Palmetto state armory
PalmettoStateArms
2021.09.05 04:28 IllegalSBR PalmettoStateArms
A sub dedicated to the owners and enjoyers of high quality Palmetto State Armory Products
2020.04.26 08:28 flyinpnw PSA_DAGGER
Dedicated to discussion of the Palmetto State Armory Dagger pistol
2009.12.15 08:56 chois r/ar15 - Links, build pics, questions and other tactical or practical information
/ar15 is here for your favorite black gun links, build pics, questions and other tactical or practical information.
2023.06.10 18:58 Buckk-Nastyy [FS] [USA] LV, DR, SI, CL, Rings, Moissanite
Paypal Invoice Only. Shipping to CONUS Only. Once we agree on price, payment must be submitted in reasonable amount of time. If not, deal is void. Items brand new unless stated otherwise
DR Oblique Dress Shirt. Worn Twice. Fits XL - $80 shipped
TopStony SI Lavender Crewneck - Tag says XXL but it shrunk. Prob fits tts L. half chest is 22.5 inches. Worn a number of times. $40 shipped
LV Trainers from Jelly Size 45. No box. Worn twice - $115 shipped.
CL Dress shoes from Neon RG. No box. Worn once. Size 46 -$110 shipped.
DR SS20 Monogram Ring. Worn a couple times. Size 12.5 - $60 shipped
Dude9 Bucalet Sunflower Ring. Worn couple times. Size 9 - $45 shipped
Dude 9 Beige Pleated Trousers. Fit 34 US - $50 shipped.
ALBUM of Clothes Selling my DY Custom made black moissanite mens bracelets. Only shipping within continental US.
Both brand new, never worn.
Both come with a standard case that item was shipped in.
Purchased from Starsgem.
Black Pave Moissanite.
The cuban style one is 8.3 inches long. Paid $550, asking $490 shipped.
The armory style one is 9 inches long. Invoice in imgur says its 8 inches but i also ordered an 3 piece link extension to add to the lenght. 8 inches cost $455, 3 piece link cost $50. cost to add 3 piece at local jewelerer was $150, totalling $661. Asking $520 shipped.
Will let them both go for $890 shipped in a bundle.
Proof of Purchase Videos of Bracelets Tagged Pictures - Timestamp submitted by
Buckk-Nastyy to
FashionRepsBST [link] [comments]
2023.06.10 18:28 jhnbsomerscz4gm How can I find discounts and coupons for Palmetto State Armory products?
Unlock the
Palmetto State Armory Promo Code 2023 Get the best deals on high-quality products from Palmetto State Armory. Use our exclusive coupon codes to unlock unbeatable discounts and save big on your next purchase. Discover the latest working promo codes for Palmetto State Armory, only on this page.
submitted by
jhnbsomerscz4gm to
BestPromoCode [link] [comments]
2023.06.10 14:58 1776Deplorable [Review][Positive] PalmettoStateArmory.com
I have been a customer of Palmetto State Armory (PSA) for about 12 years now. I have purchased just about every component available for an AR15 from them and they have just about functioned flawlessly!
No company is perfect. I had an issue with a non PSA branded free float hand guardthat came on one of their .300blk uppers I had purchased. The hand guard kept sliding forward while shooting so I sent it in for a warranty fix. Upon return of the upper, the issue remained. I contacted PSA again and the ended up sending me a new PSA branded rail that has worked flawlessly.
There was also a time I was missing a spring in a lower build kit. I contacted PSA and they sent a replacement out very quickly.
Recently I have purchased a PSA Dagger which has been a fantastic pistol to shoot. I got the full size frame with the compact slide because I wanted something like a Glock 45 and it is great! I have not had any issues with it at all.
Finally, I have purchased a few thousand rounds of AAC 5.56 and 9mm. The ammo shoots very nicely and is also at a great price point.
I did receive two 5.56 rounds that were damaged and I have reached out to PSA, so we will see what they do to fix it.
Overall a great company that provides excellent products and a great price point!
submitted by
1776Deplorable to
gundealsFU [link] [comments]
2023.06.10 02:37 bringthemuhfnruckus [WTS] 15" PSA AR10 Rail // UTG 45 Offset RMR Mount // MBUS Front FDE
Timestamp:
https://imgur.com/a/pLmI1Ej What's up ya chooches.
All prices are shipped, PayPal F&F preferred but over 20 flair can cover the fee for G&S. Dibs first then PM, please be ready to pay. I'm happy to answer any questions.
WTT: I'm open to use any of these in a trade +cash for Holosun 407c/507c/508t, an FDE TLR7a, or a salty TLR7 on the low.
● 15" Palmetto State Armory PA10 / AR10 Mlok rail - $100
Some salt from furniture being installed but nothing bad. Includes barrel nut and all the mounting hardware.
● UTG Picatinny 45° Offset RMR Mount - $20
Installed, painted, stripped, and replaced. It's fine but it's also only $20 so take it or leave it.
● MBUS Pro Front Sight FDE - $25
Newdz 👇
https://imgur.com/a/pLmI1Ej submitted by
bringthemuhfnruckus to
GunAccessoriesForSale [link] [comments]
2023.06.10 00:25 AltruisticBowl4 McKee's Men (Cranston St. Armory Scandal)
Have folks here been following the drama about the Scout x Armory deal?
The full story is
here (and the follow up
here), but the gist is that a Rhode Island state official, David Patten, and the director of the R.I. Department of Administration, Jim Thorsen, are facing allegations of "bizarre, offensive" behavior during a business trip to Philadelphia to vet Scout, a company seeking over $50 million from the state for the redevelopment of Cranston Street Armory. It's truly worth reading the full article to see the full scope of what exactly went down, but it ranges from Patten saying sexist, racist, and unprofessional things to employees and tenants at Scout's building to seeking expensive personal gifts and favors from Scout employees.
The additional wild part is that all of this was documented in an email from the Scout team to city officials right after everything went down, but the email was kept secret by the McKee administration until a request for public information act (?) forced them to release it. It also turns out that Attorney General Neronha was not informed about the criminal investigation into the two official's potential breach of ethics until after the email's release.
In the meantime... Patten is on paid leave making $175k a year (and claims his racism / sexism was because of a "mental health episode"), and no funding was given to Scout in the recent budget, which raises a lot of questions, IMO
¯\_(ツ)_/¯
submitted by
AltruisticBowl4 to
providence [link] [comments]
2023.06.09 22:16 Appropriate-Door-246 Magazine question
2023.06.09 20:24 SnooDonkeys5133 HB1240 flowchart
2023.06.09 19:37 surfish95747 Just finished my M16A4. Dang this thing is a smooth shooter! The outfit I got the FN upper receiver from said they were pulled off old M16s so if true that’s fun. I had Culper Precision in Utah laser the FN stick logo on the PSA lower. Added a nice touch I feel. Although I’m NOT a fan of the ACOG.
2023.06.09 16:49 AdamLikesBeer Weekend Rundown June 9th - 11th
Around Town:
- Murder on the Orient Express (Guthrie Theater - All Weekend)
- It’s Not the Heat, It’s the Stupidity (Dudley Riggs Theatre - All Weekend)
- An American Tail: The Musical (Children's Theatre Company - All Weekend)
- The Prom (Chanassen Dinner Theatre - All Weekend)
- Ain't Misbehavin' (Capri Theater - All Weekend)
- Sherwood: The Adventures of Robin Hood (Theater In the Round - All Weekend)
- Going Out, Coming In Exhibition (Mill City Museum - All Weekend)
- Warehouse District Live (1st Avenue - All Weekend)
- Illenium (The Armory - All Weekend)
- 2023 Ton Up Rockers Spring Social (Eagles Club 12pm)
- Prince Celebration 2023 (Paisley Park - All Weekend)
- Wayne Marshall (Northrup - All Weekend)
- Minnesota Irish Music Weekend (Celtic Junction Center - All Weekend)
- Columbia Heights Citywide Garage Sale (Da Heights - All Weekend)
- Explore West St. Paul Days (West St Paul - Fri & Sat)
- Ryan Hamilton (ACME Comedy Club - Fri & Sat)
- Viking Motorcycle Show (Minnesota State Fairgrounds - Fri & Sat)
- Father Hennepin Festival (Mississippi Point Park - Fri & Sat)
- Excelsior Art on the Lake (Downtown Excelsior - Sat & Su)
- MS 150 (Minnesota - Sat & Sun)
- Tower Days (Lakeside Lions Parks - Sat & Sun)
- MAC Autocross MOWOG Series (Minnesota State Fairgrounds - Sat & Sun)
- 8th Annual Chalkfest (Maple Grove - Sat & Sun)
Friday
- DJ Abilities (7th Street Entry 8pm)
- Mendota After Hours: When Minnehaha Flowed with Whiskey (Sibley Historic Site 6pm)
- Joseph (The Fitzgerald Theater 7pm)
- Emerson Avenue Band (Lake Harriet Bandshell 7:30pm)
- Giggly Squad (The Fillmore 7pm)
- All Ages Pride Day (Can Can Wonderland -119pm)
- Admiral Fox & Joe Bartel (Amsterdam Bar & Hall 7pm)
- Beyond The Trees (Mill Ruins Park 12pm)
- Michael Franti & Spearhead (Utepils 5-10pm)
- Pullstring (Loring Park 7pm)
- Blue Red Roses, Suzy Plays Guitar and The Beavers (Palmer's Bar 6pm)
- Tyler Haag (Minnehaha Bandstand 7pm)
- Andrea von Kampen (Turf Club 8pm)
Saturday
- St Paul Summer Beer Fest (International Bazaar 1-5pm)
- Fresch Fest (Green Room 7pm)
- Matchbox 20 (Treasure Island 7pm)
- Golden Valley Pride Festival (Brookview Park 12-6pm)
- Symphony Ball (Orchestra Hall 4-12am)
- Seltzer Fest (Canterbury Park 2pm)
- F1rst Wrestling St Paul Summer Slam (Clutch Brewing 2-5pm)
- Just Try It! Let's Go Sailing (Wayzata Yacht Club 1pm)
- Laamar (Turf Club 8pm)
- St. Paul Pride Festival (DT STP 10am)
- Open Streets East Lake (East Lake St 11-5pm)
- Yam Haus (Uptown Theater 6pm)
- Superbus Maximus vs Freaque (Cedar Cultural Center 7pm)
- Cindy Lawson, The Silent Treatment, Crush Scene and Submarine Secrets (Palmer's Bar 6pm)
- Bike the Arb (Minnesota Landscape Arboretum 8-10am)
- The Bad Plus (First Avenue 7pm)
- Juneteenth Jubilee (Mill City Museum 9am)
- The Black Market Eat. Shop. Vibe. Connect. (Case Building 2-7pm)
- 5 year Anniversary Fashion Show (The Fitting Room 5-8pm)
- Queer Prom (The Treasury 7pm)
- Uptown Summer Kickoff Bar Crawl (Up-Down 9pm)
- Rival Sons (The Fillmore 7pm)
- PRIDE Market Series (Lakes & Legends Brewing 12-4pm)
- Bow Tie Make & Take (Minnetonka Rockler 9:30am)
- Tim Snow (Crooners 6pm)
- Nascar Aloe (7th Street Entry 7pm)
- Microgreens! Kids Cooking Classes - Spring Rolls (Seward Co-op 1pm)
- PRIDE or DIE (Modist Brewing 2-7pm)
- The Queers and Teenage Bottlerocket (Cabooze 7pm)
- BIPOC Business Expo (Eastside Neighborhood Services 12-6pm)
- 5k/10k Beer Run (10k Brewing 11am)
- 2023 Spring Swing Big Band Hangar Dance (Commemorative Air Force Minnesota Wing 6pm)
- Jolie Holland (Icehouse 9pm)
- Unicorn Art Show – A Fantasy Art Show (Jackson Flats 3-9pm)
- Rosé Fest 2023 (Kellogg Mall 3-8pm)
- The High & Mighty Band (Birch's on the Lake 8-11pm)
Sunday
- Haunted Like Human (Underground Music Cafe 6pm)
- Rosie (7th Street Entry 7pm)
- The Fairlanes (Lake Harriet Bandshell 2pm)
- Irish Diplomacy (Lake Harriet Bandshell 5:30pm)
- Flip Phone (Surly Brewing 3pm)
- Twin Cities World Refugee Day 2023 (Centennial Park 12-5pm)
- Bulldog Races (Canterbury Park 2pm)
- Birding for Beginners (Wood Lake Nature Center 1pm)
- Birding at Lakewood (Lakewood Cemetary 9am)
- Stuck Lucky (Day Block Brewing 7pm)
- Vintage Market (Disco Death Records 11-4pm)
- Kickin' It For Kidney's Kickball Tournament (Rice & Arlington Field#3 4-7pm)
- Pickleball Social and Tournament (Lucky Shots 1-4pm)
Sports
- Toronto VS Twins (All Weekend)
- Iowa AT Saints (All Weekend)
- Indiana AT Lynx (Friday 7pm)
- Montreal VS Loons (Saturday 6:30pm)
- Los Angeles AT Lynx (Sunday 6pm)
I have had suggestions for a patreon or something of the sort in the past. I do this because I like to provide whatever tiny help I can to the community. BUT I also like to raise money for Gillette's Children Hospital every year. So if you have some virtual loose change you can help me help dem kids here:
https://www.extra-life.org/participant/482633 Links
Be da real MVP and add anything I missed below.
submitted by
AdamLikesBeer to
TwinCities [link] [comments]
2023.06.09 16:48 AdamLikesBeer Weekend Roundup 6/9-11
Around Town:
- Murder on the Orient Express (Guthrie Theater - All Weekend)
- It’s Not the Heat, It’s the Stupidity (Dudley Riggs Theatre - All Weekend)
- An American Tail: The Musical (Children's Theatre Company - All Weekend)
- The Prom (Chanassen Dinner Theatre - All Weekend)
- Ain't Misbehavin' (Capri Theater - All Weekend)
- Sherwood: The Adventures of Robin Hood (Theater In the Round - All Weekend)
- Going Out, Coming In Exhibition (Mill City Museum - All Weekend)
- Warehouse District Live (1st Avenue - All Weekend)
- Illenium (The Armory - All Weekend)
- 2023 Ton Up Rockers Spring Social (Eagles Club 12pm)
- Prince Celebration 2023 (Paisley Park - All Weekend)
- Wayne Marshall (Northrup - All Weekend)
- Minnesota Irish Music Weekend (Celtic Junction Center - All Weekend)
- Columbia Heights Citywide Garage Sale (Da Heights - All Weekend)
- Explore West St. Paul Days (West St Paul - Fri & Sat)
- Ryan Hamilton (ACME Comedy Club - Fri & Sat)
- Viking Motorcycle Show (Minnesota State Fairgrounds - Fri & Sat)
- Father Hennepin Festival (Mississippi Point Park - Fri & Sat)
- Excelsior Art on the Lake (Downtown Excelsior - Sat & Su)
- MS 150 (Minnesota - Sat & Sun)
- Tower Days (Lakeside Lions Parks - Sat & Sun)
- MAC Autocross MOWOG Series (Minnesota State Fairgrounds - Sat & Sun)
- 8th Annual Chalkfest (Maple Grove - Sat & Sun)
Friday
- DJ Abilities (7th Street Entry 8pm)
- Mendota After Hours: When Minnehaha Flowed with Whiskey (Sibley Historic Site 6pm)
- Joseph (The Fitzgerald Theater 7pm)
- Emerson Avenue Band (Lake Harriet Bandshell 7:30pm)
- Giggly Squad (The Fillmore 7pm)
- All Ages Pride Day (Can Can Wonderland -119pm)
- Admiral Fox & Joe Bartel (Amsterdam Bar & Hall 7pm)
- Beyond The Trees (Mill Ruins Park 12pm)
- Michael Franti & Spearhead (Utepils 5-10pm)
- Pullstring (Loring Park 7pm)
- Blue Red Roses, Suzy Plays Guitar and The Beavers (Palmer's Bar 6pm)
- Tyler Haag (Minnehaha Bandstand 7pm)
- Andrea von Kampen (Turf Club 8pm)
Saturday
- St Paul Summer Beer Fest (International Bazaar 1-5pm)
- Fresch Fest (Green Room 7pm)
- Matchbox 20 (Treasure Island 7pm)
- Golden Valley Pride Festival (Brookview Park 12-6pm)
- Symphony Ball (Orchestra Hall 4-12am)
- Seltzer Fest (Canterbury Park 2pm)
- F1rst Wrestling St Paul Summer Slam (Clutch Brewing 2-5pm)
- Just Try It! Let's Go Sailing (Wayzata Yacht Club 1pm)
- Laamar (Turf Club 8pm)
- St. Paul Pride Festival (DT STP 10am)
- Open Streets East Lake (East Lake St 11-5pm)
- Yam Haus (Uptown Theater 6pm)
- Superbus Maximus vs Freaque (Cedar Cultural Center 7pm)
- Cindy Lawson, The Silent Treatment, Crush Scene and Submarine Secrets (Palmer's Bar 6pm)
- Bike the Arb (Minnesota Landscape Arboretum 8-10am)
- The Bad Plus (First Avenue 7pm)
- Juneteenth Jubilee (Mill City Museum 9am)
- The Black Market Eat. Shop. Vibe. Connect. (Case Building 2-7pm)
- 5 year Anniversary Fashion Show (The Fitting Room 5-8pm)
- Queer Prom (The Treasury 7pm)
- Uptown Summer Kickoff Bar Crawl (Up-Down 9pm)
- Rival Sons (The Fillmore 7pm)
- PRIDE Market Series (Lakes & Legends Brewing 12-4pm)
- Bow Tie Make & Take (Minnetonka Rockler 9:30am)
- Tim Snow (Crooners 6pm)
- Nascar Aloe (7th Street Entry 7pm)
- Microgreens! Kids Cooking Classes - Spring Rolls (Seward Co-op 1pm)
- PRIDE or DIE (Modist Brewing 2-7pm)
- The Queers and Teenage Bottlerocket (Cabooze 7pm)
- BIPOC Business Expo (Eastside Neighborhood Services 12-6pm)
- 5k/10k Beer Run (10k Brewing 11am)
- 2023 Spring Swing Big Band Hangar Dance (Commemorative Air Force Minnesota Wing 6pm)
- Jolie Holland (Icehouse 9pm)
- Unicorn Art Show – A Fantasy Art Show (Jackson Flats 3-9pm)
- Rosé Fest 2023 (Kellogg Mall 3-8pm)
- The High & Mighty Band (Birch's on the Lake 8-11pm)
Sunday
- Haunted Like Human (Underground Music Cafe 6pm)
- Rosie (7th Street Entry 7pm)
- The Fairlanes (Lake Harriet Bandshell 2pm)
- Irish Diplomacy (Lake Harriet Bandshell 5:30pm)
- Flip Phone (Surly Brewing 3pm)
- Twin Cities World Refugee Day 2023 (Centennial Park 12-5pm)
- Bulldog Races (Canterbury Park 2pm)
- Birding for Beginners (Wood Lake Nature Center 1pm)
- Birding at Lakewood (Lakewood Cemetary 9am)
- Stuck Lucky (Day Block Brewing 7pm)
- Vintage Market (Disco Death Records 11-4pm)
- Kickin' It For Kidney's Kickball Tournament (Rice & Arlington Field#3 4-7pm)
- Pickleball Social and Tournament (Lucky Shots 1-4pm)
Sports
- Toronto VS Twins (All Weekend)
- Iowa AT Saints (All Weekend)
- Indiana AT Lynx (Friday 7pm)
- Montreal VS Loons (Saturday 6:30pm)
- Los Angeles AT Lynx (Sunday 6pm)
I have had suggestions for a patreon or something of the sort in the past. I do this because I like to provide whatever tiny help I can to the community. BUT I also like to raise money for Gillette's Children Hospital every year. So if you have some virtual loose change you can help me help dem kids here:
https://www.extra-life.org/participant/482633 Links
Be da real MVP and add anything I missed below.
submitted by
AdamLikesBeer to
Minneapolis [link] [comments]
2023.06.09 16:03 Thingstodo919 Things to do this weekend!
FRIDAY
- Friday Night on White, White St., Wake Forest
- Two Durhams Beer Festival, Durham Central Park, Durham
- Subtronics, Red Hat Amphitheater, Raleigh
- Summerfest: Never Break the Chain: The Music of Fleetwood Mac, Koka Booth Amphitheatre, Cary
- SPECIAL EVENT: PETE DAVIDSON WORKING OUT NEW MATERIAL WITH FRIENDS, Goodnights Comedy Club, Raleigh
- The Monti: Freak, Carolina Theatre, Durham
- Cary's History of Hooch Tours, Downtown, Cary
- Shane Gillis, DPAC, Durham
- So Far Sounds, Secret Location, Cary
- Advance Auto Parts 160, Wake County Speedway, Raleigh
- Rennie Harris Puremovement American Street Dance Theater, Page Auditorium, Durham
- Elodie Farm Dinner, Elodie Farms, Durham
- Andrew Schulz, Raleigh Improv, Cary
- ONE OCEAN FILM TOUR, The Cary Theater, Cary
- Green Jelly, Lincoln Theatre, Raleigh
- NCAA Division II Baseball Championship, USA Baseball National Training Complex, Cary
- Bluegrass and Brews, Nickelpoint Brewing Co., Raleigh
- Friday Family Flicks - Strange World, Garner Recreation Center, Garner
- Tour: Unsettled Things: Art from an African American South, Ackland Art Museum, Chapel Hill
- Angela Bingham w/Jim Ketch Quintet, Sharp Nine Gallery, Durham
- Retro Film Series - The African Queen & Key Largo, Carolina Theatre, Durham
- Triangle Restaurant Week, Various Locations, Triangle
- Pen Collectors of America: Triangle Pen Show 2023, DoubleTree by Hilton (RDU), Durham
- Carolina Tiger Twilight Tour, Carolina Tiger Rescue, Pittsboro
SATURDAY
- Town of Cary's Pimento Cheese Festival, Downtown Park, Cary
- Summerfest: All Beethoven, Koka Booth Amphitheatre, Cary
- SPECIAL EVENT: PETE DAVIDSON WORKING OUT NEW MATERIAL WITH FRIENDS, Goodnights Comedy Club, Raleigh
- Nuv Yug India Fest, Jim Graham Building at North Carolina State Fairgrounds, Raleigh
- Geek and Grub Market (Pride Edition), Mordecai Historic Park, Raleigh
- Triangle Restaurant Week, Various Locations, Triangle
- THE BLOCK PARTY “Downtown Raleigh”, The Bridge & The Architect, Raleigh
- 2023 Annual Apex Pride Festival, Town Hall Campus, Apex
- Al Strong: Jazz Is My Religion, North Carolina Museum of History, Raleigh
- NCAA Division II Baseball Championship, USA Baseball National Training Complex, Cary
- Andrew Schulz, Raleigh Improv, Cary
- Brookside Bodega Summer Festival, Brookside Bodega, Raleigh
- Durham Art Parade, The Scrap Exchange, Durham
- 6th Annual Triangle Community Band Festival, Durham Central Park, Durham
- Orchard Park Jazz Picnic, Orchard Park, Durham
- Rock the Park Concert — Rockie Lynn (Americana/Country), Forest Hills Park, Durham
- Bull Durham Screening Series, Durty Bull, Durham
- Best of the Triangle, Lincoln Theatre, Raleigh
- Caifanes, The Ritz, Raleigh
- Metal Show: An Offering to Bragi, Moon Dog Meadery, Durham
- Summer Fun Day (Wake Forest), Fortnight Brewing, Wake Forest
- BODYTRAFFIC, Reynolds Industries Theater, Durham
- Single Barrel Experience, Mystic Farm and Distillery, Durham
- Frankie Alexander Quartet, Sharp Nine Gallery, Durham
- Children’s Matinee: Rennie Harris Puremovement American Street Dance Theater, Page Auditorium, Durham
- Alley Twenty Six’s Islands in the Alley, Alley Twenty Six, Durham
- DIY & Drag Fundraiser, Nailed It DIY Studio, Durham
- Burlesque: The Rainbow Connection – Boom Boom’s Big Gay B-day Review, The Pinhook, Durham
- Pride, Hi-Wire Brewing, Durham
- Drag Trivia, The Avenue, Raleigh
- Shallow Cuts: Mad Mix Beyond Thunderpop!, Rubies on Five Points, Durham
- Taste of Music Festival, Friendship Chapel Rd., Wake Forest
- Lower Eno River Discovery Paddle, Eno River, Durham
- Friends of Geer Cemetery: Restoration Awareness Ceremony, Geer Cemetery, Durham
- American Tobacco Trail - Great Trail Day, American Tobacco Trail, Durham
- Learn to Ride a Bike, Lake Lynn Park and Community Center, Raleigh
- WILD (Movie Showing), The Cary Theater, Cary
SUNDAY
- Durham Central Park Food Truck Rodeo, Durham Central Park, Durham
- Duke University's Ciompi Quartet, NCMA, Raleigh
- Ricardo Arjona, PNC Arena, Raleigh
- SPECIAL EVENT: PETE DAVIDSON WORKING OUT NEW MATERIAL WITH FRIENDS, Goodnights Comedy Club, Raleigh
- Triangle Restaurant Week, Various Locations, Triangle
- Al Strong Presents Jazz Brunch, Alley Twenty Six, Durham
- Kym Register + Meltdown Rodeo / Tami Hart / Dunums, The Pinhook, Durham
- Show Me Snakes Reptile & Exotics Show, Durham Armory, Durham
Join the Thingstodo919 email list
here for a weekly events newsletter. Doing anything interesting this weekend? Let us know your plans in the comments!
submitted by
Thingstodo919 to
raleigh [link] [comments]
2023.06.09 14:05 Cool_ball999 A question about ufa
| So i'm a long time player, been playing since the days of fixed loot, i've already finished the game, and i remember there was this main story mission where you go to ufa and get this missile launcher to attack a bandit base, all that yada yada yada, you get my point. after the latest update (yes i am playing on the newest version, don't ask me why, i am aware of its state) i saw that ufa's loot has been refreshed, i've greyed it out a long time ago, so i said why not, can't have too much loot. So when i got to the armory of the military, i see this launcher still here, is there a new questline or something? Because for me, the main mission is finished, the whole bandit base thing is over, and yet the launcher is here, is it bugged? Or is there a new questline i can trigger? Btw, it says "locked gate" everytime i try to loot it. (Don't tell me to not play the game, i'm tired of seeing it, and i already did, i have another device with an old dayR on it, this is on another device) submitted by Cool_ball999 to DayRSurvival [link] [comments] |
2023.06.09 09:29 bangbangboomboom19 The Chronological Telling of Amnesia: The Bunker’s Story for Those Too *Scared* to Play It
I
never replay games. I’m more of a one and done it kind of guy, but something about ATB’s gameplay and story compelled me to play it not once, not twice, but
four times at the time of writing. It certainly helps that the game is short (although I think the universal praise of
The Outer Wilds demonstrates that this isn’t a bad thing).
My latest playthrough clocked in at ~35 minutes at the time of writing in order to get the
Toot Sweet achievement. Ironically, this exact pursuit of achievements led me to get the
Librarian achievement and, ultimately, finally read all the story notes chronologically.
Notwithstanding, ATB is a nauseatingly haunting game on harder difficulties. The monster is deadly, the resources are scarce, the tone is grim, and the darkness encompasses it all. Above all of this, the story is worth telling and I posit that the game’s genre, coupled with the
Amnesia brand being notoriously terrifying if PewDewPie is to be believed, will prevent a lot of people from playing it. That’s such a shame.
Without further obfuscation, I want to encourage you to play the game; immerse yourself in its world and discover its truth for yourself. Your appreciation for the story will only compound the more time you spend stalking the halls of the unnamed bunker it takes place in.
For those of you that don’t care to play it, but appreciate a good story, read ahead.
SPOILER WARNING. ATB’s story begins before the player ever takes control of the protagonist, Henri Clemont, a Soldier in the French Army at the Battle of Pozieres during World War I.
April 1916 – Toussaint Beaufoy – What Could Be Worse than War? On 2 April, 1916, Henri’s embattled unit receives orders to dig their bunker deeper so that their chain of command can laud it as a symbol of French patriotism and eventual victory in the war.
The calamity of World War I, having already wrought havoc on the bodies and minds of Henri’s unit, is only intensified by these foolhardy orders. This bunker is destined to become
“a rancid, stinking pit. A void, a hole. Full of men, scared and confused.” Eight days later, on 10 April, Henri’s compatriot, Toussaint Beaufoy, pens a poem
We Whirl the World that reflects on the grim events of the war and foreshadows the events of the game.
We whirl the world
The world we whirl
It all gets lost in a terrible twirl
Can’t see the sun for all the smoke
Can’t see the ground for all the dead folk
Can’t see the ocean, can’t see the trees
So I stay here down on my knees
We whirl the world
The world we whirl
It all gets lost in a binding twirl
A snarl in the dark
A sad day in the park
A stone reminder
A horse’s dirty blinder
A child’s empty hand
A friend’s stained armband
The news of the day on the stand
We whirl the world
The world we whirl
It all gets lost in a bloody twirl
What comes next around the bend?
Maybe it’ll be some kind of end
More likely another shrill, shrill whistle,
Magic that turns men into gristle.
We whirl the world
The world we whirl
It all gets lost and still we twirl
Henri’s unit begins digging and on 30 April, another soldier, Alex Noyer, extrapolates on why the unit has been ordered to dig: the bunker lay atop Roman ruins that extend towards the German lines. The command wants to use these prebuilt tunnels to launch a surprise attack on the enemy. However, Noyer’s interest lay more in the archaeological significance of the dig.
With the dig well underway, the other soldiers begin to experience haunting symptoms. Notably, Beaufoy, who witnesses some horror on the night of 5 May, that shatters his psyche. He refuses to discuss what he witnessed with anybody, yet he revels in it;
“I want to go back to that place. I want to feel that way. I want the violence and the ecstasy and the pitch-black darkness.” May 1916 - Alex Noyer’s Journal - Digging Up a Dark Secret A week later (9 May), Noyer is presented with archaic texts uncovered during the digging. He begins to read them and discovers the texts are not of typical Roman writings. Rather, the texts are religiously significant repeating the phrase
“to cross into darkness and beyond.” These texts originated from a people that believed they found the key to immortality, a blessing bestowed upon them from some
“other world… dominated by darkness… ruled by something…” These damned texts went on to describe this world as
“full of spirits, monsters and that the air there was endlessly alive with cries of torment and the sickly rattle of souls near death.” The tunnels that the men were digging were used by this ancient people as a portal to this
“pagan hell.” This manifested in our world as the need for the followers to commit sickening acts that appealed to the primal instincts of humanity;
“blood orgies, of sadistic spirits, of the awful things these men and women would do to each other in worship of darkness” and a magical liquid that would grant the believer’s immortality in darkness.
Noyer enters the tunnels sometime on 14 May, and discovers more of the cursed history of the tunnels.
“The Romans used these tunnels to hold sadistic bacchanals, great festivals of cruel combat, torture and worse... held in an arena over a great pit.” His command writes him off as paranoid, and Noyer resolves to enter the tunnels.
On 25 May, Noyer is recovered after screaming in the damp excavation sight until his vocal cords were annihilated – alive but utterly terrified.
June 1916 - Farber - Am I Out of Touch? No, It’s the Soldiers Who Are Wrong. Noyer warns his brother-in-arms about the texts and truth of the ruins they are excavating. As the truth and panic spread, the Command begins punishing those who speak of the more sinister presence that is permeating the halls of the bunker.
Throughout the month of May, the soldiers are gripped with a waking terror that seeps into their dreams, all the while having to fight a war notorious for its brutality. Noyer writes,
“we’re stuck between the Germans in front of us, high command behind us, and some other horrible force that seems to lurk in shadows all around us. I fear we are now truly beyond God’s reach.” Rumors of the truth that Noyer uncovered begin to spread amongst the men. Despite taking the assertions of the malevolent presence seriously, the command chooses to contain the panic through force.
Incensed by Noyer’s ominous warnings, a rebellion is formed on 28 May with a soldier only known as “Farber” at its helm. The mission is simple: contain the evil of the tunnels by sabotaging the digging efforts with a cave in. Farber notes that each of the five recruits is exceptionally eager to end the waking nightmare, particularly Beaufoy.
Their efforts are successful and the soldiers experience a brief abatement from the ever-present fear, only to be discovered and subsequently tortured by their Commanding Officers, Reynard and Delpy. None are spared the persecution, save for Beaufoy, who is presumed to have been killed in the blast that undoes the dig. The last thing any other soldier saw of him was Beaufoy telling them he had
“other work to do,” whilst pointing to his own eyes.
Despite the ordeal, no participant reveals Farber as the mastermind, and Farber is forever indebted to the brotherhood.
The officers of the unit do four things in the wake of this unthinkable act of insubordination: (1) abandon the tunnel, (2) punish the conspirators, (3) send the remaining men on dangerous combat patrols and (4) order more wine. No lesson learned, no warning heed.
Of minor note, on the evening of 30 June, after one such combat patrol, a German prisoner is captured. Small recompense for the men routinely thrown into the meat grinder of enemy machine guns and command tribunals.
July 1916 – Henri Clément – Buddy Fucker with a Conscious Another such raid is ordered on 8 July, and Henri has a plan to not go. Henri and his best friend, Augustin Lambert, decide that the winner of a game of chance will not have to risk their life this evening and the other will go in their friend’s place. Henri cheats, rationalizing it as a harmless prank, condemning Lambert to endure the battlefield once more. Henri is sure Lambert will return, unscathed, and cannot wait to see the look on his face when he learns what Henri did.
Only, Lambert doesn’t return. As the dusk of 8 July turns into dawn, Henri is wrought with guilt. He resolves to recover his friend.
It is here, that the player finally takes control of the protagonist. Henri discovers Lambert at the bottom of a pit. Not a crater from artillery, a borderline incomprehensibly large depression. Henri makes his way down and renders aid to his battered, but alive, compatriot. Henri gathers water from the pit, and nurses his friend before they attempt to escape.
Patrol Report – 10 July 1916
Odd occurrences last night. Sdt. Lambert, thought dead after his patrol on the 8th, returned to the barracks in fine health. He carried with him Sdt. Clément – severely wounded from an explosion.
Lambert reports the following:
-That midway through his patrol on the 8th he fell into a deep crater and was unable to escape.
-Clément, his close friend, snuck out after him last night, located him in the crater, and carried him out.
-They were spotted and in the ensuing attack, Clément was injured by an explosion. It fell on Lambert to carry him back.
Very odd that Lambert was neither injured from the fall nor the explosion AND that he ended up saving the man who came to save him.
But battlefield luck is an odd thing. In every life, fate’s winds blow erratic.
Judging by Lambert’s description, the crater he fell into seems to have been located very close to the Roman tunnels we unearthed. It may have been a result of work down there.
Recommend a future patrol to investigate and make sure we have not opened a backdoor into our own bunker.
Henri remains comatose for ten(?) days.
July 1916 – Augustin Lambert – The Nightmare Is Only Beginning Lambert, having dodged death, reflects on the events of his ill-fated patrol. His loss of hope at the bottom of the inescapable pit, and the angelic reprieve he received from Henri. He notes how the water Henri nursed him with
“was cool and crisp, with a strange, sweet taste. Never has water felt more nourishing than that, administered by a dear friend’s hand.
” Despite surviving, Lambert’s survival is dampened by the loss of a toy he bought for his son – the toy he believes to be in the pit where he almost lost his life.
Lambert grows stronger by the day. However, with Lambert’s return, so do the haunts that plagued his fellow Soldiers. Scratching at the walls and an overt ghostly howling emanates throughout the halls at night.
July 1916 – Stéphane Joubert – Oh Yeah, The Murders. The first to fall Reynard on 15 July. Hardly a loss after his treatment of the soldiers, but certainly a catalyst for even further distrust.
Stéphane Joubert, another officer, reflects on the evening of the murder in his journal. He had heard a commotion in the hallway, but assumed it be Reynard drunk on his secret stash of wine. No one was aware anything was wrong until they heard the screaming. He is concerned for the harshness in which his fellow officers treat the men, particularly in the wake of this death.
The remaining officers interrogate the men, after all, a murderer was so clearly amongst them.
Paranoia grips the men, who are the prime suspects due to their contempt for Reynard. But the brutality and sadistic nature of the murder was beyond the pale? The autopsy read:
Body of Sgt. Reynard.
Multiple lacerations. Chest cavity torn to shreds. Every rib cracked. Skull cracked open by repeated blunt force trauma.
Who could have done this to him?
Amid the violence, Farber, driven mad by the resurgence of the haunting presence, resolves to kill it himself to atone for being the only man left unpunished for the tunnel sabotage. When the evil presence, emboldened by the murder of Reynard, returns, Farber is there. He shoots the Beast and it retreats into the shadows.
But it did not forget. It returned ten minutes later and pulled Farber into the wall,
“screaming… praying for salvation.
” The men note something familiar about the Beast as it continues to hunt them; like it knows who they are.
The officers abandon the men, escaping and blowing the entrance to the bunker behind them – condemning the soldiers to evisceration by an unkillable force. Joubert, the only bastion of morality amongst the officers, is among the escapees all the same He leaves the men one chance at salvation.
Fournier, our commanding officer!, cowers next to me now. He’s lost his mind to an abyss of fear…
He wants to run, to blow up the exit behind him.. Sealing the demon down here… The demon AND our men.
His constant refrain, it is getting to me… and that same void of terror… it is also overtaking me.
To any of my men who see this: once we’re free of this place, I will get the arsenal code from him. I will get it and I will radio it back to you.
Trapped down here with that beast, the arsenal may be your only hope. It’s all I can do. All I have courage to do…
Get to the communications room in the Soldier Quarters. Hide there. I’ll broadcast the code to you.
-Joubert
The men, responded to such hollow words:
The officers have abandoned us! They ran from the beast and blew the exit closed behind them. Even Joubert…
They called us cowards and traitors and worse… Hypocrites. Now they’ve doomed us.
Whatever hell we suffer now, it is on them. God will punish them for what they’ve done.
July 1916 – Henri Clément – The Game Begins The game begins with Henri awakening in the hospital bed from comatose state. He doesn’t remember the past, but that’s why we have spent about 2400 words going over that. The gameplay of Amnesia is self-explanatory – gather resources, avoid the monster, escape.
In order to accomplish this goal Henri has several sub objectives that, for convenience, we’ll cover in two parts: Get the Dynamite and Get the Detonation Handle. This isn’t a walk through, every playthrough of the game is different, but you learn the fates of several characters through extrapolating on the relationship between the notes and the game itself. Play the game and get stalked by the monster for the horror experience.
Get the Dynamite (Located in the Armory):
· Located in the armory, Henri first needs to retrieve a code to unlock said armory. The code, you recall, Joubert promised to broadcast to the soldiers. After solving the daisy chain issue in the Soldier’s Quarters and finding the requisite key, Henri makes his way to the communication room. Joubert is true to his word, he is still broadcasting the code. Henri can now retrieve the dynamite.
Get the Detonator Handle (Located in the Tunnels):
· First order of business is to recover a ratchet wrench that allows access into the Prisoner Control room in the Prison section of the bunker. The wrench is in Foreman Stafford’s locker, but you’ll have to find the code. Henri discovers that Stafford made his way to the Bunker’s Pillbox as a means of escape. However, the Pillbox is locked with the only key being in the bunker’s Chapel. Henri makes his way to the chapel to uncover an unholy display of twisted bodies – an achievement pops up revealing this is the Beast’s nest. In the confessional, Henri discovers the priest (otherwise insignificant to the story) nailed to the wall. He recovers the key and returns to the Pillbox. At the top, Stafford is there, a bullet through the eye from an enemy sniper – a grim reminder that you’re still fighting a war.
· The wrench is to help gain access to the Captured German Prisoner’s cell, left abandoned; Geneva Convention be damned. What we want in the cell is a pair of bolt cutters that had been used to torture the prisoner. Opening his cell alerts the monster, whom promptly murders the poor prisoner (although there is a slightly happier disposition in which you retrieve the bolt cutters before the Beast gets to him – are you quick enough to save his life? Do you even want to?)
· The bolt cutters grant access to the chained-shut tunnels. The haunted tunnels. The Pagan Hell. Ghostly apparitions due exist down here skulking the fog teasing you with the evil you’ve read so much about. Impossible rock formations alongside Roman statues and columns, this place is truly unearthly. But then you hear a voice, the first voice you’ve heard since the prisoner you couldn’t understand died.
“We whirl the world…” Its Beaufoy, whom has gouged his own eyes out and roams the fog with a shotgun and homicidal intent – still more work to do. He will kill you, so you must put your fellow soldier down. Is it better this way? At least that shotgun is yours now *finger guns*.
· If you explore a little more, after finding the detonator handle, you’ll find a small tunnel that leads to the pit. The pit the game began in, the pit with the small rabbit toy Lambert lost. Shit, what happened to Lambert?
You retreat to the beginning of the game. Hook up the dynamite and blow it. Make your way to escape. You find yourself at a grand arena above a bottomless pit. With the Beast standing between you and salvation. Is there really a boss battle in this game? Winning it reveals the final truth.
Lambert is the monster. Your best friend, corrupted by the water you nursed into him to save his life. Presenting the toy to him prior to the final battle when he tries to kill you causes him to take it, run to his fucked-up chapel nest, and place it on a pedestal. There is still humanity there, and that’s why he recognized those he killed.
But this is a grand arena over a great pit, and losers go into the pit. Use the toy to hold the monster up on the destructible bridges and, while he plays with it, blast the bridge itself – pulling the literal floor out from underneath him – eternal darkness awaits.
Now flee, make your way to salvation. You see sunlight. You breach the rocks and roll down a slope into a pit of dead comrades. At least you’re free of that beast.
As you bask in the light you hear
“SCHNELL, SCHNELL” and searchlights beginning to scan where you just fell from.
Fuck, you’re still in a war.
A grotesquely unsettling story of overcoming shitty circumstances and still losing. What’s that like an 8? Probably an 8.
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bangbangboomboom19 to
Amnesia [link] [comments]
2023.06.09 00:09 Own_Decision2258 Looking for a compensator to fit my CYA IWB holster
| Just picked this up, I’ll likely get a different holster when I get a light, but for now it’s my CC and I’m wanting to spice it up with a comp to keep it from jumping as much while working on the controlled pairs. Any recommendations? submitted by Own_Decision2258 to PSA_DAGGER [link] [comments] |
2023.06.08 23:55 2ArmsGoin3 Quick Newbie Question about PSA AK
| Let me start by saying I’m new to AKs and don’t know much. I was looking at purchasing a Zastava ZPAP M70 as well as an AK by PSA. My questions are about the PSA rifle. BLEM PSAK-47 GF3 FORGED CLASSIC POLYMER RIFLE, ODG: SKU: 51655115846 BLEM PSA AK-47 GF3 FORGED CLASSIC POLYMER RIFLE W/ SA PIC MOUNT, BLACK: SKU: 51655139554B Are these the same rifles (aside from color), just one comes with a sight leaf while the other comes with a pictatinny rail? If they are the same, why is the ‘base price’ of the one with the leaf (ODG) more than the ‘base price’ of the one with the rail (black)? Can a bayonet be mounted to either of these? It looks like it can, but I’m not 100% sure. I am leaning towards the PSA one that has the rail, but it’s possible I don’t know enough, so if you had to choose between the two (color aside, it’s going to be rattlecanned) which would you go with and why? submitted by 2ArmsGoin3 to NewbieGunOwners [link] [comments] |
2023.06.08 23:52 2ArmsGoin3 Quick Newbie Question about PSA AK
| Let me start by saying I’m new to AKs and don’t know much. I was looking at purchasing a Zastava ZPAP M70 as well as an AK by PSA. My questions are about the PSA rifle. BLEM PSAK-47 GF3 FORGED CLASSIC POLYMER RIFLE, ODG: SKU: 51655115846 BLEM PSA AK-47 GF3 FORGED CLASSIC POLYMER RIFLE W/ SA PIC MOUNT, BLACK: SKU: 51655139554B Are these the same rifles (aside from color), just one comes with a sight leaf while the other comes with a pictatinny rail? If they are the same, why is the ‘base price’ of the one with the leaf (ODG) more than the ‘base price’ of the one with the rail (black)? Can a bayonet be mounted to either of these? It looks like it can, but I’m not 100% sure. I am leaning towards the PSA one that has the rail, but it’s possible I don’t know enough, so if you had to choose between the two (color aside, it’s going to be rattlecanned) which would you go with and why? submitted by 2ArmsGoin3 to NoobGunOwners [link] [comments] |
2023.06.08 21:41 Timtanoboa My Playthrough Stories: Part 1 (Pokémon Shield)
Alright so before I get deep into character there's some background I need to give in this "episode" so that y'all have the info you'll need for the other "episodes." Basically, all of them will start like this one, and then I will tell the stories in first person. This will either be really boring or pretty neat, so let's find out together! Also, I used a different name for every game, until Scarlet and Legends Arceus, where I started consistently using Timtanoboa. A few of the names I use are really dumb. Also, these will be in the order I played them (Sh, Sw, LGE, Sc, LA) and I have (unfortunately) never been able to play a Pokémon game not on the Switch. Alright, now to the less boring stuff.
Region: Galar
Name: TJH
Date of Obtaining Game: December 25th, 2019
Part 1: The Gym Challenge
In the Galar region, in a small town called Postwick, I started my Pokémon journey with Scorcher the Scorbunny. On Route 1, I caught Flynn the Nickit and Dr. Insector the Blipbug. Then on Route 2, I caught Little Turtle (this name is over the character limit but I don't remember how exactly I got around that so I'll be referring to her as Little Turtle the whole time) the Chewtle and Mr. Karp the Magikarp. Heading into the Wild Area, I caught Jackie Chan the Tyrogue (who would not actually receive his name until he evolved into Hitmonchan). Then, onto Route 3, where I caught Flame Bug the Sizzlipede. In the first Galar Mine, I caught Diggy Piggy the Diglet, which turned out to be one of the best decisions I made the entire game for a reason you'll see later. Route 4 is the first location where I didn't get a new Pokémon (that I named).
On to fight Milo, where I Dynamaxed Scorcher on Turn 1 and used a strategy that worked here and nowhere else: Max Flare, Max Flare, Max Flare. If memory serves, Scorcher and Dr. Insector evolved after this battle.
On the Bridge, after kicking He-Who-Shall-Not-Be-Named's rear, I caught Granny the Eldegoss. On to Hulbury!
Against Nessa, I used Granny and Dynamaxed Turn 1. I promise this is the last time I did this. But Max Overgrowth x3 worked here. Soon these battles get more interesting.
Through Galar Mine No. 2, I caught nothing. But in the Motostoke Outskirts, I caught Tox Hat the Koffing. Finally, I fought Kabu.
Here, I discovered that Dynamaxing Little Turtle and using Max Geyser three times wasn't going to work. So I had to train a bit. I don't remember the exact strategy I used, but I know that I got it on my second try, likely with help from Diggy Piggy. This marked the only time I struggled with Kabu.
In the Wild Area, I trained up many of my Pokémon, with Jackie Chan evolving into Hitmonchan. I know some other stuff happened, but I don't remember this playthrough well because it was a chaotic mess. Into and out of Hammerlocke in two shakes of a Wooloo's tail, and on to Route 6, where nothing happened. Time to fight Shy Guy Allister!
I remember nothing of this fight, other than that I completed it first try.
Before heading into the Glimwood Tangle, I sent many of my Pokémon on Poké Jobs, putting together a secondary team. If memory serves, this team included Mr. Karp, Tox Hat, Flynn, Diggy Piggy, and two other mons that I have forgotten about. Sad. This is where all of these mons evolved into their final forms, which I only remember because I sat through like three minutes of evolutions before challenging Opal.
The only information I remember about the Opal fight is that I failed the first two times because I didn't get the quiz questions right and every time included Tox Hat vs. her Weezing at some point. Badge 5, scored!
This next bit is where I started getting some real momentum before immediately dropping it. On Route 8, I caught Lots of Guys the Falinks.
Against Melony, I used Lots of Guys as my Ace, though I did get some great use of of Scorcher, who was now a Cinderace. At this point, assume all of my Pokémon are fully evolved unless I state otherwise.
Onto Route 9, where I got the funny water bike and Kar-Oct-E the Grapploct, who proved quite useful against Piers, who's fight went something along the lines of:
Kar-Oct-E used Close Combat. It's Super Effective!
Time to go back to Hammerlocke, where me catching Diggy Piggy comes back to be one of the best choices I made during this playthrough.
Against Raihan, I had a full team of six, including Diggy Piggy. I lost Scorcher after he Dynamaxed but was hit by Duraludon's Max Rockfall. So now, it was just Diggy Piggy vs. Duraludon. Diggy Piggy was at low health, and I only had one option: Fissure. And it worked! Heck yeah!
Then I lost all of this momentum and go hang out in the Wild Area for over a MONTH! I started progressing again when I went to a friend's house and he persuaded me to finish. He also helped by trading me Dreameater the Gengar. So I went to Wyndon, and caught nothing on the way. None of these battles are interesting. I won all of them first try and used nothing but brute force for them.
Part 2: The Past Game
Same goes for the post game. Onto the DLC!
Part 3: The Isle of Armor
I decided to reset my team and use new Pokémon for this. My "starter" was Sister, the Slowbro. Other team members include Mimikree the Zoroark, Armory the Urshifu, and No. 1 the Klefki, who was only named as such and only even mentioned because it was my first encounter on the Isle, after I closed my eyes and ran around until I bumped into something. There was also Titan the Wailord. Finally, there was Bulby the Venusaur. The Isle of Armor plot already isn't particularly anything, so nothing interesting happened. Maybe we should wait a few months for the next DLC...
Part 4: The Crown Tundra
Team Reset! Queen the Slowking was my "starter," and I used Pteranodon the Aerodactyl, Dinosawr the Tyrantrum, and other mons that I honestly don't care enough to look through the encounter rates of every CT area for. Legendaries caught, I began to do the Max Lair in hopes of finally having a challenge. This was where I caught two of my only three shinies on this file: Nimbus the Altaria and Cosmo the Starmie.
Alright that's all you can go home now.
Also no idea what to flair this as so... media?
submitted by
Timtanoboa to
pokemon [link] [comments]
2023.06.08 20:21 SayNoToStim PSA security breach?
Woke up this morning to an email from Palmetto State Armory saying thanks for your purchase. Which was funny, because I don't remember ordering anything.
Turns out my account was compromised, which I'm betting was on their end because of 1) their history, and 2) my security practices are pretty good. Someone changed the name on my account and placed an order, but not with any of my credit cards, which is weird. I'm assuming its a stolen card as well.
Send PSA a message but I was wondering if anyone else has run into this before.
submitted by
SayNoToStim to
Firearms [link] [comments]
2023.06.08 19:58 Recluse1729 Inheriting guns - what to do?
My father died from COVID in early 2021 and my mom is now preparing to sell their house (in Indiana) and move to a new state to be closer to her brother (Kentucky).
As her new house is much smaller, she asked if I wanted to take his gun safe and assorted guns. She says there are a couple hand guns and what she believes is an AR-15.
I also live in Indiana and personally only own a Springfield Armory 1911 Mil-spec I purchased directly from a dealer. From what I’ve read, Indiana does not require that I register these guns, but Federal law says that the AR-15 at least, does. She says she does remember they had to fill out some forms when my dad purchased them so I assume they’re registered, but what would be the best way to go about “inheriting” them properly? Is it as easy as finding an FFL Dealer through guy broker.com and taking them there for the 10 day background check? Is there anything I should do before to make it smoother, or after? Is there a ‘good’ way to move a ~300 lbs gun safe other than first removing the guns and transporting them separately (and treating them as if they’re loaded at all times)?
Thanks!
submitted by
Recluse1729 to
liberalgunowners [link] [comments]
2023.06.08 17:36 Individual_Mess3929 Metal Gear Remake Concepts Part 1
hese are concepts ideas I had for an Metal Gear (1987) remake which I would dub as Metal Gear Solid 6: Outer Haven. Metal Gear 2: Solid Snake (1990) would be called Metal Gear Solid 7: Zanzibarland. Both games would be long and give a lot of depth on Solid Snake's past and his relationship with Big Boss, Campbell and Gray Fox. Another game I would push for is Metal Gear Solid: The Philanthropy Chronicles.It would allow players to play as Solid Snake and his supporting cast after the events of Metal Gear Solid 2. Snake’s mission to continue taking out metal gears and track down the Patriots along with Revolver Ocelot. It would lead up to the events of Metal Gear Solid 4: Guns of the Patriots. I will be working on Metal Gear Solid 7: Zanzibarland concepts soon.
The concept for a Metal Gear Solid 6: Outer Haven (MGS6: OH):
I know its long as Metal Gear (1987) would have to be a game that is remade from the bottom up. A remake of Metal Gear 2: Solid Snake would be easier since it was a rock solid game. One wouldn't have to change much from it just expand on the story, elements and characterization it has already. I would love to get feed back from fans here.
Story:
The storytelling aspect is inspired by how MGS (1998) told its story. The game would start with Otacon, a ghost writer that wrote the novel of Snake’s exploits and those that work with Snake during Operation Intrude N313 telling the events of Metal Gear Solid 6: Outer Heaven to journalist they trust. We learn that Snake is paradon for his crimes and is buried as a war hero next to the grave of Big Boss. Given a Medal of Honor award and other awards from other countries for saving the world several times. The world is now knowing about his story and thus even more interested to learn of Snakes exploits during his youth. David Hayter voice being used as a recorded message from a dying Solid Snake giving accounts on what happened in Metal Gear Solid 6 and 7 along with most of his life. Snake hopes that his message and story will inspire others to be better and fight for what is right.
David Hayter wouldn’t voice a young Solid Snake as I feel a voice actor that is younger but can emulate David Hayter mannerism and his voice should do it. A young Solid Snake having a hint of innocence, nativity, vulnerability and self doubt at times.
David Hayter would voice Solid Snake in Metal Gear Solid 7: Zanzibarland since Snake is supposed to be older and wiser. David would be able to give us this voice range and kick it out of the park including the duel against the real Big Boss.
Plot:
The year is 1995, the Soviet Union has collapsed and the Cold War is now over. The threat of nuclear war is gone and the world embraces this newfound peace. However, this peace is short-lived as there are those that don’t want it. The world is engulfed with the threat of terrorism and rogue states that want to get their hands on nuclear weapons. The free world is now being threatened once again. The US Government works to combat this threat with its covert U.S. Army unit known as Fox-Hound under the leadership of the legendary war hero known as Big Boss. However, when a government agent goes missing during a mission…The agent last reports a weapon that can shake the foundations of the world known as “Metal Gear”. Big Boss sends in a rookie but talented Fox-Hound agent known as Solid Snake to learn of this new weapon. Will Snake learn the truth about this new weapon or will the world find out what Metal Gear will do if it's unleashed?
Mission:
Like MGS3 there would be a Virtuous Mission in MGS6:OH.
- Solid Snake is sent in by Big Boss to sneak into Mother Boss from MGS5 via Los Angeles Class (Block 3).
- Mother Base is set to be demolished by Outer Heaven forces as they move their forces and operations to mainland Galzburg, South Africa.
- Snake’s mission to find and rescue Gray Fox and any of the kidnapped scientists that work for Dr. Madnar. Find out what Metal Gear is and take them to the extraction point aka an Helicopter Pad not in use by Outer Haven units. Afterward, deploy the fulton recovery device for extraction
- Snake learns Gray Fox is being held in South Africa at the Outer Haven main base along with Dr. Madnar and his top scientist team. His low level assistants were to be executed by Outer Heaven soldiers via demolishing Mother Base. Last, that Metal Gear is also in South Africa and that Outer Haven is planning to use a custom made ICBM nuclear tipped missile potentially on any country that threatens them.
- The mission goes bad when Snake is about to have the scientist air lifted off the ground via fulton recovery devices. The scientists are brutally gunned down by Outer Haven Elite soldiers.
- An enraged Snake takes down the Outer Haven soldiers that approach him using his hybrid but deadly CQC system and tries to air lift himself via fulton recovery device. However, he is ambushed by a masked Venom Snake aka The Masked Phantasm.
- Snake puts up one hell of a fight, hitting Venom several times to where the point where Venom can only praise Snake’s skills. However, he loses when Venom plays mind games with him including stating his full code name and kicks up off the rig.
- Mother Base is destroyed by Venom and his men. Snake is adrift at sea until he is saved by the Los Angeles Class Submarine (Block 3) that helped him infiltrate Mother Base. He is later taken back to the states for a debriefing on what happened while he recovers in a hospital.
- In this mission, Snake only has Big Boss communicating with him and does not get much support. He is given only a trap gun, his CQC knife and basic first aid kits.
- The suit he wears is similar to his sneaking suit from MGS. Only this suit is design to swim on to the Mother Base elevator platform and sneak around on the surface at night
Main Mission:
This is where Snake goes to South Africa and has to get to Outer Haven which is a vastly HUGE heavily defended base. Potentially the best soldiers and mercenaries in the world work and defend the base. It is an official mission sponsored by Fox-Hound, NATO, CIA, NSA, UN and top members of the US Government. This means Solid Snake gets a load of equipment, gadgets and weapons for the mission.
- The briefing section for the main mission would give Escape from New York vibes. Big Boss, Lt. Colonel Roy Campell and other government officials brief Snake on his mission. It is here Snake sees his weapons, equipment and gadgets he will have for Operation:.
- Snake mission is the following: 1. Rescue Gray Fox, Kyle Schidener and Dr. Madnar. 2. Investigate War Crimes committed by Outer Haven. 3. Aid Resistance Fighters in any way possible. 4. Rescue any other hostages on the base. 5. Destroy Metal Gear and Neutralize the threat Outer Haven poses to the world. 6. Terminate the Masked Phantasm (Venom Snake)
- He is air dropped in South Africa by an C-130 gunship (Reference to Metal Gear NES/MGS3) and is ordered to meet with an Resistance fighter before moving into an areas destroyed by Outer Heaven forces via horse back
- This intro game would be similar to Rambo 3 and gives a hint on what Solid Snake will be going up against as travel though the beginning of the game seeing Outer Heaven air force units from a distance bomb villages
- The main mission would be a large map to roam around. The location being Galzburg, South Africa where the main base of Outer Haven is located at.
- When Gray Fox is rescued, he will provide support and be Snake’s mentor.
- Level boss battles will be intense and hard
- Last, Entering Outer Haven HQ will be intense and the final battle as well.
Gameplay would be a mix between MSG 3 and MSG 4 and MSG 5. It takes influence from other games like Red Dead Redemption, Splinter Cell and Grand Theft Auto video games along with new mechanics. The concept is to give the game a war survival horror like vibe if you’re spotted by the enemy or having trouble surviving in the wilderness.
MSG3 gameplay elements
- Like MGS3, you could change your camouflage and blend into the environment, camouflage meter, survive off the wilderness and eat foods.
- Finding food in the wilderness would boost Snake’s stamina and also assist with him getting his LIFE up when he rests. However, they would not boost his LIFE up like military rations or other foods (Three-Five star food) found in the supply depots or mess halls at Outer Haven bases would.
- The first aid system from MGS3 would play a part in the game. Solid Snake would be able to heal his wounds or stop bleeding like Big Boss did in MGS3 many decades ago. So having first aid items will be vital.
- The game would have different rations from different countries that Snake can eat from if he takes it off an Outer Haven soldier or from their supply depots. Military rations help heal Snake LIFE and give a small or moderate boost depending on the quality of the ration. (ex. American Military rations would give a moderate boost to Snake LIFE but would give a small boost to his stamina as he isn’t in favor of the rations taste. Russian rations would only give Snake a Small boost in LIFE and small boost in stamina due to its taste. Call back to MGS3. French Rations would boost Snake’s LIFE and Stamina completely which would be a call back to MSG4.)
- Different foods found on Outer Haven bases can boost Snake’s stamina up and LIFE better than Rations such as the Calorie Mate, Curry, different sodas, snacks, etc. Also, three or five star meals found in Outer Haven mess halls scatter through-out their many sub bases or garrisons. P.S. I want to have a scene where Solid Snake finds a Calorie Mate and speaks to Big Boss about it and the two have an interesting conversation about it. (Lol)
- Snake can sabotage enemy supply deports and armories to reduce the enemies ability in fighting him if spotted.
MGS4 Gameplay elements-
- Over the shoulder gameplay
- First person view and aiming down the sights
- A fluid polished gun gameplay mechanic
- Customizable weapon system, weapon attachment, swapping out and fixing inventory slot for weapons and/or inventory
- Psyche meter, this goes down when Snake is spotted too much and takes too much damage
- Currency system to upgrade weapons and get ammo when Snake runs into Resistance fighters weapon vendors
- Solid Snake having the option to assist resistance fighters or continue with his mission
- Aiding resistance fighters will help Snake during take segments of the game. They will return favors to Snake by giving him rations, weapons, other foods and ammo
- Saving hostages at Outer Haven facilities will also assist Snake and give him items or information
- Polished CQC system
- Being able to pick up ammo and weapons of dead enemy soldiers. No ID tags for the weapon.
MGS 5-
- Polished CQC and fighting system
- Being able to operate vehicles, tanks, apcs and infantry fighting vehicles. However, enemy forces will start to respond more aggressive call in armored units or gunships to Snake out
- Ride horses
- Weather and day changes at random times, Snake can use this for his advantage
- Enemy checkpoints and small bases that Outer Haven use as buffer against intruders and Outer Haven resistance fighters
- Call in support from local Outer Heaven Resistance fighters (only if you assisted them in them battles, gained their respect and they’re nearby to help)
- Gunship helicopter patrols
- Air assault units
- Armored convoy patrol
- Snake can sabotage mini Outer Haven bases, outpost and can knock enemy communications which makes it harder for enemies to call for back up
- Sabotaging Outer Heaven outposts and their infrastructure will cause Outer Heaven to move their forces out to confront the Resistance fighters thus giving Solid Snake a chance to get past them
- Snake can smoke his Lucky Striker cigarettes to bring up his Psyche or allow time to pass by similar to what Venom Snake did with his E-Cigars in MSG5
Splinter cell element-
- The game would allow players/Solid Snake to use stealth mechanics similar to that game to get by or attack Outer Heaven soldiers
- This also means hiding in the shadows and sometimes staying out of the light
Grand Theft Auto elements-
- Like GTA games, if you do too much damage to the police they get more aggressive.
- It would be no different when you fight Outer Haven soldiers as they will start to send in more elite soldiers with better weapons and armor.
- They will also be able to be armored units or mechanized units and gunships would be sent to kill Snake.
- Worse, Air strikes and heavy artillery strikes as well. Some OH units would deploy bi-pedal armor vehicles and jet packs along with guard dogs.
- This would strongly support the stealth element of the game and give it a war horror movie vibe if you get spotted by the enemy. It doesn’t matter how many good weapons you have on you. You will be overwhelmed by Outer Heaven soldiers and will die if you get spotted multiple times.
- This would be similar to what you see in GTA if too many law enforcement agents continue to swarm on you
New Gaming mechanics -
- Non-linear gameplay- meaning random patrols of Outer Soldiers can occur the closer you get to Outer Haven HQ
- Open world map. Goal is to give fans the immersion that the red dead redemption games gave. Basically the Outer Heaven is like a large country in and of itself
- Game would reward you for not being spotted and embracing the stealth elements of the game. This means you will encounter less Outer Heaven patrols in the game and they won’t be heavily geared up when doing them
- If Snake gets spotted too much in the game, Outer Heaven soldiers will be more hype vigilante, heavily armed and geared up. They will change their patrol tactics to make it difficult for Snake to sneak around. Worse double up on patrols or have support from armored units, gunships or unmanned drones.
- Stealth take down system. Snake can perform lethal or non-lethal takedowns rambo style when his enemies get close. The players can make the decision on which take down to use.
- Snake can switch his fighting system from CQC to the various martial arts he knows. If multiple soldiers are near him he can use CQC or use standard martial arts when fighting enemies that can counter his CQC based attacks.
- He can use a CQC take down on enemies not paying attention to him or other forms of melee takedowns.
- This is to showcase how skilled Snake is when it comes to fighting
- Different locations have points that are controlled by the Outer Haven Resistance fighters and Outer Heaven soldiers
- The game will reward players for assisting Outer Heaven resistances and sabotaging Outer Heaven bases
- Liberate occupied villages under Outer Heaven soldiers occupation or avoid them, go though abandoned villages or resistance fighter controlled villages
- The closer you get to Outer Haven, the more patrols and mini bases run by Outer Heaven soldiers you will encounter. This means the game will get very difficult real quick.
- Outer Heaven patrols will be random at time depending on how many times you have raised the alarms or not during your mission
- Caution mode would contribute to this but there will be more patrols if you cause yourself to enter caution phase too much
- The travel to Outer Haven’s main HQ is to parallel MSG3 when Big Boss had to travel to Gronznyj Grad. It short, Snake travels to Outer Haven would be an epic long high adrenaline rush journey to defeat Venom Snake and destroy TX-55 Metal Gear
- South Africa’s map would be vast and large. It is filled with its soft and rough terrain. Snake can use this to his advantage but so can Outer Heaven Soldiers
- Players will have the option to either go to Outer Heaven outpost or avoid them by using the rough terrain to get around the outpost
- Gray Fox will assist Snake in certain parts of the game and provide support either though radio or combat support to take down a level boss.
- At times, Snake and Gray Fox would work together to take down Outer Haven patrols
- The final part of the game involves Solid Snake and Gray Fox having to fight hordes of Elite Outer Heaven soldiers as they fight to stop Venom Snake from using TX-55 to fire a completed experimental long range ICBM nuclear missile on the Patriots
- Last, Solid Snake vs Venom Snake. Venom proclaims that he is Big Boss to Snake after taking off his mask and the two fight. The rest is history.
- The final battle is to parallel the battle between The Boss and Big Boss. Intense gunfight and CQC fight between the two. Snake needs to use an experimental rocket launcher made by Outer Haven to kill Venom Snake
- After beating the game, you can play as Gray Fox and see the story though his eyes and how he is informed by the Real Big Boss to assist Snake and help him take down Venom Snake.
- Being able to blend into the environment Rambo/Navy SEAL tier One style to either get past enemies or take them down one by one
- Snake would have a booby trap system inspire the Rambo movies to help ambush soldiers or distract them while they go to aid wounded soldiers.
- Snake can create ghillie suits to hide from enemy soldiers, covertly sneak past them or use it to ambush them
- Players would have multiple options on how to enter Outer Heaven outpost and the main HQ
Weapons
- The weapons in the game will be from late 60s to mid 90s. Weapons form both Soviet Union, Warsaw Pact, China and NATO countries. This goes from handgun, submachines, assault rifles, shotguns, sniper rifles, and anti tank weapons. Last, grenades and mines.
- Weapons can be customizable for Snake to use if he finds the attachment for the weapons or finds an resistance fighter vendor that is nearby to upgrade his weapons
- Enemies use weapons fitted for the environment that they operate it and it's at random the types they use
- Some weapons will be custom built weapons that don’t exist in the real world to be the spirit of the previous Metal Gear Solid game.
- Some weapons will allow Snake to use his CQC techniques or basic melee attacks with weapons
Snake’s Gadgets/Tools for the main mission where he gets official support
- Snake's suit is a combination of late 80s and 90s US Army Special Forces attire but modified.
- 90s tactical vest. It can be upgraded for Snake to carry more ammo and to take more damage as time goes on
- Custom built MP5SD6 with a folding stock, an Beretta 92FS with an tactical flashlight/laser sighting, also can be fitted with an suppressor and MK.22 Trap gun. The weapons are modded so he can use his CQC skills
- A small pack that allows Snake to carry items. This can be increased by upgrading it in the game
- Motion-sensing radar that allows him to track enemy soldiers, a precursor to Soliton Radar. It acts more like a sonar device then radar
- Mountain climbing equipment
- Combat Scuba gear (can be refilled by going outer heaven supply deports)
- Snake has a advanced long range radio and a wireless headset to communicate with his team
- Wire cutters
- Different camouflages and face paint to wear
- Idroid like device but advanced
- Fox Hound adaptation of INT-SCOPE but more advanced and has the ability for Snake to switch to different fields of view including Night Vision and Thermal Infrared. Last, a camera system for Snake to take pictures
- INT-SCOPE can be used to help Snake what tier Outer Heaven Soldier that he is dealing with and help him plan acquiring and allow him to listen in
- Tactical flashlights
- Tools to create ghillie suits
- CQC knife
- Survival Knife used for melee take downs
- Limited Fox-Hound issued MRE rations to restore life and stamina along with restore psyche
- A blue bandana that Big Boss gives him
Vehicles
- Vehicles found in the game are jeeps, armored tank, tanks, APCs, artillery vehicles and helicopters along with jets from the late 70s to mid 90s
- Unmanned vehicles that didn’t exist in the mid 90s
Theme:
- The end of the 80s going into a new era aka the 90s.
- Desert Storm and the aftermath of the war
- The politics behind America being the only SuperpoweHype-power in the 90s
- Child Soldiers, Solid Snake being one.
- NATO, its organization expanding and the conflicts it was involved in though peacekeeping missions
- The fall of the Soviet Union, end of the Cold War, and Post-Cold War politics/events
- The rise of new technology, internet, movies, music CGI and upcoming digital age in the 90s
- The rise of global terrorism and rogue states
- The threat terrorism and rogue states pose and the fear of them getting their hands on nuclear weapons. A true big fear of the 90s going into the 2000s
- Coming of age soldiesecret agent/legend (Solid Snake)
Movie Influence:
- The Rambo movie series since Metal Gear and Metal Gear 2: Solid Snake were heavily influenced by the first three Rambo movies.
- 80s and 90s James Bond movies. Mostly Goldeneye since it follows post-cold war.
- Die Hard movies series, gun battles and intensity between the characters and death defining odds
- Hardboiled (1992), the gun battle that Solid Snake and Gray Fox will have against the swarm of Outer Haven elite soldiers would be heavily influenced off the final gun battle from this movie.
- Running Man, the Boss level villains being similar in design to the villains from the movie, only less colorful, evil like, aggressive and more tactical in fighting.
- Face Off (1997) - action scenes
- Escape from New York, since the first game was influenced by the movie. The main mission where Solid Snake goes to South Africa with official support will give off this type of vibes including the mission briefing he is given as he looks at his equipment.
- The Rock (1996), action scenes and the relationship that Sean Connery as John Patrick Mason and Nicolas Cage as Stanley Goodspeed, FBI. Its similar to the relationship Gray Fox and Solid Snake will have.
Game Music:
- The music for the game would be influenced by the previous MGS games, Rambo movies, Syphon filter and action movies from the 90s. Mixed bag of tones to give different vibes for the game
- The music will be atmospheric in nature as you move around Mother Base and later South Africa
- One set of music to make you feel like a spy, other half giving you the false sense of safety, other places the music will make you feel like your in a warzone and/or being chased
- Real world music from the 80s and 90s that players can listen to when they find a Sony Discman D-145 (1995) laying around or Sony walkmans
- Real world music would 80s - 1995, Rock, Pop, Alternative Rock, R&B, Mainstream hits, Rap, Jaxx and etc. Can listen to game music as well on either device when you the player find them.
Characters:
- David/Solid Snake:
- A child soldier of sorts. He spent his life being fostered by different foster parents (Patriot handlers) until he reached the age of 6. After that, Solid Snake was trained though-out most of his life by his many handlers at an US Army run school.
- In the US Army run school (Patriots involvement), he was made to engage in a mix of U.S. infantry, Airborne infantry, U.S. Army Ranger, Green Beret and Delta Force style harsh training. Add in the school making him learn different languages at a young age.
- On days he didn’t do military training, Snake was made to endure intense academic schooling. It was here Snake was pushed to understand the general knowledge of Science, Math, Reading, English, Writing, Workshop Skills at a High School to College level. In addition, understand how to operate most vehicles as well.
- At age 18, he was later placed in the US Army as a 2LT to a Green Beret Unit. The Patriots and his handlers, changed his age date so that he was capable of joining the unit and being a junior officer. He is second in command of the unit and sent to fight in Desert Storm (1990-1991).
- Solid Snake had a short but very successful career in the US Army through the multiple successful missions he completed in that war.
- His missions involved him destroying multiple SCUD launchers, sabotaging Iraqi supply lines, disputing their communication lines, assassination or capturing of top Iraqi officers, and deep reconnaissance within Iraq. His unit would also take part in aiding in liberating Kuwait.
- He is awarded a Silver Star and promotion to Captain before personally being recruited into Fox-Hound by Big Boss himself.
- Big Boss and Roy Campell were coordinating Fox-Hound operations in Desert Storm which is why they knew of Snake’s exploits and saw him as a candidate for the unit.
- Prime Solid Snake is a force to reckon with and is considered to be the best all around Fox-Hound agent along with being the finest practitioner of CQC next to Big Boss and The Boss.
- Big Boss states to Gray Fox at the end of the game that Snake could defeat The Boss with ease had they had fought in a straight hand to hand duel in the 1960s. In short, this is Big Boss way of humbling Gray Fox and telling him to NOT underestimate Snake for when the time comes for Fox to kill him (Metal Gear 2: Solid Snake events).
- Snake’s CQC is unique and deadly in design due to his expert knowledge of various different martial arts from his youth, his mastery of Close Quarter Battle (CQB) and knowledge of CQC handed down to him by Big Boss. Snake incorporates many different forms of Martial Arts to his style of CQC where he adds in striking (punching and kicking), fake or faints, foot work, clinch, ground fighting and grappling.
- Despite being inexperienced, Snake makes up for this by being sure of his skills and not being afraid to pull the trigger. Snake’s real fear is that he is going up against experienced killers and soldiers by himself who can kill him
- Snake’s relationship with Gray Fox is similar to the relationship to what we saw in MGS2 between Solid Snake and Raiden. Only a young Solid Snake is more badass when compared to a young Raiden
- Snake’s relationship to Roy Campell is similar to what we see in MGS. However, the two become friends quickly due to the experiences they share being involved in Desert Storm.
- Roy Campell encourages Snake not to give up and to be sure of himself. He also calms down an enraged Snake when they learn that Big Boss is behind everything.
- Solid Snake's relationship with Big Boss is similar to The Boss and Naked Snake in MGS3 but a lot longer as Big Boss continues to “support” Solid Snake with his mission.
- Fox-Hound, NATO, CIA, FBI and NSA start to put the pieces together that Big Boss is behind everything. He goes off the air and Venom Snake confronts Solid Snake. Rest is history after that.
Big Boss:
- He is the commander of Fox-Hound and re-organizes the covert special forces unit to combat terrorism and rogue states trying to get their hands on nuclear weapons.
- This was a fear in the 90s and Big Boss being a legendary war hero made him the perfect pick to be the leaders of the organization again
- Under his leadership, Fox-Hound is successful in taking out world terrorists, international arms dealers, their backs and having them arrest by allied countries
- Big Boss and Roy Campell are awarded medals for their efforts
- Big Boss holds the simulated rank of a One Star General in within Fox-Hound due to his vast war experience, successful missions and saving the world several times over
- We learn of Big Boss past and how he was an top NCO before MGS3 before being given an rank of officer
- Big Boss personally trains Solid Snake and passes his legacy down to him after Snake accepts an open challenge to spare him and hits Big Boss multiple times before losing.
- This is a tradition Big Boss would offer recruits during his command. The challenge was that he would train any recruit as his solo student if they could hit him in sparring. Only Snake was the only recruit to do so in Fox-Hound.
- Big Boss does care for Solid Snake in a bizarre way and doesn’t want to see him killed unless it's by his hands which he is secretly plotting to do.
- In the virtuous and main mission, Big Boss provides support to Solid Snake by giving him advice from his war time experience, how to survive in sneaking around Outer Haven and how to survive off the land.
- During Boss battles, Big Boss goes off the air, leaving Campell to assist.
- Everyone becomes suspicious of Big Boss when they discover his spy plane has disappeared off radar and it is not far from Outer Haven.
- Worse, when intelligence agencies learn that Big Boss was sending message to Outer Heaven HQ (Gray Fox) but they are unaware of who
- They create an warrant for his arrest and the rest is history after Venom Snake dies
Roy Campbell :
- He isn’t a full bird colonel yet and is an Lt. Colonel. He is second in command of Fox-Hound.
- Big Boss trusted Campell because of the events they shared in MSG:PO and the vast amount of experience he has in counter-terrorism missions to black ops in taking out terrorists leaders.
- Campbell quickly befriends Solid Snake due to their shared war experiences in Desert Storm.
- Campbell is a skilled tactician and strategist, and is heavily supportive of Solid Snake. He gives Snake (Player) hints and clues to move around in the game. In addition, information on weapons and vehicles.
- Last, he gives ideas on how to destroy level bosses
Gray Fox:
- He was on a mission to assassinate Venom Snake after Big Boss discovered that Venom wants to use Nuclear Weapons against Patriot run countries that would trigger a nuclear war. Of course, official members of Fox-Hound are unaware of this and believe he is investigating Outer Haven to learn if they’re involved with terrorists.
- He fails his mission that Big Boss assigned to him and is captured by Venom Snake after losing a fight against him.
- Venom spares his life and threatens that if he escape, he will personally take him out next time.
- After being feed by Solid Snake, Gray Fox is ordered by Big Boss in secret to assist Snake in taking out Venom and later assassinate Snake to cover up everything at Outer Heaven.
- However, Gray Fox is unable to help Snake take out Venom after being cut off by a swarm of Outer Haven soldiers. He instead sacrifices himself so that Snake can stop Venom from launching nukes from Metal Gear TX-55. Later, fakes his death so he could return to the real Big Boss and help with Zainabarland
- After beating the game, you can play as Gray Fox and see the story through his eyes. Learn more about him, his fighting style and how he assists Solid Snake
- His fighting is mixed between his fighting style as Null (MGS:PO), CQC concepts Big Boss passed to him, Knife fighting style and pro gun fighting skills.
Venom Snake/
Big Boss:
- Venom Snake would have a huge makeover since the events of Metal Gear Solid 5. He has been given nanomachines so that he can survive future medical surgery and look more like Big Boss and stand in for him.
- The horn in his head is removed which almost kills him but the nanomachines prevent this and heal him. They also grant him superhuman abilities that turn him into a super-soldier of sorts. His bionic hand is replaced with a more human-like bionic hand.
- The nanomachines are a precursor to what Vamp would have many years later. Only Venom’s nanos won’t bring him back from the dead, just heal him faster. However, the side effects is that the nanos in him are making him mentally unhinged
- He is given a new sneaking suit to help harness his new abilities and provide extra protection for him. Snake would need to use an Anti-Tank rifle or Anti-Tank rocket launcher to take him out.
- He is not the same man he was in MSG5. He is more militant towards the Patriots, ruthless and cold blooded. A pure demon at this point and isn’t afraid to commit war crimes or allow his men to do so.
- Venom’s prime mission is to destroy the Patriots and nations they run via nuclear strike using TX-55 Metal Gear. However, he knows that Outer Haven will be hit by NATO countries.
- This causes a rift between Venom and Big Boss. Venom sees Big Boss as being weak and is not willing to do enough to destroy the Patriots and is not willing to do whatever it takes to do so.
- However, the rift is created by Master Miller who kept his promise to help make the sons of Big Boss and Venom Snake stronger then Big Boss
- The rift gets so bad that Big Boss suspects Venom is not being loyal to him anymore and sends in Gray Fox to find out what Venom is doing leading to Metal Gear (1987) events and to assassinate him. Fox fails and loses to Venom in a fight. Venom shows mercy and has Fox locked at a maximum security brig at the Outer Haven prison site.
- A Venom Snake respects Solid Snake as he sees how skilled he is but he also plays mind games with him by hinting his relationship to Big Boss.
- He now wears a mask when he goes out in battlefields to fight aside his men so as to keep Big Boss identity hidden. He is dubbed the Masked Phantasm by world intelligence agencies. As far as the world is concerned, nobody knows who the Masked Phantasm is. Some people think he is a student of Big Boss due to CQC abilities. Near the end, he takes the mask off to reveal to Solid Snake who he is Big Boss (fake one).
- Last, we will know of the tragic story of Venom Snake and how really wanted to be a doctor after his contract with Militaires Sans Frontières end.
- Sadly, no one will ever know about Venom Snake and the man he was before his tragic events.
- He will apologize via radio to Big Boss asking his forgiveness and informs him that Solid Snake is not a man but a demon of their own making. Last, he correctly predicts that Snake will defeat the Patriots and do what they failed to do right before the Outer Haven based self destructs.
Supporting Characters
Kyle
Schneider - Developer of Outer Haven and help with building the base. Later, becomes the leader of the Outer Haven resistance force in South Africa after learning of Outer Haven’s war crimes in the region.
- He is captured and the resistance fighters try to scramble to rescue him. They agree to help Fox-Hound and Solid Snake in exchange for the safe return of their leader
- Knows where most of the weapons, foods and other important items are on the base will inform Snake on where to find them.
- Also inform Snake of where vital security checkpoints are and more are located at.
- Is caught in the explosion when NATO destroys what is left of Outer Haven. He is saved by the Real Big Boss.
- He will tragically become the Black Ninja and this leads to the event of Metal Gear 2: Solid Snake where he will seek revenge against the world for what has happened to him.
Jennifer Schneider
- She is the sister of Kyle Scheider. She took it upon herself to go and rescue her brother despite not being a soldier or warrior.
- She disguises herself as a nurse and sneaks into the base. She assist Snakes with information and where weapons are at.
- The original game doesn't say what happened to her. So I have her help Solid Snake escape and they watch Outer Haven from a distance get destroyed with NATO delivering air strikes on reminding Outer Haven bases
- She is present when Solid Snake is giving a medal for completing the mission by President Bill Clinton
- The two have a brief relationship before he moves to Canada to be an undercover CIA agent
- Snake helps her find a job in America for her helping him and getting her a green card to stay in America
Diane - A Goth Punk rocker that has a band called Thin Wall. She performed for Outer Haven several times and knows about the base
- She assists Snake with giving information on Outer Haven bases and the main HQ. Also, info on the mercenaries that operate the bases and informs him of the weakness of the Bosses in the game.
- She has a crush on Solid Snake and is in her early 20s.
- She is present for Solid Snake getting a medal for completing the mission
Drago Pettrovich Madnar - The developer of the first Metal Gear. His project, himself, his scientist and his daughter are taken hostage by Outer Heaven soldiers
- He is being used to complete TX-55 Metal Gear and develop an custom built nuclear tipped ICBM that can be fired from Metal Gear
- Informs Solid Snake on how to take out Metal Gear He is taken off base by Jennifer after Snakes saves him
- He informs the US Government to send Snake his regards fos saving him
Ellen Madnar - The daughter of Dr. Madnar. She is being used as a tool to force Dr. Madnar on continuing his work on TX-55 Metal Gear
- She is saved by Snake and escorted off the base by Jennifer
- She is present for Snake getting a medal for completing the mission and stands in for her father
Tech (Original)
- Expert in science, engineering and responsible for making all of the gadgets Fox-Hound has
- He is also aware of the weapon systems, gadgets and tools that Outer Heaven Soldiers use
- Son of Donald Anderson
- Gameplay mechanic, he is charge of saving the game for you when you contact him
- Would return in Metal Gear Solid 7: Zanzibar Land and Metal Gear Solid: Philanthropy Chronicles to aid Snake. In Philanthropy Chronicles he aids Snake to atone for the sins of his father. He would go into hiring with Snake’s afterwards which is why there is no mention of him in MGS4
- He would leave Fox-Hound after the Zanzibarland incident and work for the CIA as a gadget builder
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2023.06.08 16:43 Phallus_Maximus69E Hitman: Blood Money - Masterpiece
Recommended. Hitman: Blood Money is, still to this day, one of the most beloved entries in the series. This game went above and beyond anything made by its predecessors. With a gripping storyline, highly detailed levels and better controls, this game can be summed up in one word:
consistency. The gameplay and AI is more consistent, giving the player more control when solving the mission's puzzles and such. Blood Money added a pre-mission preparation, where the player has a wide latitude in the way he can choose how to tackle the levels. Another great addition was the implementation of accidents, so you can kill pretty much anyone as long as they cannot pin it on you.
Levels are now highly detailed, with really crowded parties with many NPCs to interact with. The mission "Death on the Mississippi" has 109 NPCs, and 120 NPCs in "Dance with the Devil". The lights are much better and no longer blind you (a persistent nuisance in the previous game), there are more complex environments and impressive effects - even today. The AI is smart, capable of seeing blood and will no longer attack you on sight when catching 47 tresspassing.
The ranking system is now more detailed and the number of shots stopped affecting your rating. Another great idea that was used in this game is that sedating people is now permanent (finally).
The controls are better with a sensible system of using Space, E and G, with the options appearing on the top left corner of the screen. The compass is now an integral part of the hud. Agent 47 handles that much better and everything is now more dynamic and smoother. He can easily climb, run and perform actions like attack or interact with objects. A coin was introduced, thus giving you the ability to lure NPCs away or towards you. This can also be made by throwing weapons, like the mine. Combat is much better, with melee attacks and better aiming. You can now run towards your targets, from behind, and knock them out before they can react; being more realistic.
Weapons are now fairly easy to collect, since you can play individual missions within a player profile and you can visit your "armory" in the new hidout the devs gave 47. You can also upgrade your weapons with the money from your hits. You now can use NPCs as human shields.
The game also added two new features: a newspaper and the notoriety system. You must avoid witnesses or else you will start to appear in the newspaper covers and random NPCs will recognize you during missions. The newspaper is also hilarious, with odd stories, foreshadowing, easter eggs and a brief description of how you killed your targets. You can also get plot points and foreshadowing by listening to conversations or radio broadcasts in-game.
Amid completing contracts, 47 discovers a shadow organization called "The Franchise" that is intent on destroying the ICA and plans a palace coup in the United States. The game finally revisits South America, with a mission in Chile, and goes through the most iconic missions in the series, like "Courtains Down", with its many creative ways of eliminating the target without being noticed; or "The Muder of Crows", with the Crows gang, where the female in the crow costume can be killed by dropping a piano over her; and the Mardi Gras crowd (127 killable NPCs). Agent 47 can also disguise as a priest and celebrate a marriage; dress up as Santa in a Playboy-style ice party, and even as a US Marine in the White House. This game goes out with a bang in one of the most epic endings in a video game, with Agent 47 dressed in his now venerable white suit.
The relationship between Agent 47 and Diana is greatly expanded; giving more depth to 47's character. Before just a briefing voice, she becomes far more than that.
Even if the ragdoll physics are showing its age in this 2006 game, Hitman: Blood Money is a masterpiece, one of the most fun and replayable entries in the Hitman franchise and the stealth genre in general.
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HiTMAN [link] [comments]
2023.06.08 03:32 Birdstrosity1979 Is this normal Ak trunnion/rail wear?
| So being an unfortunate resident of a soon to be AWB state, I decided to purchase a few guns I've wanted for a long time before the bill went into effect, including a Romy G. So I ended up purchasing a kit build off of gun broker. It's an original barrel matching kit build on a childer's receiver from Aly & Kaufman LLC. From what little I could find about them they seem like a reputable builder, but I didn't have a lot of options since the AWB was going to pass soon. Anyway, it shoots great and looks great. Good rivet work, nice fit and finish. However, after putting a couple hundred rounds through it I noticed that the receiver rail and the trunnion both have marks/deformation on them. I'm not new to AK's, but I'm not an expert either. My TGI AMD 65 as well as my old Lee Armory Polish build didn't show these signs of wear, nor does my Galil build. After a google search I couldn't really find much that matched what I'm experiencing. So I'm just wondering if I need to be concerned or if this is hopefully just normal for AK's to break in this way from time to time? https://preview.redd.it/us2h7v9s6p4b1.jpg?width=810&format=pjpg&auto=webp&s=7517322a5b149a85fc706668e22b008fc3765758 submitted by Birdstrosity1979 to ak47 [link] [comments] |