Grand theft auto 5 cheat code
Grand Theft Auto 5 PC Modding
2015.04.16 20:40 smokevapors Grand Theft Auto 5 PC Modding
Modding for PC version of Grand Theft Auto 5 as well as mod programming and reverse engineering the GTA 5 engine. Here you can find all about Grand Theft Auto 5 Modding. Here you can discuss GTA 5 Modding and the Modding tools used.
2010.03.02 22:39 theinterned GTA Online & GTA V.
Community subreddit for GTA Online & GTA V - Published & Developed by Rockstar Games.
2011.03.01 13:14 toscy Grand Theft Auto 5
Subreddit closed. Please use /GrandTheftAutoV/ instead.
2023.06.09 15:35 r3crac Roborock Auto-Empty Dock for Roborock S7 [EU] for 169.00 USD with coupon (Best price in history: 169.99 USD) [Country limited!]
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2023.06.09 15:34 r3crac Roborock Auto-Empty Dock for Roborock S7 [EU] for 169.00 USD with coupon (Best price in history: 169.99 USD) [Country limited!]
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2023.06.09 15:07 PureVPNcom Weekly Cyber Roundup Edition #2
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2023.06.09 15:04 Calamnity June 9, 2023 Daily Shipwreck
2023.06.09 15:03 AutoModerator I HAVE Iman Gadzhi Agency Navigator, Biaheza Dropshipping Course, Andrew Tate all Courses Bundle, And OVER 3,000 MORE COURSES. If ANYONE WANTS them (http://smmacourses.site/)
If ANYONE WANTS them (
http://smmacourses.site/)
NEW COURSES (Included when buying my whole collection!):
· ⭐Iman Gadzhi – Agency Navigator 2023
· ⭐Sam Ovens - Consulting Accelerator 2023
· ⭐Cole Gordon – 30 Day Closer
· ⭐Montell Gordon - Agency Transmulation
· ⭐Charlie Morgan - Easygrow Course
· ⭐Sebastian Esqueda - Ecom Revolution
· ⭐Biaheza Droppshiping Course 2023
· Andrew Tate – Courses Bundle
· Charlie Morgan - Imperium Agency
· Charlie Morgan - Gym Growth Accelerator
· Biaheza - Full Dropshipping Course 2023
· Jordan Welch - The Reveal 2023
· Savannah Sanchez - TikTok Ads Course 2023
· Iman Gadzhi - Copy Paste Agency
· Sam Ovens - UpLevel Consulting
· Miles – The FBA Roadmap + The Profit Vault
· Andrew Giorgi – Amazon Dropshipping Course
· Sebastian Esqueda – Ecom Revolution Training Program
· Luca Netz – Advanced Dropshipping 2023
· Kevin King – Freedom Ticket 3.0
· Jordan Platten – LearnAds – Facebook Ads Pro 2023
· Miles – The FBA Roadmap + The Profit Vault
· Dan Vas – Ecom Freedom Shopify Blueprint 2023
· Alexander J.A Cortes - WiFi Money Machine
· Kody Knows - Native Mastery
· Bastiaan Slot - Six Figure Consulting
· Kaibax - Centurion agency
· Joe Robert - Print On Demand Accelerator
· Ryan Hogue - Ryan's Method Dropshipped POD
· Kevin Zhang - Ecommerce Millionaire Mastery
· Ryan Lee – 48 Hour Continuity
· [METHOD] ⚡️TikTok Algorithm Domination Skyrocket your engagement TODAY Updated 2023✨
· Troy Ericson – Email List Management Certification
· Larry Goins – Filthy Riches Home Study Course
· Ry Schwartz – Automated Intimacy
· Patrick Bet-David – All Access Bundle
· Andrea Unger – Master the Code & Go LIVE
· Jon Benson – 10 Minute Sales Letter
· Alen Sultanic – Automatic Clients & Bonuses
· Taylor Welch – Cashflow for Consultants
· Akeem Reed – Slingshot Rental Blueprint
· The Futur Greg Gunn – Illustration for Designers
· Trading180 – Supply And Demand Zone Trading Course
· Jim McKelvey (Foundr) – How To Build An Unbeatable Business
· Master of AI Copy – Copy School by Copyhackers
· Copyhackers – Copy School 2023
· Matei – Gann Master Forex Course
· YOYAO Hsueh – Topical Maps Unlocked
· Tyler McMurray – Facts Verse Youtube Automation Course
· Ashton Shanks – 7 Day Copywriting Challenge Featuring ChatGPT
· Rene Lacad – Rockstar Marketing Blueprint
· Top Trade Tools – Hedge Fund Trender
· Brandi Mowles – Conversion For Clients
· Glen Allsopp – SEO Blueprint 2 (DETAILED)
· Trading Busters – Prop Trading Formula Course
· Sam Woods – The AI Copywriting Workshop (Complete Edition)
· Brian Anderson – Recovery Profit System
· LOW COMPETITION KEYWORDS IN MINUTES ⚡ 70+ REVIEWS ✅ BONUS PDF WORTH $200+
· Devon Brown – Easiest System Ever
· Duston McGroarty – St. Patrick’s Day 2023 Live Event
· Dan Wardrope – Click & Deploy Sales Android
· Lost Boys Academy – How To Make Life Changing Money With OnlyFans!
· WealthFRX Trading Mastery Course 2.0
· TOM & HARRY – Digital Culture Academy
· 100+ Cold Email Templates
· [METHOD] ✅ Make Real Cash with Auto Blogging ⛔Get $1199 Worth of Resources ❌ CUSTOMIZED SECRET PROCESS⚡DONE FOR YOU SITE ⭐ Unlimited Niche Opportunity & So on
· Tobias Dahlberg – Brand Mastery
· Raul Gonzalez – Day Trading Institution 2.0
· Rasmus & Christian Mikkelsen –Impact Academy 2023
· [METHOD] ☢️ The Quick eBay Money Loophole Guide ☢️
· Apteros Trading – March 2023 Intensive
· Rob Lennon – Zero to 10k Twitter Accelerator
· Rob Lennon – Next-Level Prompt Engineering with AI
· Rasmus & Christian Mikkelsen – NEW Audiobook Income Academy Download
· Grow and Convert – Customers From Content
· Charles Miller – The Writersonal Branding Playbook
· Kaye Putnam – Convert with a Quiz
· Forex Mentor – London Close Trade 2.0
· Chase Reiner – Fortune Bots Update 1
· Andrew Ethan Zeng – Social Marketing Mastery
· [Method] Upload FULL, 100% Unedited Copyrighted Videos on Youtube! Content ID DESTROYER!
· Digital Daily – Top 150 ChatGPT Prompts to Make your Life Easy
· Patek Fynnip – Psychology Course
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· [METHOD] ⚡ See the MAGIC of Bulk Posting ✨ Untapped Method ✅ [ BONUS ChatGpt and Affiliate list Pdf]✅
· ⭕️ YouTube Content Machine – Unlimited FREE traffic for CPA – Fully Automated Method ⭕️
· Jakob Greenfeld – Scraping The Web For Fun and Profit
· Adrian Twarog – OpenAI Template Starter Kit for ChatGPT / GPT3
· The Secret Merchants List of Over 2000+ Dropshippers and Amazon FBA Suppliers Based in The US
· Top Trade Tools – Top Swing Trader Pro
· Charlie Houpert – Charisma University 2023
· ▶️ [METHOD + GUIDE] ✅ Make Money ✅ with Kindle Books ⚠️ Even if You Can’t Write ⚠️ [STEP-BY-STEP] ⚡ NO INVESTMENT REQUIRED! ⚡
· Charlie Morgan – Easy Grow
· Nina Clapperton – Jasper AI Course for Bloggers
· Travis Stephenson – Simple Profit System
· Manny Khoshbin – Real Estate Starter Program
· Tanner Henkel & Jerrod Harlan – 7-Figure Email Machine
· [METHOD] Stop Wasting Money on AI Writers Train And Fine-Tune Your Own AI For Free With No Code ⚡⚡⚡Real Method & Practice Examples ⚡⚡
· Creator Hooks – YouTube Title Mastery
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· Sean Dollwet – Royalty Hero
· Jason Bell – Birthday Marketing Formula
· NXT Level FX – Investors Domain
· [METHOD] ⏩ My ETSY $40K~ Passive Income 2023 + HOT Products (Earning Proof) ⏪ Make Money No Marketing Easy $40K~ Guide FOR NOOBS ✅
· Rob Jones & Gerry Cramer – Profit Singularity Ultra Edition 2022 (AI & ChatGPT)
· Cody Wittick & Taylor Lagace – The Influencer Marketing Blueprint
· ⚡️➡️$390/Week BLUEPRINT+PROOF✅Scalable Method❤️Amazon to eBay Dropship✅
· Kody Ashmore – Simpler Trading – Drama Free Day Trades ELITE
· Youri van Hofwegen – YouTube Search Automation
· Montell Gordon – Agency Transmutation
· Csaba Borzasi – Breakthrough Conversions Academy
· Tim Denning – Twitter Badassery
· Geoff Cudd – AI Writing Course for Bloggers & Digital Marketers
· RED CPA FORMULA – UNTAPPED UNDERGROUND CPA SYSTEM
· BowtiedCocoon – Zero to $100k: Landing Any Tech Sales Role
· Holly Starks – Make LINK BUILDING Great Again!
· Mike Warren – Deeds4Cash
· BITCOIN BRITS – The Crypto Course
· Max Gilles – ⚡️☄️ UHQ Leak ❤️CPA JACKER – Epic CPA Blueprint✅⚡️
· Aidan Booth & Steve Clayton – 123 Profit Update 9
· Christina Galbato – The Influencer Bootcamp
· John Thornhill – Ambassador Program
· [Sales] 999+ Ultimate ChatGPT Prompts To Copy & Paste (250+ tasks)
· Pollinate Trading – Curvy Trading System
· Content Mavericks – The Greatest Hits Content System
· Andriy Boychuk – Flowium – Klaviyo Mastery 2.0
· Dagobert Renouf – How To Dominate Twitter (Advanced Growth Bundle)
· Darius Lukas – ⭐ The Marketer’s Bible to ChatGPT ✅ 1000+ ChatGPT Prompts to Copy, Paste & Scale
· Billy Gene – 5 Day A.I. Crash Course for Marketers
· Alex Cattoni – Posse Eye Brand Voice Challenge Program
· Casey Zander – YouTube Fame Game Blueprint
· Harlan Kilstein – Midjourney Mastery
· Shawna Newman – YouTube for Niche Sites
· [Marketing] 1099+ Ultimate ChatGPT Marketing Prompts To Copy & Paste (200+ tasks)
· Karen Foo – Star Traders Forex Intermediate Course
· TheMacLyf – Hive Mind & Masterclass (Onlyfans Course)
· Brittany Lewis – Top Seller Secret
· Dan Henry – Facebook Ads for Entrepreneur
· Russ Horn – Ultra Blue Forex
· Scott Phillips – Crypto Salary System
· Roland Frasier – AI Powered Expert Apprentice + Update 1
· Roger & Barry – Give Academy 1k/Day Platinum Mastermind [COMPLETE with LATEST UPDATE]
· Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce
· Steven Dux – Traders Edge 2023
· Aidan Booth & Steve Clayton – 123 Profit
· Allie Bjerk – Tiny Offer Lab
· Dicke Bush – Generate 10x More Content Using AI
· Mateusz Rutkowski – New Money Blueprint
· Smart Raja Concepts (SRC) – Forex 101
· Chase Reiner – Short Form Riches Bootcamp 2023 – AI ChatGPT Bot Update 3
· Chase Reiner – AI Profits
· Travis Sago – Cold Outreach & Prospecting AMA Offer (Best Value with All Bonuses)
· Live Traders – Professional Trading Strategies
· Allan Dib – The 1-Page Marketing Plan Course
· Dan Koe – Digital Economics Masters Degree
· The Trading Guide – The Gold Box Strategy
· The Complete XAUUSD GOLD Forex Scalping System On Real Trading Account
If ANYONE WANTS them (
http://smmacourses.site/)
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2023.06.09 14:57 dlndjh [WTS] DIOR LA COLLECTION PRIVEE +///+ INITIO +///+ JOVOY PARIS +///+ THE HARMONIST (decant)
+++ NICHE, NICHE, NICHE +++
As always,
CONUS, AK, HI, & PR shipping included on all! Please take this into account when y'all are price comparing. I can ship to CAN for $11 extra. I'll ship int'l too, inquire.
Zelle, Venmo, or CashApp preferred. If PP or Venmo G&S, please include the fee. 5ml std atomizer, 10ml your choice of silver, gold, or aluminum jacketed (see link below). 30ml will be tall gold atomizer. I do repurpose packing materials if still in good condition. Computer printed labels with
fancy font and labels, lol!
Verifications much appreciated and always reciprocated! Looking for some great
designers? Designer decants Or how about
Tom Ford or
MFK?
TOM FORD /
MFK ** DIOR LA COLLECTION PRIVEE **
Dior frags Bois d'Argent EDC From La Collection Privee launched in 2004 and hard-to-find now.
5ml // $17 10ml // $26
Feve Delicieuse EDP One of the first batches from the 2015 launch, b.c.
5W01 (Sept. 2015), NOT the 2018 version. The best ambevanilla/sweet/spicy fragrance ever made IMO!
Feve 2015 5ml // $19 10ml // $28
Oud Ispahan EDP One of the best Oud/Rose combos out there IMO! From the Maison Christian Dior Collection launched in 2018.
10ml // $24 30ml // $65
** INITIO PARFUMS PRIVES **
Initio frags /
5 & 10ml atomizers Blessed Baraka EDP 5ml // $20 10ml // $31
High Frequency EDP 5ml // $18 10ml // $29
Magnetic Blend 1 EDP 5ml // $16 10ml // $25
Oud For Greatness EDP 5ml // $20 10ml // $31
Psychedelic Love EDP 5ml // $20 10ml // $31
Rehab Extrait DP 5ml // $22 10ml // $35
Side Effect EDP 5ml // $22 10ml // $35
** JOVOY PARIS **
Jovoy frags 5ml // $18 10ml // $26
Incident Diplomatique EDP Launch year batch code 17I264A (Sept.2017)
Remember Me EDP 20F174B (June 2020)
Private Label EDP Batch code 14E147A (May 2014)
Psychedelique EDP Batch code 17H226A (Aug. 2017)
** THE HARMONIST **
Harmonist frags Yin Transformation Parfum 5ml // $27
Matrix Metal EDP 5ml // $23 10ml // $42
Desired Earth EDP 5ml // $23 10ml // $42
I also have (not pictured but can provide, just ask!):
Sun Force Parfum 5ml // $25 10ml // $46
Velvet Fire Parfum 5ml // $24 10ml // $43
Golden Wood EDP 5ml // $23 10ml // $42
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2023.06.09 14:34 UltimateLeagueQA Langchain + Serp simple web search help - will paypal you $50!
I have a simple script that takes in a csv of auto part numbers brand name
eg: 80770zx60b, Nissan
I want to use langchain + SERP to search google then check websites for details on the part numbers like the name of the part, the description, the price, the models it fits etc.
I'm using openai API + serp with a prompt, it can search and get the data but the output isn't good.
It works perfectly with GPT-4 + Browsing, but I can't get it to work using langchain. It returns such garbage results. I think it has to do with my prompt + openai API , I might have the model configure incorrectly (I'm trying to use gpt-3.5-turbo but I can't seem to, it is using davinci I believe)
It should be a relatively easy fix; any help with this is appreciated. I need the data to come back clean.
You can see the code here:
https://colab.research.google.com/drive/1LMIO7lULAmQoBv-BxKvQvciCWMc2qI10?usp=sharing I'll Paypal you $50 if you can help me solve it.
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2023.06.09 14:07 thefrayedend81 $13 Eryone dual/tr color bundles 4x250g, $13.99 KINLUOT PLA,
2023.06.09 14:03 AutoModerator I HAVE Iman Gadzhi Agency Navigator, Biaheza Dropshipping Course, Andrew Tate all Courses Bundle, And OVER 3,000 MORE COURSES. If ANYONE WANTS them (http://smmacourses.site/)
If ANYONE WANTS them (
http://smmacourses.site/)
NEW COURSES (Included when buying my whole collection!):
· ⭐Iman Gadzhi – Agency Navigator 2023
· ⭐Sam Ovens - Consulting Accelerator 2023
· ⭐Cole Gordon – 30 Day Closer
· ⭐Montell Gordon - Agency Transmulation
· ⭐Charlie Morgan - Easygrow Course
· ⭐Sebastian Esqueda - Ecom Revolution
· ⭐Biaheza Droppshiping Course 2023
· Andrew Tate – Courses Bundle
· Charlie Morgan - Imperium Agency
· Charlie Morgan - Gym Growth Accelerator
· Biaheza - Full Dropshipping Course 2023
· Jordan Welch - The Reveal 2023
· Savannah Sanchez - TikTok Ads Course 2023
· Iman Gadzhi - Copy Paste Agency
· Sam Ovens - UpLevel Consulting
· Miles – The FBA Roadmap + The Profit Vault
· Andrew Giorgi – Amazon Dropshipping Course
· Sebastian Esqueda – Ecom Revolution Training Program
· Luca Netz – Advanced Dropshipping 2023
· Kevin King – Freedom Ticket 3.0
· Jordan Platten – LearnAds – Facebook Ads Pro 2023
· Miles – The FBA Roadmap + The Profit Vault
· Dan Vas – Ecom Freedom Shopify Blueprint 2023
· Alexander J.A Cortes - WiFi Money Machine
· Kody Knows - Native Mastery
· Bastiaan Slot - Six Figure Consulting
· Kaibax - Centurion agency
· Joe Robert - Print On Demand Accelerator
· Ryan Hogue - Ryan's Method Dropshipped POD
· Kevin Zhang - Ecommerce Millionaire Mastery
· Ryan Lee – 48 Hour Continuity
· [METHOD] ⚡️TikTok Algorithm Domination Skyrocket your engagement TODAY Updated 2023✨
· Troy Ericson – Email List Management Certification
· Larry Goins – Filthy Riches Home Study Course
· Ry Schwartz – Automated Intimacy
· Patrick Bet-David – All Access Bundle
· Andrea Unger – Master the Code & Go LIVE
· Jon Benson – 10 Minute Sales Letter
· Alen Sultanic – Automatic Clients & Bonuses
· Taylor Welch – Cashflow for Consultants
· Akeem Reed – Slingshot Rental Blueprint
· The Futur Greg Gunn – Illustration for Designers
· Trading180 – Supply And Demand Zone Trading Course
· Jim McKelvey (Foundr) – How To Build An Unbeatable Business
· Master of AI Copy – Copy School by Copyhackers
· Copyhackers – Copy School 2023
· Matei – Gann Master Forex Course
· YOYAO Hsueh – Topical Maps Unlocked
· Tyler McMurray – Facts Verse Youtube Automation Course
· Ashton Shanks – 7 Day Copywriting Challenge Featuring ChatGPT
· Rene Lacad – Rockstar Marketing Blueprint
· Top Trade Tools – Hedge Fund Trender
· Brandi Mowles – Conversion For Clients
· Glen Allsopp – SEO Blueprint 2 (DETAILED)
· Trading Busters – Prop Trading Formula Course
· Sam Woods – The AI Copywriting Workshop (Complete Edition)
· Brian Anderson – Recovery Profit System
· LOW COMPETITION KEYWORDS IN MINUTES ⚡ 70+ REVIEWS ✅ BONUS PDF WORTH $200+
· Devon Brown – Easiest System Ever
· Duston McGroarty – St. Patrick’s Day 2023 Live Event
· Dan Wardrope – Click & Deploy Sales Android
· Lost Boys Academy – How To Make Life Changing Money With OnlyFans!
· WealthFRX Trading Mastery Course 2.0
· TOM & HARRY – Digital Culture Academy
· 100+ Cold Email Templates
· [METHOD] ✅ Make Real Cash with Auto Blogging ⛔Get $1199 Worth of Resources ❌ CUSTOMIZED SECRET PROCESS⚡DONE FOR YOU SITE ⭐ Unlimited Niche Opportunity & So on
· Tobias Dahlberg – Brand Mastery
· Raul Gonzalez – Day Trading Institution 2.0
· Rasmus & Christian Mikkelsen –Impact Academy 2023
· [METHOD] ☢️ The Quick eBay Money Loophole Guide ☢️
· Apteros Trading – March 2023 Intensive
· Rob Lennon – Zero to 10k Twitter Accelerator
· Rob Lennon – Next-Level Prompt Engineering with AI
· Rasmus & Christian Mikkelsen – NEW Audiobook Income Academy Download
· Grow and Convert – Customers From Content
· Charles Miller – The Writersonal Branding Playbook
· Kaye Putnam – Convert with a Quiz
· Forex Mentor – London Close Trade 2.0
· Chase Reiner – Fortune Bots Update 1
· Andrew Ethan Zeng – Social Marketing Mastery
· [Method] Upload FULL, 100% Unedited Copyrighted Videos on Youtube! Content ID DESTROYER!
· Digital Daily – Top 150 ChatGPT Prompts to Make your Life Easy
· Patek Fynnip – Psychology Course
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· [METHOD] ⚡ See the MAGIC of Bulk Posting ✨ Untapped Method ✅ [ BONUS ChatGpt and Affiliate list Pdf]✅
· ⭕️ YouTube Content Machine – Unlimited FREE traffic for CPA – Fully Automated Method ⭕️
· Jakob Greenfeld – Scraping The Web For Fun and Profit
· Adrian Twarog – OpenAI Template Starter Kit for ChatGPT / GPT3
· The Secret Merchants List of Over 2000+ Dropshippers and Amazon FBA Suppliers Based in The US
· Top Trade Tools – Top Swing Trader Pro
· Charlie Houpert – Charisma University 2023
· ▶️ [METHOD + GUIDE] ✅ Make Money ✅ with Kindle Books ⚠️ Even if You Can’t Write ⚠️ [STEP-BY-STEP] ⚡ NO INVESTMENT REQUIRED! ⚡
· Charlie Morgan – Easy Grow
· Nina Clapperton – Jasper AI Course for Bloggers
· Travis Stephenson – Simple Profit System
· Manny Khoshbin – Real Estate Starter Program
· Tanner Henkel & Jerrod Harlan – 7-Figure Email Machine
· [METHOD] Stop Wasting Money on AI Writers Train And Fine-Tune Your Own AI For Free With No Code ⚡⚡⚡Real Method & Practice Examples ⚡⚡
· Creator Hooks – YouTube Title Mastery
· Thomas Frank – Creator’s Companion (Ultimate Brain Edition)
· Sean Dollwet – Royalty Hero
· Jason Bell – Birthday Marketing Formula
· NXT Level FX – Investors Domain
· [METHOD] ⏩ My ETSY $40K~ Passive Income 2023 + HOT Products (Earning Proof) ⏪ Make Money No Marketing Easy $40K~ Guide FOR NOOBS ✅
· Rob Jones & Gerry Cramer – Profit Singularity Ultra Edition 2022 (AI & ChatGPT)
· Cody Wittick & Taylor Lagace – The Influencer Marketing Blueprint
· ⚡️➡️$390/Week BLUEPRINT+PROOF✅Scalable Method❤️Amazon to eBay Dropship✅
· Kody Ashmore – Simpler Trading – Drama Free Day Trades ELITE
· Youri van Hofwegen – YouTube Search Automation
· Montell Gordon – Agency Transmutation
· Csaba Borzasi – Breakthrough Conversions Academy
· Tim Denning – Twitter Badassery
· Geoff Cudd – AI Writing Course for Bloggers & Digital Marketers
· RED CPA FORMULA – UNTAPPED UNDERGROUND CPA SYSTEM
· BowtiedCocoon – Zero to $100k: Landing Any Tech Sales Role
· Holly Starks – Make LINK BUILDING Great Again!
· Mike Warren – Deeds4Cash
· BITCOIN BRITS – The Crypto Course
· Max Gilles – ⚡️☄️ UHQ Leak ❤️CPA JACKER – Epic CPA Blueprint✅⚡️
· Aidan Booth & Steve Clayton – 123 Profit Update 9
· Christina Galbato – The Influencer Bootcamp
· John Thornhill – Ambassador Program
· [Sales] 999+ Ultimate ChatGPT Prompts To Copy & Paste (250+ tasks)
· Pollinate Trading – Curvy Trading System
· Content Mavericks – The Greatest Hits Content System
· Andriy Boychuk – Flowium – Klaviyo Mastery 2.0
· Dagobert Renouf – How To Dominate Twitter (Advanced Growth Bundle)
· Darius Lukas – ⭐ The Marketer’s Bible to ChatGPT ✅ 1000+ ChatGPT Prompts to Copy, Paste & Scale
· Billy Gene – 5 Day A.I. Crash Course for Marketers
· Alex Cattoni – Posse Eye Brand Voice Challenge Program
· Casey Zander – YouTube Fame Game Blueprint
· Harlan Kilstein – Midjourney Mastery
· Shawna Newman – YouTube for Niche Sites
· [Marketing] 1099+ Ultimate ChatGPT Marketing Prompts To Copy & Paste (200+ tasks)
· Karen Foo – Star Traders Forex Intermediate Course
· TheMacLyf – Hive Mind & Masterclass (Onlyfans Course)
· Brittany Lewis – Top Seller Secret
· Dan Henry – Facebook Ads for Entrepreneur
· Russ Horn – Ultra Blue Forex
· Scott Phillips – Crypto Salary System
· Roland Frasier – AI Powered Expert Apprentice + Update 1
· Roger & Barry – Give Academy 1k/Day Platinum Mastermind [COMPLETE with LATEST UPDATE]
· Bretty Curry (Smart Marketer) – Smart Amazon Ecommerce
· Steven Dux – Traders Edge 2023
· Aidan Booth & Steve Clayton – 123 Profit
· Allie Bjerk – Tiny Offer Lab
· Dicke Bush – Generate 10x More Content Using AI
· Mateusz Rutkowski – New Money Blueprint
· Smart Raja Concepts (SRC) – Forex 101
· Chase Reiner – Short Form Riches Bootcamp 2023 – AI ChatGPT Bot Update 3
· Chase Reiner – AI Profits
· Travis Sago – Cold Outreach & Prospecting AMA Offer (Best Value with All Bonuses)
· Live Traders – Professional Trading Strategies
· Allan Dib – The 1-Page Marketing Plan Course
· Dan Koe – Digital Economics Masters Degree
· The Trading Guide – The Gold Box Strategy
· The Complete XAUUSD GOLD Forex Scalping System On Real Trading Account
If ANYONE WANTS them (
http://smmacourses.site/)
submitted by
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2023.06.09 13:52 Darian_CoC June 2023 Update Sneak Peek #1 - Magic Items, Upgrade Levels, and Cost Reductions
| The June 2023 Update for Clash of Clans is going to be coming at you fast, so you know what that means right? We’ve got previews of the update coming straight at you, so buckle up and let’s go hog wild! Before we dive into the main content of the update, we wanted to share with you some upcoming changes we’re implementing. We’re introducing 2 new Magic Items and we’ve got new upgrade levels for Defenses, Traps, Troops, Siege Machines, Heroes, and even a couple of Hero Pets for players at Town Hall 15. Let’s start with the 2 new Magic Items coming in this update. New Magic Items - Pet Potion & Builder Star Jar So we heard you've been asking for this. Just don't ask how we crammed real stars into a jar. New Building Levels and Cost Reductions We’ve added new levels for Town Hall 15 players. There are new upgrades for Buildings, Troops, Traps, Heroes, and even for a couple of Hero Pets. For the full list of upgrades, you can find the list below, followed by the list of cost reductions! New Building levels Walls The remaining 125 Wall segments can now be upgraded to level 16 at Town Hall 15. Dark Barracks level 10 ??? TH Level | Unlocks | HP | Upgrade Time | Upgrade Cost | 13 | ??? | 950 | 13d | 13M E | Eagle Artillery level 6 https://preview.redd.it/icbd13okey4b1.png?width=403&format=png&auto=webp&s=35c8f9c18cb8c41b8648d36e5ca5140a197f6954 TH Level | DPS | Shockwave Damage | HP | Upgrade Time | Upgrade Cost | 15 | 525 | 160 | 1450 | 18d | 19.1M G | Hidden Tesla level 14 https://preview.redd.it/8v9cu10vey4b1.png?width=274&format=png&auto=webp&s=10530e9e13a9784c2d8ee0f4b52eab3fb34a0525 TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 160 | 1450 | 18d | 19.1M G | Scattershot level 4 https://preview.redd.it/80ka1omrey4b1.png?width=264&format=png&auto=webp&s=ddd4247a050b2f8a9d9e931b3e6ee8f8b9766ffa TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 200 | 5100 | 19d 12h | 21.3M G | Builder’s Hut level 5 https://preview.redd.it/3uzyxej0fy4b1.png?width=182&format=png&auto=webp&s=897af44bee4741b493be0360949c362756e78734 TH Level | DPS | Repair per Second | HP | Upgrade Time | Upgrade Cost | 15 | 135 | 80 | 1800 | 14d 12h | 17M G | New Trap levels Seeking Air Mine level 5 TH Level | DPS | Upgrade Time | Upgrade Cost | 15 | 2800 | 10d | 10M G | Giant Bomb level 9 TH Level | DPS | Upgrade Time | Upgrade Cost | 15 | 425 | 12d | 10.5M G | New Spell levels Clone Spell level 8 TH Level | Clone Capacity | Upgrade Time | Upgrade Cost | 15 | 42 | 17d 12h | 18M E | Skeleton Spell level 8 TH Level | Skeleton # | Upgrade Time | Upgrade Cost | 15 | 19 | 17d 12h | 320K DE | New Troop levels Goblin level 9 https://preview.redd.it/7cx15jzley4b1.png?width=200&format=png&auto=webp&s=3b61c230b41d796f599c118a6fe489c596db5d8c TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 72 | 146 | 17d | 16M E | Super Goblin level 9 TH Level | DPS | HP | Training Time | 15 | 180 | 350 | 21s | PEKKA level 10 https://preview.redd.it/62iz0y4qey4b1.png?width=356&format=png&auto=webp&s=044ee5c484eae3396886bb9eb8e355b6d3ac8406 TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 750 | 7200 | 16d 12h | 18M E | Valkyrie level 10 https://preview.redd.it/drv84qyvey4b1.png?width=227&format=png&auto=webp&s=4994e3d18207b81451054702b66c354318f6043c TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 23 | 2400 | 17d | 320K DE | Super Valkyrie level 10 TH Level | DPS | HP | Training Time | 15 | 350 | 3400 | 3m 45s | Healer level 8 That headband looks like it'd block her vision TH Level | Troop Heal | Hero Heal | HP | Upgrade Time | Upgrade Cost | 15 | 76 | 65 | 1800 | 17d | 18M E | Dragon level 10 Dark flappy flappy TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 370 | 4800 | 18d | 19.5 E | Super Dragon level 10 TH Level | DPS | HP | Training Time | 15 | 452 | 7100 | 6m | Hog Rider level 12 Yeah you can hear the yell. TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 200 | 1200 | 17d | 335K DE | Bowler level 7 Strike! TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 110 | 550 | 17d 12h | 335K DE | Super Bowler level 7 TH Level | DPS | HP | Training Time | 15 | 215 | 2200 | 5m | Baby Dragon level 9 Tiny flap flaps TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 155 | 2000 | 16d 12h | 18M E | Inferno Dragon level 9 TH Level | DPS | HP | Training Time | 15 | 85-1700 | 2300 | 2m 15s | Yeti level 5 https://preview.redd.it/yewzfs1xey4b1.png?width=433&format=png&auto=webp&s=1e70150d8952261953151ef68901939ae5fbeaf6 TH Level | DPS | HP | Spawned # | Upgrade Time | Upgrade Cost | 15 | 310 | 3900 | 12 | 18d | 19M E | Ice Golem level 7 Frosty TH Level | DPS | Freeze Time | HP | Upgrade Time | Upgrade Cost | 15 | 48 | 8s | 3900 | 17d | 335K DE | New Siege Machine levels Wall Wrecker level 5 TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 450 | 7500 | 16d 12h | 15M E | Stone Slammer level 5 TH Level | DPS | HP | Upgrade Time | Upgrade Cost | 15 | 750 | 6800 | 16d 12h | 15M E | New TH15 Pet Levels: L.A.S.S.I Level | DPS | HP | Upgrade Time | Upgrade Cost | 11 | 250 | 3700 | 8d | 250K DE | 12 | 260 | 3800 | 8d | 260K DE | 13 | 270 | 3900 | 8d | 270K DE | 14 | 280 | 4000 | 8d | 280K DE | 15 | 290 | 4100 | 8d | 290K DE | Mighty Yak Level | DPS | HP | Upgrade Time | Upgrade Cost | 11 | 100 | 5700 | 8d | 290K DE | 12 | 104 | 5850 | 8d | 295K DE | 13 | 108 | 6000 | 8d | 300K DE | 14 | 112 | 6150 | 8d | 305K DE | 15 | 116 | 6300 | 8d | 310K DE | New TH15 Hero levels Archer Queen Level | DPS | HP | Ability Lvl | Upgrade Time | Upgrade Cost | 86 | 864 | 3750 | 17 | 8d | 352K DE | 87 | 868 | 3780 | 17 | 8d | 354K DE | 88 | 872 | 3810 | 17 | 8d | 356K DE | 89 | 876 | 3840 | 17 | 8d | 358K DE | 90 | 880 | 3870 | 18 | 8d | 360K DE | Royal Cloak Level 18 Damage Increase | HP Recovery | Duration | # Units | 1560 | 575 | 7s | 22 | Barbarian King Level | DPS | HP | Ability Lvl | Upgrade Time | Upgrade Cost | 86 | 643 | 12.15K | 17 | 8d | 352K DE | 87 | 651 | 12.3K | 17 | 8d | 354K DE | 88 | 659 | 12.45K | 17 | 8d | 356K DE | 89 | 667 | 12.6K | 17 | 8d | 358K DE | 90 | 675 | 12.75K | 17 | 8d | 360K DE | Iron Fist Level 18 DPS | HP Recovery | Speed Increase | # Units | 1100 | 5300 | 35 | 40 | Grand Warden Level | DPS | HP | Ability Lvl | Upgrade Time | Upgrade Cost | 61 | 337 | 2660 | 12 | 8d | 20.2M E | 62 | 340 | 2680 | 12 | 8d | 20.4M E | 63 | 343 | 2700 | 12 | 8d | 20.6M E | 64 | 346 | 2720 | 12 | 8d | 20.8M E | 65 | 349 | 2740 | 13 | 8d | 21M E | Eternal Tome Level 13 Duration: 9s Royal Champion Level | DPS | HP | Ability Lvl | Upgrade Time | Upgrade Cost | 36 | 604 | 4480 | 7 | 8d | 347K DE | 37 | 608 | 4510 | 7 | 8d | 349K DE | 38 | 612 | 4540 | 7 | 8d | 351K DE | 39 | 616 | 4570 | 7 | 8d | 353K DE | 40 | 620 | 4600 | 8 | 8d | 355K DE | Seeking Shield Level 8 DPS | HP Recovery | # Targets | 2240 | 3400 | 4 | Upgrades & costs reductions In this update we’re introducing reductions to upgrade costs and times for Buildings, Traps, Troops, Siege Machines, and Spells for players at Town Hall levels 12-13 with reductions as far as 25% with an average around 14% across all reductions. Use Code: Ninja Use Code: Ninja https://preview.redd.it/ja30ek3vdy4b1.png?width=2615&format=png&auto=webp&s=44b846c5bbfec0cf5d867e130c4eff325985b482 Tomorrow’s sneak peek is going to be a super exciting reveal. We think you’ll be in for one crazy ride! submitted by Darian_CoC to ClashOfClans [link] [comments] |
2023.06.09 13:41 Excellent-Teaching50 Problem entering the map
I created a modpack, but every time i try to enter my map back, minecraft closes and this appears:
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 09/06/23 08:33
Description: Failed to recalculate gear properties
java.lang.NullPointerException: Failed to recalculate gear properties
at net.minecraftforge.fml.network.simple.SimpleChannel.sendToServer([SimpleChannel.java:90](https://SimpleChannel.java:90)) \~\[?:?\] {re:mixin,re:classloading} at net.silentchaos512.gear.util.GearData.getStat([GearData.java:317](https://GearData.java:317)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.util.GearData.getStat([GearData.java:301](https://GearData.java:301)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.util.GearData.getStatInt([GearData.java:327](https://GearData.java:327)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.item.gear.CoreCrossbow.getMaxDamage([CoreCrossbow.java:406](https://CoreCrossbow.java:406)) \~\[?:2.6.36\] {re:classloading} at net.minecraft.item.ItemStack.func\_77958\_k([ItemStack.java:267](https://ItemStack.java:267)) \~\[?:?\] {re:computing\_frames,xf:fml:placebo:placeboitemusehook,xf:fml:forge:filled\_map.4,xf:fml:forge:itemstack,re:mixin,xf:fml:placebo:placeboitemusehook,xf:fml:forge:filled\_map.4,xf:fml:forge:itemstack,re:classloading,xf:fml:placebo:placeboitemusehook,xf:fml:forge:filled\_map.4,xf:fml:forge:itemstack,pl:mixin:APP:quark.mixins.json:ItemStackMixin,pl:mixin:A} at net.silentchaos512.gear.util.GearHelper.isBroken([GearHelper.java:326](https://GearHelper.java:326)) \~\[?:2.6.36\] {re:mixin,re:classloading} at net.silentchaos512.gear.util.TraitHelper.getTraits([TraitHelper.java:273](https://TraitHelper.java:273)) \~\[?:2.6.36\] {re:mixin,re:classloading} at net.silentchaos512.gear.util.GearData.tryRecalculateStats([GearData.java:142](https://GearData.java:142)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.util.GearData.recalculateStats([GearData.java:100](https://GearData.java:100)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.api.item.ICoreItem.construct([ICoreItem.java:38](https://ICoreItem.java:38)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.crafting.recipe.ShapelessGearRecipe.lambda$new$0([ShapelessGearRecipe.java:33](https://ShapelessGearRecipe.java:33)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.crafting.recipe.ShapelessGearRecipe$$Lambda$21282/1849773335.get(Unknown Source) \~\[?:?\] {} at net.minecraftforge.common.util.Lazy$Fast.get([Lazy.java:55](https://Lazy.java:55)) \~\[?:?\] {re:classloading} at net.silentchaos512.gear.crafting.recipe.ShapelessGearRecipe.func\_77571\_b([ShapelessGearRecipe.java:69](https://ShapelessGearRecipe.java:69)) \~\[?:2.6.36\] {re:classloading} at vazkii.quark.content.tweaks.module.AutomaticRecipeUnlockModule.lambda$onPlayerLoggedIn$0([AutomaticRecipeUnlockModule.java:53](https://AutomaticRecipeUnlockModule.java:53)) \~\[?:r2.4-322\] {re:classloading} at vazkii.quark.content.tweaks.module.AutomaticRecipeUnlockModule$$Lambda$22957/1637983256.test(Unknown Source) \~\[?:?\] {} at java.util.ArrayList.removeIf([ArrayList.java:1405](https://ArrayList.java:1405)) \~\[?:1.8.0\_51\] {} at vazkii.quark.content.tweaks.module.AutomaticRecipeUnlockModule.onPlayerLoggedIn([AutomaticRecipeUnlockModule.java:53](https://AutomaticRecipeUnlockModule.java:53)) \~\[?:r2.4-322\] {re:classloading} at net.minecraftforge.eventbus.ASMEventHandler\_1402\_AutomaticRecipeUnlockModule\_onPlayerLoggedIn\_PlayerLoggedInEvent.invoke(.dynamic) \~\[?:?\] {} at net.minecraftforge.eventbus.ASMEventHandler.invoke([ASMEventHandler.java:85](https://ASMEventHandler.java:85)) \~\[eventbus-4.0.0.jar:?\] {} at net.minecraftforge.eventbus.EventBus$$Lambda$3170/930921902.invoke(Unknown Source) \~\[?:?\] {} at [net.minecraftforge.eventbus.EventBus.post](https://net.minecraftforge.eventbus.EventBus.post)([EventBus.java:302](https://EventBus.java:302)) \~\[eventbus-4.0.0.jar:?\] {} at [net.minecraftforge.eventbus.EventBus.post](https://net.minecraftforge.eventbus.EventBus.post)([EventBus.java:283](https://EventBus.java:283)) \~\[eventbus-4.0.0.jar:?\] {} at net.minecraftforge.fml.hooks.BasicEventHooks.firePlayerLoggedIn([BasicEventHooks.java:30](https://BasicEventHooks.java:30)) \~\[?:?\] {re:classloading} at net.minecraft.server.management.PlayerList.func\_72355\_a([PlayerList.java:232](https://PlayerList.java:232)) \~\[?:?\] {re:mixin,xf:fml:xaeroworldmap:xaero\_wm\_playerlist\_sendworldinfo,xf:fml:xaerominimap:xaero\_playerlist\_sendworldinfo,re:classloading,xf:fml:xaeroworldmap:xaero\_wm\_playerlist\_sendworldinfo,xf:fml:xaerominimap:xaero\_playerlist\_sendworldinfo,pl:mixin:APP:cgm.mixins.json:common.PlayerListMixin,pl:mixin:APP:create.mixins.json:PlayerListMixin,pl:mixin:APP:securitycraft.mixins.json:camera.PlayerListMixin,pl:mixin:A} at net.minecraft.network.login.ServerLoginNetHandler.func\_147326\_c([ServerLoginNetHandler.java:118](https://ServerLoginNetHandler.java:118)) \~\[?:?\] {re:classloading} at net.minecraft.network.login.ServerLoginNetHandler.func\_73660\_a([ServerLoginNetHandler.java:65](https://ServerLoginNetHandler.java:65)) \~\[?:?\] {re:classloading} at net.minecraft.network.NetworkManager.func\_74428\_b([NetworkManager.java:222](https://NetworkManager.java:222)) \~\[?:?\] {re:classloading,re:mixin} at net.minecraft.network.NetworkSystem.func\_151269\_c([NetworkSystem.java:134](https://NetworkSystem.java:134)) \~\[?:?\] {re:classloading} at net.minecraft.server.MinecraftServer.func\_71190\_q([MinecraftServer.java:865](https://MinecraftServer.java:865)) \~\[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.func\_71217\_p([MinecraftServer.java:787](https://MinecraftServer.java:787)) \~\[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.integrated.IntegratedServer.func\_71217\_p([IntegratedServer.java:118](https://IntegratedServer.java:118)) \~\[?:?\] {re:classloading,xf:OptiFine:default} at net.minecraft.server.MinecraftServer.func\_240802\_v\_([MinecraftServer.java:642](https://MinecraftServer.java:642)) \[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.func\_240783\_a\_([MinecraftServer.java:232](https://MinecraftServer.java:232)) \[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer$$Lambda$21998/1059937134.run(Unknown Source) \[?:?\] {} at [java.lang.Thread.run](https://java.lang.Thread.run)([Thread.java:745](https://Thread.java:745)) \[?:1.8.0\_51\] {}
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at net.minecraftforge.fml.network.simple.SimpleChannel.sendToServer([SimpleChannel.java:90](https://SimpleChannel.java:90)) \~\[?:?\] {re:mixin,re:classloading} at net.silentchaos512.gear.util.GearData.getStat([GearData.java:317](https://GearData.java:317)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.util.GearData.getStat([GearData.java:301](https://GearData.java:301)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.util.GearData.getStatInt([GearData.java:327](https://GearData.java:327)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.item.gear.CoreCrossbow.getMaxDamage([CoreCrossbow.java:406](https://CoreCrossbow.java:406)) \~\[?:2.6.36\] {re:classloading} at net.minecraft.item.ItemStack.func\_77958\_k([ItemStack.java:267](https://ItemStack.java:267)) \~\[?:?\] {re:computing\_frames,xf:fml:placebo:placeboitemusehook,xf:fml:forge:filled\_map.4,xf:fml:forge:itemstack,re:mixin,xf:fml:placebo:placeboitemusehook,xf:fml:forge:filled\_map.4,xf:fml:forge:itemstack,re:classloading,xf:fml:placebo:placeboitemusehook,xf:fml:forge:filled\_map.4,xf:fml:forge:itemstack,pl:mixin:APP:quark.mixins.json:ItemStackMixin,pl:mixin:A} at net.silentchaos512.gear.util.GearHelper.isBroken([GearHelper.java:326](https://GearHelper.java:326)) \~\[?:2.6.36\] {re:mixin,re:classloading} at net.silentchaos512.gear.util.TraitHelper.getTraits([TraitHelper.java:273](https://TraitHelper.java:273)) \~\[?:2.6.36\] {re:mixin,re:classloading} at net.silentchaos512.gear.util.GearData.tryRecalculateStats([GearData.java:142](https://GearData.java:142)) \~\[?:2.6.36\] {re:classloading}
-- Gear Item --
Details:
Name: Example Crossbow (silentgear:crossbow) Data: {SGear\_UUID:\[I;-1966083648,315444117,-1114872099,1981907107\],SGear\_Data:{Construction:{Parts:\[{Item:{id:"silentgear:crossbow\_limbs",Count:1b,tag:{Materials:\[{ID:"silentgear:example"}\]}},ID:"silentgear:crossbow\_limbs"},{Item:{id:"silentgear:rod",Count:1b,tag:{Materials:\[{ID:"silentgear:example"}\]}},ID:"silentgear:rod"},{Item:{id:"silentgear:bowstring",Count:1b,tag:{Materials:\[{ID:"silentgear:example"}\]}},ID:"silentgear:bowstring"}\]},Properties:{ModVersion:"2.6.36",LockStats:0b}},Damage:0}
Stacktrace:
at net.silentchaos512.gear.util.GearData.recalculateStats([GearData.java:100](https://GearData.java:100)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.api.item.ICoreItem.construct([ICoreItem.java:38](https://ICoreItem.java:38)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.crafting.recipe.ShapelessGearRecipe.lambda$new$0([ShapelessGearRecipe.java:33](https://ShapelessGearRecipe.java:33)) \~\[?:2.6.36\] {re:classloading} at net.silentchaos512.gear.crafting.recipe.ShapelessGearRecipe$$Lambda$21282/1849773335.get(Unknown Source) \~\[?:?\] {} at net.minecraftforge.common.util.Lazy$Fast.get([Lazy.java:55](https://Lazy.java:55)) \~\[?:?\] {re:classloading} at net.silentchaos512.gear.crafting.recipe.ShapelessGearRecipe.func\_77571\_b([ShapelessGearRecipe.java:69](https://ShapelessGearRecipe.java:69)) \~\[?:2.6.36\] {re:classloading} at vazkii.quark.content.tweaks.module.AutomaticRecipeUnlockModule.lambda$onPlayerLoggedIn$0([AutomaticRecipeUnlockModule.java:53](https://AutomaticRecipeUnlockModule.java:53)) \~\[?:r2.4-322\] {re:classloading} at vazkii.quark.content.tweaks.module.AutomaticRecipeUnlockModule$$Lambda$22957/1637983256.test(Unknown Source) \~\[?:?\] {} at java.util.ArrayList.removeIf([ArrayList.java:1405](https://ArrayList.java:1405)) \~\[?:1.8.0\_51\] {} at vazkii.quark.content.tweaks.module.AutomaticRecipeUnlockModule.onPlayerLoggedIn([AutomaticRecipeUnlockModule.java:53](https://AutomaticRecipeUnlockModule.java:53)) \~\[?:r2.4-322\] {re:classloading} at net.minecraftforge.eventbus.ASMEventHandler\_1402\_AutomaticRecipeUnlockModule\_onPlayerLoggedIn\_PlayerLoggedInEvent.invoke(.dynamic) \~\[?:?\] {} at net.minecraftforge.eventbus.ASMEventHandler.invoke([ASMEventHandler.java:85](https://ASMEventHandler.java:85)) \~\[eventbus-4.0.0.jar:?\] {} at net.minecraftforge.eventbus.EventBus$$Lambda$3170/930921902.invoke(Unknown Source) \~\[?:?\] {} at [net.minecraftforge.eventbus.EventBus.post](https://net.minecraftforge.eventbus.EventBus.post)([EventBus.java:302](https://EventBus.java:302)) \~\[eventbus-4.0.0.jar:?\] {} at [net.minecraftforge.eventbus.EventBus.post](https://net.minecraftforge.eventbus.EventBus.post)([EventBus.java:283](https://EventBus.java:283)) \~\[eventbus-4.0.0.jar:?\] {} at net.minecraftforge.fml.hooks.BasicEventHooks.firePlayerLoggedIn([BasicEventHooks.java:30](https://BasicEventHooks.java:30)) \~\[?:?\] {re:classloading} at net.minecraft.server.management.PlayerList.func\_72355\_a([PlayerList.java:232](https://PlayerList.java:232)) \~\[?:?\] {re:mixin,xf:fml:xaeroworldmap:xaero\_wm\_playerlist\_sendworldinfo,xf:fml:xaerominimap:xaero\_playerlist\_sendworldinfo,re:classloading,xf:fml:xaeroworldmap:xaero\_wm\_playerlist\_sendworldinfo,xf:fml:xaerominimap:xaero\_playerlist\_sendworldinfo,pl:mixin:APP:cgm.mixins.json:common.PlayerListMixin,pl:mixin:APP:create.mixins.json:PlayerListMixin,pl:mixin:APP:securitycraft.mixins.json:camera.PlayerListMixin,pl:mixin:A} at net.minecraft.network.login.ServerLoginNetHandler.func\_147326\_c([ServerLoginNetHandler.java:118](https://ServerLoginNetHandler.java:118)) \~\[?:?\] {re:classloading} at net.minecraft.network.login.ServerLoginNetHandler.func\_73660\_a([ServerLoginNetHandler.java:65](https://ServerLoginNetHandler.java:65)) \~\[?:?\] {re:classloading} at net.minecraft.network.NetworkManager.func\_74428\_b([NetworkManager.java:222](https://NetworkManager.java:222)) \~\[?:?\] {re:classloading,re:mixin} at net.minecraft.network.NetworkSystem.func\_151269\_c([NetworkSystem.java:134](https://NetworkSystem.java:134)) \~\[?:?\] {re:classloading} at net.minecraft.server.MinecraftServer.func\_71190\_q([MinecraftServer.java:865](https://MinecraftServer.java:865)) \~\[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.func\_71217\_p([MinecraftServer.java:787](https://MinecraftServer.java:787)) \~\[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.integrated.IntegratedServer.func\_71217\_p([IntegratedServer.java:118](https://IntegratedServer.java:118)) \~\[?:?\] {re:classloading,xf:OptiFine:default} at net.minecraft.server.MinecraftServer.func\_240802\_v\_([MinecraftServer.java:642](https://MinecraftServer.java:642)) \[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.func\_240783\_a\_([MinecraftServer.java:232](https://MinecraftServer.java:232)) \[?:?\] {re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer$$Lambda$21998/1059937134.run(Unknown Source) \[?:?\] {} at [java.lang.Thread.run](https://java.lang.Thread.run)([Thread.java:745](https://Thread.java:745)) \[?:1.8.0\_51\] {}
-- System Details --
Details:
Minecraft Version: 1.16.5 Minecraft Version ID: 1.16.5 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0\_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 9942335336 bytes (9481 MB) / 12280922112 bytes (11712 MB) up to 12952010752 bytes (12352 MB) CPUs: 6 JVM Flags: 10 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -XX:+IgnoreUnrecognizedVMOptions -Xmx12347M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M ModLauncher: 8.1.3+8.1.3+main-8.1.x.c94d18ec ModLauncher launch target: fmlclient ModLauncher naming: srg ModLauncher services: /mixin-0.8.4.jar mixin PLUGINSERVICE /eventbus-4.0.0.jar eventbus PLUGINSERVICE /forge-1.16.5-36.2.39.jar object\_holder\_definalize PLUGINSERVICE /forge-1.16.5-36.2.39.jar runtime\_enum\_extender PLUGINSERVICE /accesstransformers-3.0.1.jar accesstransformer PLUGINSERVICE /forge-1.16.5-36.2.39.jar capability\_inject\_definalize PLUGINSERVICE /forge-1.16.5-36.2.39.jar runtimedistcleaner PLUGINSERVICE /mixin-0.8.4.jar mixin TRANSFORMATIONSERVICE /OptiFine-1.16.5\_HD\_U\_G8\_pre1.jar OptiFine TRANSFORMATIONSERVICE /forge-1.16.5-36.2.39.jar fml TRANSFORMATIONSERVICE FML: 36.2 Forge: net.minecraftforge:36.2.39 FML Language Providers: [email protected] [email protected] Mod List: HealthOverlay-1.16.5-3.0.1.jar Health Overlay healthoverlay 3.0.1 DONE Manifest: NOSIGNATURE constructsarmory-forge-2.0.0-alpha.2+1.16.5.jar Construct's Armory constructsarmory 2.0.0-alpha.2+1.16.5DONE Manifest: NOSIGNATURE HammerLib-1.16.5-16.4.32.jar HammerLib hammerlib 16.4.32 DONE Manifest: 97:e8:52:e9:b3:f0:1b:83:57:4e:83:15:f7:e7:76:51:c6:60:5f:2b:45:59:19:a7:31:9e:98:69:56:4f:01:3c ContentTweaker-1.16-1.0.0.develop.36.jar ContentTweaker contenttweaker 1.0.0.develop.36 DONE Manifest: NOSIGNATURE pitg-1.16.5-2.0.1.jar Pane In The Glass pitg 1.16.5-2.0.1 DONE Manifest: NOSIGNATURE XaerosWorldMap\_1.30.1\_Forge\_1.16.5.jar Xaero's World Map xaeroworldmap 1.30.1 DONE Manifest: NOSIGNATURE Placebo-1.16.5-4.7.1.jar Placebo placebo 4.7.1 DONE Manifest: NOSIGNATURE citadel-1.8.1-1.16.5.jar Citadel citadel 1.8.1 DONE Manifest: NOSIGNATURE alexsmobs-1.12.1.jar Alex's Mobs alexsmobs 1.12.1 DONE Manifest: NOSIGNATURE additional-guns-0.8.0-1.16.5.jar Additional Guns additionalguns 0.8.0 DONE Manifest: NOSIGNATURE potionsmaster-0.2.2-1.16.5-36.1.0.jar Potions Master potionsmaster 0.2.2-1.16.5-36.1.0 DONE Manifest: NOSIGNATURE Bookshelf-Forge-1.16.5-10.4.33.jar Bookshelf bookshelf 10.4.33 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 sophisticatedbackpacks-1.16.5-3.15.20.755.jar Sophisticated Backpacks sophisticatedbackpacks 1.16.5-3.15.20.755 DONE Manifest: NOSIGNATURE DarkUtilities-1.16.5-8.0.14.jar Dark Utilities darkutils 8.0.14 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 Apotheosis-1.16.5-4.8.9A0.jar Apotheosis apotheosis 4.8.9A0 DONE Manifest: NOSIGNATURE MekanismGenerators-1.16.5-10.1.2.457.jar Mekanism: Generators mekanismgenerators 10.1.2 DONE Manifest: NOSIGNATURE FpsReducer-forge-1.24-mc1.16.5.jar FPS Reducer fpsreducer 1.24-mc1.16.5 DONE Manifest: NOSIGNATURE carryon-1.16.5-1.15.6.24.jar Carry On carryon [1.15.6.24](https://1.15.6.24)DONE Manifest: NOSIGNATURE dummmmmmy-1.16.5-1.3.2.jar MmmMmmMmmMmm dummmmmmy 1.3.0 DONE Manifest: NOSIGNATURE twilightforest-1.16.5-4.0.870-universal.jar The Twilight Forest twilightforest NONE DONE Manifest: NOSIGNATURE mob\_grinding\_utils-1.16.5-0.4.47.jar Mob Grinding Utils mob\_grinding\_utils 1.16.5-0.4.47 DONE Manifest: NOSIGNATURE konkrete\_forge\_1.6.1\_MC\_1.16.2-1.16.5.jar Konkrete konkrete 1.6.1 DONE Manifest: NOSIGNATURE corpse-1.16.5-1.0.7.jar Corpse corpse 1.16.5-1.0.7 DONE Manifest: NOSIGNATURE alltheores-1.3.6-1.16.5-36.1.0.jar AllTheOres alltheores 1.3.6-1.16.5-36.1.0 DONE Manifest: NOSIGNATURE industrial-foregoing-1.16.5-3.2.14.7-16.jar Industrial Foregoing industrialforegoing [3.2.14.7](https://3.2.14.7)DONE Manifest: NOSIGNATURE MekanismAdditions-1.16.5-10.1.2.457.jar Mekanism: Additions mekanismadditions 10.1.2 DONE Manifest: NOSIGNATURE silent-gear-1.16.5-2.6.36.jar Silent Gear silentgear 2.6.36 DONE Manifest: NOSIGNATURE SolarFluxReborn-1.16.5-16.4.10.jar Solar Flux Reborn solarflux 16.4.10 DONE Manifest: NOSIGNATURE curios-forge-1.16.5-4.1.0.0.jar Curios API curios 1.16.5-4.1.0.0 DONE Manifest: NOSIGNATURE Patchouli-1.16.4-53.3.jar Patchouli patchouli 1.16.4-53.3 DONE Manifest: NOSIGNATURE time-in-a-bottle-1.1.0.jar Time In A Bottle tiab 1.1.0 DONE Manifest: NOSIGNATURE elevatorid-1.16.5-1.7.13.jar Elevator Mod elevatorid 1.16.5-1.7.13 DONE Manifest: NOSIGNATURE ftb-ultimine-forge-1605.3.1-build.45.jar FTB Ultimine ftbultimine 1605.3.1-build.45 DONE Manifest: NOSIGNATURE obfuscate-0.6.3-1.16.5.jar Obfuscate obfuscate 0.6.3 DONE Manifest: NOSIGNATURE vehicle-mod-0.45.2-1.16.3.jar MrCrayfish's Vehicle Mod vehicle 0.45.2 DONE Manifest: NOSIGNATURE Runelic-1.16.5-7.0.3.jar Runelic runelic 7.0.3 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 MekanismTools-1.16.5-10.1.2.457.jar Mekanism: Tools mekanismtools 10.1.2 DONE Manifest: NOSIGNATURE constructionwand-1.16.5-2.6.jar Construction Wand constructionwand 1.16.5-2.6 DONE Manifest: NOSIGNATURE SpartanWeaponry-1.16.5-2.2.0-rc-2.jar Spartan Weaponry spartanweaponry 2.2.0 Release CandidDONE Manifest: NOSIGNATURE architectury-1.32.68.jar Architectury architectury 1.32.68 DONE Manifest: NOSIGNATURE cloth-config-4.16.91-forge.jar Cloth Config v4 API cloth-config 4.16.91 DONE Manifest: NOSIGNATURE instantunify-1.16.4-1.0.0.jar InstantUnify instantunify 1.0.0 DONE Manifest: NOSIGNATURE FastLeafDecay-v25.2.jar FastLeafDecay fastleafdecay v25.2 DONE Manifest: NOSIGNATURE CodeChickenLib-1.16.5-4.0.7.445-universal.jar CodeChicken Lib codechickenlib 4.0.7.445 DONE Manifest: 31:e6:db:63:47:4a:6e:e0:0a:2c:11:d1:76:db:4e:82:ff:56:2d:29:93:d2:e5:02:bd:d3:bd:9d:27:47:a5:71 geckolib-forge-1.16.5-3.0.106.jar GeckoLib geckolib3 3.0.106 DONE Manifest: NOSIGNATURE Cyclic-1.16.5-1.5.20.jar Cyclic cyclic 1.16.5-1.5.20 DONE Manifest: 1f:47:ac:b1:61:82:96:b8:47:19:16:d2:61:81:11:60:3a:06:4b:61:31:56:7d:44:31:1e:0c:6f:22:5b:4c:ed Cucumber-1.16.5-4.1.12.jar Cucumber Library cucumber 4.1.12 DONE Manifest: NOSIGNATURE ftb-library-forge-1605.3.4-build.90.jar FTB Library ftblibrary 1605.3.4-build.90 DONE Manifest: NOSIGNATURE cgm-1.2.6-1.16.5.jar MrCrayfish's Gun Mod cgm 1.2.6 DONE Manifest: NOSIGNATURE jei-1.16.5-7.8.0.1009.jar Just Enough Items jei 7.8.0.1009 DONE Manifest: NOSIGNATURE Waystones\_1.16.5-7.6.4.jar Waystones waystones 7.6.4 DONE Manifest: NOSIGNATURE Clumps-6.0.0.28.jar Clumps clumps [6.0.0.28](https://6.0.0.28)DONE Manifest: NOSIGNATURE shutupexperimentalsettings-1.0.3.jar Shutup Experimental Settings! shutupexperimentalsettings 1.0.3 DONE Manifest: NOSIGNATURE Artifacts-1.16.5-2.10.5.jar Artifacts artifacts 1.16.5-2.10.5 DONE Manifest: NOSIGNATURE SimpleStorageNetwork-1.16.5-1.5.3.jar Simple Storage Network storagenetwork 1.16.5-1.5.3 DONE Manifest: 1f:47:ac:b1:61:82:96:b8:47:19:16:d2:61:81:11:60:3a:06:4b:61:31:56:7d:44:31:1e:0c:6f:22:5b:4c:ed mcjtylib-1.16-5.1.8.jar McJtyLib mcjtylib 1.16-5.1.8 DONE Manifest: NOSIGNATURE rftoolsbase-1.16-2.1.5.jar RFToolsBase rftoolsbase 1.16-2.1.5 DONE Manifest: NOSIGNATURE iceandfire-2.1.12-1.16.5.jar Ice and Fire iceandfire 2.1.12-1.16.5 DONE Manifest: NOSIGNATURE inventorypets-1.16.5-2.0.15.jar Inventory Pets inventorypets 2.0.15 DONE Manifest: NOSIGNATURE CraftTweaker-1.16.5-7.1.2.520.jar CraftTweaker crafttweaker 7.1.2.520 DONE Manifest: NOSIGNATURE Mekanism-1.16.5-10.1.2.457.jar Mekanism mekanism 10.1.2 DONE Manifest: NOSIGNATURE BotanyPots-1.16.5-7.1.41.jar BotanyPots botanypots 7.1.41 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 BotanyTrees-1.16.5-3.0.10.jar BotanyTrees botanytrees 3.0.10 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 ars\_nouveau-1.16.5-1.25.10.jar Ars Nouveau ars\_nouveau 1.25.10 DONE Manifest: NOSIGNATURE forge-1.16.5-36.2.39-universal.jar Forge forge 36.2.39 DONE Manifest: 22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90 tl\_skin\_cape\_forge\_1.16.5-1.17.jar TLSkinCape tlskincape 1.17 DONE Manifest: 19:f5:ce:44:81:0c:e4:22:05:5e:73:c5:a8:cd:de:f3:c8:cf:a9:b3:01:70:40:a0:ee:2d:50:7a:1c:3d:1c:8a BrandonsCore-1.16.5-3.0.15.248-universal.jar Brandon's Core brandonscore [3.0.15.248](https://3.0.15.248)DONE Manifest: 53:bb:a0:11:bd:61:e2:1a:e2:cb:fd:f8:4f:e4:cd:a5:cc:12:f4:43:f0:78:68:3b:e1:62:c6:78:3b:27:ff:fe selene-1.16.5-1.9.0.jar Selene selene 1.16.5-1.0 DONE Manifest: NOSIGNATURE MysticalAgriculture-1.16.5-4.2.6.jar Mystical Agriculture mysticalagriculture 4.2.6 DONE Manifest: NOSIGNATURE MysticalAgradditions-1.16.5-4.2.4.jar Mystical Agradditions mysticalagradditions 4.2.4 DONE Manifest: NOSIGNATURE useless-sword-1.16.5-V1.3.7.jar Useless Sword useless\_sword 1.3.7 DONE Manifest: NOSIGNATURE forge-1.16.5-36.2.39-client.jar Minecraft minecraft 1.16.5 DONE Manifest: NOSIGNATURE cofh\_core-1.16.5-1.5.2.22.jar CoFH Core cofh\_core [1.5.2.22](https://1.5.2.22)DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_foundation-1.16.5-1.5.2.30.jar Thermal Series thermal [1.5.2.30](https://1.5.2.30)DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_innovation-1.16.5-1.5.0.4.jar Thermal Innovation thermal\_innovation [1.5.0.4](https://1.5.0.4)DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_expansion-1.16.5-1.5.2.16.jar Thermal Expansion thermal\_expansion [1.5.2.16](https://1.5.2.16)DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal\_locomotion-1.16.5-1.5.0.4.jar Thermal Locomotion thermal\_locomotion [1.5.0.4](https://1.5.0.4)DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 TConstruct-1.16.5-3.3.4.335.jar Tinkers' Construct tconstruct 3.3.4.335 DONE Manifest: NOSIGNATURE EnchantmentDescriptions-1.16.5-7.1.20.jar EnchantmentDescriptions enchdesc 7.1.20 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 MouseTweaks-2.14-mc1.16.2.jar Mouse Tweaks mousetweaks 2.14 DONE Manifest: NOSIGNATURE titanium-1.16.5-3.2.8.7-22.jar Titanium titanium [3.2.8.7](https://3.2.8.7)DONE Manifest: NOSIGNATURE silent-lib-1.16.5-4.10.0.jar Silent Lib silentlib 4.10.0 DONE Manifest: NOSIGNATURE Jade-1.16.4-2.8.3.jar Jade jade 2.8.3 DONE Manifest: NOSIGNATURE rftoolsbuilder-1.16-3.1.11.jar RFToolsBuilder rftoolsbuilder 1.16-3.1.11 DONE Manifest: NOSIGNATURE easy\_villagers-1.16.5-1.0.13.jar Easy Villagers easy\_villagers 1.16.5-1.0.13 DONE Manifest: NOSIGNATURE pipez-1.16.5-1.2.17.jar Pipez pipez 1.16.5-1.2.17 DONE Manifest: NOSIGNATURE flywheel-1.16-0.2.5.jar Flywheel flywheel 1.16-0.2.5 DONE Manifest: NOSIGNATURE create-mc1.16.5\_v0.3.2g.jar Create create v0.3.2g DONE Manifest: NOSIGNATURE Mantle-1.16.5-1.6.157.jar Mantle mantle 1.6.157 DONE Manifest: NOSIGNATURE Xaeros\_Minimap\_23.4.1\_Forge\_1.16.5.jar Xaero's Minimap xaerominimap 23.4.1 DONE Manifest: NOSIGNATURE pamhc2foodcore-1.16.3-1.0.2.jar Pam's HarvestCraft 2 Food Corepamhc2foodcore version DONE Manifest: NOSIGNATURE Croptopia-1.16.5-FORGE-2.0.5.jar Croptopia croptopia 2.0.5 DONE Manifest: NOSIGNATURE thermal\_cultivation-1.16.5-1.5.0.4.jar Thermal Cultivation thermal\_cultivation [1.5.0.4](https://1.5.0.4)DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 PigPen-1.16.5-5.0.1.jar PigPen pigpen 5.0.1 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 polymorph-forge-1.16.5-0.41.jar Polymorph polymorph 1.16.5-0.41 DONE Manifest: NOSIGNATURE AutoRegLib-1.6-49.jar AutoRegLib autoreglib 1.6-49 DONE Manifest: NOSIGNATURE Quark-r2.4-322.jar Quark quark r2.4-322 DONE Manifest: NOSIGNATURE \[1.16.5\]+SecurityCraft+v1.9.6.1.jar SecurityCraft securitycraft v1.9.6.1 DONE Manifest: NOSIGNATURE StorageDrawers-1.16.3-8.5.2.jar Storage Drawers storagedrawers 8.5.2 DONE Manifest: NOSIGNATURE FluxNetworks-1.16.5-6.2.1.14.jar Flux Networks fluxnetworks [6.2.1.14](https://6.2.1.14)DONE Manifest: NOSIGNATURE fancymenu\_forge\_2.14.7\_MC\_1.16.2-1.16.5.jar FancyMenu fancymenu 2.14.7 DONE Manifest: NOSIGNATURE appleskin-forge-mc1.16.x-2.4.0.jar AppleSkin appleskin 2.4.0+mc1.16.4 DONE Manifest: NOSIGNATURE mobcatcher-1.16.5-3.3.jar Mob Catcher mobcatcher 1.16.5-3.3 DONE Manifest: NOSIGNATURE ferritecore-2.1.1-forge.jar Ferrite Core ferritecore 2.1.1 DONE Manifest: 41:ce:50:66:d1:a0:05:ce:a1:0e:02:85:9b:46:64:e0:bf:2e:cf:60:30:9a:fe:0c:27:e0:63:66:9a:84:ce:8a Aquaculture-1.16.5-2.1.23.jar Aquaculture 2 aquaculture 1.16.5-2.1.23 DONE Manifest: NOSIGNATURE expandability-2.0.1-forge.jar ExpandAbility expandability 2.0.1 DONE Manifest: NOSIGNATURE CosmeticArmorReworked-1.16.5-v5.jar CosmeticArmorReworked cosmeticarmorreworked 1.16.5-v5 DONE Manifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53 overloadedarmorbar-5.1.0.jar Overloaded Armor Bar overloadedarmorbar 5.1.0 DONE Manifest: NOSIGNATURE OpenLoader-1.16.5-9.0.3.jar OpenLoader openloader 9.0.3 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 Crash Report UUID: 6b6a1b46-a159-4c42-aa53-11f837fb4eca Patchouli open book context: n/a Player Count: 1 / 8; \[ServerPlayerEntity\['jpmbcruz'/98, l='ServerLevel\[Novo mundo\]', x=640.75, y=55.00, z=114.22\]\] Data Packs: vanilla, mod:healthoverlay, mod:constructsarmory, mod:hammerlib (incompatible), mod:contenttweaker, mod:pitg (incompatible), mod:xaeroworldmap, mod:placebo (incompatible), mod:citadel (incompatible), mod:alexsmobs, mod:additionalguns, mod:potionsmaster, mod:bookshelf, mod:sophisticatedbackpacks, mod:darkutils (incompatible), mod:apotheosis (incompatible), mod:mekanismgenerators, mod:fpsreducer, mod:carryon, mod:dummmmmmy (incompatible), mod:twilightforest, mod:mob\_grinding\_utils, mod:konkrete, mod:corpse, mod:alltheores, mod:industrialforegoing (incompatible), mod:mekanismadditions, mod:silentgear, mod:solarflux, mod:curios, mod:patchouli (incompatible), mod:tiab, mod:elevatorid, mod:ftbultimine (incompatible), mod:obfuscate, mod:vehicle (incompatible), mod:runelic, mod:mekanismtools, mod:constructionwand, mod:spartanweaponry, mod:architectury, mod:cloth-config (incompatible), mod:instantunify, mod:fastleafdecay, mod:codechickenlib (incompatible), mod:geckolib3 (incompatible), mod:cyclic (incompatible), mod:cucumber, mod:ftblibrary, mod:cgm, mod:jei, mod:waystones (incompatible), mod:clumps, mod:shutupexperimentalsettings (incompatible), mod:artifacts, mod:storagenetwork, mod:mcjtylib, mod:rftoolsbase, mod:iceandfire, mod:inventorypets (incompatible), mod:crafttweaker, mod:mekanism, mod:botanypots, mod:botanytrees, mod:ars\_nouveau, mod:forge, mod:brandonscore (incompatible), mod:selene, mod:mysticalagriculture, mod:mysticalagradditions, mod:useless\_sword, mod:cofh\_core, mod:thermal, mod:thermal\_innovation (incompatible), mod:thermal\_expansion, mod:thermal\_locomotion (incompatible), mod:tconstruct, mod:enchdesc, mod:mousetweaks, mod:titanium (incompatible), mod:silentlib (incompatible), mod:jade, mod:rftoolsbuilder, mod:easy\_villagers, mod:pipez, mod:flywheel, mod:create, mod:mantle (incompatible), mod:xaerominimap, mod:pamhc2foodcore (incompatible), mod:croptopia, mod:thermal\_cultivation (incompatible), mod:pigpen, mod:polymorph, mod:autoreglib (incompatible), mod:quark (incompatible), mod:securitycraft, mod:storagedrawers (incompatible), mod:fluxnetworks, mod:fancymenu (incompatible), mod:appleskin, mod:mobcatcher (incompatible), mod:ferritecore (incompatible), mod:aquaculture (incompatible), mod:expandability, mod:cosmeticarmorreworked (incompatible), mod:overloadedarmorbar (incompatible), mod:openloader, openloadedata/contenttweaker, Solar Flux Generated Resources, mod:tlskincape (incompatible) Type: Integrated Server (map\_client.txt) Is Modded: Definitely; Client brand changed to 'forge' OptiFine Version: OptiFine\_1.16.5\_HD\_U\_G8\_pre1 OptiFine Build: 20210223-143925 Render Distance Chunks: 16 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.6.0 NVIDIA 516.94 OpenGlRenderer: NVIDIA GeForce GTX 1650/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 6
Can someone help me?
submitted by
Excellent-Teaching50 to
feedthebeast [link] [comments]
2023.06.09 13:29 caculo I promise it's my last post with my RockstarBoy :-)
2023.06.09 13:27 neelthewiz Best thing in GTA 5 Online this week tbh
2023.06.09 13:25 caculo I promise it's my last post with my RockstarBoy :-)
2023.06.09 13:23 Reahega Can someone explain to me why some cheaters are still running around?
To start off levi cheats are popping off with selling cheats for this game. The backend of the code has more holes that cheese. Literally the patch droped and 30min later levi cheats had an update for there cheat. Why don't dev buy it for that 5 bucks and patch the hole that it is exploiting. I see the same people flying across the map killing entire lobbies from underneath the map and using invisibility. All you can see before death is random bullet coming your way and then you check what killed you and it's a one tap buldog like come on last season I got over 300 sets back. This season only one from turtle being banned next day he was back with different name of double turtle. There is literally 1200 players playing this game (not counting server bots that just sit in lobbies ) and most of them are cheaters. Google has a cool section where you can track website activity and recently the cycle part of the levi cheats page is poping off from 100 clicks to over 1000 clicks.
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2023.06.09 13:23 caculo I promise it's my last post with my RockstarBoy :-)
2023.06.09 13:04 LumpyRamos Just typed my whole steam library on character ai
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2023.06.09 12:47 GACinsuranceagency Free Auto Insurance Quote
2023.06.09 12:38 Daniiiiii111 Matto should do this
2023.06.09 12:38 Interesting-Buy8060 Rant: Spawn based CS is not smart, and should be removed
Hi CS people, this is a rant about random-number-generator (RNG) spawn points at the beginning of every round in CS:GO / CS2. I posted about this before but wasn't sure how to organize it very well, so here I go again. Maybe this will turn into a regular thing for me, who knows. Please don't mind the sus account, I posted clash of clans screenshots on my OG account, and I don't know where it went, and I'm glad nobody can see that.
So basically, I don't understand why people aren't complaining about random spawns at the start of literally. every. single. round. in this game. Like, I get the game is fun, I played 6000 hours of it, didn't get anywhere, but oh well. Still, the game has elements of randomness to it, but I just feel that that should not be in the spawns at the start of the round.
So, why? Well, the game has RNG in it-- but I believe it's best when that RNG is kept within your power as a player. You and your team can decide to full commit A, and the enemies stacked A, and you lost, and, well, you F'd up. That's your fault. But... and this is best explained with AWPs, since they're one-shot and long-distance. But what I'm about to say applies to any gun of course, any situation. It's just most notable / visible in an AWP vs AWP situation. So, well, you already know where I'm going. One awper beats another awper. Hooray. So, the awper who won is obviously better, right?
Nope.
Simply put, you might have heard of the "butterfly effect", right? This cascading effect, you know? Like you meet a girl at a library and then you blink and you thought you have grandchildren but turns out you're just middle-aged crying in your studio apartment alone. Butterfly effect, right? Ok, so, basically, awp timings. Are dumb. When they're. Determined. By. Random. Spawns.
Any timing. Rifle timings. Duelie timings. Screw it, Zeus timings.
Every. Single. Timing. In this game, is determined by, a freakin' spawn. That you didn't get to choose. You didn't want that spawnpoint! The game did. Not you! You have no control over that spawnpoint. You start running and running and running sending yourself off to war-- you didn't even choose where you started from in the first place!
You might say, "Come on dude, it can't be that big of a deal."
It's a big deal.
Butterfly effect. The butterfly effect can lead anywhere theoretically, can it not? Even to the furthest craziest outreaches of your imagination, can it not? You can pick up a plastic bottle cap and somehow that's the reason why you're a billionaire by 2030. Is that not true? Ok. So, think of it this way: Simply because of the random spawns at the beginning of the round, somehow the round played out in some way. Pretty easy to understand, right? Well, what if you're on the losing side? Yeah, now you're salty. Just like me; you're not alone.
"I suck."
"I'm bad."
"I could have done something better."
Or... could you have?
Well, just go into the demo. Answer your own question.
"Oh crap, that guy had a really good spawn for that specific situation 15 seconds into that round. If I just had a better spawn I would have gotten to that angle at Banana way earlier than him and he'd probably make that same decision of peeking it without a good flashbang and I would have popped him right in the face.
I... just... got... unlucky. That his spawn was so much better than mine. Had my spawn just been a mere 30 units further up the map, I would have killed him, and I would have won a grand total of $0 in prize money!"
And you might argue, "Well, sure, the spawns definitely played a role in the outcome of that interaction, but, come on. Obviously the dead player is just WORSE than the alive player-- all the dead player had to do was flash or molly or something you know! He's clearly worse."
My friend. Butterfly effect. Butterfly effect. Butterfly effect.
The reason why the dead player (player that lost the duel) didn't molly or flash or anything is because he's hoping his spawn is better than the other dude's spawn. The reason why the alive player (player that won the duel) didn't molly or flash or anything and instead just went straight onto the angle and ended up winning the duel is because he's hoping, keyword, hoping, that his spawn is pretty good, at least better than his enemy's spawn.
See where I'm going with this?
On BOTH sides of that example duel... my dudes be hopin'! There is no knowin'. Right?
What is CS? CS is knowing that when you molotov sandbag, and it's not extinguished by a smoke, that there's nobody there... after 2.5 seconds. You wait 2.5 seconds and now you know nobody's there (cuz they would've died by then), or if you don't hear any burnie burnie sounds. Right? That's what CS is.
What is CS? CS is knowing that when you smoke, say, A Main on Mirage off. That if they jump through they're going to be gray-screened and you're going to shoot them in the face while they're still swiping their mouses around trying to find you. If they wait for the smoke to dissipate, and push with good utility, uh oh, you're in trouble. You know this. That's what CS is.
What about CS2? Even CS2, same thing. You know that if you toss an HE onto that smoke, that it will dissipate for about a second and then come back. You know this. You know that that is what the game is, that is CS2.
You also know that when you throw this flashbang, and let's say it's a good one, that, maybe it works. Maybe it doesn't. Maybe the enemies have an anti-flash setup, maybe they don't. Maybe there's nobody there at all and you should have just saved that flashbang for the next area, right? We all know this. We understand this as "Counter-Strike", right?
But, do you know which spawn you're going to get next round?
Go, join a game. Queue up, spend another hour of your life praying to god that your team gets the better spawns according to player skill and whatnot (worst players in the front, best players in the back obviously) and hope the enemy gets worse spawns, and has no idea what to do even when you rush B with no nades. Realize, that, you didn't choose any of those spawns. The way the rounds are initiated? Literally none of your doing. Purely Valve's doing. Just with some, random number generator looping code or whatever. I don't code, sorry. I write unnecessarily long complaints about a kiddie video game.
So, where was I? Oh yeah. You don't know which spawn you're going to get. That's uh, I mean, I guess that could be just "part of the experience" of CS. But, it shouldn't. I'm trying to explain why, but, honestly, I'm having a hard time, please give me some time to try to figure this out. Basically, the way I understand it is the butterfly effect.
The butterfly effect in CS:GO / CS2: You get a spawn. You say: Oh, I could use this spawn. I should do... this play. Ok, I'm going to do it, I've made up my mind.
Teammate: Oh, sir! I see you have gotten a specific spawn! So, shall I support thee with a variety of supportive grenades to accommodate such an INGENIUS play?
You say: Why, yes please, thank you very much!
And, what just happened? Ah, yes. Counter-strike, based off a random spawn that was not of the choice of the player. Hmm. How fascinating. So what you're telling me is, had this player not been given this specific spawn in this round, he and his teammate(s) actually would have ended up doing something completely different? Ah, how interesting.
Now, a lot of people might go, No way! I'm an independent thinker. I would never let the game choose my plays for me!
Cow poop.
Trust me when I say this: 99.9999999% of the Counter-Strike playerbase, that means, allllll of you reading this. Would have literally done a different play if you just got a different spawn that round. It's just true. It's just the truth.
Want to know why? It's because you want to win. You got this spawn, and you realize, Hey, in order for me to, Win, I would have to, Use this spawn, in a, Certain way. Which would be to, Make, This play, or That play, or whatever.
You want to win. So, whatever spawn you're gonna get...
You're gonna roll with it. And tryhard to your maximum capabilities based on where you started.
So, back to the butterfly effect then. Assuming that everybody in the server is tryharding (every CS player) and knowing that everybody in the server is getting a random spawn every single time at the start of every single round. What do you think's going to happen? Do you think that if... Monesy got the best Mid spawn as Mirage CT, he would just... ignore it? Absolutely not. Like, 90% of the time, he would use it. (Spawn based CS.) He would make the cat jump, he would do an underpass one way, he would jump down to connector, Whatever! He would use that spawn.
And if, I dunno, who's an awper? JW? Alright, JW. JW, if he got the best Mid spawn as Mirage T, would he use it? Absolutely. Well, unfortunately in this specific scenario the CT awp would always kill the T awp if they both got good spawns, assuming the CT didn't get blinded or smoked off, and assuming you don't miss. But anyways, why am I even explaining any of this? Everybody knows this already. That CS is spawn based.
But my point is, it's... literally ruining players' experience of the game.
Sure, it's fun, random is fun, and, honestly, I don't really care what spawn I get. The game already has millions and billions of permutations and combinations of possibilities just based on factors such as flashbangs, smoke grenades, peek timings, and so on. With or without random RNG spawnpoints, every round of CS after 20 seconds into the round is already almost guaranteed to be unique and one-of-a-kind, much like chess.
But, sigh. How do I say this. What I'm saying is, the random spawns? The random spawns at the start of every. friggin. round? Yeah, they're like, they're like... affecting too much. All those super intense professional matches you watched? Raising you out of your seat? Going oooo and ahhhh? Yeah, those games, are actually, just...
Spawn based.
How do I say this without hurting anybody's feelings? Honestly I don't know. Screw it. When the match is fair / evenly matched, random spawnpoints are actually what determine the outcome of the game, not skill.
Obviously Vitality is going to beat your ESEA Main team. But, Vitality vs. Heroic? 10 players whom you'll never be as good as? They're all hitting instant-headshots. They're all missing 0 sprays out of 10,000. Thousands of fans look up to these guys. And... what determines the outcomes of their games?
Their skill? Counter-stratting?
Wit? Speed?
Trickery? Talent?!?!
Actually, it's, RNG spawns. Yeah. Very underwhelming. Very anticlimactic. Wanna know why?
Well, the best way I can prove to you that this is true-- that RNG spawnpoints are actually the leading cause of victory and defeat in CS, far more potent than skill, far more potent than "stratbook depth", assuming we're talking about fair, even-matched, similar-level play, so, pro play, tier 1.
Is, uh... hold on. Ok. So, let's say, Zywoo gets a spawn. It's good. He kills Teses with this spawn.
BUT. If Cadian got a BETTER spawn that round, he actually would have ended up killing Zywoo, and therefore Zywoo wouldn't have killed Teses.
Go on and go on and Heroic would have won the round, Vitality would have been broke, and Heroic would have won the map, and let's say this is Map 3 of the major. And there you go. I've just proven to you that just with one "[random] spawn interaction" (Zywoo got a good spawn, Cadian got a bad spawn), one team won the tournament over the other.
Based on random chance.
Not based on skill. Remember, we're assuming everybody never misses and is super good at the game. I know, I know, flawed thought experiment, but come on. At the pro level, BASICALLY nobody misses. It's just the truth.
So if nobody misses, and everybody hits their shots, how come one team loses and the other team wins? Why aren't both teams winning if they're both so skilled and would literally stomp 99/100 times every single person reading this right now?
Luck.
You might say, "That's just the game dude, it's part of the game, it's part of any esport or sport, there's luck involved."
Sir. Respectfully. HUGELY varying spawnpoints in a game as "millimeters" and "split-second" and "oh my god had I just done THAT I would have won ffs" as CS? Sorry, but *random spawnpoints* is not just "luck".
It's a determining factor.
Every. Single. Round. Especially at the highest level. You're praying "Please give my most skilled player the best spawn for whatever situation they're going to get themselves in"
"Please give my most skilled player the best spawn for whatever situation they're going to get themselves in"
"Please give my most skilled player the best spawn for whatever situation they're going to get themselves in"
One more time?
"Please give my most skilled player the best spawn for whatever situation they're going to get themselves in"
And that's CS. Well, not really, but it's a huge part of it. And if it were removed, things would be a lot less freakin' random. If it were removed, you could just go, Alright skilled player, I'mma setchu up right 'bout now, you're gonna go there, I'm gonna do this, you're gonna do that, we're gonna win. Instead it's... "Please gaben let my star player start somewhere that makes sense. Oh my god thank god. Alright now we can do the plan LOL." ...Yeah. Not the greatest. Sorry, have I mentioned yet, that I don't like spawn based CS? Well I'll mention it now. I don't like spawn based CS. It's not smart. At all.
I could go on forever dude. I swear to god I don't understand why people don't get worked up about this. Literally every game of CS I've ever played, Yes I know I'm bad, Yes I know I'm just a hopeless player, I know all of this you don't need to tell me again, But seriously, the random spawns actually do not make any sense at all. It's just not competitively viable. The players aren't even in control of this one pretty important factor, how can you call that good, high-quality competition? Good, high-quality competition is when players make every decision consciously for themselves by themselves and they beat the enemy players who also made their own conscious decisions for themselves by themselves. When you have a game that's just like, Oh yeah I won this round because uh, Well, the other guy couldn't really control what spawn he started with so, I mean, he got unlucky, too bad for him. Like, what?
Let's say you're karrigan and you have Twistzz, Broky, Ropz, and Rain on your team. Well, let's not just say, but that's actually what's happening right now. So, Twistzz got the best spawn to peek A as a Mirage T. Broky throws the awp to Twistzz, Twistzz peeks Triple from A Main, Twistzz misses. Because, idk, he's bad.
Let's say Broky had been in Twistzz's spawn instead, he keeps the awp to himself, peeks triple, bops a kid, say, s1mple, right in the face, no issues.
I mean, pretty simple explanation, right? Spawn based CS.
You don't want the game to choose your spawnpoints for you.
YOU want to choose the spawnpoints for you!
That way, especially if you're karrigan (none of you reading this). You can place the player you want, in the position that is best for them and the team, according to their skill, according to their specialty, and so on and so on.
Random. Spawnpoints. Completely. Gives. Karrigan. Absolutely. Very. Little. To. No. Control. Over. His... strategies! Mr. Genius Man has a strategy in mind, he wants to do something something something, annnnnnnnnnnnnnnnnnnd
Valve says "Nope, try a different one."
Come on, man. Karrigan's like "Valve why?! Valve why you don't just give me Broky fast A spawn for awp pick Valve!?!? Valve why!?!? We lose major now!!!!!"
Valve: Hehe, fonny.
Karrigan: All I needed was that ONE spawn bro! If we just had that chance at an opening we woulda been on such a roll and literally steamrolled them and I'd be down in Counter-Strike history!
So, people have told me already on here that they're not so sure about the "Ideal spawns every round" sort of thing and that it will probably lead to games being "Very boring, slow in the early round, and predictable."
Huh? This counter-argument genuinely confuses me.
If you ask me, I think it's BECAUSE spawns are random and teams cannot choose their friggin' spawns that they end up doing DEFAULT after DEFAULT after DEFAULT after DEFAULT.
Seriously, who wants to watch that? I want to watch JKS runboosting Monesy one round at top middle, then the next round I want to see JKS and Monesy running out palace with Hooxi's flashes right at the start of the round.
If the randomly generated spawns aren't accommodating of these strategies G2 might employ, then, what happens? Think. Oh yeah. Now JKS is just sitting at A ramp rafters for 55 seconds, waiting for huNteR to get a one-bullet pick on a window jumpspot from underpass. I mean like, come on.
Why? Why did this happen? All because there wasn't really a good strat that the team could think of based on the spawns so they just went for a default because they're afraid of losing the match and losing their jobs and yadda yadda yadda right?
And what. What if. What if? G2 could simply, select. I want Monesy here. I want JKS there. Hunter and Niko will go there. And I will just be there. And now instead of a default, you're seeing like, something actually happen? And... oh look. The enemy team, also, selected their spawnpoints, and are taking certain parts of the map in a certain way, based on, utilizing, those spawnpoints they selected, and, well, now, we'll just wait and see who read the other team better. Cool.
Again, like, how do I explain this. Like, the AWP pick that that nutty awper is going for? It's literally based off of a spawn. Like, bro. If he picked that spawnpoint and went for that aggressive peek himself, the nutty awper, I would be like, nice, good for you man. That's YOUR decision, congrats dude. But when the awper is just going for the pick just because he got a good spawn for it (talking about myself as well), I'm just like, eh, whatever dude. The Car peek on Inferno for example. Purely spawn based. Literally about as interesting as a paper towel from Costco.
So back to the people who think the ability to choose your spawnpoints somehow leads to CS being "Predictable, slow, and boring." How? As if tryhard CS isn't already predictable slow and boring. I can quite easily predict that most of the time when you see an awp pick happen, or any pick happen rather, it's really because somebody got a good spawn, and somebody got a bad spawn, and that's it. Sigh. Like, wouldn't it be better to think of it as, One player CHOSE this spawn and timing and angle of play and killed the other player who CHOSE that spawn and that timing and that angle to come into the peek or whatever. Like, right?
Look, I get it. S1mple's beautiful shake and his beautiful adjustments, Niko's clean deags, I get it. This game is eye-candy, and it's gonna be even more eye-candy in a short while. The beautiful plays are too beautiful to ignore, there's no way that player's position on the map and situation in the situation could POSSIBLY be a result of some RNG generator, right?
But it is. It is. Think about it.
I honestly don't know how else to put this. I'm not trying to say the game is random and I hate that. I'm trying to say that there is an element of the game that is way too random for the quality that the game should be at. This game should be, very good. But, random spawns. Put bluntly. Are not good.
Not good for competition, not good for viewers, not good for players. Well, not good for me at least. And maybe it's a me problem, maybe I'm all alone on this. And I'm fine with that. But, seriously...
I literally do not get any enjoyment when I can trace back the result of the round simply due to a spawn that I or a teammate got. We might smash full team ace whatever valorant style flawless shabangwang a round, but, if I simply remember, oh, our nutty awper dude got a crazy spawn for, that spot, and, unfortunately, they perhaps got some bad spawns so he got on the angle quite early and comfortable (like, whatever, you know what I mean). So, basically, when RNG decides to put a good player in a good spot on my team, the round goes to me. And when RNG decides to put a good player in a good spot for the enemy team, the round goes to them. RNG...
RNG...
RNG...
Same thing when I watch pro play. Same thing, no difference. Some crazy stuff can happen, but a lot of the times, I can just see that like, well, He got a good spawn, He didn't, the round went to the guy with the good spawn... dot dot dot... dot dot dot...
And it's like, yeah, obviously this is a bit of an exaggeration. Obviously the aim, the flicks, the spray control, the reads, the rotations, yes, obviously all of these HELP MITIGATE the effects of random spawns at the beginning of the round. But, in what way does that have anything to do with the fact that, the way all of these CS rounds start is just like, fundamentally flawed almost?
Like, you don't need random spawns in CS for there to be variation in the gameplay. If you knew Perfecto was going Solo B every round and s1mple was just alone in Window every round, you would just keep hitting B until Navi adjusted so they would stop losing and stop losing their jobs, right?
Again, you don't need random spawns for the gameplay to be varied and, well, random.
Because of the nature of counter-stratting and whatnot, s1mple will almost HAVE to do one round with a good B spawn to peek B aps (Mirage CT), next round a good A spawn to peek A palace, next round a good mid spawn to hold top mid from Cat, I mean like, and on and on, right?
Yet, the way the game is now... with... RNG spawns. s1mple basically just has to look at his spawn and THAT will tell him, Yeah dude, go B this time with your awp, Yeah dude, go A this time with your awp, Mid, and so on. Like, hello? This is s1mple, this man is huge this man is big this man is significant, and you're just like, placing him... anywhere? In the spawn location? Just, willy nilly?
A man like that, all that clout... don't you wanna like, be a little bit more specific? Detailed? Methodical? I dunno. English words.
Somebody replied to me before that "CS is not about things being 'optimal' every round, it's about WHO can ADJUST to the given circumstances of a round."
And it's like, heck yeah, I agree. Circumstances that are CONTROLLED by the PLAYERS in the server. Not circumstances handed to you by some all-powerful deity. The RNG lords.
CS should be about running around and poppin' heads on a map where YOU and YOUR TEAM decided the SMOKES, the FLASHES, the HE's, the friggin' DECOYS, the BOOSTS, the JUMPSPOTS, the IDK
CS STUFF
AND. DRUMROLL.
THE SPAWNS.
Where it all begins. Literally, everything you do in a match of CS. Begins. With the spawns.
Obviously.
And yet, nobody seems to care. Nobody seems to notice any impact these random spawns may have on their game, the games they watch. No, we're too busy clipping Zywoo's 1v4 + the hot and amazing silent drop-down from heaven. We're too busy making fun of Niko missing a headshot on the back of a moving target who has the reaction times of an angel. And really nobody seems to be making a fuss about how the game is almost fundamentally flawed. Almost.
If not, is, fundamentally flawed. IDK. I ain't nobody, alright, I'm just some American dude.
How to wrap up. I mean, chances are I'll come back in and edit anything else I might want to elaborate on, just for the sake of being even more annoying and ridiculous. Obviously I already talked about this with friends and whatnot, but, seriously, I don't see why not try to make this at least a little bit more well-known and well-thought-about. "CS" is sort of "BS" right now, and I don't mean that in an edgy way, I'm just trying to talk about how the game could be more polished and more "perfect" and more, competitively-sound. Competitively-sound, I'd say is what I'm trying to do here lol. Yep...
So what my suggestion is, to be clear, is basically just the Danger Zone spawn selection program thingie. You uh, yeah. You click the image and that's where you'll spawn. I know, Valve shouldn't do this because people can get toxic, like, "Hey, you took my spawn! That's MY spawn! ****head!" And so on and so on. But I mean like, maybe they can have different types of competitive (I know, Overwatch territory), one has random spawns, one has selectable spawns. Doesn't seem too out of reach in my eyes. But, just, just that simple idea basically lol. Spawn selections. So, you have more control over your team. Your play. You're like, actually playing the game now. You're not just, hoping... to play the game. You know?
Every decision you make is your decision and if it fails that's you failing, and not your RNG spawn failing you... I know, it sounds like I'm blaming my spawn for being bad, but, trust me, I know I'm bad, but I still think something's wrong with the spawn system.
So, another person mentioned that this sort of "spawning issue" is really "Focused/targetting the super-tryhards and the hyper-competitive players" and it's like, yeah, it sort of is. At least that's where you'll definitely "feel" the biggest effect if such a change were to be implemented. I dunno man, if you ask me, I feel like the pros would gobble up something like this, they'd probably all sigh a breathe of relief that they're not praying that their AWPer is gonna get a good spawn or not every round. Every day, during practice, scrims, officials, like-- they can finally have control over how they want to play the game. If you ask me I feel like they'd love it. If they want to put Zywoo "forward" and "faster" this round, they'll do it. If not, they'll put him "back there". Like, full control. I literally do not see a downside. I don't see boredom. I don't see staleness. I don't see predictability. I don't see "lack of adjustment".
I don't see "not fun to watch", or "not fun to play".
I see "very fun to play", and "very fun to watch". I know, I'm biased. Maybe I'm a bit too tryhard, and I'm trying to mold the rules of the game to my specific playstyle and I'm just a narc. I mean, maybe. Actually, yes.
Oh, so, regarding casual players. I don't see how negatively they could be affected. At worst, they're annoyed that they have to choose a spawnpoint every round despite having no idea what they want to do in the round anyways. ("Tell me, why do I need to do this again?"). At best, they get more interested and involved in the strategy and timings and spawnpoints in the game, pros and cons of having a fast or slow spawnpoint, and so on and so on. Choosing a fast spawnpoint might actually get you killed earlier. Not letting the skilled entry player get the fast spawnpoint might cause your team to lose the game. And so on and so on, all these little intricacies.
A Vitality match starts, you see Zywoo spawns in on an A-leaning spawn, you say to yourself "Hey, so, looks like the big man awper is going for an A play this round."
Rather than, "Uh, well, he COULD and SHOULD go for an A play this round based on his random spawn but I mean like, I don't know. He didn't choose that spawn so like, I really don't know lol. Maybe his team has other plans." You know?
It just, doesn't make sense, if you ask me. Random spawns in a game that can reach such a high level of organization and intent and planning and strategy, just... it doesn't have a place in a game as good as CS. That's it. That's all I have to say. Good luck reading all of this if this novel doesn't get taken down. What should I put as a TL;DR?
TL;DR: Random spawns in CS doesn't make sense in a game as competitive as CS
Ok, I'm done for now, I'll probably be back later with a bunch of edits anyway. Remember, none of this is important, it's just a video game. CS2 looks very pretty, improves visibility a lot, buy menu is new, everything is nicer, skins will be better, smokes are not just OP walls anymore and you can actually temporarily remove them so you're not just stuck behind a big wall for 15 seconds over and over again (I call it the CS experience), everything is better, but, spawns are still random? Like, okay, if that really is the best option for the game, so be it. If that truly is the best way for competition and overall gameplay to be fair, fun, interesting, exciting, and pulling in revenue, then, yeah, so be it.
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2023.06.09 12:35 Sbaker444 [USA-FL][H] GameCube, SNES, Gameboy, GBC,GBA, ps1-ps5, N64, DS, 3ds, Switch, Pokemon, Consoles, and More [W] Sonic Frontiers Switch, Jedi Survivor XBX, GB, GBC, GBA
Hey all. I'm getting a bunch of comments on my post that I'm responding to and then not hearing anything back.
Have: System | Title | Condition |
GameCube | Paper Mario Thousand Year Door Best Seller Black Label | CIB with Strategy Guide |
Gamecube | Metroid Prime | CIB |
Gamecube | Turok Evolution | CIB |
GameCube | Nintendo GameCube Preview Disc | CIB |
GameCube | Sims Bustin Out | CIB |
Gamecube | Tak 2 | No Manual |
Gamecube | Batman Vengeance | No Manual |
Gamecube | SpongeBob SquarePants Creature from the Krusty Crab | No Manual |
Gamecube | Legend of Zelda Windwaker | No manual faded cover art |
Gamecube | Metroid Prime | Disc only |
Gamecube | Crash NitroCart | Disc only |
Gamecube | Medal of Honor | Disc only |
GameCube | Legend of Zelda Twilight Princess Strategy Guide | Very good condition |
SNES | System with 2 Controllers | Good condition |
SNES | Killer Instinct | Cart only |
SNES | Ms. Pacman | Cart only |
SNES | Mario Kart PC | Cart only |
SNES | Super Gameboy | Cart only |
SNES | Quick Shot Arcade Controller x2 | Good condition |
N64 | Battle Tanx Global Assault | Cart only |
N64 | Cruis'N World | Cart only |
Gameboy | Pokemon Red | Cart only |
Gameboy | Pokemon Blue | Cart only |
Gameboy | Qix | Cart only |
Gameboy | Tetris | Cart only |
Gameboy | Donkey Kong Land | Cart only |
Gameboy Color | Pokemon Gold | Cart only |
Gameboy Color | WarioLand II | Cart only some fading on label |
Gameboy Advance | Sonic Advance | Cart only |
Gameboy Advance | Sonic Advance 2 | Cart only |
Gameboy Advance | Sonic Advance 3 | Cart only |
Gameboy Advance | Megaman Battle Network 6 Cybeast Gregar | Cart only |
Gameboy Advance | Sims Bustin Out | Cart only |
Gameboy Advance | Pacman Collection | Cart only |
Gameboy Advance | Yu-Gi-Oh 7 Trials to Glory | Cart only |
Gameboy Advance | Yu-Gi-Oh Destiny Board Trader | Cart only |
Gameboy Advance | Sonic X GBA V was Video | Cart only |
Gameboy Advance | Fairly Odd Parents Vol 1 GBA Video | Cart only |
Wii | We Sing 80s | sealed |
Wii | Super Paper Mario | CIB |
Wii | Donkey Kong Country Returns | CIB |
Wii | Sonic Colors | CIB |
Wii | Mario Galaxy | CIB |
Wii | Mario Power Tennis | CIB |
Wii | Kirby's Epic Yarn | CIB |
Wii | Wii Sports | CIB |
Wii | Wii Sports | No manual |
Wii | Dragon Quest Swords | No manual |
Wii | House of the Dead 2 & 3 | disc only |
Wii U | Mario Party 10 | CIB |
Wii U | Yoshis Wooly World | CIB |
Wii U | Monster High New Ghoul at School | CIB |
Wii U | Lego Hobbit | CIB |
Wii U | Smurfs 2 | CIB |
Wii U | Pacman and the Ghostly Adventures | CIB |
DS | Tetris DS | CIB |
DS | Space Invaders Extreme | CIB |
DS | Plants vs Zombies | CIB |
DS | Crash Mind over Mutant | Cart only |
DS | Elite Beat Agents | Cart only |
DS | Cooking Mama 3 | Cart only |
DS | Guitar Hero On Tour | Cart only |
DS | Guitar Hero On Tour Decades | Cart only |
DS | Guitar Hero On Tour Attachment | |
DS | Yu-Gi-Oh Nightmare Troubadour | Cart only |
3ds | Super Mario 3D Land | Sealed |
3ds | 3ds XL Silver Mario & Luigi System | Modded with Games |
3ds | New Super Mario Bros 2 | CIB |
3ds | Mario & Luigi Dream Team | CIB |
3ds | Super Mario Maker | CIB |
3ds | Sims 3 | CIB |
3ds | Donkey Kong Country Returns 3d | CIB |
3ds | Donkey Kong Country Returns 3d NS | CIB |
3ds | Ultimate NES Remix | CIB |
3ds | Luigi's Mansion Dark Moon NS | CIB |
3ds | Hyrule Warriors Legends | CIB |
3ds | Super Smash Bros | CIB |
3ds | Legend of Zelda Majora's Mask | CIB |
3ds | Captain Toad Treasure Tracker | Cart only |
3ds | Animal Crossing New Leaf | Cart only |
3ds | Donkey Kong Country Returns | Cart only |
3ds | Nintendogs + Cats | Cart only |
3ds | Lego Star Wars III | Cart only |
3ds | Legend of Zelda Ocarina of Time | Cart only |
3ds | Legend of Zelda Link Between Worlds | Cart only |
Switch | Dark Blue Switch Lite Console | Includes Box |
Switch | Octopath Traveler 2 | sealed |
Switch | MegaMan Zero/ZX Collection | sealed |
Switch | Legend of Zelda Breath of the Wild | CIB |
Switch | Pokemon Shining Pearl | CIB |
Switch | Pokemon Brilliant Diamond | CIB |
Switch | New Super Mario Bros U Deluxe | CIB |
Switch | Paper Mario Origami King | CIB |
Switch | Animal Crossing New Horizon | CIB |
Switch | Mario + Rabbids Kingdom Battle | CIB |
Switch | Splatoon 2 | CIB |
Switch | Bravely Default 2 | CIB |
Switch | Diablo III | CIB |
Switch | Ring Fit Adventure | CIB |
Switch | My Hero Ones Justice 2 | CIB |
Switch | Persona 5 Strikers | CIB |
Switch | Cars 3 Driven to Win | CIB |
Switch | Rayman Legends | CIB |
Switch | Star Wars Pinball | CIB |
Switch | Final Fantasy X/X2 | CIB |
Switch | Lego Worlds | CIB |
Switch | L.O.L Surprise ReMix We Rule the World | CIB Includes Collectible Charm |
Switch | Disney Classic Games Aladdin and Lion King | CIB |
Switch | Super Mario 3D All Stars | Cart only |
Switch | Cobra Kai | Cart Only |
Switch | Hello Neighbor | Cart only |
Switch | Pokken Tournament DX | Cart only |
Ps1 | Thrasher Skate and Destroy | CIB |
Ps1 | Resident Evil 3 Nemesis | disc only |
Ps1 | Dino Crisis | disc only |
Ps2 | Grand Theft Auto Vice City | CIB |
Ps2 | Grand Theft Auto Vice City GH | CIB |
Ps2 | Grand Theft Auto San Andreas GH | CIB |
Ps2 | Naruto Ultimate Ninja 2 | CIB |
Ps2 | Snoopy vs the Red Baron | CIB |
Ps2 | Nana | JPN Import/CIB but faded |
PS4 | Godzilla | CIB |
PS4 | Berserk and the Band of the Hawk | CIB |
PS4 | Naruto Shippuden Ultimate Ninja Storm 4 | CIB |
PS4 | Uncharted 4 | Sealed |
PS5 | Elden Ring | CIB |
PS5 | Spiderman Miles Morales | CIB |
PS5 | Lego Star Wars Skywalker Saga | CIB |
PSP | PSP 2001 system | good condition |
PSP | Final Fantasy 20th Anniversary | sealed |
PSP | Monster Hunter Freedom | CIB |
PSP | God of War Chains of Olympus | CIB |
PSP | God of War Chains of Olympus GH | CIB |
PSP | Final Fantasy Tactics War of the Lions | CIB |
PSP | Final Fantasy Crisis Core GH | CIB |
PSP | Star Wars Force Unleashed | CIB |
PSP | Tekken Dark Resurrection | CIB |
PSP | Final Fantasy Crisis Core | Disc only |
PSP | NBA Street Showdown | Disc only |
PSP | Blitz Overtime | Disc only |
PSP | Marvel Nemesis Rise of the Imperfects | Disc only |
PSP | Grand Theft Auto Vice City Stories | Disc only |
PSP | Grand Theft Auto Vice City Stories GH | Disc only |
PSP | Atari Classics Evolved | Disc only |
PSP | Patapon 2 | Disc only |
PSP | Sega Genesis Collection | Disc only |
PSP | Midway Arcade Treasures Extended Play | Disc only |
PSP | Space Invaders Extreme | Disc only |
PS Vita | Lego Marvel Super Heroes Universe in Peril | no manual |
PS Vita | Lego Batman 2 | Cart only |
PS Vita | Little Big Planet | Cart only |
Wants: Mostly collect handheld so let me see your lists of Gameboy, GBC, GBA, and Game Gear.
System | Title | Condition |
Switch | Sonic Frontiers | CIB |
XBX | Jedi Survivor | CIB |
Gameboy | Castlevania II | Cart only |
Gameboy | Castlevania Legends | Cart only |
Gameboy | Darkwing Duck | Cart only |
Gameboy | Donkey Kong | Cart only |
Gameboy | Gargoyles Quest | Cart only |
Gameboy | Golf | Cart only |
Gameboy | Kirby's Block Ball | Cart only |
Gameboy | Kirby Star Stacker | Cart only |
Gameboy | Mario Picross | Cart only |
Gameboy | MegaMan II | Cart only |
Gameboy Color | Game and Watch Gallery II | Cart only |
Gameboy Color | Game and Watch Gallery III | Cart only |
Gameboy Color | Mario Tennis | Cart only |
Gameboy Advance | Classic NES Metroid | Cart only |
Gameboy Advance | Contra Advance | Cart only |
Gameboy Advance | Earthworm Jim | Cart only |
Gameboy Advance | Fire Emblem | Cart only |
Gameboy Advance | Metal Slug Advance | Cart only |
Gameboy Advance | Metroid Zero Mission | Cart only |
Gameboy Advance | TMNT | Cart only |
Gameboy Advance | WarioWare Twisted | Cart Only |
Game Gear | Earthworm Jim | Cart only |
submitted by
Sbaker444 to
gameswap [link] [comments]