 $640 1% off Lowest price $349.99 on 2023-3-17
Tom Clancy's Rainbow Six Extraction - Xbox One & Xbox Series X/S Edition $12.85 $40 67% off New Lowest
Train Life: A Railway Simulator - The Orient-express Edition - Xbox One & Xbox Series X $34.84 $45 22% off Lowest price $23.3 on 2023-4-10
Trash Sailors - Nintendo Switch $30.41 $40 23% off New Lowest
Trash Sailors - Playstation 4 $20.89 $40 47% off New Lowest
Valkyrie Elysium - Playstation 5 $33.00 $75 56% off New Lowest
Waku Waku Sweets Switch $29.30 $30 2% off New Lowest
Wanted Dead Playstation 5 $60.00 $75 20% off New Lowest
Wolfenstein: Youngblood - Playstation 4 Deluxe Edition [amazon Exclusive Bonus] $24.95 $28 10% off New Lowest
Wreckfest - Playstation 5 - Standard Edition Edition $33.22 $40 16% off New Lowest
Wwe 2k23 Xbox One $59.98 $75 20% off New Lowest
Xbox Wireless Controller For Xbox Series X/S, Xbox One, And Windows Devices – Robot White $64.58 $65 0% off Lowest price $59.93 on 2022-8-23
Yomawari Lost In The Dark Deluxe Edition - Nintendo Switch $48.70 $60 18% off New Lowest
Ys Vi: The Ark Of Napishtim The Ark Of Napishtim (original Soundtrack) (vinyl) $146.42 $160 8% off Lowest price $139.67 on 2022-8-25
Yum Yum Cookstar - Nintendo Switch $47.20 $55 14% off New Lowest
Zorro: The Chronicles - Xbox Series X $35.79 $45 20% off Lowest price $20.8 on 2023-4-24
*History is a beta feature, only goes back as far as I've been tracking this item, and may not be 100% accurate
submitted by lbabinz to VideoGameDealsCanada [link] [comments]


2023.05.29 19:41 RaynaClay The Last Resort: A Small Leak

Hello all. I have written here before about my job at Ultima Resort (1,2,3,4,5,6,7), though I know it has been a while, sorry about that. We were trapped for some time, my phone died pretty quickly, and I wasn’t able to recharge it again until the water receded. So, I haven’t really been able to write. But I am getting ahead of myself. Let me get you up to date, then it will all make more sense.
I opened a door and peered into the closet, but the noise was quieter here, if anything. I shut the closet and continued down the hallway. The dripping had started out intermittent. The gentle plip, plip, plip was barely audible over the normal sounds of the hotel, and we had assumed it was related to the steady rain that had been drumming on the building for a few days, at that point. But the frequency of the dripping had been increasing steadily, and now was concerningly loud and constant. It was somehow audible from every corner of the hotel, and it was only a matter of time until the guests complained. They were already irritable because of the bad weather, which had kept them stuck indoors. As I passed a window, a flash of lightning lit the forest behind the hotel. The lights flickered ominously but it stayed on. The clap of thunder rattled the doors in their frames. I spotted Vincent hurrying towards me from down the hall. His face seemed pale.
“Well, did you find the leak?” I asked.
“Umm… you could say that,” he replied, uncomfortably, eyes shifting to the storm outside.
“What’s wrong?”
“It… well, you should just come see.”
I followed him down the hall to the ballroom where we had hosted the anniversary party some days back. It had been a nice event. Less deaths than I had expected. The hors d’oeuvres were pretty good. There was still a bit of smoke damage on the west wall, but we had cleaned it off as best as we could and the place looked presentable again, though I was now thinking we should put on a new coat of paint. It was hard to decide, when I wasn’t sure if the room would even be here next week. Vincent opened the door on the back wall and gestured me inside. This was new.
It was some sort of small storage cupboard, with dim lighting and a low ceiling. It was full of what looked like furniture, draped in white cloths for storage. I wondered what the furniture was made of, because the room had a strange fetid odor, that reminded me of rot and death. I covered my nose with my hand instinctively, but it did little to help. The small window in the back showed that the rain continued to fall outside, but it didn’t seem to be the source of the leak, as the floor around it was dry. Still, the leak must be in here, because the sound was louder than ever. I took a step forward, to get a better look at the room, but Vincent grabbed my arm and pulled me back, pointing towards the ceiling. I looked up to see a large dome light. It had a strange dark tint, and hardly any light made it through. But something else was coming from the dome. Drips fell in a steady rhythm, and as my eyes tracked them, I saw them splash into a widening puddle on the ground. The puddle was viscous and black, glimmering in the dim light. I looked back at Vincent.
“What is that?” I raised an eyebrow. “It doesn’t really look like ordinary water to me.”
“I don’t know. Maybe… it is picking something up as it drips through from the roof?” he did not sound particularly convincing.
“Maybe,” I tried to play along. “Though, I am not sure I want to know what that could be. Did you check if it is coming from somewhere upstairs?”
“Yeah. Nothing out of the ordinary on the floor above, and I can’t find any signs of a leak anywhere else.”
“Alright,” I backed out of the door and closed it behind us. “Well, I am sure whatever that is will work itself out.”
“What? We’re just going to leave it? Why did we even bother looking, then?” Vincent protested.
“I was worried it was a roof leak, something we needed to handle with routine maintenance. That does not seem to be the case,” I raised a questioning eyebrow. “Do you know how to fix whatever is going on in there?”
“No…”
“Me neither. In this place, when the ceiling is dripping black ichor, it is probably for a reason. I assume we’ll find out when one of our guests gets involved.”
Vincent opened his mouth, as if to protest, but even as he did, the sound of the phone at the desk echoed through the hotel. Vincent sighed,
“Alright, let’s go see what fresh hell awaits us today.”
I heard a small chuckle inside my head. I resisted the urge to ask Al what he knew. He answers were rarely helpful. He didn’t seem to lie, but he was often intentionally misleading, saying whatever he thought would elicit the most drama. I was tired of giving him the satisfaction. I was sure I could sense his disappointment when I refused to engage, but maybe that was just wishful thinking on my part. I couldn’t blame Vincent for being apprehensive about what the guests’ inquiry might be. The three men had arrived to participate in some sort of golf event, but they been here for 3 days now and since it had poured every moment, the event was not taking place. The guests were very unhappy about this turn of events, and they had mostly been killing time by taking it out on us. That wasn’t exactly a surprise. The rich ones were always the most demanding, unused to being told ‘no’ even when the question was ‘has the rain stopped yet?’, and based on the Bugatti they had arrived in, these men were quite rich. I answered the phone on the desk, already suppressing a sigh.
“Ultima Resort, front desk, how can I help you?”
“You can come and open the bar,” the voice on the other end snapped. “It’s past noon and the sign says it should be available by now.”
“I apologize, sir. I’ll be right there.”
“You had better be. The service at this place is frankly astounding. Honestly, I don’t understand why anyone ever stays here. I have half a mind to leave a review warning people away.”
“I’m sorry, sir. I know your stay hasn’t been ideal, but please bear with us and we will do everything we can to make it right.”
“You can start by hanging up the phone and getting me my drink.”
The line went dead in my hand. I sighed and replaced the phone on the cradle.
“Let me guess, they wanted to give us a large tip and leave early?”
“Don’t quit your day job,” I chuckled. “You wouldn’t make it as a psychic. Come on, let’s go open the bar, before we have a mutiny on our hands.”
I grabbed the key to open the shutters from the desk and we headed into the dining room. Our three guests were standing around the locked bar, making a show of checking their watches. I struggled to keep my eyes from rolling. It was 12:03pm.
“You know,” Jack turned to the man next to him, but spoke loudly enough to be sure I could hear. “This reminds me of some of the dumps we stayed in before we made our fortune, you know? The little rat trap motels in the port towns we had to stay in.”
“The customer service certainly leaves something to be desired, for a 5-star resort,” his companion, Stewart, sniffed. “For the amount we are paying, I would expect better.”
I turned the lock, opening the bar. I let them vent; I didn’t particularly care if they left us a bad review, and I certainly couldn’t do anything with a good tip, so they were free to hate it here if they wanted. It mattered less to me than they could possibly imagine.
“Can you both hear that leak from your rooms?” the final man, Lesley, asked.
“Can we? I swear it is audible from everywhere in the hotel. There must be a dozen leaks in this old roof,” Jack laughed.
“It would explain that,” Stewart gestured to wet stain on the carpet across the room, oozing out from under a door I didn’t remember being there yesterday.
I glanced over to Vincent, he shrugged,
“I guess we’ve got a new connection to the ballroom. That’s kind of handy,” he said quietly to me, stepping behind the bar and reaching for the rum to pour; it was all they ever ordered.
“That’s another thing that reminds me of the old days,” Jack elbowed Lesley. “You would think a landlocked hotel would be drier than a yacht, but here we are. Maybe you should get out a mop, see if you remember how, Les.”
Lesley stiffened,
“I don’t do menial labor anymore, Cap.”
“Of course, of course,” Jack clapped Les on the shoulder. “Just a joke, mate. The usual, my good man,” he smiled at Vincent, who began pouring drinks.
As day transitioned into evening, I left the dining room in search of absorbent material, to put down on the leak that was spreading persistently into the dining room. I found some cat litter in a back closet, and it seemed like it would do, for now, so I returned and began spreading it over the growing stain. Jack at the bar looked up blearily, watching my work, before finally declaring,
“Oh, so it’s shit, then. That would at least explain the smell.”
“I think it smells more like a rotting carcass,” Stewart interjected.
He had a point there. Maybe I should get some baking soda from the kitchen.
“You know what?” Jack concluded. “Let’s get this next bottle to go. We’ll take it to our rooms for the night. I can’t stand the smell down here another minute.”
He grabbed the bottle from the bar, then he rose and led his friends out of the dining room. I couldn’t say I was sorry to see them go. Vincent circled out from around the bar and approached the soggy patch on the floor.
“So, is that the storage room?”
Now that we were alone, I risked turning the knob and I opened the door to see the same storage room we had entered earlier, though now the light fixture was pouring dark liquid onto the floor, the drip having turned into a deluge. I slammed the door again.
“Maybe we should get Manny,” I concluded.
Manny stood back, watching the ichor pour down like a waterfall. It was pooling around our shoes now, even standing outside the doorframe. He stroked his chin,
“How long has it been like this?”
“I don’t know,” I frowned. “It’s certainly sped up since we found it several hours ago. Any idea how we stop it?”
Manny closed his eyes for a moment, then frowned.
“I think, perhaps, that we should move the food and water from the kitchen, so they don’t get spoiled.”
“Move them where?” Vincent asked.
“To the top floor storage closet. It’ll be safest there. Come help me gather things up.”
“What, exactly, do you think is going to happen?” I raised an eyebrow.
“Let’s just get to work, we probably don’t have much time.”
Manny turned and strode into the kitchen. Vincent hung back and tapped my shoulder,
“What does he know that we don’t?”
“I have no idea, honestly,” I shrugged, and Vincent headed off towards the kitchen. “Do you know?”
I kept my voice low, so the others didn’t hear.
Oh, are you speaking to me now? Al sniffed.
“Depends, are you going to say anything useful?”
Perhaps for a…
“If you say ‘for a price’ we can go back to not talking. I am not trading anything for this.”
I think you will find I am much more helpful if you are willing to make a trade.
“I categorically disagree with that statement.”
Fine, I could feel him scowling. I can give you a hint for free. Maybe try asking yourself what he’s hiding from you?
“Your free hint is that he is keeping secrets?” I raised an eyebrow. “Isn’t that true of all of us? That isn’t exactly helpful.”
Well then, perhaps you would like to make a trade?
“Why do I even bother?” I sighed and headed into the kitchen to join the others.
Vincent was helping Manny load food onto a rolling cart. The Chef was, fortunately, nowhere in sight.
“Grab another cart and start loading the soft drinks and bottled water onto it. We don’t have much time before we need to be in our rooms,” Manny instructed.
I heaved a case of bottled water onto the cart, and we all got to work. By the time we made the final trip the carpet in the hall squished under my feet, oozing dark, foul-smelling liquid. It was coming in fast, now. Manny was probably right; we wouldn’t want the food supplies getting contaminated with… whatever this was. After he finished stacking the last bag of rice in the closet, Manny closed the door and turned the key in the lock.
“Well, we should find our rooms. It is getting late, and I doubt they will be in their usual place.”
As he turned to walk away, I noticed blood dripping down from his fingers onto the carpet.
“Manny, wait, your arm,” I pulled up his sleeve to reveal a thin, but deep cut running up his forearm. “What happened? Are you alright?”
Manny yanked his arm away,
“It’s nothing. I must have scraped it moving a box.”
It didn’t look like a scrape. It looked clean, with sharp edges, like a knife wound. But before I could say anything more, he was gone, disappearing down one of the halls.
“You ever wonder about him?” Vincent asked.
“Wonder what?”
“What his deal is. Come on, don’t play dumb. You’ve noticed how strange he can be. How he seems to know things about this place he shouldn’t. Surely, you’ve considered that he might be… one of them.”
“One of them?”
“You know, one of the things that run this place, like the Chef. A demon.”
“Manny? No, that’s ridiculous.”
“Why? He was here before you, maybe he was always here.”
“He is nothing like the Chef or the Masseur. It’s obvious that he is a person.”
“Is it? Maybe that’s just another trick. Maybe he is here to torment us, to steer us wrong.”
I shook my head,
“No, he’s helped us, helped me, many times. It’s impossible.”
“Alright,” Vincent shrugged. “But I have a bad feeling about this one, Lucy. Something about that… water. It isn’t right.”
“You always have a bad feeling. Come on, it’s time to get to sleep.”
“Right. See you tomorrow.”
However he knew, Manny was right. I found my room on the 2nd floor, in a back hallway. Since it wasn’t in its usual place, it took longer to find, but I did manage it before the deadline and locked myself in. Somehow, I could still hear the sound of flowing water, though. I could hear it everywhere in the hotel, in fact. In a way, it was soothing, people liked the sound of flowing water, right? So, keeping that in mind, I allowed it to lull me to sleep.
The morning arrived without fanfare, or a discernable difference in the light coming in through the windows. The storm continued to rage outside, and the clouds were so thick and dark that it was impossible to tell that dawn had broken. Still, my watch told me that day had arrived and so I left the room prepared to mop up whatever water had pooled downstairs and try to serve breakfast. No food had appeared in my room last night, so breakfast sounded very appealing. At least I could sneak a muffin or something. As I arrived at the stairs, I saw Manny standing on the landing, gazing down at the lobby.
“Is the mess bad?” I asked.
“You could say that,” Manny didn’t turn as I approached.
I reached the railing and gasped. The lobby was gone. The whole first floor was gone. All I could see was dark water, lapping against the stairs.
“How is that possible?”
“That’s not really a relevant question, in this place,” Manny noted. “Let’s just call it a flash flood.”
I jogged over to look out one of the windows, lightning flashed, illuminating an alien view, the lawn and garden were also gone. The only thing in sight was a sea of dark water, with the occasional tree protruding from the surface.
“What do we do now?” I asked.
“What we always do. Vincent has headed upstairs to lay out some food. We can help him, then lock up the rest and go clean rooms.”
“And if the water keeps rising?”
“We keep moving up the floors, I suppose.”
I stepped down the stairs until I was next to the water, and reached out a hand to touch the surface, wanting to test its temperature and texture.
Stop!
I froze in place, hand hovering above the liquid, the command so urgent I couldn’t ignore it. Trying to act casually, I rose and headed back up the stairs,
“Alright, I’ll go help with breakfast. Maybe we should put up a sign directing the guests to the 5th floor?”
“I’ll handle that. We will have to ration the food carefully; we don’t know how long we will need to make it last. Whatever you do, don’t show the guests where the food is locked up, and only bring out enough for us to have a small meal.”
“Right,” I nodded. “See you up there.”
I turned and headed up the stairs. I waited until I was out of earshot to ask,
“Ok, what was that about?”
Do not touch the water.
“Yes, I gathered that. Why?”
Because you belong to me. And I need you alive.
“What is the deal with that water, exactly?”
But only silence answered. He was done volunteering things for the moment, apparently. I sighed and continued up the stairs. Vincent was waiting for me on the fifth floor, hovering by the landing, looking down over the dark, gleaming surface of the new lake below.
“Have you ever seen anything like this before?” he asked as I reached the top of the stairs.
“Nope, this is a new one.”
“I wonder if this is what being on the Titanic felt like?” he mused. “Water rising, nowhere to go, just waiting for the end.”
“We aren’t on a ship, though.”
“No. Does that make it better, or worse?”
I shrugged and Vincent passed me a bagel,
“I figure we should eat the breads first; they’ll go moldy in this humidity. We can save the rice, potatoes, and canned goods for later.”
“Makes sense. Do we have a way to cook any of those things?”
“I looked around. Some of the rooms have fireplaces, I guess we can hang a pot over the fire, cook that way. But maybe all this will stop before we get to that point.”
“Maybe,” I wasn’t exactly feeling optimistic about it.
I helped Vincent lay out some fruit and soft breads on the hall table, so that when the guests awoke, they would have something to eat.
“What exactly are we going to tell them when they get here?” Vincent asked, putting out some bowls. “We can’t exactly say that the hotel is sinking and it’s all perfectly normal, can we?”
“What else is there to say?” I shrugged. “It’s some sort of flood. We don’t know any more than they do. It’s the truth, right?”
He considered that for a moment, then nodded.
“I suppose it is.”
A sudden commotion from downstairs drew us to the railing. The three guests were standing on the 2nd floor landing, looking down at the water, Manny was saying something I couldn’t quite hear, but the response was clear enough,
“What do you mean, underwater!” Steward shouted. “This hotel is on dry land. We specifically avoided anything near the ocean or any major body of water. Where did all this even come from?”
“We are located on a flood plain. It is possible that the dam broke upstream,” Manny explained calmly.
Dam, huh? That wasn’t a bad explanation.
“If that is true, where are the authorities, shouldn’t someone be here to evacuate us?”
“I am sure they will be here when they can. Until then, we just need to stay calm and safe. There is breakfast laid out on the 5th floor, please stay away from the water and we will relocate your rooms to the upper floors.”
The trio of men grumbled, but eventually they headed up the stairs. Vincent and I ducked back to our places. As they grabbed fruit from the table, Lesley scowled,
“I told you we should have left days ago. We could have moved to another hotel. Now we’re trapped here, in this dump.”
“Oh, relax, Les,” Jack chuckled. “We’ve been in worse scrapes before. This isn’t a big deal.”
“And if the water keeps rising?”
“I bet we could manage to make a passable raft, eh Stewart?”
Both men chuckled, sharing a private joke, but Lesley still looked anxious.
“I didn’t ever want to be out on the water again. We agreed.”
“Seriously, Les, just keep it together, alright? Let’s just eat something and find some way to kill time. I am sure the authorities will send a rescue crew and we’ll be out of here in no time.”
I opened the storage closet and felt my heart sink as I looked on the nearly empty room. We were down to only a couple of boxes of crackers and a few bottles of water. We had rationed the food carefully, but it had been over 2 weeks now, and we had almost exhausted our supply. I wasn’t looking forward to telling the others. Things had been getting tense. The power went out on the third day, and by now every cellphone we had was dead. Not that anyone could get a signal before that, anyway. The water had risen all the way to the fifth floor, so we were all trapped together on the top floor of the hotel, with nowhere else to go, if it rose any further. The guests had mostly given up hope for rescue, and the rest of us knew that was never a hope to begin with. So, now it looked like the six of us were just going to be trapped up here to starve, if we didn’t drown first. I covered my face with my hands.
“That bad, huh?”
“Vincent. No, it’s… it’s not…” what was the point in lying about it? “Yeah, it’s that bad. We are almost out of food, and the water has risen at least another foot since yesterday.”
“What are we going to do?”
“I have no idea. Let’s just get back to the group. We shouldn’t leave Manny alone, in case the guests come out of their rooms.”
“Right.”
We walked back to the central hallway together. As we entered the room, I saw Manny with his back to us, removing a soaked shirt. Even in the dim light, it was clear that his back was webbed with dozens of scars and cuts. Vincent cleared his throat and Manny hurriedly tugged on a dry shirt.
“I patched the hole in the roof,” he explained. “The rain should stop getting in from there, at least. And I brought down a full barrel of rainwater and replaced it with an empty one.”
“Thank you, Manny. At least the water from the sky is… normal. Because we are going to have to start drinking that water from time now on, I think.”
“And the food?” Manny asked.
“Some crackers, nothing more.”
“Well, I guess we will all need to tighten our belts, then.”
A moment of heavy silence passed between us, before a door burst open and Jack emerged.
“Where’s the food?” he barked. “We’re hungry and the table is bare.”
“Food’s gone,” Manny replied coolly. “There is water in the barrel, to take the edge off.”
“We can’t survive on only water.”
“We can, for another couple of weeks.”
“So that is your plan, to slowly starve to death?”
Manny shrugged but didn’t reply.
“Well, suit yourselves, I have a better plan.”
Jack turned on his heel and stormed out.
“What do you think they will do?” Vincent asked.
“He said already, didn’t he? Build a raft,” Manny replied.
“Maybe that isn’t a bad idea,” I offered. “We could help, try to get out of here?”
“Has attempting to leave ever worked?” Manny asked. “No, all we can do is hunker down until this resolves itself. And I don’t think going out on that water is a good idea.”
“Should we try to stop them, then?”
“No. If they are focused on building, it will keep them off our backs, for the time being. Let them do what they want.”
Vincent and I spent the next few days watching the three men lash together furniture using heavy objects as improvised hammers and strips of torn bed linens as ropes. They seemed to actually have some idea of what they were doing, and they quickly fell into a rhythm, with Stewart and Jack doing most of the planning and construction and Lesley being ordered to fetch supplies and carry heavy objects. He grumbled about it, but did what they told him. They mostly didn’t even notice we were there, as long as we made a show of occupying ourselves with some cleaning task or another. They never even bothered to ask why we were still cleaning and maintaining a flooded, sinking hotel all day. It was hard to tell if they just paid so little attention to us that they didn’t notice, or if they simply figured it was our way of coping with the situation. Occasionally, they would ask us for some material they needed but could not find, and we would help as much as we could, then they would go back to ignoring us. On the third day, when the raft was beginning to look seaworthy, Jack sat back on his heels, admiring their handiwork.
“Well, boys? What do you think? Will it float?”
Stewart rubbed his nose with his thumb,
“I think it’s as fine a vessel as we have ever crewed, captain.”
Jack laughed,
“And you thought we had left those days behind us for good, eh chief?”
“They are. But it looks like it will come in handy for us, one more time. Good luck, huh?”
“Good luck?” Lesley’s face turned dark; he had been increasingly dour over the last few days. “I don’t see the good luck in any of this. I think we are reaping our just reward.”
“Don’t be ridiculous, Les, this flood has nothing to do with us.”
“No? You think all this is normal, then? It’s been raining nonstop for weeks, the water keeps rising, no one has come looking for us. It’s like…” he hesitated before continuing. “It’s like we are alone in our own private hell. Just us and dark water everywhere. I don’t know how you aren’t thinking about it. I can’t stop. I see his face whenever I close my eyes. I see the dark puddle in the bottom of the lifeboat. Maybe this is what we deserve.”
Jack backhanded him across the face,
“Pull yourself together, swabbie. And don’t speak again until you’ve regained your composure,” he turned back to Stewart. “Now, we need to get this to the roof before we finish lashing it together, or it won’t fit. Then, we can either find a way to launch it, or we can wait until the water rises enough, what do you think, Mr. Stewart?”
“Well, captain, I say we rig up some ropes to lower it, because if we wait until the water is that high and anything goes wrong, we won’t have another chance.”
“Very good. Alright, Les, help us lift these pieces.”
The raft was relocated to the roof and the next 3 days were spent lashing it together and making the ropes strong enough to lower it the ever-dwindling distance into the dark water. When they were finally ready to launch, Vincent, Manny and I gathered on the roof to watch. I had to admit, I was really beginning to hope they succeeded, even if it didn’t seem likely. We were still rationing out the last few crackers, but three or four crackers a day did little to even take the edge off of the hunger, which gnawed on my guts like an animal. If this didn’t work, I wasn’t sure what was going to happen. I looked over at Manny, his face grim and starting to look a little gaunt. As he turned to face me, I saw blood coating his neck and seeping into his shirt collar from a cut near his ear.
“You’re bleeding.”
He reached up and touched his neck, bringing his hand aways stained crimson,
“Shaving cut,” he offered, wiping it off absently with his hand.
I raised an eyebrow, but let it go. I had noticed Manny with little cuts or scars before, but he was always doing landscaping work or maintenance, so small cuts and injuries didn’t seem unusual. But suddenly, in such close quarters and confined indoors, it was apparent that he seemed to injure himself more than I would expect.
Curious, isn’t it? Al asked, speaking up for the first time in sometime.
“You have something to tell me?” I mumbled under my breath.
No, just noting that there is power in blood. I wonder what he uses it for?
Power, huh? That was probably worth thinking about. Later. For now, my attention was drawn to the makeshift ropes lowering the raft into the water. The raft settled into the water with barely a ripple, the liquid was entirely too thick and seemed to stick to the wood like oil, and the sound when it hit was less a splash and more of a splat. The three men looked at each other, confusion and concern on their faces.
“That doesn’t much seem like normal water, Cap’n,” Lesley noted.
“Probably lots of mud and silt mixed in, it’s nothing,” Jack waved away the concern. “Get down there and then you can help us down.”
Lesley shook his head, mutely.
“Fine, Stewart?”
The other man didn’t look happy about it, but he nodded apprehensively and moved to the edge of the roof and clambered down onto the raft. As it bucked and shifted under his weight, he lay down, waiting for it to stabilize, but instead, the rolling and pitching seemed to increase. Then, from the water under the boat came dozens of pale human hands. They were terribly bloated and marbled with green and grey. Corpse hands. Stewart looked down, terror written plainly on his face.
“No! It wasn’t my fault. I didn’t cause it,” he shouted at the corpses looming under him in the dark water. “You want the captain, not me!”
If that was meant to mollify them, it didn’t work. The hands gripped the wood and pulled, capsizing the raft and pitching Stewart into the water. He screamed as he hit the surface. Not just from fear, but pain. He tried clinging to flipped raft, but hands wrapped around his torso, trying to pull him into the dark. I could swear I heard whispers rising from the surface: Join us.
“Help me, please!” he cried.
He was too far down to reach from the roof, but maybe there was another way.
“Hurry, if we can get to the windows on the 5th floor, we can pull him in,” I shouted.
Vincent nodded and we ran down the stairs, searching for the room closest to him in the water. The screaming helped. When we dragged him inside, he was covered in scratches and bites from teeth that looked very human, some very deep and freely bleeding. His skin was stained from the dark water. The hands continued to reach for him, so I slammed the window shut, leaving them to paw at the glass, just as Manny burst into the room, followed by the other two guests. Seeing the seriousness of his injuries, Manny moved closer, kneeling next to me.
“Some of these are very deep. We need to get pressure on the wounds. Go grab some towels,” he instructed Stewart’s companions.
He inspected the bites and scratches more closely,
“Lucy, this bite is on an artery, press down on it hard, or he will bleed out. Vincent, go get some soap and water, we will have to clean this as best we can, under the circumstances.”
Vincent rose and Manny and I were left alone with Stewart, who seemed to have passed out.
“You seem to know what you are doing,” I noted, pressing down on the bleeding wound.
“I… I was a doctor, once,” he didn’t meet my eyes when he said it.
“Wow.”
“It was a long time ago. Another life.”
“Why didn’t you ever…” I was interrupted when Stewart’s eyes snapped open.
“I need a priest,” Stewart grabbed Manny’s collar, his eyes fevered and unfocused. “I need to confess my sins, before I die.”
“You aren’t going to…”
“We killed him,” he pressed on, oblivious to my objections. “Alan Ross.”
“The billionaire?” I blurted, surprised. “But he died in a… shipwreck…”
I fell silent. I remembered the news stories; Ross had been on a luxury yacht on the way to the Cayman Islands when it wrecked in a storm. The entire crew was lost, except for the captain, the chief mate, and a single deckhand, who had survived in a lifeboat. Ross was in the lifeboat as well, but he had already drowned, before they were able to drag him on board. They had drifted for over two weeks, with his corpse, before they were found and rescued. It had been a major news story, about a decade ago.
“It wasn’t like the news reported,” Stewart gasped. “When the yacht started taking on water, we should have stayed and helped to organize the evacuation of the crew. But Ross wanted to leave right away. He offered us money if we took just him and abandoned the others. We agreed, the captain and I. Lesley was just a deckhand, but he saw us leaving and followed. We quietly launched a lifeboat and fled, leaving the others to their fates.”
“How did Ross die?” I asked.
“He had a bag with him. It was so heavy he could hardly carry it. When he put it in the boat, it fell open and it was filled with diamonds. He was taking them to the Caymans. When we saw that, we… well, we decided. If he didn’t survive the shipwreck, if the diamonds were never found, who would know? We drowned him and hid the diamonds. When we were rescued, we waited awhile, then we sold them, made millions. But it wasn’t worth it… it wasn’t worth this. The guilt…”
He slumped to the ground. Manny met my eyes over the body,
“I think we lost him.”
As I looked up from the body, I saw Jack and Lesley standing there in the doorway, towels in their hands. There was an ugly look on Jack’s face.
“I wish he hadn’t told you that.”
“Told us what? He was raving, delusional,” I attempted.
“We were standing right here,” he replied.
I swallowed hard. Jack advanced into the room, holding a broken table leg like a club.
“We’ve kept this secret all these years, it isn’t getting out now.”
“We won’t tell anyone,” I protested.
“That isn’t a chance I am willing to take. Besides, with the food supply exhausted, it was always going to come to this, eventually. Might as well get it over with.”
“What are you doing?” I heard Vincent call from the doorway.
“Lesley, take care of him, will you?” Jack continued to advance on us.
“Please Jack, hasn’t there been enough death?” Lesley protested.
“Don’t act all innocent, you agreed to this, just like the rest of us. In for a penny, in for a pound, my friend.”
I glanced around for a weapon. Between the three of us, we should be able to take him, but I didn’t much like the look in Jack’s eyes. Manny had stood, backing slowly away as Jack advanced. Then the captain took a swing at him, Manny jumped to the side and the makeshift bat shattered the window behind him. Jack’s expression turned to one of horror as a pair of pale hands gripped the doorframe and a body began heaving itself through the open window. The broken glass sliced its bloated flesh to ribbons, but it didn’t halt the creature’s ingress. Dark, thick liquid that smelled of death oozed from its wounds.
“Alan!” Jack exclaimed, backing away swinging his bat at the creature.
“You owe me,” it gurgled.
We all backed out into the hall, but the creature advanced, slowly, leaving a trail of black liquid on the carpet as it walked.
“Is it money you want? I can get you your money back, your diamonds,” Jack offered.
“What use do I have for money?” it wheezed. “You owe me a life.”
Jack hit the body with his club, but it didn’t slow its progress. He screamed as it reached out a hand and closed it around his throat. Jack was lifted off his feet and the creature carried him to the stairs and plunged him into the dark water. At first, he flailed and fought, but a dozen hands rose from the water, gripping every part of his body. When he was completely immobilized, the corpse released him, letting him be dragged down into the depths. Then, it turned,
“Now,” it spoke to Lesley. “Will you fight, or come willingly?”
Lesley was trembling so hard he could barely stand,
“Please, I’m sorry, I beg you, spare me.”
The creature’s lips curled into a grotesque smile,
“Do you regret what you did to me?”
“I do, I do. I never should have agreed with their plan. Please, have mercy.”
“Did you have mercy on me, when I begged?”
Lesley shook his head.
“Then accept your fate.”
“What… what do you want me to do?”
“Walk into the water. Give your life willingly. Perhaps they will spare you, if you do,” the creature laughed, dark liquid bubbling from its mouth.
Lesley nodded haltingly and began to walk towards the stairs, stepping into the water, he walked down until he was submerged up to his waist. Then, the hands wrapped around his arms and torso and abruptly dragged him under. For a long moment, it seemed like he was gone, the same as Jack, but a moment later, he was thrown back onto the landing. Lesley raised his eyes, now as black as the water, and the creature smiled again, a tooth falling from its mouth as it did.
“Very good,” it burbled. “You have been baptized and born again into a new life.”
Lesley nodded, a serene smile on his face. Without a word, he rose and walked back into the room we had vacated only a moment before. Outside the window, the raft had been righted and floated serenely on the water. He looked down at Stewart’s body, then picked it up and draped it over his shoulder. Glancing back at the three of us, he winked,
“A snack for the journey.”
Then, he stepped out of the window onto the raft and drifted away.
“Don’t suppose any of you would care to join him?” the corpse of Alan Ross inquired. “Be born anew in the cleansing water?”
We all shook our heads silently.
“Oh well, another time, then.”
And with that, the corpse walked into the water and disappeared.
That night, our usual meals appeared in our rooms, and by the next morning, the water had receded, as if it had never been there. The electricity came back on, and the rain stopped. I was finally able to charge my phone and post this account. I tried asking Manny for more information about his time as a doctor but is as reticent as ever. I will keep trying, though, because Vincent and Al are right about one thing, there is something suspicious about how much he knows that he shouldn’t. But, that is a problem for another day, after all there is no need to rush, we aren’t going anywhere.
Until next time,
Lucy
submitted by RaynaClay to nosleep [link] [comments]


2023.05.29 19:05 TrulyTranscend 4.2.5

Update 4.2.5 is now live on Steam, Paradoxplaza and ModDB.

Major Features

- Restored Lone Star’s Hand Warband path’s previously incomplete Legion events and decisions. The additions from this include access to a small number of wargoals, a modest branching chain of new events and decisions for marching to Castra Sol Rubrum, the alternate ability to join Lanius’s Horde should Lanius form the Eastern Legion and the choice to serve as a subject rather than being annexed into Lanius or the Legion proper should Lanius be alive and loyal to Caesar.
- Made a round of touch ups to tech balance. More significant changes include melee equipment buffs, Knight and Scribe changes, small adjustments to many industry techs. The full details can be found here: https://pastebin.com/aUdD7DPU

Added

- Added several new character bios to Baudelio Ranchers, Guardians, Iron Alliance and Slags
- Added unique pictures to some downfall events
- Added 2 achievements “Judgement Day” and “Through the Fire and Flames”
- Added Mojave Territories back to the West Coast bookmark
- Added a leader description to Jack Vickers in Baudelio Ranchers
- Added 2 additional crossings between Rapids and Tohono Nation
- Added starting coastal forts, outposts and bunkers to parts of southern NCR and western Legion states
- Added a line of forts to NCR’s focus “The Crimson Caravan Routes” and two different lines to “Protecting the Boneyard”
- Added a line of forts to the Legion’s focus “Uniting the Wastes”
- Added a starting debuff to Washington BoS and The Cause lost when one annexes the other
- Added an army buff spirit to Hand Warband’s “The Masters of Texas” focus
- Added a spirit to the Legion’s “Legionary Training”
- Added a tech reducing Infantry Combat Width to the Legion’s “The Tip of the Spear”
- Added a starting timed debuff for Vault City tied to the 2275 Selection
- Added 10% starting stability to Vault City to partially offset the above
- Added a starting idea debuff for Shi which is gradually lessened by and related to the debates
- Added a temporary idea given to Shi by their early Navarro news event
- Added war support to the options for Shi’s Navarro Intervention event
- Added starting -10% Construction Speed to the NCR Economy modifier in exchange for -1% Consumer Goods
- Added 5% starting war support to TV Town
- Added 5% starting stability to Nuevo Aztlán
- Added 5% starting stability and war support to Tlaloc
- Added 5% starting stability in exchange for 10% war support to Shi
- Added 15% starting war support in exchange for 5% stability to Petro Chico
- Added starting Tool Procurement, Resource Production and 5% war support to Stormmongers
- Added more building slots and resources to a handful of Legion states
- Added a starting radar station to Weather Monitoring Station
- Added starting ports to: Ocotillo in Rapids; Needles in Mojave Territories; Dry Wells, Kingsman and Poston in the Legion; Tacna in Tohono Nation; and Santa Rosa plus both islands in Valle Bandits
- Added Reservation to the Legion research group at gamestart
- Added 1 military and civilian factory; 5% war support; and slightly more resources, infrastructure and building slots to Baudelio Ranchers at gamestart
- Added 1 starting civilian factory and slightly more resources, infrastructure and building slots to Cowboy Country and Tohono Nation
- Added 1 starting dockyard to Cowboy Country
- Added 1 starting anti-air and radar station to Rusty Hooks
- Added 1 more level of Air Base to Flagstaff, North/South Phoenix and San Antonio
- Added 1 starting outpost to New Canaan and New Jerusalem
- Added 1 starting outpost to Arroyo’s victory points
- Added more starting forts to Monterrey
- Added starting Scout Kit and Anti-Tank Rifle tech, 5% war support, +10% trade opinion,
Wasteland Militias law and 250 manpower to Arroyo
- Added additional influence and coercion for Arroyo as AI
- Added starting Anti-Tank Rifle tech and 3 more Naval Module techs to Gente Del Sol
- Added Asymmetric Warfare tech, Assault Canoes and a Spec Ops template to Navajo at gamestart
- Added Industry Planning, Construction Basics, Crowd Gear, the Wasteland Survival Training law, slightly more building slots and 10% stability to Iron Alliance at gamestart
- Added Mobile Maintenance Crews and more fuel to Two Sun at gamestart
- Added starting Power Armour Frame Hardening tech to Heaven’s Gate
- Added starting Lightweight Metals tech and more energy to Eagle Rock
- Added starting Caravan tech to Standing Rock
- Added 1 military factory, 10% war support and 450 manpower in exchange for 8% stability to Mad Trains at gamestart
- Added 1 starting military factory to Two Sun and Withered Dogs
- Added 1 division, full division equipment and the Funding the Army law to Scorpion’s Bite at gamestart
- Added starting Slashing Melee to Cypher’s Warband
- Added a scientific tech research bonus to NCR Hayes’s first expansion focus
- Added starting production to Californian Way and Baudelio Ranchers
- Added descriptions to Ejército Mexicano’s Cartel and Militia Blues spirits
- Added positive AI strategies for Arroyo and the choice in their 3rd event
- Added AI scripting for Mojave Territories to prepare for the First Dam Battle better
- Added localization for “Anti Air Weaponry Research Speed”

Changed

- Changed the icons for vehicle techs Mobile Assault Weaponry and Improved Turrets
- Changed the localisation and icon for Wasteland APC’s to Great War APC’s
- Changed the localisation and icon for Wasteland Bus to Wasteland APC’s
- Changed maximum and minimum opinion from +/-100 to +/-200
- Changed high stability factory and dockyard output from up to +12% to up to +15% and mobilization speed from up to -20% to up to -15%
- Changed high war support mobilization speed from up to +100% to up to +50% and Core Attack and Defense from up to +8% to up to +10%
- Changed base monthly population gain from 0.016 to 0.015
- Changed base suppression needed per 1% resistance from 0.38 to 0.35
- Changed the wartime building destruction cooldown from 25 to 20 days
- Changed the scale of land unit experience gain from 0.07 to 0.06
- Changed the maximum shore bombardment bonus from 0.25 to 0.3
- Changed base damage output in Air Combat to be 25% higher
- Changed maximum planes in air combat simulation from 500 to 750, making the peak lethality of air combat higher
- Changed enemy bombing war support penalties to have a lower cap (60% to 50%), but scale 33% faster
- Changed the base enemy air superiority penalty from -18% to -20%
- Changed outpost and coastal fort construction cost from 700 to 800
- Changed Naval Base construction cost from 3000 to 2500 and added a per-level cost of 500
- Changed the modifiers on some industry techs slightly
- Changed the base coring cost from 25 to 30
- Changed “Large Territorial Administration” factory output from +10% to +5%
- Changed Trade Law levels to give +5% less Trade Tariffs
- Changed decision State Funded Radio Programming’s effect slightly
- Changed the start caps for established organizations from 50k to 25k
- Changed the AI to produce more aircraft under some conditions
- Changed the Scorched Earth operation to be cheaper
- Changed Reno and Vegas tourists to add 1k more caps and 2k more bonus
- Changed traits Fortification Expert and Fortification Engineer to be weaker
- Changed trait Armaments Organizer to be stronger
- Changed effects of some Settler and Raider start events to be weaker
- Changed NCR, Shi, Valle Bandits, Three Rivers, Vault City and Washington BoS starting resources to be slightly lower
- Changed some Arroyo crisis events to occur slightly sooner
- Changed Tlaloc and Diana’s “God from the Machine” to be slightly weaker
- Changed Lost Hills’s Knight and Scribe intros to grant a stronger final modifier and be auto completed soon after “The Paladins” rather than requiring manual completion
- Changed Lost Hills Training Facilities to now affect all units
- Changed some Lost Hills decisions to last longer
- Changed Lost Hills’s “Council Reforms” and “Preparing for the Ceasefires End” to add 1 more Administration Center capacity
- Changed Lost Hills’s “Our Right” branch to have more flexible prereqs
- Changed Lost Hills’s NCR cooperation decision to cost 100 less
- Changed Lost Hills’s Paladin Sway idea to add +5% more political power
- Changed some Lost Hills foci in the NCR War, WMD and Scavenging branches to be stronger
- Changed Lost Hills’s starting resources to be higher
- Changed two Lone Star advisors and some Hand Warband foci to be slightly stronger
- Changed the shared Attis Army capstones to be slightly stronger
- Changed Cerberus’s resistance and compliance bonuses to be in their modifier--rather than traits--alongside added -50% trade opinion
- Changed Cerberus’s Attis and Shale Traits to grant supply consumption -15% and production efficiency base +15%
- Changed Ironmongers’s Mastersmiths law to grant 1% less conscription and its starting debuffs to be slightly higher
- Changed The Cause’s ATA focus to also upgrade Glorious Purpose and changed other foci very slightly for balance
- Changed Washington BoS starting -20% compliance and +10% war support modifiers to -5% political power and +10% war stability
- Changed some Washington BoS foci to be weaker
- Changed a Washington BoS unit to start on Capitol Hill
- Changed Ejército Mexicano’s Cartel and Militia Blues ideas to be added at gamestart and changed the events that start their branches to add 5% stability or war support
- Changed Ejército Mexicano’s Zapata Alamo Chapter event to be 40 days later
- Changed Ejército Mexicano’s “Superior Mechanization” and “The Liberation of Texas” foci to be weaker
- Changed Ejército Mexicano’s Ironmongers wargoal to be locked till Tlaloc’s death
- Changed some Standing Rock foci to be stronger and added intermediate electronics and construction tech to the tree
- Changed Shi’s starting production and templates to be slightly better
- Changed some Shi foci slightly for balance - Changed Shi’s “Big Trouble in Little California” to need 2 prereqs instead of 1
- Changed Two Sun’s vehicle bonuses to be stronger
- Changed Legion AI to be far more likely to avoid the civil war for a leader with max glory rather than choosing randomly
- Changed the Legion’s “Raider Rumble” to only raise resistance temporarily
- Changed the Legion’s Dam Loss branch to be much stronger and have some added effects
- Changed the Legion’s Legion Training spirit to no longer buff speed in exchange for buffing all special forces rather than only spec ops
- Changed the Legion’s autonomy laws to reduce license cost more
- Changed the Legion’s “Commercial Dock Development” to reduce invasion penalty more
- Changed the March West event to make any subject of Lanius’s be Caesar’s rather than being freed and removed from the faction
- Changed the Lanius Caesar’s Warden trait to be weaker
- Changed Lanius and Vault City to get the “Prioritize Consumer Technology” decision instead of “Basic Hygiene Education”
- Changed some Vault City pre-election and Lynette foci to be slightly weaker
- Changed some New Mexico states to have slightly less water
- Changed Lynette’s “The Patrolmen” recovery rate buff to infantry defense
- Changed TV Town’s starting infantry and militia templates to have 2 more battalions
- Changed TV Town’s “Stopping the Sandman” to take 15 less days
- Changed TV Town’s starting spirit to add -15% lack of resources penalty and no longer add -15% division experience
- Changed New Vegas’s Jewel of the Mojave spirit modifiers slightly and changed its percentual conscription malus to be flat
- Changed New Vegas’s Robotics Genius to grant 10% less fuel capacity in exchange for -2.5% securitron cost
- Changed New Vegas’s starting securitron template to be better
- Changed New Vegas’s starting event factories to be slightly less
- Changed NCR AI to pick Kimball 5% more (now 40%) and Hayes 5% less (now 20%)
- Changed NCR Dollars to give +5% less Trade Tariffs
- Changed NCR’s Self-Sacrifice Myth to be weaker
- Changed NCR’s Military Complex debuff event option somewhat
- Changed the NCR’s Hub crisis debuff to be slightly higher
- Changed NCR’s “The Sentries of Shady Sands” to grant a stronger, more specific fort line
- Changed some NCR government laws; some Moore spirits, traits and expansion branch foci; and some Hayes expansion branch foci to be slightly weaker
- Changed NCR’s Dornan general and advisor, Oscar Stone advisor and Admiral Doherty advisor to be slightly weaker
- Changed some NCR Hayes main branch foci to be stronger or shorter
- Changed NCR’s “Roaring Economy” to take 60 days and add 5% less war support
- Changed NCR’s “Retool the Ranger Corps”, “Denounce Kimball’s Rhetoric” and some post-election Kimball and Allgood foci to be slightly weaker
- Changed NCR Moore’s BoS decisions to cost more
- Changed the NCR Civil War “Ranger Divide” idea to grant more debuffs and be removed in Calhoun’s main tree instead of the expansion tree
- Changed Californian State and Californian Way to get -10% stability at the Civil War’s start
- Changed Californian Way to get slightly more of the NCR’s units and stockpile in the civil war
- Changed Mojave Territories’s starting spirit to add 5% less war support
- Changed some Mojave Territories’s civil war branches to be slightly weaker
- Changed some NCR puppet tree shared and country unique foci to be weaker
- Changed MacArthur’s upgraded Salvatore advisor to be slightly stronger
- Changed MacArthur’s Chicago foci to bypass if a people nation
- Changed some MacArthur advisors and lower foci to be weaker
- Changed MacArthur’s APA/Vertibird stockpile from 50 and 20 to 30 and 15 respectively
- Changed some MacArthur focus prereqs slightly
- Changed MacArthur’s APA purchases to cost 2 more energy
- Changed MacArthur’s starting Outsider Law to add +1% more resistance target
- Changed some The Last Patrol foci to be slightly stronger
- Changed the TAA’s Rio rebellion branch to add 5% less net war support
- Changed some early Texan BoS ideas slightly for balance
- Changed Alamo Chapter’s Emergency Production spirit to be slightly stronger
- Changed Alamo Chapter’s Alamo Defenders to have less battalions but more support companies
- Changed Alamo Chapter to have 300 less extra guns
- Changed Alamo’s “United Texan Front” focus to require all 4 of its prereqs rather than only 1
- Changed some Reservation Willem main path foci to be slightly stronger
- Changed New Canaan’s Defender Priest advisor to be stronger
- Changed some later White Legs foci to be slightly weaker
- Changed Mojave Chapter’s starting research speed bonus from 5% to 2.5%
- Changed Mojave Chapter’s “Raw Poseidon Energy” and “Walking Artillery” to give 1 less factory
- Changed Mojave Chapter’s Aggressive Policy buff to be for Hardin rather than Veronica
- Changed Mojave Chapter’s manpower from Veronica’s path to be lower
- Changed Mojave Chapter’s “Victory at Sunburst” focus to add 5% less stability and war support
- Changed some of Mojave Chapter’s weaker post-sunburst foci to be shorter or stronger
- Changed Mojave Chapter’s “Enlist the Families” to add 3 less civilian factories
- Changed Mojave Chapter’s Securitron Vault decision to have higher cost and duration
- Changed a small number of Mojave Chapter’s strongest Big MT and Sierra Madre foci to be slightly weaker
- Changed Montana Chapter’s post Fort Verity foci to take 5 more days
- Changed Montana Chapter’s “No Problem is Too Great” to add less infrastructure
- Changed some Montana Chapter foci to have slightly more prereqs
- Changed a few Eagle Rock industry and blimp bonuses to be slightly weaker
- Changed Eagle Rock’s starting blimp stockpile from 24 to 15
- Changed a few Shale’s Army foci to be slightly stronger
- Changed Three Rivers’s “Buy The Latest Model” to add sophisticated power armor tech and APA schematics rather than free APA
- Changed two Three Rivers doctrine buffs to be smaller
- Changed Hangdogs’s “Open The Box” to take 40 less days
- Changed Hangdogs’s “Big Wrenches” and “The Army of Denver” to be slightly weaker
- Changed many Desert Rangers NCR foci and Snake Vargas’s leader trait to be weaker
- Changed Desert Rangers’s capstone to take 30 more days
- Changed some Maxson Chapter advisors and foci to be weaker
- Changed Maxson Chapter’s Vault 0 capstone effect to be smaller
- Changed some Gente Del Sol advisors and early ideas slightly for balance
- Changed Gente’s 3rd event to add 1 less arms factory in one option
- Changed two Gente research bonus foci to be weaker and two weapons foci to be stronger
- Changed the strength and order of Eighties’s “Life is a Highway” branch foci slightly
- Changed “The Devils of Utah” for Eighties and “The Eternal Quest of the Pure” for Rotpurgers to grant -5% more Trade Opinion
- Changed start spirits for Baron’s Eyrie, Bismarck, Coal Consortium, Metal Mouths, Niitsitapi and The Pursuant to be weaker
- Changed Max Sec’s tiered NCR spirit to be weaker
- Changed Overwatch Tock’s description to be shorter
- Changed the NCR Baggers unique puppet branch to be disabled
- Changed the Snowmads and Mad Trains formables to have slightly weaker effects
- Changed the New Mariposa formable to add compliance and reduced resistance rather than coring every respective state
- Changed the Legion’s Phoenix branch tithe foci to add more caps - Changed some top-half Navajo foci to be slightly stronger
- Changed Snowmads’s leader trait to be weaker
- Changed Iron Alliance’s formables to grant stronger, slightly altered effects
- Changed Lanius’s focus “A False Goddess” giving wargoals on Twin Mothers even after they’ve fled to Paradise

Fixed

- Fixed the assign medal unitview GUI quick button not being visible
- Fixed the retain cores popupwindow GUI checkbox for releasing countries not being visible
- Fixed sphere state ownership checks for subject countries not accounting for the state being owned by another subject with their same overlord
- Fixed an error leading certain coring related modifiers to have been dramatically increase
- Fixed the Steal Army Supplies operation not rewarding equipment properly
- Fixed the NCR getting locked into the Bull’s Demesne if the Legion Civil War occurs and they are unable to capture all of Caesar’s core territory
- Fixed Culto Al Sol having no advisors and no caps income
- Fixed some Reno/Vegas tourism localisation
- Fixed Mojave Chapter’s Legion targeted defense modifier not applying due to a coding error
- Fixed some Mojave Chapter foci having lower durations than intended
- Fixed Gente Del Sol’s 3rd event having an option with no effect
- Fixed an exploit where Troll Warren could take its Bone Dancers and Chemult Station wargoals despite taking the non-aggression pact
- Fixed the Lone Star and Hand Warband theorists having swapped bonuses
- Fixed various NCR, Caesar’s Legion, Standing Rock, Stormmongers and Montana Chapter foci and decisions which lacked wargoal alerts/triggers or proper state control triggers
- Fixed some compliance or resistance effects which mistakenly used decimal values
- Fixed Honduras’s AI Defense Focus being erroneously high
- Fixed an oversight which made AI weights for certain sets of manpower laws too high or low
- Fixed a bug that led certain nation AI scripts for diplomacy or armies to malfunction
- Fixed the Hand Warband focus “A Slave To Be Admired” not giving a commander
- Fixed the NCR being able to try and push investments on the Mojave Territories
- Fixed Troll Warren being unable to progress in their tree if the Marrow Drinkers annex the Carcass Walkers before they do
- Fixed Eclipse Uprising receiving generic advisors

Removed

- Removed 5% starting stability, 2 military factories and 1 civilian factory from MacArthur
- Removed starting Automation tech and 1 infrastructure from Vault City
- Removed starting Ohm’s Law from Ejército Mexicano
- Removed 1 starting infrastructure in 10-Signs for the Legion and Fort Lyon for Maxson Chapter
- Removed 1 starting infrastructure and 1 of each factory from a Manitoba state
- Removed 2 starting infrastructure from Los
- Removed 1 starting infrastructure and military factory from Bitter Springs in Mojave Territories
- Removed 1 starting infrastructure from: Eden, Ashton, Hopeville, Arroyo and some states for Shi and Sky Reavers
- Removed 1 of each starting factory from Timberline
- Removed 1 starting civilian factory from Navarro Territories, Sky Reavers, TAA, Stormmongers, Rupertsland Trading Co. and Old Believers
- Removed 2 starting civilian factories from Batford Brigade
- Removed 1 starting military factory from Hangdogs, The Pursuant, Baron’s Eyrie, Three Rivers and Whitecourt
- Removed 5% starting stability from Vault City and Whitecourt
- Removed 5% starting war support from Mojave Chapter and New Vegas
- Removed 3% starting war support from Lanius

Technical Changes

- Added more AI event choice scripting for NCR, MacArthur and Texan BoS
- Added a debug decision to spawn Alamo Chapter for Texan BoS
- Changed Alamo’s AI focus plan to be more optimal
- Changed minor parts of some nation starting production for quality of life
- Changed minor parts of AI army composition and research behaviors to be more optimal
- Fixed misc. localisation errors for many nations
- Fixed missing bypasses for select wargoal foci
- Fixed some unused and inaccessible NCR focuses still being enabled in the code
- Fixed missing localisation for certain modifiers
submitted by TrulyTranscend to OldWorldBlues [link] [comments]


2023.05.29 18:45 gaikravik Best Discounted Offer on Travel Makeup Mirror with 10X Magnifying Mirror, Vanity Mirror with 80LEDs, 3 Color Lighting, Rechargeable 2000mAh Batteries, Portable Ultra Slim Lighted Makeup Mirror, Travel Essential for Women

About this item:
Buy Best Discounted Offer: https://amzn.to/45DCuPe
submitted by gaikravik to BestDiscountoffer [link] [comments]


2023.05.29 18:03 TraderDrew H: Weapons, armor, and apparel listed below (make a bundle) W: Q50c25, QE25, or Q2525 handmade, fixer, or railway


Weapons
AAE25 10mm Sub
AAE50drwa 50 Cal
AAE90 50 Cal
AAE15c Combat Shotgun
AA2515fr Double Barrel
AAE15fr Double Barrel
AAE25 Double Barrel
AA50vhc25 EPR (aligned auto, reflex)
AA50c25 Fixer
AA50vhc25 Fixer
AA2515fr Gatling Plasma
AA2515c Handmade
AA2515fr Handmade
AA50vhc25 Handmade
AA50vhc90 Handmade
AAE15fr Handmade
AAE250 Handmade
AAE90 Handmade
AAE15c Hunting Rifle
AA2515c Laser
AA2515fr Laser
AA50c25 Laser
AA50vhc25 Laser
AAE15c Lever Action
AAE15fr LMG
AAE25 LMG
AA2515fr Minigun
AAE25 Pump Action
AA50c25 Radium
AA2525 Railway
AAE90 Railway
AAE25 Submachine Gun
Assassin’s 2550bs EPR
Assassin’s 50c25 Handmade
Assassin’s 2515c LMG
Assassin’s 2515c Tesla
BE25 10mm Pistol
BE90 10mm Pistol
B2525 10mm Sub
B50c15c 10mm Sub
BE25 10mm Sub
B2525 50 Cal
B25 50drwa 50 Cal
BE50bs BPR
B2525 Combat Rifle
B2525 Combat Shotgun
B2515fr Double Barrel
BE15c Double Barrel
B25 50bs EPR (aligned auto, reflex)
B2515c Fixer
B2515fr Fixer
B50c15fr Fixer
B50vhc15c Fixer
BE15fr Fixer
BE25 Fixer
BE90 Fixer
BE +A Fixer
BE fms Fixer
B2590 Flamer
B2515fr Gatling Gun
BE90 Gatling Gun
B2515c Handmade
B2590 Handmade
B50c15c Handmade
B50c25 Handmade
B50c250 Handmade
BE15c Handmade
BE15fr Handmade
BE50 Handmade
BE +A Handmade
BSSS Hatchet
B50c15c Hunting Rifle
B50vhc15fr Hunting Rifle
BE15fr Hunting Rifle
BSSS Knuckles
B25250 Laser
B50c15c Laser
BE15fr Lever Action
BE25 Lever Action
B2525 LMG
B2590 LMG
BE15fr LMG
BSSS Machete
BSSS Meat Hook
B2550 Minigun
B2590 Minigun
B2550 Plasma
B2590 Plasma
B2525 Pipe Rifle
BSSS Pole Hook
BSS90 Power Fist
BE25 Pump Action
B2515fr Radium
BE15fr Railway
BE90 Railway
BE25 Submachine Gun
B2590 Tesla
B2525 Ultracite Laser
E2525 10mm Pistol
EE25 10mm Pistol
EE25 10mm Sub
E2525 Alien Blaster
EE25 Combat Shotgun
EE90 Gatling Gun
E2525 Handmade
E2515fr Handmade
E50c25 Lever Action
EE90 LMG
E2590 Minigun
EE15fr Pump Action
EE25 Submachine Gun
F2525 10mm Sub
FE25 10mm Sub
FE15fr Combat Shotgun
F2515fr Handmade
FE15fr Handmade
FE25 Minigun
F2525 Radium
FE15fr Railway
FE25 Submachine Gun
I50vhc15fr EPR (aligned sniper, reflex)
Juggernaut’s E90 Gatling Gun
J2525 10mm Pistol
J2525 Fixer
JE25 Fixer
J2525 Handmade
JE25 Handmade
J2525 Laser
J50c25 Laser
J2515fr LMG
J2550drwa LMG
JE15fr LMG
J2550drwa Minigun
JE25 Pipe Rifle
M50c25 Handmade
MS2515fr Flamer
QE25 Combat Rifle
QE15c Double Barrel
Q50vhc25 EPR (aligned auto, reflex)
Q2515fr Fixer
Q25250 Fixer
Q25 stealth field Fixer
Q50c90 Fixer
Q50c stealth field Fixer
Q50vhc15c Fixer
Q50vhc25 Fixer
Q50vhc90 Fixer
QE90 Fixer
Q2550bs Flamer
Q2515fr Gamma
Q2590 Gatling Gun
Q2515c Handmade
Q2550 Handmade
Q50c Handmade
Q50vhc15c Handmade
Q50vhc25 Handmade
QE250 Handmade
QE50bs Handmade
Q2515fr Laser
Q50vhc25 Laser
Q2525 Minigun
QE50bs Minigun
Q50ld90 Pepper Shaker
Q25 +A Railway
Q50vhc50bs Railway
QE +P Railway
Q50ld15fr Tesla
Q50vhc15c Tesla
SE25 Handmade
TSE25 10mm Sub
TSE25 50 Cal
TS50c15fr Auto Grenade Launcher
TS2525 Fixer
TS50c15fr Flamer
TS2525 Gamma
TSE90 Gatling Gun
TS2515c Handmade
TSE50 Handmade
TS50c25 Laser
TSE25 LMG
TS50vhc15fr M79
TSE90 Minigun
TS2525 Tesla (3)
V2590 50 Cal
V2525 10mm Sub
VSSS Chinese Officer Sword
VE25 Combat Rifle
V25 50bs EPR (aligned auto, reflex)
V50vhc25 EPR (aligned auto, reflex)
V2525 Fixer
V25250 Fixer
V2590 Fixer
V50vhc25 Fixer
VE90 Fixer
V2525 Gatling Plasma
V2515fr Handmade
V2525 Handmade
V50c25 Handmade
V50c90 Handmade
V2515c Laser
V2515fr Laser
V50c25 Laser
V50vhc25 Laser
V2515fr LMG
V2590 LMG
VE250 LMG
V25250 Minigun
VE25 Minigun
V2525 Railway
V50c25 Ultracite Laser
Z2525 Handmade
ZE25 Handmade
Z2515fr Gatling Plasma

Armor
Assassin’s AP Heavy Combat Chest
Assassin’s AP Heavy Combat LA
Assassin’s AP Heavy Combat LL
Assassin’s AP Heavy Combat RA
Assassin’s AP Cav Heavy Combat Chest
Assassin’s AP Cav Heavy Combat RA
Assassin’s AP Sentinel Heavy Combat LL
Assassin’s +C Sentinel Heavy Combat Chest
Assassin’s PR Sentinel Heavy Combat LL
Assassin’s AP Sneak Heavy Combat Chest
Assassin’s AP Sent Sturdy Combat Chest
Assassin’s AP Cav Forest Scout Chest
Assassin’s PR WWR Forest Scout LL
Assassin’s +S WWR Forest Scout LA
Assassin’s AP Cav Heavy Leather LA
Assassin’s AP Cav Heavy Leather LL
Assassin’s +E FDC Heavy Leather LA
Assassin’s AP Sentinel Heavy Leather Chest
Assassin’s +E Sent Heavy Leather RA
Assassin’s Cryo WWR Heavy Leather Chest
Assassin’s AP Sent Sturdy Leather LA
Assassin’s AP Sent Sturdy Leather RA
Assassin’s AP Sent Sturdy Leather RL
Assassin’s RR Sent Sturdy Leather LA
Assassin’s AP Cav Marine Chest
Assassin’s AP Cav Marine RA
Assassin’s AP Sneak Marine LL
Assassin’s AP Cav Heavy Metal LA
Assassin’s AP Cav Heavy Metal RA
Assassin’s +E Sent Heavy Metal RA
Assassin’s +L Sent Heavy Metal LA
Assassin’s AP Sent Sturdy Metal Chest
Assassin’s AP Sneak Heavy Combat Chest
Assassin’s AP Sneak Heavy Metal LL
Assassin’s AP Sneak Heavy Metal RA
Assassin’s AP Sneak Heavy Metal RL
Assassin’s AP Cav Heavy Raider LL
Assassin’s PR Cav Heavy Raider RL
Assassin’s AP Sent Trapper Chest
Assassin’s AP Sent Trapper LA
Assassin’s AP Sent Trapper RA
Assassin’s AP FD Urban Scout RA
Assassin’s RR Cav Urban Scout RA
Assassin’s AP Sent Urban Scout RL
Assassin’s PR Sent Urban Scout Chest
Assassin’s +L Sent Urban Scout RA
Assassin’s +L Sneak Urban Scout LA
Bolstering AP Sent Heavy Combat Chest
Bolstering +L Sent Heavy Combat LL
Bolstering +S Sent Heavy Combat LA
Bolstering +S Sent Heavy Combat RA
Bolstering AP Cav Heavy Combat Chest
Bolstering AP Cav Heavy Combat LL
Bolstering +A Cav Heavy Combat LA
Bolstering +A Cav Heavy Combat LL
Bolstering AP Cav Forest Scout LA
Bolstering AP LD Forest Scout RA
Bolstering +A Sent Forest Scout LA
Bolstering +E Sent Forest Scout RL
Bolstering Env Sent Forest Scout RA
Bolstering +P Sent Forest Scout Chest
Bolstering RR Sent Forest Scout LL
Bolstering +S Sent Forest Scout RA
Bolstering AP Cav Heavy Leather RL
Bolstering AP Sneak Heavy Leather LL
Bolstering AP Sneak Heavy Leather RA
Bolstering AP Sent Heavy Leather RL
Bolstering +A Sent Heavy Leather LA
Bolstering +A Sent Heavy Leather LL
Bolstering +A Sent Heavy Leather RA
Bolstering +A Sent Heavy Leather RA
Bolstering +E Sent Heavy Leather LL
Bolstering Env Sent Heavy Leather Chest
Bolstering + L Sent Heavy Leather LA
Bolstering +P Sent Heavy Leather Chest
Bolstering +P Sent Heavy Leather RL
Bolstering Rad Sent Heavy Leather RA
Bolstering AP Sent Sturdy Leather RA
Bolstering AP Cav Marine Chest
Bolstering AP Cav Marine LA
Bolstering AP Sent Marine LL
Bolstering AP Sent Marine RA
Bolstering Env Sent Marine LA
Bolstering Rad Sent Marine RL
Bolstering +S Sent Marine LL (2)
Bolstering AP Sent Heavy Metal RL
Bolstering +A Sent Heavy Metal RA
Bolstering Env Sent Heavy Metal RL
Bolstering +S Sent Heavy Metal Chest
Bolstering AP Sent Sturdy Metal RA
Bolstering AP WWR Heavy Raider LA
Bolstering AP Sent Sturdy Raider Chest
Bolstering AP Sent Trapper Chest
Bolstering AP Cav Urban Scout Chest
Bolstering AP Cav Urban Scout LA
Bolstering AP Cav Urban LL
Bolstering AP Sneak Urban Scout LL
Bolstering LED Sent Urban Scout LL
Bolstering AP Sent Urban Scout RA
Bolstering AP Sneak Wood LL
Bolstering AP Sneak Wood RA
Chameleon AP Cav Heavy Combat LL
Chameleon AP WWR Heavy Combat RA
Chameleon AP Sent Sturdy Combat RA
Chameleon AP Cav Heavy Leather LL
Chameleon AP Cav Heavy Leather RA
Chameleon AP Sent Heavy Leather LL
Chameleon AP Sent Heavy Leather RA
Chameleon AP WWR Marine Chest
Chameleon AP Sent Marine LA
Chameleon AP Sent Heavy Metal Chest
Chameleon AP Sent Heavy Metal RA
Chameleon AP Sent Heavy Metal RL
Chameleon AP Sent Heavy Raider RL
Chameleon AP Cav Forest Scout RL
Chameleon AP Sent Forest Scout LL
Chameleon AP Cav Urban Scout Chest
Chameleon AP Sent Urban Scout RA
Chameleon AP Sneak Wood Chest
Chameleon AP Sent Wood LA
Life Saving AP Sent Heavy Combat RA
Life Saving AP Sent Heavy Leather RA
Life Saving AP Sent Forest Scout RA
Life Saving AP Sent Urban Scout Chest
Life Saving AP Sent Urban Scout RL
Overeater’s LED BS Urban Scout LL
Overeater’s PR Sent Heavy Combat LA
Overeater’s LED BS Urban Scout LL
Overeater’s AP EDM Urban Scout Chest
Overeater’s Agi Sent Urban Scout LL
Overeater’s LED WWR Urban Scout LA
Overeater’s +C WWR Urban Scout RA
Overeater’s +S WWR Urban Scout LL
Unyielding RR Cav Heavy Combat LL
Unyielding +S Cav Sturdy Combat RA
Unyielding Env FDC Heavy Combat RL
Unyielding H&T FDC Heavy Combat LA
Unyielding AP Sent Heavy Combat Chest
Unyielding AP Sent Heavy Combat LL
Unyielding AP Sent Sturdy Combat RA
Unyielding +L Sent Heavy Combat RA
Unyielding +L Sent Heavy Combat RL
Unyielding +S Sent Heavy Combat LA
Unyielding +S Sent Heavy Combat LL
Unyielding +S Sent Sturdy Combat LA
Unyielding Env Sent Heavy Combat LA
Unyielding +E Sneak Heavy Combat LA
Unyielding +E Sneak Heavy Combat RA
Unyielding +P Sneak Heavy Combat Chest
Unyielding +P WWR Heavy Combat LA
Unyielding +E WWR Light Combat LA
Unyielding AP Forest Scout RA
Unyielding AP Cav Forest Scout RA
Unyielding RR Cav Forest Scout RA
Unyielding +I Cav Forest Scout RL
Unyielding +I FD Forest Scout LA
Unyielding AP Sent Forest Scout Chest
Unyielding Env Sent Forest Scout LA
Unyielding FR Sent Forest Scout LA
Unyielding LED WWR Forest Scout Chest
Unyielding +S WWR Forest Scout Chest
Unyielding AP AMR Heavy Leather LL
Unyielding LED AMR Heavy Leather RL
Unyielding AP Cav Heavy Leather LL
Unyielding AP Sent Heavy Leather Chest
Unyielding AP Sent Heavy Leather LA
Unyielding AP Sent Heavy Leather RL
Unyielding +E Sent Heavy Leather RA
Unyielding +E Sent Heavy Leather RL
Unyielding +P Sent Heavy Leather RA
Unyielding +S Sent Heavy Leather RL
Unyielding AP WWR Heavy Leather Chest
Unyielding AP WWR Heavy Leather LA
Unyielding +A WWR Heavy Leather RA
Unyielding Env WWR Heavy Leather RA
Unyielding LED WWR Heavy Leather RL
Unyielding RR WWR Heavy Leather RA
Unyielding +S WWR Heavy Leather Chest
Unyielding +S WWR Heavy Leather LL
Unyielding AP Cav Sturdy Leather LL
Unyielding AP Sent Sturdy Leather Chest
Unyielding AP Sent Sturdy Leather RA
Unyielding RR Sent Light Leather RL
Unyielding AP Marine LA
Unyielding AP AWR Marine LL
Unyielding AP Cav Marine Chest
Unyielding +C FDC Marine RL
Unyielding +I EDM Marine LA
Unyielding +C Sent Maine LL
Unyielding +E Sent Marine RL
Unyielding Env Sent Maine RA (4)
Unyielding +I Sent Marine Chest
Unyielding AP Sneak Marine Chest
Unyielding AP Sneak Marine LA
Unyielding AP Sneak Marine RA
Unyielding +A Sneak Marine LA
Unyielding +I Sneak Marine Chest
Unyielding RR Sneak Marine LA
Unyielding AP WB Marine RL
Unyielding +A WWR Marine Chest
Unyielding RR WWR Marine LL
Unyielding AP Sent Heavy Metal Chest
Unyielding +A Sent Heavy Metal LA
Unyielding PR Sent Heavy Metal LA
Unyielding PR Sent Heavy Metal RL
Unyielding AP Sneak Heavy Metal LL
Unyielding AP Sneak Heavy Metal RL
Unyielding RR Sneak Heavy Metal Chest
Unyielding FR WWR Heavy Metal LA
Unyielding +S WWR Sturdy Metal Chest
Unyielding +C WWR Light Metal Chest
Unyielding +I WWR Light Metal RA
Unyielding +S WWR light Metal LA
Unyielding AP Cav Heavy Raider RA
Unyielding AP Cav Light Raider RL
Unyielding +E Sent Heavy Raider LA
Unyielding +E Sent Heavy Raider RL
Unyielding +P Sent Heavy Raider Chest
Unyielding +S Sent Heavy Raider LL
Unyielding AP Sent Sturdy Raider RA
Unyielding +S Sent Study Raider LL
Unyielding CR WWR Light Raider LL
Unyielding AP Sent Sturdy Robot RA
Unyielding AP Sent Light Robot LL
Unyielding +I Sneak Light Robot LA
Unyielding +I FDM Trapper LL
Unyielding +I PDM Trapper Chest
Unyielding AP Sent Trapper RA
Unyielding FR Sent Trapper RA
Unyielding +L Sent Trapper RA
Unyielding FR AWR Urban Scout LL
Unyielding +S Cav Urban Scout LA
Unyielding +A Sent Urban Scout Chest
Unyielding +A Sent Urban Scout RA
Unyielding +E Sent Urban Scout Chest
Unyielding +E Sent Urban Scout RL
Unyielding Env Sent Urban Scout Chest
Unyielding Env Sent Urban Scout RA
Unyielding PR Sent Urban Scout Chest
Unyielding +S Sent Urban Scout LA
Unyielding LED WWR Urban Scout RL
Unyielding +C WWR Urban Scout RA
Unyielding +C WWR Urban Scout RL
Unyielding +S WWR Urban Scout LA
Unyielding AP Sneak Wood Chest
Unyielding AP Sneak Wood RL
Unyielding PR WWR Wood LA
Vanguard AP Heavy Combat LA
Vanguard AP Heavy Combat RA
Vanguard LED FMD Heavy Combat LA
Vanguard +A Sent Heavy Combat Chest
Vanguard +A Sent Heavy Combat LA
Vanguard PR Sent Heavy Combat RA
Vanguard AP Cav Sturdy Combat RL
Vanguard AP Sent Study Combat LL
Vanguard +S Cav Forest Scout Chest
Vanguard +A FDC Forest Scout RA
Vanguard +A Sent Forest Scout LL
Vanguard Env Sent Forest Scout RA
Vanguard +P Sent Forest Scout RA
Vanguard AP Sneak Forest Scout LL
Vanguard +E Sneak Forest Scout RA
Vanguard Env Sneak Forest Scout RL
Vanguard AP Cav Heavy Leather RA
Vanguard +A Sent Heavy Leather LL
Vanguard +E Sent Heavy Leather RL
Vanguard RR Sent Heavy Leather RA
Vanguard +I Sneak Heavy Leather LA
Vanguard AP Sneak Sturdy Leather LA
Vanguard AP Marine LA
Vanguard AP Marine RL
Vanguard AP Cav Marine Chest
Vanguard +E Sent Marine Chest
Vanguard +E Sent Marine RL
Vanguard +L Sent Marine LA
Vanguard LED Sent Marine LL
Vanguard RR Sent Marine RA
Vanguard AP WWR Marine RA
Vanguard +P Cav Heavy Metal Chest
Vanguard +A Sent Heavy Metal Chest
Vanguard +E Sent Heavy Metal RA
Vanguard Env Sent Heavy Metal LL
Vanguard +L Sent Trapper RA
Vanguard +S Cav Urban Scout RA
Vanguard AP FD Urban Scout LA
Vanguard +A Sent Urban Scout Chest
Vanguard PR Sent Urban Scout Chest
Vanguard RR Sent Urban Scout LL
Vanguard +S WWR Urban Scout LL
Vanguard +L Sent Trapper RA

Apparel
BOS Jumpsuit
Buffoon Mask
Crazy Guy Mask
Demon Mask
Fiend Mask
Hag Mask
Leather Coat
Raven Mask
Urban Scout Mask
White Powder Jumpsuit
Winter Man Mask
submitted by TraderDrew to Market76 [link] [comments]


2023.05.29 17:24 Panasit Multiple Fatalities at Haunted/cursed Objects Exhibition

The haunted/cursed objects exhibition which featured items that had caused gruesome deaths of their owners or anyone else that got close to them was another stunt by Professor Melvin.

Professor Eric Melvin was one of those professors who thought he was too good for this little community college in Shady Grove, Maryland. I took his art history class, which he never shied away from telling everyone he had no time for. I was shocked to see that his teaching slides were just blurry photos that he took of the pages from a textbook with his phone.

What Melvin had time for were stunts. His goals were to get the attention of the Gazettes or be trending on social media. His earlier exhibition which featured only blowup prints of a screencap of a dating app profile made the front page of the Style section, and that was all that mattered.

Unlike his other stunts, the haunted/cursed object exhibition involved me.I worked as a student assistant at the college’s Art Department. My jobs consisted of making photocopies, answering phones, and taking turns with other assistants to guard the gallery until 8 pm.

Melvin asked us assistants to help with the setting up of the haunted/cursed objects show. We all politely declined, which annoyed Melvin a bit. He stared at me with the just-you-wait look.

I came from a superstitious culture where there was always someone who knew someone who had fallen victim to dark magic. No one could pay me enough to touch those literally cursed things.

As I was watching the delivery guys carrying the objects into the gallery, I was surprised by how modern the haunted/cursed objects were. I was expecting a creepy painting or a scary doll. Instead, there was,
a plasma TV
a recliner armchair
a turquoise necklace
a miniature fire station
and even an animatronic singing fish.

Without additional decor, the exhibit looked more like a yard sale.The owner of the objects had a list of rules, but Melvin never bothered to look at it. He handed me a still-sealed envelope. I read the rules aloud so that Melvin, my supervisor, and other student assistants could hear them too.

Dear Professor Melvin.

Thank you for taking an interest in my collection.
All of these objects have caused numerous misfortunes and deaths in the past. It is my sincere wish to not add any more tragedy to the collection’s history. Please follow these rules carefully and may your show conclude without incident.
Rule 1: Never be in the same room with any of these objects when the lights are off.
Rule 2: Do not allow pregnant women anywhere near the haunted/cursed objects.
Rule 3: The cursed pieces of jewelry have the power to entice people to wear them. Please make sure you have a system in place where people won’t be able to touch them.
Rule 4: Do not connect any device to the TV.
Rule 5: Do not change the channel on the TV. If you or someone else did, you must change the channel back to channel 33.
Rule 6: This should not happen if the above rules were followed, but if the little light on the gate of the miniature fire station starts to blink and makes a sound, run as far away as possible and call me directly.

Melvin scoffed and said, if the exhibit ends without incident, where’s the fun in that? Melvin then turned to me, hoping to get a reaction. I was taken aback. What was that supposed to mean? Did he just say he wanted something bad to happen? What are you planning, Melvin?The letter continued,

My collection contains both cursed objects and haunted objects. Haunted objects are possessed by spirits and can cause fear, while cursed objects are deadly to anyone who interacts with them. The plasma TV is both, and is, therefore, the most dangerous. Please be extra careful around it.
I took my concern about the assistant’s safety to the dean, whose office was right next to the gallery. The dean laughed and asked me if I believe in curses and ghosts. I said that in Thailand, there was a phrase that said “Not believing is fine, but don’t disrespect just in case,” and that was my stance.

The dean shook her head and just told me that if I was so scared then don’t break any of the rules. For the first time working there, I felt less like a student talking to a well-meaning professor, and more like an employee whose concern was being brushed off by an apathetic employer.

The first night with the haunted/cursed objects inside the gallery I was guarding them with another student assistant. We behaved just like any other night as we just sat in the mailroom and watched YouTubers play Dead by Daylight. We could see what was going on in the gallery next door through the CCTV monitor.

At 7.30, both of us heard a very loud thud coming from the gallery. I didn’t see anything abnormal on the CCTV, so the other assistant and I both walked over to the gallery to check.We both saw a squirrel with its neck broken lying dead in front of the plasma TV. I didn’t know how it got inside. That was enough for me to creep me out and want to call it a night, even if it was a bit early.

Something I hadn’t thought about until then was that I had to turn off the lights, but the switches were at the far end of the gallery. I would have to walk out of the gallery in the dark, breaking rule number 1.

To avoid breaking the rule, I told the other student assistant to keep the door open and light the room up a bit with her phone’s flashlight. It was a good thing that we both came from a culture that believe in curses and hauntings, so I didn’t have to work too hard to convince her. I shut off all the lights and ran out.

The other student assistant asked me what I would do the next night when I would have to guard the gallery alone. I told her I would probably just leave the gallery’s lights on for one night.I got to the mailroom the next day at around 10.00 AM and there was a commotion.
One of the haunted/cursed objects, a turquoise necklace, was missing. I asked my supervisor bluntly if it was our fault, but one of the professors said he saw it early that morning, which meant that it wasn’t stolen overnight. Since this had nothing to do with me, I just went to class.

In the evening, it was time for me to guard the gallery alone and I started the night by just watching people play Dead by Daylight to pass the time. In between one of the matches, I looked over at the CCTV monitor and saw a lanky man in ragged clothing staring at the plasma TV.

Normally, a strange person walking into a gallery would not be a cause for concern. I mean, that was the point of having an exhibition. But, two things made me run to the gallery. One, I could see that the man had a flickering glow on his face, which meant that the TV was turned on. The TV wasn’t supposed to be plugged in and turned on until the official opening ceremony on Friday. And two, he was changing the channel.

The man did not notice me despite me asking him repeatedly to step away from the TV so that I could switch it off. I considered just pulling the plug, but the man looked scary. What if the moment I unplugged the TV he decided to jump me?

The man kept staring at the plasma TV with his mouth slightly opened, seemingly in a trance. Up close, I could see that he was unshaven and his eyes were bloodshot red. His fingers kept pushing the button that changed the channel, despite the screen only showing static.

I did not know what to do. The man technically wasn’t doing anything wrong since we didn’t announce the rules to the public. There wasn’t any sign that said don’t touch the TV and don’t change the channel. I can’t tell the security guard to kick him out just because of his disheveled appearance. This is a public college, so he has the right to be there as much as anyone else. I decided to go back to the mailroom to watch more YouTube videos, hoping that he would leave on his own before closing time.

When it was 8 pm and he was still doing the same thing. I called my supervisor to ask her about my options. She said to ask the security guards at the front of the school for help.

I brought two security guards back with me to the gallery. Once we arrived, we found the man seemingly strangling himself on the floor in front of the plasma TV. The TV screen showed a very old black-and-white POV shot of a person being strangled by another man who had a sadistic glee on his face.

One of the security guards rushed in to help the man while the other one radioed his superior to call for an ambulance. I was horrified by what I saw. The face on the screen of a smiling man started out staring downward at the person he was strangling. But after a while, he looked up right at the camera like he was looking at me.

As I was backing away from the chaos, an elevator next to the gallery made a sound. Someone was coming down from the fourth floor? No one should have been upstairs since this was already past 8 pm, and our building did not have any night classes.

Once the elevator door was opened, a cleaning lady who was inside turned around. Her eyes were gouged out and there was blood all over. She held her hands up and ran out of the elevator toward me. She tried to grab onto my shirt collar but her hands missed, and she collapsed on the ground. She was wearing the missing necklace.

I was so scared, I was on the floor and didn’t even remember falling. The security guards, who looked shocked and traumatized themselves, told me that I didn’t have to wait for the paramedics with them. And so, I just bolted home.
I had a hard time sleeping that night, with the image of the cleaning lady without her eyes rushing toward me burning into my brain.

I decided to go back to the college the next day to rip everyone a new one. The dean, my supervisor, and especially Melvin for allowing this to happen. I also just wanted to get some updates on the cleaning lady and the man.
On my way to the department building, a pregnant woman was walking right beside me. As we got closer to the entrance of the art building, I realized she was about to go through an entrance close to the gallery. Remembering the rules about pregnant women, I stopped her.


I politely asked her what was she there for. She seemed annoyed and answered that Professor Melvin asked her to meet with him for an acting job. She was going to be in his experimental films. He asked her to wait for him inside the gallery.


There was no doubt in my mind, Melvin was deliberately challenging the rules. I asked the woman to wait and called the other student assistant to ask if Melvin was in. She said Melvin never showed up to his morning class and could not be reached.


Before I hung up, the student assistant told me that the man who strangled himself died but the cleaning lady survived. The cleaning lady told the police at the hospital that she didn’t steal the necklace. Melvin paid her 50 dollars to wear the turquoise necklace for a day as part of his experimental film.


I turned to the pregnant woman she was not allowed to go into the building, and to go shop at the bookstore in a different building instead. I will tell Melvin to meet her there. She seemed angry, and in hindsight, I probably used the wrong words and should have tried a bit harder to convince her. But, I was about to storm the office and didn’t have time to tell her about the haunted/cursed objects and the exhibition’s rules.


I saw that my supervisor was also at the dean’s office. Before I could yell at both of them, the dean sheepishly turned her computer monitor for me to see. It showed Melvin installing something behind the TV and also plugging the TV in. The dean said that it was something that would allow Melvin to turn the TV on or off remotely.


I was livid! Did Melvin plan this? I reminded everyone about the rules, then angrily told the dean about the pregnant woman I had just met and how Melvin was trying to break another rule by using her. Both the dean and my supervisor were speechless. I wanted to find Melvin right now, seriously considering slapping him.


But nobody knew where Melvin was. People had been trying to contact him since last night. Then, Melvin’s wife called the dean.Professor Melvin was found dead on the stairs last night. He fell and broke his neck. She said his body was contorted in an unnatural way, with his legs twisted and wrapped around the stairs’ railings. He died with his eyes wide open, filled with fear, glaring intensely at the front door.


The dean and my supervisor were both stunned. They turned to me, trying to see if I was going to join them in being shocked. No, I was still angry, and partly at them, for allowing this to happen. The dean then avoided any more eye contact with me. I think that by that point she was a believer.

Suddenly the pregnant woman from earlier appeared behind me. She had her hands on her hip and her face was full of defiance. She quickly turned to sneer at me before approaching the dean. She said that I dared told her that she was not allowed to enter the building, confident that this would get me in trouble.

She went on a rant about how she paid taxes and that she had the right to be in any place that was public’. She then asked where is Professor Melvin and that she was ready for the job he promised.

The dean, my supervisor, and I just looked at her, stunned. Her confidence started to slowly fade from the woman’s face as she was wondering what was going on. Suddenly, a little beeping sound broke the silence. It was coming from the gallery. The little lights on the front of the miniature fire station started to blink.

submitted by Panasit to Ruleshorror [link] [comments]


2023.05.29 17:17 ilikemoose42 H: Trades W: Unyielding, AP, weapon weight, heavy leather left arm, plus a few other things

I am looking for a unyielding, AP, heavy leather left arm, with weapon weight, or maybe cavalier or sentinel.
A unyielding, intelligence, sentinel, wood left arm.
A Vampire, power attack, strength, chainsaw.
An AA, bash, 90% reduced weight, Minigun.
Chameleon, weapon weight reduction, excavator power armor, with a good second star, I don't need a left leg, or chest, and am mostly after a left arm.
Maybe a unyielding, +1 strength, weapon weight reduction, marine chest.
I will pay caps for weightless trapper, or forest scout armor, with slowly removes rads. For trapper I need a RA and forest scout armor I need a CP, LA, LL. If you have more then one piece I may offer more then caps
Now what I have for trade.

Rare outfits

tattered field jacket
blue ridge caravan outfit and and gas mask
both scout masks
white powder jumpsuit
responder fireman helmet
winter man mask
crazy guy mask
deathclaw mask
brahmin mask
demon mask
hag mask
buffoon mask
raven mask

weapons

Some enclave plasma rifles ready for rolling, and some mod boxes too.

ranged

aristocrats, explosive, less vats cost, double barrel shotgun
aristocrats, explosive, less vats cost, handmade
anti armor, explosive, V.A.T.S. critical meter fills 15% faster, radium rifle
anti armor, 50 more vats critical damage, less vats cost, pepper shaker
berserkers, 50 more vats critical damage, less vats cost, fixer
bloodied, explosive, breaks 50% slower, fixer
bloodied, faster fire rate, 90 reduced weight, minigun
bloodied faster fire rate 90 reduced weight gatling laser
bloodied, explosive, faster reload, submachine gun
bloodied, 50 more vats critical damage, less vats cost, gatling plasma
bloodied, 50 more vats critical damage, less vats cost, lever action
bloodied, faster fire, rate, 90 reduced weight, radium rifle
bloodied, faster fire, rate, less vats cost, railway rifle
bloodied, explosive, faster reload, ripe rifle/pistol
bloodied, faster fire rate, breaks 50% slower, ultracite gatling laser
executioner, explosive, less vats cost, fixer
junkies, explosive, faster reload, handmade
junkies, explosive, 90 reduced weight, handmade
junkies, explosive, less vats cost, light machine gun
junkies, explosive, less vats cost, 50 cal machine gun
junkies, explosive, less vats cost, pipe revolver
quad, 50 more vats critical damage, faster reload, fixer
quad, explosive, less vats cost, pipe revolver
quad, faster fire rate, faster reload, gatling gun
quad, faster fire rate, faster reload, assault rifle
quad, explosive, less vats cost, assault rifle
quad, explosive, less vats cost, bolt action pipe rifle
quad, explosive, faster reload, hunting rifle
quad, 50 more vats critical damage, less vats cost, gauss rifle
tse, less vats cost, pipe bolt action pistol/rifle
tse, faster reload, pump action shotgun
tse, less vats cost, combat shotgun
tse, faster reload, handmade
tse, less vats cost, radium rifle
tse, 90 reduced weight, 50 cal machine gun
tse, 90 reduced weight, gatling gun
two shot, faster fire rate, less vats cost, railway rifle
two shot, 50 more vats critical damage, faster reload, fatman
vampire, faster fire rate, less vats cost, railway rifle
vampire, explosive, less vats cost, railway rifle
vampire, explosive, faster reload, pipe revolver
vampire, explosive, less vats cost, assault rifle
vampire, explosive, faster reload, combat rifle
vampire, explosive, faster reload, radium rifle
vampire, explosive, less vats cost, pipe revolver

melee

anti armor, 50 more vats critical damage, less vats cost, chainsaw
anti armor, swing speed, + 1 strength, pole hook
anti armor, swing speed, + 1 strength, shovel
anti armor, swing speed, + 1 strength, shishkebab
aristocrats, power attack, breaks 50% slower, chainsaw
aristocrats, swing speed, + 1 strength, chainsaw
berserkers, power attack, + 1 strength, chainsaw
berserkers, swing speed, + 1 strength, chainsaw
bloodied, power attack, breaks 50% slower, chainsaw
bloodied, power attack, 90 reduced weight, chainsaw
bloodied, power attack, + 1 strength, chainsaw
bloodied, AP, 90 reduced weight, chainsaw
bloodied, power attack, + 1 strength, grognak axe
bloodied, swing speed, + 1 strength, assaultron blade
bloodied, swing speed, + 1 strength, sledgehammer
bloodied, swing speed, + 1 strength, hatchet
bloodied, swing speed, + 1 strength, multi purpose axe
furious power attack, + 1 strength, chainsaw
junkies, swing speed, +1 strength, pole hook
junkies, swing speed, +1 strength, cultist dagger
junkies, swing speed, +1 strength, death tambo
junkies, swing speed, +1 strength, chinese officer sword
junkies, swing speed, +1 strength, tire iron
junkies, swing speed, +1 strength, pickaxe
instigating, swing speed, +1 strength, super sledge
vampire, +25% damage while standing still, + 1 strength, chainsaw
vampire, swing speed, less vats cost, chainsaw
vampire, power attack, less vats cost, chainsaw
vampire, power attack, breaks 50% slower, chainsaw

armor

assassins, AP, sentinel, sturdy robot left leg
chameleon, ap, sentinel, heavy combat armor right arm
overeaters, + 25 fire resistance, weapon weight reduction, urban scout right arm
overeaters, receive 7% less explosion damage, sentinel, sturdy metal right arm
overeaters, + 1 perception, cavalier, trapper left arm
overeaters, poison resistance, weapon weight reduction, urban scout chest
overeaters, AP, cavalier, trapper left arm
overeaters, 25% disease resistance, weapon weight reduction, trapper left arm
overeaters, 1 strength, cavalier, forest scout right leg
overeaters, hunger and thirst 10% slower, sentinel, heavy leather left arm
overeaters, Fire resistance, weapon weight reduction, wood left leg
overeaters, Fire resistance, cavalier, wood right leg
overeaters, poison resistance, cavalier, heavy combat right arm
overeaters, radiation resistance, AWR, forest right arm
overeaters, poison resistance, AWR, marine right arm
unyielding, radiation resistance, cavalier, marine chest
unyielding, 1 strength, harder to detect while sneaking, forest scout chest
unyielding, 1 strength, sentinel, sturdy leather chest
unyielding, 1 strength, sentinel, heavy metal chest
unyielding, 1 strength, cavalier, forest scout left arm
unyielding, AP, cavalier, urban scout right leg
unyielding, 1 perception, weapon weight reduction, light leather left arm
unyielding, 1 intelligence, cavalier, heavy leather left arm
unyielding, 1 intelligence, weapon weight reduction, wood right arm
unyielding, 1 intelligence, sentinel, wood right leg
unyielding, 1 luck, sentinel, light leather right leg
unyielding, poison resistance, cavalier, forest scout left arm
unyielding, AP, sentinel, heavy combat armor chest
unyielding, AP, weapon weight reduction, light combat armor right leg
unyielding, AP, cavalier, trapper right arm
unyielding, radiation resistance, harder to detect while sneaking, marine left arm
unyielding, radiation resistance, harder to detect while sneaking, sturdy left leg
unyielding, 1 luck, sentinel, heavy raider chest
unyielding, 1 intelligence, cavalier, marine right leg
unyielding, AP, harder to detect while sneaking, sturdy robot right leg
unyielding, 25% cryo resistance, AWR, marine left leg
unyielding, radiation resistance, AWR, forest scout left leg
unyielding, poison resistance, weapon weight reduction, heavy raider right arm
unyielding, poison resistance, cavalier, forest scout left arm
unyielding, poison resistance, harder to detect while sneaking, trapper left arm
unyielding, receive 7% less explosion damage, sentinel, heavy robot left arm
unyielding, receive 7% less explosion damage, FDC weight reduction, heavy raider left arm
unyielding, radiation resistance, cavalier, heavy combat right leg
unyielding, radiation resistance, cavalier, wood right leg
unyielding, Fire resistance, harder to detect while sneaking, wood left leg
vanguard, radiation resistance, weapon weight reduction, heavy combat armor chest
vanguard, radiation resistance, weapon weight reduction, heavy robot chest
vanguard, ap, harder to detect while sneaking, forest scout right arm
vanguard, 1 strength, sentinel, heavy combat armor left arm

power armor

assassins, AP cavalier, excavator torso
assassins, radiation resistance, sentinel, excavator right leg
assassins, poison resistance, AWR, excavator right leg
Auto stim, AP, sentinel, excavator torso
Auto stim, AP, sentinel, excavator right leg
Auto stim, AP, FDC weight, excavator torso
Auto stim, AP, FDC weight reduction, excavator torso
Overeaters, receive 7% less explosion damage, weapon weight reduction, t45 right arm
Overeaters, Fire resistance, weapon weight reduction, excavator right leg
Overeaters, radiation resistance, weapon weight reduction, excavator torso
Overeaters, 25% disease resistance, weapon weight reduction, excavator right leg
Overeaters, + 1 endurance, FDC weight reduction, excavator left leg
Overeaters, 25% disease resistance, AWR, excavator left leg
Overeaters, 25% disease resistance, AWR, excavator left leg
Overeaters, Fire resistance, sentinel, excavator right arm
Overeaters, + 1 strength, sentinel, excavator left arm
Overeaters, poison resistance, sentinel, excavator torso
Overeaters, poison resistance, cavalier, excavator torso
Overeaters, + 1 strength, AWR, T60 right leg
Overeaters, + 1 intelligence, weapon weight reduction, ultracite right leg
troubleshooter's , 1 strength, AWR, excavator right leg
vanguard's, AP, weapon weight reduction, excavator right leg

plans

I have most rare plans such as.
I believe I have all the rare Ultracite power armor plans
dense trapper torso plan
dense marine torso plan
T60 full set of plans
And much more. If there is a plan you are after feel free to ask if I have one.
submitted by ilikemoose42 to Market76 [link] [comments]


2023.05.29 17:16 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]