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NHRA Drag Racing

2012.04.30 19:14 NHRA Drag Racing

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2023.06.10 06:52 Emotional-Narwhal930 First time watcher here, 11x13,11x22 and 12x01 just blew me away

I swear to God, "Bones" is one of the most inconsistent shows I've ever watched, and I mean that in a good way.
What do you like in your shows? Average crime procedural? Comedy gold? Downright soap opera drama? A compelling and suspenseful thriller? All at the same time?
Well, "Bones" is the show for you.
After 11 seasons of watching, obviously things aren't as exciting as they used to be. Things get repetitive, character tropes grow old...it's perfectly ok. Hell, "Bones" actually manages pretty well in this regard. The latter seasons are not bad at all, they even introduced me to my favourite character, Aubrey, but obviously, it's normal for a show like this to slow down eventually, specially after 11 seasons.
Here I was thinking the show was past its prime. I still loved it, but I was more than ready to put it, and these characters I've grown to love, to bed.
And then 11x13 happened. A masterpiece of an episode. That final scene where it's revealed what the killer does with his victims was straight up nightmare fuel. And there I was, after 11 seasons, biting my nails out of the sheer tension of the episode. I'll give "Bones" this, when it wants to be tense, it is f*cking tense.
Things slowed down again, and then the finale came, and my God. Another masterpiece of an episode, followed by season 12's premiere, which was also absolutely incredible.
Just when I thought this show had no new tricks, it hits me with this masterpiece of a trilogy. It reminded me that, when it wants to, "Bones" CAN be top tier TV.
11 episodes left for me to watch, and I'm just now realizing HOW MUCH I'm gonna miss this show in my life when I finish it.
submitted by Emotional-Narwhal930 to Bones [link] [comments]


2023.06.10 06:37 Imaginary-Zebra-3589 New Aniara fan fiction short story - The Lost Voices of Aniara: A Space Saga

Introduction
The short story you are about to read was created/inspired/based on a variety of sources related to or about Aniara. Aniara rock opera (Seventh Wonder) - The Great Escape, the Aniara wikipedia page, the Aniara film, poem etc. So if you read something and it sounds familiar, it's probably because it comes from or is based on, one of those sources. I have also tried to incorporate some of the thoughts and ideas expressed here on aniara, so some of you may see that reflected. I have not read everything that has to do with the Aniara universe, but I have found many of the resources listed on aniara very helpful in creating this short story. Thank you for those. I have also included a couple alternate endings.
Also, this story belongs to everyone, so everyone should feel free to to fill in the blanks, add to, subtract, or change any part of the story, in anyway they see fit.
I dedicate this short story to all the fans of Aniara, this story is for you and of course the late Harry Martinson.
Like many people who watched the film 'Aniara', I was mesmerized/traumatized by it. It really had a profound effect on me. So much so that I decided to write this fan fiction short story. I am not a writer. The short story that you are about to read is my (very) amateurish tribute to the film. I apologize in advance for all of the grammaspelling and other errors. Despite the (many) flaws of this short work, I hope that you can see what I was attempting to do. Anyway without further or do, I present to you:

The Lost Voices of Aniara: A Space Saga
WE CROWN THE SKIES WITH OUR TIARA, THE LIFE AND FATE OF ANIARA

Note: The following represents the most complete (so far) chronicle of events that happened onboard the Aniara.

Year 18 - Song of Melancholy - My name is Benjamin Jenkins, but everyone calls me "Benny", I am proud to announce that I am the new "Captain" of the mighty space "cruise ship" Aniara. Of course, my title could just as easily be the Admiral of Mars or the Conquer of the Universe, or some other ridiculous sounding grandiose title. Sometimes you must laugh in the face of despair otherwise you will go insane. It's all just for fun of course. I was given the title "Captain" by the crew because I was able to restore the communications transmitter. At least I think I was able to retore it? The lights show green for transmitting, so yeah I bet it works, and besides, all of this is being recorded for posterity and it will be placed in a time/memorial capsule. After that the capsule will be sent in the (general) direction of Mars/Home, where hopefully someone finds it. I'm also the Senior Maintenance Tech in charge of repairing/prolonging various ship systems, etc. There are now only a few remaining livable areas of the ship so it's not as much work as one might imagine. And to think 18 years ago, I was just an ordinary passenger, how far through the ranks I've come! As the "Captain" I will now recount the entire history of the Aniara, the various events, the everyday happenings, from the awe inspiring and amazing, to the boring and mundane, great triumphs and crushing defeats, all the feelings of happiness and joy that come with new life and all of the sorrows and despair that come from (too) many deaths and (too) many hardships. All of our great accomplishments, setbacks and everything in between will be laid bare before the entire universe to witness. Our love, our hate, our dreams, our wants and desires, disappointments, anger and fear but above all our HOPE. Our precious HOPE, the only thing we have left, which has kept us alive for so long. Our HOPE that this message will be received, that someone, somewhere will know our story and our struggle, our HOPE that Mars will be successfully terraformed into the paradise that we all know it can be and our HOPE that Earth will be restored to the paradise that it once was. It's all here, it's all being recorded for the future. I will start our saga from the very beginning of our trip all those years ago...

Hour 1 - Routine Voyage - Well, this is it! Soon I and many others will make a new home on Mars... of course if we hadn't ruined the first one...

Week 3 - Without a Map/A Slight Detour - Today the Captain made an announcement that there would be a slight detour in our trip. In order to avoid a collision with space debris, (which would have destroyed the ship) we had to veer off course. Some of the debris hit the nuclear reactor (a very rare event), which forced the crew to eject all of the ship's fuel. The Captain told everyone that we will be able to resume our trip to Mars once the ship passes a celestial body, which should (probably) happen in about two years. Everyone is (understandably) disgruntled by this unfortunate news. As for me I have no one waiting for me on Mars so it's not as bad.

Year 2 - Wait and See - After several long months of trying out all of the various amusements and other distractions, I was starting to get bored, so I spoke with one of the senior crew members and asked if I could volunteer to do something, anything. Also a job would help keep my mind off our current situation.
Today, my request to work was approved and now I'm part of the crew. My job is to do general maintenance tasks around the ship. I also help take care of the algae, which are used to supply the ship with oxygen and food. It's not a very challenging task, in fact I find it very tedious, but the algae are crucial for the ship's survival, so it gives me a sense of purpose and on top of that I also earn extra points.
Eventually, because of my (part time) job in maintenance, I would come to know every nook and cranny of the Aniara. On one particular day I noticed a slight problem (Electrostatic Diffusion Impaction or EDI) with the ship's air filtration mechanism. I was quick to inform my supervisor about the issue and together we fixed it immediately. If I hadn't spotted the problem, it could have gotten much worse and that would have been catastrophic for the crew and passengers. Afterwards my supervisor bought me a shot of (rationed) Dutch brandy. Other than that, nothing of note has really happened. Everyone is basically in a holding pattern.
One last thing. I've heard a disturbing rumor that there is no celestial body for us to turn around at... If this is true then, that would mean... But for now all we can do now is wait and see...

Year 3 - The Yurg/The Passing of Mima - A memorial was set up to honor the end of Mima. So much joy had she given us. On the wall among the thousands of drawings, pictures, and sad goodbye letters was a poem that went like this:
We sit and stare at all the marvels that she brings us.
Mima lead the way.
Shine your light!
Be the beacon of hope at night.
Perfect grace in the barren house of space.
Shine your light!
Blind us when reality bites.
We so need the magic she does.
Many rumors are going around about what happened to Mima. People say that the Mimarobe (MR) was the one that ended up causing Mima to die. As for me, personally, I don't believe it. The Mimarobe just didn't seem like the type. A few times after I got off from work, when I walked to the end of the long line of people waiting to see Mima, the Mimarobe would come out and say "Ok, everyone that's it that's enough for today, you have to leave now, sorry." My own personal opinion is that she was just trying to give Mima a break, so even though I was of course disappointed, I completely understood. Sometimes we all just need a break. Sometimes things just get to you and you start to feel overwhelmed. I understood the feeling. Mima was like us in that way. Anyway, Rightly or wrongly the Mimarobe was locked up in the ships brig, her and another woman, I think she was one of the pilots, Isabella\, I think was her name but I might be wrong. Oh well, our lives must go on, much sadder of course, but that's life, I guess. ****Isagel, the pilots name was Isagel, her and the Mimarobe would later become a couple.

Year 4 - The Cults - Strange things have started happening. Various cults have sprung up all over the ship with bizarre and strange names. One of these (that I am a member of) is called the ゴールデンサンライト・フォーエバー・クラブ - Gōrudensanraito Fōeba Kurabu - which roughly means the Golden Sunlight Forever Club. Some of these phony cults are/were created as a disguise to have outrageous sex orgies. The cult that I am part of is one of these. (HELL YEAH!). The other cults are very boring, stare out the window and worship the stars or something like that, types. (Glad I'm not a member of those!).

Year 5 - The Calculation - A few weeks ago I met someone special (Carmen) at one of the "worship" services. I've seen her before a few times, but this is the first time that we "connected" and it was amazing. I'm glad that she accepts my physical imperfections (burns scars). Now we are a couple and have left the cult.
Fantastic news! The Captain has announced that an Emergency Refuel Rescue Probe is on its way! The news of the rescue probe has had an electrifying effect on the crew and passengers. Everyone is so excited that no one even cares that we will have to wait just over a year for it to get to us. People are starting to clean and pick up trash again, and the sex clubs and other cults are starting to go away (in anticipation of a return to proper civilization). Now we have hope again! Thank GOD!

Year 6 - The Spear - The rescue probe is almost here. (Only one week away!) I also have even more great news! My girlfriend fiancée is pregnant!, now I will be a Father just like I always wanted! I have spoken to Captain Chefone and he has agreed that he will marry us on the day that the Aniara turns around and heads (finally) back to Mars/our new HOME! Even though it will take us several more years to get back, it will have been worth it to me. I am grateful for the "slight detour" we had to endure, because it allowed me to meet the love of my life! Now with our precious child on the way, I am truly happy. PURE JOY - beyond all words...
Something is wrong... After an entire year of training and preparation, the crew has successfully grappled the refuel probe and brought it on board. Everyone expected that within a few days, (a week at most) that we would turn around, but it's been three weeks and nothing. Every day the passengers ask the crew what's going on? When will we turn around? and every day we get the same answer: "Soon, everything is going according to plan, just be patient." People are starting to doubt and lose hope. I even walked right up to Captain Chefone but he knew what I was going to ask and he brushed me aside very angrily saying "Not now, I'm busy!". Now I don't know what to think. One minute I have a future and the next nothing. How can this be? I don't understand! WHY?
Catastrophe! After work I went straight to my quarters to sleep, it had been an exhausting day. Just after I fell asleep, I was awakened by a rumbling. Then, over the speaker came the announcement: Return immediately to your cabins and fasten your seat belts! Since I was already in bed, and had no idea what was going on, I quickly fastened my belt. When it was all over [missing] passengers and crew left. I was told that it happened because of something called "bow shock", which [missing] kind of like a shock wave. The bow shock had badly damaged many systems. [missing] so now I've been "promoted" to Senior Maintenance Tech. Repairs must [missing] don't have any more spare parts for [missing] so many are dead...
Today the Mimarobe completed her beam-screen project. So now when you look outside you can see beautiful waterfalls and green fields etc. I try not to look at it too much. For me its just too painful...
Year 7 - The Fall of Heaven - Today marks the one year anniversary of the arrival of the so-called "Emergency Refuel Rescue Probe". What a very official and grand sounding name for a giant stupid looking dart or as some call it "The Spear". I've even heard some people refer to it as the "Devil's Javelin", but whatever you call it, it's of no use to us. The Astronomer had once told me before she died "supposedly" from a heart attack, (rumors say she was murdered by the captain, I don't doubt it) that all the work and tests they had done on the probe were useless and that even the hardest drills were simply ground into dust without even making so much as a scratch on the probe. Despite a literal barrage of tests and every possible experiment known, even using our most advanced lasers, they had achieved NOTHING! That was the moment I realized that we would never make it home. I even visted "The Spear" once, it was years after all the experiments had ended. There was a time when the area was heavily guarded by the crew and only authorized personnel were allowed in. Of course when I went to see it nobody was around, nobody cared, everyone had given up on it long ago. I saw all of the black marks from what must have been hundreds, if not thousands of desperate attempts to get inside it, or just to figure out what the damn thing was supposed to be. On the floor all around it were small heaps of black and silver metalic dust, remnants of our strongest and hardest drills, remnants of our hope. Our best and brightest couldn't even figure out what it was made of, let alone figure out how to use it to take us home.
I beat my hands against it over and over and I cried out my pain and anger at it. "You were supposed to save us!" "You were supposed to take us home!" You Damn! stupid thing, help us! save us!" But of course it was all useless my cries went unanswered, all I did was injure my hands and hurt my soul, assuming I even have one. After that I (I'm ashamed to admit it)... in complete and total desperation... I got down on my hands and knees in front of it and begged it to save us. "Oh, great magic spear, please save us and I will do anything, anything..."
After I had exhausted and humiliated myself I got up and went back to my quarters broken and alone. All hope was lost before my visit with "the spear" and afterwords it didn't even exist, not even as a word, as though there had never even been such a thing or concept as "hope".
I had been struck by the spear, just like everyone else, head on. My now ex-fiancée and I have split up. Things just weren't the same after the procedure. I don't blame her at all for our break-up, after talking about it, we agreed that if there was now no chance for us to make it home then... what was the point? I went with her when she had the procedure done. But before we went I secretly met with the doctor who would perform the operation and told her what I wanted done after. She told me that I was sick... that it was "disgusting", and what did I plan on doing with "it". I told her that it shouldn't matter, none of this matters, then I pulled out an EFR (emergency food ration). EFRs could remain edible for an indefinite period of time. (In theory they could last for hundreds of years.) Here I said, "one now and one when I get what I want". The doctor was stunned, I knew what she was going to say and I interrupted her and said,"Unlike everyone else I saved my emergency rations." "I only have the two left (I was lying) so don't try to extort me for more." After years of eating only algae, EFRs were (almost) more valuable than oxygen. Of course the doctor agreed and I got what I wanted. It might sound crazy but I had a plan. Fate had taken my family away, but I was prepared to defy even the gods themselves. I was determined that I would have my FAMILY! No matter what! Nothing and no one, no force of nature, no power in all the universe would take that from me. NO! NEVER!
I asked me a question, no reply.
I dreamt me a life and live a lie.
Dream me a nightmare...
I traveled the stars but passed them by.
For trapped on Aniara, here was I.
...always been leaving.

Year 8 - [missing]

Year 9 - The Daily Grind - I have now returned to reality. I have stopped all of the sick and sad mind games that I have being torturing myself with. I once created a "plan" to do the impossible, but no more, no more. Everyday now seems like an endless pointless, struggle. Sometimes [missing] and hours. Some of my co-workers stopped [missing] for now that's all any of us can do...

Year 10 - The Jubilee - Tonight at the Light-Year Hall, those of us that are still left are going to "celebrate" the 10th anniversary of our 3 week voyage to Mars or as I like to call it the "never ending space adventure" Ha!
Captain Chefone gave the Mimarobe a medal for her creation of the beam-screen device. I sat in the front row and couldn't help but notice that one of the Captains wrists was bandaged, probably from another suicide attempt...

Year 11 - Hope Restored - My ex-fiancée is dead. She commited suicide like so many others before. I was hard at work trying to revive the algae (they had been neglected for some time) when my assistant rushed in and told me the news. "They were about to send her body into space, you have to hurry if you want to see her". I immediately and literally dropped everything I was doing. The algae pack I had been working on fell and splashed on the floor as I ran out the door as fast as I could. As luck would have it, I made it just in time to see her, and I even had time to cut a lock of her hair. I then kissed her one last time and said "Goodbye my love... but, goodbye is not forever."
Then that was it, off she went into the empty, endless, void. She was gone I told myself, but not dead. I squeezed the lock of hair in my hand and vowed that I would bring her back to life, somehow, someway, I would make things right, we would live the life we were supposed to have. I would make it happen. It would happen. Suddenly, I felt a force deep inside me rushing to the surface. It had been years but I knew what it was, It had returned to me, a feeling of exuberation, of joy and the certainty of knowing that everything would be okay. I now resurrected my "plan" and now I had a reason to live again, I had a purpose, and now I had......HOPE! And this time I was determined that I would never lose hope again. NEVER!

Year 12 - Return of the Cults - Some of the old cults have started making a come back... However this time they are no longer sex/fun cults, because after so many years of eating just algae, almost everyone has lost their sex drive/ability to reproduce... I think because the type algae on board was genetically modified to produce the maximum amount of oxygen possible, so it was never intended to be used as a permanent main source of nutrition. If we had access to more than just the one type, things might be different...

Year 13 - Foward, Foward into the cold empty night! We ride! - Captain Chefone is dead. Suicide. I knew he had been on the brink the past few years so it's not much of a surprise. I would often hear him say to himself "We should have been home by now." Of course he was right, we should have, but instead here we are stuck on this eternal "voyage of the damned".
A week after Captain Chefone died, I found myself walking by his quarters. I had the sudden impulse to go inside. I don't know what it was (probably just morbid curiosity), but I think I just wanted to find some answers...
I was surprised to find that his quarters were just as much of a mess as mine. (And everyone else's.) I think because he was the Captain, I expected a lot more. (He was only human.) After looking around the room, I went over to his desk and inside I found the Aniara's Offical Ships Log, but the electronic notepad was damaged beyond repair (on purpose). However, underneath it was a small paper notebook. "Ah, I said out loud, now this should be interesting." When I opened the notebook I was immediately disappointed. Most of the pages were torn out and those few that remained had been harshly scribbled over.
On one of the few pages not missing or completely marked over was written this: Today, we almost lost the entire ship, were it not for my quick and decisive actions as Captain. [illegible] an incredibly rare occurrence [illegible] critically damaged our main nuclear reactor. [illegible] only seconds [illegible] forcing me to [illegible] off course [illegible] have power for some time. This evening I will break the news to the passengers in such a way that will cause the least amount of panic and at the same time not destroy their hope. If they knew the real situation, it would only cause unnecessary chaos. In this way, I will maintain order and keep the passengers safe. Fear and [illegible] as Captain of Aniara [illegible] that is now my primary job. [illegible] now like a Shepherd Father and the passengers my sheep children. In many ways we are very lucky, [illegible] this trip, Aniara's sister ship crashed into Jupiter heading towards the Orion belt colony. Everyone on onboard was killed.
On another page was written this: The rescue refuel probe is here. [illegible] turned out to be [illegible] not what I expected. I have [illegible] for clarification, [illegible] Mars [illegible] -----cation. Testing will continue. I still remain confident that [illegible] the project called "[illegible] ---elin" can still be used in someway to turn the ship around and resume course.
The last two pages were so scribbled over that I could barely make out any words let alone a full sentence. I did however, notice what looked like the word "Devil" written over and over. Very strange. I left the Captain's quarters with more questions than answers...

Year 14 - [missing]

Year 15 - The Light Show Ends - Today the projection device created by MR, (Everyone still calls her the 'Mimarobe' as a sign of respect.) had to be shut down to conserve power. The Mimarobe often expressed to me her regret at not being more forceful with Captain Chefone in explaining the problem with Mima. She told me that if she could back in time she would say to the Captain:
"Just imagine what it will be like if Mima isn't here... do you understand how hellish the situation will become? My life is dedicated to this program and I'M TELLING YOU, IT WILL BURN OUT AND DIE! Imagine if people can temporarily go back to earth by turning on a light switch, now imagine if the bulb blows up, and there's no replacement..." "I know how important Mima is and you don't get it!"
The beam-screen seemed like a great idea at the time to keep everyone's spirits up, but in many ways it may have done more harm than good. People lost their minds staring all the time at something they knew they would never have...

Year 16 - [missing]

Year 17 - [missing]

Year 18 - The Time/Memorial Capsule - The Mimarobe was the one that came up with the idea for a time/memorial capsule. She (like all of us) has suffered greatly, but from time to time she would show a small spark of her old self. The idea, while slow to catch on, would eventually give those of us still left a renewed sense of purpose. (People now had a reason to get out of bed.) But, it was I who would take the idea and transform it into something greater. Our first attempt at creating the capsule was successful (it was little more than a metal box) but at the same time, as the Mimarobe pointed out it looked too much like a large coffin. I agreed. We could do better. We had to do better. But we had to be careful [missing] effecting power systems. I asked the Mimarobe if she could sketch a better design. After two days the Mimarobe presented me with a new design, it was beautiful, but simple, yet elegant. Above the sketch was were the words, "Heart of Aniara." The name was perfect. We would fill the "Heart of Aniara", with our art and our poetry, with our hopes, dreams and wedding rings. We would pour into it our stories, our struggles, our trials and tribulations, we would fill it with the tear drops from our very souls.
The "Heart of Aniara" is almost complete. It has taken an entire [missing] solid effort to build and everyone took turns polishing it, so now it shines like the golden sun. We also wrote [missing] and painted two large red hearts on the sides. It [missing] long and on the inside are different [missing] created using metal partitions. [missing] was instrumental in its consruction...

Year 19 - A Slight Delay - Disaster! Several Power systems, including all emergency back up systems across the ship have begun failing for some unknown reason. [missing] working around the clock to figure out what is wrong... I don't know how much longer we can hold on...
We finally found the [missing] will work for the time being, but [missing] restored power [missing] will do for now...

Year 20 - The Heart of Aniara - At last the time has come for our send off. Everything is ready. As the "Captain" of Aniara it is my great honor to commision this new vessel "Heart of Aniara". Behind me I heard someone whisper "vessel?". I continued, "It is my firm belief that the "Heart of Aniara" will make it back home to Mars and everyone will know our stories..."
A moment before send off, I told everyone to wait. Theres one more thing left. I then slid open a hatch on the side and told everyone that I hated to do this to them, but I was going to Mars with my family. The Mimarobe approached me with a half smile on her face and said in a very serious tone "Good Luck, Captain Benny", "tell everyone on Mars hi for us and that we wish we were there." I smiled and promised that I would. Then to my suprise all the others came up to me, with some shaking my hand and congratulating me, asking me to say hi to their family and friends as well. I then ducked down into the newly christened "Heart of Aniara." Then the hatch was sealed. A small rechargable electric candle that I brought with me, provided the only light. Knowing that we would be leaving in a moment I opened a small box, took Carmen (lock of ex-fiancée's hair) and Sarah Ann (small jar with dead fetus) and held them together in my left hand against my chest. I could feel my heart beating with a mixture of fear and excitement. I took out a small children's book with my right hand and began reading it from the beginning. It was my daughter's favorite. It was called "The Duck and the Noodle." "Daddy are we there yet?" I laughed as tears ran down my face and said "Yes, my little princess noodle were almost there."
The Memorial Capsule lauched into space with a loud whoosh...
(Mimarobe, MR) - When everyone had just got through waving goodbye and were getting ready to leave, the view screen turned on and with it a pre-recorded message from Captain Benny. "To celebrate this great day, I have arranged for you a "Grand Feast", then he paused. A few people exchanged questioning looks. Then the Captain spoke again. "You see", he said with a smile, "Unlike all of you, I saved my emergency rations. You will find them hidden inside the mattress in my quarters, enjoy!" "Also, you will find two bottles of wine, yes! real wine!" Before the video even finished several people had started shuffling as fast as the could to Captain Benny's quarters. The Captain wasn't lying, it appeared that he had indeed saved almost all of his emergency rations for some special occasion(s).
What a feast it was! To make it fair for everyone we took all of the rations and put them together to create a kind of giant stew. Each of us not only savored each precious spoonful, we cherished it as though it was a long lost loved one. It is not an exaggeration to say that each bite was chewed one hundred times or more and then held in the mouth for ten minutes or longer, swishing the pulpy liquid around and around. I even saw one person spit the food back into their bowl and then put it back into their mouth, over and over again. That seemed a little bit unusual to me, but everyone should enjoy their last real meal the way they want. As for the wine their was enough for everyone to have a shot glass filled to the brim. We talked about the "Great Feast" for months afterword...

Year 21 - [missing]

Year 22 - The Living Dead - (Mimarobe, MR) We've had to abandon almost the entire ship to conserve power, but basically were still good alive... I still dream about Isagel and our son from time to time...

Year 23 - [missing]

Year 24 - The Sarcophagus - A few remaining survivors, including the Mimarobe, sit cross-legged in a dimly lit room. One of the few survivors speaks in a rhapsodic manner about the divine power of sunlight on Earth.
The Aniara slowly descends into final darkness...

Note: Years 25 through 5,981,406 are missing.

Year 5,981,407 - Lyra Constellation - The Aniara, derelict, frozen and devoid of human life - reaches the Lyra constellation and approaches a planet as verdant and welcoming as Earth was formerly. It quickly passes by continuing on into the endless void of space...

Date Unknown - The Warm Embrace - Ages come, Ages gone, Aniara soon embraced, engulfed by warmth and shine, newest born crimson light, Aniara far from home, aflame, not even ashes remain.

Epilogue: Year 100 - The Triumph of Hope - Despite the faliure of many valiant rescue attempts, including all attempts at communication, we remain confident that those onboard the Aniara knew that they were not forgotten. It is difficult to imagine (the speaker momentarily shuttered), the impossible challenges they endured. The story of their lives will remain in the collective hearts of humanity for all time. It is our hope that we will do right by them, now and in the future. We vow to never repeat the mistakes of the past... and that is why today, on the one hundredth anniversary since the Aniara was lost, we reach across time and space to bring their souls back home, home to this sacred place... We hereby consecrate this new park as the "Aniara Memorial Park and Museum Complex." As you walk through these doors, one of the first things you will notice is the "Heart of Aniara" on display. Along the walls are the names and pictures of the passengers and crew, their artwork, poetry, and most importantly, the stories of their lives, their hopes, dreams and wedding rings...
Aniara Memorial Plaque: We ourselves are the sorrow, we are also the joy, everything human is rooted in humanity, and no human being can escape humanity, not her hatred and her self-degradation, nor the joy she spreads, nor the love she forms.

Date [redacted] - Project "Devil's Javelin" - Status report #[redacted] - As of today's date we are aware of a total of four "spear-like objects" [redacted] and has contextualized that there are many more as yet discovered. Because of [redacted] we now know they are made of [redacted] and probably come from [redacted] the first was found on Earth 86 years ago, at the bottom of the Pacific Ocean. The second one was discovered by the crew of the Aniara [redacted] years ago. The third was found here on Mars, near [redacted] and moved to its present secure location. The fourth and newest one was found when [redacted] the far side of the Moon. [redacted] buried inside the [redacted] impact crater. We have yet to discover the purpose of these "spear-like objects."
After [redacted] to prevent another type of incident. [redacted] have been able to gain access to the inside of the one here on Mars. [redacted] only after [redacted] and the entire team. [redacted] using the most advanced technology and research methods. Dr. [redacted] found [redacted] which is impossible and should not exist. However, we must now come to grips with the horror that this new revelation about humanity has [redacted] general public must never find out...
THE END?

Alternate ending 1
Year 5,981,407 - The Sarcophagus World Destroyer - As the ship Aniara descended towards the lush and green planet, the crew rejoiced. Or at least they would have if they hadn't all been dead. After thousands of millennia wandering through space, they had found a planet that was almost identical to Earth.
The planet's gravity was very strong, and the ship had become trapped in the planet's gravitational pull and started hurtling towards the surface.
The Aniara crashed into the planet with a deafening roar, causing massive destruction and sending out shockwaves that rippled across the surface.
As the dust settled, it became clear that the landing had been catastrophic. Plant and animal life had been completely obliterated, and the once green planet was now a barren wasteland. Soon not a single living thing was left to witness the horror and the devastation that had been caused.
Another beautiful, thriving, planet, a blue and green jewel, once teeming with life has been turned into a lifeless barren wasteland...

Alternate ending 2
Year 5,981,407 - The Second Chance Sarcophagus - As the ship Aniara descended towards the lush and green planet, the crew rejoiced. Or at least they would have if they hadn't all been dead. After thousands of millennia wandering through space, they had found a planet that was almost identical to Earth.
The planet's gravity was very strong, and the ship had become trapped in the planet's gravitational pull and started hurtling towards the surface.
One one-trillionth of a second after the Aniara crashed into the planet the mysterious spear-like probe on board finally awakened. A God-Like Power. In that one one-trillionth of a second the Aniara was scanned by the powerful probe and the events and lives of the crew had become known to it. At the same time, both the ship and the planet were saved by a force field of immense power. The ship was now resting safely on the surface of the lush, green planet. The probe had determined that the primitive life forms on board were worthy of a second chance at life and it was able to resurrect the entire crew and all the passengers from microscopic DNA that had been left. The Aniara was perfectly restored and even the Mima had been brought back. The crew and passengers awoke to find themselves in a veritable Garden of Eden, a paradise. Maybe this time things would go better and the mistakes from the past would not be repeated...





submitted by Imaginary-Zebra-3589 to aniara [link] [comments]


2023.06.10 06:21 D-Mopar-J Top 10 Cars With Best Gas Mileage

https://www.whichcar.org/top-lists/best-10-cars-for-gas-mileage-when-fuel-efficiency-matters/
submitted by D-Mopar-J to Which_Car [link] [comments]


2023.06.10 05:48 MBLD Pick a champion

Please pick a champion and comment it. This is for top secret research. It doesn’t have to be your favorite or anything, any single champion will do.
submitted by MBLD to leagueoflegends [link] [comments]


2023.06.10 05:42 idontlikeredditbutok Set 9 Ionia Challenger Yasuo Carry Guide (By WizardTFT)

Set 9 Ionia Challenger Yasuo Carry Guide (By WizardTFT)
Hi guys, my name is Wizard, and the last time i made a guide showcasing the pbe comps that i knew of and how to play. I got a lot of very positive feedback on that, so I thought I would take another crack at a guide to 6 Ionia 4 Challenger Yasuo Primary carry, what is i think my favorite set 9 comp so far.
WHY MAKE THIS GUIDE?
I've been seeing a lot of people in discord servers, reddit and twitch chat make the assumption that Yasuo and Ionia are bad, and that when they try them out they fail constantly. This could not be further from the truth, and I wanted to use my knowledge about the comp to demonstrate why he is strong, and how others can use him to success no and hopefully in the future. I think this is one of the best comps in the game right now, however it is VERY underplayed, and I'm hoping this guide fixes that, or at least gets people interested in playing this champion/trait.
Edit: Adding some examples of my end games so you guys have some proof that im not just trolling/showing what maybe an example end game would actually look like. Pbe match history isnt complete but here are some results from my current match history in high elo inhouses.

https://preview.redd.it/a2b3pj6m545b1.png?width=566&format=png&auto=webp&s=c90edccd8a588a30daf297ca5b21fbf8fe2ad69e

https://preview.redd.it/4adjy4qn545b1.png?width=571&format=png&auto=webp&s=c61110ff9a52c3593bc56409fdc3f4c63d05e5df

Ignore the yasuo 3 i was top 2 already when i hit
OVERVIEW
Below is an example of an average level 8 end game board, with standard itemization and somewhat decent default positioning.

https://preview.redd.it/ek3tjnzou35b1.png?width=1024&format=png&auto=webp&s=f0224a4e5cc92aad40e7add05082c79c41c50f21
The empty item slots indicate "flex" slots that can be a myriad of items on said units. Yasuo can use ad/defensive items like db/ie/edge of night/bt/ or another titans (which i think is bis but im not certain of), kaisa just another ap item you can find, or something like qss or eon to guarantee multiple casts (personal bis is gaurdbreaker, but archangels and gunblade are close to as good depending, shen wants tank items, ahri ap. Play jhin in ahri slot until you hit ahri. Level 7 is just this board without warwick or kaisa (if no kaisa you can play another unit in warwicks slot if you want, but the juggernaut bonus on sett is good, so its still good and doesnt potentially grief economy).
In order of importance you want to prioritize:
  1. Yasuo items
  2. Morello Kaisa
  3. Shen items
  4. Other kaisa items
  5. Ahri items
SHEN ITEMS MATTER. While obviously you dont need exodia tank items, having strong, good tank items on shen like warmogs or stoneplate instead of sunfire or spark makes a huge different late game in stalling long enough for ahri kaisa and yasuo to do their thing. Trust me the difference in playing this comp with and without shen items is noticeable.
Ionia spat goes on kaisa, its' really strong because it allows you to basically fit your level 8 board on level 7. At 8 you just play best next unit available at time. If you hit ahri and cant replace sett you can just play 7 ionia until you find a better unit, ahri is 100% worth playing on this board no matter what.
Below is an example of level 9 board no ionia spat and infinite money

https://preview.redd.it/gj0tx7bny35b1.png?width=1009&format=png&auto=webp&s=0fb4bce854aab4fe20f784acd70bd46a9bb64bf6
You can maybe drop Warwick and kalista for like some combo of ryze/sion/senna but 4 challenger helps yasuo and kaisa alot, so unless you have itemized ahri 2/ maybe also heimer 2 i dont think it's even worth.
Level 9 with ionia spat

This board has 10 units, its' to indicate you choose 2 of the 3 flex 5 costs here to cap around depending on what you hit, what you need, what your items are etc.
With spat i dont think you ever drop 6 ionia, it's not worth it.
You CAN play 9 ionia at 9 if you are able to but i don't think it's that strong of a chase trait to where unless it's very easy you for it consistently. The best way to play 9 Ionia is with the "Return on Investment" augment, and you play 9 ionia at 8 with the Tactician's Crown. Or just high rolling one for fun like a beast, but you know what i mean.

EARLY - MID GAME GUIDE
This is actually really straight forward. The Ionia opener is, in my opinion, the strongest opener in the game. Jhin Irelia and Samira (post buffs) are some of the best 1 costs in the game, and they form a really potent trio together, even if you dont hit a 2 cost ionia unit early. There are obviously plenty of variants, use your head play strongest board etc but by and large, this is what i would think of is close to an ideal level 5 early game board you want to build around.

https://preview.redd.it/0j5a7itu045b1.png?width=1010&format=png&auto=webp&s=8edf8ea4858b39cf2a4145864048bd171c5eb196
You can put another unit in samiras slot, potentially a random ekko to give zaun buff to warwick, or ashe for deadeye on jhin (debatabley stronger than a samira 2 imo because you arent actually going to be given jhin ad items here for the most part) or some other unit you hit. If you dont find warwick you can just itemize samira, or even jhin if you have to, although if you're going to have to remake jhin (assuming you are not Setsuko and hit Ahri at 7 every game) you do actually want to hold jhins if you can to remake, because it's going to be harder to remake jhin later in the game than it is warwick. The reason you itemize warwick even though you will remake him is because he uses yasuos items the best by far, it isnt really close. You can itemize samira 2 though if you hit first, that allows you to not have to remake warwick, especially if you hit an early warwick 2 that could potentially being an annoying pain point at 7.
Level 6 you dont want to be too aggressive with rolling, you are likely to be winstreaking anyway and your biggest spike is at 7, however if you have a lot of pairs, especially of your lower cost ionia units, it might be a good idea to slight roll at 6 to hit at least 1 or 2 upgrades to make sure you dont completely fall off tempo. However you don't want to grief your level 7 too hard, so MAKE SURE NOT TO OVER ROLL. You want to have a lot of gold to roll at 7 because ideally you are hitting 3 specific 4 costs, so if your economy isnt up to snuff that could be a difficult task.
Level 7 you want to roll for your level 8 board minus likely ahri (unless you are very skilled) and 1 of kaisa or warwick, preferably warwick. If you dont hit kaisa dont panic, but you really want to try to force yasuo 1 shen 1 at a minimum. Don't go 0 however because you spike hard at 8 with 4 challenger. You can also play not 6 ionia if you hit warwick 2 yasuo 2 and kaisa before a single shen or something. What im saying is obviously use your head, don't be a bot, same as anything in tft (most of the time). If you have ionia spat you can roll harder at 7, and should force your board a bit more because your level 8 isnt actually that much of a spike.

AUGMENTS
This comp doesnt really need specific augments, but you REALLY want combat augments to contest other late game boards. Ionia spat is obviously great, and other good combat augments are very appreciated. The best legend i think is vlad, because he has some very absurdly broken combat augments that this board synergizes with a lot. I'm not a huge fan of challenger spat, 6 challenger is a lot of wasted attack speed and you cant even fit it at 8 without 2 of them anyway. Maybe you can drop warwick for a high roll aatrox or ksante but thats about it. It's not actually that worth. MAYBE taric 2 if you got the challenger spat just for free, but its not even close to being worth an augment slot.

I think that's about it. Obviously there's always more you could type about anything if you put your mind to it, but i think this mostly covers the basics you need to pilot the comp well. Once again, let me know if you thought the guide was useful, feedback is obviously appreciated. Hope you guys liked this, I think i'm likely to do more of these things throughout the season if its' called for, they've been fun to make and people have told me they find them useful.

Lolchess
https://lolchess.gg/profile/na/wizardtft (I decayed unlucky)
submitted by idontlikeredditbutok to CompetitiveTFT [link] [comments]


2023.06.10 05:27 redredditer621 Once the top run season ends this’ll be my first champion rank

Once the top run season ends this’ll be my first champion rank submitted by redredditer621 to subwaysurfers [link] [comments]


2023.06.10 05:21 TheDarkstarChimaera Thief in the June 27 Balance Patch

Source
I'm Iskarel. I maintain the PvE Thief builds and guides on Snow Crows
With a PvE perspective, I'm going to run through the changes, discuss their impact, and talk about current meta builds and how they're impacted.
Want the build-by-build cliff notes? Skip to the bottom, search for "tl;dr"
I know this is a lot. Think of it as a reference document.
A LOT has changed. The builds aren't unrecognizable but the texture has changed almost across the board.

Flanking is Dead (for most endgame bosse)

To make them more reliable in endgame PvE content, all effects that benefit when the player strikes from the flank or from behind now always apply their benefits when striking defiant foes.
Not all players know that "flanking" or "from behind or the sides" just means—don't be in front of the target.
Ever used a build with Thief runes? Just don't stand directly in front of the target.
What fewer players will know is that there's a small set of skills that actually need you to be ~180-degrees behind your target.
Which way does Keep Construct face when it descends back to the arena after the orb-rift-push phase?
Which way does Sabetha face during her Flame Wall?
I'm not going to answer these questions because the answers don't matter anymore! This skill expression is now gone.
Just backstab from any angle.
Ah but "defiant foes"? What isn't included there?
Can you backstab Primordus in the Harvest Temple strike if your group stays on the left vs right side, when looking from the center towards the dragon?
You would have to be on the right side. The left is the dragon's face.
Which way does Conjured Amalgamate face?
When approaching CA's platform, it is facing to your right. This also applies to the hands. Stand on the left side of the platform, and "above" the hands (closer to the portal leading away from this encounter).
Which way do the hands on Adina face?
2 o'clock (north), 5 o'clock (northwest), 7 o'clock (south), 10 o'clock (southeast)
No, I don't know why.
Just use your rifle and pierce two hands with Spotter's Shot + Death's Judgment! That's better than remembering these facing positions.
These are non-defiant "prop" type enemies. Also included here is Drakkar, the Octovine, and Tequatl. IIRC.
BTW Drakkar is made up 17 prop pieces, and you can only cast Deadeye's Mark on one of them. Don't play Deadeye here, you're trolling yourself. :D

Acrobatics Mental Gymnastics

Yeah this ain't it, chief. This is still a defensive and mobility-oriented traitline.
The damage modifier in Endless Stamina can't compete with Deadly Arts or Critical Strikes, even when combined with the Power in Swinder's Equilibrium.
The other stuff is maybe interesting for solo open world champions but Shadow Arts is already quite capable at that, and Condition Thief has a lot more toys to work with when solo compared to Power.
It's something but this traitline still feels ironically directionless.

Improvisational Theater of War

Improvisation: This trait now reduces the cooldowns of all utility skills by a certain percentage when you steal, instead of recharging a random skill.
Previously: this trait would randomly reset one of your utility skills, with a cooldown on the effect. If it chose a skill already on cooldown, it would have no effect. It could not reset the cooldown of an un-triggered but prepared Preparation.
Interesting! We can now use this trait predictably, resetting the cooldown of all our utility skills. On the surface that's good because it means we'll always get value out of the reset...unless our skill uses are staggered. More on that later.

Mag Bomb Delenda Est.

Currently this skill's damage-per-cast-time is roughly double that of Daredevil Staff 2, Weakening Charge. Notably, the cast time is short because it pulses damage.
The coefficient we have on the wiki, drawn from the Game's API, is 4.10. ANet lists a 1.50 (per hit, so 4.50 total) nerfed to 0.70. So... Uh...
Let's say Throw Magnetic Bomb's damage is nerfed to 50% of its current damage. Or there about.
So next patch, one Throw Magnetic Bomb is close to the damage of one Staff 2, but the damage comes out over time (during our Assassin Signet burst) and the cast animation is faster than Staff 2.
But is it worth losing Executioner?
Probably not. Executioner is approximately 9.52% damage on a fight that spends 50% of its time above 50% target HP and 50% of time below (due to Ferocious Strikes).
That's a lot of damage to be made up by another use of a stolen skill!

Daredevil's Bound to be Good

Bound: Increased power coefficient from 1.75 to 3.5
This ratchets up the damage of our dodge so that it beats the damage-per-cast-time of Punishing Strikes (skill 1 part C) and Staff 5, while still losing to Staff Strike and Staff Bash (skill 1 parts A/B), Staff 2, and Fist Flurry/Palm Strike.
This damage increase is valuable because

Auto chain go brrrr

Staff Strike, Staff Bash: Increased power coefficient.
... Uh oh.
This increase the DPS of the first and second part of the chain well beyond the last hit.
The optimal DPS rotation now involves interrupting the chain after the 2nd hit.
That's not easy to do on most professions, which have a limited number of viable interrupts, but we're Thief, baby!
Staff Strike, Staff Bash, Weakening Charge. Repeat. Throw in a Fist Flurry. Save your Palm Strike. Yeah. This sort of thing.
Calculations done by REMagic42 ( training-accident-36 ) show the following
A not insignificant DPS increase provided by this (unintended?) balance predicament.
You could just not do this. That's up to you. The build is getting buffed by ~4,000 DPS next patch but it still has all the old problems. Don't know those? Read here

Let's Get Physical (Lights out, follow the noise)

Various Physical Skill cooldown reductions
These are neat and strictly a positive.
Left, a great player who provides benchmarks for Power and Condition Daredevil, already tested Condition Daredevil with cooldown-traited Impairing Daggers and found them simply worse in group content vs Devourer Venom. You can read more on his benchmark.
So the Impairing Daggers cooldown reduction (CDR) doesn't matter to us.
A cooldown reduction for Channeled Vigor would've been cool!
This skill basically gives you a get-out-of-jail-free dodge if you're ever scared that burning all your dodges for Havoc Specialist will leave you vulnerable. You can get a dodge with Withdraw on a shorter cooldown but that travels backwards from your facing direction which can be scary.
This skill is also very useful for maintaining Lotus Training uptime when playing Condition Daredevil. If you can't keep hitting the boss with your auto-attack chain and F1 Steal, you will run out of endurance and lose your condition damage buff. Use Channeled Vigor to maintain buff uptime when you can't hit the boss. (This tip comes from Left!)
Impact Strike is still worse defiance-bar to cooldown ratio vs Basilisk Venom, but any improvement is nice. This skill is good when you can't guarantee all hits of Basilisk Venom will hit your target, or when you need to CC more frequently than Basilisk's cooldown allows.

Death-onate Plasma and "Boon Thief"

Farewell, Boon Thief. Without Quickness, we can no longer role-compress all those shiny boons in Plasma into a Quickness Build.
I'm going to go out on a limb here and assume that the damage of Detonate Plasma will not be worth its cast time purely from a DPS perspective, especially on a Condition Build, but you might still get some boon uptime from Daredevils on fights like Matthias and Twin Largos' Kenut.
You can now permanently sunset your Celestial/Ritualist gear for Boon Thief. Will you use it for Alacrity Specter later? I don't now, I don't know how much Alacrity is given by that trait. We'll talk more later. :)

Also Icebrood Saga exists

These really don't matter. Unstable Reagent is maybe a DPS increase, I don't have a log with it for cast time.
This is NOT Unstable Artifact BTW. That skill is still worth using for both Power and Condition DPS.
Cursed Artifact is like throw-Plaguelands, and an Ethereal field at that. It's free real estate on the Condition Build.
Time in a Bottle is squad-wide alacrity AND quickness. Take that, Chronomancer! It's only found in Cold War and randomly in EoD strikes. :)

Dumbed-down-eye

Deadeye Stolen Skill splash support

Stolen Skills now grant their beneficial effects around the caster.
These are mostly "splash" uptimes of boons, but you can also get superspeed and a modest heal. Neat! Deadeye providing a token amount of squad value beyond its DPS and CC output.

Deadeye Malicious Intent buff

Malicious Intent: Increased Malice gain from 1 to 2 in PvE only
This is actually big!
Firstly, this increases the damage dealt by the lower difficulty Be Quick or Be Killed Dagger Deadeye rotation (if you've ever heard someone described Dagger Deadeye as 5111151115111, that's this).
1 more Malice pip after each Mark and Stealth attack boost the damage modifier of Malicious Backstab. I don't have a quick estimate for this increase yet.
Secondly, this is wonderful for the Dagger-Dagger Maleficent Seven rotation.
All Power Dagger skills (Heartseeker, Dancing Dagger, Cloak & Dagger) are single-damage packet skills (with the exception of Dancing Dagger when bounced from your main target, to another enemy, and back to your main target). This means they have only one chance to score a crit, and thus only one chance to earn 2 Malice instead of 1.
Power Thief derives 15% critical chance from Critical Strikes' Keen Observer trait, which demands the player stay above 75% HP. You won't have 100% uptime of this trait in many raid fights, especially if your healer is slacking. If the current Dagger Deadeye benchmark was performed at 75% player HP, without drastically altering gear to accommodate for the missing critical chance, the benchmark could lose up to 12,000 DPS!, dropping it nearly into support territory.
This Malicious Intent buff gives you a safety cushion for one of those Initiative skills to score a non-crit, making the rotation more robust in endgame encounters. It does NOT reduce the minimum number of Initiative skills needed to reach maximum Malice: that is still 3 with Malicious Intent and 4 without. It does reduce the maximum needed by 1 skill, which is also great!

Quickly Fire For Effect

This trait no longer requires a target to grant boons to allies.
Er, it doesn't require one right now. Specifically, if you Mark a target, you can use your F2 and gain boons even if your stolen skill is obstructed by terrain. If you have your enemy targeted while outside 1,500 range you will get an out of range error that stops you from casting F2, but simply untargeting the enemy will let you use the skill to get boons. If you are obstructed or out of range, you don't hit the target.
I assume what this means is that if you do NOT have a marked target, you can cast a cantrip to get a new F2. That's cool and rather handy for the new Quickness build.

Shadow Flare isn't real, it can't hurt you

Shadow Flare: Reduced cooldown from 30 to 20 seconds. This skill only damages once instead of pulsing. Activate the flip-over Shadow Swap to trigger another damage instance from your original location.
Deadeye dumbed down. Navigating self-reveal with pulsing damage skills on DPS Deadeye has been a hallmark of modern builds for several years—Shadow Flare for Power, Thousand Needles for Condition.
That problem is now eliminated for Power. You don't need to know the timing, you don't need to know where to throw Shadow Flare. Just Do your backstab, cast Shadow Flare for one damage packet, cast it again, go for another Backstab. No fuss, no skill expression, no frustration, no learning curve.
I don't like this change, I understand why other people like this change. I think it's dumb to change this. If you don't like self-reveal, consider not playing the class that uses Stealth and Revealed for its DPS output.

Fun in the Chamber

One in the Chamber: This trait now also increase the damage of F2 Stolen Skills in addition to its previous effects
In case anyone is unfamiliar with Deadeye—it doesn't have access to any core Stolen Skills. No Mag Bombs here!
This is a nice perk. The important thing is that this trait gives us an extra F2 charge every time we use a Stolen Skill...That's for Quickness.
This trait is also valuable to Condition Deadeye builds (particularly since there's a 4/9 chance they get a stolen skill that applies damaging conditions!) and to Power Pistol-Pistol Deadeye. See more of that here.

Binding Shadow, my beloved

Binding Shadow - Reduced cooldown from 30 to20 seconds in PvE.
Cool! I love—
This skill now immobilizes marked targets instead of knocking them down
Oh. Uhhh it already immobilized them. I assume it immobilizes them more? That sucks, this was an amazing breakbar skill, particular on Condition Deadeye where it applied several poison stacks (natively, and via Panic Strike with Immobilize) and gave an extra F2 charge from One in the Chamber.
It's lower cooldown on boonstrip which is neat? Matches No Pain No Gain time in Fractals, I suppose.
Just use a Power Mesmer, they passively breathe boonstrip.

Quickness Deadeye builds

Three options!
Oops! All cantrips
This option will spam out cantrip like nobody's business to meet the voracious demand of Might uptime.
Fire For Effect grants 8 stacks of Might for 12 seconds. The with-Alacrity cooldown of Cantrips are: 16 (Binding Shadow, Shadow Flare), 20 seconds (Malicious Restoration heal), 25 seconds (Mercy, Shadow Gust). When using Mercy, the cooldown of F1 is effectively the cooldown of Mercy, plus minimally the cast time of the F2, plus the cast time of F1 again.
So some of our Might is locked behind 25+ seconds. Building for 100% Might Duration would be devastating for our DPS output. We could cover 100% Might uptime with a single trio of F2 casts anyway—Binding Shadow, Malicious Restoration, Shadow Flare—but that would not take tactical advantage of the natural Deadeye's Mark cooldown.
Instead, we'll cover Quickness with two sets of F2 casts, staggered across the duration of our Might stacks. Left has an old benchmark demonstrating this technique.
So that's our 24-might upkeep option. It's not pretty, and it's Cantrip spam. ANet said we wouldn't have this in the game anymore.
Well, what if we don't have to generate Might?
Then we have two options:
3 cantrips with no Improvisation
This option will maintain a burst of 24 might as we apply quickness, or we can space out the stolen skills to maintain at least 8 stacks indefinitely. Sounds pretty good!
Improvisation
We'll probably still be using Shadow Flare because it's just good damage, and Improvisation selects for builds that use active utility skills, not passive signets. We might even be able to use Malicious Intent instead of One in the Chamber for this build, earning us more damage on Malicious Backstab.
So we have options.

Quickness Deadeye weapon options (We don't have those! )

Maleficent Seven is the only equalizer at work that allows bad weapons to do somewhat okay, and without that, we're back to shopping with the to the usual harsh restriction of "the best single skill out of all these weapons crushes the validity of all other options".
Stealth attacks? Naw, just spam F2s without Malice.
"Filler" initiative skills used to build up to an Initiative reset at max Malice? Nope, don't care, whatever has the best initiative-to-damage ratio is what we're running.
Thief Dagger is about matched with Thief sword for auto attack damage but Dagger is home to the centralizing Cloak & Dagger → Backstab combo. This does huge damage from any direction—flanking is gone!
Sword, by contrast, suffers a DPS loss when using any dual wield skill, Headshot, or Black Powder. The only DPS gain skills are Cloak & Dagger (but the stealth attack for sword is BARELY worth using, you could actually just cast Cloak & Dagger twice in a row and do just as well), and Sword 2...without using the return-to shadowstep. Meaning Sword 2 has a 15-second cooldown. Just to do slightly more than the auto-attack.
Need CC? Pack an off-hand pistol and fill time with auto-attacks, they're very good.
What about Pistol?
It's just weaker.
Shortbow?
It sucks really bad against single targets.
Rifle? This is the sniper spec!
It sucks if you don't have Maleficent Seven for infinite Initiative and either stealth utility skills or Silent Scope to unlock Death's Judgment.

Specter, rant about single-target/ally-target support

Ally-targeted scepter skills now also grant a lesser effect to additional allies in a radius around the target.
I don't know why ANet is so obsessed with single target support for PvE Specter, but they'll learn its untenable eventually. They've been gradually walking back the single target focus ever since release, and we are now about 15 months past Specter's official release and coming up on 2 years since it's beta.
Ally-targeting is clunky.
Single-target support is nonviable. We have encounters that apply arena damage to all players, and each player in the squad can take damage from the same AoE and it's the healer's job to keep the whole team up.
A "lesser effect". Reduced duration? Great, what's the point of that? You might as well just make it all the reduced duration.
Does "splashed" Shadow Sap not even grant protection to the other allies? Great, we won't use it.
Hopefully this will just be something like reduced Barrier or Healing, and the Boons are intact, but it's already been confirmed by the new member of the design team, Trig, on a Twitch Stream (Mighty Teapot's?) that Endless Night will not give Quickness to "splashed" allies.
Maybe this skill shouldn't give quickness at all. Why is the design team not skill splitting? What are they afraid of?

The Dark Side of Scepter Splash

If you paid attention to Specter during its beta testing, you might be aware of a very weird build that used Endless Night (Scepter Pistol dual wield beam skill that granted quickness and 7-packets of Barrier to 3 allies, if you could pierce through the allies).
This rotation was initially theorycrafted by Left when Specter was first showed off. I did some early proof-of-concept on the build, then Left took it over and improved it to around 51,000 DPS.
That's a lot of damage!
Watch that video briefly, and notice how I swap between the enemy and my allies, applying one skill to the target then the Endless Night beam to my allies.
When Specter applies barrier to an ally, they receive a stack of Rotwallow Venom, which applies a short-duration stack of torment to a single enemy just like normal venoms.
Each cast of Endless Night back then was 21 applications of Rotwallow Venom, with more Torment duration than we have now.
ANet killed that build back during beta by making the beam target a single enemy, nerfing the quickness application, nerfing Rotwallow Venom duration, nerfing Specter's Torment damage modifier, nerfing Consume Shadows to require charging up.... The list goes on.
Why do I bring this up?

Scepter Autos on Allies

Currently the scepter auto chain applies 54 seconds of Torment (in the form of multiple stacks). If the scepter auto chain can instead apply barrier to 3 allies, then this balloons to 72 seconds without Strength of Shadows, or 108 seconds with Strength of Shadows.
Yes.
The auto-attack chain will be twice as strong when targeting allies, vs targeting the enemy.
Endless Night is not worth using against an enemy target, but it might be worth using on allies. This rotation won't have room for auto attacks, so I'm not pinning any hopes to this.
No, the optimal damage rotation will probably be Twilight combo, Siphon, and Shroud skills on the enemy, then filling time with Scepter skills on allies. We will probably spend less time in Shroud because those autos are just so cracked...

Second Opinion, moving away from Consume Shadows

Ever since beta all forms of Specter have run Consume Shadows—Alacrity, DPS, Heal. This is because Consume Shadows can apply barrier to allies, giving them Rotwallow venom. The other adept traits are purely defensive, so they're not used by the DPS and Alacrity builds...and Consume Shadows is an extremely potent healing tool. So potent, it's been nerfed repeatedly!
Charged time reduced from instant to 4 seconds, maximum shroud cut by more than 50%, conversion ratio reduced from 100 to 50%
Second Opinion will grant bonus Condition Damage, more with a Scepter. This should be, at minimum, +80/+80, which will beat the ~800 DPS provided by perfect Rotwallow Venom application from Consume Shadows.
Perfect?
If your allies are too injured and Consume Shadows only heals them overflowing into Barrier, you won't give them Rotwallow.

Traversing Dusk no longer gives Alacrity

This is just a heal trait now. That's just what it does.

Shadestep is the new Alacrity trait

Oh. Uh. I'll keep it quick.
  1. This reduces our gameplay from 2 separate rotations with their own quirks and different Shroud lengths, to 1—the DPS rotation.
How do you give alacrity? Just go into shroud and push buttons.
How do you do DPS? Just go into shroud and push buttons.
Alacrity Specter's Well cooldowns were inaccessible inside Shadow Shroud because we inherited a shroud, not just a kit like Druid's Celestial Avatar or Holosmith's Photon Forge.
Druid Spirits off cooldown while in CA? Don't care, you can push em.
Specter wells off cooldown while in Shadow Shroud? You might be gaining DPS from shroud skills, or healing from Consume Shadows, but you're losing Alacrity uptime. Is that tradeoff worth it?
Doesn't matter anymore. Just do the benchmark DPS rotation.
You're too slow? Then your alacrity uptime will suffer. You need to be on pace with going in and out of shroud, just like the DPS rotation. Difference is, if you're bad at this, it's going to frustrate other people.
This is not the hardest rotation in game to optimize and you of course have the option to make it easier with Ritualist gear (which you should do anyway if you plan to still run Consume Shadows, will be a two-fold personal DPS loss).
\2. Ever been kicked out of Shroud by incoming damage in a raid/strike/open world meta? No more Alacrity uptime for you. Better refill your Shadow Force quickly—and Larcenous Torment generates Shadow Force FAR more slowly than Traversing Dusk
Fun fact: Traversing Dusk's 1% Shadow Force per ally in your shadowstep scales indefinitely, not just up to 5 players. That gives you colossal Shadow Force generation in crowded metas and even raids.
Want to use your Siphon on ally? No you don't, that's valuable Shadow Force generation you need to maintain tempo for Alacrity.
Again, you can wear Ritualist gear to soften this loss.
Want to have the utility of Well of Bounty? Well, previously that utility was tied to your Alacrity uptime, your DPS uptime (lingering outside shroud for Well of Bounty was a loss), and your healing output (Traversing Dusk, and maintaining tempo in/out of Shadow Shroud for Consume Shadows).
Now you can take Well of Bounty and have it on demand, at a DPS loss.
Previously you could have just take advantage of the long Stability duration to cast this well early, or delay it slightly to cover the mechanic.
How much DPS will ANet allow this build to have?
We don't know. And now it's DPS is very closely tied to the DPS build because they're doing nearly the exact same thing.
This has never happened to Firebrand, trust me.

tl;dr It's dangerous to read all that up there! Skip to here!

Condition Daredevil

Unchanged by Impairing Daggers cooldown reduction

Power Daredevil

Buffed to ~38.6 if you do the old rotation.
Buffed to 40.2 if you do the new degenerate 1a 1b 2 1a 1b 2 rotation that interrupts our auto chain.
Still screwed by all the usual stuff.
Mag Bomb damage normalized. Cool. Still amazing utility on that skill.

Boon Thief

Dead. Deadeye killed it.

Power Dagger Deadeye

Much easier to play. Splashes some cute boons onto its subgroup, at random. Have to see if Shadow Flare is still worth using. Hopefully, right?

Power Rifle Deadeye

Silent Scope uses Shadow Flare, I hope that's still worth using.
No need to flank with Premeditation Rifle is nice. Swapping Impact to an Accuracy sigil (or not doing that, and losing crit chance) was ~1,200 DPS loss, so that's avoided. I don't mind losing flanking here that much because Flanking wasn't make-or-break adrenaline pumping like dagger. It was just a boring loss.

Quickness Deadeye

I hope you like pushing 5 and 1 a whole lot because that's almost all this is. Also pushing cantrips for F2 charges to provide quickness.
It will play okay, but pretttttttttty similar to utility-spam builds that people hate, with the added bonus of casting TWO skills for every application of quickness.
You can tune this to your liking BUT

IF YOU DON'T KNOW HOW MANY WAYS THIS GAME'S ENEMIES CAN APPLY REVEALED TO YOU THEN YOU'RE IN FOR A TREAT WHEN YOU PICK UP QUICKNESS DEADEYE NEXT PATCH :D

It won't really prevent you from applying quickness but it will tank your DPS and fracture your soul.
One of us. One of us!
This is getting no changes, by the way. It'd be a huge amount of effort from the studio's programmers for one elite spec, for one profession, largely in one game mode (instanced PvE), with a small player base.
Probably just not happening. Not a question of "want to", it's a question of resource management AND doing this right.
Remember stealth-tanking Old Lion's Court? Because they didn't apply Revealed, then they only applied Revealed once and Deadeye just Shadow Melded out of it?

DPS Specter

Buffed by Second Opinion, dubiously buffed by targeting allies with the auto chain.
You can still run Consume Shadows for team healing/barrier.

Alacrity Specter

I don't know. Presumably the shroud skills will allow us to provide at least 50% uptime with a non-degenerate rotation (one that doesn't have us spending all our time in shroud). Said degenerate rotation is naturally policed by the fact our shroud absorbs incoming damage.
Will it run Consume Shadows? Not for optimal damage anymore.

Alac Share Specter

Just change your grandmaster from Strength of Shadows to Shadestep and do the normal rotation. Should do at least 50% uptime, unless Alac specter is just nonviable and can't maintain Alacrity.
submitted by TheDarkstarChimaera to Guildwars2 [link] [comments]


2023.06.10 05:00 CharacterTraining822 How to overcome this situation

My case is i always used to be top of my class. But one time I failed and thought that bad and lost another and another and another. Like this it stacked up and now years passed and I regret for all. I used to use this anger as fuel motivation and did works. This method drained a lot of energy and I failed. Came across stoicism and now I gave up on past and focusing on precent. But I am not having motivation to do work. How to overcome this? Do I need to still remember my past and do.....
submitted by CharacterTraining822 to Stoicism [link] [comments]


2023.06.10 04:30 JadedPersimmon3683 [FULL]Andrew Tate- Fitness Course

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submitted by JadedPersimmon3683 to Course_Empire [link] [comments]


2023.06.10 04:30 Courseseller_ [FULL]Andrew Tate- Fitness Course

Andrew Tate - Fitness Course is what I have.
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submitted by Courseseller_ to Educationparadise [link] [comments]


2023.06.10 04:27 MrPoliSciGuy The Roma Rebuild - Vol. 5

Hi all,
It's about that time again! For the fifth year in a row, here is my (unsolicited) overview of Roma's squad, current mercato, potential signings, and loan dealings.
Every year I try to give these a theme - last year, the name of the game was versatility: getting players who could cover multiple roles as we had a severely reduced squad due to FFP rules. We saw exactly how that came to bite us both in the league - where we were LITERALLY playing the kids to give the first teamers a break - and in the EL Final, where forced substitutions left us going into Penalties with no designated penalty takers.
With no expectation of squad reductions this season, the name of the game for this exercise is depth - our first team is good, VERY good even, but the question is "what options do we have on the bench or in rotation that can keep that level of quality?" and the answer this season due to injuries (Wijnaldum, Kumbulla), transfers and personal issues (Zaniolo, Karsdorp), or registration issues (Solbakken) has been categorically no. Simply put, it is not fair to put the weight of expectation on Benjamin Tahirovic (who is too young to purchase Alcohol in the United States) because our midfield of Matic and Cristante cannot play every game. Pair that with the long term injuries to Kumbulla and Abraham - both of whom will not be back until 2024 - and we need bodies, plain and simple.
Our current FFP situation also means that we will likely need to end this mercato in the black - which means relying on free transfers, loans, and spending money VERY judiciously.

Transfer Dealings Done

Now to our credit, we have gotten a head start on at least two players:
Houssam Aouar: Aouar is a gamble in my honest opinion. A few years ago, this man was the Robin to Nabil Fekir’s Batman, and while I don’t think either of those players has had the career they had hoped to have, on his day this man can be unplayable. Emphasis on the “on his day”. On good days, Aouar has Jordan Veretout’s work ethic, and Jeremy Menez’s feet. On bad days, he has Veretout’s feet and Menez’s work ethic.
On the positive though, he can play (like Pellegrini) both in the center midfield as an 8, or more attacking as a 10. This can give us options off the bench to either rotate or change a game as necessary.
Evan Ndicka: Now this one I’m very happy about. Ndicka is left footed, very physical, but very intelligent as well which means he has a good eye for a pass as needed. He reminds me quite a bit of Antonio Rudiger in that he fits a very similar profile and played for a Bundesliga club at a similar level. I have no reservations - I think he will be a hit, but like Aouar will benefit tremendously from a full pre-season.

Squad Breakdown

NOTE - I am not including loan players who have returned to their respective clubs (Wijnaldum, Camara, Llorente)
Goalkeepers
Pietro Boer - Let’s start with the easy one: Boer is a third choice keeper that is home-grown at club. Useful for registration, costs us peanuts, has never complained. Keep.
Rui Patricio - From the easy to the hard one: Rui’s decline this season has been sharp, but consistent. His great saves remind us that, once upon a time, that’s a solid goalkeeper, but that has been paired with just… odd mistakes - not Robin Olsen bad, but pretty bad nonetheless. This is no longer a starting International Goalkeeper (that honor goes to Diogo Costa nowadays). He would still make an excellent second-choice goalkeeper at a top club - which might be a good selling point as he still has admirers in the Premier League. Sell.
Mile Svilar - I really wanted to love Svilar. Football Manager Stans rise up, because ALL of us have signed Svilar at one point or another. Svilar still strikes me as potentially a very good keeper, but he has been unable to dislodge Patricio from that starting berth. I think he will end up staying around, and I hope he can prove himself to everyone in a starting role next season. Keep.
Defenders
Gianluca Mancini - We start with Mancini because as of right now, he is the only defender that looks certain to stay. He is definitely the second coming of Materazzi in temperament… if not in talent just yet. He still as a few years on his contract, Mourinho likes him a lot, and he provides leadership on and off the pitch. Keep.
Chris Smalling - While Smalling has been our best player (not just defender) at quite a few points this season, I am always concerned about long-term performance with him. I think he should be renewed - his play has merited that - but if I said “leader at the back, wins everything in the air, incredibly useful on set pieces” I haven’t just described Smalling… I’m also describing one Federico Fazio. Players like Fazio and Smalling are incredibly reliant on their physical attributes - but that physicality at older ages is one major injury away from disappearing completely. Renew him - but no more than two years. Keep.
Marash Kumbulla - Ah, the anti-Smalling. If Chris Smalling’s play has merited him to receive a contract renewal, Kumbulla’s definitely has not. However, due to his ACL injury, Marash is staying for another season in Rome… even if he probably shouldn’t. Keep.
Roger Ibañez - Now comes the other shoe. Roma needs to raise 30 million euros by the end of June to comply with their FFP agreement with Uefa. Failure to do so will likely hamstring us again in the coming Europa League, especially without Champions League money. With Abraham’s injury, and Ndicka a done deal, the clearest place to monetize in the squad is with Roger Ibañez. Our relationship with Roger has been a love-hate one, where we love his grinta and his ability to score in crucial moments, but his brain-farts have cost us on the pitch… repeatedly. Sell.
Full-Backs
Rick Karsdorp - It’s unclear what Karsdorp’s situation with the manager is. On the one hand, Karsdorp was reintegrated into the squad after his falling out with Mourinho and did continue to play, but how much of that was convenience and a “wait until the summer” mentality rather than anything truly genuine. Karsdorp is also currently recovering from an injury, which he should be fit from before September. He has a contract until 2025 - I’d consider him out the door should we receive a good offer… but I doubt we will. Keep.
Zeki Celik - I think it speaks volumes that Mourinho at times has preferred to play Spinazzola or Zalewski on the wrong side rather that give Celik the start. I don’t know if this has been due to poor form, injuries, or simply needing another season to “gel”. Regardless, I don’t think selling Celik at this point will accomplish anything. Keep.
Matias Viña - Remember him? Bournemouth has not exercised their option, so Viña is returning to home base. Unlike other loan moves, however, his time with the Cherries was fairly solid - including an outrageous goal against Chelsea. Why he’s not being renewed, I’m not sure but the Premier League exposure definitely helped us if we choose to cash in. The question is… should we? We are crying out for depth and Viña is a textbook “depth” option. I think we should approach this like Karsdorp - if we get an offer, consider it, otherwise Keep.
Leonardo Spinazzola - On paper, this is our best fullback. In practice, all of us know that the best ability is availability and Leonardo has just… not been there when needed. He is also - critically - the wrong side of 30, which in this position can cost you that turn of pace that is needed. I think, like Ibañez, this is a player we should cash in on now, especially as he enters his final year of contract. Sell.
Nicola Zalewski - Fortunately, this one is easy: Nicola has the distinction of being both young and home-grown, takes no space in registration, and Mourinho loves him. Keep.
Midfielders
Nemanja Matic - Boy was I wrong about Matic. I expected him to be too slow and lumbering for Mourinho’s game, but instead was exactly the midfield veteran we needed - a tall, Serbian Roy Kent. At his age, there is no-one realistically coming in for him, and his contract was automatically extended. Keep.
Bryan Cristante - The unsung hero of this season, Cristante has been consummate professional we all know he can be. Unless we get outrageous money for him (doubtful), this is a Keep.
Edoardo Bove - Like Zalewski, he has been the cream of the crop of youngsters brought through by Mourinho. The argument here is not - should he stay or should he go, but rather should we keep or should we loan. Bove does need minutes… but in his defense, this season he’s gotten them and earned them on the pitch. Keep.
Benjamin Tahirovic - I feel so bad for Benjamin. He was thrown into the fire and while he didn’t do poorly… he didn’t do well either. Like Bove, he needs minutes… unlike Bove, his play hasn’t warranted giving them to him. If there was ever a player who needed a move to Sassuolo, here he is. Sell (with Buy-Back Clause).
Ebrima Darboe - I feel really bad for Darboe. He had the breakout season of his life only two years ago, but has been heavily hampered by injury for the past year and a half and is only returning to training… now. So what do we do with him? He needs minutes to gain back fitness, not just for us, but him and his sharpness. I doubt Sassuolo will bite, but I think a newly promoted team or an Udinese might. Loan.
Gonzalo Villar - Yep, he’s coming back. Like Viña, Getafe is not exercising their option to buy - he never even put on the jersey! - and like Karsdorp he also rather publicly fell out with Mourinho. In this case, though, the falling out was quite a bit more justified, as Gonzalo has proven himself to be both mentally and physically frail, while being technically gifted. There is value in this player, but no team has really been willing to take a risk on him. He has spoken publicly about a willingness to prove himself to Mourinho - I’d be willing to give him that chance, if anything due to a lack of options. Keep.
Attacking Midfielders/Wingers
Lorenzo Pellegrini - Do I need to discuss this one? Keep.
Paulo Dybala - Recent statements have really put the speculation to rest: Dybala appears to want to stay in Italy and in Rome specifically. Keep.
Stephan El Sharaawy - He has demonstrated a willingness to be a servant for the club, even agreeing to a pay-cut with his renewal package. Keep.
Cristian Volpato - See Tahirovic. He desperately needs the minutes his potential deserves. There has been a lot of chatter of him going off to Sassuolo and I think it makes the most sense. Sell (with Buy-Back Clause).
Ola Solbakken - Had his minutes cut drastically by the registration shenanigans due to Zaniolo transfer, but was solid in the league and has room to grow. Keep.
Justin Kluivert - Once again, Kluivert is returning to home-base. While I would like to see us make use of him, he has made it categorically clear that he doesn’t want to be here. Bournemouth are said to be interested, but I see him potentially doing quite well in France or Spain. There’s a particular club in Spain in particular who I think might bite… but more on them later. Sell.
Carles Perez - Like Kluivert, Perez is also returning from a loan (I’m seeing a pattern here), but unlike Kluivert I don’t see anything worthwhile that Perez might bring to this team. Sell.
Strikers
Tammy Abraham - Up until recently, he was the most likely in the squad to be monetized with West Ham and Aston Villa both interested. His ACL tear scuppered that plan, and is now likely to stay in Rome for one more season. I hope it’s redemption for him after a fairly poor season. Keep.
Andrea Belotti - SPEAKING OF POOR SEASONS! I cannot explain exactly what has happened to Belotti, but I’d guess that his poor form in the league is more due to a poor team form than his own. The service and creativity behind him was simply lacking, and without Abraham’s physicality to win long balls he was kind of left to his own devices, pressing defenders and midfielders as needed… which he did. His automatic contract extension was activated, however, so expect to see Andrea in Roma colors next season. Keep.
Eldor Shomurodov - This is a weird one… although this signing has been odd from the get-go. Shomurodov’s loan is likely not going to be made permanent by Spezia - especially if they get relegated - and this season he has been completely been cut out by N’zola’s heroics in front of goal. That said, Abraham’s injury means that there is a good chance Shomurodov will be playing in Roma colors next season - especially if we cannot get a striker in. Keep.

Squad Needs

To my mind - this is including the Aouar and Ndicka transfers - this team needs at least one more player per role.
  1. A Goalkeeper to replace either Rui Patricio as first-choice keeper, or Svilar as second-choice keeper.
  2. An additional Left-Back to replace the departing Spinazzola - preferably left-footed to provide a different kind of player to Zalewski.
  3. An additional fullback as coverage for both wings (either footed).
  4. A deep-lying playmaker who can give coverage for Cristante, either to rest or when he is needed as an additional defender.
  5. A rotation defender who can slot in to give coverage for the injured Kumbulla.
  6. A versatile attacker who can play both at striker, and as a second-striker alongside Dybala for coverage.

Targets

Let’s tackle these in order, shall we?
Goalkeeper
Emil Audero - Audero has been Serie A’s most unsung hero for a few seasons, keeping a mediocre Sampdoria side up when they clearly didn’t deserve to. Sampdoria’s financial woes can be very helpful to us, however, as we could essentially pick him up for a song (ie 6 million or less). There will likely be a bidding war for both Vicario and Carnesecchi this summer, but I’d rather go for solid and less flashy between the sticks.
Dominik Livakovic - This is a PSA: Livakovic still plays for Dinamo Zagreb… somehow. This is a world class, internationally rated goalkeeper that is entering his final year of contract. If we can beat the competition, this would be a great pickup.
Center-Backs
Kostantinos Mavropanos - With Stuttgart facing a relegation playoff, it’s possible that one of Europe’s best young(ish) center backs might be available for a significant discount. With the legacy that Dellas and Manolas have left with this club, having a Greek defender back at the club feels… right!
Diego Llorente - Played on loan with us for six months and impressed when he played. With Leeds just relegated and the player pushing to stay in Rome, it’s possible we get a good discount (there is no way we should spend 18 million on him though).
Fullbacks
Cristiano Biraghi - Biraghi is entering his final year of contract at Fiorentina and has been a solid option everywhere he has played. More defensively minded than Spinazzola or Zalewski, but still willing to run down the left and play a cross - he leads la Viola for progressive carries. Importantly, he is left-footed so he gives us a different play down the left than our two current left-backs.
Kai Wagner - If you don’t rate MLS, feel free to skip but Kai Wagner has been the one of the league’s best left-backs - former Schalke player before moving to Philadelphia and really exploding. Was set to join Leeds but their relegation changes that completely. Their loss is our gain - his contract expires in December, could be an excellent pickup.
Adrien Truffert - Had a breakout season for Rennes last season, who have an excellent eye for talent in recent years. Truffert has been marketed as being available for 15 million this summer - which is perhaps more than we’re willing to spend, but if Spinazzola is sold for a comparable fee, then this might be a solid like-for-like replacement.
Sergio Reguillón - His loan at Atletico has come to an end, and it’s looking like Reguillon is hitting the market once more. Mourinho is supposedly a big fan and they’ve worked well together before. This would likely be a loan, and only after Levy pays up for Ibanez as he’s likely to pull shenanigans. Still - this could be a great, essentially free, pickup.
Wilfried Singo - Last one on this list, Singo’s has had a great few years for Torino but has publicly come out and said he will not sign a new deal. This would be a solid alternative to Karsdorp as they play relatively similarly.
Midfielders
Youri Tielemans - This has been discussed quite a bit - Tielemans is available on a free this summer, and is pure class at deep-lying playmaker. My only concern is that he does not play as defensively as Mourinho might like, but this is still a great player and a great opportunity we should not let slip.
Florian Grillitsch - Like Tielemans, Grillitsch is available for a free this summer. Unlike Tielemans, however, Grillitsch has not had a great season after his move to Ajax this season - mainly due to injury. That said, this is a physical player who can play well with his feet - very much in the mold of a Strootman.
Nikola Moro - Moro has been an unsung, unspoken of, hero of Bologna’s season with Serie A leading stats for progressive passes, carries, and successful through balls. He is currently on loan with an option to buy from Dinamo Moscow and it seems increasingly unlikely that Bologna will use that option. We should absolutely make an offer as Moro has shown himself to be an excellent and reliable midfield option.
Davide Frattesi - Let’s try this again, shall we? This is likely going to happen this summer - with a players plus cash mega deal with Sassuolo. This is not quite the profile I outlined but would provide a dose of dynamism to a rather sluggish midfield.
Strikers
This one is complicated - because the profile I outlined doesn’t exist at our price-range. In an ideal world, we would take advantage of the absurd situation at Chelsea and pickup Kai Havertz on loan as that fits the criteria exactly - Striker and Attacking Midfielder in one (Richarlison also comes to mind). So here’s my best choices although none of them is exactly perfect for what we want.
Sheraldo Becker - One of the lynchpins of the Union Berlin cinderella story, Becker is explosive when he gets going and fits a counterattacking team perfectly. Becker is very publicly available for a cool 20mln this summer, but may be able to be negotiated down as this is last year of contract. The issue is that Becker is more a wingeattacking midfielder than a striker. He has played there in a pinch but it doesn’t play the most to his strengths.
Alfredo Morelos - Morelos has just left the Ibrox at the end of his contract looking for a bigger club, but no-one has bitten yet. He is an out-and-out goal scorer, who played as an 11 in a 4-2-3-1 formation. Here, the problem is the reverse - can he play at second striker as a Raumdeuter-type player?
Mauro Icardi - Here we are again, linked with Mauro Icardi for a price as close to “free” as is possible. Is it worth it to bring the Icardi soap opera to a powder keg like Rome? Honestly… if there’s one thing Icardi does, that Icardi always does, is score goals, something we desperately needed this past season. Again, like Morelos though, can he play alongside a number 9 as a second striker?
Last one, which I’m including purely for the banter of it but…
Mario Balotelli - WAIT stop don’t Alt-F4 this just yet. Hear me out. Mourinho is one of the few coaches to get Balotelli to act like an actual footballer, and he has a great rapport with Stephan El Sharaawy. I think these two things in combination might get one last gasp out of Italy’s last truly great talent, with the added benefit that he can play both the positions I outlined above. Sion has crashed out of the Superleague in Switzerland after losing their playoff, so Balotelli will likely leave on a free. I would go for a gamble on him with an Adriano-esque behavior clause that lets us tear up his contract for behavioral issues.
Also, for what it's worth, he's fairly good at Penalties. Which I bring up... for reasons.

Conclusion

Well... that was a long read, kudos for making it to the end. This summer looks to be another summer of transition - but there is a lot to this squad that is salvageable. After the Final, a lot of us were perfectly willing to blow up the team and start over, but that's not my take here. We were let down in that final by our squad depth - when preparing for penalties Mourinho looked at a bench that had Volpato, Tahirovic, Camara, Karsdorp and two goalkeepers - not exactly a stacked bench full of specialists. We can talk dirty play, bad refereeing, and poor penalties all day though, but what killed us at the final hurdle and indeed all season was our lack of depth. Rebuilding the squad is not a way to achieve that. I look forward to your comments and thoughts, and hope to see a good mercato!
submitted by MrPoliSciGuy to ASRoma [link] [comments]


2023.06.10 04:11 p1scubbs Any help appreciated

Toro zero turn with a kholor champion engine. The starter solenoid has been replaced and the carburetor as well as a new plug and ignition coil and flywheel key was replaced because it needed it. All electrical safety’s are working and I’ve taken a look at the rockers and everything was nice clean and tight. I’m getting spark and clean fuel with a new fuel filter. It just spins and backfires through the carb.
submitted by p1scubbs to smallengines [link] [comments]


2023.06.10 04:11 ShulkerBabe Welcome to Mars commander!

Here is what you need to know…
Know your resources:
Metal: - Can be collected from surface early on with RC Transporters (there is generally a lot, Meteor mission can bring more) - Mainly used on life support maintenance, solar panel building and maintenance (So, being in low metal after a dust storm is not a good idea.), and dome building. Will also be in building costs of most buildings. - Mohole (late tech of robotics tree) creates infinite - Used to crate machine parts
Concrete: - Mainly used on in dome building maintenance and building, and dome building. Will also be in building costs of most buildings. - Can be mined without colonists - Becomes a problem in late game which can be solved by Waste Rock Processing + The Excavator (late tech of robotics tree, infinite concrete)
Rare Metal: - Most of the time primary income source (only other alternatives are Tourism, research, SETI Satellite, sponsor specific buildings and TV studios which are generally harder to profit from early game, so it’s generally a good idea to start near one. - Used to create electronics - Mohole (late tech of robotics tree) creates infinite
Polymer: - Mainly used on dome building and maintenance, energy storage maintenance, and building updates - Can be created infinitely with fuel and water, (ie. only water) as a source - Can generally be traded with rivals for basic resources, even in early game (not too early) - Art store (and art workshop) consumes them, not a good idea early game unless you know what you are doing
Machine Parts: - Mainly used on extractor, wind turbine, factory building and maintenance, and factory upgrades - Most of the time you’ll need a lot in early game, can become pitfall of a colony easily so always make sure you can afford it - Biorobotic workshop consumes them
Electronics: - Mainly used in research, education, some advance buildings for building cost and maintenance, and factory upgrades - Hardest to produce as it requires a lot of workers - Electronic store (and VR workshop) consumes them, not a good idea early game full stop! Build a casino if you must make your gamers and scientists happy.
Energy: - That Striling in your default rocket setup is EXPENSIVE, metal is free, and not everything needs to work on night shift - Wind Turbines worth the machine part cost (especially when high elevation), just need to make sure you can afford it - Too much solar eats metal - Storage requirement depends on building you use, clustering is a bad idea (because meteors) - Energy transfers from building to building, not every building needs to touch a cable - Long cables leak a lot and it costs metal to fix
Oxygen and Water: - Life support storage needs to be right beside your dome, minimal pipes - Especially in high disaster maps at least 5 sols worth storage is a good idea - Clustering is a bad idea (because meteors) - Never trust a water node, they will run out; placing a Moisture Vaporator at pipe entrances of a dome is a good idea for keeping them longer and be ready once they run out - Long pipes leak a lot and it costs metal to fix
Know your disasters:
Meteor: - Brings metal, polymer and research - Will destroy all resources in the depot if strike on a universal depot with fuel in it - Can destroy your Mohole (yeah, that was fun) - Can be happening some section of the map you don’t care or on top of your most populated area
Sand storm: - You need life support (and energy if solar) storage
Cold wave: - You need to invest on energy production - Looks beautiful - You can turn off Subsurface Heaters when not needed, but make sure they start running before the cold wave or you might not be able (as it will need extra power to start) to and make sure you remember it’s energy and water need
Dust devil: - They are annoying - Waste rock storage on their ways stops them
Know your Colonists:
https://survivingmars.paradoxwikis.com/Colonists
Comfort: - Each specialization has their interests - Some traits has their interests - Each service build satisfies some interests - Colonist won’t visit a building if it does not satisfy one of their interests - Which interest they will want to satisfy is random - When they will select to satisfy their interest is also random, can be during night shift so it’s a good idea to run service buildings for all shifts - They will prefer the highest comfort building that will satisfy their selected interest (so for social they won’t go to the gym if there are available places in dinner as an example) - They will only get comfort ➕ from building lower then their current comfort, this includes homes (so if colonist comfort is 60 they will not get comfort ➕ from amphitheater - They will get comfort ➖ if they can not satisfy their selected interest - Passages ➖10 lowers the comfort the building is set to (so 55 comfort amphitheater in next dome is actually 45) - You need over 70 comfort to get growing Martian born colony, even if birth limit is lowered to 55 - You only need playgrounds to keep kids happy
Sanity: - Medical buildings provide sanity in each visit (bonus depends one worker performance) - Colonists won’t go to medical buildings until really low sanity (unless modes) - Night shift, hard work, out side work, and disasters lower sanity (last two can be eliminated for Martian born with Martianborn Resilience and Martianborn Strength research late in social tree)
Morale: - Gets effected from all stats and some story bits - Effects worker performance - Low morale causes renegades
Health: - Not an issue when you have medical buildings
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2023.06.10 04:08 richi-carmen Aspects influencing the outcome of timber pellet mill

Aspects influencing the outcome of timber pellet mill
Wood pellet mill is an important tools in manufacturing, so in the manufacturing process, what variables can influence the result of wood pellet mill devices?
1. Several elements influencing the result of timber pellet device
In the adhering to, Richi Device will present to you several major elements that affect the result of sawdust wood pellet mill:
( 1) Grease. Add 0.5% to 1% of oil, which is beneficial to reduce the wear of timber pellet device parts, as well as make the pellets conveniently travel through the die holes and boost the outcome. Keep in mind, however, that when the boost in oil goes beyond 2%, it will make the pellets challenging to form. As a result, when including grease, 30% of the overall quantity should be added at the mixer, and also 70% of the complete quantity should be sprayed at the wood pellet mill.

https://preview.redd.it/c6jwq9snm35b1.jpg?width=1200&format=pjpg&auto=webp&s=3e99946906844e201189cd7497c55e04c216bdb9
( 2) Starch. Grains have a high starch web content as well as are very easy to granulate at heat and high dampness. Consequently, the appeased and solidified dampness is in between 16% and 18%, the temperature level is above 80 ℃, and the outcome of the pellet maker is likewise high. If the grain is currently grown before conditioning (eg drying corn), the output of the wood pellet mill will certainly be lowered.
( 3) Thermal sensitivity. The thickness of lactose as well as whey powder in the material boosts after home heating, which helps to boost the output. However, if the temperature level exceeds 60 ℃, it is easy to appear coking, which will block the die hole and affect the outcome.
( 4) Crude fiber. Ideal unrefined fiber ( web content 3% ~ 5%) contributes to the bonding of pellets and enhances the granulation output, but when the content of unrefined fiber goes beyond 10%, the cohesiveness of the product will certainly become worse, impacting the hardness of the pellets and creating price, while boosting mechanical wear and decreasing wood pellet mill output.
( 5) Product moisture. When the humidity of the product is too high, it is hard to solidify the material and also it is simple to create the product to slip between the internal wall of the ring die and the pressing roller, leading to the clog of the ring die hole. Usually speaking, the moisture material of the product should be listed below 13% before conditioning.
( 6) Minerals. Not natural products have almost no communication and poor granulation efficiency. For that reason, when the inorganic web content in the material is too high, a percentage of binder is usually contributed to the product to improve the granulation feature as well as boost the outcome of the wood pellet mill.
Related post: wood pellet machine usa
The above are the significant factors that affect the result of timber pellet mill, I hope it can be useful to everybody! Richi Equipment is a biomass straw rice husk timber pellet plant tools maker concentrating on the wood pellet mills offer for sale, if you want our biomass and also wood pellet mill jobs and options, please leave your needs and e-mail, WhatsApp and various other call details, our sales personnel will give expert solutions and equivalent product pictures, video clips and quotations.
2. The process of biomass gas:
Biomass fuel is based on farming and forestry residues as the major basic material. After assembly line equipment such as slicers, pulverizers, clothes dryers, timber pellet mill, coolers, balers, etc, it is finally made into shaped eco-friendly fuels with high calorific worth and also adequate burning. It is a clean and also low-carbon renewable energy.

https://preview.redd.it/k60eiqfom35b1.jpg?width=1200&format=pjpg&auto=webp&s=6c9df50437c1ffe62afe5657a316868043d2984c
As a fuel for biomass burning equipment such as biomass heaters as well as biomass boilers, it has a lengthy burning time, improved burning, high heating system temperature, and is economical as well as environmentally friendly. It is a top quality environmentally friendly fuel to change standard fossil power.
3. The growth of wood pellet machine constantly adheres to the plan
Biomass pellet fuel, a new item developed by wood pellet mill maker manufacturers, is a renewable new power source with absolutely no carbon emissions, so my nation strongly sustains the promo of biomass fuel pellets. Managers who can see through the marketplace have actually switched over to the biomass pellet machine industry. The advancement of timber pellet mill has actually constantly adhered to the plan.
Just recently, the biomass wood pellet mill device market has actually continued to be popular. It is estimated that the size of the biomass fuel pellet market will remain to boost in the future. The continual boost in the biomass fuel pellet market is primarily based upon the following factors :.
( 1) As a result of the liberalization of energy-saving as well as environmental protection policies, the number of users who switched to the wood pellet mill sector has actually enhanced, causing the expansion of the market scale.
( 2) Because of the substantial use of biomass timber pellet mill, it is in line with my country's brand-new environmental protection and also power saving plan, and has no demands for the choice of resources. It is beneficial to plants such as corn straw, wheat straw, rice husk straw, bean husk straw as well as various other waste. As a resources, the cost of resources is reasonably low.
What brings in new individuals is that biomass fuel pellets can change some non-renewable energy sources. With an increasing number of customers, the market size of biomass timber pellet mill will certainly continue to increase.
Related post: wood pelletizer machine
4. The market prospect of biomass wood pellet mill machine.
Recently, the state has actually strongly advocated and also supported the growth and also usage of bioenergy. With the worldwide power scarcity and also the environmental protection needs of power preservation as well as emission reduction, the marketplace need and revenue margins of biomass renewable energy will certainly be immeasurable.
( 1) What is biofuel?
Biomass gas is a kind of strong waste utilizing plant straw and other products, such as corn straw, wheat straw, cotton stalk, straw, peanut covering, corn cobs, branches, bark, sawdust as well as furfural deposit, edible fungi residue, typical Chinese medicine deposit, etc, a new sort of renewable resource made after crushing, pressurizing and also densifying.
( 2) Attributes.
Biomass gas is little in size, large in specific gravity, resistant to burning, as well as has a calorific value of 3500-5500 kcal, which is convenient for storage and also transportation, and also is a very convenient strong fuel.
( 3) Scope of application.
Biomass gas can totally change firewood, raw coal, dissolved gas, and so on, as well as is widely made use of in living cooktops, home heating furnaces, warm water central heating boilers, industrial boilers, biomass power plants, and so on( 4) Market need.
Biomass gas is clean as well as environmentally friendly, fairly reduced in price, and has a wide variety of applications. It can be made use of in urban home heating, home heating, resorts, bathing and also various other industries.
It is anticipated that the reserves of underground oil, natural gas and coal are just sufficient for around 60 years according to the present exploitation as well as use price. Consequently, biomass power is an important development direction of renewable energy in the future.
Richi Machinery specializes in the design, advancement and also sales of biomass pellet mill devices, timber pellet mill, straw pellet mill devices, and so on. It is among the fastest growing suppliers in China's biomass pellet machine market, with strong production experience and technical stamina. The firm is devoted to advertising wood pellet mill, securing resources, and also opening a new path for boosting our living setting, enhancing air quality, as well as solving the scarcity of coal and also gas in industry as well as farming.
If you wish to know more about timber pellet mill for sale Ukraine, timber pellet mill offer for sale Canada, timber pellet mill for sale Japan, wood pellet mill offer for sale United States, wood pellet mill offer for sale Austria, wood pellet mill up for sale Australia, wood pellet mill available for sale Indonesia, timber pellet mill to buy Malaysia, timber pellet mill to buy Thailand, timber pellet mill available Netherlands, please get in touch with Richi Equipment for information.

submitted by richi-carmen to pelletmachinery [link] [comments]


2023.06.10 04:03 wtfwafflezor (Selling) 800 Titles Fast & Furious 1-9 MA HD $9 The Batman 2022 MA HD $2

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
12 Monkeys (1995) (MA/4K) $3.50
1917 (2019) (MA/4K) $6 (MA/HD) $3.50
2012 (2009) (MA/4K) $6.50
21 Bridges (2019) (iTunes/4K) $3
21 Jump Street (2012) (MA/4K) $6.75 (MA/HD) $2.75
355, The (2022) (MA/HD) $5.75
47 Meters Down: Uncaged (2019) (Vudu/HD) (iTunes/4K) $4.75
47 Ronin (2013) (MA/4K) $5.75 (iTunes/4K) $4 (MA/HD) $3.50
80 for Brady (2023) (Vudu/HD) (iTunes/4K) $6.50
A Clockwork Orange (1972) (MA/4K) $6.50
A Dog's Way Home (2019) (MA/HD) $3.75
A Man Called Otto (2022) (MA/HD) $7.25
A Most Wanted Man (2014) (Vudu/HD) $3.50
A Quiet Place (2018) (Vudu/4K) $4.50 (iTunes/4K) (Vudu/HD) $1.50
A Quiet Place Part II (2020) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.25
Abominable (2019) (MA/4K) $7.50 (MA/HD) $6.25
About Time (2013) (MA/HD) (iTunes/HD) $5.25
Abraham Lincoln: Vampire Hunter (2012) (MA/HD) $4.25
Addams Family 2 (2021) (iTunes/4K) $5.50
Adrift (2018) (iTunes/HD) $2.50
Age of Adaline (2015) (Vudu/HD) (iTunes/HD) $3.75
Aladdin (1992) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2.25
Aladdin (2019) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.25 (GP/HD) $1.50
Alice Through the Looking Glass (2016) (MA/HD) $5.50 (GP/HD) $4
Alien (1979) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $5
Alien Collection 1-6 (MA/HD) $18 1-4 (MA/SD) $9
Alien: Covenant (2017) (iTunes/4K) (MA/HD) $2.50
Alita: Battle Angel (2019) (MA/4K) $5.50 (MA/HD) $4
All Eyez on Me (2017) (Vudu/HD) $2.50 (iTunes/HD) $1.75
All is Lost (2013) (Vudu/HD) $4
Allied (2016) (iTunes/4K) $4.50 (Vudu/HD) $3.75
Almost Famous (2000) (Vudu/4K) (iTunes/4K) $6.25
Alpha (2018) (MA/HD) $4.25
Alvin and the Chipmunks: The Road Chip (2015) (MA/HD) (iTunes/HD) $2.75
Amazing Spider-Man (2012) (MA/4K) $6.50 (MA/HD) $4.50
Amazing Spider-Man 2 (2014) (MA/4K) $6.50 (MA/HD) $5.50
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4
American Assassin (2017) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $3
American Gangster (Extended Edition) (2007) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $6.25
American Made (2017) (MA/4K) $7.25 (MA/HD) $4.25
American Sniper (2014) (MA/4K) $6.50
Amsterdam (2022) (MA/HD) $5 (GP/HD) $3.75
Amy (2015) (Vudu/HD) $6
Anastasia (1997) (MA/HD) $6.25
Angel Has Fallen (2019) (Vudu/4K) (iTunes/4K) $5.25
Angel Heart (1987) (Vudu/4K) $6
Angels & Demons (2009) (MA/HD) $5.75
Anna (2019) (Vudu/4K) (iTunes/4K) $4.50
Annie (1982) (MA/HD) $5.50
Annie (2014) (MA/HD) $2.25
Annihilation (2018) (Vudu/HD) (iTunes/4K) $2.50
Antebellum (2020) (Vudu/4K) (iTunes/4K) $5.50
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Ant-Man and the Wasp (2018) (MA/4K) $8 (iTunes/4K) $6.25 (GP/HD) $3.25
Ant-Man and the Wasp: Quantumania (2023) (MA/4K) $7.50
Antz (1998) (MA/HD) $5.75
Apocalypse Now (3 Versions) (Vudu/4K) $6.50
Apollo 13 (1995) (MA/4K) $6 (MA/HD) $4.75
Aqua Teen Forever: Plantasm (2022) (MA/HD) $4.75
Arctic (2019) (MA/HD) $5.75
Art of Self-Defense (2019) (MA/HD) $6
Atomic Blonde (2017) (MA/4K) $5 (iTunes/4K) $3.25 (MA/HD) $2.25
Avengers 1-4 (MA/4K) $25 (iTunes/4K) $20 (GP/HD) $7.50
Babylon (2022) (Vudu/HD) (iTunes/4K) $6.25
Back to the Future Collection 1-3 (MA/4K) $15 (MA/HD) $7.50
Bad Boys Collection 1-3 (MA/HD) $12
Bad Boys for Life (2020) (MA/4K) $5.75 (MA/HD) $3.50
Bad Guys, The (2022) (MA/4K) $8 (MA/HD) $4.25
Bad Times at The El Royale (2018) (MA/4K) $7.75 (MA/HD) $5.75
Band of Brothers (2001) (GP/HD) $4 No Port
Banshees of Inisherin (2022) (GP/HD) $4.50
Barb and Star Go to Vista Del Mar (2021) (iTunes/4K) (Vudu/HD) $5
Batman and Superman: Battle of the Super Sons (2022) (MA/HD) $4.50
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.25 (MA/HD) $2
Batman: Soul of the Dragon (2021) (MA/4K) $6
Batman: The Doom That Came to Gotham (2022) (MA/HD) $5.75
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battle: Los Angeles (2011) (MA/4K) $6.50
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.75 (iTunes/4K) $3
Baywatch (2017) (Vudu/4K) $5.75 (iTunes/4K) $2 (Vudu/HD) $1.50
Beast (2022) (MA/HD) $5.75
Beauty and the Beast (1991) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2
Beauty and the Beast (2017) (MA/4K) $7 (MA/HD) $3.25 (GP/HD) $2
Being John Malkovich (1999) (MA/HD) $3.50
Belfast (2021) (MA/HD) $5.50
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.50
Big Hero 6 (2014) (iTunes/4K) (MA/HD) $4.50 (GP/HD) $1.50
Big Lebowski (1998) (iTunes/4K) $6 (MA/HD) $5.75
Big Short (2015) (Vudu/HD) (iTunes/HD) $3.25
Birdman (2014) (MA/HD) $4.75
Birth of A Nation (2016) (MA/HD) $4
Birth of the Dragon (2017) (MA/HD) (iTunes/HD) $4.25
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Panther (2018) (MA/4K) $6 (iTunes/4K) $4.25 (GP/HD) $1.75
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Blues Brothers + Unrated (1980) (MA/4K) $7
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bohemian Rhapsody (2018) (MA/4K) $5 (MA/HD) $3.25
Bond: Man with the Golden Gun (1974) (Vudu/HD) $6.25
Book Club (2018) (Vudu/HD) $2 (iTunes/4K) $1
Born a Champion (2021) (Vudu/4K) (iTunes/4K) $5.50
Boss Baby (2017) & Family Business (2021) (MA/HD) $5.50
Boss Baby (2017) (MA/HD) $1.50
Boss, The (Unrated) (2016) (iTunes/HD) Ports to MA $2.75
Bourne Collection 1-5 (MA/4K) $25 (iTunes/4K) $18 (MA/HD) $14
Boxtrolls, The (2014) (iTunes/HD) $4.75
Boy, The (2016) (MA/HD) (iTunes/HD) $3.75
Brahms: The Boy II (2020) (iTunes/4K) $2.75
Bram Stoker's Dracula (1992) (MA/4K) $7
Brave (2012) (iTunes/4K) $6.25 (GP/HD) $4.50
Braveheart (1995) (Vudu/4K) (iTunes/4K) $6.25 (Vudu/HD) $5
Breakfast Club (1985), Weird Science (2008), Sixteen Candles (1984) (MA/HD) $11.50
Breakthrough (2019) (MA/4K) $6.50
Brightburn (2019) (MA/HD) $6.75
Bullet to the Head (2013) (MA/HD) $3
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4
Bumblebee (2018) (Vudu/4K) $4.75 (Vudu/HD) $1.75 (iTunes/4K) $2
Bye Bye Man (Unrated) (2017) (iTunes/HD) Ports to MA $2.50
Cabin in the Woods (2012) (iTunes/4K) $2.75 (Vudu/HD) $2
Call of the Wild (2020) (MA/4K) $7 (MA/HD) $1.50 (GP/HD) $1.25
Candyman (2020) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5 (GP/HD) $2.25
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Fantastic (2016) (iTunes/HD) Ports to MA $4
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Card Counter, The (2021) (MA/HD) $5
Casablanca (1943) (MA/4K) $6.25
Case for Christ, The (2017) (MA/HD) (iTunes/HD) $4.50
Celebrating Mickey (2018) (MA/HD) $5.50
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Charlie's Angels (2019) (MA/4K) $6.50 (MA/HD) $5.50
Chasing Amy (1997) (Vudu/HD) (iTunes/HD) $3.75
Chicago (2002) (Vudu/HD) (iTunes/HD) $5
Choice, The (2016) (Vudu/HD) (iTunes/HD) $3.25
Christopher Robin (2018) (MA/HD) $5.25 (GP/HD) $4
Chronicle (2012) (MA/HD) $4.50
Chronicles of Narnia: The Voyage of the Dawn Treader (2010) (MA/HD) $7
Cinderella (2015) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
City of Lies (2018) (Vudu/HD) (iTunes/HD) $5.50
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Close Encounters of the Third Kind + Director's Cut (1977) (MA/HD) $7.50
Cloverfield (2008) (Vudu/4K) (iTunes/4K) $6.50
Clown (2014) (Vudu/HD) $6.25
Cocaine Bear (2023) (MA/HD) $7
Coco (2017) (MA/4K) $6.50 (iTunes/4K) $5.25 (GP/HD) $2.25
Conan The Barbarian (2011) (Vudu/4K) $5
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Courier, The (2020) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.50
Crash (2004) (Vudu/HD) $5.25
Crawl (2019) (Vudu/HD) $3 (iTunes/4K) $2
Creed Collection 1-3 (Vudu/HD) $11.50
Creed III (2023) (Vudu/HD) $8
Croods (2013) & A New Age (2020) (MA/HD) $6
Crouching Tiger, Hidden Dragon (2001) (MA/4K) $7.75
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Daddy's Home Collection 1-2 (Vudu/HD) $5
Daniel Craig Collection 5-Movie (Vudu/4K) $18
Dark Waters (2019) (MA/HD) $5.75
Darkest Hour (2017) (MA/HD) $3
Day After Tomorrow (2004) (MA/HD) $6.75
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Deadpool (2016) (MA/4K) $6 (iTunes/4K) (MA/HD) $2
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Death on the Nile (2022) (MA/4K) $7.50 (MA/HD) $5 (GP/HD) $3.50
Deepwater Horizon (2016) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2.50
Demolition Man (1993) (MA/HD) $6.50
Dentist Collection 1-2 (1996-1998) (Vudu/HD) $5
Detective Knight Collection 1-3 (iTunes/4K) (Vudu/HD) $13
Diary of a Wimpy Kid (2010) (MA/HD) $4.50
Die Hard (1988) (MA/4K) $7 (MA/HD) $4
Die Hard 1-5 (MA/HD) $15
Dirty Dancing (1987) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.50
Dirty Grandpa (2016) (Vudu/4K) (iTunes/4K) $6
DisneyNature: Monkey Kingdom (2015) (MA/HD) $5.50 (GP/HD) $3.50
District 9 (2009) (MA/4K) $6.50
Django Unchained (2012) (Vudu/HD) $2.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Dolittle (2020) (MA/4K) $6 (MA/HD) $3.50
Don't Breathe (2016) (MA/HD) $5.50
Doors (1991) (Vudu/4K) (iTunes/4K) $4.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' Horton Hears a Who (2008) (MA/HD) $6
Dr. Seuss' How The Grinch Stole Christmas (2000) (iTunes/4K) $5.50 (MA/HD) $5
Dracula 2000 (2000), II: Ascension (2003) (Vudu/HD) (iTunes/HD) $10
Dracula Untold (2014) (MA/4K) $7 (MA/HD) $2.75 (iTunes/4K) $4
Dragged Across Concrete (2019) (iTunes/4K) (Vudu/HD) $3.25
Dragonheart 5-Movie (MA/HD) $14
Dumbo (1941) (MA/HD) $7.50 (GP/HD) $6
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.50
Dunkirk (2017) (MA/4K) $6.50
Dying of the Light (2014) (Vudu/HD) $2.25
E.T. the Extra-Terrestrial (1982) (MA/4K) $6 (iTunes/4K) $5 (MA/HD) $3
Edge of Seventeen (2016) (MA/HD) $3.50 (iTunes/HD) $2.25
Edward Scissorhands (1990) (MA/HD) $3
Eighth Grade (2018) (Vudu/HD) $5.75
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Emoji Movie (2017) (MA/HD) $2.25
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Ender's Game (2013) (iTunes/4K) (Vudu/HD) $3.25
English Patient (1996) (Vudu/HD) (iTunes/HD) $4.75
Epic (2013) (MA/HD) $1.75 (iTunes/SD) $1.25
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape from L.A (1996) (Vudu/4K) (iTunes/4K) $6
Escape from Planet Earth (2013) (Vudu/HD) $4.50
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.50 (GP/HD) $3
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $7.50
Exodus: Gods and Kings (2014) (iTunes/4K) (MA/HD) $3
Expendables 1-3 (Vudu/HD) $4.50
Eyes of Tammy Faye (2021) (GP/HD) $4.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fantastic Four (2015) (iTunes/4K) (MA/HD) $4.50
Fast & Furious Collection 1-9 (MA/HD) $9
Fatale (2020) (Vudu/4K) (iTunes/4K) $3.75
Father Stu (2022) (MA/HD) $5.50
Fatherhood (2021) (MA/HD) $3.75
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.25
Fences (2016) (iTunes/4K) (Vudu/HD) $1.75
Ferris Bueller's Day Off (1986) (Vudu/HD) (iTunes/HD) $6
Field of Dreams (1989) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Grey 3-Movie + Unrated (MA/HD) $9.50
Finding Dory (2016) (MA/4K) $5.75 (iTunes/4K) $3.50 (GP/HD) $1.25
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
Finest Hours, The (2016) (MA/HD) $6.25 (GP/HD) $3.75
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
Flashdance (1983) (Vudu/4K) $6.75
Flatliners (2017) (MA/HD) $4.25
Footloose (2011) (Vudu/HD) $5 (iTunes/HD) $3.50
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Forever My Girl (2018) (Vudu/HD) (iTunes/HD) $3.75
Forrest Gump (1994) (iTunes/4K) (Vudu/HD) $5.50
Frankenstein (1931) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $4.50
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
French Dispatch (2021) (MA/HD) $4.75 (GP/HD) $3.50
From Dusk till Dawn (1996) (Vudu/HD) (iTunes/HD) $4.75
Frozen (2013) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $1.50
Frozen 2 (2019) (MA/4K) $4.50 (MA/HD) $4 (GP/HD) $1.75
Full Metal Jacket (1987) (MA/4K) $6.50
Fury (2014) (MA/4K) $6.50 (MA/HD) $4.50
G.I. Joe: Retaliation (2013) (iTunes/4K) (Vudu/HD) $3.75
Gamer (2009) (iTunes/4K) (Vudu/HD) $5.50
Gemini Man (2019) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.25
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Girl In The Spider's Web (2018) (MA/HD) $4.50
Girl on the Train (2016) (iTunes/4K) $2.25 (MA/HD) $2.50
Girl with All the Gifts, The (2016) (Vudu/HD) $5
Gladiator (2000) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $5
Glass (2019) (MA/4K) $6.50 (MA/HD) $4.50
Glory (1989) (MA/4K) $7.75
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Gods of Egypt (2016) (Vudu/4K) $5.25 (Vudu/HD) $2 (iTunes/4K) $1.50
Godzilla (1998) (MA/4K) $6.50
Gone Girl (2014) (iTunes/4K) (MA/HD) $5.75
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Gotti (2018) (Vudu/HD) $2
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $13
Greatest Showman (2017) (MA/HD) $2.25
Green Book (2018) (MA/4K) $7.25 (MA/HD) $5
Green Hornet (2011) (MA/HD) $6.50
Green Knight (2021) (Vudu/4K) $5.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Grey, The (2012) (MA/HD) (iTunes/HD) $2.75
Groundhog Day (1993) (MA/4K) $8
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Guardians of the Galaxy Vol. 2 (2017) (MA/4K) $6.75 (iTunes/4K) $4.25 (GP/HD) $1.25
Hacksaw Ridge (2016) (Vudu/4K) $4.50 (iTunes/4K) $3.50 (Vudu/HD) $2.25
Hail, Caesar! (2016) (MA/HD) $3.75 (iTunes/HD) $2.25
Halloween (2018) (MA/4K) $6.25 (MA/HD) $4.25
Halloween Ends (2022) (MA/4K) $6.50 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Hansel and Gretel: Witch Hunters (2013) (Vudu/HD) (iTunes/HD) $2.50
Happytime Murders (2018) (iTunes/4K) $1.75
Hardcore Henry (2016) (MA/HD) (iTunes/HD) $3.50
Harriet (2019) (MA/HD) $4.25
Hate U Give (2018) (MA/4K) $7.75 (MA/HD) $4.50
Haunting in Connecticut (2009) (Vudu/HD) $6.50
Heat, The (2013) (MA/HD) $2.25 (iTunes/SD) $1
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heaven is for Real (2014) (MA/HD) $2.75
Heavy Metal (1981) (MA/4K) $6.50
Hell Fest (2018) (Vudu/4K) (iTunes/4K) $3.75
Hell or High Water (2016) (Vudu/4K) $5.25 (Vudu/HD) $2.25 (iTunes/4K) $3.75
Hellboy (2019) (Vudu/4K) (iTunes/4K) $4.25
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (2014) (iTunes/4K) (Vudu/HD) $1.50
Hereditary (2018) (Vudu/HD) $3.75
Highlander (1986) (Vudu/4K) $5
Hitman's Bodyguard (2017) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Hobbs & Shaw (2019) (MA/4K) $5.75 (MA/HD) $3.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holmes And Watson (2018) (MA/HD) $3.75
Home (2015) (MA/HD) $2
Home Alone 1-2 (MA/HD) $7.50
Hope Springs (2012) (MA/HD) $2.50
Hostiles (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.25
Hotel Mumbai (2019) (MA/HD) $5.25
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
House with a Clock in Its Walls (2018) (MA/4K) $6 (MA/HD) $3.75
How to Train Your Dragon Collection 1-3 (MA/HD) $7
Howard the Duck (1986) (MA/4K) $7
Hunger Games Collection 1-4 (Vudu/HD) $6 (iTunes/4K) $12
Hunt for Red October (1990) (Vudu/4K) (iTunes/4K) $4.50
Hunter Killer (2018) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.75
Hurt Locker (2008) (Vudu/4K) (iTunes/4K) $6.25
Hustle, The (2019) (iTunes/4K) $2.75
I Feel Pretty (2018) (iTunes/HD) $1
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $3.50
I See You (2019) (iTunes/HD) $2.50
I, Frankenstein (2014) (Vudu/HD) (iTunes/HD) $1.75
I, Tonya (2017) (MA/HD) $5.75
Imitation Game, The (2014) (Vudu/HD) $3.25
Immortal Life Of Henrietta Lacks (2017) (iTunes/HD) $3.50
In the Heights (2021) (MA/4K) $5
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.50 (iTunes/4K) $6 (GP/HD) $4.50
Incredibles 2 (2018) (MA/4K) $6.25 (iTunes/4K) $4.50 (GP/HD) $2
Independence Day (1996) (MA/4K) $7.75 (iTunes/4K) (MA/HD) $5.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Infinite (2021) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $5
Inglorious Bastards (2009) (MA/4K) $7
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Instant Family (2018) (Vudu/HD) $2 (iTunes/4K) $1.50
Insurgent (2015) (Vudu/4K) (iTunes/4K) $4.25 (Vudu/HD) $3.50
Interstellar (2014) (Vudu/4K) $6 (iTunes/4K) $5.75 (Vudu/HD) $4
Invisible Man (2020) (MA/4K) $6.50 (MA/HD) $3.75
Iron Man 1-3 (MA/4K) $21 (iTunes/4K) $16 (GP/HD) $7.50
Iron Man and Hulk: Heroes United (2013) (MA/HD) $5.50
It's a Mad, Mad, Mad, Mad World (1963) (Vudu/HD) $6.75
It's a Wonderful Life (1946) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $5
Jack Reacher Collection 1-2 (iTunes/4K) $7
Jack Reacher: Never Go Back (2016) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $2.75
Jack Ryan: Shadow Recruit (2014) (iTunes/4K) (Vudu/HD) $3.25
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jason Statham 6-Movie (Wild Card, War, Bank Job, Transporter 3, Crank, Crank 2) (Vudu/HD) $9
Jaws (1975) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $4.75
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15
Jay & Silent Bob Reboot (2019) (Vudu/HD) (iTunes/HD) $5.50
Jesus Music, The (2021) (Vudu/HD) (iTunes/HD) $4.50
Jexi (2019) (Vudu/4K) (iTunes/4K) $4.50
Jigsaw (2017) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2
JOBS (2013) (MA/HD) (iTunes/HD) $3.75
John Wick Collection 1-3 (Vudu/4K) $15 (iTunes/4K) $13 (Vudu/HD) $7
Juice (1992) (Vudu/4K) (iTunes/4K) $6.50
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: The Next Level (2019) (MA/4K) $7.75 (MA/HD) $5.50
Jumanji: Welcome To The Jungle (2017) (MA/4K) $5.50 (MA/HD) $2 (MA/SD) $1
Jungle Book (1967) (MA/HD) $6 (GP/HD) $4
Jungle Book (2016) (iTunes/4K) (MA/HD) $5.25 (GP/HD) $2.75
Jungle Book 2 (2003) (MA/HD) $6.50 (GP/HD) $5.50
Jungle Cruise (2021) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $3
Jurassic World Collection 1-5 (MA/4K) $20 (iTunes/4K) $17.50 (MA/HD) $10
Jurassic World Collection 1-6 (MA/4K) $23.50 (MA/HD) $11.50
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4
Justice Society: World War II (2021) (MA/4K) $5.50
Keeping Up with the Joneses (2016) (MA/HD) $4
Kick-Ass (2010) (Vudu/4K) $5.75 (Vudu/HD) (iTunes/HD) $4.50
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kid, The (2019) (Vudu/4K) (iTunes/4K) $5.25
Kill Bill: Vol. 2 (2004) (Vudu/HD) $6
Killing Kennedy (2013) (MA/HD) $6.50
King Kong (2005) (MA/4K) $5.75 (iTunes/4K) $3.75 (MA/HD) $3.50
Kingsman: The Golden Circle (2017) (iTunes/4K) (MA/HD) $2.75
Kingsman: The Secret Service (2015) (iTunes/4K) (MA/HD) $4.25
Knight and Day (2010) (MA/HD) $6.50
Knives Out (2019) (Vudu/4K) (iTunes/4K) $5.25
Knock at the Cabin (2023) (MA/HD) $6.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
La La Land (2016) (Vudu/HD) $2.25 (iTunes/4K) $3.75
Lady and the Tramp (1955) (MA/HD) $5.75 (GP/HD) $3.75
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Witch Hunter (2015) (iTunes/4K) (Vudu/HD) $1.50
Legend of Hercules (2014) (iTunes/4K) (Vudu/HD) $3.25
Legion of Super Heroes (2023) (MA/HD) $5.50
Les Miserables (1998) (MA/HD) $7
Life of Pi (2012) (MA/HD) $2.50
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Lincoln Lawyer (2011) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $4.50
Lion King (1994) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.75
Lion King (2019) (MA/4K) $6 (iTunes/4K) $4 (GP/HD) $1.25
Little (2019) (MA/HD) $4.50
Little Mermaid (1989) (MA/4K) $7.25 (iTunes/4K) $5.50 (GP/HD) $3.75
Little Mermaid II: Return to the Sea (2000) (MA/HD) $6.75
Little Mermaid III: Ariel’s Beginning (2008) (MA/HD) $6.75
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lock Up (1989) (Vudu/4K) $5
Logan (2017) (iTunes/4K) (MA/HD) $2.75
Lone Ranger (2013) (MA/HD) $4.50 (GP/HD) $2.50
Lone Survivor (2013) (MA/4K) $6.75 (iTunes/4K) $2 (MA/HD) $1.50
Looper (2012) (MA/4K) $5.75 (MA/HD) $3
Lord of War (2005) (Vudu/4K) (iTunes/4K) $5.50
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love and Monsters (2020) (Vudu/4K) (iTunes/4K) $7
Lovebirds (2020) (Vudu/HD) (iTunes/HD) $5.50
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Mad Max Collection 1-4 (Vudu/4K) $18
Madagascar Collection 1-4 (MA/HD) $14
Magic Mike's Last Dance (2023) (MA/HD) $7
Magnificent Seven (2016) (Vudu/4K) $6 (Vudu/HD) $2.50
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mamma Mia! Here We Go Again (2018) (MA/4K) $6.50 (MA/HD) $1.75
Man on a Ledge (2012) (Vudu/4K) (iTunes/4K) $6.50
Many Adventures of Winnie the Pooh (1977) (MA/HD) $6.25
Marksman, The (2021) (MA/HD) $5.50
Marshall (2017) (MA/HD) $4.75
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins Returns (2018) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $4.50 (GP/HD) $2
Mary Queen of Scots (2018) (MA/HD) $5.75
Matrix Collection 1-4 (MA/4K) $18.50
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner (2014) (iTunes/4K) (MA/HD) $5.50
Mechanic: Resurrection (2016) (iTunes/4K) (Vudu/HD) $3
Megan Leavey (2017) (MA/HD) (iTunes/HD) $1.75
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Men in Black (1997) (MA/HD) $6.50
Men in Black 3 (2012) (MA/HD) $2.50
Men in Black Collection 1-3 (MA/HD) $15
Men in Black II (2002) (MA/HD) $6.75
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
MIB: International (2019) (MA/4K) $5.75 (MA/HD) $4.75
Mickey & Friends 10 Classic Shorts - Volume 2 (2023) (MA/HD) $6 (GP/HD) $4.50
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.50 (GP/HD) $4
Mickey, Donald, Goofy: The Three Musketeers (2004) (MA/HD) $6.50
Midway (2019) (Vudu/4K) (iTunes/4K) $4
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $4.25
Mile 22 (2018) (iTunes/4K) $1.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miss Bala (2019) (MA/HD) $3.75
Missing Link (2019) (MA/HD) $4.25
Mission: Impossible Collection 1-6 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $18
Mission: Impossible Fallout (2018) (Vudu/4K) $2.75 (iTunes/4K) (Vudu/HD) $2.50
Moana (2016) (MA/4K) $7 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2
Moneyball (2011) (MA/HD) $2.75
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monsters University (2013) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3.50
Monsters, Inc. (2001) (iTunes/4K) Ports to MA $7.50
Monty Python's The Meaning of Life (1983) (MA/4K) $7.25
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Moonlight (2016) (Vudu/HD) $4
Moonrise Kingdom (2012) (MA/HD) $4.75
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Engines (2018) (MA/4K) $7 (MA/HD) $3.50
Mortal Instruments: City of Bones (2014) (MA/HD) $3.50
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother's Day (2016) (MA/HD) (iTunes/HD) $5
Mr. Holmes (2015) (Vudu/HD) $3.75
Mr. Peabody & Sherman (2014) (MA/HD) $3.25
Mulan (1998) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3
Mulan (2020) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.25
Mulan 2 (2005) (MA/HD) $3.75 (GP/HD) $2.75
Mummy, The (2017) (iTunes/4K) (MA/HD) $2.75
Muppets Most Wanted (2014) (MA/HD) $6.25 (GP/HD) $4.50
Murder on The Orient Express (2017) (MA/HD) $2.75
My All American (2015) (MA/HD) (iTunes/HD) $4.25
My Boss's Daughter (2003) (Vudu/HD) $6
My Fair Lady (1964) (iTunes/4K) (Vudu/HD) $5.50
My Little Pony: The Movie (2017) (Vudu/HD) (iTunes/HD) $3.25
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Natural, The (1984) (MA/4K) $5
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
New Mutants (2020) (MA/4K) $6.75 (MA/HD) $5.25 (GP/HD) $2.75
News of the World (2020) (MA/4K) $6.25 (MA/HD) $3.75
Night at the Museum 3-Movie (MA/HD) $13 (MA/SD) $8
Night School (Extended) (2018) (MA/4K) $7
Nightmare Alley (2021) (MA/HD) $4.50 (GP/HD) $3.50
Nightmare Before Christmas (1993) (GP/HD) Ports to MA $3
Nocturnal Animals (2016) (iTunes/HD) Ports to MA $3.25
Nope (2022) (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Now You See Me 1-2 (Vudu/HD) $4 (iTunes/HD) $6.50
Nut Job (2014) (iTunes/HD) Ports to MA $1.75
Nutcracker and the Four Realms (2018) (MA/4K) $6 (MA/HD) $3 (GP/HD) $2.50
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2.25
Office Space (1999) (MA/HD) $7
Old (2021) (MA/HD) $4.50
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $5
One Direction: This is Us + Extended Fan Edition (2013) (MA/HD) $3.25
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Operation Finale (2018) (iTunes/4K) $2.75
Orphan: First Kill (2022) (iTunes/4K) (Vudu/HD) $7.50
Ouija (2014) (MA/HD) (iTunes/HD) $2.50
Overlord (2018) (Vudu/4K) $5 (Vudu/HD) $2.75 (iTunes/4K) $4
Oz the Great and Powerful (2013) (MA/HD) $2 (GP/HD) $1
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Parasite (2019) (MA/HD) $4.75
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Paterno (2018) (Vudu/HD) (iTunes/HD) $4.25 (GP/HD) $2.75
Patriot Games (1992) (Vudu/4K) (iTunes/4K) $5.50
Patriots Day (2017) (iTunes/4K) (Vudu/HD) $2.50
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Peanuts Movie (2015) (iTunes/4K) (MA/HD) $2.25
Pearl (2022) (Vudu/HD) $5.50
Penguins of Madagascar (2014) (MA/HD) $2.75
Pet Sematary (2019) (Vudu/4K) $4.25 (iTunes/4K) (Vudu/HD) $2.50
Pete’s Dragon (2016) (MA/HD) $6.25 (GP/HD) $4.25
Peter Pan (1953) (MA/HD) $6.25 (GP/HD) $4.75
Peter Pan: Return to Neverland (2002) (MA/HD) $6 (GP/HD) $4.50
Peter Rabbit (2018) & 2 (2021) (MA/HD) $8
Philadelphia (1993) (MA/4K) $7.75
Pineapple Express (Unrated Edition) (2008) (MA/HD) $6.50
Pirates of the Caribbean: Dead Men Tell No Tales (2017) (MA/HD) $3.25 (GP/HD) $1.75
Pitch Perfect (2012) (MA/4K) $5.75 (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect 2 (2015) (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect Collection 1-3 (MA/HD) $11
Pixar Short Films Collection, Vol. 3 (2018) (MA/HD) $5.50 (GP/HD) $3.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Planes (2013) (MA/HD) $2.25 (GP/HD) $1.25
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $11
Pocahontas II: Journey to a New World (1998) (MA/HD) $6 (GP/HD) $3.25
Precious (2009) (Vudu/HD) (iTunes/HD) $6.25
Predator (1987) (MA/HD) $3.50
Predator (1987), 2 (1990), Predators (2009), Predator (2018) (MA/HD) $10
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Pretty in Pink (1986) (iTunes/4K) (Vudu/HD) $4.75
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Priceless (2016) (iTunes/HD) Ports to MA $5
Pride and Prejudice and Zombies (2016) (MA/HD) $6.50
Prophecy Collection 1-5 (Vudu/HD) (iTunes/HD) $14
Protege, The (2021) (Vudu/4K) (iTunes/4K) $5.75
Proud Mary (2018) (MA/HD) $4.25
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $16
Pulp Fiction (1994) (Vudu/4K) $5.50 (Vudu/HD) $4.25 (iTunes/HD) $5.25
Punisher, The (2004) (Vudu/4K) $5.75 (Vudu/HD) $5.25
Punisher: War Zone (2008) (Vudu/4K) $5.75
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Anarchy (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.75
Puss in Boots (2011) (MA/4K) $6.75
Queen of Katwe (2016) (MA/HD) $3.50 (GP/HD) $2.50
Raid 2 (2014) (MA/HD) $5.75
Raid: Redemption + Unrated (2012) (MA/HD) $5.75
Rambo Collection 1-5 (Vudu/HD) $12
Rambo Last Blood (Vudu/4K) (iTunes/4K) $2.75
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Ready or Not (2019) (MA/HD) $6.25
Red (2010) (Vudu/4K) $6.25
Red Sparrow (2018) (MA/HD) $4.50
Requiem for a Dream - Director's Cut (2000) (Vudu/4K) (iTunes/4K) $6.25
Rescuers, The (1977) (MA/HD) $6.50
Resident Evil: The Final Chapter (2017) (MA/4K) $7.25 (MA/HD) $3.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Revenant, The (2015) (MA/4K) $5.25 (iTunes/4K) (MA/HD) $3.25
Richard Jewell (2019) (MA/4K) $6.50
Riddick Collection 1-3 (Unrated) (MA/HD) $13
Ride Along 1-2 (MA/HD) (iTunes/HD) $5
Rings (2017) (Vudu/HD) $2.75 (iTunes/HD) $1.50
Rise of the Guardians (2012) (MA/HD) $3.25
Rise of the Planet of the Apes (2010) (iTunes/4K) (MA/HD) $5.75
Robin Hood (2010) (MA/4K) $6.25
Robin Hood (2018) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.25
RoboCop (2014) (Vudu/HD) $2
Rocketman (2019) (Vudu/4K) $4.75 (iTunes/4K) $2.50 (Vudu/HD) $2.25
Rocky Horror Picture Show (1975) (MA/HD) $5.25
Rogue (2020) (Vudu/4K) (iTunes/4K) $3.50
Roman J. Israel, Esq. (2017) (MA/HD) $3.50
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rookie of the Year (1993) (MA/HD) $7.50
Room (2015) (Vudu/HD) $5
Rough Night (2017) (MA/HD) $4.25
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Safe House (2012) (MA/HD) $4 (iTunes/HD) $2.50
Saturday Night Fever (1977) (Vudu/4K) (iTunes/4K) $6.25
Sausage Party (2016) (MA/HD) $4.75
Savages (2012) (iTunes/HD) Ports to MA $2.25
Saving Private Ryan (1998) (iTunes/4K) $6.50
Saw (2004) (Vudu/4K) (iTunes/4K) $5.50
Saw Collection 1-7 (Vudu/HD) $10
Scarface (1983) (iTunes/4K) (MA/HD) $5.25
Scary Movie 3 (2003) (Vudu/HD) (iTunes/HD) $4
Scary Stories to Tell in the Dark (2019) (Vudu/4K) (iTunes/4K) $3
Schindler's List (1993) (MA/HD) $4.75
Scott Pilgrim vs. The World (2010) (MA/4K) (iTunes/4K) $5.75 (MA/HD) $5.25
Scream (1996) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.75
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Scrooged (1988) (iTunes/HD) $4.75
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret in Their Eyes (2015) (MA/HD) (iTunes/HD) $2.25
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Secret Life of Pets, The (2016) (iTunes/4K) $3.75 (MA/HD) $2.75
Secret Life of Walter Mitty (2013) (MA/HD) $2
Selma (2015) (Vudu/HD) $3 (iTunes/HD) $2.25
Seriously Red (2022) (Vudu/HD) $6.75
Shallows, The (2016) (MA/4K) $6.75 (MA/HD $4
Shang-Chi (2021) (MA/4K) $6.25 (MA/HD) $4.75 (GP/HD) $3
Shape of Water (2017) (MA/HD) $3.25
Shaun of the Dead (2004) (MA/4K) $4
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shawshank Redemption (1994) (MA/4K) $6
Shazam! Fury of the Gods (2023) & Shazam! (2019) (MA/HD) $10
Shazam! Fury of the Gods (2023) (MA/4K) $8.75 (MA/HD) $7.50
She's the Man (2006) (Vudu/HD) (iTunes/HD) $3.25
Shutter Island (2010) (Vudu/4K) (iTunes/4K) $6.50
Sicario (2015) (Vudu/4K) $6 (Vudu/HD) $1.75 (iTunes/4K) $3
Sicario: Day of the Soldado (2018) (MA/4K) $7.75 (MA/HD) $3.75
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $5.50
Sin City (2005) (Vudu/HD) $5.75
Sinbad: Legend of the Seven Seas (2007) (MA/HD) $6.50
Sing (2016) (iTunes/4K) (MA/HD) $2.75
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $5.50
Singin' in the Rain (1952) (MA/4K) $6.50
Skyscraper (2018) (MA/4K) $5.25 (MA/HD) $1.75
Sleeping Beauty (1959) (MA/HD) $3.50 (GP/HD) $2.50
Smile (2022) (Vudu/HD) (iTunes/4K) $6.50
Smokey and the Bandit (1977) (MA/4K) $6.50 (MA/HD) $3.75
Smokin' Aces (2007) (iTunes/4K) $5.75
Snow White and The Seven Dwarfs (1937) (MA/HD) $6 (GP/HD) $3.75
Snowden (2016) (MA/HD) $3.50 (iTunes/HD) $4
Snowman (2017) (MA/HD) $2.75
Some Kind of Wonderful (1987) (Vudu/HD) (iTunes/HD) $4.50
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Sorry to Bother You (2018) (MA/HD) $4.75
Soul (2020) (MA/4K) $6.25 (MA/HD) $3.75 (GP/HD) $2.25
Sound of Music, The (1965) (MA/HD) $5.75
Source Code (2011) (Vudu/4K) (iTunes/4K) $6
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Sparkle (2012) (MA/HD) $3.50 (MA/SD) $2.25
Speed (1994) (MA/4K) $5.25
Spider-Man Collection 1-8 (MA/HD) $24
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spider-Man: Homecoming (2017) (MA/4K) $8 (MA/HD) $1.75
Spider-Man: No Way Home (2021) (MA/4K) $6.75 (MA/HD) $3.75
Spies in Disguise (2019) (MA/HD) $3.50 (GP/HD) $2.50
Spiral (Vudu/4K) (iTunes/4K) $5.50
Spirit Untamed: The Movie (2021) (MA/HD) $4.25
Split (2017) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $2.75
Spontaneous (2020) (Vudu/HD) (iTunes/HD) $5
Spotlight (2015) (MA/HD) $5 (iTunes/HD) $3
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9 (iTunes/4K) $13
Starship Troopers (1997) (MA/4K) $6.50
Step Up Revolution (2012) (Vudu/HD) (iTunes/HD) $3.25
Stir of Echoes (1999) (Vudu/HD) $4.75
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Studio 666 (2022) (MA/HD) $6.75
Suburbicon (2017) (iTunes/4K) (Vudu/HD) $3.25
Suffragette (2015) (iTunes/HD) Ports to MA $3
Suicide Squad, The (2021) (MA/4K) $5
Sully (2016) (MA/4K) $6.50
Sum of All Fears, The (2002) (Vudu/4K) (iTunes/4K) $5.75
Super Buddies (2013) (MA/HD) $5 (GP/HD) $3.50
Super Troopers 2 (2018) (MA/HD) $3
Survive the Night (2020) (Vudu/4K) $4 (iTunes/4K) (Vudu/HD) $3
SW: A New Hope (1977) (MA/4K) $7 (iTunes/4K) $6.25 (GP/HD) $3.50
SW: Attack of the Clones (2002) (iTunes/4K) Ports to MA $7.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (iTunes/4K) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (iTunes/4K) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (iTunes/4K) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.50 (iTunes/4K) $3.75 (GP/HD) $1.25
SW: Solo: A Star Wars Story (2018) (MA/4K) $7 (iTunes/4K) $5 (GP/HD) $3.50
Taken Collection 1-3 (MA/HD) $9
Tangled (2010) (MA/4K) $8 (MA/HD) $5 (GP/HD) $3.75
Tar (2022) (MA/HD) $7.50
Ted (2012) (Unrated) (MA/HD) (iTunes/HD) $4
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Teenage Mutant Ninja Turtles (2014) (iTunes/4K) (Vudu/HD) $3.25
Ten Commandments (1956) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Tenet (2020) (MA/4K) $6.50
Terminator 2: Judgment Day (1991) (Vudu/4K) (iTunes/4K) $4.25
Terminator 4: Salvation (2009) (MA/4K) $6.50
Terminator: Dark Fate (2019) (Vudu/4K) $6.50 (Vudu/HD) $3 (iTunes/4K) $2.50
Terms of Endearment (1983) (Vudu/HD) (iTunes/HD) $5
Thing, The (2011) (MA/HD) $6.25
Think Like a Man (2012) & Two (2014) (MA/HD) $9
Thor: Love and Thunder (2022) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2
Thor: Ragnarok (2017) (iTunes/4K) (MA/HD) $3.50 (GP/HD) $1.75
Thor: The Dark World (2013) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.25
Ticket to Paradise (2022) (MA/HD) $6.50
Till (2022) (iTunes/4K) $6.50
To Kill a Mockingbird (1962) (MA/4K) $6.25 (iTunes/HD) $4.50
Top Gun (1986) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.25
Top Gun: Maverick (2022) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Tower Heist (2011) (iTunes/HD) Ports to MA $3.75
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Traffic (2000) (iTunes/HD) Ports to MA $5.75
Training Day (2001) (MA/4K) $6.50
Transformers 1-5 (Vudu/4K) $28 (Vudu/HD) $22.50
Transformers: Last Knight (2017) (Vudu/4K) $4.75 (iTunes/4K) $2.25 (Vudu/HD) $2
Transporter, The (2002) (MA/HD) $6.25
Trolls Collection 1-2 (MA/HD) $6
Trolls World Tour (MA/HD) $5.50
Turning Red (2022) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.75
Umma (2022) (MA/HD) $4.75
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6.75
Unbreakable (2000) (MA/4K) $6 (GP/HD) $3.75
Uncharted (2022) (MA/4K) $5.50 (MA/HD) $3.25
Uncle Drew (2018) (Vudu/4K) $6.25 (Vudu/HD) (iTunes/HD) $3
Uncut Gems (2019) (Vudu/HD) $4.25
Underworld: Awakening (2012) (MA/HD) $1.75
Underworld: Blood Wars (2016) (MA/4K) $5.75 (MA/HD) $2.25
Unforgiven (1992) (MA/4K) $6.50
Usual Suspects, The (1995) (Vudu/HD) $6
Valerian and the City of a Thousand Planets (2017) (Vudu/HD) $3.50
Van Helsing (2004) (MA/4K) $6 (iTunes/4K) (MA/HD) $4.75
Venom (2005) (Vudu/HD) (iTunes/HD) $4.50
Venom (2018) (MA/4K) $6.75 (MA/HD) $3.25
Venom: Let There Be Carnage (2021) (MA/4K) $7 (MA/HD) $3.50
Vertigo (1958) (MA/HD) $4.75
Victor Frankenstein (2015) (MA/HD) $5.75
Violent Night (2022) (MA/HD) $6.75
Vivo (2021) (MA/HD) $4
Voyagers (2021) (Vudu/4K) (iTunes/4K) $6.50
Walk, The (2015) (MA/HD) $4.75
Walking with Dinosaurs (2013) (MA/HD) (iTunes/HD) $2.50
Wanted (2008) (iTunes/HD) Ports to MA $6
War Dogs (2016) (MA/4K) $6.50
War for the Planet of the Apes (2017) (iTunes/4K) (MA/HD) $3
War of the Worlds (1953) (Vudu/4K) (iTunes/4K) $6.75
Warcraft (2016) (MA/4K) $5 (iTunes/4K) (MA/HD) $2.25
Warrior (2011) (Vudu/4K) (iTunes/HD) $4
Waterworld (1995) (MA/4K) $6.75 (MA/HD) $6
Welcome to Marwen (2018) (MA/4K) $3.50
West Side Story (2021) (MA/4K) $5.75 (MA/HD) (GP/HD) $2.50
What Men Want (2019) (Vudu/HD) $1.75 (iTunes/4K) $1.25
When the Bough Breaks (2016) (MA/HD) $4.50
Where the Crawdads Sing (2022) (MA/HD) $4.50
Whiskey Tango Foxtrot (2016) (Vudu/HD) $2.75 (iTunes/HD) $2
White Boy Rick (2018) (MA/HD) $5.25
Whitney Houston: I Wanna Dance With Somebody (2022) (MA/HD) $5.75
Why Him? (2016) (iTunes/4K) (MA/HD) $2
Widows (2018) (MA/4K) $6.50 (MA/HD) $1.75
Wild Card (2015) (Vudu/HD) $4
Willow (1988) (MA/HD) $6.75
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5
Wizard of Lies (2017) (Vudu/HD) $5 (iTunes/HD) $4.25 (GP/HD) $3
Wolf Man (1941) (MA/4K) $6.50
Wolf of Wall Street (2013) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.50
Woman in Gold (2015) (Vudu/HD) $2.75
Woman King (2022) (MA/4K) $6.50 (MA/HD) $5.50
Wonder (2017) (iTunes/4K) (Vudu/HD) $3
Wonder Park (2019) (Vudu/HD) $3 (iTunes/4K) $2.25
Wonder Woman 1984 (2020) (MA/4K) $5
Woodlawn (2015) (MA/HD) (iTunes/HD) $3.75
World War Z (2013) (Vudu/HD) $3.25 (iTunes/HD) $1.50
Wreck-It Ralph (2012) (MA/4K) $8 (iTunes/4K) $6.50 (GP/HD) $4.25
X (2022) (Vudu/HD) $6.75
X-Men (2000), X2 (2003), X-Men: The Last Stand (2006) (MA/HD) $15
X-Men Origins: Wolverine (2009) (MA/HD) $7
X-Men: Dark Phoenix (2019) (MA/HD) $6
X-Men: Days of Future Past (2004) (iTunes/4K) (MA/HD) $2.50 Rogue Cut (MA/HD) $5
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $11
Zootopia (2016) (MA/4K) $7.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $3.25
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


2023.06.10 03:59 Calypthea Accidentally a Dungeon Chp. 26


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Without that horrendous bat flapping around and causing a mess for me, I'm now able to focus all of my efforts on bringing down the blinded bear colossus. It is unfortunate that I lost too many owls in the aerial battle, and that Alexa is too exhausted to help out herself, as that means I won't have any reinforcements available from them coming to Jackie’s aid any time soon. That being said, I know just the fish who might be able to make an early return in their stead.
Since they’ve been resting since the start of the battle, Selene and Hecate have been able to recuperate a bit of their mana pools already. Considering that I’m near 100% confident that it doesn’t matter how much the big bear regenerates if it can’t breathe, plus the fact that it doesn’t take too much mana just to hold some water in place, there’s not much reason to keep them benched much longer. Somehow though, I doubt it’s going to be quite that easy to take the bear colossus down. So why don’t we improve the chances of success a bit with all of this free manna I find myself currently swimming in?
Thanks to the sheer quantity of invaders Deepholm is swarming me in, I’ve got more mana to make use of than ever before, and I’d be a fool not to put it to good use. The steep requirement of having to pay 4 times the mana as any of my other scions to upgrade them is hardly an issue at this moment, so I begin the process of pouring my power into my fish. All the while, I keep an eye trained on the battle at hand, waiting for whatever it is the bear will try next. Deepholm scions don’t just meekly turn over and accept their defeat after all.
While I’m only halfway through providing upgrades to my fish scions, my caution is proven entirely warranted as the bear scion bellows its frustration and rage at the top of its lungs. Unable to proceed along a straight path due to Jackie’s constant interference, the colossus hunkers down for a moment in my lake and covers its head with its paws. Then, as soon as its eyes have had a chance to regenerate once more, it peeks out and gets a lock on my location before Jackie inevitably puts more arrows through the freshly grown eyes. This time it hardly pays the attack any mind, reaching down to its flank with those huge claws and ripping free a sizable chunk of its own flesh. With a great heave, the bear scion sent the chunk sailing through the air where it crashed with a meaty splat against the trunk of my tree.
First of all, …gross. Secondly, that bear has surprisingly good aim to be able to nail the part of my tree trunk that is perfectly in line with where my core is. Lastly, heh-heh, I’m in danger. Unable to use its sight, and no longer able to rely on the bat scion for its sonic guidance, the bear has resorted to using smell to guide its way. And what better trail to follow with one’s strong sense of smell than the stench of one’s own blood and viscera? Without a moment of hesitation, the bear scion is back on its feet, and charging forward once more.
This time, there’s truly nothing we can do to stop its advance, the bear’s nose is too big to fully destroy the bear’s sense of smell, even with Jackie’s arrows desperately blasting pieces off of it. With a tremor that I can feel throughout the entire island, the bear scion slams headfirst into the high cliffs, which only serves to daze the beast for but a moment before it starts awkwardly clambering upwards. I curse vehemently, at this rate the colossus will reach my tree before I’m done with upgrading the twins. I can cut it short and make the current upgrade the last one, but it will still take a minute or so for the twins to become accustomed to their strengthened bodies.
It doesn’t take long for the bear’s claws to scramble against the top of the cliffs, digging in for extra purchase, shortly followed thereafter by the beast’s snarling and arrow-riddled cranium. The twins have only just finished absorbing the mana from the latest upgrade, they’re not going to make it in time. It is at that moment that my saviors made their gallant entry into the fray. Cutting a swathe through the remaining army of normal invaders charged not any of my scions, but the brave surviving members of my defensive forces. Having abandoned their defensive chokepoint in the entrance cave, a combined throng of brawler bunnies and leopards led the way as my froglings and flechette-pines provided cover fire. Beside me, I can feel the consternation roll off of Giorno as he tries to keep some semblance of organization in place amidst an attack that he had most certainly not ordered.
Though our tactics have done a great deal in leveling the playing field in the battle between denizens, there are still a lot of enemies left to deal with, and this attack will only open us up to many more unnecessary casualties. Underneath his annoyed countenance however, I do detect a hint of pride in their reckless attempts to buy me more time. An attempt that certainly pays its dividends.
With a series of tremendous leaps, the brawler bunnies and leopard forces bound up to the limbs of the bear scion and begin hacking away at it with sharp claws and stone swords. They scale up the beast, slashing at every joint and every digit along the way. The colossus roars in pain and slips from the cliffside as the tendons in each limb are systematically severed time and time again. But this moment of victory comes at far too steep a cost.
When the bear scion crashes back into the lake, its sheer mass flattens dozens of my brave denizens at a time. From there it thrashes about, crushing some more of my stalwart defenders and sending others flying through the air. Not wasting the opportunity, my denizens lead the enemy scion over to the remnants of the invader army, where both sides become equally devastated by the beast’s angry flailing. I try to call my denizens back, telling them to retreat, that they’d done enough already. When that failed, I resorted to using some of my mana to make it a direct order. Retreat already! The twins are on the way, swimming around the south side of the island as we speak. There’s no need for any more of you to die!
I can feel the mana drain away as the orders take hold, but then I got a unanimous response back through Alexa’s network. Every single one of them started the retreat and then volunteered themselves to be a rearguard to help cover the escape. Even though technically they were following through with my order, not a single denizen so much as turned around or took a single step backward. They were loopholing me! Those damnable, brave, fools were refusing to leave until my scions could arrive. Who the heck taught you bastards to test the limits of the rules and look for ways to bend them in your favor anyhow!?
It took less than a minute for my twins to arrive. But it took even less time for the bear colossus to finish with its rampage. Now the only living combatants faced each other over a lake stained to the same red as the bear scion’s eyes. As a healer, Selene has seen more than her fair share of nasty injuries, as well as plenty of corpses from my previous encounters with Deepholm’s invaders. But even still, all that experience could not have prepared her for the sight of the slaughter before her. All the violent thrashing had thoroughly frothed the water of the lake, but rather than help hide the bodies below with the white foam it only served to accentuate them by clinging to whatever pieces remained above water.
It left my poor fish heartbroken. Disgust and despair raged inside her alongside a powerful wave of guilt at not recovering fast enough to be able to come to their aid in time. I know, sweetie, I know. But those denizens out there? They bought us enough time to stop any more atrocities from happening. They bet everything on you two and Jackie, and now it’s time to make sure we don’t waste a single death. All that anguish and sorrow you’re feeling? I need you to use it. Use it to hone a blade in your heart to turn against those who spread such senseless violence. It’s time to take up the second half of the saint’s job and smite down that walking calamity of a bear. And you’re not alone, Hecate is right beside you along with Jackie, and together, I know you all can do this.
Pep talk done, Hecate gives her sister a loving nuzzle under her chin before turning her hate-filled eyes to the bear scion as well. She isn’t taking kindly to all the desolation wrought by the colossus either, and is especially pissed by how upset it is making her kind-hearted twin. The white crescent moon mark on her forehead glows faintly in response to her roiling emotions, while after a few deep breaths, Selene’s black crescent moon mark does the same, her eyes now steeled in vindictive determination.
As one, they lifted a massive ball of water into the air and slammed it into the bear scion’s face, completely covering it in a matter of seconds. Meanwhile, I begin the process of funneling mana into Jackie for her own upgrades. The beast hasn’t shown any magical capacity besides its regeneration, but who knows? Maybe it has something up its sleeve that would save it from the same fate as its companion. Better safe than sorry in this case, no?
Evidently, I was correct to prepare for the backup plan, because rather than struggle against the water bubble encasing its face, the bear colossus calmly slurped the water down. The vast amounts of suction overwhelmed the amount of mana the twins could use to keep the water in place, and so it simply disappeared down the beast’s gullet with a taunting smile that seemed to say, “Thanks for the refreshing drink, I was feeling rather parched”. Not a smidge of magic was used, or needed, to easily trounce my hopes of drowning our problems away. What stood before us surely could not be described as anything but the epitome of relentless brute force, a fact which has now been hammered home rather insultingly by the defeat of my plans through lung power of all things.
With a challenging roar, the bear plowed forward while ignoring the twin’s follow up attacks. Right, plan B it is then. If we can’t suffocate him, then we’ll just have to overwhelm his regeneration with more damage than it can keep up with! In but a moment the bear scion has slammed into my cliffside and begins scaling it once more. This time, Selene and Hecate are there to stop it from making any meaningful progress, their watery slashes biting deep into flesh and disabling limbs long enough for the next attack to land. Where Hecate’s attacks strike necrosis quickly follows, seeping into the flesh until the entire mass falls off to be replaced by newly regenerated meat. Meanwhile, Selen’s strikes shine with the radiant power of her light mana, her slices digging deep through muscles, tendons, and all the way to the bones beneath.
Together they manage to keep the colossus pinned in place to the craggy wall of my island, allowing Jackie all the time she needs to hop around and unleash a torrent of her aether arrows. Rather than strike into the beast herself however, I have her shoot the cliffs themselves where she then sprouts much more massive vines than usual to grasp at the enemy scion and bind it in place. I know that the twins will run out of mana long before I can bleed this invader dry in a battle of attrition, so instead my goal here is to line Jackie up for one big shot to put an end to this colossus once and for all.
Bounding up to the top of the cliff, right over the massive head of the bear, Jackie grows the limbs of her bow out further than even its longbow form, one side planting itself firmly into the stone. With a mighty heave, she stands upon the bow’s limbs and pushes down with all the strength in her legs while hoisting up on the drawstring with her arms. A ballista-sized arrow grows into place, aimed straight down to the skull of the beast below. Through this, Jackie channels the full force of her wind aether. With my hand on her back, I speak softly to into her mind through the bond we share.
“The bigger they are, the harder they fall. Let’s do this Jackie, together!”
Through my hand I channel even more mana into Jackie than before, really packing it into her as fast as the upgrades can handle. 2 more, then 5, then 10. The power swirls around her like a maelstrom that would have left anybody else gritting their teeth to ride out the storm. But not my Jackie. As much as I pushed the mana into her, she matched me by pulling it into her control right away, weaving it into her aether flawlessly. Around the arrow tip the air began to swirl, faster and faster, like a drill turned up to turbo speeds.
This obviously did not go unnoticed by the bear scion, but it was too late for the behemoth to avoid its fate. Bound up tightly in Jackie’s vines while Selen and Hecate kept its prodigious strength locked away through their continuous onslaught. Their mana has already depleted dangerously low once again, but their combined efforts have bought us all the opportunity we need. All the enemy can do is flounder uselessly in its restraints, glaring balefully at Jackie and its impending doom.
With a boom the arrow disappears from Jackie’s bow, boring a path straight through the entire length of the bear scion and continuing deep into the ground beneath it. Jackei’s wind arrow had accelerated freely without any resistance, twisting the air in front of it out of the way and turning the space in front into a devastating drill. Meanwhile, just behind the shaft, the collapse of the resulting vacuum pushed the arrow along even faster than any projectile has ever flown before in this world.
The twisting motion of the air and the shockwaves from the collapsing vacuum bubble didn’t just serve to speed up the arrow however. Like a delayed reaction after the arrow had already sped through, I watched as a spray of blood exploded from the bear’s body, accompanied by the splash of water beneath its feet. I watched as the beast’s jaw was ripped away to hang loosely by a strip of flesh on the right side of its head. From there the arrow had traveled down into the beast’s shoulder and blazed a path all the way through its chest cavity, the aftershocks ripping the bear’s body apart and leaving its left side barely attached anymore. It looked as if some giant had cleaved its axe down the bear’s side, all the way from the shoulders to the hips.
The scion had managed to avoid an instantly fatal blow by twisting its head as far to the side as possible, but that proved to only postpone the inevitable at this point. With that much damage to the internal organs, it couldn’t hope to recover in time. We’d done it, we’d won!
Joyfully, I turned to Giorno, ready to send some mana down to Kelvin next, but what I saw froze me in my tracks. This whole battle, Giorno had been his usual calm and composed self, issuing orders and cooly commanding our forces. But now, he was trembling with a visual amount of fear, his skin blanched of all color. Thoroughly spooked, I racked my brain for anything I might have missed, but I got my answer sooner than expected.
“Kill it, kill it now! We don’t have any time, finish it before it's too late! It’s going to do something to the bear!”
Dutifully, Jackie and the twins ready their next attacks to hasten the bear scion’s demise, but something Giorno said stuck out to me. Wait, the bear is the subject of his sentence, not the object for some reason. But…, that would have to mean…
With wide eyes, I come to a dreadful realization, I never got a mana notification for the bat scion. No, no! No WAY that bastard survived, right? Feeling the sneaking march of dread closing in on my throat, I check the spot where the bat scion had crashed into my island. There it lay, wings in tatters and its chest caved in from impacting the ground, lying in a pool of its own blood. By all accounts, it appears to be dead. But that’s when I notice something off. The pool of blood is moving.
Right before my eyes, I watch as little bubbles capture air inside, and then get mixed in the blood as it slowly circulates out of the lethal wounds and then back into the bat’s body. It must have kept conscious through the crash and is now using its blood magic to just barely keep itself alive. Would that be all the bat was up to, I would have breathed a sigh of relief. But no, all around the crash were scattered splotches of fresh blood, drawn out into a foreboding set of interlocking symbols when viewed from above. The bat was casting something, using its own life as fuel. With a weak wheeze in place of a laugh, the bat scion spoke for one final time.
“Glory be to the Mountainlord. Blood Arts: Sacrifice.
Accompanied by the ding of a new notification, I watched in horror as all the blood was forcibly wrested from the bat scion’s fresh corpse, instantly mummifying it into a dried-out husk. Then that mass of brackish liquid moved faster than it had any right to, thin tendrils shooting out from the main body quickly dragging the blob to the edge of the island. Before any of my scions could react, it had already latched onto the dying bear’s head and begun pouring itself forcibly through every orifice it could reach.
Writhing in agony at the black-red liquid shoving itself down its throat, nostrils, and eye sockets, my scions lashed into the bear’s body with as much strength as they could, but to no avail. The wounds would begin closing before their attacks could even finish, and from the bear’s torso sprouted several bloody tentacles which wrapped themselves around the dangling left side, pulling it back into place with a wet squelch. The newfound regeneration didn’t, perhaps couldn’t, stop there however. All over the colossus’s body something churned beneath its hide.
Every single muscle in the behemoth’s body squirmed as it doubled, then tripled in size, in some places rupturing the skin as it struggles to contain the roiling mass of flesh. Muscle fibers sprung from the fur like weeds sprouting out of fertile ground, twitching and flailing about looking for something to connect to, until the beast’s entire form was nothing but a bulging mass of undulating flesh vaguely shaped like a bear. From the monstrosities head, the repaired jaw split open far wider than anything still attached to the skull to allow, revealing row after row of sharp fangs growing into place all the way down its throat.
With an unearthly screech, the monstrosity easily tore itself free of the vines and took a swipe at Jackie with its misshapen foreleg. Nobody must have told Deepholm that inflating your musculature so much is a direct reduction in flexibility however, because the blow was slow and cumbersome, allowing Jackie to easily vault backwards out of reach. But Deepholm didn’t need to care about such silly things like flexibility, or the limits of a physical body, as halfway through the swing a series of cracks could be heard as the bear monstrosity’s muscles broke every single bone in its arm, causing it to suddenly stretch out on just the muscles and ligaments, increasing in speed as the limb turned into an impromptu flesh whip tipped with giant claws.
Caught completely by surprise, Jackie could only try to form a hasty shield of roots with her life aether, but the abomination’s claws sundered it with ease, cleaving through her bow, then her arm, and finally raking across her torso. My girl hit the ground, hard, and didn’t get back up. Meanwhile, the twins were still desperately flinging any kind of attack they could think at the bear horror, all to no avail. This affront to nature had such strong regeneration now that nothing in their repertoire could hope to leave any lasting damage.
With thundering steps, the abomination practically oozed up onto my island, all four legs standing firmly upon my territory for the first time. A few steps brought it close enough to brush up against my trunk, and then it sunk its claws deep into the bark and tore a ginormous chunk of wood free. As easily as tearing apart cardboard, Deepholm’s monstrosity began to dig its way deeper and deeper towards my sanctum, and inevitable destruction. From beside my core, a loud snap rang out as the inspector’s white-knuckle grip finally crushed the handle of her kanabo.
“Damn it all, I can’t just sit here at let this happen! I have to–”
Whatever she was about to say was cut off as she took her first step forward, weapon raised with the intent to join the fray. Instantly she was beset by floating swords made of light on all sides, not even given enough time to swear before they all plunged into her body. With a gasp Lydia fell to the floor, covered in wounds. She’d managed to use her ki to shift the trajectory of enough blades away from her vital organs, but she was still grievously wounded and wouldn’t be doing any fighting any time soon.
In what felt like no time at all, the fleshy abomination had reached the final bit of wood separating me from the outside world. With a psychic scream of determination, Leonardo charged forth, combining his life and kinetic affinities to try and brace that final barrier, but his efforts were carelessly brushed aside as the bear’s claws crashed through anyways, collapsing a pile of splinted timber down upon my peaceful crafter. From above and behind, Alexa had joined the twins in trying to drag the enemy scion back, but with barely a sliver of mana left between the three of them, they were little more than flies buzzing uselessly through the air to it.
Fully exposed to the outside world for the first time since my birth into this world, I was now face to face with the monstrosity as it raised its claws for one final strike. But oddly, all the fear and terror that had frozen me still before was utterly absent. I couldn’t even focus on the looming mountain of death in front of me, nor on the panicked shrieks of my scions as they struggled to the last. Rather, my gaze fell upon the prone form of the very first scion I had designated. My strongest defender, and the most earnest girl you would ever meet. With my focus beside her, I could tell that my brave girl was just barely hanging onto life, but she wouldn’t last long at this rate. Every shaky breath was accompanied by a wave of anguish washing over the bond.
Even without a proper physical form, I knelt beside her and gathered her up into one final embrace. I’m so sorry Jackie. The UI might call you guys scions, but truthfully you have all been a family to me, right from the start. I never had one, back in my previous life, so I know I must have messed up so many times, in so many ways. But even still, I had a blast getting to know each and every one of you, wishing for each day to stretch into infinity so I could enjoy our time together forevermore. But I’ve failed you, I’ve failed you all. I’m sorry I couldn’t give you a life full of happier days, and I hope whatever comes in the next life, you can forgive me.
“You’ve been the best daughter I could have ever asked for. I love you.”
Jackie PoV
Everything hurts. My ears won’t stop ringing, and everything around me is moving in super slow motion. Through blurry eyes, I can see my arm lying just out of reach, still clutching my bow tightly, well, half of it anyways. Further away, I can see the blurry shape of the gross thing from Deepholm tearing its way through Mama’s tree. The twins and Alexa were swooping around behind it, but there was no stopping the beast anymore. Pain throbbed through my chest, my heart heavy as it slowly pumped my blood out onto the ground.
I’d failed, again. Right when it mattered most. Some huntress I’d turned out to be. Sure I was able to handle the regular invaders, but against every enemy that ever posed a serious threat, I’d been beaten every time. When I first lost to Miss Lydia, it hadn’t been so bad. Mama told me to learn from it and grow stronger for next time. I’d been useless too against those water birds on the first day. So I trained, and then I trained and I trained and I trained some more. Till the calluses on my paws were bleeding, I practiced every day.
For some reason Mama didn’t like that though, so she forced me to take breaks pretty regularly after that. At first, it felt like she didn’t have faith that my efforts would help with anything, but that feeling faded pretty quickly. She’d always have a bowl of those red fruits she calls strawberries ready for me by her core. Then when I would get settled in beside her and begin munching on the sweet fruit, she would tell me unbelievable stories about the world she remembers from her past life.
Apparently, her old world had jackalopes too, or at least stories of them. Mama says they supposedly had lightning in their veins they could move so fast. Lightning! The big flashes in the sky that make the air go boom. That stuff! The jackalopes from Mama’s world must be really amazing if they could do that. Nervously, I asked her a bit more about it, feeling rather inadequate by comparison, but she ended up talking too much about how technically lightning is in every living creature, but just really really small amounts of it? And something even more confusing about something called eel-ektons that makes it charge based on if they’re in a good mood or not?
Mama does that a lot, going off on tangents about difficult subjects for a long period of time, but even though I couldn’t understand most of it, it is nice just to sit back and listen to her speak. Eventually, she would always notice her rambling, and swap to asking me questions instead. I felt really proud when she asked me so much about my experience training with ki, and later on aether as well. She’d always thank me for my hard work, and for helping her figure out how things work in this world. It made me happy to think that Mama needed me, and that all my efforts were slowly paying off.
And it really felt like I had been improving too! I’d wrangled all the rowdy brawlers into line, and chased off that group of novices. But then that big flying scion came and knocked me out of the fight before I could even tell it was coming. Kelvin was barely a few days old and he had to handle that nasty bat all on his own! And despite all the work I put into developing my aether, I then lost to Miss Lydia again right after that. It felt like I was stuck in place, running as hard as I could but never getting anywhere with it. I did my best to hide it from Mama since she’s so perceptive, but it really hurt.
And now, even after all the faith and strength Mama poured into me, I’d still managed to let her and everybody else down. They’re all going to die, because of me. I’m not sure which is worse at this point, the pain from my injuries or the pain from my failures washing over me. I watched through bleary eyes as the gross bear tore open the deepest part of the tree, and revealed Mama’s core for all the world to see. It’d been a few weeks since our last break together, so when I saw the soft green glow of Mama’s core, it stirred up a weird mix of relief and regret in my heart. I’d missed that comforting glow, but also the only reason I could see it now is because I’d doomed it to oblivion.
Grief filled me up to the brim, and all I could do is wordlessly apologize over and over again.
To my surprise, however, I could feel her presence nearby, and that comforting warmth brushed aside my apologies to fill our bond with light instead. I don’t get it, why is she here? Why is she focusing on me, when the enemy is literally right in front of her core, staring her down? Why is she wasting her time on me when I can barely even move anymore?! And even if I could, we both know I would just let her down some more. So why, why does it feel like I’m back by her side, listening to her tell stories at length, feeling so comfy and secure?
“I……ry….J..ki”
Go on, go! Leave already and focus on someone else, maybe they have a chance to save you, to fix things. Haven’t I failed you enough? I, I can’t do anything but disappoint you. I…I can’t be like the jackalopes from your stories Mama. I’m not good enough for that. I’m sorry.
“..b..en….f…….to me……..t…….ro……sta…”
Despite shoving my weakness, my numerous defeats and doubts to the front and finally showing Mama everything I’d tried to keep hidden from her through the bond, absolutely nothing changed. If anything, the feeling of closeness only increased and that warm feeling wrapped me up even tighter, never wavering for a moment. For a moment, the ringing in my head subsided, but my eyes must still be playing tricks because I thought I could see a bunch of golden sparkles floating in the air around me, forming the vague outline of a person with her arms wrapped around me. The next words came through confidently and clearly, and finally put a name to the feeling I always felt when Mama’s attention was on me.
“I love you.”
…Why? When I’ve already let you down so many times, when you’re about to die because of me…why spend your last moments on this worthless rabbit who couldn’t save anything? The bond held no answers for me, only that same persistent warmth, refusing to relent for so much as a moment. Over in the tree, the bear monster had raised its claw into the air, readying the final strike that would take Mama away for good. A few tears slipped free from my eyes and dropped down to join the blood at my feet. Belatedly, I realized that at some point I must have stood up, but that doesn’t really matter right now.
In fact, standing there, basking in the feeling of being wrapped up in Mama’s love, it felt like a lot of things didn’t matter. My doubts, my fear of not being good enough, and the pain of being proven right. It all felt like wisps of smoke being carried away on the wind. They scattered against the constant reinforcement pouring out from the bond, powerless before it. She’d seen all of my shortcomings, witnessed every downfall, and yet this was always her response. Yellow sparks crackled through my fur, and larger arcs of energy began to flicker back and forth between the branches of the antlers on my head.
Slowly, all the world began to fall away. The ground beneath my feet, the stench of death hanging upon the wind, even the tree itself, along with the slow-motion bear scion bringing its claws down for the kill. There was just me, and there in the distance, the light of Mama’s core, calling me home like a beacon. Under her light, I remembered the simple truth that Mama has always seen and understood so much more than me, guiding me as best she could and celebrating both my success and failures alongside me. For this moment in time, all those complicated and difficult subjects stopped being important. All those times spent hoping I could measure up to the lofty heights she spoke about seemed a silly waste of time. All I had to do was stop trying to become something else. Maybe, just maybe, I was already everything that Mama could see in me, and I just hadn’t realized it yet.
I crouch down low to the ground, those strange sparks increasing in intensity, coiling inside of me like a power I never knew I had. My ears and paws were starting to char black from all the energy flowing through me, but I didn’t feel a thing. After all, none of that mattered. With a mighty leap, I left the feeling of solid earth behind. Wait for me just a little longer, ok Mama? I’m coming to your side.
Blood flash-boiled.
Flesh charred into shattered lumps of charcoal.
Bones fragmented and caved under the tremendous forces at play.
Jackie never got to experience the joy where in this, her latest challenge to a race between herself and the sound carried along through the air, the wind finally lost.
Neither did she get to see how, for the first time in its life, the bear scion’s body was lifted fully up off of the ground and flung to the side like gravity had suddenly reversed its direction.
But perhaps..., someday, there would come a time when she’s relaxing with a bowl of those delectable strawberries once more, and she’ll get to listen to Mama’s voice as she regales her with another one of her wild stories. A story where one little rabbit made all the difference in the world, and through her actions did save the day. Now wouldn’t that be nice?

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Author Notes://
Here it is, the big one! I've had this chapter in mind since before I even started writing this story. In fact, it's what made me say fuck it, I'm gonna try writing it out and see what happens. Sorry again for the long delay on this chapter, I didn't want to split it into anything smaller, so it ended up pretty long. Also, yay! First scion PoV, just like you guys wanted right? xD
I hope you enjoyed reading this part, and I'll see you all again next time for the final conclusion to the Deepholm Arc.
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2023.06.10 03:58 gloomchen Post WWE SmackDown on FOX Discussion - June 9th, 2023!

SmackDown Episode #1242
Venue: Wells Fargo Arena (Des Moines, IA)
Attendance: ~6400

Results of Tonight's Show

Match Stipulation Winner
Santos Escobar vs. Mustafa Ali MITB Qualifying Match Santos Escobar
Michin vs. Bayley MITB Qualifying Match Bayley
Butch vs. Baron Corbin MITB Qualifying Match Butch
Shotzi vs. IYO SKY MITB Qualifying Match IYO SKY
Jey Uso vs. Austin Theory US Championship Match Austin Theory

IMPORTANT NOTES:

  • Ladies and gentlemen, Paul Heyman is in the ring with Solo Sikoa and doesn't get any further than that before the Usos' music hits and Jey joins them. Jey says he's let a lot of things slide, but stabbing Jimmy in the back is something you don't do. He's not sure he can forgive him for that. Paul wonders aloud, did Jimmy ask Jey about this move in advance? Jimmy always resented Jey because he's in on the fact that the Tribal Chief Roman Reigns wants to groom Jey to be the next tribal chief. Tonight, Paul has set a match to set his trajectory to be the next tribal chief by bringing gold back to the Bloodline. He'll defeat Austin Theory for the US Championship tonight! Then the Tribal Chief will embrace him and someday when the time is right, Jey will become Tribal Chief. But, Paul needs his answer now. Jey says he'll take him up on the US challenge but can't bring himself to shake Paul's hand. He says he'll get back to him on that.
  • LA Knight joins the commentary desk for the EscobaAli match.
  • Jey is backstage looking tortured and Sami Zayn appears. Sami says his time in the Bloodline was some of the best time in his life and it probably was for him too. But they couldn't have it because of the Tribal Chief - the paranoia sets in, the manipulation sets in, and he pushes too far. Sami says he did it too, he did everything he could to keep everything together just like Jey, but he was still pushed and pushed against his brothers, just like what he's doing to Jey. Sami sincerely hopes Jey wins the US Championship tonight so they can see that they need Jey more than Jey needs them. And reminds Jey, Jimmy is his brother, they're the Usos, so listen to what's in his heart and not what's being drilled into his head.
  • Kayla Braxton introduces the NXT Women's Tag Team Champions Alba Fyre and Isla Dawn, joining her in the ring. As Kayla attempts to start an interview, Ronda Rousey & Shayna Baszler interrupt. Shayna asks, how much do they know about the history of their titles? She says she's the reason those titles were even created -- those Shayna Baszler Commemorative Titles are really hers. Ronda says she ran the numbers and this division isn't big enough for the two of them, so they want theirs. Fyre & Dawn accept the unification title request and go on the offense. After a scuffle, Ronda & Shayna are driven from the ring and the NXT champs stand tall.
  • RIP Iron Sheik.
  • AJ Styles joins the commentary table for the Michin/Bayley match. Afterwards, Scarlett walks up to AJ and blows red dust in his face; he stumbles back into Karrion Kross behind the barricade, choking him out in a Kross-Jacket.
  • Bianca Belair is backstage asking Adam Pearce for her rematch against Asuka. Pearce says there's a lot going on and tonight he's presenting Asuka with a new women's title and asks that she can have her rematch at another time but that she lets this go off without a hitch. Bianca protests but Adam says just for tonight, leave it alone. She agrees, because she's got a rematch.
  • Backstage AJ is being held by Anderson & Gallows wondering what in the hell just happened. Michin assures them that they'll get their revenge.
  • Adam Pearce summons Asuka to the ring to present the new WWE Women's Championship. As he's fastening it around her waist, Charlotte Flair's music hits. Adam says he thinks he knows what she's trying to do, but she kinda needs to get in line. Charlotte says she doesn't wait in line, she made the line. She adds she respects Asuka, but she wants that championship, so she's challenging her for the title. Asuka accepts. Charlotte tells Adam when she wins, he can put that championship around her waist, too. Asuka then attempts to mist Charlotte but she ducks out.
  • Jey Uso is taping up his wrisks and Paul Heyman joins him, saying yeah, he got him, he gave him a cliffhanger. Paul then says he wants Jey's passport so he can fly with Roman & Solo in style. And next week there will be a triple celebration - Roman Reigns, Jey the right-hand man, and a public announcement that he'll be groomed as the next tribal chief. Paul puts his hand out for a shake again. Jey says count him in, but doesn't know why Paul's so happy - because if Jey's in the Bloodline, that means Paul's out of the Bloodline.
  • Adam Pearce is backstage talking to whoever talking about how huge it is that they have Asuka/Flair on the books. Bianca shows up, glaring. Adam says he'll figure it out. She says yes, and she's getting her win back.
  • Trick Williams & NXT Champion Carmelo Hayes are hanging out for the Butch vs. Corbin match. Corbin warns them that they better stay on the other side of that barricade like the fans they are and watch him punch his ticket to Money in the Bank.
  • Post-match, Corbin approaches them and hands are thrown, with officials needing to separate them.
  • Megan Morant checks in with the Brawling Brutes backstage asking Butch about his win - he's taking the title back to the UK and every night will be FIGHT NIGHT! Baron Corbin tries to intervene saying he was distracted by Carmelo Hayes, and Cameron Grimes appears to blast him from behind.
  • Kayla Braxton congratulates IYO SKY from backstage, now interviewing Austin Theory. Theory's mad he was the last one to find out about this match tonight. He's had zero time to prepare but that's fine, all he gets are victories. He'll beat Jey Uso like he beat John Cena at Wrestlemania. Should Paul Heyman need a new client, he invites him to check out Austin Theory live.
  • Kevin Owens chats with Sami Zayn backstage, checking in to see if he talked to Jey. They're interrupted by Pretty Deadly who think they should consider defending their championships. The Brawling Brutes appear asking the same, and then the OC appears, and then the LWO appears, and then the Street Profits appear. Adam Pearce tries to calm the crowd when Kevin Owens flips the fuck out and cannot take everyone showing up. Sami tries to get him to settle down. Pearce says, how about we have a gauntlet match for the top contenders for the championship next week?
  • Grayson Waller gets a vignette, and next week the Grayson Waller Effect will have Charlotte Flair as a guest.
  • Mixed tag team match next week: AJ Styles & Michin vs. Karrion Kross & Scarlett; the gauntlet match previously mentioned; and Roman Reigns returns.
  • During our main event: after a ref bump, Pretty Deadly intervenes on behalf of Austin Theory. Jimmy Uso runs in to protect Jey. Solo Sikoa runs in to take out Jimmy. In the midst of the kerfluffle, Jimmy superkicks Jey. Just in time for the ref to come back to life.
  • Post match, Paul Heyman & Solo Sikoa ominously watch from the ramp while Jimmy tends to Jey. Jey pushes Jimmy away. He continues to the back while Paul talks to his phone, "call Roman Reigns."
Additional Plugs
Next week's Smackdown will be live from Lexington, KY.
submitted by gloomchen to SquaredCircle [link] [comments]


2023.06.10 03:33 FallenDemonX Harrion, The Ruthless Scorn

Class: Melee AD, Slayer, Hypercarry, Disabler. Lockdown

Role: JG, Top, Mid

Harrion is a bit of a dumb fun diversion I felt like indulging in. A hyper aggressive combo heavy bruiser that excels in synergizing with his team and eradicating targets without giving them much chance to fight back. The core mechanics involve dealing CC through damage and dealing damage based on CC, the flavor being that he is inflicting very painful attacks that cripple his targets and then using that window to deal a finishing blow.

Appearance and Lore:

Harrion is a black komodo dragon vastaya from Ionia. He dawns black and grey noxian armor and wields 2 huge serrated cleavers. He joined Xayah’s group but started disagreeing with her over the scope of their activities. He insisted they should take the fight directly to Noxus and use whatever means necessary to secure victory. Most in the group told him that doing so was not only too risky but also undermined their identity. He took a few allies and established a more radical sub-faction who wield human made weapons and magic, including artillery and even chemical weapons. They still despise Ionian civilization but are more open to their aid as long as it means pushing back the noxian invasion. Harrion himself spearheads most attacks and has incorporated blood magic into his physical attacks to inflict as much pain to his targets as possible and boost his own power as he fights.

Kit: Manaless


Passive: Painful Wounds 
When dealing damage to enemy champions for the first time every 3 seconds, apply status effects on that target depending on how much of a % of their max HP you dealt within a 1.5 Second window. This effect has a 8 second cooldown per target. The effects stack.
If you dealt 25% of the target’s HP, the target is slowed by 20/25/30/35% (levels 1/6/11/16) for 1.5 seconds
40% of the target’s HP: Reduce the target’s healing by 30/35/40/45% (levels 1/6/11/16) for 2 seconds.
55% of the target’s HP: Silence and Disarm the target for 0.7 seconds and extend the duration of the other 2 effects by the same amount.


Q: Bisect 
No Cost:
CD: 5 Seconds
Range: 300
Active: Clasp both swords together in front of you edge to edge, dealing 40/80/120/160/200 + (50% Bonus AD) physical damage in an arc and applying on-hit effects to enemies in the center. For every enemy champion or large monster caught in the center, scalding hot blood bathes the blade, stacking up to 5 times, one per target hit. Stacks refresh on acquisition.
You gain 2/4/6/8/10 Basic Ability haste per stack lasting for 5 seconds.


W: Hunter’s Mercy 
No Cost
CD: 15 Seconds
Range: 800
Passive: After landing 2 attacks or abilities on a target, your next attack against that target has 300 range, lunges at the target and deals bonus physical damage of 15/20/25/30/35 as well as (1/1.2/1.4/1.8/2% of the target’s max HP per 100 AD) for every unique status effect applied on the target. Impaired movement, DoTs, Silences, Disarms and Grievous Wounds all count as different status effects that increase the damage each.
This effect cannot trigger on the same target for 3 seconds.
Max Damage if all effects are stacked on a target: 15/20/25/30/35 + 5/6/7/8/9/10% Max HP per 100 AD
Active: Spit toxic venom in a direction stopping at the first enemy hit, spreading in a 150 unit cone, marking and poisoning all enemies hit for 4 seconds, dealing 30/60/90/120/150 + (30% Bonus AD) magic damage over the duration. While marked, you gain 20/25/30/35/40% bonus move speed towards those targets.


E: Molt 
No Cost
CD: 23/20/17/14/11 Seconds
Active: Cleanse yourself from Slows, Roots, DoTs and stat decreases and leave behind your shed skin, which keeps your current HP and lasts for up to 5 seconds but has no resistances. The shed skin can block projectiles and be targeted as any champion would. You also gain 12/14/16/18/20% Tenacity for 3 seconds.


R: Carnage 
No Cost
CD: 100 Seconds
Range: 450
Width: 200
Passive: Whenever you gain a champion or large monster takedown, you improve the damage of this ability, stacking up to 4 times, lasting for 5 seconds, refreshing on acquisition.
Active: After a 0.3 second windup, perform a cross cut dealing 150/300/450 + (100% AD) physical damage + (4/7/10% target’s current HP) physical damage per stack.


submitted by FallenDemonX to LoLChampConcepts [link] [comments]


2023.06.10 03:33 Sufficient_Suspect81 FFXIV's Dark Knight for DnD 5E

Hello Reddit! My name is Celvira (I don't post terribly often and haven't bothered to try and change my default username), and I am here today to present my conversion of FFXIV's Dark Knight (with 3 subclasses) to DnD 5E for those interested in trying out a new version of SilentSoren's take on the job. Speaking of SilentSoren, this edit couldn't have been possible without them, as I liberally borrow elements (sometimes word for word!) of their hard work, so hand your player commedations to them instead of me. Link below!
https://www.gmbinder.com/share/-NVVewO2clZpEO5Sxi1u
Disclaimer - My DnD group is wrapping up a campaign at the moment, and I haven't gotten around to properly playtesting this class. I tried my best to make the job fun, engaging and balanced, but it is entirely possible that I may have missed the mark in some areas, so please let me know of any outstanding outliers!
My original intent for Dark Knight was a hybrid-spellcaster that functions more or less as an offensive 5E Paladin. Meaning, intead of bolstering ally's with aura effects and direct healing, my take on Dark Knight utilizes self-sustain and Temp HP abilities to aggressively hold the frontline in combat and shield their allies with barriers. Additionally, even if FFXIV's Dark Knight doesn't utilize the concept outside of pvp, I wanted to include the theme of HP-sacrifice to fuel certain abilities, which is inspired by traditional Dark Knight gameplay. Several abilities will require the Dark Knight to expend hit points or hit dice, which hopefully gives it a nice risk/reward playstyle without feeling like a liability. And lastly, I used the One DnD Paladin as a reference for this homebrew. I know most classes have gaps in their class table, but I appreciated that One DnD is allowing more classes to have features or ASI's at every level, which makes progression feel much more sastisfying.
If anyone is curious about why I made certain changes to SilentSoren's work (which can be viewed here - https://www.gmbinder.com/share/-LsDqsNbupzeLhkTIcPv), I've listed a few of my reasonings and thought processes below. So without any further delay, let's begin!
Class Features
Dark Arts. This feature is likely the one to cause the most headaches from a balancing standpoint. Similar to SilentSoren's Well of Darkness feature, my Dark Knight uses a point system to activate not just abilities, but spells. This change means Dark Knight doesn't rely on spell slots to cast spells, but rather the spending of Dark Arts points (1 point equals a 1st level spell, 2 points for a 2nd level spell, and so on). This could, at higher levels, potentially be used to cast a decent amount of 5th level spells, but I tried to take steps in mitigating this by limiting how many Dark Arts points my Dark Knight can have at once (SilentSoren's DRK has 20 points at max level, my DRK has only 10 at max level).
Also, my version of Dark Knight can, with the exception of 1 of the subclasses, only cast spells at their lowest level. This was a second measure to avoid Dark Knight abusing their lack of spell slots to frequently cast higher level spells.
Darkside. I took SilentSoren's concept, but twisted into Dark Knight's version of the Barbarians Rage feature. Being able to leech hit points from enemies is Dark Knight's primary means of survival at lower levels, which isn't as powerful as resistance to physical damage that Barabarians get from their Rage. Due to this, I felt Darkside having a flat 1 min duration felt right from a balancing standpoint. Being able to crit on 19-20 was less for damage purposes (though it definitely helps!), but to give Dark Knight a higher chance to trigger more healing from their attacks.
Blood Price. This is my equivalent to SilentSoren's Burning Blood feature. Honestly, mine is inferior in every way, even without factoring in the hit point loss mechanic. Burning Blood is an insanely powerful ability, especially since it requires only a mere bonus action to activate. However, I felt it was too strong, and allows SilentSoren's Dark Knight to aggressively and carelessly throw out spells/spell-likes with little sacrifice from the player. I believe Blood Price is more balanced overall, even if it sees little play at early levels.
Stalwart Soul. Ribbon feature similar to Paladins Divine Health feature. Being immune to fear effects is nice, but certainly nothing terribly special.
Oblation. A copy of SilentSoren's The Blackest Night feature. I felt Dark Knight having to wait until level 7 to get a support ability was a bit too long of a wait, so I reduced it to level 5. Additionally, I changed it from a bonus action to a reaction to allow more flexibility in its use, and due to my Dark Knight having significantly less Dark Arts/Well of Darkness points to draw from, which I felt was enough to justify the alteration.
Shadowskin. Mostly a thematic addition, as plenty of races have Darkvision and a feature granting resistance to a damage type isn't as uncommon as you might initially think. Just a cool way to give Dark Knight some iconic, edgy flavor.
Reprisal. Another potential balance concern due altering the action economy by allowing more reaction attacks. Thematically, Dark Knight was introduced as the parry tank, and gave the job bonuses to parrying attacks. For those who weren't around during Heavensward, the role ability Reprisal was a Dark Knight exclusive oGCD that could only be used immediately after parrying an attack. I loved this concept for Dark Knight, and absolutely wanted to include it for my edition of the job.
Mechanically, this was my answer to SilentSoren's Dirty Fighter feature. However, depending on your DM, Attacks of Opportunity could be very, very, rare to see, as some DM's like to "dance" around players with their monsters to specifically avoid triggering them. To get more mileage, I changed the triggering condition from an AoO to a missed hit, and reduced the stun condition from a failed to prone. Since you could stack damage to guarantee a stun using SilentSoren's feature, you could potentially gimmick a DM's encounter, so I felt prone was more fair overall. Please let me know if this skews the action economy too much!
Blackblood. Bloodspiller is basically my answer to Paladins Divine Smite feature, and leans heavily into the HP sacrifice theme Dark Knight is known for. I was hesitant to add this at first, but I felt it was simply to thematic not to add. Initially, I toyed with a 1d10 damage bonus, but felt expending a resource and 10 hit points to potentially roll a 1, on top of disadvantage on attacks directed at you, could lead to very frustrating moments. At the end of the day, I felt a flat 10 bonus to melee weapon damage was fair considering the resource/defensive costs required to activate. Basically, Paladins can nova better than Dark Knight with their smites (especially since you can choose to expend it on a crit), but Dark Knight can achieve higher sustained damage using Blackblood.
Quietus is more or less a direct copy of Ranger's Whirlwind Attack, which can be buffed at the cost of additional HP.
The Blackest Night is an upgraded Oblation that borrows concepts from the Shadow of Moil spell. Due to its spell-like nature, it requires Concentration to maintain, and will realistically have a maximum duration of 3-5 rounds, which I felt didn't devalue Shadow of Moil terribly much. Also, the damage against enemies (again, borrowed from Moil) was more or less a way to include the "Dark Arts" feature from FFXIV without getting overly complicated.
Mired Empathy. Borrowed from one of SilentSoren's earlier Dark Knight drafts. Essentially a ribbon feature, its there to give some flavorful, edgy out of combat utility.
Dark Mind. The same of SilentSoren's version, but with the ability to remove the charmed condition with a resource. Unexciting, but strong.
Improved Shadowskin. To be honest, I'm still struggling with this one. I wanted a thematic way to represent your Dark Knight being affected by the darkness they wield, which has warped and twisted their body in some way. After all, utilizing darkness should have some repercussions. But being a high-level feature, it has some potent positives (inspired by the undead) to offset a small, negative penalty.
Poison immunity isn't terribly special, the Con ASI was borrowed from Barbarian, and the hit point recovery was inspired by the regeneration feature of several undead creatures.
Salted Earth. Another earlier concept of SilentSoren that could be removed with little impact if it proves too troublesome. Circle of Death is a 6th level spell with a huge radius, but its damage isn't terribly impressive, so I felt giving Dark Knight essentially a free blast spell once per rest would lean into its offensive, unholy nature vs the Paladins beneficent Aura Improvements at level 18.
Living Dead. Again, borrowed from an earlier SilentSoren draft for Dark Knight. A level 20 feature should feel powerful, and I feel both my and SilentSoren's abilities are potent in their own way. Mine lasts longer with a higher upfront resource cost, but can only be utilizied once per rest. SilentSoren's can be used to nearly indefinitely avoid death, though requires an upkeep of resources. I think SilentSoren's Living Dead is ultimately the stronger of the two, but I felt it was a tad too dominant considering how many Well of Darkness points their Dark Knight can draw from. Also, I believe my Living Dead is a bit more accurate to the FFXIV version, as its a powerful, long CD invuln that you can rely on to avoid death, but only sparingly - I don't believe it should be a feature that can be spammed so easily, but I digress.
-----------------------------------------------------
Phew, that took a bit longer than I thought it would! I just wanted to present my reasonings for my changes, additions, and alterations I made to the Dark Knight job, and I certainly don't want my version to replace the existing one. This was purely a passion project, as I deeply love Dark Knight as a class - its lore, questline, and gameplay mesh so well with my interests, that I immediately fell in love all its spiky, edgy goodness. I even have a Dark Knight tattoo IRL to showcase my obsessive fanaticism.
For my parting words, I hope I crafted a well-balanced class, did the job justice, and made SilentSoren proud of my shameless copying/borrowing. Please feel free to use this in your games if you wish, and don't be afraid to share feedback, both good and bad!
Subclass Features
Coming soon, maybe? If there is interest, I'll explain my thought and inspirations, but I don't believe it is necessary at the current moment. xp
submitted by Sufficient_Suspect81 to UnearthedArcana [link] [comments]


2023.06.10 03:27 Zrab10 Speed forth towards the enemy! Interceptor Guide

Interceptors! The front line defense unit that has higher evasion to provide a defensive wall along the front. These here are my thoughts on the various units within this role
Strengths:
Higher Evasion: On a point per point basis your evasion will be higher then most.
Generalist: Like it’s close role Battler most Interceptors are along the lines of generalists. You’ll be able to shoot and fight decently enough
Actions: There is a surprisingly high number of lower cost units that have 2+ actions enabling interesting strategies.
Weaknesses:
Generalist: Unlike Battler this is worse off for Interceptor. For their better evasion they tend to give something up whether armor, weaker weapon or less weapons, or weaker melee.
Shields: The high evasion comes at cost. Most units here do not have shields or free blocks.
Federation:
GM Light Armor: 90 points with a Tier 1 pilot. The GM light armor is a bite sized interceptor with a few weaknesses. Armed with a Stripped Beam Rifle and Beam Saber it is a rather close range GM. The Stripped beam rifle only has a max range of 16” but with overwatch II and a nice shot rate and above average armor pen it does quite well for itself though beware it only has accuracy 7. With 4d10 Melee dice the Beam Saber can threaten a variety of battlers and others especially if you get the charge off. While it does have a +4 evade it only has 400 HP so be wary about getting within auto hit weapon ranges or else you’ll be torn down by Machine Gun fire. It’s a delicate balancing act with how short your own range is, but thanks to Untouchable and its free blocks and higher Skill Defense shots it can ensure your survival.
GM Intercept Custom: 150 points with a Tier 1 pilot. The Intercept is the big brother to the line armor in upgrades. Armed with Beam Spray Gun and a Beam Saber the Intercept is an upgrade on the Light armor in most ways. The Beam Spray Gun is a classic GM weapon, but comes out with average Pen compared to the SBR and at 5d10 Melee dice the Beam Saber is optimal for dealing with close threats. However the Intercept is more of a bully with Practiced Professional, dealing free hits against Tier 0 pilots. This does make it even more fragile then the light armor as without untouchable you’ll have to spend more precious momentum dealing with auto-hit weaponry and at 400 HP you’ll feel the heat soon enough even with Evade+5.
GM Custom: 200 points with a Tier 1 pilot. The stats keep climbing. Armed with Assault Rifle, Shield, and Beam Saber this one has some good upgrades on the Intercept. With Accuracy 9 and 900 HP the assault rifle is put to good use either in RF range or from range. The Shield provides an excellent defensive bonus and with the Immortal trait you gain your team more M and have better defenses against those within 16”. The Immortal 4th team is aptly named and it will take a bit to put this one down.
Ace GM Custom (Lt South Burning): 250 points with Tier 2 pilot: Not too much to say. It has Pilot Instructor and an Ace Pilot on top of the GM Custom’s other things.
GM Custom RGM-79-N-Fb: 200 points with a Tier 0 pilot. Almost the same stats as the GM Custom, however trading in a skilled pilot for pure speed with a movement of 18” and a Beam Rifle instead of an Assault Rifle. The enhanced range and speed of the RGM lets it pick battles it wants to choose easier. The Beam Rifles higher damage and above average gives it an overall more powerful output of power.
GM Intercept Custom (FB) [S]: 240 points with a Tier 1 Pilot. This thing is a beast of firepower. Armed with TL Hyper Bazooka, 2 TL Micromissiles, a Beam Spray Gun, and a Beam Saber. The output of this GM is not to be denied coming in with 2 actions to fire two weapons per turn. With Hyper Bazooka outputting high damage and the BSG providing good Pen up close it’s got a weapon for every occasion especially with the Practiced Professional letting you destroy grunt units even better. However with +5 evade you’ll learn that all of that power comes at a cost of only 400HP. Autohit weapons and melee will quickly become a bane as without the chance to dodge you’ll falter quickly without spending momentum.
G-Line Light Armor (Hughes Courand): 250 points with a Tier 1 pilot. A surprisingly durable model from the Interceptors. Armed with Heavy Beam Rifle (U) 2 TL Missile Pods, a Shield, and Beam Saber. This is a surprisingly durable interceptor. 1500 health, +1 Arm saves, and shield with a +4 evade means that this unit can shrug off effects far easier then one would expect. It’s range lets it pepper enemies from afar with Missiles and its rifle shots are quite effective against all models. With Entwined with Tragedy it makes it a more effective pilot hunter going after more skilled pilots. Good speed and durability makes the Light G-Line quite powerful.
GM Night Seeker II: 250 points with a Tier 2 pilot. This unit is fast! Armed with a Stripped Beam Rifle (U) and Beam Saber its a very sparsely armed unit. Between its traits Dynamic Entrance and Ambusher you’ll quickly get on top of someone to do quite a bit of damage. With Practiced Professional on top of that you’ll be striking with +3 hits against a Tier 0/1 pilot without even firing a shot already! However it’s short range combined with Elusive means that in optimal damage range for it makes it become more threatened by those it wants to hunt.
Full Armor 7th Gundam (Hughes Courand): 350 points with a Tier 2 pilot. You could be mistaken for thinking this was a Firepower unit. Armed with Beam Cannon (U), 7th Beam rifle (U), TL missile pods, Grenade Launchers, Shield, and Beam Saber. With 5000 HP and +2 Evade its surprising this is an interceptor, but with two actions you’ll quickly overwhelm the enemy with long range firepower. With Entwined with Tragedy letting you deal free hits to Tier 1+ pilots and Driven giving you stronger return fire and M+1 when attacking with melee the enemy will learn to fear this units power. The Beam Cannon will provide good long range fire while the Rifle provides powerful consistency.
Zephyranthes GP01 (Kou Uraki): 350 points with a Tier 1 pilot. This unit is a beast. Armed with Assault Rifle, Beam Rifle, Shield and Beam Saber this unit has a tool for every situation. It’s stats are quite powerful for what you’d expect. 8D10 means most units will fear its melee, and with +2 Save, 4500 HP, and +5 Evade and 14” movement means you’ll have a tough time taking it down or even evading its speed. Between the Assault Rifle providing auto hits up close and the beam rifles penetration you’ll have a decent toolkit for dealing with others and with Mechanic Expert you’ll even be able to give Assault Rifle Penetration to avoid shields and otherwise give it and the saber more power for what you need.
Zephyranthes GP01 -Fb (Kou Uraki): (Shouldn’t this unit be space only?) 450 points with Tier 2 pilot. The unit is mostly similar to the standard model but removes the Assault Rifle. However it adds +4 movement and several new traits. With Fuel hungry giving even more speed to the unit it means that it will be able to traverse most boards without issue, though later on it’ll lose the power. Sudden Decoupling gives a very powerful melee attack as it can now avoid shields and gain crits in melee combat against its rival units. With Hunting for a Rival on top of that it now gains free hits against Tier 1+ so it has become quite deadlier then before. You won’t be able to outrace the GP01.
7th Gundam (Hughes Courand): 400 points with Tier 2 pilot. The 7th Gundam is a true generalist. Armed with a 7th Beam Rifle (U), Shield, and Beam Saber. The unit has strong stats for its cost. Powerful 7d10 melee, 10 accuracy, +1 Save, and 4000 HP with Evade +5 means its got strong melee and shooting capability. With the Rifles long range you’ll be able to shoot across the board as needed and its melee capability means that it’ll do quite well, and with Driven and Entwined with Tragedy means you’ll want to put both effects to good use.
Gundam Alex (Chobham) (Chris Mackenzie): 650 points with Tier 0 pilot. Thanks to it’s rule Custom Newtype unit you can never raise this units pilot skill. A relatively slow moving Interceptor, but the only Federation one with +2 Save. Armed with the Alex Beam Rifle (P) and Beam Saber it’s a relatively versatile unit. Good shooting and melee ensures that you can deal well with things, but the most important aspect to this is when you reach 1500 and below.
Gundam Alex: 250 points with Tier 0 pilot: Upon reaching this form the armor is stripped and the Alex gains a TL Gatling Gun and amazing speed at an impressive +6 evade. While much more fragile now the movement is boosted by a good +7 and the evasion shoots up. With the Gatling providing good auto hits and the Rifle good range you’ll have something for everyone you fight.
Zeon:
Recon Zaku: 60 points with Tier 0 pilot. A Zaku built for long range support. Armed only with the Long Barrel M.Gun (U) the Recon is meant for long range support but its main benefit comes from it Camera Gun trait. It’s effect basically gives every unit shooting at the target +1 accuracy, making them much easier to deal with. You don’t want to be close up with the Recon and thanks to its long barrel and Sensor range it can do its job effectively from a distance.
Acguy: 70 points with Tier 0 pilot. Everyone’s favorite adorable amphibious suit. Armed with Mega Particle Gun, Large Rocket Barrage and Iron Nail. A surprisingly large range with the Rocket Barrage, but one needs to remember it only has Accuracy 7 so against high evade suits it will have problems. With Stealth and Amphibious it has a lot of options for approaching the enemy and choosing when it will be targeted early on, but its best at closer range as the MPC gets a powerful 6 shots up close, and it’s Iron Nail is one of the more amazing melee weapons, the ability to blindside another unit is not to be taken lightly given the free Critical hit and ability to bypass shields just allows for a lot more power then one expects even for the M+1 cost.
Zaku Flipper: 80 points with Tier 0 pilot. The Recon Zaku’s big brother suit. With a better shooting accuracy, melee, and instead armed with the Giant Bazooka the Flipper is a much more dangerous foe on the field. It is also much more difficult to deal with on the first turn thanks to the Stealth Trait though you will want to use it earlier so that its useful Camera Gun can provide its benefits to your team. The Giant Bazooka is an effective damage tool that could even defeat most low level Zakus in one shot.
Act Zaku: 170 points with Tier 0 pilot. The advance of the Zaku line. The Act Zaku is armed with Quad Machine Gun (P) and Beam Saber. With a higher hp and evade the Act Zaku provides a hefty amount of close range damage. The Quad Machine gun loses out on range but with an amazing 8 shots base and boosts up to +4 autohits in 8” range means that you can do quite well, and with the Beam Saber and above average melee dice means that it can hold its own when it comes to close range. It’s a surprisingly well rounded suit that overall will do you fine so long as you can get in range.
Cima Gelgoog Marine (Cima Garahau): 280 points with Tier 2 pilot. The Custom Commander Cima. Armed with Repeating Beam Rifle (P), shield, and Beam Saber the Gelgoog is a dangerous long range threat. With a 40” beam rifle it does not matter you’ll be able to match most threats and with a speed of 13” you will likely dictate many matchups in your own favor early on. With Ambusher and Headhunter you’ll have a free +1 crit and +1 hit on any Tier 1 pilot of your choice on the first round and if any gets into your range you become even more of a threat thanks to Overconfident giving you a boost to defenses and the +4 to your shots will ensure that most threats disappear.
Act Zaku (Mallet Sanguine): 300 points with Tier 2 pilot. The Same statline as the Act Zaku. Whie the stateline has changed the loadout certainly has. Armed with Beam Rifle and Double Heat Hawk it becomes a much more generalist with its much longer range. The power has risen thanks to the Beam Rifles above average penetration and with the DHH giving a free hit in melee and rerolls it allows for much more effective power. Though it does best it gradually evolves towards melee with its Limiter Release, and should it become half health or a tier 1+ pilot falls in combat it becomes a massive powerhouse in melee as it now gets 3 autohits and blocks 2 hits per M as it’s strength becomes a berserker rage, but do not forget its Beam Rifle as it’ll still provide effective power no matter what your skill in melee is.
Gundam Wing:
Wing Gundam: (Heero Yuy): 500 Points with Tier 2 pilot. Everyone’s favorite Voltorb. The Wing Gundam is a powerful ranged suit armed with Buster Rifle, Great Shield, and Beam Saber. None of his weapons are below Pen 8 and he starts with an amazing 64” range. The Buster Rifle is a 64” 3 shot weapon that in RF range grows to 8 shots at 500 damage. This weapon is powerful, and with a high investment of M-3 it becomes a 3” line shot for clearing hordes, terrain, and whatever you point it at. Don’t think you can avoid it first turn either as thanks to Neo Bird Mode it gains +5” and ignore elevation in the first turn, and defensively it has a +2 Save, high HP, and it doesn’t even need to roll saves for Pen7 and below attacks as it just ignores them outright. Getting a free focus for being on its own and increasing M for activating it can gain M+2 per turn. Melee won’t save you from it either as it has a 7d10 melee with its beam saber still being able to cut through others. Be wary if you spot Heero on the field as you’ll need to keep an eye out where it’ll be able to shoot you from.
G Gundam: A bit of a mention is that a shared trait is the Mobile Trace System. For those without the higher tier version they lose -1 action if they fail an armour save.
Rising Gundam (Rain Mikamura): 450 points with Tier 1 pilot. A long ranged suit. Armed with the Heat Naginata (U) and Rising Arrow (U). The Rising Arrow is a long range weapon of destruction at 48”. Though its best to treat it as a sniper weapon as when in RF range it loses attacks its high Pen of 8 makes it deadly when it hits. Though one shouldn’t count out her melee ability as the Naginata gives +1 hit and +1 block in melee with defensive rerolls and an average pen. Though once per game she can enhance her [CC] with This Hand of mine like Domon to get +3 hits and +3000 finisher that increases its penetration with each hit. Overall she does best in either range, but her weakness is midrange as she does not want to be in RF range so she wants to either be close for melee or long for best shooting.
Neros Gundam (Michelo Chariot): 500 points with Tier 2 pilot. A lot of range! Armed with TL Beam Cannon, Silver Legs, 2 Satyricon Beams (P), and Killer Knuckle. A ranged attack for every occasion, giving yourself more actions through pilot actions gives you amazing power as you only have one action to start with. All your ranged is at least 32” so don’t be afraid to use what you need to. Whether you need to clear crowds with Silver legs, the overall power of the TL beam cannon and the rapid fire attacks of the beams means you can do quite well especially with Gunner Expert giving you a free hit or even longer range. Melee range with the Killer Knuckle gives blindside, which given the high melee means you’ll bypass any free shield blocks and gives an additional crit. You can’t go wrong at any range with the Neros.
Neros Gundam DG (Michelo Chariot Neros infested with the DG cells. The only changes here are traits. Gaining Headhunter for dealing with Tier 1+ pilots, and Menancing Visage which now gives M+1 for additional use. Along with Spectrum Beam Kick which now gets an additional +3 hits with Silver Legs for increased power. Overall take whatever you desire as both are good.
Cobra Gundam (Chandra Shijema): 500 points with Tier 2 pilot. A subtly suitable short ranged suit. Armed with TL Flamethrower, Constrict and Immobilize and Assassin Beam Saber (P) this suit is best fitted for short range. With Constrict being able to immobilize suits from afar you have the variety on attack thanks to its autohits. The Flamethrower provides a lot of aggression against grunt suits with it coming with AoE naturally, and having 5 autohits in RF range makes it even deadlier even against evasive suits. The suit itself comes with 3 free focus actions per turn and a M+1 if far enough away from allies, and you’ll likely be using that for its powerful ability to blindside on any melee it chooses with its decoupling. It’s assassin saber comes with an additional +2 finishing blow so managing to get finishing blows with it will be as strong as two full pens so go for it if you can. The Cobra will sneak up on any that it can to finish them off in a subtle way.
Pacific Rim:
Otachi: 500 points with Tier 1 Kaiju. An effective, fast flyer with some powerful tricks! Armed with a Deadly Tail and Torrent of Acid Otachi is our first Super Heavy unit on the lit. Otachi’s main defense is a bunch of health that allows it to tank a lot of firepower, it wants to be within close range to fire off its acid for good pen before charging in with its deadly tail. The tail itself is a very powerful weapon as it gives +2 hits and for every crit it gains +1 pen, making its Pen 4 a Pen 5 by default. It’s most powerful trait is its Stratosphere drop which requires it to transform into winged mode which gives it more movement & ignore elevation but makes its melee defense worse. After dealing damage you are allowed a disengage and a 10d10 on 5+ that does 300 damage, potentially finishing off enemies. With the new Havoc abilities you can cause extra damage through Impact to force them through terrain or units, or fight two units in one turn and with how Stratosphere is worded you can do it two units in one turn and Kaiju throw lets you fling an enemy into another for a proper ranged attack instead of torrent of acid.
Evangelion, Gaogaigar, Mazinger, Getter Robo, Big O, Escaflowne: Nothing yet!
This one took a bit longer thanks to GBO2 and other things pulling me away! Good to see Gaogaigar and a new edition going on well.
submitted by Zrab10 to MechaStellar [link] [comments]


2023.06.10 03:11 Sufficient_Suspect81 Dark Knight Revision

Hello Reddit! My name is Celvira (I don't post terribly often and haven't bothered to try and change my default username), and I am here today to present my conversion of FFXIV's Dark Knight (with 3 subclasses) to DnD 5E for those interested in trying out a new version of SilentSoren's take on the job. Speaking of SilentSoren, this edit couldn't have been possible without them, as I liberally borrow elements (sometimes word for word!) of their hard work, so hand your player commedations to them instead of me. Link below!
https://www.gmbinder.com/share/-NVVewO2clZpEO5Sxi1u
Disclaimer - My DnD group is wrapping up a campaign at the moment, and I haven't gotten around to properly playtesting this class. I tried my best to make the job fun, engaging and balanced, but it is entirely possible that I may have missed the mark in some areas, so please let me know of any outstanding outliers!
My original intent for Dark Knight was a hybrid-spellcaster that functions more or less as an offensive 5E Paladin. Meaning, intead of bolstering ally's with aura effects and direct healing, my take on Dark Knight utilizes self-sustain and Temp HP abilities to aggressively hold the frontline in combat and shield their allies with barriers. Additionally, even if FFXIV's Dark Knight doesn't utilize the concept outside of pvp, I wanted to include the theme of HP-sacrifice to fuel certain abilities, which is inspired by traditional Dark Knight gameplay. Several abilities will require the Dark Knight to expend hit points or hit dice, which hopefully gives it a nice risk/reward playstyle without feeling like a liability. And lastly, I used the One DnD Paladin as a reference for this homebrew. I know most classes have gaps in their class table, but I appreciated that One DnD is allowing more classes to have features or ASI's at every level, which makes progression feel much more sastisfying.
If anyone is curious about why I made certain changes, I've listed a few of my reasonings and thought processes below. So without any further delay, let's begin!
Class Features
Dark Arts. This feature is likely the one to cause the most headaches from a balancing standpoint. Similar to SilentSoren's Well of Darkness feature, my Dark Knight uses a point system to activate not just abilities, but spells. This change means Dark Knight doesn't rely on spell slots to cast spells, but rather the spending of Dark Arts points (1 point equals a 1st level spell, 2 points for a 2nd level spell, and so on). This could, at higher levels, potentially be used to cast a decent amount of 5th level spells, but I tried to take steps in mitigating this by limiting how many Dark Arts points my Dark Knight can have at once (SilentSoren's DRK has 20 points at max level, my DRK has only 10 at max level).
Also, my version of Dark Knight can, with the exception of 1 of the subclasses, only cast spells at their lowest level. This was a second measure to avoid Dark Knight abusing their lack of spell slots to frequently cast higher level spells.
Darkside. I took SilentSoren's concept, but twisted into Dark Knight's version of the Barbarians Rage feature. Being able to leech hit points from enemies is Dark Knight's primary means of survival at lower levels, which isn't as powerful as resistance to physical damage that Barabarians get from their Rage. Due to this, I felt Darkside having a flat 1 min duration felt right from a balancing standpoint. Being able to crit on 19-20 was less for damage purposes (though it definitely helps!), but to give Dark Knight a higher chance to trigger more healing from their attacks.
Blood Price. This is my equivalent to SilentSoren's Burning Blood feature. Honestly, mine is inferior in every way, even without factoring in the hit point loss mechanic. Burning Blood is an insanely powerful ability, especially since it requires only a mere bonus action to activate. However, I felt it was too strong, and allows SilentSoren's Dark Knight to aggressively and carelessly throw out spells/spell-likes with little sacrifice from the player. I believe Blood Price is more balanced overall, even if it sees little play at early levels.
Stalwart Soul. Ribbon feature similar to Paladins Divine Health feature. Being immune to fear effects is nice, but certainly nothing terribly special.
Oblation. A copy of SilentSoren's The Blackest Night feature. I felt Dark Knight having to wait until level 7 to get a support ability was a bit too long of a wait, so I reduced it to level 5. Additionally, I changed it from a bonus action to a reaction to allow more flexibility in its use, and due to my Dark Knight having significantly less Dark Arts/Well of Darkness points to draw from, which I felt was enough to justify the alteration.
Shadowskin. Mostly a thematic addition, as plenty of races have Darkvision and a feature granting resistance to a damage type isn't as uncommon as you might initially think. Just a cool way to give Dark Knight some iconic, edgy flavor.
Reprisal. Another potential balance concern due altering the action economy by allowing more reaction attacks. Thematically, Dark Knight was introduced as the parry tank, and gave the job bonuses to parrying attacks. For those who weren't around during Heavensward, the role ability Reprisal was a Dark Knight exclusive oGCD that could only be used immediately after parrying an attack. I loved this concept for Dark Knight, and absolutely wanted to include it for my edition of the job.
Mechanically, this was my answer to SilentSoren's Dirty Fighter feature. However, depending on your DM, Attacks of Opportunity could be very, very, rare to see, as some DM's like to "dance" around players with their monsters to specifically avoid triggering them. To get more mileage, I changed the triggering condition from an AoO to a missed hit, and reduced the stun condition from a failed to prone. Since you could stack damage to guarantee a stun using SilentSoren's feature, you could potentially gimmick a DM's encounter, so I felt prone was more fair overall. Please let me know if this skews the action economy too much!
Blackblood. Bloodspiller is basically my answer to Paladins Divine Smite feature, and leans heavily into the HP sacrifice theme Dark Knight is known for. I was hesitant to add this at first, but I felt it was simply to thematic not to add. Initially, I toyed with a 1d10 damage bonus, but felt expending a resource and 10 hit points to potentially roll a 1, on top of disadvantage on attacks directed at you, could lead to very frustrating moments. At the end of the day, I felt a flat 10 bonus to melee weapon damage was fair considering the resource/defensive costs required to activate. Basically, Paladins can nova better than Dark Knight with their smites (especially since you can choose to expend it on a crit), but Dark Knight can achieve higher sustained damage using Blackblood.
Quietus is more or less a direct copy of Ranger's Whirlwind Attack, which can be buffed at the cost of additional HP.
The Blackest Night is an upgraded Oblation that borrows concepts from the Shadow of Moil spell. Due to its spell-like nature, it requires Concentration to maintain, and will realistically have a maximum duration of 3-5 rounds, which I felt didn't devalue Shadow of Moil terribly much. Also, the damage against enemies (again, borrowed from Moil) was more or less a way to include the "Dark Arts" feature from FFXIV without getting overly complicated.
Mired Empathy. Borrowed from one of SilentSoren's earlier Dark Knight drafts. Essentially a ribbon feature, its there to give some flavorful, edgy out of combat utility.
Dark Mind. The same of SilentSoren's version, but with the ability to remove the charmed condition with a resource. Unexciting, but strong.
Improved Shadowskin. To be honest, I'm still struggling with this one. I wanted a thematic way to represent your Dark Knight being affected by the darkness they wield, which has warped and twisted their body in some way. After all, utilizing darkness should have some repercussions. But being a high-level feature, it has some potent positives (inspired by the undead) to offset a small, negative penalty.
Poison immunity isn't terribly special, the Con ASI was borrowed from Barbarian, and the hit point recovery was inspired by the regeneration feature of several undead creatures.
Salted Earth. Another earlier concept of SilentSoren that could be removed with little impact if it proves too troublesome. Circle of Death is a 6th level spell with a huge radius, but its damage isn't terribly impressive, so I felt giving Dark Knight essentially a free blast spell once per rest would lean into its offensive, unholy nature vs the Paladins beneficent Aura Improvements at level 18.
Living Dead. Again, borrowed from an earlier SilentSoren draft for Dark Knight. A level 20 feature should feel powerful, and I feel both my and SilentSoren's abilities are potent in their own way. Mine lasts longer with a higher upfront resource cost, but can only be utilizied once per rest. SilentSoren's can be used to nearly indefinitely avoid death, though requires an upkeep of resources. I think SilentSoren's Living Dead is ultimately the stronger of the two, but I felt it was a tad too dominant considering how many Well of Darkness points their Dark Knight can draw from. Also, I believe my Living Dead is a bit more accurate to the FFXIV version, as its a powerful, long CD invuln that you can rely on to avoid death, but only sparingly - I don't believe it should be a feature that can be spammed so easily, but I digress.
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Phew, that took a bit longer than I thought it would! I just wanted to present my reasonings for my changes, additions, and alterations I made to the Dark Knight job, and I certainly don't want my version to replace the existing one. This was purely a passion project, as I deeply love Dark Knight as a class - its lore, questline, and gameplay mesh so well with my interests, that I immediately fell in love all its spiky, edgy goodness. I even have a Dark Knight tattoo IRL to showcase my obsessive fanaticism.
For my parting words, I hope I crafted a well-balanced class, did the job justice, and made SilentSoren proud of my shameless copying/borrowing. Please feel free to use this in your games if you wish, and don't be afraid to share feedback, both good and bad!
Subclass Features
Coming soon, maybe? If there is interest, I'll explain my thought and inspirations, but I don't believe it is necessary at the current moment. xp
submitted by Sufficient_Suspect81 to FFXIVxDnD [link] [comments]


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