Tmobile ultra capacity 5g
ZOO WEE MAMA!
2018.02.12 16:31 gramj_fw ZOO WEE MAMA!
This subreddit is dedicated exclusively to content about and from the Diary of a Wimpy Kid series. Memes, fan art, and content written in the style of the books (Look Like Books-LLBs) make up the majority of the content here. Check the pinned post for help to make your own LLBs.
2020.01.30 06:09 akashk0805 GalaxyS20Ultra
Subreddit for S20 Ultra 5G Users.
2010.03.23 09:01 RandomMe Intel
/Intel is the community-run subreddit to talk about anything related to Intel Corporation and it's products. Intel's CPUs (i5, i7, i9, etc.), Graphics (ARC, Xe, UHD), Networking, OneAPI, XeSS, and all other Intel-related topics are discussed here.
2023.06.05 04:07 Ashtonio7 Oh so that’s how it works
2023.06.05 02:56 IM_WILDCARD [PS] H: Caps, Ammo, Flux, Bubbleheads, Stealth Boys, BP Mods, Serum Recipes, Best Trade In Value - W: Various junks (List on Description)
First of all I'm not trading anything except for the junk listed and the values you see are personal trade in values for the stuff I want...
Junk I'm looking for:
Lead =2c
Plastic = 2c
Oil = 3c
Screws = 3c
Springs= 3c
Copper = 4c
Acid = 4c
Ultracite= 10c
Various stuff I got for trade:
Caps = 1c
Regular Ammo except Cores = 1c
Ultra ammo except Cores = 1c
Cobalt Flux = 150c
Crimson Flux = 110c
Fluorescent Flux = 100c
Violet Flux = 130c
Yellocake Flux 120c
Bubbleheads ANY except leaders = 150c
Stealth Boy Regular = 60c
Stealth Boy MK3 = 120c
BP High Capacity = 12k Caps
BP Armor Plated = 11k Caps
BP Lead Lined = 11k Caps
Serum Recipes Any Type = 6k Caps
Feel free to ask for stuff I don't have listed except WEAPONS OR ARMOR since I have plenty more stuff just to lazy to list it all...
Things I don't have or won't trade:
Any magazine
AB rounds
Leader Bubbleheads
submitted by
IM_WILDCARD to
Market76 [link] [comments]
2023.06.05 02:30 Jellybellsss Ch
2023.06.04 23:16 OverClokx Upgrade Pathing and Next Steps for Plex Server Setup
Hi folks of
PleX,
I'm looking to upgrade both the storage array and machine running Plex due to a variety of reasons. I'll cover below what I'm running, and the long-term goals of the setup, mixed with what my potential outcomes are and some questions i have.
Any/all help, guidance, criticism, or suggestions would be greatly appreciated.
Current Configuration: Lenovo Mini PC - i7 6700T, 16GB of RAM, 128GB SSD, Windows 10, Plex Pass. Sabrent 4-drive Array, 2x 12TB Seagate Ironwolf, 2x 8TB Seagate Ironwolf (40TB cumulative). Gigabit Fiber via Ethernet. BackBlaze on entire Plex server including storage array. All content is managed manually, without any plugins as to keep things simple.
Current Use: Direct Streams locally, including 4k HDR to AppleTV 4k's and Apple/PC local devices via Ethernet and WiFi. External streams (including transcode) for up to 6x simultaneous streams at max of 1080p.
Upgrade/Change Goals: Note: Cost is 'not an issue'. Performance to relative Efficiency is important to me.
Increase current base C:/ for Plex database as the current 128gb SSD is nearing capacity to at least 512gb. Requirement of new machine (if needed) is that it can run 'headless' - without a monitor and via RDP/CRD/etc. Improve current performance for transcoding by upgrading to a QuickSync-enabled CPU (if applicable). Increase array size 100TB by adding a 5-drive Sabrent external array with 5x 20TB Seagate Ironwolf drives - current array is 98% full and needing expansion. Merge 'current' library into new library using 5x 20TB drives as default and then existing as overflow. Reduce power consumption and temperatures/wear and tear on devices. Future-proofing by increasing RAM up to 32gb. Optional - 10gb NIC-enabled computer for local network transfers to array.
Questions: Is the i7 6700T sufficient enough for my needs to justify simply upgrading the SSD in the current Mini PC instead of overhauling to a QuickSync enabled CPU for my current use-case?
I've read that moving to a Mac Mini would mean issues writing to NTFS meaning that I would need to purchase the new array listed above, configure it for a Mac, migrate the Plex database, then migrate the files from the NTFS drives to the new Mac-formatted drives, then reformat the existing drives to Mac-compliant format - is this correct? This seems like a *LOT* of legwork for a bit of power efficiency and I'm questioning if this makes this idea less plausible.
If moving to a Mac Mini makes the most sense, does the M2 Pro or even the upcoming M2 Max/M2 Ultra on a Mac Studio provide any benefit in performance over an M1/M2?
Does it simply make more sense to just purchase a Windows MicroPC (such as Beelink/etc) with a QuickSync enabled CPU to increase efficiency due to the potential of complexity with a Mac-run Plex server?
Thanks in advance for any/all insight!
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OverClokx to
PleX [link] [comments]
2023.06.04 22:57 Low-Consequence-5586 Some new swag to take over for my special old swag.
| Really liked the jacket because it reminds me of my OG Puscifer Jacket I only wear on special occasions now.... Got the hat as well... Posted a picture of the Puscifer Jacket at the end. The quality of the Puscifer one is better tbh, but that's kinda too be expected, especially when I got it. submitted by Low-Consequence-5586 to ToolBand [link] [comments] |
2023.06.04 21:13 OkPhase3134 Note 20 ultra
Currently have an s10 5g and id like an upgrade, my budget is around 500 and i thought of getting the note 20 ultra. Love its design and i couldnt care less about the issues ive heard about it since i dont game and dont use my phone that much.
My s10 5g doesnt lag at all although its cameras and 60hz screen are its main issues. Should i get the note 20 ultra?
submitted by
OkPhase3134 to
samsung [link] [comments]
2023.06.04 20:15 Dry_Acanthaceae6901 [Question] How can I get 5G UWB without upgrading iOS?
I have an iPhone 13 Pro running iOS 15.0. I was wondering if it’s possible to get access to Verizon’s 5G ultra wideband without having to upgrade to latest iOS. According to
this page, I have to be on iOS 15.2 or later. I have already upgraded my broadband to the Verizon carrier bundle (Verizon 50.0) from iOS 15.4.1’s ipsw, and that didn’t fix it. I don’t think it’s a coverage issue as my friend has an iPhone 14 PM and she has UWB in the same spots I don’t.
EDIT: I’m using eSIM if that makes any difference. I also have the physical sim but it’s not installed in the phone.
Any help greatly appreciated.
submitted by
Dry_Acanthaceae6901 to
jailbreak [link] [comments]
2023.06.04 19:47 IM_WILDCARD [PS] H: Caps, Ammo, Flux, Bubbleheads, Stealth Boys, BP Mods, Serum Recipes, Best Trade In Value - W: Various junks (List on Description)
First of all I'm not trading anything except for the junk listed and the values you see are personal trade in values for the stuff I want...
Junk I'm looking for:
Lead =2c
Plastic = 2c
Oil = 3c
Screws = 3c
Springs= 3c
Copper = 4c
Acid = 4c
Ultracite= 10c
Various stuff I got for trade:
Caps = 1c
Regular Ammo except Cores = 1c
Ultra ammo except Cores = 1c
Cobalt Flux = 150c
Crimson Flux = 110c
Fluorescent Flux = 100c
Violet Flux = 130c
Yellocake Flux 120c
Bubbleheads ANY except leaders = 150c
Stealth Boy Regular = 60c
Stealth Boy MK3 = 120c
BP High Capacity = 12k Caps
BP Armor Plated = 11k Caps
BP Lead Lined = 11k Caps
Serum Recipes Any Type = 6k Caps
Feel free to ask for stuff I don't have listed except WEAPONS OR ARMOR since I have plenty more stuff just to lazy to list it all...
Things I don't have or won't trade:
Any magazine
AB rounds
Leader Bubbleheads
Apparel
submitted by
IM_WILDCARD to
Market76 [link] [comments]
2023.06.04 19:25 jon12snow dsdsd
2023.06.04 19:09 Background-Roll6730 Crazy or not?
2023.06.04 18:09 WVMBO Would these be decent for a home media server build? Thinking about 48TB in total
2023.06.04 15:50 Unfek Saying hoodbye to my S20FE 5G
My phone was from Brazil, in my hole life experiences with smarthphones Android, the Samsung S20FE 5G was one of the bests, really. The only problem for me is the slow charge time.
Snapdragon CPU; IP68; Excelent Screen; Great Size on hands; Speakers are good to; Samsung DEX; Interface system of Samsung One UI 5.1 have a better use compare the time of Galaxy S2, S3 nad ever Note 2.
I was change it to Poco x5, and after 7 days, i trade it for OnePlus 9 5G (Snapdrgon 888 24RAM/256ROM+ 0-100% 39min Q.C)
I had the dream to have a One+ Smartphone and is really feels good. Maybe in the future i back to S23 Ultra or OnePlus 11 / 12*.
Thx for the share of exepriences on this sub, i appreciate it.
(srry my bad English)
submitted by
Unfek to
GalaxyS20FE [link] [comments]
2023.06.04 15:14 OriginalXVI FULLY MATHEMATICALLY OPTIMIZED Assault Rifles for the Ultra-Mastery Grind! (1000 Kills with Every Weapon)
| Grandmaster Emblem & Calling Card. Welcome, future Grandmasters! Whether you're on the Grandmaster / Ultra-Mastery Grind for the coveted Calling Card, Emblem, and Charm, a Shipment 24/7 aficionado, or just looking for some high-powered ultra-mobility setups, I hope you find the builds presented in this post helpful! They are crafted to my personal specifications to be the pound-for-pound, stat-for-stat, mathematically best possible builds for Shipment 24/7 to assist those on the Ultra-Mastery grind. For the uninformed - What is Ultra-Mastery? The Weapon Grandmaster or Ultra-Mastery grind is a reward for scoring 1000 kills with 51 weapons. This is not a very widely-earned achievement, but from what I have been able to hear, it is any 51 weapons (just like Polyatomic & Orion) - not the base 51 weapons (which would force you to include the dreaded Riot Shield and Launchers). Obviously, Shipment 24/7 is the path of least resistance, so it makes sense to optimize excellent builds to assist with 1000 kills each. Attachment & Stat Priority Overview A very basic TL;DR of the stat priority for Shipment is ADS > Strafe > everything else. Maximize ADS and movement speed (and thus, strafe), with as large of a magazine as possible, and by cleverly utilizing newly buffed big mags and mobility barrels, craft snappy, high-mobility, high-capacity powerhouses that move fast without excessive recoil. The first thing you might notice about these optimized builds is that I don't actually use the No Stock attachment on any AR build; this is because despite the mobility boon, the recoil and first-shot kick penalties are far too extreme, even for Shipment. In short, in their current state, No Stock attachments are effectively useless (certain exceptions apply). If you're ever trying to knock someone off from headglitching a crate, the first-shot kick and visual recoil is going to obfuscate your own aim, no matter how much you humanly compensate for recoil. To properly counter the No Stock penalties and get the weapon into a controllable state, you have to essentially stack recoil attachments, and by the time you do, you have no room for that extended magazine and your mobility numbers end up being worse with No Stock than the possible mobility combinations without it. At least, if you want something firing smoothly and clearly enough to knock people off mounted crate headies in Shipment. The builds I present pervasively use mobility barrels, strafe stocks (carefully selected between Strafe/Sprint and full mobility options that harm recoil), Corio Laz Lasers (same ADS as FSS OLE-V, without the S2F bonus), Recoil Control Rear Grips, and extended magazines. While I outfitted every build with the intermediate option, 40/45-round extended magazines, all of these builds maintain strong mobility with maximum 60-round capacity magazines. The idea is to extract as much ADS and movement/strafe speed as humanly possible while countering the recoil with as little hand-holding as possible, placing the onus of recoil control in your hands. However, these builds have more than manageable recoil - I think you'll be quite surprised how quickly they can handle with how little recoil they have! A particular ace attachment is the generic +Recoil Control Rear Grip. It has many names across many guns, but it provides an impressive amount of recoil reduction with absolutely no penalty to ADS. Aiming Idle Stability, despite being one of the most important stats in the game, is almost wholly unimportant on Shipment, considering that the sway (which is active while firing, contradicting 'idle') has little chance to knock you off target in your frequent short-range encounters. In the same vein, Recoil Stabilization takes a backseat as stable plots aren't necessarily needed when targets are so close. It's a Good Time to Mention: the Best Ways to Control Recoil If you missed it, I included a pretty detailed writeup on the best ways to control recoil - all in a clever series of settings that make an absolute world of difference. Section 3 of my Polyatomic & Orion guide - if you don't have these settings enabled, you'll be playing a different (and better) game soon. Fully Optimized Assault Rifles for Shipment If you're using Old Reddit, you may not see these pictures embedded. You should be able to click the links. All builds feature advanced stats, optimized directly from Symthic, including ADS, S2F, TTK, Range, Strafe, and TacSprint Speed! M4A1 [Image] M4A1 optimized build for Shipment with advanced stats. The classic M4A1. Good all around. Excellent mobility and best-in-class strafe speed. Taq-56 [Image] Taq-56 optimized build for Shipment with advanced stats. My personal favorite. The expected Taq mobility and pinpoint accuracy mixed with a mobility blend. Flash Hider added for minimal recoil control incurring a tiny ADS penalty to clear up the firing conditions. Just .08ms shy of the fastest fully-automatic TTK - a testament to its lethality. Kastov 762 [Image] Kastov 762 optimized build for Shipment with advanced stats. The Kastov 762 is difficult to save considering its bulky profile, but the barrel helps it come a long way. It almost starts to feel like an SMG, surprisingly enough. This will have one of the more intense recoil models. Lachmann-556 [Image] Lachmann-556 optimized build for Shipment with advanced stats. The newly buffed Lachmann-556 can now shred the entirety of Shipment in its native damage range while maintaining the signature easy, smooth recoil. Fastest movement speed in class, but low damage. STB 556 [Image] STB 556 optimized build for Shipment with advanced stats. A classic powerhouse with plenty of DPS and slaying power despite the unimpressive TTK, with unfortunately limited options in the mobility department; Strafe speed is below average and lowest in the class, but thankfully, the STB is a naturally fast-handling weapon. M16 [Image] M16 optimized build for Shipment with advanced stats. The obvious weakling and the only build to not feature an extended magazine. Everything is focused into tightening the consistency of the one-burst, and mobility is an afterthought. Kastov-74u [Image] Kastov-74u optimized build for Shipment with advanced stats. The fan-favorite ASMG that will live up to your every expectation. Be as aggressive as you want, this 74u packs the speed and damage to keep up. Second-fastest ADS, and tied for fastest fully-automatic TTK with the Kastov 545. Third-fastest movement speed. Kastov 545 [Image] Kastov 545 optimized build for Shipment with advanced stats. An ultra-smooth recoil pattern complemented by extremely fast strafe. Unexpectedly amazing, especially with 60 rounds. Tied for fastest fully-automatic TTK with the Kastov-74u. M13B [Image] M13B optimized build for Shipment with advanced stats. The M13 you remember from MW19. Lower damage, but fast mobility - and this one goes very fast. Randomly pleasing 1-2-3 cascade of timings with ADS/S2F/TTK. Intense recoil, but it's worth the mobility gains. Fastest ADS, second-fastest movement speed, and just .02m/s shy of fastest strafe speed. Chimera [Image] Chimera optimized build for Shipment with advanced stats. Despite looking like a cookie-cutter build, this build took me a long time to find, and it still sucks! Unfortunately, the Chimera simply isn't good at anything, and I think this is about as good as you can get. ISO Hemlock [Image] ISO Hemlock optimized build for Shipment with advanced stats. If only the Ironsights were better, I'd love to include the classic Recoil Control Rear Grip. Nonetheless, recoil is extremely manageable and movement is swift. And there we have it! I really hope you enjoy some of these builds. Despite following a similar formula, I paid very close attention to the stat weights of each individual attachment, considering the impact of diminishing returns and adjusting Tuning as such. You should find that they go much faster than advertised thanks to Tuning, so make sure to turn those dials to 11. Let me know which build is your favorite, or which build(s) you liked! Yes, more fully optimized Shipment 24/7 loadouts are coming soon - SMGs next. Did this guide help you? You should consider joining XVI to find all of my guides in one place without having to look far - a one-stop shop for all of my guides. All of my guides are posted here to ModernWarfareII, but categorized and organized in XVI so you can find them easily. The mention of this subreddit is not intended to divert or "steal" traffic from this subreddit. There are no user posts in my subreddit and it is purely an informational resource for people to find my guides. Thanks for reading. See you next guide :) submitted by OriginalXVI to ModernWarfareII [link] [comments] |
2023.06.04 14:43 Myllox Sharing: DDR4 Hynix CJR Dual Rank timings
2023.06.04 14:18 p1mm3l S22 Ultra Battery Drainage
So whenever I'm going through the Opinions page on GSMArena's S22 Ultra webpage (see:
https://www.gsmarena.com/samsung_galaxy_s22_ultra_5g-reviews-11251.php) I almost always see people complaining about some sort of battery drainage issue.
I have been experiencing a very similar issue myself. I can quite literally use my phone for about 1 to 3 minutes and lose 1% of total charge which seems very, very strange for a phone that has a 5000mAh battery. My year and a half old Galaxy A52s has about 1,5 to 2x the battery life of this phone.
I have wiped the cache partition and cleared the cache on the Samsung Keyboard app (even though I use Gboard and have for years) and I've tried using the *#9900# code on the dialer and reset the battery stats with a reboot. None of these alleged solutions have been able to resolve the worrying battery drain issue I've been facing.
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p1mm3l to
S22Ultra [link] [comments]
2023.06.04 05:36 Comprehensive-Fill84 Gawd I wish they would turn off 5guc in my area!
5g is strong and works fine... 5guc is horrible and useless.. and there isn't anyway to make my s23 stop turning to it! My only option is to disable 5g all together and the lte around here is so overloaded it might as well be called 2g edge... why does tmobile "roll out" things that don't work??? (Memphis suburbs)
submitted by
Comprehensive-Fill84 to
tmobile [link] [comments]
2023.06.04 04:46 fourberrys Perfect Frappuccino alternative
2023.06.04 04:34 Flying_Baws Samsung Galaxy S21 Ultra Comparison help/link
Hello,
I have a Samsung Galaxy S21 Ultra 5G, and recently had to get a replacement through my insurance. The model they sent me is slightly different, and I need help figuring out the difference between the following model numbers:
SM-G998U (replacement) vs SM-G998U1 (original phone)
What is the difference between these phones, specifically the band options for international travel. (I am in the US and use T-Mobile as my carrier. I originally purchased my phone directly from Samsung)
I wasn't able to find a good link to find the band data, but if you find one please post it below.
Thanks for your help!
submitted by
Flying_Baws to
techsupport [link] [comments]
2023.06.04 04:20 Cephalomagus 2023 Season 3 Release Notes [Pre-Release Version]
The Release Notes for 2023 Season 3 have been posted on the iRacing Forums!
Find them posted here:
https://forums.iracing.com/discussion/42721/2023-season-3-release-notes-pre-release-version#latest
Or read them below!
========================================================================
2023 Season 3 Release Notes [Pre-Release Version]
This is the iRacing 2023 Season 3 Release! This release contains both content and upgrades for 2023 Season 3, which officially starts on June 12th! This season update includes three new cars: Cadillac V-Series.R GTP, Ligier JS P320, and Porsche 911 GT3 R (992). iRacing also expands its track offerings to include MotorLand Aragón (7 configs) and Willow Springs International Raceway, as well as a new 2023 Cup config for Chicago Street Course.
Our Dirt Taskforce has completed their work on the Dirt Refresh Project shared with the community back in February, and we are excited for you to experience the fruits of their labors. The Spotter System has received a Race Control-focused set of updates and new calls that will liven up your racing and keep you better informed about what is happening on the track and in the race. New challengers approach - you will now have the ability to add AI Opponent Rosters to your Hosted Sessions that utilize the Heat Racing format! We are excited to announce we have been investing time into saving you time, loading time to be precise, and this Season Release includes a first phase of loading optimizations that should get you into the driver’s seat just a little bit faster. Willow Springs International Raceway is proud to pioneer a new 3D Foliage System that automatically populates the environment with grasses, shrubs, and other creations of Mother Nature. USB Audio Hot Swapping is now fully enabled and supported by iRacing for all of your headset and speaker needs. A new Graphics Option has also been added which controls the display of all cockpit obstructions instead of this parameter being car setup specific.
The New Damage Model has been put into practice on eleven additional cars. And last but not least our AI Drivers have mastered eight new cars and twenty-four new track configurations. Welcome to iRacing 2023 Season 3!
Season highlights include:
- Cadillac V-Series.R GTP
- Ligier JS P320
- Porsche 911 GT3 R (992)
- MotorLand Aragón (7 configs)
- Willow Springs International Raceway
- New Track Configuration: Chicago Street Course - 2023 Cup
- Dirt Racing Refresh Project
- New Spotter Calls and Updates for Race Control
- Hosted Session AI Heat Racing
- Phase 1 of Loading Time Improvements
- 3D Foliage System
- USB Audio Device Hot Swapping
- Cockpit Obstruction Removal Graphics Option
- New Damage Model for 11 Vehicles (Cadillac V-Series.R GTP, Dirt Late Model (ALL), Ligier JS P320, NASCAR Truck Series Trucks, Porsche 911 GT3 Cup (992), Porsche 911 GT3 R (992), and Renault Clio R.S. V)
- AI Racing for 8 Cars (Aston Martin DBR9 GT1, Cadillac CTS-V Racecar, Cadillac V-Series.R GTP, Chevrolet Corvette C6.R GT1, Ford GT GT2, Ligier JS P320, Porsche 911 GT3 R (992), and Radical SR10)
- AI Racing at 24 Track Configurations (Autodromo Nazionale Monza - GP without first chicane, Junior, and GP without chicanes, Chicago Street Course - 2023 Cup and Prototype, Circuit of the Americas - East and West, Irwindale Speedway - ALL FIVE Configs, MotorLand Aragón - ALL SEVEN Configs, Nashville Fairgrounds Speedway - Mini, New Smyrna Speedway, Twin Ring Motegi - East and Oval, and Willow Springs International Raceway)
- Hundreds of new and optimized official iRacing vehicle setups
Visit our 2023 Season 3 features page here:
https://www.iracing.com/seasons/2023-s3/ Full 2023 Season 3 Release details are below.
iRACING UI:
--------------------------------------------------------------
Hosted Racing
- The Create Starting Grid functionality and button are now disabled whenever both Heat Racing and AI Opponent Roster are selected for an Event.
AI Racing
- AI Drivers have completed an extensive training course for participating in the Heat Racing format!
- - - Heat Racing is now available for Hosted Sessions using AI Rosters!
- - - This is a brand new feature implementation for both AI Racing and the Heat Racing format.
- - - - - It is important to note that this feature is only available for Hosted Racing events at this time. AI Drivers still need the support of real humans in their Sessions or artificial chaos would surely ensue.
Tracks
- All Track location information has been standardized and updated. All Track locations are now identified by: City, State/Province, Country.
Leagues
- Fixed an issue where the names of AI Drivers who won League Series Sessions were forgotten when viewing the League Season Schedule.
Paint Shop
- A new sponsor, Maconi Setup Shop, has been added to the Paint Shop!
- Fixed an issue with a missing font for the Stock Car Pro Series Class Cars.
SIMULATION:
--------------------------------------------------------------
Windows Support
- With the release of iRacing 2023 Season 3, the Windows 8.1 operating system is no longer able to successfully launch the iRacing application.
- - - Microsoft officially dropped support for Windows 8.1 on January 14th, 2023. As a result of this, it is no longer compatible with our software, and it will fail to launch.
- - - If you need help installing or running iRacing on Windows 10 or 11, please contact Customer Support here: https://support.iracing.com. Customer Support cannot get iRacing to work on Windows 8.1.
Race Servers
- Race Server capacity has been expanded to allow for nine different car models to be present within a Session.
- A user’s average lap time will no longer exclude laps that had been labeled as “invalid”.
- Fixed an issue where some Open Practice Race Servers were closing early due to inactivity.
- Fixed an issue where track temperatures were changing wildly if the Session was restarted (via AI Racing controls for example).
Loading
- Some adjustments have been made to how video memory resources are loaded.
- Some car loading algorithms have been optimized.
Dynamic Track
- The manner in which the dynamic track algorithm was calculated on surfaces has been improved, particularly along outside track edges.
- Fixed an issue where the visual display of some dynamic track data including dirt, marbles, and rubber was not functioning correctly on some track segments.
Race Control
- The algorithm for generating race splits based on car classes has been improved slightly.
- Short Parade Laps are now available for use at the following additional track configurations:
- - - Barber Motorsports Park - Full Course
- - - Brands Hatch Circuit - Indy
- - - Canadian Tire Motorsports Park
- - - Charlotte Motor Speedway - Roval, Roval - 2018, & Roval Long
- - - Circuit Park Zandvoort - Grand Prix
- - - Circuit Zolder - Grand Prix, & Alternate
- - - Daytona International Speedway - Oval - 2008, Road Course - 2008, & Moto - 2008
- - - Hockenheimring Baden-Württemberg - PEC - Outer
- - - Indianapolis Motor Speedway - Oval - 2009, Open Wheel Oval - 2009, Road Course - 2009, & Bike
- - - Long Beach Street Circuit
- - - Mount Panorama Circuit
- - - Phillip Island Circuit
- - - Talladega Superspeedway
Qualifying Scrutiny
- The Qualifying Scrutiny system has been adjusted to better handle cases where cars needed time to get up to speed after leaving their starting location.
Dirt Racing
- A variety of updates as a result of the Dirt Refresh Project have been enabled!
- - - This project enlisted a focus group of developers, vehicle dynamicists, and testers who did a deep dig through everything that makes our Dirt Racing tick, and they’ve emerged with some sweeping improvements and updates.
- - - Dirt track parameters as a whole have been updated, including:
- - - - - Racing dirt properties at all levels of wear and wetness
- - - - - Dirt height variance, depth, and hardpan behavior
- - - - - Track wear parameters
- - - - - Tire rubber accumulation
- - - - - Dirt displacement from tires
- - - - - The formation of track roughness and perturbation
- - - - - The progression of dynamic track data has been updated for all dirt tracks
- - - All Dirt Racing tires have been updated with some of the following improvements:
- - - - - New wear rates based on the hardness and wetness of the dirt racing surface
- - - - - Dirt displacement parameters
- - - - - The manner in which tires calculate their contact on undulating dirt surfaces has been improved.
AI Racing
- AI Drivers have completed an extensive training course for participating in the Heat Racing format!
- - - Heat Racing is now available for Hosted Sessions using AI Rosters!
- - - This is a brand new feature implementation for both AI Racing and the Heat Racing format.
- - - - - It is important to note that this feature is only available for Hosted Racing events at this time. AI Drivers still need the support of real humans in their Sessions or artificial chaos would surely ensue.
- AI Drivers are now fully trained and capable drivers for the following new vehicles:
- - - Aston Martin DBR9 GT1
- - - Cadillac CTS-V Racecar
- - - Cadillac V-Series.R GTP
- - - Chevrolet Corvette C6.R GT1
- - - Ford GT GT2
- - - Ligier JS P320
- - - Porsche 911 GT3 R (992)
- - - Radical SR10
- AI Drivers have memorized and are ready to race for the gold at the following new tracks and configurations:
- - - Autodromo Nazionale Monza - GP without first chicane, Junior, and GP without chicanes
- - - Chicago Street Course - 2023 Cup and Prototype
- - - Circuit of the Americas - East and West
- - - Irwindale Speedway - ALL 5 Configurations
- - - MotorLand Aragón - ALL 7 Configurations
- - - Nashville Fairgrounds Speedway - Mini
- - - New Smyrna Speedway
- - - Twin Ring Motegi - East and Oval
- - - Willow Springs International Raceway
- AI Drivers have graduated from yet another season of advanced education classes. Training for 2023 Season 3 included the following programs:
- - - Kinesthetics for Preventing Pace Lap Panic
- - - [PHY-220] Drafting Speed Predictions
- - - White-Knuckle Door-to-Door Racing: A Retrospective
- - - Fast Cars Beware: Slow Cars
- - - Slow Cars Beware: Fast Cars
- - - AI Program Upgrade IV: Reaction Timing (Class: Pistol Shrimp)
- - - Danny S.’s Pre-School Seminar: Left-Hand Makes the “L”!
- - - The Technical Know-How Overlaps for GTP & Rocket Ship Piloting
- - - SuperTravel SuperProgram 2023: SuperSpeedways
- - - Lessons from Slot Car Racing on Racing Lines
- - - Tire Compound Connoisseur Magazine (Spring ‘23 Issue)
- - - Brake Pad Dissection - a Science Lab Qualified Course
- AI Drivers have improved their driving skills with the following vehicles:
- - - NASCAR Cup Series Next Gen Cars
- - - NASCAR Trucks
- - - BMW M Hybrid V8
- - - Dallara P217
- AI Drivers have improved their driving skills at the following track configs:
- - - Atlanta Motor Speedway - Oval
- - - Bristol Motor Speedway - Dual Pit Roads & Single Pit Road
- - - Canadian Tire Motorsports Park
- - - Daytona International Speedway - Oval
- - - Detroit Grand Prix at Belle Isle
- - - iRacing Superspeedway
- - - Talladega Superspeedway
- AI Drivers and their cars are now immediately removed from the world at the end of a Session. For safety.
- Fixed a handful of AI System issues including:
- - - Fixed an issue where custom Paint Schemes were not appearing on AI Drivers in Replays.
- - - Fixed an issue where AI Drivers could lag up to several seconds after the green before hitting the gas for standing starts in Hosted Sessions.
- - - Fixed an issue where AI Drivers could incur gain-time penalties while they were being towed back to their pit box. We don’t know what they were doing to Race Control staff to earn them, but it should be fixed now.
- - - Fixed an issue where multiple “Pitting In” notifications could be received.
- - - Fixed an issue with the display of AI Driver names on the Entries tab for Replays.
- - - Fixed an issue where AI Drivers appeared to be using the incorrect dive plane for the Dallara P217.
New Damage Model
- The New Damage Model is now active on the following additional vehicles:
- - - Cadillac V-Series.R GTP
- - - Dirt Late Model (ALL)
- - - Ligier JS P320
- - - NASCAR Truck Chevrolet Silverado
- - - NASCAR Truck Ford F150
- - - NASCAR Truck Toyota Tundra TRD Pro
- - - Porsche 911 GT3 Cup (992)
- - - Porsche 911 GT3 R (992)
- - - Renault Clio R.S. V
- Some New Damage Model system code has been reorganized to make future development easier.
Auto Fuel
- Spotters and Team Members may now control their driver's Auto Fuel state.
Spotter
- The iRacing Spotter System has received some updates to help make it more accurate and dynamic. It is now better able to read Race Control events as they occur on the track, and a variety of new Spotter Calls have been added:
- - - Car in Front/Behind is Pitting
- - - Faster Car Approaching
- - - Gaining/Losing the car in front
- - - Leader Change
- - - Leader Lap Time
- - - Leader is Lapping You
- - - Session New Fastest Lap
- - - Your Personal Best Lap Time
- - - Time Remaining in Session 20/10/5 Minutes
- - - Settings for these new messages have been added to the “[SPCC]” section of the “app.ini” file.
- - - - - These messages will only play if “Chattiness” is set to MEDIUM or HIGH, and they are turned on in the “app.ini” file, which they are by default.
- A new “Silence” function has been added for the Spotter.
- - - In the Sound Options Menu, users can bind a key press that will interrupt and stop any current spotter message and temporarily disable future messages for a short duration. The duration of the hush may be adjusted via the “hushDuration” variable in the “app.ini” file, found in the “[SPCC]” section.
- “Leader Car” calls now returns the leader car in the same class as the player car. This means all spotter messages pertaining to the leader will now reference the leader in the same class as the player, instead of the outright leader.
- - - Messages include:
- - - - - Leader is pitting now
- - - - - Leader is at Start/Finish
- - - - - You're catching the leader
- - - - - One lap to win (if you are the leader car)
- Both Italian spotter packs have been updated and improved!
- - - Many thanks to Renzo A. Olivieri and Marco Arcidiacono!
- The Race Laps remaining spotter message logic has been updated.
- Fixed an issue with the fuel spotter calls when the pit entry location was dramatically different from the Start/Finish line location.
Graphics
- A new Graphics Option has been added: Hide Cockpit Obstructions.
- - - This option hides several visually obstructive elements from the world, including: Halo, A-Pillar, and Rock Screen.
- Vehicles that utilize the New Damage model have had their car model format adjusted to reduce video memory demands.
- Improved the accuracy of steering angles for viewing your opponents’ cars’ wheels.
- Adjust brake light exposure on some cars to try to prevent them from turning white when viewed from a distance.
- Updated the system which processes the hiding and displaying of halos for Replays.
- GGX blended dirt texture shaders have been improved.
- SpeedTree lighting has been updated.
- The graphics Option for SpeedTree self-shadowing has been removed.
- - - The visual benefits were minimal and the processing needs were demanding.
- Tooltips have been added for SSAO parameters.
- A new SDK for SpeedTree has been integrated.
- Fixed an issue where the reverse and unseen sides of some SpeedTree faces were being rendered, wasting processing time.
- Fixed an issue where distortion particles were not rendering properly unless they were inside the car.
- Fixed an issue where motion blur would trigger whenever the garage was visited.
- Fixed an issue where motion blur was appearing at different amounts on different parts of the same car.
3D Foliage System
- A new environmental graphics feature option has been added to the graphics options menu: Foliage!
- - - The new Foliage system procedurally generates 3D foliage of an appropriate biome type at specified tracks. Foliage may include grasses, shrubs, boulders, cacti, flowers, and other small environmental assets. 3D foliage has no impact on driving or physics, but should decorate the world much more realistically.
- - - In the Graphics Options menu, there are several levels of detail that may be selected for use by the 3D Foliage System which can customize your visual experience and your rendering performance. You may also select to disable the system entirely.
- - - With this release, only Willow Springs International Raceway has been seeded by the new 3D Foliage system so far, but Mother Nature always finds a way to spread!
Visual Effects
- Lighting for particle effects has been improved.
- The PopcornFX SDK has been updated to the latest version.
Audio
- Audio Hot Swap support has been added to iRacing!
- - - Forgot to plug in your headset before the race starts? iRacing now detects your device when it's plugged in, even during a race. If you've selected "System Default" from the sound options, audio automatically moves to the new device when the default changes. If you have selected a specific audio endpoint, it activates once it's available.
- - - Runtime audio device switching is now supported. When the default device is selected, a new default device can be chosen in Windows, and the Simulator will use the new device. If a specific device is selected, it will be used in the Simulator when it is activated in Windows.
- - - - - disableWindowsCoreAudio=0 When enabled (1), this option disables any Windows Core Audio integration (native windows audio).
- - - - - disableAudioDeviceChangedEvents=0 When enabled (1), this option disables dynamic audio device changing.
- - - Please note: Audio Hot Swapping is enabled by default.
- A new Audio Options setting has been added which allows you to assign a System Communication Default Device.
- A new audio option, “ambientMusicDisabled”, has been added to the “app.ini” file.
- - - 0 is the default value. Setting this parameter to 1 will disable all environment music that is normally played over the PA system while in the Simulation.
- Dynamic brake sounds have been rebalanced.
- Audio for load transmission on a variety of cars has been improved.
- The engine audio for all Pace Cars has been adjusted and optimized.
Environment
- New color and texture variations have been added for a variety of parked vehicles found around the tracks.
Interface
- Enhanced the right-click pop-up menus on the Session/Replay screen, and the Driving screen, to provide the option for private messaging (PM-ing) an individual user, the current driver of a car, or a car's entire Team (which includes a driver's spotters/crew in non-team sessions).
- - - Existing Admin/Race Control operations applied to a car that would have PM-ed someone on the team have been updated to message the whole team, instead of just one team member.
- - - Manually PM-ing a car number using "/#N", with N being the displayed car number, including leading zeros if shown, will now PM the whole team.
- - - To PM just the team member that's currently driving the car, use "/#N@" (add the @ symbol immediately after the car number). If the team's car is in its pit stall but the driver has gotten out of the car, that user is still PM-ed. If the team's car is not even in the world, no PM is sent when attempting to message its current driver, and you will be informed of this.
- - - - - To prevent receiving duplicate messages, if you would receive a chat message you sent because the target includes you (you're on the target team, you're the target team's driver, or you're talking to yourself!), you only receive the message due to being associated with the target of the message. That is, the message is not separately echoed directly back to you.
- - - You can continue to manually PM an individual using the existing mechanism of specifying their name after the "/".
- Text chat responses to Race Control Admin commands now identify the targeted entry with the team name and car number, instead of the name of the driver. In non-driver-swap events, the “team name” is the driver's name.
- An option for the units selection has been updated to “English (USA)” for clarity.
Camera
- A new highest option level, “Ultra”, has been added for Motion Blur.
- Fixed an issue with Driver View Pitch/Roll chassis effects so that when the view is locked to the horizon the car can now roll farther without the camera following the position of the car. This should help reduce motion sickness in VR if you use this feature.
- Fixed an issue for whenever a car’s center-of-mass left the camera frame, all motion blur on the car was lost.
- Fixed an issue where the focus of the camera was getting unwanted motion blur for cockpit cameras.
- Fixed an issue with motion blur on cars when using multiple displays.
Controls
- The automatic parking brake that holds a car still when you come to a stop will now fully apply itself anytime the car comes to a stop, rather than waiting for the user to hold the brake pedal down once stopped. This should help prevent cars from accidentally rolling away when you come to a quick stop but fail to fully engage the brake pedal.
- The Reset Button now prevents users from putting you into the car if your steering wheel needs assignment. Doing this now will take you to the Controls Wizard and allow you to assign and calibrate your driving controls.
- The test for XInput devices has been simplified.
- Fixed an issue that could cause some joysticks to fail to calibrate properly if the previous calibration was similar enough to the new calibration.
- Fixed an issue in the Options screen where the inputs (shifter, wheel, etc) would not respond if a button was held down on a wheel.
Force Feedback
- When calibrating a wheel, iRacing now checks that your selected maximum wheel angle and Force Feedback status match what we expect based on your detected hardware. A notification will appear if these do not match.
- - - This is an effort to detect common errors with certain wheels, either that do not have the correct drivers installed or that have a maximum wheel angle set to a very low value by default. If you receive this notification, or need help setting up your racing wheel, please reach out to Customer Support.
- iRacing will now try to automatically detect your racing wheel’s maximum force, and adjust the wheel force slider accordingly. This is used to help us safely and automatically calculate the force levels to send to your wheel. We can't always know how your wheel is set up, so this may be an overestimate of your maximum force level. This is the safer guess, but in some instances it may limit how strong of a force you can request from the simulation. In those cases you can turn off the “auto-mode” and manually set your wheel’s peak value, if known.
- Improved the force auto tune button so that it takes the wheels maximum force into account. This will lighten up the auto tune as the wheel force increases.
- - - There is a new scaling parameter in the “app.ini” file, “autoForceFactor”. This value defaults to 0.5, and allows you to adjust the aggressiveness of the reduction. Setting “[Force Feedback] autoForceFactor=1” will remove all reduction, giving you a 1:1 force output. Setting it to 0 will effectively always give you 6 Nm of peak force at the wheel. Any value in between will blend between these two extremes. The default value of 0.5 should be a good value for most users.
- A mappable button (Ctrl-A) has been added to apply the Auto Force adjustment found in the F9 Black Box.
- For the Auto Force Feedback peak force detection, data collected when the car is out of control will now be suppressed. Also, data collection will be paused for several seconds immediately after an incident. The goal is to make this system more stable and consistent, even if you wreck.
- For Force Feedback, a safety check has been added to detect if the wheel jumped in position (ie: we lost/gained communication with the wheel). If a communication interruption is detected, Force Feedback will be suppressed momentarily for safety.
- A new slew rate limiter filter that is controlled via the smoothing slider is now available in the Force Feedback options tab.
- - - This filter limits the rate of change of the force feedback signal so your wheel can't accelerate beyond a fixed value. In essence it smooths out the large jolts while leaving the rest of the signal alone. A value of 25% will have almost no impact on your regular driving, while softenting out curb or wall impacts, and a value of 75% will smooth out most rumble strips and make curb hits almost invisible. If you find that you have to turn down the FFB forces below the level you would like because the jolts from curbs or accidents are too large, then try turning this filter up instead. Try a value of 50% to start, and turn it down to 25% if you feel it is too much.
- - - - - You can go back to the old boxcar filter via the “[Force Feedback] smoothingFilterType=1” entry in the “app.ini” file.
Replays
- Chat messages and incident point accruement are now saved and viewable with Replays.
- Fixed an issue where custom Paint Schemes were not appearing on AI Drivers in Replays.
Telemetry
- Live brake line pressure (LFbrakeLinePress) has now been zeroed out and will no longer show a value.
- - - Disk based brake line pressure is still available (LFbrakeLinePress), and now has any ripple from the abs modulation included in its value.
- - - A new BrakeABSCutPct value has been added to the disk based telemetry that shows the percent of brake force reduction being applied by the ABS system.
- Driver suit, body, face, and helmet type ids have been added to the session string.
Official iRacing Sporting Code
- A variety of updates have been made to the Official iRacing Sporting Code, including:
- - - A new section 6.8.3. has been added which describes the correct behavior for Starting from Pits.
- - - Restructured the paragraphs describing Rolling Starts for improved clarity for both Oval and Road racing.
- - - Better explained how multiclass cars grid, and defined what starts a multiclass race.
- - - License Class images have been updated.
- - - Identified that Joker Laps may not be used for time-based competitions at Rallycross Tracks.
- - - A reminder has been added that it is unacceptable for suspended or restricted Members to use alternate accounts.
- - - Identified that nefarious tactics may also not be used during Races, and removed a poor example of nefarious behavior.
- Review the latest version of the Official iRacing Sporting Code here:
- - - https://www.iracing.com/iracing-official-sporting-code/
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2023.06.04 01:19 ijuswannalive92 First grow first time putting together my own soil
| I'm currently using Michigan mix rainwater and jlf. In the next month or two I will transplant to either 20 or 25 gallons pots. I'm looking for the simplest cheapest fool proof recipe that has worked when out to the test. Im very new to all this but want my plants to be grown organicly outdoor as personal preference. Truly appreciate if anyone can start me in the right direction do you just start off with cheap garden soil or do i need to use something like roots organics and then add my own powder amended nutes? submitted by ijuswannalive92 to NoTillGrowery [link] [comments] |
2023.06.04 01:04 Ciggy_Ash Best T Mobile Setup
Hey there, I moved to the country to help family and the only viable option I've found is T Mobile Home.
On the coverage map I'm in a 5G area, half a mile away from 5G Ultra capacity sites. Near towers however there are a ton of trees, so my signal is between 2 to 3 bars. My unit is the latest FAST Sagecom.
My download average is 2 Mbps, high is 20 Mbps Upload average is .5 Mbps, high 1.5 Mbps Ping 464
I've seen some people talk about removing their SIM and putting it in a third party modem
I've seen most talk about opening their unit and installing an external antenna.
I'm fairly tech illiterate but can follow guides to install the antennas/swap the SIM if need be, before sinking money experimenting I was curious what all I could do to improve my speeds and lower my ping, if you have personal stories experimenting with your own solutions I'd also love to hear them
Thank you!
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Ciggy_Ash to
Rural_Internet [link] [comments]
2023.06.04 00:56 B52Gunner2BMW Thoughts on Rockwood Ultra Lite 2883WS and 1/2 ton
We have a 2020 Ram 1500 with short bed, tow package and 3.92 gear. Towing capacity shows 11,900. Looking at a 2021 Rockwood Ultra Lite 2883WS 5th wheel showing 9500 dry. Our current camper is bumper pull and 6000 lb empty. Advice, thoughts, etc?
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B52Gunner2BMW to
GoRVing [link] [comments]