Skeleton hand clip art
Lo-Fi Music Videos
2014.10.10 04:12 nix831 Lo-Fi Music Videos
Music videos without the frills. Hi guys. Just a couple of guidelines. 1) Singular Music Videos/songs only. 2) LoFi in this sense means super budget music videos. This is broad, but the subreddit was created particularly for the most basic old school of video production. (think W95 movie makegreen screen/clip art/etc) OR hand-drawn/old-school animation things. Have fun!
2023.03.26 13:20 EchoForum 20/F/AUS looking for penpal
Hi!
20 (going on 21) chronically ill female in SE QLD Australia looking for a long-term pen pal to send letters/art/stickers with.
I work from home so most of my human interactions are from behind a screen and I would rather hand-write letters to someone and use snail mail.
Big fan of horrothriller, tattoos, crafts (currently making chainmail), books, movies, and pole dancing.
I have a little baby pug and various pet insects, two spiders (tiny ones), two mantids, and a leaf insect.
I'm studying for a bachelor's of science at the local uni and majoring in maths and statistics.
Prefer a pen pal 18+, but other than that I'm not picky :)
submitted by
EchoForum to
penpals [link] [comments]
2023.03.26 13:18 Flaming_Bathtub Intramutualism - A Novel Economic Approach
| First off, gotta love capitalism, am I right? And if you don't, it kinda sucks to be you, because that's kind of the only option provided. That, at least, seems to be the case in the United States, where I live. Also, don't get me started on Socialism. Ain't nobody with any actual political muscle gonna promote such an "anti-American" point of view. Aaand now here we are. The economy sucks, our lives suck, and we see no alternative. That is.. until now... because I didn't just obsess on a bunch of convoluted economic concepts for weeks just to not make my own, novel theory of economics. That would be preposterous! And, as such, here we have it: Intramutualism. Actually, I chose the name of this economic idea/theory/system because the school of thought it is based on, which is deeply rooted in an understanding of the internal structures and mechanisms that build an economy (Intra) and in modifying such internal structures so that they create a mutually beneficial (mutual) system. Also, mutualism is a natural relationship where all parties involved mutually benefit, which seemed like a fitting description of what I am trying to create here. Let's get into the juicy details, to see what makes this economic system different from the rest.. First off, my original post on the subject was on an obscure game dev blog in the "off topic" section, which contains a bunch of big ideas and extra juicy details, far more than would be appropriate for a single reddit post, and you can track how the theory developed over time from there, which is something I do occasionally to appreciate just how far I've come, via the following link: https://unrealsoftware.de/forum_posts.php?post=431329. Right here, though, I'll cover the big, cool, important aspects of this theory, and you will see for yourself how it sets itself apart from all other economic theories in practical, but also deep and philosophical, ways. To begin, here is an overview that clearly represents the how Intramutualism works, as well as the advantages it provides. The Tactics of Intramutualism: - Interest Alignment - Resolving conflicts of interest, generally by the use, modification, and management of incentives so interests align throughout the economy. This includes having specific incentive structures for specific industries in order to provide the optimal outcome. It also includes preemptively setting incentive structures in emerging industries to prevent any social or economic harm. Additionally, it includes investigating and analyzing industries to provide details on how incentive structures can best be designed for specific industries. - Mutual Compatibility - Providing incentives to businesses to make products compatible with products made by other businesses. Products, especially in the technology sector, can have their functionality greatly increased if said products are mutually compatible. This has a much more usable end result than what happens when businesses wage format wars, a frequent occurrence in unmodified and unrestrained capitalism. - Industry Collaboration - Allows for division of labor, but on the company scale rather than the human scale, so multiple companies can allocate specific tasks to individual specialized companies, thus reducing complexity of all companies that can outsource a specific part of operations to a company specializing in that field, improving economics of scale and increasing the ease at which businesses can be run. This already happens to some extent within capitalism, but by removing barriers to collaboration the full efficiency-improving potential of this practice can be realized. - Information Sharing - If businesses can share information with each other freely, especially information about things like their production and management techniques which other businesses can make good use of, without running the risk of being outcompeted (and especially if there are incentives to provide such information that would help improve the businesses of others) businesses would become far more well-run, sophisticated, advanced, productive, and beneficial to the overall economy. - Incentivizing Value-Adding Behavior - Compensating workers and business owners based on the amount of value they add to society. This is showcased in how owners and workers would get paid. Quote (by me, discussing Intramutualism): "one of the best ways to implement effective incentives would be to restrict pay for the owner of a company to two things: The value of their own work, plus a compensation for each worker based on the efficiency [increase] of that worker contributing to society [over their previous role in the economy]" As owners would mainly get paid based on how much they raise the productivity of a worker within the economy, and because workers are paid based on how productive they are, both are incentivised to add value to the economy in the form of increased productivity. This tactic also includes removing incentives for activities which do not add value to the economy or society, which currently exists under capitalism. This includes things like rent seeking and other economically harmful activities. Any behavior which does not add value to the economy would be disincentivised, but anything that does add value to the economy, directly or indirectly, so long as it is measurable, would be rewarded. -Domestic Efficiency - Increasing efficiency of domestic chores and day-to-day life. By freeing up time from domestic duties, there is more spare time which can be used for recreational and/or economically valuable activities. As such, there would be strong incentives for Industry to create solutions that would make daily life more manageable, less stressful, and more enjoyable overall. Visual comparison of Intramutualism and Capitalism, showcasing the similarities and differences between the two systems and how they operate. Overall, I think that Intramutualism would be a variant of capitalism that capitalism promised it would be; A capitalism that provides equal opportunity to benefit from the fruits of one's labor, social and financial freedom, rewards for innovation, rapid economic growth, and an efficient economy that consistently improves standard of living. It is a capitalism that ensures all of these promises are kept. Also, I was thinking.. Intramutualism also has the potential to make it more practical for contractors to perform many government functions. In fact, it may theoretically be possible for the government to be entirely run by contractors if Intramutualism was integrated deeply enough into the economy, thus creating an entirely self-sustaining government, which would then, based on Intramutualism principles, have to put more into society than it takes out of society. And if that happened, society would act more as a self-evolving, entirely rational entity on a macro scale, as the Intramutualism economy would run all aspects of life including the government. It is like a free market system that runs the government, except with the incentives always aligning with the interests and wellbeing of society. It's quite an interesting possibility to ponder, if only for the sheer novelty of the idea.. Now, let's talk about unions, and how they would be effected. Intramutualism entirely removes the necessity for unions that arises within Capitalism because the main incentives for business owners is to increase wages. It also reassigns the role of wage distribution so that it is no longer in the hands of someone with a conflict-of-interest. This removes some inherent problems with capitalism without workers needing to resort to collective action, which is not really something workers enjoy having to do. The industries themselves would provide the functions that unions normally provide, as the incentive among the owners is to raise wages, which is the same incentives unions have, but rather than the much different dynamic of unions fighting owners to negotiate pay raises, it is owners trying to find a way to increase efficiency and thus pay, and there are no conflicts of interest. We can say goodbye to the massive conflicts-of-interest between employees and owners. After all, it is only a matter of time before conflicts-of-interest, when not adequately addressed, turn into actual, physical conflicts. Just look at union violence and anti-union violence and it is plain to see. This dynamic is an unnecessary system flaw that can be eliminated by uniting the interests of all actors. Also, while capitalism is focused on producing and selling more material goods, Intramutualism is focused on doing more with less by providing the incentive to reduce or entirely eliminate any burdens on society that can be eliminated, and to actively select against introducing any burdens that cannot be justified by an improvement that is greater than the impact of the imposed burden in question. In this sense, Intramutualism has the potential to remove a significant amount of unnecessary things in our lives that capitalism as a system will never be incentivized to remove, but would rather cling on to forever because imposing burdens happens to be profitable. For example, in capitalism the optimal company strategy is, when only chasing profits, (a common practice) to pump out and sell as much product as possible for profit, and at as high of a margin as possible, whether or not said product is actually necessary or even helpful at all. This means that there will always be unneeded things that people are either too afraid to get rid of after purchasing, that which they do dispose of, which causes more waste, or that which harms them and their economic livelihoods. These are all bad outcomes and are insufficiently addressed within the current system. Additionally, while capitalism may incentivize efficiency of production, it does not prioritize efficiency of everyday life, which is something that has become more and more difficult to manage over time, as unnecessary complexity increases within our lives. The plan and strategy behind Intramutualism is to design a system that takes rational economic logic to its limits by creating a system that is, from an economic perspective, is as logical, practical, equitable, sustainable, ethical, and sensible as possibly obtainable within my cognitive ability. However, a very important part of the philosophy behind it is in understanding that there is no perfect or entirely complete system, and, informed by that knowledge, that an economic system design should always be improving. It's still not entirely complete. It never will be, just like capitalism has never been entirely complete. The difference between these is that capitalism is commonly accepted as complete, while Intramutualism does not try to hide its incomplete nature. Intramutualism is an effort to make a more complete version of capitalism, but yet it in itself is not entirely complete. Intramutualism, in its most basic sense, is a creative exercise in the art of economics. It is a conceptualization of what the economy could be. What the economy should be. What the economy can be, if it gains the support necessary to lead to action. If you can think of a way to improve Intramutualism, have an opinion on the subject, or whatever else, let me know in the comments. Thanks. submitted by Flaming_Bathtub to CriticalTheory [link] [comments] |
2023.03.26 13:14 The_Swan101 CFIF #4: The Famous Paleontologist and His Dinosaur Fanfiction
| Early paleontology was rife with speculation. Major breakthroughs in the field entailed discovering a few bones at a time, meaning that most dinosaurs were far more actualized in the public imagination than in reality. This posed a problem to museum curators in the 1860s and 1870s: Do you stick to proper contemporary anatomical understandings of dinosaurs? Or do you embrace the sheer spectacle of the dinosaur as the apex predator of a bygone era? Predictably, an ethical divide emerged between academics (like Edward Cope, who believed the bones were enough of a marvel in and of themselves) and populists (like P.T. Barnum, who believed that a full skeleton would appeal more to the masses—and their wallets) on how to handle the presentation of dinosaurs. For their part, most museum curators fell somewhere between the two extremes, with a leaning towards paleontology as an art more than a science. Reasoning that more elaborate dinosaur depictions would yield greater profit to funnel into academic research, curators designed exhibits with their educated guess at what dinosaurs might look like. Often, this produced dinosaurs that were unusually lizard-like, or with other bizarre anatomical features, as shown in the drawing below: Source for image: The World Before the Deluge (1865) Amid burgeoning efforts to commercialize the incomplete image of the dinosaur, one prominent figure stood against all sensationalist efforts. Othniel Charles Marsh was a professor at Yale University, a founding curator at Yale’s Peabody Museum of Natural History, and a leading authority in the nascent stages of paleontology. With a discerning eye for authentic fossils (during an era when fakes were rampant), Marsh was a stickler for accuracy in paleontology. Consequently, he was a stalwart for academics, and loathed the sensationalism that swept away the science behind his studies. Marsh was so outraged by the speculative displays at museums that—starting in 1875—he withheld Peabody materials from any museum that “should engage with [the study of paleontology] in a manner unbefitting or untruthful towards science.” Given the unmatched resources of the Peabody Museum, this was a powerful threat. Othniel Marsh was unsuccessful in his efforts to fully curtail speculative paleontological presentations in museums, but the number of such “artistic” displays notably declined throughout the remainder of the 1870s. For the remainder of his professional career, Marsh would defend the image of the dinosaur from spurious imaginations. Even today, his legacy persists. Marsh named 19 genera of dinosaur that are still in use, and his initial donations to the Peabody Museum helped establish its modern cultural significance. He is a titan of professional paleontology. His personal relationship with paleontology was much different. Tucked away in Marsh’s private manuscripts are various pieces of literature—with the earliest works dating back to 1866—that enter speculative territory. Hidden from his contemporary public’s view, these private speculations were wholly unscientific, insofar that they are most comparable to fan-fiction. Put simply, when Marsh wasn’t engaging in strict, professional scholarship about paleontology, he daydreamed about and invented information about dinosaurs. One cannot overstate that these manuscripts were only found in Marsh’s private archives. They did not see external publication until long after his death, nor did any of Marsh’s “creativity” seem to interfere with his scholastic endeavors. With that in mind, Marsh was a prolific writer of dinosaur fanfiction. While the writings began in 1866, the final manuscript dates December of 1898, just four months before Marsh’s death. In other words, he wrote various speculative fiction about dinosaurs for over 30 years. Predictably, new paleontological discoveries were quickly incorporated into Marsh’s writing. For example, after discovering and naming the genera Diracodon in 1881, Marsh introduced them within his literary universe in an entry from March of 1882. Characterizing the species within the genera as “[p]ossessing the sturdiness of a father, yet the affable nature of a kindly brother,” Marsh projected a set of traits onto the genera with no basis in reality. In all likelihood, Marsh’s speculations on a given species’ personality were derived from their (often gendered) physiology; the larger dinosaurs were more paternalistic and aggressive, while the smaller dinosaurs were feminine and protective. Of course, a physiology-based interpretation also requires speculation into exactly what a given dinosaur’s physiology would be, thereby marking an immediate contrast between Marsh, the academic—who would surely reject such presumptuous descriptions—and Marsh, the creative writer. Although I am hesitant to hypothesize too deeply into Marsh’s psyche, it is interesting to note how often he wrote about dinosaurs in terms of their role within a hypothetical family. From the aforementioned fatherly Diracodon, to the “slender and fertile” Ammosaurus (a comment that precedes pages of extensive speculation into the species’ reproductive habits and methods), Marsh routinely assessed dinosaurs in a manner that mimicked the structure of the nuclear family. Marsh himself was a lifelong bachelor, making the continuity even more peculiar. Was Marsh’s dinosaur fanfiction an outlet for more deep-seated frustrations about his inability to start a family? Perhaps it is a stretch, but it isn’t an empty assertion. Othniel Charles Marsh passed away before the turn of the 20th century, but his cultural footprint trudges far into the 21st century. His eccentric hobby was not discovered until long after his death, when a graduate student at Yale University began reading through Marsh’s personal library in 1913. Whether out of respect for the privacy of the dead, or recognizing the dubious implications his creative work would have on his legacy, these personal manuscripts weren’t published until the 1990s, when the quirks of a deceased paleontologist—and dinosaurs as a whole—had long since escaped public focus. submitted by The_Swan101 to CoolFactIFound [link] [comments] |
2023.03.26 13:02 Takada-chwanBot r/Jujutsushi Changes and Feedback Poll Summary - 50k
| Thank you to everyone who responded to the survey. We received 486 responses and many thoughtful comments and critiques. TL;DR for speedreaders: - We will maintain Jujutsushi as a catered subreddit for text-based, in-depth manga discussion.
- Powerscaling rules are staying the same.
- Yuji powerup threads are now permitted during Free For All Friday.
- Free For All Friday is staying. We will be stricter with removing repetitive/low-quality posts on other days.
- We are introducing a minimum comment karma requirement for posts on the sub.
- You can now submit frequently asked questions to an anon Google Form and we'll consider them for the weekly FAQ.
- You can now report posts for being clearly disproven or answered by the manga.
- Character flairs soon
- Monthly Roundup thread soon
Vision for the Sub Look at the results below for favored content (up to 2 options). https://preview.redd.it/sdu320vqy0qa1.png?width=994&format=png&auto=webp&s=d15e429f0d3b9d4ad9cad26a2ee5d186331f53ee This data, alongside user feedback, is a thermometer that we are using to cater the subreddit. The #1 favored type of content is Discussion and Analysis at an overwhelming 69%, with #2 and 3, Theories and Lore/Research, a substantial ~35% behind. Powerscaling is the least favored type of content at 12%. We will continue to maintain space for powerscaling on JJS since it is a shounen manga and powerscalers are, while a minority, very passionate and active here. Our goal as a team is to make decisions with the intent of characterizing Jujutsushi in the way that it is uniquely valued in the English-speaking Jujutsu Kaisen community: a catered subreddit for text-based, quality manga discussion. There are other subs for memes, art, shitposting, free-range powerscaling, and free-range or repeat newbie questions/theories. On JJS, these topics are focused to specific, weekly days and megathreads so we can maintain this level of quality through translation notes, essays, research, and analysis. Keep this vision in mind as you skim the rest of this post. Let's check out the results of the rule changes. Rule Changes and Updates Powerscaling: No changes. The majority opinion is that the powerscaling rules are fine as is. A decent percentage is interested in bringing back Saturday free posting so we may revisit this vote as the sub grows. We also recently began default sorting leaks and powerscaling threads by New, and received positive feedback on that. https://preview.redd.it/r89quheyy0qa1.png?width=990&format=png&auto=webp&s=827daff831fbbb9997b9abceacd860222491831c Yuji Powerup Threads: Minor changes. The majority want to keep this topic tempbanned. We had a few comments asking to allow tempbanned topics on Free For All Friday and think this is a good idea. Going forward, we will call these "retired topics" and allow them 1 day per week, on Free For All Friday. https://preview.redd.it/yvx9f3m4z0qa1.png?width=988&format=png&auto=webp&s=c41838bed55ede1e06158f5ff77f30d53af567ae Free For All Friday: No changes. The majority of respondent opinions want to keep FFA Friday, which allows for memey/shitposting/headcanon/crack theory content (but not leaks still). Going forward, we will be more stringent on quality when reviewing posts overall but will allow more shenanigans on Fridays in exchange. Genuinely low-effort and duplicate posts will still be filtered out on Fridays. https://preview.redd.it/b26vvcrcz0qa1.png?width=990&format=png&auto=webp&s=8a44d941ca9efee30603bc8881083693b5034b5f New: Minimum Karma Requirement for Posts We are piloting a new feature, a minimum comment karma requirement of 500 for self posts on the sub . Many survey feedback comments requested stricter moderation of low-quality posts. We believe a karma requirement will encourage new subscribers to spend time in comment sections before making their own posts. It will filter out "low quality" posts and repeat questions/topics while maintaining a standard for quality content. This is a common, almost ubiquitous feature in medium-large subreddits, and our 50k members are no small number. New: Submit Frequently Asked Questions for the Weekly Thread If there are any questions you see frequently posted which are a common source of confusion, submit them to this form which will be available in the sidebar and megathread. The form will be open indefinitely and checked regularly by mods for updates. We encourage everyone to browse the Thursday Questions and FAQ thread and see if they can answer questions! New: Report Posts Contradicted or Answered by the Manga We recently added an option to report posts for being clearly disproven or answered by the manga. Content like this can be redirected to the Thursday FAQ thread. Consider the report button your loudest vote on posts because it gets sent directly to our inbox. Demographics Here's the juice everyone is waiting for. https://preview.redd.it/liocj60lz0qa1.png?width=985&format=png&auto=webp&s=5ccdd62523196e90adb4a4083003eb0ab9c221e8 Daily comment/posters are at 2.5%. Occasional lurkers at 6.8%. https://preview.redd.it/yia04kcnz0qa1.png?width=986&format=png&auto=webp&s=0a1eb384ee82ddb18a5b1f28d4d8a9b1e8888bcf 80% of the sub reads leaks. (no one was surprised) We received many comments commending the rules for keeping leaks in the Wednesday megathread. 6 people said they didn't know what leaks are. Go read the rules lmao https://preview.redd.it/fg8vy0xqz0qa1.png?width=988&format=png&auto=webp&s=413a52230ed818b3cc1fdf46508f08d94653c9c1 6.6% were spoiled in the past year. 5.3% in the week before the survey. 3% over a year ago. 92 total people reported being spoiled by leaks in the past year, with 76 total in the past few months. We've had the most leaks reported with Yuki vs Kenjaku, Sukuna's appearance and bodysnatching, and any time Yuta appears. Not a bad record but we can do better. Stay sharp and keep it secret. Smash that report button to mark stray leaks for termination by Takada-chwanBot. https://preview.redd.it/6np6h3xvz0qa1.png?width=977&format=png&auto=webp&s=7cf52302be2a887ab1216b04574c5b4c7a7edf7f https://preview.redd.it/rlje2i3xz0qa1.png?width=976&format=png&auto=webp&s=289f5cc31f482de9b545647a6488b875cfc5ad92 I feel like a disappointed parent and this does not surprise me, at all. (Cindersnap) Read the official databook aka "Fanbook" from Gege Akutami as an album of scans and translations or here as a searchable text doc, a conglomeration of several different Japanese-speakers' work. It contains character profiles, info on Cursed Techniques, a Gege Q&A, and a ton of details completely exclusive to the Fanbook. There is currently no official English version. Linked on the sub wiki. https://preview.redd.it/cgsr6ic101qa1.png?width=981&format=png&auto=webp&s=212b3e076b6f58cfd8983a59c2f49056015f3e02 If you're looking for more community, try out the affiliated Discord. We post links and scans for leaks and have lively manga, leaks, translation, and powerscaling chats rolling, plus some other variety. There's a weekly manga prediction bingo, and we livestream JJK events with some occasional on-the-fly translations. If you've written a popular Reddit post, chances are it's been shared in here. https://preview.redd.it/nzlu9vr301qa1.png?width=988&format=png&auto=webp&s=a4ea1c70d2bd586b28585c82c713b280f8cb5647 Lots of ESL folks here. 3rd place is at 4.5%. We may do an irl demographics survey in the future. https://preview.redd.it/6cs2fibc01qa1.png?width=873&format=png&auto=webp&s=b63c3baea2577dbcd99c9fc0ec361aa26c132d73 #1 is no surprise. Congrats to fans of the curse-kisser himself! Yuta Okkotsu, huh? I don't really get what everyone sees in him. I’m personally disappointed it’s not Choso (/joking.) Upcoming Changes Character Flairs Soon We will shortly post a megathread where anyone can submit and vote on suggestions for character flairs. Keeping Cog of Excellence flairs on people swapping flairs is going to be a pain so if anyone knows a way around this, leave a comment. Monthly Roundup Thread Soon™ Some users have suggested a roundup thread where people can link and vote on popular and outstanding posts from the past month. We plan to organize this within the next few weeks. —- That's all for the survey. We're excited to see the sub growing and are sincerely looking forward to introducing new features and events. We've read all of your personal comments and critiques, and have a handful of ideas for the next several months. Feel free to discuss with us below. Happy 50k! submitted by Takada-chwanBot to Jujutsushi [link] [comments] |
2023.03.26 12:47 ProfessorInMaths Bleach Captains and Vice-Captains if they were in the Avatar World
This is a short summary of how various Bleach characters could be fused into the Avatar universe, with regards to their powers and abilities, and how they would fit in the world of Avatar. Additionally, snippets about how the lore of the Bleach universe might fit in with the lore of the Avatar universe. Note that this is a fanwork and there are elements that I have changed slightly. Also this does allude to certain elements in the Thousand Year Blood War arc that have not been released in anime format.
Yamamoto
The most powerful firebender in recorded history whose strength surpassed the Avatar's. His unmatched prowess with flame allows him to not just produce vast quantities of fire, but also directly manipulate the volatile element (similar to how a waterbender bends water); additionally, he can control his inner flame to allow him to maintaining his mental and physical state (in a similar manner to how Kyoshi lived hundreds of years). He left the Fire Nation and founded the Soul Society during the reign of Fire Lord Yosor, during this time of great upheaval many people, from all nations flocked to the Soul Society, under the protection of the most powerful and dangerous warriors at the time. Since that day, the Soul Society has remained as a neutral fifth nation, despite many external attempts to "unite" it with both the Fire Nation and the Earth Kingdom.
Soi Fon
The Fon Clan were originally a group of Air Nomads who were captured and subjugated by the Shihoin Clan before the era of Avatar Szeto, when the Soul Society was founded the Shihoin Clan brought along the Fon Clan as their retainers. As the centuries pass nothing remains of the Fon's nomadic heritage other than their bending, with Soi Fon being one of the last remaining air benders and the 9th clan head. She utilises her bending to manipulate the air currents and pressure around her body, allowing her to move at speeds faster than the human eye can see. She carries a short blade on her back, and wears a black and gold gauntlet with a middle finger stinger; the stinger contains a poison which can kill with two stabs. Her most powerful technique involves encircling her body with a hyper-sonic vortex of air, once created she can maintain this vortex indefinitely.
Gin Ichimaru
An incredibly cunning earthbender; without warning he can rapidly move the ground under his opponents feet, which he uses to create openings to strike with his blade. However, his blade is where his true power lies, he claims that he has mastered metalbending a particular alloy which forms his blade. It appears as though he thins and stretches his blade allowing him to lunge and strike at opponents from great distances. However this is a lie, he has actually mastered bending a the dust of a rare substance, which is both extremely poisonous and capable of being compressed into a dense blade. During battle, he earthbends his blade expanding the dust at incredible speed to slice through his opponents before returning all of the substance to it's original blade form (to keep the poisonous nature of the blade a secret). The top-speed of his dust expansion technique is faster than the human eye can follow, however he only unleashes the true speed in the last moments of a strike, to keep his opponent's off-guard and guarantee a hit.
Unohana Retsu
The first and most brutal bloodbender in history, in every nation she was regarded as the most heinous villain alive, bringing slaughter and death wherever she went. In battle, her used a large curved blade to slice open her opponents, before draining the blood from their body through the newly formed wound; she would then use this new blood to create razor thin sweeping arcs of blood to carve through yet more opponents, thus repeating the cycle. Additionally, she used her bloodbending on herself, forcibly moving her body at incredible speeds to make her one of the deadliest swordsman in the world. However, as the decades passed (after the Soul Society was formed) the stories about this monster faded over time, eventually becoming myth and legend. This is because Unohana forsook her murderous ways and instead utilised her bloodbending with her natural waterbending healing to become one of the most powerful healers in the world. As a consequence over this mastery of healing and self-bloodbending Unohana has successfully extended her lifespan by hundreds of years and granted herself eternal youth.
Sosuke Aizen
A charismatic and intelligent waterbender who has completely mastered spirit bending and seeks to use this ability to transform himself beyond his present human body. As a water bender his control over the element is so fine that he can create illusions to manipulate his opponents. He controls the water vapour in the air to diffuse and reflect light to create a visual component to his illusions; he vibrates the water molecules in the air to produce pressure waves to either create false sounds or mask real sounds. However, it is his studies into the spirit realm and spirit bending are what make him exceptionally dangerous; Aizen came to the conclusion that there is no single spirit (other than Vaatu) which is stronger than Raava. Therefore, to surpass the Avatar he would need to forge a new spirit by amalgamating the souls of humans and lesser spirits. Through the process of creation, this forged spirits will would be subjugated by Aizen's own will, thus when he merges with the amalgam Aizen will retain his sense of self.
Byakuya Kuchiki
A calm and collected metalbender, who is renowned for his absolute control over the substance Cobalt. Cobalt is a light pink metal with a silvery white surface; the blade of the Kuchiki clan hereditary weapon is made from this substance. In battle, Byakuya separates his single blade into hundreds of razor thin slices that float around him, these blades have the appearance of cherry blossom petals dancing in an invisible breeze. He swarms his opponents with the petals, killing them through thousands of cuts, all the while using metalbending to maintain the edges of the blades. His skill with manipulating the metal is so great that is he capable of controlling and generating lightning using the magnetic properties of the metal. The Kuchiki clan are one of the founding bodies of the Soul Society, they were once a noble clan from the city of Tienhaishi, but fled as the city was razed to the ground by the vengeful spirit, General Old Iron. Several years ago, Byakuya defied his clan elders and married a refugee waterbender who was originally from beyond the Soul Society.
Sajin Komamura
A loyal and kind-hearted member of the Wolfman Clan, Koamura is regarded as one of the most powerful earthbenders in the world. His signature technique is to earthbend a colossal earthen golem, over three-hundred feet tall, which copies his movements. Among all mortal creatures, there is no other capable of moving that amount of earth for hours on end. The Wolfman Clan originated during the Era of Raava, and were humans who were cursed by spirits with a beastly appearance because of their sins in life. The clan has remained hidden for many years; however, a young Komamura left his clan to explore the wider world. However, he was deeply scarred by the times when he was spurned by humans for his appearance; forcing him to wear armour which covered his entire body. His travels eventually lead him to the Soul Society, where he was greeted and accepted by Yamamoto. Finally, with a place to call home, he became close friends with the blind-man Tōsen.
Shunsui Kyōraku
A laid-back and flamboyant swordsman, who merged with Kemurikage, a dark spirit of a grieving mother who lost their child to the violent warlord, Toz. Shunsui’s abilities are not elemental based, but instead derived from the spirits yearning for the lost days when her child would sit with her and play games. Shunsui can make children’s games a reality, through this he can conjure illusions, travel through shadows, and turn non-lethal blows deadly. He is originally from the Fire Nation, and traveled to the soul society when he was young, at the behest of his brother’s widow, the then current head of the Ise Clan. Through his deep connection with the dark spirits, Shunsui sealed away the Ise Clan’s legendary artifact to prevent anymore deaths. Shunsui remained in the Soul Society as steward of the Ise Clan artifact, training his spirit bending abilities under Yamamoto and mastering the skills of swordsmanship.
Kaname Tōsen
A blind earthbender who is a master of neutral jing, he can controls the vibrations of all earth and dust within his vicinity. His signature technique is to use his earthbending to grind the ground in the area to dust, then lift the dust into the air and hold it perfectly still. The dust forms a dome which blocks all light and the stillness of the particles means that sounds are dampened to nothing; thus rendinger all inside the dome blind and deaf. He even dampens his footsteps thus becoming invisible to those who sense using tremors in the ground. The airbourne dust becomes an extension of Tōsen’s senses, allowing him to feel the minute movements of his opponents in all directions. This ability can be used offensively, moving the dust particles rapidly to create high pitched resonating sounds and small shockwaves. He has dedicated his life to battling injustice and corruption, after his dearest friend, Kakyō, was murdered by her husband.
Tōshirō Hitsugaya
One of the most powerful waterbenders in the world, Hitsugaya was blessed by the great heavenly ice dragon Hyōrinmaru. Hitsugaya can control the water in the surrounding atmosphere, cooling the vapour to form fearsome dragons of ice and water. Hitsugaya’s immense power is eclipsed by both his intellect and potential, he utilised the principles of thermodynamics in conjunction with his bending, to form fire resistant barriers made from thin layers of ice separated by a vacuum. His greatest achievement is using his waterbending to lift and control a large set of ice wings which are connected to his back, allowing him to fly. Thus he is the Soul Societies most powerful aerial combatant. He was born in the Soul Society, and alongside his close friend Hinamori he was raised by his grandmother. But once she left to train her firebending, he found that his power was growing wild, and that it was hurting the ones closest to him. He began training as a way to gain control, help those around him, and protect the Soul Society from attacks.
Kenpachi Zaraki
The most dangerous non-bender in the world, similar to how the Avatar merged with Raava and became the embodiment of balance and harmony, Zaraki Kenpachi is a human who has merged with a nameless malevolent oni spirit, who is the embodiment of battle and slaughter. Through this union, Zaraki became stronger, faster and more durable than any other mortal alive, although the spirit could not reincarnate, he could slow the rate at which Zaraki aged. As Zaraki fights, he enters into a euphoric frenzy, merging closer with his spirit; the stronger the opponent the closer Zaraki merges with his spirit. The origins of this individual are unknown, even to himself, however he has wandered the world seeking a battle that will finally bring him joy. In the beginning of the Hundred Year War, Zaraki had made his way to the Soul Society, and finally found his fated opponent; Unohana Yachiru’s bloodbending enhancement allowed her to survive against Zaraki’s onslaught. However, as the battle progressed, he realised that if he were to win, then he would never again be able to experience the extasy of battle like this again. He subconsciously weakened the connection with his spirit and eventually lost that battle.
Mayuri Kurotsuchi
One of the most intelligent men in the world, Mayuri Kurotsuchi is an earthbender who has mastered the art of bending pure rare metals, such as gold. He travels with a golden sword and a large golden golem in the shape of an insect-like monster. Mayuri utilises the non-reactive nature of gold to contain plethora of chemicals and poison within his sword and golem, with each substance being confined within it’s own sealed golden compartment. Should he require a given amount of a pure chemical, he changes the porosity of the gold, so that it may emit the substance. If he requires a mixture of substances, he bends an empty vial within his golem and then siphons off chemicals from the other containers into this new vial to react together (using substances like platinum as a catalyst). He is widely regarded to be a sadistic monster, who holds no regard for human life. In his youth he trained under the legendary Shutara Senjumaru before being imprisoned for his horrific experiments. He was eventually released by Kisuke Urahara, for his technical mind.
Jūshirō Ukitake
A spiritual Firebender who was blessed by the Moon Spirit Tui and has mastered the rare ability to energy-bend. When Ukitake was young he developed a fatal lung disease, his parents prayed to every spirit they knew till eventually the spirit of the Moon answered their prayers. This blessing healed his lungs, turned his hair white, and allowed him to feel the ebb and flow of the energy around him, bending it as if it were water. Ukitake is able to bend the flames as if they were water, regardless if he produced them or not. Additionally, Ukitake is the progenitor of lightning redirection, a technique that would be passed down to the Dragon of the West, Iroh, when the general travelled to the Soul Society in the aftermath of the Siege of Ba Sing Se. Ukitake’s kind nature and unwavering belief in good, has allowed him to develop a connection to the spirit world, where he mastered the ability to manipulate spiritual energy. Through this he bonded with his long-time close friend Kyōraku.
Chōjirō Sasakibe
An exceptionally loyal Firebender who has served Yamamoto since the foundation of the Soul Society. Despite his rank and appearance, he is a deadly warrior who has mastered and the art of lightning bending, and pushed beyond the limits of what was originally thought possible. Utilising heat-bending in conjunction with his lightning, he is capable of summoning vast thunderbolts from the sky, eclipsing any lightning generated by a mortal. Additionally, through careful chi control and artful lightning manipulation, he has slowed his aging so that he may serve alongside his commander.
Marechiyo Ōmaeda
A large but crafty non-bender, Marechiyo Ōmaeda is descended from a long line of professional hitmen. Prior to the formation of the Soul Society, the Ōmaeda family were a small time bandit clan in, what is known today as, the Fire Nation. However, upon the defection of Yamamoto and the formation of the Soul Society, the Ōmaeda family prospered and profited in the ensuring war. Eventually, they would come to serve as another vassal house for the Shihoin clan, alongside the Fon clan. Marechiyo Ōmaeda is the heir to the family fortune, and currently serves under Soi Fon, much to her chagrin. Despite his appearance, he is an exceptionally fast combatant and a cunning fighter, utilising his opponents assumptions about his size to bludgeon them in the head with a massive spiked iron ball, which is his signature weapon. However, he is exceptionally cowardly, and will utilising smoke and tear gas bombs to facilitate his escape.
Izuru Kira
An introspective and tactical earthbender who utilises a family technique to energybend. The Kira family were descended from a lesser prince of the Earth Kingdom royal family; during the Wars of Secrets and Daggers, the patriarch was killed and the remaining family fled out of fear. Pleading their case before the sages and judges of the Soul Society, the family was allowed to settle within the protective walls and hold some amount of political power, befitting their former status. Izuru Kira has mastered the family technique of the “earthen crush” whereby the user imparts their earthen chi into an object that they touch, allowing them to bend the object or person directly downwards, crushing them. This powerful technique requires the bender touch the target, so that they may impart their chi.
Isane Kotetsu
The protégé of Unohana, this waterbender is second only to her master in terms of healing capabilities. Her grandfather was originally from the Southern Water Tribe and fled to the Soul Society during the raids, bringing with him the tribes scrolls of healing, which were passed down through the family. She and her sister were originally split during their brief time in the slums; however, fortune smiled upon Isane as she was reunited with her sister within the Soul Society. Unbenownest to the pair, Unohana sponsered both of their entries, and holds a genuine affection for Isane, something which the ancient bloodbender had never felt before.
Momo Hinamori
An exceptionally clever firebender who has mastered the art of altering the trajectory of her fire mid-flight. Similar to how energybenders utilise the connections between all living creatures to search, Hinamori can utilise those connections as pathways to channel her fire, giving her a dangerous degree of accuracy. She was born in the Soul Society, and alongside her close friend Tōshirō she was raised by her grandmother. However, inspired by the powerful benders who defended the Soul Society and fuelled by her desire to protect her friends, she left to begin her firebending training. Her focus on academics and on connections within energy bending is how she was introduced to Aizen, a well established defender of the Soul Society; she grew enamoured with him, which only encouraged her to pursue her firebending techniques further, so that she may protect her family alongside such a powerful figure.
Renji Abarai
Renji Abarai was born in the slums outside of the Soul Society, the areas that consist of the refugees and families who are awaiting judgement on if they may be granted citizenship. The soldiers who patrol these areas are purely to deter foreign invaders, resulting in a lawless sprawl of shanty towns. After Renji’s childhood companion, Rukia was adopted by one of the noble houses within the Soul Society, he began training in one of the nearby valleys, where he encountered a wild spirit. The jungle this spirit ruled over was burned to ash by the Fire Nation, and it was left aimless and wandering. Renji began to bond with the spirit and promised a better life for them, if the spirit bonded with him. After this union, Renji was able to gain citizenship within the Soul Society because he demonstrated his immense physical abilities, that had been enhanced through the union. After training with Zaraki, who possessed a similar spiritual nature, he came to serve Byakuya Kuchiki, the adopted older brother of his childhood companion Rukia.
Tetsuzaemon Iba
A dangerous non-bender who specialises in swordsmanship and hand to hand combat. Originally he was the leader of one of the many gangs who ruled over the slums, having inherited the position from his mother. However, after an Earth Kingdom raid devastated his hometown, he vowed to protect those under his care, and enlisted in the army of the Soul Society. Iba’s loyalty to the Soul Society and his Captain are well renowned; his skill as a fighter is exceptional as he is always training to master all forms of combat. Nanao Ise
Nanao Ise is the last of a long line of matrilineal priestesses, who oversaw and carried out rituals and rites related to spirits. To accomplish this task, the Ise clan passed down a sacred blade which can reflect energy in all forms. It is regarded as the pinnacle of energy bending, and it is through this scared blade that Nanao is training to become a master of energy bending. Her superior, Kyoraku, was a close friend of the family, and was entrusted with the blade until Nanao was of age to begin training. Her tutors are the aforementioned Kyōraku and the affable Ukitake; her personality is diametrically opposed to these two, she is a serious and pragmatic person, yet she remains respectful to her teachers in the spiritual arts.
Shūhei Hisagi
Shūhei Hisagi is one of the few air-benders within the bounds of the Soul Society, he is descended from monks who fled during Sozin’s attack on the temples. However, as a result of the air-bender purges, Hisagi learned nothing about air-bending philosophy nor the cultural roots. Despite this, he is a master air-bender who has developed his own philosophy on the balance between life and death. It is this understanding of balance, that drives his unique, and aggressive, air-bending techniques, which are focused on manipulating air currents around a pair of chained scythes. He is highly respected within the Soul Society, and is the managing editor of the largest newspaper within the Soul Society … despite his inability to write a popular article.
Rangiku Matsumoto
Rangiku Matsumoto is a gregarious and lively Earth-bender, who grew-up alongside Gin Ichimaru within the slums outside the Soul Society. To gain entry into the Soul Society she trained to become adept at the art of dust and ash bending, she moves these particles at high speed to cut through an opponent as easily as a sword. The elders of the Shiba clan, one of the founding clans of the Soul Society, sponsored her entry and assigned her to assist the, then, head of the clan. Her outgoing personality has made her popular within multiple circles, and she is close friends with many other of the defenders of the Soul Society including Hisagi and Kira.
Yachiru Kusajishi
Yachiru Kusajishi is a dark spirit, bound to the mortal realm, that took the form of a human child. Initially, this spirit was formless without thought or body; however, the area that this spirit inhabited became the site for a series of violent and bloody conflicts. Out of the bloodlust and suffering this spirit began to grow and bond with the creature that exhibited the greatest lust for battle: that being the future Kenpachi Zaraki. Eventually, this bond became strong enough to allow the spirit to manifest within the physical realm. This juvenile spirit was adopted by Zaraki, becoming a surrogate daughter. Through interaction with humans beyond violence, the spirit grew into a person in her own right; becoming a bubbly and excitable child. Despite this, she is a dangerous combatant; her physical nature as a spirit makes her both faster and stronger than any mortal. Through her upbringing she associated violence with playing, her favourite game is “dodge”, wherein she attacks an opponent to force them to dodge. However, the trick of this game is that she has the ability to hit an opponent both “before” and “after” the hit, making dodging nigh impossible.
Nemu Kurotsuchi
Similar to Yachiru, Nemu Kurotsuchi is a dark spirit bound to the mortal realm who took the form of a young woman. However, she was artificially created by the mad scientist Mayuri, who captured and tortured spirits, forcing them into subservience and then manifesting those in a homunculus body. Through many repeated attempts Mayuri succeeded in the creation of Nemu; however, his experiments could not be kept secret for long. Under direct orders from both the governing body of the Soul Society, and Yamamoto himself. Mayuri’s ability to energy-bend was sealed completely and Nemu was removed from his custody. She has taken residence with Kyoraku, Ukitake and Nanao, and is regaining the free will that was so cruelly taken from her. Similar to Yachiru, whom she shares a kindred bond with, Nemu is faster and stronger than any mortal and has an incredible durability as a result of her Homunculi body. Additionally, there are several chemicals and aspects of her mortal form, which are only known to Mayuri himself.
Rukia Kuchiki
Rukia Kuchiki is a powerful water-bender with an affinity for manipulating ice and snow. She was a refugee from a Northern Water Tribe outpost, and was carried to the slums outside the Soul Society by her sister, Hisana. In a desperate attempt for survival, Rukia’s sister abandoned her within the slums when she was less than a year old. Rukia grew up alongside Renji within these dangerous areas; however, Hisana had not forgotten about her and upon her deathbed Hisana made her husband, Byakuya, promise to bring Rukia to safety. After Byakuya fulfilled that promise, Rukia began training her waterbending and developed her own style, distinct from the traditional Northern Water Tribe form. This new form is to waterbending what the dancing dragons is to firebending, an elegant form which alters the fundamental principles. Rather than the fluidity and change, Rukia focused on the rigidity and stillness of water. This philosophy was inspired by her earthbending step-brother, and allows Rukia to form structures of super-cold ice at temperatures that are unnatural even by spirits.
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2023.03.26 12:46 ProfessorInMaths Bleach Captains and Vice-Captains if they were in the Avatar World
This is a short summary of how various Bleach characters could be fused into the Avatar universe, with regards to their powers and abilities, and how they would fit in the world of Avatar. Additionally, snippets about how the lore of the Bleach universe might fit in with the lore of the Avatar universe. Note that this is a fanwork and there are elements that I have changed slightly. Also this does allude to certain elements in the Thousand Year Blood War arc that have not been released in anime format.
Yamamoto
The most powerful firebender in recorded history whose strength surpassed the Avatar's. His unmatched prowess with flame allows him to not just produce vast quantities of fire, but also directly manipulate the volatile element (similar to how a waterbender bends water); additionally, he can control his inner flame to allow him to maintaining his mental and physical state (in a similar manner to how Kyoshi lived hundreds of years). He left the Fire Nation and founded the Soul Society during the reign of Fire Lord Yosor, during this time of great upheaval many people, from all nations flocked to the Soul Society, under the protection of the most powerful and dangerous warriors at the time. Since that day, the Soul Society has remained as a neutral fifth nation, despite many external attempts to "unite" it with both the Fire Nation and the Earth Kingdom.
Soi Fon
The Fon Clan were originally a group of Air Nomads who were captured and subjugated by the Shihoin Clan before the era of Avatar Szeto, when the Soul Society was founded the Shihoin Clan brought along the Fon Clan as their retainers. As the centuries pass nothing remains of the Fon's nomadic heritage other than their bending, with Soi Fon being one of the last remaining air benders and the 9th clan head. She utilises her bending to manipulate the air currents and pressure around her body, allowing her to move at speeds faster than the human eye can see. She carries a short blade on her back, and wears a black and gold gauntlet with a middle finger stinger; the stinger contains a poison which can kill with two stabs. Her most powerful technique involves encircling her body with a hyper-sonic vortex of air, once created she can maintain this vortex indefinitely.
Gin Ichimaru
An incredibly cunning earthbender; without warning he can rapidly move the ground under his opponents feet, which he uses to create openings to strike with his blade. However, his blade is where his true power lies, he claims that he has mastered metalbending a particular alloy which forms his blade. It appears as though he thins and stretches his blade allowing him to lunge and strike at opponents from great distances. However this is a lie, he has actually mastered bending a the dust of a rare substance, which is both extremely poisonous and capable of being compressed into a dense blade. During battle, he earthbends his blade expanding the dust at incredible speed to slice through his opponents before returning all of the substance to it's original blade form (to keep the poisonous nature of the blade a secret). The top-speed of his dust expansion technique is faster than the human eye can follow, however he only unleashes the true speed in the last moments of a strike, to keep his opponent's off-guard and guarantee a hit.
Unohana Retsu
The first and most brutal bloodbender in history, in every nation she was regarded as the most heinous villain alive, bringing slaughter and death wherever she went. In battle, her used a large curved blade to slice open her opponents, before draining the blood from their body through the newly formed wound; she would then use this new blood to create razor thin sweeping arcs of blood to carve through yet more opponents, thus repeating the cycle. Additionally, she used her bloodbending on herself, forcibly moving her body at incredible speeds to make her one of the deadliest swordsman in the world. However, as the decades passed (after the Soul Society was formed) the stories about this monster faded over time, eventually becoming myth and legend. This is because Unohana forsook her murderous ways and instead utilised her bloodbending with her natural waterbending healing to become one of the most powerful healers in the world. As a consequence over this mastery of healing and self-bloodbending Unohana has successfully extended her lifespan by hundreds of years and granted herself eternal youth.
Sosuke Aizen
A charismatic and intelligent waterbender who has completely mastered spirit bending and seeks to use this ability to transform himself beyond his present human body. As a water bender his control over the element is so fine that he can create illusions to manipulate his opponents. He controls the water vapour in the air to diffuse and reflect light to create a visual component to his illusions; he vibrates the water molecules in the air to produce pressure waves to either create false sounds or mask real sounds. However, it is his studies into the spirit realm and spirit bending are what make him exceptionally dangerous; Aizen came to the conclusion that there is no single spirit (other than Vaatu) which is stronger than Raava. Therefore, to surpass the Avatar he would need to forge a new spirit by amalgamating the souls of humans and lesser spirits. Through the process of creation, this forged spirits will would be subjugated by Aizen's own will, thus when he merges with the amalgam Aizen will retain his sense of self.
Byakuya Kuchiki
A calm and collected metalbender, who is renowned for his absolute control over the substance Cobalt. Cobalt is a light pink metal with a silvery white surface; the blade of the Kuchiki clan hereditary weapon is made from this substance. In battle, Byakuya separates his single blade into hundreds of razor thin slices that float around him, these blades have the appearance of cherry blossom petals dancing in an invisible breeze. He swarms his opponents with the petals, killing them through thousands of cuts, all the while using metalbending to maintain the edges of the blades. His skill with manipulating the metal is so great that is he capable of controlling and generating lightning using the magnetic properties of the metal. The Kuchiki clan are one of the founding bodies of the Soul Society, they were once a noble clan from the city of Tienhaishi, but fled as the city was razed to the ground by the vengeful spirit, General Old Iron. Several years ago, Byakuya defied his clan elders and married a refugee waterbender who was originally from beyond the Soul Society.
Sajin Komamura
A loyal and kind-hearted member of the Wolfman Clan, Koamura is regarded as one of the most powerful earthbenders in the world. His signature technique is to earthbend a colossal earthen golem, over three-hundred feet tall, which copies his movements. Among all mortal creatures, there is no other capable of moving that amount of earth for hours on end. The Wolfman Clan originated during the Era of Raava, and were humans who were cursed by spirits with a beastly appearance because of their sins in life. The clan has remained hidden for many years; however, a young Komamura left his clan to explore the wider world. However, he was deeply scarred by the times when he was spurned by humans for his appearance; forcing him to wear armour which covered his entire body. His travels eventually lead him to the Soul Society, where he was greeted and accepted by Yamamoto. Finally, with a place to call home, he became close friends with the blind-man Tōsen.
Shunsui Kyōraku
A laid-back and flamboyant swordsman, who merged with Kemurikage, a dark spirit of a grieving mother who lost their child to the violent warlord, Toz. Shunsui’s abilities are not elemental based, but instead derived from the spirits yearning for the lost days when her child would sit with her and play games. Shunsui can make children’s games a reality, through this he can conjure illusions, travel through shadows, and turn non-lethal blows deadly. He is originally from the Fire Nation, and traveled to the soul society when he was young, at the behest of his brother’s widow, the then current head of the Ise Clan. Through his deep connection with the dark spirits, Shunsui sealed away the Ise Clan’s legendary artifact to prevent anymore deaths. Shunsui remained in the Soul Society as steward of the Ise Clan artifact, training his spirit bending abilities under Yamamoto and mastering the skills of swordsmanship.
Kaname Tōsen
A blind earthbender who is a master of neutral jing, he can controls the vibrations of all earth and dust within his vicinity. His signature technique is to use his earthbending to grind the ground in the area to dust, then lift the dust into the air and hold it perfectly still. The dust forms a dome which blocks all light and the stillness of the particles means that sounds are dampened to nothing; thus rendinger all inside the dome blind and deaf. He even dampens his footsteps thus becoming invisible to those who sense using tremors in the ground. The airbourne dust becomes an extension of Tōsen’s senses, allowing him to feel the minute movements of his opponents in all directions. This ability can be used offensively, moving the dust particles rapidly to create high pitched resonating sounds and small shockwaves. He has dedicated his life to battling injustice and corruption, after his dearest friend, Kakyō, was murdered by her husband.
Tōshirō Hitsugaya
One of the most powerful waterbenders in the world, Hitsugaya was blessed by the great heavenly ice dragon Hyōrinmaru. Hitsugaya can control the water in the surrounding atmosphere, cooling the vapour to form fearsome dragons of ice and water. Hitsugaya’s immense power is eclipsed by both his intellect and potential, he utilised the principles of thermodynamics in conjunction with his bending, to form fire resistant barriers made from thin layers of ice separated by a vacuum. His greatest achievement is using his waterbending to lift and control a large set of ice wings which are connected to his back, allowing him to fly. Thus he is the Soul Societies most powerful aerial combatant. He was born in the Soul Society, and alongside his close friend Hinamori he was raised by his grandmother. But once she left to train her firebending, he found that his power was growing wild, and that it was hurting the ones closest to him. He began training as a way to gain control, help those around him, and protect the Soul Society from attacks.
Kenpachi Zaraki
The most dangerous non-bender in the world, similar to how the Avatar merged with Raava and became the embodiment of balance and harmony, Zaraki Kenpachi is a human who has merged with a nameless malevolent oni spirit, who is the embodiment of battle and slaughter. Through this union, Zaraki became stronger, faster and more durable than any other mortal alive, although the spirit could not reincarnate, he could slow the rate at which Zaraki aged. As Zaraki fights, he enters into a euphoric frenzy, merging closer with his spirit; the stronger the opponent the closer Zaraki merges with his spirit. The origins of this individual are unknown, even to himself, however he has wandered the world seeking a battle that will finally bring him joy. In the beginning of the Hundred Year War, Zaraki had made his way to the Soul Society, and finally found his fated opponent; Unohana Yachiru’s bloodbending enhancement allowed her to survive against Zaraki’s onslaught. However, as the battle progressed, he realised that if he were to win, then he would never again be able to experience the extasy of battle like this again. He subconsciously weakened the connection with his spirit and eventually lost that battle.
Mayuri Kurotsuchi
One of the most intelligent men in the world, Mayuri Kurotsuchi is an earthbender who has mastered the art of bending pure rare metals, such as gold. He travels with a golden sword and a large golden golem in the shape of an insect-like monster. Mayuri utilises the non-reactive nature of gold to contain plethora of chemicals and poison within his sword and golem, with each substance being confined within it’s own sealed golden compartment. Should he require a given amount of a pure chemical, he changes the porosity of the gold, so that it may emit the substance. If he requires a mixture of substances, he bends an empty vial within his golem and then siphons off chemicals from the other containers into this new vial to react together (using substances like platinum as a catalyst). He is widely regarded to be a sadistic monster, who holds no regard for human life. In his youth he trained under the legendary Shutara Senjumaru before being imprisoned for his horrific experiments. He was eventually released by Kisuke Urahara, for his technical mind.
Jūshirō Ukitake
A spiritual Firebender who was blessed by the Moon Spirit Tui and has mastered the rare ability to energy-bend. When Ukitake was young he developed a fatal lung disease, his parents prayed to every spirit they knew till eventually the spirit of the Moon answered their prayers. This blessing healed his lungs, turned his hair white, and allowed him to feel the ebb and flow of the energy around him, bending it as if it were water. Ukitake is able to bend the flames as if they were water, regardless if he produced them or not. Additionally, Ukitake is the progenitor of lightning redirection, a technique that would be passed down to the Dragon of the West, Iroh, when the general travelled to the Soul Society in the aftermath of the Siege of Ba Sing Se. Ukitake’s kind nature and unwavering belief in good, has allowed him to develop a connection to the spirit world, where he mastered the ability to manipulate spiritual energy. Through this he bonded with his long-time close friend Kyōraku.
Chōjirō Sasakibe
An exceptionally loyal Firebender who has served Yamamoto since the foundation of the Soul Society. Despite his rank and appearance, he is a deadly warrior who has mastered and the art of lightning bending, and pushed beyond the limits of what was originally thought possible. Utilising heat-bending in conjunction with his lightning, he is capable of summoning vast thunderbolts from the sky, eclipsing any lightning generated by a mortal. Additionally, through careful chi control and artful lightning manipulation, he has slowed his aging so that he may serve alongside his commander.
Marechiyo Ōmaeda
A large but crafty non-bender, Marechiyo Ōmaeda is descended from a long line of professional hitmen. Prior to the formation of the Soul Society, the Ōmaeda family were a small time bandit clan in, what is known today as, the Fire Nation. However, upon the defection of Yamamoto and the formation of the Soul Society, the Ōmaeda family prospered and profited in the ensuring war. Eventually, they would come to serve as another vassal house for the Shihoin clan, alongside the Fon clan. Marechiyo Ōmaeda is the heir to the family fortune, and currently serves under Soi Fon, much to her chagrin. Despite his appearance, he is an exceptionally fast combatant and a cunning fighter, utilising his opponents assumptions about his size to bludgeon them in the head with a massive spiked iron ball, which is his signature weapon. However, he is exceptionally cowardly, and will utilising smoke and tear gas bombs to facilitate his escape.
Izuru Kira
An introspective and tactical earthbender who utilises a family technique to energybend. The Kira family were descended from a lesser prince of the Earth Kingdom royal family; during the Wars of Secrets and Daggers, the patriarch was killed and the remaining family fled out of fear. Pleading their case before the sages and judges of the Soul Society, the family was allowed to settle within the protective walls and hold some amount of political power, befitting their former status. Izuru Kira has mastered the family technique of the “earthen crush” whereby the user imparts their earthen chi into an object that they touch, allowing them to bend the object or person directly downwards, crushing them. This powerful technique requires the bender touch the target, so that they may impart their chi.
Isane Kotetsu
The protégé of Unohana, this waterbender is second only to her master in terms of healing capabilities. Her grandfather was originally from the Southern Water Tribe and fled to the Soul Society during the raids, bringing with him the tribes scrolls of healing, which were passed down through the family. She and her sister were originally split during their brief time in the slums; however, fortune smiled upon Isane as she was reunited with her sister within the Soul Society. Unbenownest to the pair, Unohana sponsered both of their entries, and holds a genuine affection for Isane, something which the ancient bloodbender had never felt before.
Momo Hinamori
An exceptionally clever firebender who has mastered the art of altering the trajectory of her fire mid-flight. Similar to how energybenders utilise the connections between all living creatures to search, Hinamori can utilise those connections as pathways to channel her fire, giving her a dangerous degree of accuracy. She was born in the Soul Society, and alongside her close friend Tōshirō she was raised by her grandmother. However, inspired by the powerful benders who defended the Soul Society and fuelled by her desire to protect her friends, she left to begin her firebending training. Her focus on academics and on connections within energy bending is how she was introduced to Aizen, a well established defender of the Soul Society; she grew enamoured with him, which only encouraged her to pursue her firebending techniques further, so that she may protect her family alongside such a powerful figure.
Renji Abarai
Renji Abarai was born in the slums outside of the Soul Society, the areas that consist of the refugees and families who are awaiting judgement on if they may be granted citizenship. The soldiers who patrol these areas are purely to deter foreign invaders, resulting in a lawless sprawl of shanty towns. After Renji’s childhood companion, Rukia was adopted by one of the noble houses within the Soul Society, he began training in one of the nearby valleys, where he encountered a wild spirit. The jungle this spirit ruled over was burned to ash by the Fire Nation, and it was left aimless and wandering. Renji began to bond with the spirit and promised a better life for them, if the spirit bonded with him. After this union, Renji was able to gain citizenship within the Soul Society because he demonstrated his immense physical abilities, that had been enhanced through the union. After training with Zaraki, who possessed a similar spiritual nature, he came to serve Byakuya Kuchiki, the adopted older brother of his childhood companion Rukia.
Tetsuzaemon Iba
A dangerous non-bender who specialises in swordsmanship and hand to hand combat. Originally he was the leader of one of the many gangs who ruled over the slums, having inherited the position from his mother. However, after an Earth Kingdom raid devastated his hometown, he vowed to protect those under his care, and enlisted in the army of the Soul Society. Iba’s loyalty to the Soul Society and his Captain are well renowned; his skill as a fighter is exceptional as he is always training to master all forms of combat. Nanao Ise
Nanao Ise is the last of a long line of matrilineal priestesses, who oversaw and carried out rituals and rites related to spirits. To accomplish this task, the Ise clan passed down a sacred blade which can reflect energy in all forms. It is regarded as the pinnacle of energy bending, and it is through this scared blade that Nanao is training to become a master of energy bending. Her superior, Kyoraku, was a close friend of the family, and was entrusted with the blade until Nanao was of age to begin training. Her tutors are the aforementioned Kyōraku and the affable Ukitake; her personality is diametrically opposed to these two, she is a serious and pragmatic person, yet she remains respectful to her teachers in the spiritual arts.
Shūhei Hisagi
Shūhei Hisagi is one of the few air-benders within the bounds of the Soul Society, he is descended from monks who fled during Sozin’s attack on the temples. However, as a result of the air-bender purges, Hisagi learned nothing about air-bending philosophy nor the cultural roots. Despite this, he is a master air-bender who has developed his own philosophy on the balance between life and death. It is this understanding of balance, that drives his unique, and aggressive, air-bending techniques, which are focused on manipulating air currents around a pair of chained scythes. He is highly respected within the Soul Society, and is the managing editor of the largest newspaper within the Soul Society … despite his inability to write a popular article.
Rangiku Matsumoto
Rangiku Matsumoto is a gregarious and lively Earth-bender, who grew-up alongside Gin Ichimaru within the slums outside the Soul Society. To gain entry into the Soul Society she trained to become adept at the art of dust and ash bending, she moves these particles at high speed to cut through an opponent as easily as a sword. The elders of the Shiba clan, one of the founding clans of the Soul Society, sponsored her entry and assigned her to assist the, then, head of the clan. Her outgoing personality has made her popular within multiple circles, and she is close friends with many other of the defenders of the Soul Society including Hisagi and Kira.
Yachiru Kusajishi
Yachiru Kusajishi is a dark spirit, bound to the mortal realm, that took the form of a human child. Initially, this spirit was formless without thought or body; however, the area that this spirit inhabited became the site for a series of violent and bloody conflicts. Out of the bloodlust and suffering this spirit began to grow and bond with the creature that exhibited the greatest lust for battle: that being the future Kenpachi Zaraki. Eventually, this bond became strong enough to allow the spirit to manifest within the physical realm. This juvenile spirit was adopted by Zaraki, becoming a surrogate daughter. Through interaction with humans beyond violence, the spirit grew into a person in her own right; becoming a bubbly and excitable child. Despite this, she is a dangerous combatant; her physical nature as a spirit makes her both faster and stronger than any mortal. Through her upbringing she associated violence with playing, her favourite game is “dodge”, wherein she attacks an opponent to force them to dodge. However, the trick of this game is that she has the ability to hit an opponent both “before” and “after” the hit, making dodging nigh impossible.
Nemu Kurotsuchi
Similar to Yachiru, Nemu Kurotsuchi is a dark spirit bound to the mortal realm who took the form of a young woman. However, she was artificially created by the mad scientist Mayuri, who captured and tortured spirits, forcing them into subservience and then manifesting those in a homunculus body. Through many repeated attempts Mayuri succeeded in the creation of Nemu; however, his experiments could not be kept secret for long. Under direct orders from both the governing body of the Soul Society, and Yamamoto himself. Mayuri’s ability to energy-bend was sealed completely and Nemu was removed from his custody. She has taken residence with Kyoraku, Ukitake and Nanao, and is regaining the free will that was so cruelly taken from her. Similar to Yachiru, whom she shares a kindred bond with, Nemu is faster and stronger than any mortal and has an incredible durability as a result of her Homunculi body. Additionally, there are several chemicals and aspects of her mortal form, which are only known to Mayuri himself.
Rukia Kuchiki
Rukia Kuchiki is a powerful water-bender with an affinity for manipulating ice and snow. She was a refugee from a Northern Water Tribe outpost, and was carried to the slums outside the Soul Society by her sister, Hisana. In a desperate attempt for survival, Rukia’s sister abandoned her within the slums when she was less than a year old. Rukia grew up alongside Renji within these dangerous areas; however, Hisana had not forgotten about her and upon her deathbed Hisana made her husband, Byakuya, promise to bring Rukia to safety. After Byakuya fulfilled that promise, Rukia began training her waterbending and developed her own style, distinct from the traditional Northern Water Tribe form. This new form is to waterbending what the dancing dragons is to firebending, an elegant form which alters the fundamental principles. Rather than the fluidity and change, Rukia focused on the rigidity and stillness of water. This philosophy was inspired by her earthbending step-brother, and allows Rukia to form structures of super-cold ice at temperatures that are unnatural even by spirits.
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ProfessorInMaths to
bleach [link] [comments]
2023.03.26 12:42 kiruzo Lance Butters & 3Plusss im Club Volta, Köln 25.03.2023 – Konzertbericht
„Ach Bro ich hab noch genug Zeit Tickets zu kaufen, kein Stress“ – auf einmal ist Köln sold out, mit Abstand der erste Tourtermin bei dem es keine Tickets mehr gab. Ich war abgefuckt, weil ich mich schon als Lance Butters day one bezeichnen würde. Wie viele von euch hab ich die VBT Zeiten ab 2010 verfolgt und abgefeiert. Die Lance Battlerunden haben meine Freunde und ich mit 14 auf dem Schulweg im Bus geballert. Aber jut, Chance verpasst, Köln ausverkauft. Bei der nächsten Tour schneller sein, der Bre kommt bestimmt zum nächsten Album noch mal vorbei.
Dann wird 3Plusss als Support angekündigt – FUUUUUUCK MAN. Da bin ich nicht nur day one, sondern der ist für mich einer der besten Rapper in Deutschland und persönlich einer der Musiker, die ich am meisten höre und feiere. Zur Musik von 3Plusss fühle ich diese besondere Art von Connection, die Musik als Kunstform so besonders macht. Jede einzelne Line aus jedem Song hat sich irgendwo tief drin in meinem Gehirnsumpf verwurzelt, ich hab Phasen in meinem Leben in denen bestimmte Songs von ihm einfach mal stumpf stundenlang auf Repeat laufen weil ich bisher noch nichts anderes gefunden habe, was den Vibe so packt. Und ey, das Ding is: Der Bruder spielt kaum Konzerte. Jetzt mal unabhängig davon, warum das so ist. Man catched den Bre einfach nicht live. Ich hatte also irgendwie total dieses Gefühl von „entweder ich sehe ihn jetzt in Köln, oder nie“. Weil wer weiß was morgen passiert, weißt du?
Ich hab in den Insta Comments von Lance gefragt ob noch jemand ein Ticket verkauft und 2 Wochen keine Antwort bekommen. 4 Tage vor dem Konzert schreibt mir jemand und meint er hat noch eins zu verkaufen. Long story short – der hat mich um 30€ abgezogen, ich war naiv bla bla, aber fact ist ich war halt auch bisschen verzweifelt weil ich keine andere Möglichkeit gesehen hab. Ich hab noch mal in die Comments geschrieben und meinte „Leute passt auf von wem ihr Tickets kauft, hier sind Scammer unterwegs“ und hab Lance und Plusssi getagged damit die halt Bescheid wissen und evtl. andere Fans davor warnen können, falls sowas öfter vorkommt. Wobei ich natürlich gehofft hab, dass ich der Einzige bin der so dumm ist.
Einen Tag später schreibt 3Plusss mir. Wir hatten über die Jahre ab und zu mal bisschen Kontakt über Instagram, vor allem wenn ich in meinen Depriphasen seine Songs in meine Stories packe und ihm Props gebe bei neuen Releases. Er fragt mich ob ich mittlerweile mein Ticket hab, ich sag nein. Er sagt er spricht mit Lance und guckt, ob die mich auf die Gästeliste schreiben können. Damit hab ich for real nicht gerechnet, weils halt 100% meine eigene Schuld war abgezogen zu werden. Deswegen war ich unendlich happy und dankbar und super hyped.
Der Tag des Konzertes kommt und ich mache mich auf den Weg zum Club Volta. Relativ gemütliche Venue, ich war erst einmal vorher da als meine Freundin auf Girlboss mäßig dort ihren Meisterbrief verliehen bekam. Auf dem Weg zur Halle lerne ich Sergej kennen, ein super sympathischer Metalhead der zufälligerweise aus dem selben Kaff stammt wie ich (Ostwestfalen represent bre). Shoutout an Sergej, kann mir irgendwie gut vorstellen, dass du hier auch unterwegs bist. Kurz bevor wir ankommen fängt es an seitwärts aus dem Himmel zu pissen, weswegen wir uns direkt zum Eingang bewegen. Sergej lässt sein Ticket scannen, ich spreche mit der jungen Frau die die Gästeliste hat. Sie sucht meinen Namen lange in der Liste, so lange, dass ich kurz die Sorge hab dass ich vergessen wurde. Wahrscheinlich war die Gästeliste einfach nur unüblich lang. Sergej und ich kommen rein und holen uns was zu trinken. Die Cola wird in der 0,5er Plastikflasche serviert, hab ich so auch noch nie gesehen.
Ich muss hier sagen, ich war vorher noch nie auf einem Rapkonzert. Ich geh eigentlich jedes Wochenende zu irgendeiner Band, aber alles aus dem Bereich Punk, Indie, Ambient, Pop, Metal. Das Konzert was am nächsten an Rap rankommt, war Death Grips. Ich bin also gespannt, wie die Crowd sich zusammensetzt. Den Altersschnitt schätze ich bei Mitte 20, also ein jüngeres Publikum. Etwa 75% Männer, der Grasgeruch liegt schon vor Konzertbeginn leicht in der Luft, soweit alles stimmig und wie erwartet. Insgesamt super positive und entspannte Vibes, ganz vorne an der Stage die Leute die jede Line mitrappen und komplett mitgehen, aber die Hiphop Hand zieht sich durch die ganze Halle. Keine Ellbogendrücker, die langen Jungs gucken auch mal nach hinten ob eine kleinere Person nicht vielleicht noch eine Reihe weiter nach vorne möchte. Das Publikum wirkt insgesamt eher konzerterfahren, in der post covid Zeit auch keine Selbstverständlichkeit.
Um genau 20 Uhr sprintet 3Plusss auf die Bühne und die Pharell-mäßigen Kickdrums zu PHASE II eröffnen das Konzert. Und Leute, der Bruder bringt eine unfassbare Energy mit. Klar, wenn man sowieso ein riesiger Fan von den Songs ist fühlt man das noch mal mehr, aber der Junge ist wirklich nur am bouncen und am abgehen. Komplett mitreißend. Seine Setlist ist eine gut abgestimmte Mischung aus weine jetzt, lache später (Killer Album, übrigens) und älteren Hits wie Ich und meine Freunde. Die Beats ballern gut rein, seine Performance macht Spaß, ich hab einfach nur ne gute Zeit ich sag es wie es ist. Meiner Meinung nach haben die Songs locker auch Headliner Potenzial. Den Song Sport von der NSFW EP hätte ich gerne noch gehört, aber sonst bin ich restlos glücklich und schon mal gut aufgewärmt. Die Crowd ist auch dabei, wobei man allerdings merkt, dass einige 3Plusss noch nicht kennen. Das hat mich überrascht. Ich hätte gedacht, wenn man einen Rapper aus diesem damaligen VBT Kanon kennt, kennt man wahrscheinlich alle (Pimf, Weekend, Lance, 3Plusss etc). Trotzdem konnte 3Plusss die Leute mit seinem Sound und seiner Energie abholen. Leider war sein Set etwas kurz, auch für einen Voract – er hat etwa 35 Minuten gespielt, da wären für mich gerne noch locker 2 Songs mehr drin gewesen.
Nach einer kurzen Pause ging es dann also los und das Bühnenbild wurde enthüllt – eine riesige Iron Man Maske mit glühenden Augen. Einfach nur geil, sah richtig gut aus. Lance kommt auf die Bühne, die Leute gehen ab, er legt direkt los mit Riot. Komplett kranker Song, aber er bricht nach der ersten Strophe ab und teilt uns mit, wir seien noch nicht ready. Der Teaser funktioniert, die Leute sind am Start, und ich hab einfach nur Bock auf den Moment gegen Ende des Konzertes wenn Riot dann wieder kommt. Generell weiß Lance sehr gut mit der Crowd umzugehen und durch Bewegung und Stimme Akzente zu setzen um die Leute zum durchdrehen zu animieren. Gerade die Songs aus der Loner EP kommen live einfach nur richtig böse, Therapie war mein Highlight des Abends. Es klingt nur richtig wenn die ganze Halle mitschreit bei „NEIN ICH HAB KEIN TODESWUUUUNSCH, MAN ICH LEB FÜR MEIN OG KUUUUUSH“. Der Grasgeruch in der Halle intensiviert sich. Auch Shove it pop geht unendlich hard, Lance kann entspannte Tanzeinlagen einbauen weil die Crowd den Song quasi alleine tragen kann. Beim Song Weißer Rauch, dessen Hook ebenfalls aus jeder anwesenden Lunge kommt, habe ich wirklich das Gefühl, dass Lance es geschafft hat eine Community um sich herum zu versammeln, die eine Verbindung zu seinen Texten und seiner Musik verspüren. Ein total schönes Gefühl, Teil davon zu sein. Interessant finde ich an dieser Stelle den Kontrast zwischen Lance dem Rapper und Lance dem Rapper zwischen den Songs – der Typ ist so soft spoken, wirkt so freundlich, dankbar und nahbar. Sobald die dreckigen Basslines und die verzerrten Drums aber einsetzen wird der Bruder zum absoluten Dämon, haut die Lines mit einer Confidence und teilweise mit einer Verachtung und mit einem Hass raus, man kann nur denken, dass das wirklich alles echt ist.
Zwischendurch macht Lance auf den Merchtable aufmerksam und darauf, dass er Spenden sammelt für den Tierschutz. Beim Merch steht eine Sammeldose für Münzgeld. Ich paraphrasiere hier, aber er sagt sowas wie: Die ganzen Geier, die hier auf GL reingekommen sind, ihr könnt ja bisschen was spenden da. Wenn ihr mir schon nicht gönnt. Ich fühle mich direkt angesprochen und mache mich auf dem Weg zur Spendendose. Ich krame die restlichen Scheine zusammen die ich im Geldbeutel hab, 3x5€. Ich falte die Scheine zusammen und struggle kurz, sie durch das Münzfach zu schieben, bekomme es aber schlussendlich doch hin. Ich grüße kurz Chris Miles, der am Merchstand chillt.
Nach einer Zugabe endet das Konzert, ich bin verschwitzt, fertig und happy. Auf dem Weg zum Klo versuche ich 3Plusss zu finden und treffe ihn tatsächlich an. Ich bedanke mich noch mal persönlich für den GL Platz und das heftige Set. Ich sage ihm, wie sehr ich seine Musik feiere und wünsche ihm alles Gute für den Rest der Tour und dass ich hoffe, dass er es auch genießen kann. Zusammen mit Sergej gehe ich zur Keupstraße, wo wir in verschiedene Bahnen einsteigen und sich unsere Wege für heute trennen. Beim schreiben dieses Beitrages habe ich kurz auf mein Handy geschaut und gesehen, dass 3Plusss den heutigen Auftritt in München aufgrund einer Panikattacke absagen muss. Ich bilde mir nicht ein, zu wissen wie es ihm geht oder so, aber ich kann eins sagen: Der Mann lässt alles auf der Bühne was er hat, auch wenn es „nur“ als Support ist. Ich hatte gestern einen richtig schönen Abend und viel Spaß und kann euch allen nur empfehlen, Lance und 3Plusss zu sehen falls sich die Möglichkeit bietet.
Halbe Buch geworden, aber trotzdem danke fürs lesen!
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kiruzo to
GermanRap [link] [comments]
2023.03.26 12:33 R1kki_ Level Fan-made
Hello everyone I wrote this level some time ago and I was wondering whether to dedicate a video to it on youtube tell me if you think it is valid and deserves a video, thanks
LEVEL 44009 Survival level Class 2 DESCRIPTION: This level consists of an abandoned school with orange walls tending to pink, they are now ruined by time, they are indestructible by the tests reported by the M.E.G. agents. ditto for the stained glass windows; near the structure there are brightly colored toy houses for children but strangely they are not worn out, the structure and the houses are bordered by a green fence; all this is surrounded by a verdant countryside, you can find fields of which what is cultivated is unknown, the M.E.G. is investigating, the fields are delimited by ditches in which almond water flows there are also wild meadows with weeds similar to those of level 10, there are also dirt, cobbled and more rarely paved roads, however they will be very worn and the cloth will interrupt after a while, you can also find huts made of rusty metal sheets, with rudimentary wooden tables inside, more rarely there are tools (saws, hammers, axes); entering the main structure is relatively simple, given that a part of the fence has already been broken down, to enter the actual structure you can access from a window which with little chance will be semi-sperta, or otherwise by breaking in or forcing the main door once opened, if it is not locked it will close after a few seconds leaving you locked inside, the lighting in the structure is poor, any window seen from the outside (even the one from which you entered) will be replaced by a continuous wall, the only window that it is possible to find (in a random place in the building), inside the structure there will be various dirt, in the wet areas also weeds, on the walls there are graffiti some written by Timmy fanatics, there are rooms with broken desks and chairs and piled up; going down a dark staircase you enter an almost completely unlit cellar, however there are shelves with bottles of almond water or cashew water (it is advisable to be very careful as the bottles in which these liquids are contained are almost identical) , after the cellar there is an almost unexplored area where the rooms of the structure repeat themselves endlessly, in addition to the risk of getting lost in this area there are also many more entities; At this level it is constantly day without a single cloud just the same monotonous blue.
ENTITIES: outside the structure the count of entities is minimal there are mastiffs under the effect of level 11, RedHead a humanoid figure of blue cor with a helmet that covers their face this sort of helmet seems to be glued to the facial tissues they they roam around the outside of the structure, they are very fast but not very intelligent and almost blind, with a minimum of cunning it is easy to escape them, you can also hear the howls of howlers; inside the structure there are facelings for children who, however, will be kind and will behave like children of 6-7 years, if you play with them and tell them a story with a lot of possibility they will make you no-clip outside the structure if instead the they won't like the story they will start crying attracting all the entities towards you, in the wetter areas of the structure there are wormlings, while venturing into the area after the cellar you will find smilers and the other entities listed more frequently; Adult facelings can also occasionally be found at this facility which will protect the child facelings.
BASES & OUTPOSTS: - This first outpost is a squad of around 30 M.E.G agents. they have settled in the areas surrounding the cultivated fields to precisely investigate what is grown inside them, at the moment they have no other assignments, they live inside shelters built with pieces of sheet metal obtained from the huts scattered throughout the level; they are available to provide free almond water to the vagabonds, being that they have developed a method composed of complex networks of underground pipes that lead to a large cistern to extract it from the ditches and preserve it, the M.E.G. under request they can also provide maps with the coordinates of the main places written on them, the coordinates start from their outpost M.E.G. (such as the abandoned school and the M.E.G. outpost) - "The Farmers" are a group of about 8 people, their leader, called Tom, says that while exploring the level he found a tin container with beans inside a hut, this container according to what he has reportedly Tom was very similar to those sold in the frontrooms supermarkets, above it there was a large writing "BEANS" and behind the coordinates, he using the map provided by the M.E.G. he found a small garden of beans, so he expanded it with the help of pieces of sheet metal with which he created the tools and his 7 helpers created a real plantation; This community is in favor of bartering almond water, beans, and utensils. - this community has no real name, although they are often called "facelyngs educators" this is a group of 3 more developed adult facelyngs able to communicate with gestures, they are passive unless you attack the child facelyngs in the main facility they in fact they will protect them at any cost, but often for completely random time intervals they disappear, it is not known why or what they are going to do, naturally they are not open to exchanges. - "Timmy's sect" this group or rather sect is a set of people whose number of members is to be defined in fact they are very aggressive and shy, they are people with probable traumas created by levels in which they have wandered previously in fact these people venerate and hate a toy pickup truck which is thought to have been found near the main structure, this is a red plastic pickup truck about 10cm long, with "TIMMY" written on it, the substances or ink that was used is to be defined as people outside this sect are not even allowed to approach Timmy; it is not known if the pickup truck is an entity capable of manipulation or if in reality the members of this sect are completely out of their minds; graffiti has also been reported inside and outside the structure, it is presumed to be the work of these people.
ENTRANCE and EXIT ENTRANCE: - Noclip in a lawn of a park in level 11. - Open a bit of wood, quite ruined, in level 1207 this will noclip you inside the structure, however you will still have a few seconds before the door blocks you inside of. - Interact with a can of beans in level 6.1. - Detach or break a greengrocer's sign in level 33. EXITS: - Walk away across fields until the fog is so thick that you won't see your hand clippera there in level 10. - Walk away along a road it will cause you to spot some kind of city this will not clippera you in level 215, or less likely in level 9. - Entering a seemingly glitchy pink structure will take you to level 974. - Riding on an abandoned car will take you to level 1900. - No clipping inside the plastic houses for children will take you to level 283. - Exiting the previously mentioned white window will no-clip you to a random point in the level.
submitted by
R1kki_ to
backrooms [link] [comments]
2023.03.26 12:32 NoStripeZebra3 Let's talk positives
10/10 enemy modeling. Did you know the mobs are animated differently depending on whether the impact comes from left vs right hand? Great level of detail there.
10/10 art. Many people seem to agree that the general aesthetics is great, and I would like to chime in a bit here. The dungeons seem to be a lightning rod on this sub because of their layout, but let's give credit where it's due: what I personally really like is the variety and quality of dungeon aesthetics. Take a couple seconds from your usual combo or running as fast as possible to your next objective and actually try to register what you're looking at.
And of course this being a Blizzard game - sound design is always top notch imo.
submitted by
NoStripeZebra3 to
diablo4 [link] [comments]
2023.03.26 12:30 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles)
Notes: - I am EXTREMELY busy, but I check my messages and DMs at least ONCE per day. Please be patient and wait at least 24 hours for my response if I don't get back to you immediately.
- I buy only in Unrevealed Key Link Format or Plain Steam Keys. No gift links.
- For PayPal, I am in the US region and I only send via G&S. Please note there will be PayPal fees (including international/conversion and purchasing fees) to consider.
- All games that you sell to me should ideally be REGION-FREE. Please ensure the games are not region-locked/bound to a specific country.
- You must be willing to fill a spreadsheet with steam keys.
I pay with the following: TF2 & PayPal
I BUY HB Games | with TF2 | with PayPal | Currently Active Humble Bundle? |
- Ratz Instagib - | 0.8 TF2 | $1.7 PP | - |
20XX | 0.4 TF2 | $0.88 PP | - |
5D Chess With Multiverse Time Travel | 2.5 TF2 | $5.14 PP | - |
60 Parsecs! | 0.7 TF2 | $1.55 PP | - |
7 Billion Humans | 1.4 TF2 | $2.9 PP | - |
7 Days to Die | 1.0 TF2 | $2.1 PP | - |
A Game of Thrones: The Board Game - Digital Edition | 1.6 TF2 | $3.42 PP | - |
A Juggler's Tale | 0.5 TF2 | $1.06 PP | - |
A Plague Tale: Innocence | 1.6 TF2 | $3.04 PP | - |
AMID EVIL | 0.6 TF2 | $1.17 PP | - |
AO Tennis 2 | 0.8 TF2 | $1.57 PP | - |
Absolver | 0.8 TF2 | $1.71 PP | - |
Age of Empires Definitive Edition | 0.9 TF2 | $1.97 PP | - |
Age of Empires III: Definitive Edition | 1.7 TF2 | $3.53 PP | - |
Age of Wonders III Collection | 1.0 TF2 | $1.84 PP | - |
Age of Wonders: Planetfall - Deluxe Edition | 0.4 TF2 | $0.91 PP | - |
Age of Wonders: Planetfall | 0.5 TF2 | $1.01 PP | - |
Airport CEO | 1.0 TF2 | $2.13 PP | - |
Alan Wake Collector's Edition | 0.8 TF2 | $1.65 PP | - |
Alien: Isolation | 1.8 TF2 | $3.45 PP | - |
Aliens: Colonial Marines Collection | 1.2 TF2 | $2.55 PP | - |
Among Us | 1.5 TF2 | $3.02 PP | - |
Among the Sleep - Enhanced Edition | 0.4 TF2 | $0.85 PP | - |
Ancestors: The Humankind Odyssey | 2.2 TF2 | $4.21 PP | - |
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Arma 3 | 1.7 TF2 | $3.6 PP | - |
Assetto Corsa Competizione | 2.6 TF2 | $5.36 PP | - |
Assetto Corsa Ultimate Edition | 2.7 TF2 | $5.56 PP | - |
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Automobilista 2 | 3.6 TF2 | $6.89 PP | - |
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BATTLETECH - Mercenary Collection | 1.5 TF2 | $2.88 PP | - |
BIGFOOT | 3.6 TF2 | $7.52 PP | - |
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Back 4 Blood | 4.5 TF2 | $9.34 PP | - |
Bad North: Jotunn Edition | 0.8 TF2 | $1.76 PP | - |
Baldur's Gate II: Enhanced Edition | 0.3 TF2 | $0.72 PP | - |
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Bang-On Balls: Chronicles | 2.9 TF2 | $6.12 PP | - |
Banished | 2.1 TF2 | $4.4 PP | - |
Barotrauma | 4.9 TF2 | $10.15 PP | - |
Batman - The Telltale Series | 0.9 TF2 | $1.9 PP | - |
Batman Arkham Collection | 1.2 TF2 | $2.44 PP | - |
Batman: Arkham Knight | 0.6 TF2 | $1.12 PP | - |
Batman: The Enemy Within - The Telltale Series | 1.0 TF2 | $2.0 PP | - |
Batman™: Arkham Knight Premium Edition | 2.0 TF2 | $3.74 PP | - |
Batman™: Arkham Origins | 0.6 TF2 | $1.35 PP | - |
Batman™: Arkham VR | 0.7 TF2 | $1.5 PP | - |
Battlefleet Gothic: Armada II | 1.5 TF2 | $3.22 PP | - |
Battlefleet Gothic: Armada | 0.8 TF2 | $1.74 PP | - |
Battlestar Galactica Deadlock | 0.5 TF2 | $1.01 PP | - |
Battlezone Gold Edition | 2.0 TF2 | $4.26 PP | - |
Besiege | 1.5 TF2 | $3.23 PP | - |
Beyond Blue | 1.9 TF2 | $3.99 PP | - |
Beyond The Wire | 0.4 TF2 | $0.8 PP | - |
Beyond Two Souls | 1.7 TF2 | $3.58 PP | - |
BioShock Collection | 1.1 TF2 | $2.23 PP | - |
BioShock Infinite | 0.9 TF2 | $1.79 PP | - |
Bioshock Infinite: Season Pass | 0.7 TF2 | $1.52 PP | - |
Blacksad - Under the Skin | 0.5 TF2 | $0.95 PP | - |
Blair Witch | 1.1 TF2 | $2.26 PP | - |
Blasphemous | 1.0 TF2 | $2.0 PP | - |
Blood Bowl 2 - Legendary Edition | 0.8 TF2 | $1.61 PP | - |
Blood Bowl 2 | 0.4 TF2 | $0.84 PP | - |
Bloodstained: Ritual of the Night | 1.3 TF2 | $2.51 PP | - |
Boomerang Fu | 0.6 TF2 | $1.27 PP | - |
Borderlands 2 VR | 5.9 TF2 | $12.21 PP | - |
Borderlands 3 Super Deluxe Edition | 2.9 TF2 | $6.05 PP | - |
Borderlands 3 | 1.4 TF2 | $3.01 PP | - |
Borderlands 3: Director's Cut | 1.4 TF2 | $2.84 PP | - |
Borderlands: The Handsome Collection | 2.9 TF2 | $5.99 PP | - |
Borderlands: The Pre-Sequel | 0.6 TF2 | $1.16 PP | - |
Brutal Legend | 0.6 TF2 | $1.22 PP | - |
Bully: Scholarship Edition | 2.9 TF2 | $6.12 PP | - |
Bus Simulator 18 | 1.7 TF2 | $3.56 PP | - |
CHUCHEL Cherry Edition | 0.5 TF2 | $0.97 PP | - |
Call of Cthulhu | 0.7 TF2 | $1.56 PP | - |
Call of Cthulhu | 0.7 TF2 | $1.56 PP | - |
Call of Duty: WWII | 11.2 TF2 | $23.51 PP | - |
Call of Juarez: Gunslinger | 0.5 TF2 | $1.04 PP | - |
Call to Arms - Basic Edition | 2.3 TF2 | $4.89 PP | - |
Call to Arms - Gates of Hell: Ostfront | 5.4 TF2 | $11.21 PP | - |
Car Mechanic Simulator 2018 | 0.8 TF2 | $1.57 PP | - |
Carcassonne - Tiles & Tactics | 0.6 TF2 | $1.21 PP | - |
Celeste | 1.1 TF2 | $2.24 PP | - |
Chess Ultra | 0.7 TF2 | $1.46 PP | - |
Children of Morta | 0.7 TF2 | $1.55 PP | - |
Chivalry 2 | 3.3 TF2 | $6.88 PP | - |
Chivalry: Medieval Warfare | 0.5 TF2 | $1.05 PP | - |
Chronicon | 1.6 TF2 | $3.25 PP | - |
Cities: Skylines Deluxe Edition | 1.4 TF2 | $2.98 PP | - |
Clone Drone in the Danger Zone | 3.1 TF2 | $6.43 PP | - |
Code Vein | 1.6 TF2 | $3.28 PP | - |
Coffee Talk | 2.0 TF2 | $4.21 PP | - |
Company of Heroes 2 - Ardennes Assault | 2.1 TF2 | $4.36 PP | - |
Company of Heroes 2 - The Western Front Armies | 0.9 TF2 | $1.7 PP | - |
Company of Heroes 2 | 0.5 TF2 | $0.99 PP | - |
Company of Heroes 2: Master Collection | 6.0 TF2 | $12.54 PP | - |
Company of Heroes Complete Pack | 5.4 TF2 | $11.3 PP | - |
Company of Heroes | 1.6 TF2 | $3.35 PP | - |
Company of Heroes: Opposing Fronts | 0.8 TF2 | $1.61 PP | - |
Conan Exiles | 1.6 TF2 | $3.27 PP | - |
Construction Simulator 2015 | 1.2 TF2 | $2.47 PP | - |
Contagion | 0.4 TF2 | $0.91 PP | - |
Control Ultimate Edition | 1.4 TF2 Refer To My Other Thread | $2.63 PP Refer To My Other Thread | Humble Heroines: Warriors, Dreamers, and God Slayers |
Crash Bandicoot™ N. Sane Trilogy | 7.3 TF2 | $15.2 PP | - |
Creaks | 0.4 TF2 | $0.74 PP | - |
Creed: Rise to Glory™ | 2.2 TF2 | $4.53 PP | - |
Crusader Kings II: Royal Collection | 2.7 TF2 | $5.55 PP | - |
Crusader Kings III | 3.9 TF2 | $8.1 PP | - |
Crysis® 2 Maximum Edition | 0.8 TF2 | $1.76 PP | - |
Cultist Simulator Anthology Edition | 2.3 TF2 | $4.89 PP | - |
Cultist Simulator | 0.7 TF2 | $1.41 PP | - |
DEATHLOOP | 1.9 TF2 | $3.88 PP | - |
DIRT 5 | 3.9 TF2 | $8.06 PP | - |
DMC - Devil May Cry | 0.6 TF2 | $1.16 PP | - |
DRAGON BALL FIGHTERZ - Ultimate Edition | 3.7 TF2 | $7.76 PP | - |
DRAGON BALL XENOVERSE 2 | 1.6 TF2 | $3.42 PP | - |
DRAGONBALL XENOVERSE Bundle Edition | 1.1 TF2 | $2.32 PP | - |
DRIFT21 | 0.5 TF2 | $1.03 PP | - |
Dark Deity | 0.4 TF2 | $0.91 PP | - |
Dark Souls II: Scholar of the First Sin | 8.2 TF2 | $17.12 PP | - |
Dark Souls III | 11.3 TF2 | $23.63 PP | - |
Darkest Dungeon | 0.7 TF2 | $1.3 PP | - |
Darksiders Genesis | 0.8 TF2 | $1.77 PP | - |
Darksiders II Deathinitive Edition | 0.5 TF2 | $1.01 PP | - |
Darksiders III | 0.8 TF2 | $1.76 PP | - |
Day of the Tentacle Remastered | 0.4 TF2 | $0.92 PP | - |
DayZ | 6.0 TF2 | $12.41 PP | - |
Dead Estate | 1.7 TF2 | $3.23 PP | - |
Dead Island - Definitive Edition | 0.9 TF2 | $1.78 PP | - |
Dead Island Definitive Collection | 1.6 TF2 | $3.27 PP | - |
Dead Island Riptide - Definitive Edition | 0.8 TF2 | $1.55 PP | - |
Dead Rising 2: Off the Record | 1.0 TF2 | $2.16 PP | - |
Dead Rising 3 Apocalypse Edition | 2.2 TF2 | $4.09 PP | - |
Dead Rising 4 | 0.8 TF2 | $1.71 PP | - |
Dead Rising | 1.0 TF2 | $2.0 PP | - |
Dead Rising® 2 | 1.0 TF2 | $2.1 PP | - |
Death Road to Canada | 0.6 TF2 | $1.21 PP | - |
Death's Gambit | 0.7 TF2 | $1.44 PP | - |
Deep Rock Galactic | 3.9 TF2 | $8.02 PP | - |
Descenders | 0.4 TF2 | $0.9 PP | - |
Desperados III | 1.1 TF2 | $2.24 PP | - |
Destroy All Humans | 0.7 TF2 | $1.41 PP | - |
Deus Ex: Human Revolution - Director's Cut | 0.6 TF2 | $1.25 PP | - |
Deus Ex: Mankind Divided | 1.1 TF2 | $2.23 PP | - |
Devil May Cry HD Collection | 1.4 TF2 | $2.9 PP | - |
Devil May Cry® 4 Special Edition | 1.5 TF2 | $2.91 PP | - |
Dinosaur Fossil Hunter | 0.4 TF2 | $0.92 PP | - |
Distance | 0.7 TF2 | $1.53 PP | - |
Distant Worlds: Universe | 0.6 TF2 | $1.3 PP | - |
Doom Eternal | 2.0 TF2 | $4.19 PP | - |
Door Kickers | 1.1 TF2 | $2.2 PP | - |
Dorfromantik | 1.9 TF2 | $4.04 PP | - |
Dragons Dogma - Dark Arisen | 0.9 TF2 | $1.67 PP | - |
Drake Hollow | 0.4 TF2 | $0.91 PP | - |
Drone Swarm | 0.5 TF2 | $0.98 PP | - |
Duck Game | 2.2 TF2 | $4.7 PP | - |
Dungeon Defenders: Awakened | 3.4 TF2 | $7.08 PP | - |
Dungreed | 0.9 TF2 | $1.83 PP | - |
Duskers | 0.5 TF2 | $0.99 PP | - |
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair | 2.4 TF2 | $4.63 PP | - |
ELEX | 0.7 TF2 | $1.5 PP | - |
EVERSPACE™ | 0.8 TF2 | $1.6 PP | - |
Elite: Dangerous | 1.1 TF2 | $2.25 PP | - |
Endzone - A World Apart | 0.6 TF2 | $1.34 PP | - |
Europa Universalis IV | 1.1 TF2 | $2.22 PP | - |
Exanima | 2.3 TF2 | $4.82 PP | - |
FTL: Faster Than Light | 1.2 TF2 | $2.51 PP | - |
Fable Anniversary | 2.9 TF2 | $5.56 PP | - |
Fallout 76 | 1.6 TF2 | $3.36 PP | - |
Fantasy General II | 0.5 TF2 | $0.97 PP | - |
Farming Simulator 17 | 0.5 TF2 | $1.11 PP | - |
Firefighting Simulator - The Squad | 4.0 TF2 | $8.26 PP | - |
First Class Trouble | 0.4 TF2 | $0.85 PP | - |
For The King | 0.9 TF2 | $1.81 PP | - |
Forager | 1.4 TF2 | $2.84 PP | - |
Forts | 2.7 TF2 | $5.54 PP | - |
Friday the 13th: The Game | 2.4 TF2 | $4.89 PP | - |
Frostpunk | 1.3 TF2 | $2.48 PP | - |
Full Metal Furies | 0.6 TF2 | $1.15 PP | - |
Furi | 0.7 TF2 | $1.5 PP | - |
GOD EATER 2 Rage Burst | 1.1 TF2 | $2.24 PP | - |
GRID - Ultimate | 1.0 TF2 | $2.04 PP | - |
GRIS | 0.4 TF2 | $0.85 PP | - |
Gamedec | 0.4 TF2 | $0.77 PP | - |
Gang Beasts | 3.0 TF2 | $6.15 PP | - |
Garden Paws | 0.9 TF2 | $1.77 PP | - |
Gas Station Simulator | 1.5 TF2 | $3.05 PP | - |
Gears 5 | 4.6 TF2 | $9.54 PP | - |
Gears Tactics | 4.3 TF2 | $8.86 PP | - |
Generation Zero® | 1.1 TF2 | $2.37 PP | - |
Genital Jousting | 0.5 TF2 | $1.09 PP | - |
Goat Simulator | 0.4 TF2 | $0.92 PP | - |
Godlike Burger | 1.4 TF2 | $2.89 PP | - |
Golf With Your Friends | 1.1 TF2 | $2.38 PP | - |
Gordian Quest | 1.7 TF2 | $3.51 PP | - |
Gotham Knights | 5.1 TF2 | $10.54 PP | - |
GreedFall | 0.7 TF2 | $1.34 PP | - |
Grim Dawn | 2.2 TF2 | $4.61 PP | - |
Guacamelee! 2 | 0.6 TF2 | $1.27 PP | - |
HITMAN™2 Gold Edition | 2.8 TF2 | $5.83 PP | - |
HIVESWAP: Act 2 | 2.0 TF2 | $4.16 PP | - |
HOT WHEELS UNLEASHED™ | 1.5 TF2 | $3.16 PP | - |
Hacknet | 0.4 TF2 | $0.91 PP | - |
Haiku, the Robot | 1.5 TF2 | $3.14 PP | - |
Hard Bullet | 0.9 TF2 | $1.97 PP | - |
Hearts of Iron III Collection | 0.5 TF2 | $1.04 PP | - |
Hearts of Iron IV: Battle for the Bosporus | 1.5 TF2 | $3.08 PP | - |
Hearts of Iron IV: Cadet Edition | 1.6 TF2 | $3.36 PP | - |
Hearts of Iron IV: Death or Dishonor | 0.8 TF2 | $1.72 PP | - |
Hearts of Iron IV: Waking the Tiger | 1.4 TF2 | $2.99 PP | - |
Heave Ho | 0.6 TF2 | $1.15 PP | - |
Heavy Rain | 1.7 TF2 | $3.62 PP | - |
Hell Let Loose | 7.8 TF2 | $16.18 PP | - |
Hellblade: Senua's Sacrifice | 0.9 TF2 Refer To My Other Thread | $1.72 PP Refer To My Other Thread | Humble Heroines: Warriors, Dreamers, and God Slayers |
Hello, Neighbor! | 0.4 TF2 | $0.91 PP | - |
Hero's Hour | 1.1 TF2 Refer To My Other Thread | $2.19 PP Refer To My Other Thread | Humble Choice (Mar 2023) |
Heroes of Hammerwatch | 0.6 TF2 | $1.13 PP | - |
Hitman Absolution | 0.8 TF2 | $1.6 PP | - |
Hitman Blood Money | 0.6 TF2 | $1.35 PP | - |
Hitman Game of the Year Edition | 1.3 TF2 | $2.53 PP | - |
Hollow Knight | 2.6 TF2 | $4.89 PP | - |
Homefront | 0.5 TF2 | $0.98 PP | - |
Homefront: The Revolution | 0.9 TF2 | $1.78 PP | - |
Homeworld: Deserts of Kharak | 0.4 TF2 | $0.78 PP | - |
Hotline Miami 2: Wrong Number Digital Special Edition | 0.5 TF2 | $1.09 PP | - |
Hotline Miami 2: Wrong Number | 0.5 TF2 | $1.0 PP | - |
Hotline Miami | 0.8 TF2 | $1.57 PP | - |
House Flipper VR | 0.8 TF2 | $1.76 PP | - |
House Flipper | 2.8 TF2 | $5.23 PP | - |
Human: Fall Flat | 0.7 TF2 | $1.51 PP | - |
HuniePop | 0.4 TF2 | $0.9 PP | - |
Huntdown | 1.2 TF2 | $2.55 PP | - |
Hurtworld | 2.0 TF2 | $4.09 PP | - |
Hyper Light Drifter | 0.9 TF2 | $1.84 PP | - |
Hypnospace Outlaw | 0.8 TF2 | $1.58 PP | - |
I Am Fish | 0.4 TF2 | $0.83 PP | - |
I Expect You To Die | 1.3 TF2 | $2.7 PP | - |
I-NFECTED | 6.0 TF2 | $12.38 PP | - |
IL-2 Sturmovik™: 1946 | 0.8 TF2 | $1.77 PP | - |
INSURGENCY | 1.6 TF2 | $3.26 PP | - |
Imperator: Rome Deluxe Edition | 0.8 TF2 | $1.58 PP | - |
Imperator: Rome | 0.5 TF2 | $1.01 PP | - |
Injustice 2 Legendary Edition | 1.2 TF2 | $2.44 PP | - |
Injustice 2 | 0.7 TF2 | $1.51 PP | - |
Injustice: Gods Among Us - Ultimate Edition | 0.6 TF2 | $1.24 PP | - |
Into the Radius VR | 5.1 TF2 | $10.76 PP | - |
Ion Fury | 1.5 TF2 | $3.09 PP | - |
Iron Harvest | 1.0 TF2 | $1.83 PP | - |
Jalopy | 0.5 TF2 | $1.06 PP | - |
Job Simulator | 8.7 TF2 | $18.19 PP | - |
Jurassic World Evolution 2 | 2.0 TF2 Refer To My Other Thread | $3.87 PP Refer To My Other Thread | Humble Choice (Mar 2023) |
Jurassic World Evolution | 0.4 TF2 | $0.93 PP | - |
Just Cause 2 | 0.5 TF2 | $1.04 PP | - |
Just Cause 3 XXL Edition | 1.1 TF2 | $2.13 PP | - |
Just Cause 4: Complete Edition | 1.1 TF2 | $2.09 PP | - |
KartKraft | 3.0 TF2 | $6.22 PP | - |
Katamari Damacy REROLL | 1.1 TF2 | $2.23 PP | - |
Katana ZERO | 1.1 TF2 | $2.11 PP | - |
Keep Talking and Nobody Explodes | 2.8 TF2 | $5.29 PP | - |
Kerbal Space Program | 0.9 TF2 | $1.88 PP | - |
Killer Instinct | 5.9 TF2 | $12.21 PP | - |
Killing Floor 2 Digital Deluxe Edition | 1.0 TF2 | $1.87 PP | - |
Killing Floor 2 | 0.6 TF2 | $1.2 PP | - |
Killing Floor | 0.6 TF2 | $1.17 PP | - |
Kingdom Come: Deliverance | 1.6 TF2 | $3.0 PP | - |
Kingdom: Two Crowns | 0.8 TF2 | $1.58 PP | - |
Kingdoms of Amalur: Re-Reckoning | 0.9 TF2 | $1.88 PP | - |
King’s Bounty : Ultimate Edition | 0.8 TF2 | $1.73 PP | - |
LEGO Batman 3: Beyond Gotham Premium Edition | 0.5 TF2 | $1.07 PP | - |
LEGO Batman 3: Beyond Gotham | 0.4 TF2 | $0.82 PP | - |
LEGO Batman Trilogy | 1.4 TF2 | $2.93 PP | - |
LEGO Harry Potter: Years 1-4 | 0.5 TF2 | $1.03 PP | - |
LEGO Harry Potter: Years 5-7 | 0.7 TF2 | $1.48 PP | - |
LEGO Lord of the Rings | 0.5 TF2 | $0.95 PP | - |
LEGO Star Wars III: The Clone Wars | 0.5 TF2 | $1.01 PP | - |
LEGO Star Wars: The Complete Saga | 0.5 TF2 | $1.04 PP | - |
LEGO® City Undercover | 0.7 TF2 | $1.53 PP | - |
LEGO® DC Super-Villains Deluxe Edition | 1.9 TF2 | $3.9 PP | - |
LEGO® DC Super-Villains | 0.4 TF2 | $0.83 PP | - |
LEGO® Jurassic World™ | 0.4 TF2 | $0.82 PP | - |
LEGO® MARVEL's Avengers | 0.4 TF2 | $0.76 PP | - |
LEGO® Marvel Super Heroes 2 Deluxe Edition | 1.2 TF2 | $2.34 PP | - |
LEGO® Marvel Super Heroes 2 | 0.4 TF2 | $0.9 PP | - |
LEGO® Ninjago® Movie Video Game | 0.3 TF2 | $0.71 PP | - |
LEGO® Star Wars™: The Force Awakens | 0.6 TF2 | $1.18 PP | - |
LEGO® Worlds | 1.7 TF2 | $3.6 PP | - |
Labyrinth City: Pierre the Maze Detective | 0.7 TF2 | $1.46 PP | - |
Last Oasis | 0.5 TF2 | $1.12 PP | - |
Late Shift | 0.5 TF2 | $0.97 PP | - |
Layers of Fear 2 | 3.4 TF2 | $7.1 PP | - |
Layers of Fear | 0.5 TF2 | $1.11 PP | - |
Legion TD 2 | 0.9 TF2 | $1.97 PP | - |
Len's Island | 3.0 TF2 | $6.23 PP | - |
Lethal League Blaze | 0.9 TF2 | $1.91 PP | - |
Lethal League | 0.7 TF2 | $1.54 PP | - |
Library Of Ruina | 3.1 TF2 | $6.36 PP | - |
Life is Feudal: Your Own | 0.4 TF2 | $0.83 PP | - |
Little Misfortune | 3.3 TF2 | $6.89 PP | - |
Little Nightmares Complete Edition | 1.6 TF2 | $3.26 PP | - |
Little Nightmares | 0.8 TF2 | $1.64 PP | - |
Lobotomy Corporation Monster Management Simulation | 4.9 TF2 | $10.21 PP | - |
Lords of the Fallen Game of the Year Edition | 0.8 TF2 | $1.7 PP | - |
Lost Ember | 1.3 TF2 | $2.73 PP | - |
Lost Planet™: Extreme Condition | 0.9 TF2 | $1.81 PP | - |
Luck be a Landlord | 2.6 TF2 | $5.45 PP | - |
METAL GEAR SOLID V: THE PHANTOM PAIN | 0.7 TF2 | $1.55 PP | - |
METAL GEAR SOLID V: The Definitive Experience | 1.2 TF2 | $2.55 PP | - |
MORTAL KOMBAT 11 | 1.6 TF2 | $3.44 PP | - |
MX vs ATV Reflex | 0.4 TF2 | $0.8 PP | - |
MX vs. ATV Unleashed | 0.3 TF2 | $0.73 PP | - |
Mad Max | 1.4 TF2 | $2.58 PP | - |
Mafia II: Definitive Edition | 1.3 TF2 | $2.62 PP | - |
Mafia III: Definitive Edition | 2.2 TF2 | $4.09 PP | - |
Mafia: Definitive Edition | 2.2 TF2 | $4.54 PP | - |
Maneater | 0.6 TF2 | $1.08 PP | - |
Manhunt | 1.2 TF2 | $2.52 PP | - |
Mars Horizon | 1.0 TF2 | $2.04 PP | - |
Marvel vs. Capcom: Infinite - Deluxe Edition | 2.8 TF2 | $5.79 PP | - |
Mass Effect™ Legendary Edition | 6.5 TF2 | $13.54 PP | - |
Max Payne 2: The Fall of Max Payne | 0.6 TF2 | $1.2 PP | - |
Max Payne | 0.9 TF2 | $1.85 PP | - |
MechWarrior 5: Mercenaries | 2.3 TF2 | $4.84 PP | - |
Medal of Honor | 2.0 TF2 | $4.14 PP | - |
Mega Man Legacy Collection | 0.6 TF2 | $1.25 PP | - |
Men of War: Assault Squad 2 - Deluxe Edition | 1.2 TF2 | $2.21 PP | - |
Men of War: Assault Squad 2 War Chest Edition | 1.1 TF2 | $2.24 PP | - |
Men of War: Assault Squad 2 | 1.1 TF2 | $2.24 PP | - |
Messenger | 0.5 TF2 | $0.9 PP | - |
Metro 2033 Redux | 0.6 TF2 | $1.31 PP | - |
Metro Exodus | 1.5 TF2 | $3.04 PP | - |
Metro Redux Bundle | 1.1 TF2 | $2.3 PP | - |
Metro: Last Light Redux | 1.1 TF2 | $2.23 PP | - |
Middle-earth: Shadow of Mordor Game of the Year Edition | 0.8 TF2 | $1.65 PP | - |
Middle-earth™: Shadow of War™ | 0.7 TF2 | $1.44 PP | - |
Middleearth Shadow of War Definitive Edition | 1.2 TF2 | $2.48 PP | - |
Mini Ninjas | 0.4 TF2 | $0.94 PP | - |
Mirror's Edge | 2.3 TF2 | $4.85 PP | - |
Miscreated | 1.4 TF2 | $2.88 PP | - |
Monster Hunter: World | 3.3 TF2 | $6.96 PP | - |
Monster Sanctuary | 0.5 TF2 | $0.96 PP | - |
Monster Train | 0.4 TF2 | $0.77 PP | - |
Moonlighter | 0.4 TF2 | $0.93 PP | - |
Moons of Madness | 1.8 TF2 | $3.74 PP | - |
Mordhau | 1.6 TF2 | $3.41 PP | - |
Mortal Kombat X | 0.7 TF2 | $1.55 PP | - |
Mortal Kombat XL | 0.9 TF2 | $1.88 PP | - |
Mortal Shell | 1.5 TF2 | $3.18 PP | - |
Motorcycle Mechanic Simulator 2021 | 0.8 TF2 | $1.76 PP | - |
Motorsport Manager | 1.1 TF2 | $2.24 PP | - |
Move or Die | 1.0 TF2 | $2.0 PP | - |
Moving Out | 0.7 TF2 | $1.49 PP | - |
Mutant Year Zero: Road to Eden - Deluxe Edition | 1.5 TF2 | $3.04 PP | - |
Mutant Year Zero: Road to Eden | 0.9 TF2 | $1.93 PP | - |
My Friend Pedro | 0.6 TF2 | $1.27 PP | - |
My Time At Portia | 0.5 TF2 | $0.96 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto | 2.5 TF2 | $4.72 PP | - |
NASCAR Heat 5 - Ultimate Edition | 0.4 TF2 | $0.92 PP | - |
Naruto Shippuden: Ultimate Ninja Storm 4 | 1.9 TF2 | $3.59 PP | - |
Naruto to Boruto Shinobi Striker - Deluxe Edition | 1.4 TF2 | $2.63 PP | - |
Naruto to Boruto Shinobi Striker | 0.4 TF2 | $0.82 PP | - |
Necromunda: Hired Gun | 0.7 TF2 | $1.56 PP | - |
Neon Abyss | 0.5 TF2 | $0.97 PP | - |
Ni no Kuni™ II: Revenant Kingdom - The Prince's Edition | 2.6 TF2 | $5.33 PP | - |
Nine Parchments | 1.4 TF2 | $3.0 PP | - |
No Time to Relax | 1.7 TF2 | $3.57 PP | - |
Northgard | 4.5 TF2 | $8.55 PP | - |
Not For Broadcast | 0.5 TF2 | $1.01 PP | - |
ONE PIECE BURNING BLOOD | 0.8 TF2 | $1.69 PP | - |
ONE PIECE PIRATE WARRIORS 3 Gold Edition | 1.0 TF2 | $2.13 PP | - |
Offworld Trading Company™ | 0.7 TF2 | $1.44 PP | - |
One Step From Eden | 0.5 TF2 | $0.97 PP | - |
Opus Magnum | 1.2 TF2 | $2.56 PP | - |
Orcs Must Die! 3 | 1.8 TF2 | $3.42 PP | - |
Outlast 2 | 0.4 TF2 | $0.91 PP | - |
Outlast | 0.5 TF2 | $0.95 PP | - |
Outward | 1.4 TF2 | $2.91 PP | - |
Overcooked | 0.8 TF2 | $1.49 PP | - |
Overcooked! 2 | 1.5 TF2 | $3.1 PP | - |
Overgrowth | 0.5 TF2 | $1.08 PP | - |
Overlord II | 0.4 TF2 | $0.84 PP | - |
PC Building Simulator | 0.8 TF2 | $1.74 PP | - |
Paint the Town Red | 2.0 TF2 | $4.23 PP | - |
Parkitect | 4.6 TF2 | $9.55 PP | - |
Pathfinder: Kingmaker - Enhanced Plus Edition | 1.0 TF2 | $2.11 PP | - |
Pathfinder: Wrath of the Righteous | 0.9 TF2 | $1.89 PP | - |
Pathologic 2 | 0.8 TF2 | $1.46 PP | - |
Per Aspera | 0.7 TF2 | $1.52 PP | - |
Phantom Doctrine | 0.3 TF2 | $0.73 PP | - |
Pillars of Eternity Definitive Edition | 0.8 TF2 | $1.55 PP | - |
Pistol Whip | 5.9 TF2 | $12.21 PP | - |
Plague Inc: Evolved | 1.7 TF2 | $3.27 PP | - |
Planescape: Torment: Enhanced Edition | 0.4 TF2 | $0.79 PP | - |
Planet Coaster | 1.7 TF2 | $3.48 PP | - |
Planetary Annihilation: TITANS | 4.6 TF2 | $9.55 PP | - |
Portal Knights | 0.8 TF2 | $1.76 PP | - |
Power Rangers: Battle for the Grid | 3.4 TF2 | $7.15 PP | - |
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Project Hospital | 2.3 TF2 | $4.83 PP | - |
Project Wingman | 1.1 TF2 | $2.24 PP | - |
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Rain World | 1.2 TF2 | $2.57 PP | - |
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Re:Legend | 1.0 TF2 | $2.12 PP | - |
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Resident Evil 0 / biohazard 0 HD Remaster | 0.7 TF2 | $1.3 PP | - |
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Resident Evil 5 | 1.0 TF2 | $1.92 PP | - |
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Rollercoaster Tycoon 2: Triple Thrill Pack | 1.2 TF2 | $2.51 PP | - |
Rubber Bandits | 0.7 TF2 | $1.5 PP | - |
Running with Rifles | 1.8 TF2 | $3.86 PP | - |
Ryse: Son of Rome | 1.7 TF2 | $3.49 PP | - |
SCUM | 2.8 TF2 | $5.72 PP | - |
SHENZHEN I/O | 0.5 TF2 | $0.97 PP | - |
SOMA | 2.0 TF2 | $4.19 PP | - |
SONG OF HORROR Complete Edition | 0.5 TF2 | $0.98 PP | - |
STAR WARS® THE FORCE UNLEASHED II | 0.9 TF2 | $1.7 PP | - |
STAR WARS™: Squadrons | 2.0 TF2 | $4.17 PP | - |
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SUPERHOT | 0.8 TF2 | $1.57 PP | - |
SUPERHOT: MIND CONTROL DELETE | 0.4 TF2 | $0.87 PP | - |
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Saint's Row The Third Remastered | 2.1 TF2 | $4.48 PP | - |
Saints Row 2 | 0.6 TF2 | $1.23 PP | - |
Saints Row IV | 0.9 TF2 | $1.82 PP | - |
Saints Row: The Third | 0.6 TF2 | $1.29 PP | - |
Sanctum 2 | 0.5 TF2 | $1.08 PP | - |
Satisfactory | 6.1 TF2 | $12.71 PP | - |
Scarlet Nexus | 2.8 TF2 | $5.84 PP | - |
Secret Neighbor | 0.5 TF2 | $1.14 PP | - |
Serious Sam 2 | 0.7 TF2 | $1.53 PP | - |
Serious Sam 4 | 2.6 TF2 | $5.47 PP | - |
Serious Sam: Siberian Mayhem | 2.2 TF2 | $4.5 PP | - |
Severed Steel | 1.2 TF2 | $2.58 PP | - |
Shadow Man Remastered | 1.0 TF2 | $1.98 PP | - |
Shadow Warrior 2 | 0.8 TF2 | $1.73 PP | - |
Shadow of the Tomb Raider | 3.2 TF2 | $6.78 PP | - |
Shantae and the Pirate's Curse | 0.6 TF2 | $1.18 PP | - |
Shenmue 3 | 0.7 TF2 | $1.43 PP | - |
Shenmue I & II | 0.7 TF2 | $1.43 PP | - |
Shining Resonance Refrain | 0.4 TF2 | $0.94 PP | - |
Sid Meier's Civilization V | 0.8 TF2 | $1.65 PP | - |
Sid Meier's Civilization VI : Platinum Edition | 2.8 TF2 | $5.87 PP | - |
Sid Meier's Civilization VI | 0.9 TF2 | $1.84 PP | - |
Sid Meier's Civilization® V: The Complete Edition | 2.0 TF2 | $4.15 PP | - |
Sid Meiers Civilization IV: The Complete Edition | 0.8 TF2 | $1.74 PP | - |
Siege of Centauri | 0.6 TF2 | $1.15 PP | - |
SimCasino | 0.6 TF2 | $1.35 PP | - |
Skullgirls 2nd Encore | 1.0 TF2 | $1.97 PP | - |
Slap City | 1.1 TF2 | $2.25 PP | - |
Slay the Spire | 2.7 TF2 | $5.56 PP | - |
Sleeping Dogs: Definitive Edition | 0.8 TF2 | $1.57 PP | - |
Slime Rancher | 1.7 TF2 | $3.3 PP | - |
Sniper Elite 3 | 0.5 TF2 | $1.14 PP | - |
Sniper Elite 4 | 1.4 TF2 | $2.67 PP | - |
Sniper Elite V2 Remastered | 0.8 TF2 | $1.72 PP | - |
Sniper Elite V2 | 0.4 TF2 | $0.94 PP | - |
Sniper Ghost Warrior 3 | 0.7 TF2 | $1.37 PP | - |
Sniper Ghost Warrior Contracts | 0.5 TF2 | $1.11 PP | - |
Sonic Adventure DX | 0.5 TF2 | $1.04 PP | - |
Sonic Adventure 2 | 0.6 TF2 | $1.16 PP | - |
Sonic Lost World | 1.6 TF2 | $3.44 PP | - |
Sonic Mania | 0.8 TF2 | $1.58 PP | - |
Sorcery! Parts 1 & 2 | 0.6 TF2 | $1.27 PP | - |
Soul Calibur VI | 1.2 TF2 | $2.34 PP | - |
Source of Madness | 0.5 TF2 | $1.13 PP | - |
Space Engineers | 2.2 TF2 | $4.56 PP | - |
Space Haven | 0.6 TF2 | $1.33 PP | - |
Spec Ops: The Line | 0.8 TF2 | $1.65 PP | - |
SpeedRunners | 0.7 TF2 | $1.38 PP | - |
Spelunky | 0.7 TF2 | $1.5 PP | - |
Spirit Of The Island | 1.4 TF2 | $2.91 PP | - |
Splendor | 0.6 TF2 | $1.34 PP | - |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | 1.4 TF2 | $2.6 PP | - |
Spyro™ Reignited Trilogy | 3.9 TF2 | $7.48 PP | - |
Star Renegades | 1.4 TF2 | $2.91 PP | - |
Star Trek: Bridge Crew | 3.6 TF2 | $7.49 PP | - |
Star Wars Republic Commando™ | 0.4 TF2 | $0.75 PP | - |
Star Wars® Empire at War™: Gold Pack | 1.0 TF2 | $2.07 PP | - |
Starbound | 0.8 TF2 | $1.58 PP | - |
Starpoint Gemini Warlords | 1.7 TF2 | $3.44 PP | - |
State of Decay 2: Juggernaut Edition | 2.9 TF2 | $6.08 PP | - |
Staxel | 0.6 TF2 | $1.18 PP | - |
SteamWorld Quest: Hand of Gilgamech | 0.9 TF2 | $1.88 PP | - |
Steel Division: Normandy 44 | 0.7 TF2 | $1.38 PP | - |
Stellaris Galaxy Edition | 1.2 TF2 | $2.58 PP | - |
Stellaris | 1.2 TF2 | $2.6 PP | - |
Stellaris: Lithoids Species Pack | 1.0 TF2 | $1.88 PP | - |
Stick Fight: The Game | 0.4 TF2 | $0.75 PP | - |
Strategic Command WWII: World at War | 2.0 TF2 | $4.21 PP | - |
Street Fighter 30th Anniversary Collection | 2.3 TF2 | $4.82 PP | - |
Street Fighter V | 0.8 TF2 | $1.44 PP | - |
Streets of Rogue | 1.2 TF2 | $2.44 PP | - |
Stronghold 2: Steam Edition | 0.9 TF2 | $1.95 PP | - |
Stronghold Crusader 2 | 0.8 TF2 | $1.43 PP | - |
Stronghold Crusader HD | 0.6 TF2 | $1.07 PP | - |
Styx: Shards Of Darkness | 0.6 TF2 | $1.29 PP | - |
Subnautica | 4.1 TF2 | $8.55 PP | - |
Summer in Mara | 0.4 TF2 | $0.92 PP | - |
Sunless Skies | 0.7 TF2 | $1.36 PP | - |
Sunset Overdrive | 1.3 TF2 | $2.67 PP | - |
Super Meat Boy | 0.4 TF2 | $0.72 PP | - |
Superliminal | 2.0 TF2 | $4.11 PP | - |
Supraland Six Inches Under | 1.6 TF2 | $3.34 PP | - |
Supreme Commander 2 | 0.9 TF2 | $1.93 PP | - |
Surgeon Simulator: Experience Reality | 0.9 TF2 | $1.82 PP | - |
Survive the Nights | 0.8 TF2 | $1.76 PP | - |
Surviving the Aftermath | 0.5 TF2 | $0.95 PP | - |
Sword Art Online Fatal Bullet - Complete Edition | 5.2 TF2 | $10.86 PP | - |
Sword Art Online Hollow Realization Deluxe Edition | 1.0 TF2 | $2.13 PP | - |
Syberia: The World Before | 0.9 TF2 Refer To My Other Thread | $1.84 PP Refer To My Other Thread | Humble Heroines: Warriors, Dreamers, and God Slayers |
Synth Riders | 3.3 TF2 | $6.89 PP | - |
TEKKEN 7 | 1.4 TF2 | $2.91 PP | - |
TT Isle of Man Ride on the Edge 2 | 1.7 TF2 | $3.56 PP | - |
Tales of Berseria | 0.8 TF2 | $1.76 PP | - |
Tales of Berseria | 0.8 TF2 | $1.76 PP | - |
Tales of Symphonia | 1.6 TF2 | $3.25 PP | - |
Tales of Zestiria | 0.6 TF2 | $1.24 PP | - |
Talisman: Digital Edition | 0.5 TF2 | $0.98 PP | - |
Tank Mechanic Simulator | 1.0 TF2 | $2.13 PP | - |
Team Sonic Racing™ | 1.9 TF2 | $3.9 PP | - |
Telltale Batman Shadows Edition | 0.9 TF2 | $1.9 PP | - |
Terraforming Mars | 0.9 TF2 | $1.88 PP | - |
Terraria | 2.0 TF2 | $3.71 PP | - |
The Ascent | 1.1 TF2 | $2.09 PP | - |
The Battle of Polytopia | 0.4 TF2 | $0.9 PP | - |
The Beast Inside | 0.4 TF2 | $0.79 PP | - |
The Blackout Club | 5.9 TF2 Refer To My Other Thread | $12.21 PP Refer To My Other Thread | Scary Games to Play in the Dark Bundle |
The Dark Pictures Anthology: Little Hope | 1.5 TF2 | $2.88 PP | - |
The Dark Pictures Anthology: Man of Medan | 1.8 TF2 | $3.46 PP | - |
The Darkness II | 0.5 TF2 | $1.0 PP | - |
The Dungeon Of Naheulbeuk: The Amulet Of Chaos | 0.5 TF2 | $1.08 PP | - |
The Escapists 2 | 0.9 TF2 | $1.83 PP | - |
The Escapists | 0.6 TF2 | $1.34 PP | - |
The Henry Stickmin Collection | 0.7 TF2 | $1.5 PP | - |
The Intruder | 1.3 TF2 | $2.38 PP | - |
The Jackbox Party Pack 2 | 1.2 TF2 | $2.58 PP | - |
The Jackbox Party Pack 3 | 3.6 TF2 | $6.87 PP | - |
The Jackbox Party Pack 4 | 2.0 TF2 | $4.21 PP | - |
The Jackbox Party Pack 5 | 3.6 TF2 | $6.8 PP | - |
The Jackbox Party Pack 6 | 2.6 TF2 | $5.53 PP | - |
The Jackbox Party Pack | 1.1 TF2 | $2.33 PP | - |
The LEGO Movie 2 Videogame | 0.4 TF2 | $0.75 PP | - |
The Legend of Heroes: Trails in the Sky | 1.4 TF2 | $2.91 PP | - |
The Long Dark | 2.2 TF2 | $4.17 PP | - |
The Long Dark: Survival Edition | 0.4 TF2 | $0.78 PP | - |
The Ship: Murder Party | 0.4 TF2 | $0.83 PP | - |
The Stanley Parable | 2.2 TF2 | $4.69 PP | - |
The Surge 2 | 0.7 TF2 | $1.46 PP | - |
The Survivalists | 1.0 TF2 | $1.99 PP | - |
The Talos Principle | 0.7 TF2 | $1.41 PP | - |
The Walking Dead: A New Frontier | 0.3 TF2 | $0.71 PP | - |
The Walking Dead: The Final Season | 0.4 TF2 | $0.71 PP | - |
The Walking Dead: The Telltale Definitive Series | 2.0 TF2 | $4.17 PP | - |
The Witness | 4.5 TF2 | $9.48 PP | - |
The Wolf Among Us | 1.2 TF2 | $2.34 PP | - |
This War of Mine: Complete Edition | 0.7 TF2 | $1.56 PP | - |
Titan Quest Anniversary Edition | 0.7 TF2 | $1.36 PP | - |
Tomb Raider | 1.4 TF2 | $3.02 PP | - |
Torchlight II | 0.8 TF2 | $1.44 PP | - |
Total Tank Simulator | 0.4 TF2 | $0.79 PP | - |
Total War SHOGUN 2 | 1.5 TF2 | $3.23 PP | - |
Total War Shogun 2 Collection | 1.8 TF2 | $3.44 PP | - |
Total War: ATTILA | 2.1 TF2 | $3.93 PP | - |
Total War: Empire - Definitive Edition | 1.5 TF2 | $3.07 PP | - |
Total War: Napoleon - Definitive Edition | 1.6 TF2 | $3.0 PP | - |
Total War: Rome II - Emperor Edition | 2.5 TF2 | $5.17 PP | - |
Total War™: WARHAMMER® | 3.0 TF2 | $6.17 PP | - |
Totally Accurate Battle Simulator | 3.3 TF2 | $6.8 PP | - |
Tour de France 2020 | 0.6 TF2 | $1.33 PP | - |
Tower Unite | 3.6 TF2 | $7.55 PP | - |
Townscaper | 0.6 TF2 | $1.17 PP | - |
Trailmakers Deluxe Edition | 0.9 TF2 | $1.91 PP | - |
Trailmakers | 0.9 TF2 | $1.91 PP | - |
Train Simulator Classic | 0.7 TF2 Refer To My Other Thread | $1.44 PP Refer To My Other Thread | Train Simulator Classic: On the Fast Track Bundle |
Train Station Renovation | 0.4 TF2 | $0.93 PP | - |
Tribes of Midgard | 0.7 TF2 | $1.52 PP | - |
Tricky Towers | 1.7 TF2 | $3.57 PP | - |
Trine 2: Complete Story | 1.1 TF2 | $2.3 PP | - |
Trine 4: The Nightmare Prince | 0.6 TF2 | $1.25 PP | - |
Tropico 5 | 0.4 TF2 | $0.74 PP | - |
Tropico 5 – Complete Collection | 0.8 TF2 | $1.65 PP | - |
Tropico 6 El-Prez Edition | 2.5 TF2 | $5.24 PP | - |
Tropico 6 | 2.2 TF2 | $4.61 PP | - |
Turmoil | 0.4 TF2 | $0.75 PP | - |
Turok 2: Seeds of Evil | 0.4 TF2 | $0.75 PP | - |
Turok | 0.4 TF2 | $0.92 PP | - |
Two Point Hospital | 2.2 TF2 | $4.65 PP | - |
Tyranny - Gold Edition | 0.7 TF2 | $1.39 PP | - |
Ultimate Chicken Horse | 1.6 TF2 | $3.24 PP | - |
Ultimate Marvel vs. Capcom 3 | 1.8 TF2 | $3.37 PP | - |
Ultra Street Fighter IV | 0.5 TF2 | $0.98 PP | - |
Undertale | 2.0 TF2 | $4.19 PP | - |
Universe Sandbox | 3.4 TF2 | $7.15 PP | - |
Unrailed! | 1.1 TF2 | $2.04 PP | - |
Until You Fall | 0.7 TF2 | $1.39 PP | - |
VTOL VR | 5.3 TF2 | $10.16 PP | - |
Vacation Simulator | 4.9 TF2 | $10.21 PP | - |
Vagante | 0.4 TF2 | $0.79 PP | - |
Valkyria Chronicles 4 Complete Edition | 1.1 TF2 | $2.37 PP | - |
Valkyria Chronicles™ | 0.9 TF2 | $1.98 PP | - |
Vampyr | 1.5 TF2 | $3.04 PP | - |
Visage | 5.9 TF2 Refer To My Other Thread | $12.24 PP Refer To My Other Thread | Scary Games to Play in the Dark Bundle |
Viscera Cleanup Detail | 2.2 TF2 | $4.09 PP | - |
Void Bastards | 0.4 TF2 | $0.83 PP | - |
Volcanoids | 0.9 TF2 | $1.91 PP | - |
Vox Machinae | 3.2 TF2 | $6.74 PP | - |
WRATH: Aeon of Ruin | 0.4 TF2 | $0.82 PP | - |
WRC 8 FIA World Rally Championship | 1.1 TF2 | $2.23 PP | - |
Wargame: Red Dragon | 6.3 TF2 | $13.18 PP | - |
Warhammer 40,000: Dawn of War - Master Collection | 1.3 TF2 | $2.77 PP | - |
Warhammer 40,000: Dawn of War II - Grand Master Collection | 1.9 TF2 | $3.62 PP | - |
Warhammer 40,000: Dawn of War II: Retribution | 0.6 TF2 | $1.18 PP | - |
Warhammer 40,000: Gladius - Relics of War | 0.6 TF2 | $1.23 PP | - |
Warhammer 40,000: Gladius - Tyranids | 2.8 TF2 | $5.78 PP | - |
Warhammer 40,000: Space Marine Collection | 1.6 TF2 | $3.3 PP | - |
Warhammer 40,000: Space Marine | 1.6 TF2 | $3.27 PP | - |
Warhammer: Chaosbane - Slayer Edition | 1.0 TF2 | $2.11 PP | - |
Warhammer: End Times - Vermintide Collector's Edition | 0.6 TF2 | $1.33 PP | - |
Warhammer: Vermintide 2 - Collector's Edition | 1.2 TF2 | $2.51 PP | - |
Warhammer: Vermintide 2 | 1.3 TF2 | $2.41 PP | - |
Warhammer® 40,000™: Dawn of War® III | 1.6 TF2 | $3.42 PP | - |
Warpips | 0.7 TF2 | $1.54 PP | - |
Wasteland 3 | 1.2 TF2 | $2.48 PP | - |
We Happy Few | 0.7 TF2 | $1.54 PP | - |
We Need to Go Deeper | 1.5 TF2 | $2.91 PP | - |
We Were Here Too | 1.5 TF2 | $3.23 PP | - |
White Day : a labyrinth named school | 0.5 TF2 | $1.01 PP | - |
Who's Your Daddy | 2.2 TF2 | $4.23 PP | - |
Wingspan | 1.1 TF2 | $2.02 PP | - |
Winkeltje: The Little Shop | 1.0 TF2 | $2.09 PP | - |
Witch It | 2.1 TF2 | $3.93 PP | - |
Wizard of Legend | 0.9 TF2 | $1.91 PP | - |
World War Z: Aftermath | 3.9 TF2 | $8.2 PP | - |
Worms Ultimate Mayhem - Deluxe Edition | 0.4 TF2 | $0.74 PP | - |
Worms W.M.D | 1.0 TF2 | $2.17 PP | - |
Worms World Party Remastered | 0.4 TF2 | $0.88 PP | - |
Wrench | 3.0 TF2 | $6.23 PP | - |
Wurm Unlimited | 0.7 TF2 | $1.5 PP | - |
X4: Foundations | 5.4 TF2 | $11.34 PP | - |
X4: Split Vendetta | 1.8 TF2 | $3.83 PP | - |
XCOM 2 Collection | 1.2 TF2 | $2.24 PP | - |
XCOM: Enemy Unknown Complete Pack | 0.8 TF2 | $1.57 PP | - |
XCOM: Ultimate Collection | 0.9 TF2 | $1.86 PP | - |
XCOM®: Chimera Squad | 0.3 TF2 | $0.71 PP | - |
Yakuza 0 | 1.3 TF2 | $2.74 PP | - |
Yakuza 3 Remastered | 1.2 TF2 | $2.53 PP | - |
Yakuza Kiwami 2 | 1.9 TF2 | $3.57 PP | - |
Yakuza Kiwami | 1.6 TF2 | $3.44 PP | - |
Yonder: The Cloud Catcher Chronicles | 2.0 TF2 | $4.17 PP | - |
YouTubers Life | 0.8 TF2 | $1.57 PP | - |
Yuppie Psycho | 0.3 TF2 | $0.71 PP | - |
ZERO Sievert | 3.6 TF2 | $7.56 PP | - |
Zeno Clash 2 | 0.3 TF2 | $0.71 PP | - |
Zombie Army Trilogy | 0.9 TF2 | $1.67 PP | - |
biped | 0.9 TF2 | $1.86 PP | - |
rFactor 2 | 1.3 TF2 | $2.44 PP | - |
while True: learn() Chief Technology Officer Edition | 0.8 TF2 | $1.6 PP | - |
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submitted by
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2023.03.26 12:21 Good_Trouble5219 [PC] [Mid-late 2000's I think] Vague memories of a fantasy RPG game as a kid
Ok so sorry in advance this one has really been bugging me for years but I can’t say I remember an awful lot about it but here goes.
Platform: definitely available on PC as this is what I used. Can’t speak to other platforms.
Genre: RPG fantasy. Involved magic, orcs and medieval walled cities for sure.
Estimated year of release: so I’m sure I played this in the mid to late 2000’s, it had 3D graphics so couldn’t be super old. Hard to say as I was a kid and me and my dad had a habit of grabbing games out of the second hand area at GAME
Graphics/art style: I would say there was nothing distinctive. It was 3D and had an art style of a generic RPG such as the Witcher or Dragon Age.
Notable characters: not really got anything here as I had issues getting into the game as I’ll explain below.
Notable gameplay mechanics: it was definitely possible if you committed crimes to get barred from towns/cities and maybe even unable to go through the city gates? This is why I remember so little as I was a child messing around and got banned everywhere lol
Other details: so I remember not a lot of this game but I’ve been trying to remember stuff for ages and this is what I’ve got (but might not be the most accurate). the intro mission happened underground perhaps in a tomb or crypt? There was I believe another character that could do magic there. From there the initial part of the world was forested with a starter Village (in the north of the map if I remember rightly). I remember travelling south and seeing a couple of walled towns maybe that I got banned from. In the south I vaguely remember a big city that I also got banned from. And nearby to the city I feel like was a big army of orcs camped, I also have a feeling this across a big river from the city or rest of the map?
Apologies if this is vague I do hope someone can help find this game as it’s been bugging me for years now. I can try to answer any questions you have maybe it will jog my memory.
Thank you in advance!
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PicPhrase Pro - Text From This Video PicPhrase Pro OTOs - All 5 Upsell Links Here: https://otoslinks.com/picphrase-pro-oto-otos-links-upsell https://www.linkedin.com/pulse/picphrase-pro-oto-1-5-otos-links-bonuses-upsell PicPhrase Pro Local OTO , PicPhrase Pro OTOs Linka, PicPhrase Pro OTO AIUpsell, PicPhrase Pro OTO Bonuses, PicPhrase Pro OTO Product Overview, PicPhrase Pro OTO Review, PicPhrase Pro OTO Reviews, #PicPhrase Pro #PicPhrase Pro _OTO #PicPhrase Pro _OTO_Bonuses #PicPhrase Pro _OTO_Product_Overview #PicPhrase Pro _OTO_AIUpsell #PicPhrase Pro _OTO_Local Criticism of the Preferred Phrase Professional Software: Hello, my name is Max, and in today's video I will be evaluating Trevor Cost's upcoming product Choose Phrase Pro, which is scheduled to be live on March 26, 2023, at 11 a.m. Eastern Standard Time. To sum up, what is Choose Phrase Pro's purpose? Here you have access to "a massive library of picture quotations that you can use to drive viral traffic, expand social media, or sell as your own and keep 100 percent of the income," as it is said on the sales page. You will get instant access to 3,000 picture quotations as part of a brand-new PLR viral traffic package, and if you're serious about generating money online, whether you run an established online business or are just starting out, you know that traffic is the lifeblood of your business. Social networking is the finest way to attract targeted visitors at no cost, and to succeed in this arena, you'll need a steady stream of high-quality material to share. Getting this done for you will be of great benefit if you are trying to expand your own internet business, as it will help you attract a lot of new visitors. There are three thousand of these picture quotations, just like having really competent job done for you. In other words, if you only update once every day, you'll have more than enough content for the next decade. Typically, the price tag for something of this nature is rather hefty. You may use this for your own enterprise, and you can also sell these picture quotations as your own and retain all of the proceeds. It's a creation of my ex-co-founder partner. Trevaka In the past, we've worked together to introduce a product to the market. So, sure, Trevor is a totally real dude that consistently releases high-caliber goods. This is why I am evaluating this product today; if this is something that sounds appealing to you, read on. As I lead you through the sales page in this video, I will briefly discuss the available upgrades and their costs at the end of the clip. In the meanwhile, if you'd like to get your own copy of Choose Phrase Pro, you may do so by clicking the link in the description below. When you click the link above, you'll be sent to a page with the same selection, phrase, and Pro Bonus that you see above; if you decide to make a purchase, I'd appreciate it if you'd include a copy of your receipt in the mix. OTO PicPhrase Professional - Local om. When you do, I'll hand out the following freebies. So bonus number one is a high-ticket affiliate marketing course, where you'll learn how to make $1000 - $5000 per sale in affiliate commissions by utilizing a turnkey, high-converting system. This is the best way to go if you don't want to create your own product. This is high-ticket defeated marketing training, since you will not be responsible for customer assistance, and you will make between $1,000 and $5,000 each sale. If you have a goal of generating $10,000 per year from your online business, for example, you will need to make between two and ten sales per month. Bonus No. 2 is a brand-new product of mine called Thumbnail Creator; you'll also receive its OT01. Top-tier free upgrade that, as the name implies, helps you make stunning thumbnails (and other graphics) in a flash; you can then put them to use in your own business or resell them to others. Hence, the term "professional"; not only will you get thousands of professionals to do the work for you, but you'll also be able to use thumbnail creator to make graphics. In addition to using these images for your own company, YouTube channel, website, or other online endeavor, you can also sell them to clients under the Pro moniker. You can sell the photos and quotations to customers while simultaneously using them to build your social media following and drive massive amounts of targeted traffic to any offer you make. Then, my third perk is something I've created in tandem with Trevakar called Fiverr Rocket. Which pig farmer coined the expression "Pro and um"? The results far exceeded expectations. At the lounge, we've made about 1500 sales. Warrior Plus named it their Bargain of the Day, and you guessed it: it's included with this item. I'm going to show you the ropes of the freelancing world. Whether you have any talents or not, you may create a six-figure income online by providing services that require no special knowledge or training. This is how I first made money online, and it's how I continue to make money to this day. You can do the same now that Fiverr has released its rocket, and you'll even receive it for free when you buy Choose Phrase Pro, which is on sale for $12.95 during the launch period. In-App Purchases for PicPhrase Pro Hence, you will receive the phrase of your choosing. Top 3000 Picture Quotations Plus Paid courses in affiliate marketing All in all, the worth of Thumbnail Maker and Audio One is $60, and the first upgrade you'll receive is the Fiverr rocket. You will also get Exile earnings. This is another product I've released before, and it teaches people like you to make money online by selling e-commerce items without having to manufacture or even own any of those things. This is something that I am also partaking in. There is another way that I make money online, and I'll show you exactly how I do it in this tutorial so that you can do the same. This is in addition to what you receive with Excel Profits, which includes Trevis. If you're familiar with Trevor Carr, you know that his previous releases, Ranka and Separ, were both of the highest quality; he's not one of those persons who offers shoddy software at a low price. Indeed, this is the actual deal, and sure. If you purchase Choose Phrase Pro from the first link in the description, you'll also receive all of the extras listed above. This page will be forwarded to if you click the link. Next, use the link below to complete your transaction. After that, use this link to complete your transaction. Just shoot me an email at the address below, and I'll immediately and without question grant you access to all of the aforementioned extras. Let me show you the order page; uh, we went through this before. You'll get access to 3,000 picture quotations that you can use to promote your own business and drive traffic, or you can sell them as a freelancer and keep all of the proceeds. In this short clip, Trevor discusses the importance of avoiding apathy. In-App Purchase AIUpsell for PicPhrase Pro Intriguingly, that explains everything, right there. Then you've come to the correct place, as here you'll get quick access to 3000 picture quotations that come with PLR rights, allowing you to freely modify and reproduce them. You can make money off of them or otherwise put them to use. You're free to use these images for anything you choose, including posting on your personal Instagram Tick Tock, other social media, or website. All 3,000 picture quotations are yours to use with the included PLR rights. Picture quotations that can be used to easily and quickly gain a large number of new followers on social media platforms, and make a lot of money when sold, Private label rights (PLR) allow you to keep 100% of the profits you make by modifying, selling, or otherwise using a work that was originally created by someone else. This includes, but is not limited to, motivational and inspiring quotations for any niche. This is all yours to keep, and you'd have to pay a lot of money to a freelancer on Fiverr, for instance, to have 3, 000 picture quotations made for you, so now you have infinite options. They can serve as a supplemental source of potential customers' contact information. The PLR picture quotes may be used as a traffic generator or included in a bundle to boost sales. With their help, you may expand your social media presence. Direct selling is an option. You own the people who choose to use the feature. There are 3,000 visual quotations in this collection, making it the largest of its kind on the market. By acting immediately, you will also have access to Treva's potent instruction on how to monetize those picture quotations. Oh, and if you act right now, Trevor will also teach you precisely how to generate money with this, in addition to getting those picture quotations. A tremendous amount of value may be derived from this. Add-On Features for PicPhrase Pro submitted by
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2023.03.26 12:01 GrumpyOldGrognard Chuck Yeager's Advanced Flight Trainer (1988)
2023.03.26 11:59 mrharry045 Invest in the Future of Money with this Crypto Investment Platform!
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2023.03.26 11:53 _Eltanin_ Weekly VTuber Spotlight: Yueho - March 26, 2023
Overview
- Name: Yueho
- Vtuber: Moon Cat Goddess
- Nickname: Yue
- Affiliation: Independent, previously part of LumiLive
- Debut Date: Twitch: 2021/10/16 Rebrand: 2022/10/29
- Character Design: Yueho
- Gender: Female
- Height: 153 cm
- Birthday: December 12
- Favorite Food: Sushi
- Favorite Drink: Milk
- Emoji: 🐈 🌙
Self-Introduction
Yueho is a Moon Cat Goddess Vtuber, a female Malaysian independent VTuber who primarily focuses on streaming on Twitch. She can speak English and Mandarin.
Lore:
The stars and the sky meet in beautiful slumber as the world sleeps. High up above, a god rests, making the moon her home. Favored by the people, Yueho is the goddess of moon which vanquishes off nightmares.
Yueho is a shy and sleepy cat deity, spending most of her time napping as she curls up into a cozy little ball with her cat tail tucked in where her belly is. During the day she stays in, avoiding all manners of life. But as the sun drops behind the horizon, and the moon is in full force, she awakens to the prayers of those who seek her help. Yueho and her little spirit take the nights, seeking out bad dreams and protecting the people affected by phantoms. Scythe in hand she cuts down all Phantoms that threatens the humans. With a soft and gentle touch like a weaver of baskets, she mends their minds, healing their dreams.
Yueho, known as Tsukuyomi, the god of moon, is well worshipped by the humans. Tales of her holy crusades still fill the bedtime stories told to children. Hidden from human eyes, they infect their minds and corrupt their dreams. Nightmares take form, and from their fear, more Phantoms are born. Though many look to her ethereal protection, none have come in contact with her, as she wishes to stay hidden from the world and protect from the shadows, granting the wishes of those who pray to her.
Even in the modern day, countless prayers are made to the goddess of moon, Tsukuyomi. The title of Tsukuyomi, has withstood the tests of time and has been eternally remembered as the one who vanquishes phantoms that haunts the mind of humans.
History:
Background
Yueho joined agency Lumilive on 15 August 2021 as "Yui Tsukigami." First stream on 16 August 2021, debuted as Yui Tsukigami on 16 October 2021.
2022 On 15 July, due to Lumilive closing down, she started to be Independent VTuber.
On 29 October, she decided to rebrand herself as Yueho and debuted.
2023 On 28 January, she released her first song cover "Learn to meow 学猫叫"
On 11 March, she achieved the milestone of being a Twitch Partner
Fan name:
Yue's Fans name are called "Worshipper", in reference to being people who worshipping Yue the Moon Cat Goddess
Clips & Highlights:
Links
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2023.03.26 11:45 casadecor001 Home Decor Accessories
| Do you intend to purchase home decor accessories? yet unsure about what to purchase? Each of your questions will be answered individually by Casa Décor, who is on hand to help. The room in the house that most of us enjoy and use frequently is the living room. Additionally, it is where home decor accessories are exposed to the outside world. By bringing down the cost of the best decor, Casa Décor aims to transform the art business and increase the confidence of online art buyers. The home decor accessoriesis a significant component of house décor, especially for a room with various purposes like the living room. They use the top painters to produce magnificent pieces of art for home décor in their factories. They are the best in the market. https://reddit.com/link/122haxl/video/3ocsiktg12qa1/player submitted by casadecor001 to u/casadecor001 [link] [comments] |
2023.03.26 11:38 sugar-soad Starving yourself
I awoke in a panic and stared around me in confusion as I discovered I was in a hospital bed. I was too stunned to move as one of the nurses came over to check on me.
She held my hand and I could see the pity on her face as she explained that I had passed out at school. I tried not to look embarrassed as I could see her eyes looking at my stick thin figure.
She began asking me questions about how much I eat on an average day. I decided to be honest and admit that some days I don't eat anything and if I do I end up puking it up.
She squeezed my hand as the tears flowed down my cheeks. She told me that everything was going to be okay before walking away to check on another patient.
I reached into my nearby bag to find my phone and winced as I saw my own reflection in the mirror. My face was so shrunken that I looked like a skeleton. I resolved there and then to take better care of myself.
I looked up to see my mother standing above me with a look of disgust etched on her face. My eyes widened as she told me that my hospital gown made me look like I had a double chin. I quickly grabbed my phone and stared in revolt at my chubby cheeks.
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2023.03.26 11:35 createdjustforthis23 26/03/2023
Today’s not off to the most excellent start, it’s fine and all I just don’t feel the best - like in my head and physically. I feel quite flat and nervous for this upcoming week and I also feel a bit headachey but more light headed than anything? I also feel very very warm - it’s 20° so not hot or anything but I just feel very warm. Which I don’t normally feel? Anyway I just feel a bit off today m. I also feel a bit irritated, like clipping my hair up as it’s annoying me when down but disliking the feeling of the claw clip holding it up so undoing it then having to redo it over and over. And I feel so ugly. More than normal. Anyway. There are good things about today - it’s a Sunday, I have the house to myself for a final few hours, it’s sunny and breezy so any laundry will dry nicely, I have fresh flowers on my coffee table, I got to speak to Andy twice yesterday which I feel very lucky for and I finished my book and am starting a new one. Except just a brief negative note - I thoroughly do not enjoy reading hardcover books. This one I’m starting is hard cover and I want paperback again like the others, this one feels so heavy in my hands and I feel more responsibility to not crack the spine or whatever. I’ve taken the dust over off though, they annoy me to no end. Idk how anyone can hold a book and read with one on. I don’t really want to read this book, I want to keep going with this series but idk, maybe I need a break? But there is SO much going on in different my timelines and realms and storylines that if I take a break I’ll entirely lose what I’ve learned? Anyway idk. I feel at a loss re what to do today. I should probably clean and tidy my bedroom. I’ve done the rest of the flat. It’s just such a faff cleaning my “vanity” desk because there’s so many things on it but needs must I suppose. The idea of laying a makeup brush down on an unhygienic table top makes me feel mildly unwell so guess I’ll go do that now. I need to wash my makeup brushes too actually. Ffs. I don’t understand how some people won’t wash their brushes for weeks or months and you can see the brushes are like permanently damp from liquid foundation and all separated and THEY STILL PUT IT ALL OVER THEIR FACE?! A ridiculous amount of people/women do this and it’s utterly yuck.
Well I’ve cleaned all my make up brushes, I cleaned my sponges too as I’ve started getting into them again a bit. I love the finish they give my makeup but I can never get past how much bacteria must be inside? It grossed me out that I never clean them as well as I should be because you can’t really tell and then idk. I just tend to avoid them as I don’t trust them to be hygienic. Again, I don’t understand how some women (or men) will use the same beauty blender for basically an entire year. The sheer amount of bacteria in there… like there must be actual mould in there at that point, even after a few months there would be. And there they are, tapping away at their face. Ick. I’m easily yucked out but that’s just plain nasty. Anyway I tried my best to clean them but something tells me they’ll be binned in a week or two just to be safe. I also washed my hair brushes, I don’t do it nearly often enough and I really should. They look much better now. I never use my mason pearson brush as idk how to clean it so it sits in a drawer unused most of the time. I need to find out how to clean it so I can use it. I’m just afraid of damaging it by letting water in where it shouldn’t be. I love that Andy has a MP hair brush, idk why, I just like that he’s a fancy lil lad without even realising. Either that or he’s just from a wealthy family where fancy brushes are the norm and something tells me it’s a mixture of both considering his mum got it for him. Fancy fancy. I got mine for a Christmas present from memory. Tbh I don’t find it makes my hair any nicer but it makes me feel nicer and that’s worth the money in my opinion.
I keep feeling unwell, like a bit lightheaded and overheated, nothing super bad or anything but I feel really quite off. I’m trying to drink plenty of water and I’m going to make a proper meal soon with vegetables and protein. I think I’ve been eating badly - roughly around calories and all but not being as nutritious as I could be, so maybe it’s the effect of that. I just feel quite odd today.
I think I have a sick obsession with scarves. I want them all. I just love them.
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2023.03.26 11:32 khokhoahoc Share Full Bộ Khóa Học Chụp Và Chỉnh Sửa Ảnh Pro Cùng Sam Nguyễn
| Share Full Bộ Khóa Học Chụp Và Chỉnh Sửa Ảnh Pro là bộ khóa học với những khóa học mới nhất đến thời điểm hiện tại. Những Khóa học này giúp bạn làm chủ kỹ thuật quay và dựng Video ngắn để tạo ra những video triệu view trên các nền tảng Tiktok – Facebook Reels – Youtube Shorts và toả sáng trên mạng xã hội… chia sẽ công thức được đúc kết dễ hiểu, dễ thực hành, làm được ngay để bạn có thể nắm giữ được tinh tuý của chụp ảnh bằng điện thoại. Tạo nên những bức ảnh “SIÊU PHẨM”, vượt xa những đối thủ khác để khách hàng mong muốn và khát khao sở hữu bộ ảnh được chụp bởi bạn. Bộ Khóa Học Chụp Và Chỉnh Sửa Ảnh Pro Cùng Sam Nguyễn Gồm: Khóa 1. Khóa Học Chụp Ảnh Và Chỉnh Ảnh Điện Thoại Online Chương 01. Tại sao chụp điện thoại đẹp lại quan trọng 1.1 Những lầm tưởng về chụp ảnh bằng điện thoại! Chương 02. Quà Tặng bộ công thức màu Lightroom 2.1 Hướng dẫn cách cài đặt công thức màu cho Lightroom trên điện thoại Chương 03. Làm Thế Nào Để Chụp Ảnh Đẹp Khám phá chiếc điện thoại của bạn! 3.1 THNO~1 3.2 Xử Lý Tình Huống Khi Chụp Dưới Trời Nắng Gắt 3.3 Khám phá Tiêu Cự và Ống Kính của điện thoại 3.4 Sử dụng App để chụp ảnh! Khi nào Nên và Cần Chương 04. Hiểu về Bố Cục và cách Tạo Dáng khi chụp ảnh 4.1 Các Bố Cục Trong Nhiếp Ảnh và Ứng Dụng để bức ảnh của bạn chuyên nghiệp hơn 4.2 Posing – Tạo Dáng hướng dẫn để tạo dáng chụp ảnh đẹp hơn 4.3 Chụp chân dung bằng Cam thường với iPhone 4.4 Thủ thuật nhờ người khác chụp cho mình vẫn đẹp Chương 05. Các phương pháp chỉnh màu với App 5.1 Ba cách chỉnh màu ảnh với App cho một bức ảnh 5.2 Tạo và chia sẽ công thức màu bằng Snapseed 5.3 Cách chỉnh màu sắc với Lightroom 5.4 Cách Up hình lên Facebook Nét Hơn Với Lightroom 5.5 Up Ảnh Lên Facebook Nét với Safari 5.6 Cách Up Ảnh Lên Facebook Nét Bằng Cách Rezise Hình Ảnh về 2048px 5.7 Cách Cài Đặt Ulike Để Chụp Ảnh 5.8 Giới thiệu công cụ chỉnh ảnh Epik 5.9 Hướng dẫn App xoá người cực nhanh và hiệu quả 5.10 Hướng Dẫn Cách Chỉnh Người Tròn Chương 06. Chia sẽ Quy Trình Chụp Ảnh 5 Bước 6.1 Bí mật về Quy trình 5 bước chụp ảnh đẹp Chương 07. Hướng Dẫn Tự Chụp 7.1 Hướng dẫn tự chụp dành cho Nữ 7.2 Hướng Dẫn Sử Dụng Gậy Chụp Ảnh Chương 08. Hướng Dẫn Chụp Ảnh và tạo dáng Cho Nam 8.1 Hướng dẫn cách tạo dáng dễ dàng cho Nam dành cho người không biết tạo dáng 8.2 Cách chụp bạn Nam khi tạo dáng với bức tường 8.3 Cách Tạo Dáng Chụp Với Cầu Thang 8.4 Tạo Dáng Chụp Với Lan Can 8.5 Cách Tạo Dáng Chụp Ảnh Với Ghế 8.6 Tạo Dáng Nam Với Bố Cục Đường Dẫn và Vách Tường 8.7 Tạo Dáng Bạn Nam Trên Bãi Cỏ 8.8 Hướng dẫn chỉnh ảnh Art cho Nam Chương 09. Cách Sử Dụng Hiệu ứng Live ( dành riêng cho iPhone) 9.1 Hướng dẫn chụp ảnh check-in ấn tượng với Suối cùng hiệu ứng chụp chậm 9.2 Tạo hiệu ứng nước mịn khi chụp ảnh ở Suối, Thác với tính năng Live 9.3 Cách tạo nên bức ảnh sắc nét khi chụp Live bị rung tay Chương 10. Thực hành chụp ảnh dành cho người mới 10.1 Hướng dẫn chụp ảnh ở quán Cafe Opalm phong cách Địa Trung Hải 10.2 Quy trình chỉnh ảnh 4 bước độc quyền từ Sam Nguyễn 10.3 Hậu kỳ ảnh ở quán cafe Opalm 10.4 Hướng dẫn chụp ảnh trên đường phố 10.5 Hậu kỳ chỉnh sửa ảnh chụp đường phố 10.6 Hướng Dẫn Cách Chụp và Tạo Dáng Để Chụp Đẹp với Áo Dài 10.7 Hậu kỳ ảnh chụp áo dài 10.8 Hướng dẫn chụp ảnh vào ban đêm, trời tối! 10.9 Hậu kỳ chỉnh ảnh ban đêm Chương 11. Hướng Dẫn Chụp Ảnh Tại Đà Lạt 11.1 Cách chụp bụi hoa dại trên cao 11.2 Chụp với bức tường đỏ với nắng 11.3 Đường Hoa Hồng 11.4 Cẩm Tú Cầu 11.5 Đồi Chè 11.6 Bụi Hoa Tím Công Viên 11.7 Bụi Hoa Vàng Công Viên 11.8 Hoa Vàng Trên Cỏ Xanh 11.9 Phong Điện 11.10 Hoa Tím 11.11 Hoa Tím To 11.12 Hoa Vàng 11.13 Hồ Cá Koi Chương 12. Thực hành chụp nâng cao tại Resort, các địa điểm đẹp 12.1 Chụp ảnh tại Resort Legacy Yên Tử MGallery – phần 1 12.2 Chụp ảnh tại Resort Legacy Yên Tử MGallery – phần 2 12.3 Chụp ảnh tại Resort Legacy Yên Tử MGallery – phần 3 12.4 Chụp ảnh tại Sapa – Hotel the la couple Mgallery Sapa 12.5 Chụp ảnh Check-in tại Đà Nẵng 12.6 Chỉnh Nước Màu Vàng Thành Xanh 12.7 Chụp ảnh tại Quảng Bình Check-in Hang Tối 12.8 Chụp ảnh trên du thuyền tại Vịnh Hạ Long Khóa 2. Khóa Học Quay Và Dựng Video Tiktok Với Chiếc Điện Thoại Chương 1. Giới Thiệu 1.1 Bạn sẽ học được gì trong khóa học 1.2 Tại Sao Phải Làm Truyền Thông Video Ngắn 1.3 Tạo Thu Nhập 1.4 Thiếu Gì Để Video Đẹp Hơn Chương 2. Cài Đặt Điện Thoại – Các Lưu Ý Quan Trọng 2.1 Những lưu ý quan trọng trước khi quay 2.2 Cài Đặt Điện Thoại Trước Khi Quay Phim Hiểu về 4K, HD và FPS là gì Nên quay ở frame hình nào 2.3 So sánh điện thoại với máy ảnh Chương 3. Những Thao Tác Quay Cơ Bản Mà Bạn Cần Biết 3.1 Thiết Bị Hỗ Trợ Cho Điện Thoại 3.2 Thao Tác Với Điện Thoại 3.3 Chọn góc máy Chương 4. Các Góc Quay Với Điện Thoại 4.1 Cách di chuyển khi quay HandHeld – Cầm Tay 4.2 Thực Hành HandHeld Và Gimbal – thiết bị chống rung Chương 5. Set Up Ánh Sáng Quay LiveStream – Vblog 5.1 Set Up Ánh Sáng Đơn Giản Quay Beauty – Ring Light 5.2 Đổ Bóng Giữa Ringlight VS Đèn Led Lớn 5.3 Thực Hành Setup Livestream 5.4 Sử Dụng 2 Điện Thoại Livestream 5.5 Setup Livestream Với Ánh Sáng Tự Nhiên 5.6 Setup Ánh Sáng Toàn Thân Chương 6. Kiểm Soát Ánh Sáng Khi Quay Ngoại Cảnh 6.1 Sử Dụng Đèn Led để quay 6.2 Thực Hành Quay Tại Cầu Móng 6.3 Thực Hành Quay Ban Đêm Chương 7. Dựng Video Với CapCut 7.1 Hướng Dẫn Tải CapCut 7.2 Tạo Dự Án Và Thêm Video 7.3 Giao Diện Phần Edit 7.4 Công Cụ Chỉnh Sửa 7.5 Công Cụ Âm Thanh 7.6 Công Cụ Văn Bản 7.7 Công Cụ Hiệu Ứng 7.8 Công Cụ Định Dạng Chương 8. Thực Hành Dưng Video Cơ Bản 8.1 CapCut_Edit_Sắp xếp nội dung 8.2 CapCut_Edit_Them Nhac 8.3 CapCut_Edit_Cat Ghep 8.4 CapCut_Edit_Chinh Nguoi 8.5 CapCut_Edit_Hieu Ung 8.6 Hướng Dẫn Ghi Âm Phần 2 8.7 Hướng Dẫn Ghi Âm Phần 1 8.8 Hiệu Ứng Làm Mờ Và Thêm Logo Chương 9. Hướng dẫn Quay và Dựng Với Nhạc Nâng Cao 9.1 Hướng Dẫn Quay Dựng Đi Trên Phố 9.2 Hướng Dẫn Quay Dựng Đường Phố Vào Ban Đêm 9.3 Hướng Dẫn Quay Dựng Bạn Nam Tại Bảo Tàng 9.4 Hướng Dẫn Quay Dựng Tại Bảo Tàng Áo Dài 9.5 Hướng Dẫn Quay Với Cừu Và Ngựa Khóa 3. Tạo Nên Những Bức Ảnh Đẳng Cấp Thế Giới Phần 1. Lý Thuyết 1.1 Giới Thiệu 1.2 Photography là gì 1.3 Hãy bỏ thói quen cũ của bạn! 1.4 Thông Số Máy Ảnh 1.5 Giới Thiệu Hiệu Ứng Của Thông Số 1.6 Luôn Sử Dụng Chế Độ M và File Raw 1.7 Giới Thiệu Lens 1.8 Tiêu Cự Và Dynamic Range 1.9 ISO Và Dynamic Range 1.10 Đạo Cụ 1.11 Hướng Dẫn Chụp 1 1.12 Hướng Dẫn Chụp 2 Phần 2. Thực Hành Thực hành 1 – Ánh sáng và góc chụp Thực hành 2 – Hướng góc mặt với ánh sáng Thực hành 3 – Chụp nơi đông người Thực hành 4 – Bổ sung sáng với hắt sáng Thực hành 5 – Bố cục với góc rộng Thực hành 6 – Set up chụp chân dung Thực hành 7 – Chụp mẫu với toà nhà Thực hành 8 – Chụp view cà phê và đường phố Thực hành 9 – Chụp với bồn hoa Thực hành 10 – Chụp với bồn hoa 2 Thực hành 11 – Chụp với bồn nước Phần 3 Chụp Ảnh submitted by khokhoahoc to u/khokhoahoc [link] [comments] |
2023.03.26 11:31 InViNciBle_G Mushoku Tensei Season 2 Staff.
2023.03.26 11:23 artinwritings Geplaatste Bomenwortels.
Ik heb altijd uhm, een bepaalde gereserveerdheid gekend niet wetende wat de sociale norm is of wellicht beter geformuleerd, ik, in persoonlijke omstandigheden vind het vaak moeilijk in een groep aangezien ik uhm, in één op één situatieschetsen me beter kan toeleggen of de aandacht vestigen richting één persoon, een totaal genuanceerd beeld probeer te bewerkstelligen vooraleer eens ik een besluit zou nemen er een wereldreis mee te kunnen maken. Want iemand waar je zo'n reis mee maakt daar wil je je leven voor wagen en wil je op kunnen bouwen. Daar kunnen inspringen waar diegene iets nodig heeft ongeacht of je het er mee eens bent of niet. Andersom is het ook prettig als je iemand kent waar je ongeacht, een mening, 24/24 bij aan mag kloppen. Waar je ongevraagd op de bank kunt gaan liggen en in slaap mag vallen al ben je net binnengekomen. Fred is wat dat betreft een briljant, een gentleman bovendien. Én, zoals ik met hem besprak, ook een Autist. Vandaar waarschijnlijk ook, het momentum dat ik hem voor het eerst zag. Ergens in 2005. Ik ging naar mijn werk en nog voordat ik kantoor binnenstapte zag ik door het raam een meneer staan met grijze haren, een beetje verfromfraaid, een niet al te duur zwart kostuum zoals dat in de taxiwereld wel gewoontjes is, een rood brilletje. Ik moest direct denken aan het fenomeen van een verstrooide professor zoals je ze in de films wel eens tegen bent gekomen of zoals ze op televisie of op YouTube te vinden zijn bij een programma als De universiteit van Nederland. Een programma die hij een ik altijd interessant vinden omdat, niet alleen om de kennis die gebracht wordt maar waarschijnlijk ook een beetje van de bevlogenheid die ermee gepaard gaat. De andere gedachte die destijds volgde op die eerste waarneming toen ik Fred zag staan was: dat word mijn vriend en zo werd hij een eerste vriendschap die ik over heb gehouden aan mijn lange schoolcarrière en versnipperde werk c.v. We hebben het er regelmatig over gehad en ook hij herkend wel iets in de argumentatie van er ook één zijn.
De andere reden dat ik niet zo gedei in te drukke groepen. Ik ben niet zo heel snel en soms moet ik me ook erg inspannen om te horen wat iemand zegt, begrijp ik het nu goed? In call center achtige omgeving in het diepe staren me af te sluiten van het geroezemoes de klant willen schatten op waarde liefst dan ook drie hoog bij een raam te staan naast de rustgevende bomen ernaast vredig en ongedurig erin te kunnen turen. In eerste instantie de duurbetaalde ergonomische tafels in hoogte te kunnen verstrekken de rug te ontlasten mij werd het verboden kwam van hogerhand, mijn argumenten de tafels te bekrachtigen waarvoor ze waren ontworpen ingetogen omvergeworpen. In gods naam wat was de achterliggende gedachte? Een assessment of verkeerde zuinigheid? Zoals ik eerder al had geschreven ben ik gaandeweg wel te bespeuren ervoor geboren in het kistje van kristal de ogen dichtgeplakt met dientengevolge mijn hele leven een volgorde te begrijpen in achterstand.
Ik liep dankzij de vroeggeboorte altijd broos achter het spel aan, letterlijk niet van voren. Zoveel indrukken met een dynamiek die er altijd aanwezig is. Vaak speelt op de achtergrond ook nog het één en ander gegeven mee waarvan ik zo mijn vermoedens tezamen met mijn zijn heel erg kenmerkend een teruggetrokken observerende ergonomische midwinter overleven beweging in gang zet. Vertrouwen winnen bij jezelf de juiste determinatie te kunnen maken door het uitsluiten van de verkeerde beheerder waar je die wereldreis in een houten bootje niet mee zou kunnen wagen.
Op de LOM school hadden we een voetbalwedstrijd als afscheidsfeest activiteit tegen de leraren. Ik kan me nog herinneren dat, zoals dat bij ongetrainde omstandigheden plaatsvindt, chaos om bal. Ik stond rechtshalf en terwijl echt alles en iedereen zich in een agglomeratie om de val heen bevond stond ik letterlijk aan de rechterkant van het veld rond de middenlijn. Volgens mij was het Bert Bovens die buiten het veld stond en tegen mij zei: ga mee doen wijzend op de schootsvelden in de loopgraven droge grachten kazematten met zienderogen een slagveld rond het doelgebied in schenen schop termen gesproken . Mijn reactie was dat ik rechtshalf stond. Dit specifieke voorbeeld is eigenlijk wel kenmerkend voor degeen die ik ben.
Alleen in een kistje liggen, zijn, wachten op een volgende voedingskanaal moment. Liggen zonder de ogen de kost te kunnen geven richting horende deur klapperende stijlen, op betere tijden in het ongewisse berusten op wat onaangeroerd wellicht nooit komen gaat, maar wist ik toen veel beter? Mals als een gewond dier dat rust, angstig is, doch ook de hoop heeft die elk leven kenmerkt je zuurstof niet de adem een mogelijkheid kan geven tot ingehouden dood veinzen.
Doodgaan is een uniek fenomeen, onnatuurlijk genomen, zoals ik er tegenaan kijk, het overkomt je maar één keer. Je wordt maar éénmaal geboren echter met dien verstande dat elke seconde die voor je ligt mogelijkerwijs kan betekenen, een mooie nieuwe toekomst in het verschiet, een nieuwe kans het beter te willen doen of de traumatische ervaringen overzichtelijk bovengehaald, de copingstrategieën uitgevlakt en omgebogen naar gezindte toepassingen. Of je daarmee het stukje autisme aangemerkt weg kunt sturen betwijfel ik ten zeerste. Ik kan de overlevingsstrategie nuanceren een diskwalificatie meegeven als niet werkend in de meeste gevallen waarbij de maatschappij van jou verwacht dat huisje boompje, boh, beestje, een eenzame onaangename plechtigheid.
Een zijstraat ingelopen komt men bij een doodlopende weg die zegt: Dood ga je eigenlijk nooit althans de meesten van ons. Tenzij je met de defibrillator terug wordt gehaald. Die zijn ergens wel dood geweest. Hen die weten dat ze doodgaan ongeveer 99,99 procent van de bevolking, weten wel dat ze doodgaan maar zijn in de meeste gevallen nog nooit dood geweest. De 0,01 procent overigen hebben waarschijnlijk geen zicht op een eigen zijn besef dus of voor hen doodgaan bestaat? Dan de rest, het gros, het merendeel gaat maar één keer dood. Maar voordat ze doodgaan leven ze nog dus is de dood er nooit ingetreden op bezoek geweest. Eenmaal die laatste adem uitgeblazen weet men niet meer dat men niet meer leeft en is doodgaan aan hen voorbij gegaan want dat kunnen ze niet meer navertellen. Dus zou daar doodgaan niet bestaan. Zie daar een beetje onbeholpen misschien maar doodgaan is absoluut een absurdistisch en onnatuurlijk fenomeen. Terwijl leven ligt in elke seconde ademloos uitgeblazen gestrekt de warme adem hees kunnen voelen het leven in elke seconde meegegeven. Blaas maar tegen de palm van je hand! Voel je dat je leeft?
De specifieke kenmerken waardoor ik gedij in bepaalde rollen en daarbij horende taken en verwachtingspatronen of andere modules van onafgewerkte dictaten bevragen overzicht geven voor de klas te staan een prettig gegeven. Want aldaar wist ik het zo te regelen omdat ik precies wist wat ik nodig had, gaandeweg het eerste half jaar overleefd de review bekeken en toegegeven het volgende docenten jaar in kaart gebracht het consequent kon beargumenteren naar de leerlingen, zo en zo wil ik het hebben samen met jullie te werken ervoor te zorgen dat jullie voldoende kunnen schitteren in de overgang naar het volgende jaar. Het grote verschil met zelf in de klas zitten was dat ik mijn klasgenoten op het mbo en HBO niet kon beïnvloeden stil te zijn mijn aandacht nodig had naar de directe lijn die ik nodig heb, zonder interferentie, met degene die iets vertelt. Op de LTS en LOM school was er in de regel geen stoorzender aangezien daar de docenten ook heel consequent waren in hun benadering, ervoor zorgden dat het stil was een chaos voorkomende. Iets waar mbo en HBO docenten de studenten wat meer laten vieren de discussies een levendiger kleurenpalet mee voerende. Voor de klas geen last van die ene collega waardoor ik erg kon zakken in stress en dientengevolge slapeloze nachten ervaarde. Kinderen, pubers in het bijzonder, zijn mijn specialisme. Door de eigenheid van mijn zijn aldaar de breedste opname kon bewerkstelligen als het een rustige omgeving betrof. Kenmerkend is de anekdote op de mbo waarbij ik een volledige module subliem had gekozen om niet naar de twee uur durende les te gaan, de rest van de dag vrij. Efficiënter was dat semester ervoor te kiezen die dag te slippen te onderstrepen met werken mijn schooljaar een beetje op te kunnen fleuren wat geld binnen te harken. Meestal door bij de Ridder brouwerij de flessen te dirigeren voorlangs de lichtbak te laten passeren de bekende knaller te behoeden voor scheve ogen als die uit elkaar knalde tijdens het afvuren van de Wieckse Witte. Op het einde van de dag gebeurde dat dan wel een paar keer niet onverwachts 's nachts drinkende in mijn dromen van één van de weinige lekkere biersoorten die ik ken ipv ze voor mijn ogen te zien kansrekenen een gemist papiertje in het flesje op de transportband verloren ze 2 meter verder te horen springen mij wakker te laten schrikken. Het was dat semester dat ik het beste resultaat haalde. Tot ongenoegen van de docente die dacht dat ik daar niet meer op school zat. En zo ken ik er nog wel een paar opnemen waarbij het overeenkomstige is de rust die ik nodig heb zonder afleiding me ook weer kan beoordelen er graag innig mee verbonden zijn. De klok rondom een onderwerp belopen er in te zitten vast te willen houden. De dag en nachtopvang kan openen met twee woorden starten om drie uur 's nachts de klok rond geschreven het mij geen moment kan schelen dat het dan dat ambacht is die ik de aandacht schenk erbij kan denken wat een pracht de pijn verzacht niet mee te kunnen doen in een energie slurpende onderkende oorzakelijk verbanddoos waarbij onderweg het nietige argumentatieve gerief van een Indiase feestavond de federale politie al defragmenteren de derdegraads kasten mens per definitie als schuldige ziet. Iets wat in onder andere de westerse wereld ook gebeurt. De onduidelijke informele structuren stichten geld verdienende modellen ten koste van de belasting betalende putjesscheppers. Iets wat makkelijk te zien is op een callcenter vloer. Maar ook in het ambtelijke apparaat met doorgeschoven gelden of tunnelvisie rand wegen zorg gelden wel erg makkelijk overgeheveld. Werkprotocollen die onaangeroerd een blogger neer laten vallen. Dood is de influencer die de verantwoordelijkheid niet kende hoe zijn brein zou reageren uitgeschakeld te worden door opgenomen stoffen die voor het eerst in zijn lichaam zorgden voor monologen op straat hem met de juiste methodiek geschapen op onderzoek gebaseerde voorschriften die jongen onder controle was gekregen met een powernet of rubberen kogels afgevuurd het gevaar te laten passeren de onjuiste informatie niet te verpachten aan de slagvaardig te boven gekomen gunning. Kort gezegd het zijn vaak niet de juiste besluiten die worden genomen. Geboren in een sociale stratificatie laag zul je geen kans maken met de koningin te trouwen. Of je moet dan toevallig weer in Thailand verkeren.
Als iets maar één keer in je leven voorkomt waar je in de regel niet eens voor kiest dan kan men niet spreken over "natuurlijk" gedrag vandaar dat ik zeg: doodgaan daar kunnen we ons vooralsnog niet van distantiëren,nog nooit meegemaakt en of het dan bestaat is maar zeer de vraag reist richting eeuwig leven.
Zo overdacht zou ik het liefst willen leven tot in oneindigheid met elke dag iets van leren, iets willen geven aan hen die het weten te appreciëren. Lezen, luisteren, kijken, kennis vergaren, vergaderen in eigendom daar boven in die kamer de stofjes haar werk laten dienen. Soms een beetje opgevoerd, mijn op science gebaseerde blikken kunnen bedenken. Met de dromen van Star Wars achtige fratsen, far beyond imagination, leven kunnen we maken en dus ook een eeuwigheid meegeven. Als o.a. Google zegt dat de verwachting is dat we met de quantum computer techniek die aan de deur staat te kloppen er ergens in de jaren veertig die voor ons ligt in deze eeuw een volledig brein kunnen downloaden inclusief, alles! Dan kunnen we wachten op het moment dat we dit ook weer kunnen uploaden in een nieuw hoofdstuk toegevoegde waarde leveren aan de mens 2.0 wellicht in een bionische opstelling. De mens is voortdurend in ontwikkeling wanneer de tijd ons de kans verschaft die babystapjes te maken, al blijvende kunnen laten beklijven. Honderd, duizend, of om het even zovele jaar geleden waren wij niet die mens die we tegenwoordig zijn. De filosofische benaderingswijze meegegeven het E.V.R.M. niet weggelegd zij wellicht geen rekening hielden met een mens 2.0 in bionische vorm die wel eens van ondergeschikt belang op een rode lijst geplaatst zou kunnen worden omdat artificiële intelligentie gefokt ervoor kiest dat het gekissebis van die soort oorspronkelijk ervoor geboren te hoppen naar andere planeten het leven te brengen maar de spuigaten niet kan beheersen zichzelf de kans ontneemt elders een aarde 2.0 te bevolken en dus een oplossing bedenkt de mens te decimeren tot hanteerbare begrippen door ze bijvoorbeeld stiekem te steriliseren is niet dood gemaakt en voldoen daarmee aan laten leven zoals beschreven in het EVRM. Appeltje eitje toch? De mens verzaakt zijn eigen gesofisticeerde gedrag te omzeilen te hoogdravende als een zichzelf op de borst spellende goddelijke macht. Artificiële intelligentie dat hadden we niet verdacht verwacht verdraaid nog aan toe. Damn foutje bedankt. Dood aan de mens! Lang leve de biodiversiteit! Van harte gefeliciteerd Moeder Aarde! Een waar jongensverhaal waar Darwins evolutie ging aan de haal de toppredator verslagen! De arrogantie een exclusief homo sapiens vocabulair prachtig woord om zeep geholpen. Over je eigen graf gelegd…
Ik moest me met opvallende observaties door hen, de ander, al op vroege leeftijd zelf bedruipen. Dat zou de vraag op kunnen roepen of het een copingstrategie is geweest omdat moeder stress had maar als het haar en anderen opviel dat ik me al op jonge leeftijd, 2-3 jaar, uren zelf bezig kon houden op een kamertje alleen zonder aandachtspunten bijgevallen listig te bevragen hoe andere kinderen van die leeftijd dat wel huilerig al doen leren en krijgen. Moeder viel het ook op dat ze mij niet de fles/borstvoeding kon geven als ze naar me keek, één van de kenmerken in het autisme spectrum. De charmeur wonderen zijn niet aan mij besteed. Ze heeft me hoe moeders dat doen wel vaker dan eens die verhalen vertelt van observaties die anders waren, opvielen door vergelijking met de anderen. In het boek van "ikke" staat beschreven dat ik werd geboren op 06 december 1974 er geel tevoorschijn kwam en derhalve tot 14 februari verbleef beleefd zonder gaten of fratsen de ogen dicht onder een eveneens gele ((((Lannoo groep uitgeverij Tielt Zoekt)))) lamp. 14 februari was toen nog geen Valentijnsdag. En of ik een liefdesbaby was geef ik om mij moverende redenen geen antwoord op, als het mag.
Ik ben in de eerste klas van de LTS 14 jaar geworden. Op dat traject liep ik ook achter de klasgenoten aan. Zo was dat ook met de voetbal, in een rondo zie je de kwieke jongens naar de bal toe bewegingen maken terwijl ik zeker die eerste 4 jaar dat ik in teamverband speelde een van de bal weg beweging makende. Me distantiëren van het spel haar kern omdat dat "pas op de plaats maken" een oorzaak kende die zich over verschillende lijnen in mijn leven lieten zien. Op velerlei gebieden. Dat ik niet zo heel snel ben komt ook in de grapjes terug die ik vaak niet begrijp of er de humor niet van inzie. Als iemand een grapje vertelt in een groep dan weet ik me meer dan eens even geen houding te geven het te rationaliseren proberen te begrijpen. De modussen waarover ik vaker heb gesproken is een veilige toestand waarbij het woord veilig wellicht een betere omstandigheid meekrijgt het te omschrijven als een situatie in te schatten overziene chaos. Duidelijkheid is ook niet helemaal tot de kern gerekend omdat duidelijkheid niet ligt in klein of groot doch in te verwisselen omstandigheden die in een te overziene situatie alle ruimte geeft om door te kunnen vragen zonder de groep op te houden in een gesprek bijvoorbeeld met meerdere mensen gaat er zoveel heen en weer dat ik het niet gehandelt krijg. Discussies op school waren mij altijd te dynamisch en daar stond ik dan tussen mensen met een havo vwo atheneum achtergrond langzaam te wezen de zeurpieten kaart geobserveerd bemachtigd. Het bijzondere is dat de kinderen/mensen die ik gedurende mijn leven tegenkwam met een A.S.S. ik me daarbij ingegeven meer dan eens kon vereenzelvigen met hen toen nog niet wist dat ik er ook een zou zijn. Althans in mijn voorzichtige veronderstelling uiteengezette these. En ik ben niet de enige die nog van een era stamt waarbij autisme eerder werd weggeschreven als de stille kinderen die langzaam waren of enigszins houterig in fysieke bewegingen aandeden kijken. Maar eenmaal vertrouwd in lichaam en mentaal gesterkt door de opgedane kennis in kleine bij elkaar gesprokkelde succeservarinkjes vlogen de tienen me om de oren zowel figuurlijk in het schrift als letterlijk door de lucht gevlogen.
Op de lTS was ik geen zonderling maar ik had ook niet echt één groepje waar ik bij stond of bij hoorde. Ik liep overal tussendoor had met niemand problemen en doordat ik me ook niet profileerde als een stoere jongen iets te prediken dat ik niet was of wilde zijn zag men mij ook niet als een gevaar denk ik. Vorige week zei ik nog tegen een arts dat zolang je stapjes maakt, ook in mijn stuk van van bogaert begeleiding heb ik dat babystapjes genoemd, zolang je die kunt maken is er voortgang en kun je niet spreken van een klassieke verslaving. Het uitlaatsysteem met haar raffinaderij is ook niet op een ingenieur bedachte wetenschappelijke manier tot stand gekomen. Daar zat zeker een idee achter de motor haar uitstoot. Het is pas in de laatste vier decennia dat er een katalysator bij is gekomen terwijl de doorontwikkeling van de motor en de kijk, de filosofie aangereikt door andere wetenschappelijke inzichten en dus een "cultuuromslag plaats heeft gevonden en men dus richting een Dyson Ball achtige structuur wil gaan ontwikkelen en beseft dat men de warmte van een uitlaatsysteem kan hergebruiken om de hybride motor te voorzien van efficiënte systemen.
De autist zit vol met vragen of denkbeelden die samen voort zijn gekomen uit angst of ongerief, niet weten hoe de signalen te interpreteren moeten zijn of soms omdat men juist een letterlijk andere plek inneemt daardoor juist een andere kijk heeft kunnen ontwikkelen. Als ik naar hen kijk dan zie ik dat ook bij mezelf terug. Externaliserend en internaliserend zijn daarbij treffende kenmerken in het uitsluiten van. Het uit kunnen sluiten dat men naar binnen keert zichzelf af te vragen wat de andere weg een onfaire benadering teweegbrengt aangezien, heel simpel, je kunt niet voor iemand anders denken en of iemand anders verantwoordelijk houden voor iemands verkeerde denkwijze. Echter als je bewust gaat traineren om iemand te frustreren dan ben je gewoon een beetje omslachtig. Je kunt zoals de geschiedenis leert een hele generatie de dood en verdoemenis mee in trekken met verkeerd geïnterpreteerde visies oftewel een Dunning-Kruger houding denken slim te zijn niet beseffen dat als de ander zo zou denken ze jouw de kop zouden kunnen oogsten.
Daar ben ik niet van gediend. Iemand de afgrond heen wijzen omdat het Juulke betrof of de vrouw die in de Grote Staat met haar vinger bekkens dag in dag uit stond of zat de mensen aan te kijken met een gerinkel dat geluid voortbracht de toehoorders het kaft van de koren deed doen scheiden. Want je hebt mensen die erover praten zich geen houding weten te geven of mensen die er gewoon een gesprek mee aangingen. Juulke Sprak met zijn ogen en zijn gehele gelaat en zo kon je met iemand die voor anderen afwezig lijkt te zijn zich geen houding weten te geven of zelfs een driewieler afpakken en vernielen zich een held denken te vinden. Joris Linssen had Juulke overigens in de Taxi en op Maasveld was Juulke ook een warme persoonlijkheid op zichzelf staande. Een ware Held in mijn boekdelen sprekende gelaat hem een knipoog naar boven gericht heengezonden nog altijd een levende herinnering! Juulke een echte Maat!
Mensen op voorhand in het voorbijgaan, of zoals de "buurman" in waar was het, Heythuysen (?) die zijn buren tot waanzin draaide door constant iets te bedenken. Dat je als mannelijke pubers op een andere manier met elkaar omgaat dan dat de meiden dat tussen hen doen mag in het licht van de leeftijdsfase de evolutie technische verhalen bekrachtigende wel. Maar als volwassen mensen dit gedrag gaan vertonen… Seksespecifieke hulpverlening is wel degelijk een factor die men niet kan uitvlakken in sociale structuren. Op de basisschool met een 80 procent aan vrouwelijke docenten die in de regel de jongens de jongens niet laten zijn is wel degelijk van invloed op de remming en of het frustreren van een ontwikkelingsfase. Wil niet zeggen dat je dan maar alles dient te accepteren maar bewustwording en context is vaak breder dan het monetaire dagelijks wezen. Je kunt eenzaam zijn in een groep terwijl je je de hemel te rijk kan voelen in een isolement. Mijn modus operandi receptuur uit de laatjes getrokken worden verfijnder naarmate het uur U naderende is. Inzichtelijk en klaring geven aan mijn eigen zijn op 46 jarige leeftijd een ongelooflijk bizar etablissement, nu nog zien te weten te komen hoe ik aan tafel kan nuttigen.
Ik weet nog steeds niet welk scenario er duiding durft te geven aan interferentie ruimtelijke inzichten en waar die gestart zijn en of door wie doch de ogenschijnlijke bedrieglijk heden ten dagen ingegeven signalen met een massaliteit in de diversheid bedacht. Als zelfs de memorie kaarten haar foto's zijn aangepast. Waar is het ooit begonnen heen te gaan.
Ik weet het niet scenario's die een altijd nieuwe vraag oproepende in de klassieke uitleg momenten. Ik was altijd degene die die die laatste vraag had soms tot ergernissen toe van de anderen hun gelach. Echter als de hele groep naar links wil, wil dat nog niet zeggen dat rechts efficiënter is bedacht, de erkenning te krijgen zich te conformeren aan het groter gehaald massaslachtingen vertaald gelach. Ik ben blij dat ik in mijn traject wat structuur ga krijgen mijn grote valkuil kan samenwerken doen gaan samenwerken weer wat rust te krijgen me veilig durf te voelen mezelf te exposerende durf te laten zien. Ook weer wat verbindingen durf te bevaren. Maui hoe het nu zit… Die kinderen altijd onschuldig nooit kwalijk te nemen een gezamenlijke grote zielen prachtige HELDEN zijn het in de regel altijd een lach weten te vereenzelvigen juist omdat ze vaak al een overleverings strijdmakkers gein wisten te bedenken.
Kinderen aan de macht is dat niet een liedje van Herbert ook zo'n ziener aan de kant wist bij te bezingen woord en verhaal een visuele universele taal. Daarom vind ik zo'n Jort Kelder, Henk Westbroek, Midas Dekkers de Boudewijn Büchs, Benoit Wesly of Prem Radhakishun zo'n prettige mensen om te horen. Niet in de massa grootgebracht hun eigen levensweg engelen vluchtig zonder verfijnde massaliteit gedachten een andere mening ongezouten gepeperd kunnen presenteren de een met geraffineerde suiker zoetigheden humor de ander met de botte bijl de verkeerde argumentatie van de ander omver gehakt beide zijden ballen doen mij wel laten glunderen of schaterlachen.
Geboren worden in verschillende werelden eens daar gearriveerd een plaatsje moeten willen geven is een popie jopie Chriet Titulaer wondere wereld je aldaar staande te kunnen houden als het niet al eerder is gecapituleerd mag je in Jr's handjes wrijven.
We zullen zien ... Martin Keerssemeeckers exposedFaggotCumBucket
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2023.03.26 10:50 9Rege Babes - Black is Better - A Helping Hand starring Stallion and Gina Valentina clip