2009.05.11 22:27 Pinball
2016.05.12 17:27 chillaxin4life Milwaukee's Bicycle Community
2011.05.31 01:53 cl2yp71c MotoLA
2023.06.10 23:40 LH_Suzuki VR Settings Help (Quest 2)
![]() | I have an i7-7700k and an RX6600, 32 GB of RAM - I know I should be getting good enough performance in iRacing VR, and the sim runs smoothly at 90 Hz with 1.7x on the quest software (I've tried to keep a lot of settings low for now to get it how I want before I bump anything up). submitted by LH_Suzuki to iRacing [link] [comments] I've used the iRacing VR guides extensively, countless youtube videos etc. but the one thing I CANNOT get rid of is the "heat haze" effect that seems to exist on the fences/grass banks/horizon/the upcoming corner at the end of the straight. I'm using openXR and most guides I see seem to emphasize sharpness so I've got that at 100% with the resolution in openXR to 50%. I also saw a guide say that the sharpening clamp being too far can make the horizon jagged so I reduced that but no difference. I'm really not sure what is causing it. I'd be grateful if anyone can help - I can provide more info. as required but have also put in my .ini settings and my oculus debugger settings. I am also unsure on my AMD software settings but I can't really post those. https://preview.redd.it/ugbdzqwdf95b1.png?width=489&format=png&auto=webp&s=22cd70034a7adf21e010f11000c7dd02536d0ffe [Drive Screen] UIOffsetBottomPct=0 ; Shift bottom of UI up by specified percent VirtualMirrorSize=1 ; Size of virtual mirror, 0-large, 1-med, 2-small, 3-X-small, 4-XX-small [User Options] DriveUIFullScreen=0 ; Let triple headed driving UI expand to fill full display DriveUIMaxAspectRatio=1.800 ; Adjust driving UI maximum aspect ratio up or down DriveUITransparency=1.000 ; Adjust driving UI transparency up or down forceCrowdVisible=0 ; Force the crowd in the grandstand to show up on practice/qualify sessions ForceVisibleWhenMove=0 ; Force all movable controls to become visible when moving UI elements hideCarNum=0 ; Hide car numbers/decals in test sessions, so you can paint your own versions KeepUIHiddenOnFocus=0 ; If set to 1 then the UI can only be enabled with the space bar maxParticleThreads=6 ; #workers (0 to 6) NotifyOfDirtRequirements=1 ; Should the Session screen notify about too-low graphics settings? particleThreadPriorityAdjust=0 ; belowNormal=-1 normal=0 aboveNormal=1 reduceFramerate_WhenFocusLost=0 ; Set this to 0 to hold full framerate when another program has keyboard focus SessionUIFullScreen=0 ; Let triple headed session UI expand to fill full display SessionUIMaxAspectRatio=1.800 ; Adjust session UI maximum aspect ratio up or down SessionUITransparency=1.000 ; Adjust session UI transparency up or down [Display] border=1 ; window border? deviceIdx=0 ; which adapter displayRotateMode=1 ; 0-auto, 1-landscale, 2-landscape inv, 3-portrait, 4-portrait inv fullScreen=0 ; fullscreen? fullScreenDepth=32 ; Color depth fullScreenHeight=720 ; full screen Window's height fullScreenWidth=1024 ; full screen Window's width HDRFormat=0 ; 0=8 bit color (SDR) 1=HDR10 or HDR16F (depends on fullScreenDepth 32/64 bit) ModeScaling=0 ; 0=unspecified 1=centered 2=stretched pixelRatio=1.000 ; Full screen mode - Adjust for displays with non-square pixels pixelRatioWindowed=1.000 ; Windowed mode - Adjust for displays with non-square pixels RefreshRate=0.000 ; Refresh Rate windowedAlignment=0 ; windowed mode alignment: 0 - none, 1 - center, 2 - top left windowedHeight=720 ; windowed mode height windowedMaximized=0 ; Window is maximized in windowed mode windowedWidth=1024 ; windowed mode width windowedXPos=106 ; Window top left corner in windowed mode windowedYPos=99 ; Window top left corner in windowed mode [AutoCfg] AutoCfgCompleted=1 ; 0=need to run 3D autocfg at startup Version=1 ; Version of this file [Graphics Options] AllowTSOSelfShadows=1 ; 0=off, 1=more self-shadowing objects when shadow mapping DNSMFilter=2 ; 0= none 1= Fetch4 2= PCF4 3= PCF4P 4= PCF8P 5= PCF16P DNSMShadowFadeTime=25 ; 0 to # = time to fade in night shadows in 100ths of a sec (5 default) DNSMNumLights=1 ; 0 to 128 = Max number of shadow mapped lights at night DNSMWallsCastShadows=0 ; 0= off 1=track walls cast shadows DNSMTSOsCastShadows=0 ; 0= off 1=track objects cast shadows DNSMDownsampleFirst=0 ; 0=per-AA-sample shadows 1=per-pixel shadow DNSMEnable=0 ; 0=off 1=dynamic night shadow maps AutoExposure=1 ; 0=off, 1=on (only functions when HDR is also enabled) Reflections=0 ; 0=off, 1=render higher quality reflections TwoPassTrees=0 ; 0=off, 1=render trees with higher quality in two passes NumFixedCubemaps=0 ; number of fixed cubemaps to render per frame(100 = 1/frame) NumDynamicCubemaps=0 ; number of dynamic cubemaps to render per frame(100 = 1/frame) ReplayRenderModes=0 ; 0=off, 1=Replay Render Modes enabled Distortion=0 ; 0=off, 1=Distortion enabled SharpeningClamp=9 ; sharpening clamp (0=min, 10=default, 100=max) SharpeningAmount=125 ; sharpening strength (10=min, 125=default, 300=max) SMAA=0 ; 0=off, 1=Subpixel Morphological Antialiasing enabled FXAAQualityEdgeThreshold=166 ; 333=too little(fast),250=lowqual,166=default,125=highqual,63=overkill(slow) FXAAQualitySubPix=75 ; aliasing amt (100=soft,75=default,50=sharp,25=low,0=0ff) FXAA=0 ; 0=off, 1=FXAA enabled Sharpening=1 ; 0=off, 1=sharpening enabled SSAO=0 ; 0=off, 1=screen space ambient occlusion enabled MotionBlurBroadcastCams=1 ; 0=disabled, 1=enabled MotionBlurDrivingCams=1 ; 0=disabled, 1=enabled MotionBlurStrength=0 ; motion blur strength: 0=off, 1=low, 2=med, 3=high, 4=ultra HeatHaze=0 ; 0=off, 1=heat haze enabled DepthOfField=0 ; 0=off, 1=depth of field blurs enabled ShadowMapType=0 ; map onto: 0=off, 1=on (Turn on on for clouds/overcast to work best) DynamicShadowMaps=0 ; 0=off 1=dynamic shadow maps for cars, etc. (Day only!) ShadowDetail=0 ; 0=fewer shadows, 1=maximum shadows VirtualMirrors=1 ; 0=off, 1=virtual mirrors enabled MaxCockpitMirrors=0 ; Maximum number of cockpit mirrors to enable (0 to 4) MirrorDetail=0 ; 0=low detail, 1=high detail in mirrors ParticlesSoft=0 ; soft particles: 0=off, 1=on ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on ParticleDetail=2 ; particle detail: 0=low, 1=med, 2=high WeekendDetail=0 ; event detail: 0=low, 1=med, 2=high FoliageDetail=0 ; foliage density 0=off, 1=low, 2=med, 3=high ObjectDetail=0 ; object population 0=low, 1=med, 2=high GrandstandDetail=0 ; 0=low, 1=med, 2=high CrowdDetail=0 ; 0=off, 1=low, 2=med, 3=high PitObjectDetail=2 ; 0=off, 1=low, 2=med, 3=high CarDetail=0 ; 0=low, 1=med, 2=high SkyRefreshRate=0 ; 0=low update rate, 1=med update rate, 2=high update rate Trilinear=1 ; 0=off, 1=improved texture quality LODPctDynoMirrorsMax=500 ; above 100% increases FPS and decreases LOD (25 to 500) LODPctDynoMirrorsMin=100 ; below 100% decreases FPS and increases LOD (25 to 500) LODPctDynoMax=400 ; above 100% increases FPS and decreases LOD (25 to 500) LODPctDynoMin=100 ; below 100% decreases FPS and increases LOD (25 to 500) LODPctMirrorsMax=500 ; above 100% increases FPS and decreases LOD (25 to 500) LODPctMirrorsMin=100 ; below 100% decreases FPS and increases LOD (25 to 500) LODPctMax=400 ; above 100% increases FPS and decreases LOD (25 to 500) LODPctMin=100 ; below 100% decreases FPS and increases LOD (25 to 500) LODMinFPSTarget=60 ; Reduce LODs (see LODPct* settings) when FPS is below target. MaxPitObjsToDrawInMirrors=6 ; 0 to 192: Max number of pit objs to render per mirror camera MaxPitObjsToDraw=40 ; 0 to 192: Max number of pit objs to render per camera MaxCarsToDrawInMirrors=20 ; 4 to 64: Max number of cars to render per mirror camera MaxCarsToDraw=40 ; 10 to 64: Max number of cars to render per camera MaxAniso=16 ; 1=off, or 2, 4, 8, 16 - improved edge-on textures FarTerrain=1 ; 0=no far terrain, 1=far terrain in separate pass HideCockpitObstructions=0 ; 0=hide nothing, 1=hide halo, 2=hide a-pillarockcage, 3=hide everything DriverHands=1 ; Show driver hands? 0=no, 1=yes SteeringWheel=1 ; Show steering wheel? 0=no, 1=yes, 2=fixed, 3=show only if has display EnableSPS=0 ; 0=off 1=Use Single Pass Stereo VR (nvidia Pascal/Turing) EnableTireMarks=1 ; 0=Disable Tire marks 1=Enable tire marks DynamicCubemapType=0 ; 0=RGB8, 1=RGBE, 2=RGB16 EnableHDR=0 ; 0=LDR rendering, 1=HDR rendering ResolutionScaling=0 ; Render to lower resolution and upscale (0=off, 1+ on) NvReflexMode=0 ; Low Sim to Render Latency Mode (0=off, 1=on, 2=on+boost) ContrastAdj=0 ; Adjusts scene contrast: -6 to +6 BrightnessAdj=0 ; Adjusts scene intensity: -6 to +6 GammaAdj=0 ; Adjusts gamma encoding: -6 to +6 ToneMapping=0 ; 0=off, 1=on ZBuffer32Bits=1 ; 0=off, 1=on LowQualityTrees=1 ; 0=off, 1=on EnableSwayTrees=0 ; 0=normal trees, 1=trees sway with wind TrackDisplacementEnable=1 ; 0=render without displacement, 1=render using track displacement shaders DNSMMaxLightsPerPass=3 ; 0- 6 = Shadowing lights per-fullscreen pass StaticShadowNumber=3 ; Maximum number of high quality static shadowmaps (3-8) StaticShadowRes=2 ; (For 3 or more maps) 0 = 512x512 1 = 1024x1024 2 = 2048x2048 3 = 4096x4096 4 = 8192x8192 DynamicShadowRes=1 ; (For 3 maps! So, x3) 0 = 512x512 1 = 1024x1024 2 = 2048x2048 3 = 4096x4096 4 = 8192x8192 DynamicTireRendering=0 ; 0=render without dynamic tires, 1=render with dynamic tires DynamicTrackTextureUpdateRate=2 ; 0=min, 1=low, 2=med, 3=high frequency of dynamic track texture updates DynamicTrackDataRendering=1 ; 0=render without dynamic track data, 1=render with Dynamic Track Data ShaderQuality=3 ; 0=low, 1=med, 2=high, 3=max HeadlightLevel=2 ; 0=low quality, 1=medium, 2=high quality. *** -1=disabled *** ParallelSorting=1 ; 0=disabled 1=multithreaded scene sort MonochromeHeadlights=0 ; 0=color headlights 1=all white (less blotches/banding) HeadlightsInMirrors=0 ; 0=off 1= headlights illuminate track surface in mirrors LoadTexturesWhenDriving=1 ; 0=only load when out of car NumMultiGPUs=1 ; Number of GPUs in Crossfire/SLI (1=off to 4). Set low as works. CompressTexturesSuits=1 ; 0=uncompressed 1=block compress (recommended) CompressTexturesHelmets=1 ; 0=uncompressed 1=block compress (recommended) CompressTexturesCars=1 ; 0=uncompressed (warning! no!!) 1=block compress (highly recommended) CompressedVertices=1 ; 0=off 1=Use compressed vertices ReduceCockpitFlicker=1 ; 0=off 1=enabled CarPaint2048x2048=1 ; 0=1024x1024 car textures res, 1=2048x2048 car texture res (max) CacheSwap3HighResCars=1 ; 0=shrink to fit 1=cache swap higher res for nearest cars WorldNearPlaneDistance=10 ; In 1/10 meters, min=1(0.1m) max=30(3m), helps z-fighting but may clip track. VisibilityFrameDelay=5 ; Number of frames to wait before re-testing object visibility. 0 = no delay AAQuality=0 ; 0=low - 16=max (GPU & AASamples specific) AASamples=8 ; 1=off, 2, or 4 - num samples MipLODBias=0 ; % bias texture lookup 100 is a mip level, positive is blurry, negative sharp OcclusionCull=1 ; 0=disable occlusion culling, 1=enabled (usually best) LimitFrameRate=1 ; 0=no limit, 1=use DesiredFPSLimit DesiredFPSLimit=84 ; Enabled when LimitFrameRate=1 and on ext. power MaxPreRenderedFrames=1 ; 1=normal 0=disabled/multi-gpu VerticalSync=0 ; 0=allow tearing, 1=lock FPS to refresh rate TwoBackBuffers=0 ; 0=1 back buffer, 1=try to create 2 back buffers MaxWorkingSetMB_64Bit=26992 ; (64-bit) 1024 to 32768 MB - Lower to reduce page faults! VidMemMB=6326 ; Maximum GPU video memory to consume (MB) UIScalePct=99 ; User Interface Size [Laser Scan] PointSizeMM=80 ; desired physical point size width (mm): 1 to 120 PointSizeMin=1 ; min point size in screen pixels (1 to 256) PointSizeMax=1 ; max point size in screen pixels (1 to 256) MaxLaserScanVidMem=192 ; Max scan density to load into vidmem 128-768 (MB) [OpenXR] UIScreenWidthCM=130 ; The width (cm) of the user interface screens in 3D world space UIScreenDistCM=70 ; The depth (cm) where the user interface screens are rendered in 3D OpenXREnabled=1 ; Enable OpenXR Support TwoStageAA=1 ; Repeat AA after the UI draws (note: consumes more vid mem) MirrorViewVerticalShiftPct=0 ; -30 to +30 percent - shifts the mirror image up/down (if clipped) AutoSelect=1 ; Use OpenXR without prompting AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears |
2023.06.10 23:37 267-2969 Zomedica... the Hottest Penny Stock on the New York American Exchange!!!
2023.06.10 23:32 KLM_SpitFire [USA-FL] [H] iPad Pro 11" 3rd Gen 256GB, Smart Keyboard Folio for iPad Pro 11", Smart Folio for iPad Pro 11", Infinity Adjust Stand for iPad Pro 11" or iPad Air 10.9", Magic Sleeve for iPad 12.9" [W] PayPal, local cash
Model & Unl? | Includes | Color | BH % | Condition | Price |
---|---|---|---|---|---|
M1 iPad Pro 11" 3rd Gen 256GB WiFi | Original charger, packaging, an unused DBrand sticker, and an applied Paperlike 2 screen protector | Space Gray | 100% | Good (one minor ding in a corner, but no other signs of wear and tear) | $600 shipped USA |
Name | Includes | Color | Condition | Price |
---|---|---|---|---|
Smart Keyboard Folio for iPad Pro 11" | Original packaging | Black | Good (one minor ding in a corner but no other signs of wear and tear) | $100 shipped USA |
Smart Folio for iPad Pro 11" | Original packaging | Black | Like new | $60 shipped USA |
Infinity Adjust Stand for iPad Pro 11" or iPad Air 10.9" | Original packaging | Black | New - open box | $125.00 shipped USA |
Nedrelow's Magic Sleeve for iPad 12.9" | Magnetic Cable Keeper (Gray), Divider Pad (Black) | Black | Like new | $90 shipped USA |
2023.06.10 23:32 aileron1px1 Pocket Scanner & Save Money on Repairs
2023.06.10 23:26 Darrylkeith1985 Blended to unblended
2023.06.10 23:23 StarFalloutFriend I want to refund something (bought wrong game yesterday, did not download) but the support site only gives me one option: chat with the assistant. 25 min and the assistant never loads in! tried 4 times in the last 24 hours. Nothing! Any other way to request a refund? Any email address I can contact?
![]() | submitted by StarFalloutFriend to PlayStationSolutions [link] [comments] |
2023.06.10 23:21 StarFalloutFriend I want to refund something (bought wrong game yesterday, did not download) but the support site only gives me one option: chat with the assistant. 25 min and the assistant never loads in! tried 4 times in the last 24 hours. Nothing! Any other way to request a refund? Any email address I can contact?
![]() | submitted by StarFalloutFriend to PlayStationSupport [link] [comments] |
2023.06.10 23:05 RedsModerator The Reds defeated the Cardinals by a score of 8-4 - Sat, Jun 10 @ 02:15 PM EDT
Reds Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Friedl - CF | 5 | 0 | 0 | 0 | 0 | 1 | 2 | .315 | .365 | .479 |
Hopkins - LF | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .167 | .211 | .167 | |
2 | McLain - SS | 5 | 1 | 1 | 0 | 0 | 1 | 1 | .343 | .395 | .533 |
3 | India - 2B | 3 | 3 | 1 | 0 | 1 | 0 | 2 | .275 | .359 | .413 |
4 | De La Cruz - 3B | 4 | 1 | 1 | 1 | 1 | 1 | 2 | .316 | .409 | .632 |
5 | Steer - 1B | 3 | 0 | 1 | 3 | 1 | 0 | 1 | .287 | .367 | .483 |
6 | Stephenson, T - DH | 4 | 1 | 2 | 1 | 1 | 0 | 3 | .249 | .333 | .360 |
7 | Benson - RF | 5 | 1 | 1 | 0 | 0 | 1 | 5 | .193 | .258 | .281 |
8 | Fairchild - CF | 4 | 1 | 1 | 0 | 0 | 0 | 2 | .234 | .333 | .376 |
9 | Maile - C | 4 | 0 | 2 | 3 | 0 | 0 | 0 | .242 | .296 | .455 |
Totals | 37 | 8 | 10 | 8 | 4 | 4 | 18 |
Reds |
---|
BATTING: 2B: Maile 2 (5, Mikolas, Mikolas); India (16, VerHagen); Steer (17, VerHagen). 3B: McLain (3, Mikolas). TB: Benson; De La Cruz; Fairchild; India 2; Maile 4; McLain 3; Steer 2; Stephenson, T 2. RBI: De La Cruz (3); Maile 3 (9); Steer 3 (35); Stephenson, T (28). 2-out RBI: Maile 3; Stephenson, T. Runners left in scoring position, 2 out: McLain; Fairchild 2; Friedl; India; Benson. SF: Steer. GIDP: Stephenson, T. Team RISP: 5-for-14. Team LOB: 8. |
FIELDING: DP: (McLain-India-Steer). |
Cardinals Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Edman - CF | 5 | 1 | 1 | 0 | 0 | 2 | 3 | .245 | .304 | .412 |
2 | Goldschmidt - 1B | 4 | 0 | 2 | 1 | 1 | 2 | 0 | .284 | .382 | .486 |
3 | Arenado - 3B | 4 | 1 | 2 | 1 | 1 | 0 | 3 | .276 | .325 | .481 |
4 | Baker - DH | 5 | 1 | 1 | 0 | 0 | 1 | 3 | .308 | .308 | .308 |
5 | Carlson - RF | 3 | 1 | 3 | 2 | 2 | 0 | 0 | .248 | .316 | .390 |
6 | DeJong - SS | 5 | 0 | 0 | 0 | 0 | 0 | 6 | .228 | .309 | .441 |
7 | Walker - LF | 4 | 0 | 1 | 0 | 0 | 0 | 2 | .277 | .330 | .436 |
8 | Donovan - 2B | 2 | 0 | 0 | 0 | 1 | 0 | 0 | .249 | .347 | .365 |
9 | Knizner - C | 3 | 0 | 0 | 0 | 0 | 1 | 1 | .224 | .250 | .459 |
a-Gorman - PH | 1 | 0 | 0 | 0 | 0 | 0 | 2 | .263 | .345 | .540 | |
Contreras, Wn - C | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .207 | .295 | .362 | |
Totals | 36 | 4 | 10 | 4 | 5 | 6 | 20 |
Cardinals |
---|
a-Popped out for Knizner in the 8th. |
BATTING: 2B: Goldschmidt (19, Herget); Walker (4, Herget). HR: Carlson (3, 8th inning off Herget, 1 on, 0 out); Arenado (13, 9th inning off Díaz, A, 0 on, 1 out). TB: Arenado 5; Baker; Carlson 6; Edman; Goldschmidt 3; Walker 2. RBI: Arenado (44); Carlson 2 (14); Goldschmidt (28). 2-out RBI: Goldschmidt. Runners left in scoring position, 2 out: Arenado 2; Edman; DeJong 3. GIDP: Walker. Team RISP: 0-for-7. Team LOB: 11. |
FIELDING: E: Donovan (2, throw). DP: (Donovan-DeJong-Goldschmidt). |
Reds Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
---|---|---|---|---|---|---|---|---|---|
Abbott (W, 2-0) | 5.2 | 5 | 0 | 0 | 3 | 4 | 0 | 105-65 | 0.00 |
Farmer, B | 0.1 | 0 | 0 | 0 | 0 | 0 | 0 | 3-2 | 2.35 |
Herget | 1.1 | 4 | 3 | 3 | 0 | 0 | 1 | 27-16 | 5.73 |
Sims | 0.2 | 0 | 0 | 0 | 1 | 0 | 0 | 10-5 | 3.43 |
Díaz, A | 1.0 | 1 | 1 | 1 | 1 | 2 | 1 | 20-10 | 1.78 |
Totals | 9.0 | 10 | 4 | 4 | 5 | 6 | 2 |
Cardinals Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
---|---|---|---|---|---|---|---|---|---|
Mikolas (L, 4-3) | 6.0 | 7 | 5 | 5 | 2 | 2 | 0 | 98-62 | 4.02 |
VerHagen | 2.0 | 2 | 2 | 2 | 1 | 1 | 0 | 38-20 | 4.80 |
Cabrera, G | 1.0 | 1 | 1 | 1 | 1 | 1 | 0 | 18-11 | 4.88 |
Totals | 9.0 | 10 | 8 | 8 | 4 | 4 | 0 |
Game Info |
---|
HBP: India (by Mikolas); Donovan (by Herget). |
Pitches-strikes: Abbott 105-65; Farmer, B 3-2; Herget 27-16; Sims 10-5; Díaz, A 20-10; Mikolas 98-62; VerHagen 38-20; Cabrera, G 18-11. |
Groundouts-flyouts: Abbott 3-5; Farmer, B 0-0; Herget 2-1; Sims 0-1; Díaz, A 1-0; Mikolas 7-5; VerHagen 3-2; Cabrera, G 1-0. |
Batters faced: Abbott 24; Farmer, B 1; Herget 9; Sims 3; Díaz, A 5; Mikolas 28; VerHagen 10; Cabrera, G 5. |
Inherited runners-scored: Farmer, B 1-0; Sims 1-0. |
Umpires: HP: Junior Valentine. 1B: Adrian Johnson. 2B: Manny Gonzalez. 3B: Quinn Wolcott. |
Weather: 85 degrees, Sunny. |
Wind: 8 mph, In From RF. |
First pitch: 1:16 PM. |
T: 2:47. |
Att: 45,246. |
Venue: Busch Stadium. |
June 10, 2023 |
Inning | Scoring Play | Score |
---|---|---|
Top 2 | Luke Maile doubles (4) on a line drive to left fielder Jordan Walker. Tyler Stephenson scores. Will Benson scores. Stuart Fairchild scores. | 3-0 CIN |
Top 3 | Elly De La Cruz singles on a sharp ground ball to center fielder Tommy Edman. Matt McLain scores. Jonathan India to 3rd. | 4-0 CIN |
Top 3 | Spencer Steer out on a sacrifice fly to center fielder Tommy Edman. Jonathan India scores. | 5-0 CIN |
Top 7 | Spencer Steer doubles (17) on a sharp line drive to center fielder Tommy Edman. Jonathan India scores. Elly De La Cruz scores. | 7-0 CIN |
Bottom 7 | Paul Goldschmidt doubles (19) on a sharp line drive to center fielder TJ Friedl. Tommy Edman scores. | 7-1 CIN |
Bottom 8 | Dylan Carlson homers (3) on a fly ball to right field. Luken Baker scores. | 7-3 CIN |
Top 9 | Tyler Stephenson singles on a sharp ground ball to right fielder Dylan Carlson. Jonathan India scores. | 8-3 CIN |
Bottom 9 | Nolan Arenado homers (13) on a fly ball to left field. | 8-4 CIN |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Reds | 0 | 3 | 2 | 0 | 0 | 0 | 2 | 0 | 1 | 8 | 10 | 0 | 8 | |
Cardinals | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 1 | 4 | 10 | 1 | 11 |
2023.06.10 23:05 LeatheredAlpha Advice please! Was involved in a hit & run accident. Hzi
2023.06.10 23:03 CyWork Green Timbers nature walk
2023.06.10 23:00 AutoModerator What is #VALZUBIRIAGENDA and some ideas and insights
I am now claiming that I'm the visual artist who has produced the most artist memoirs in the world. I have 5 on Amazon. I count Valzubiriagenda as both a marketing book and a memoir-of-sorts, because it has a lot of my own life lessons on writing and publishing. I would not care to contest my claim of having the most memoirs. I will release 5 more over the next 3 years.BARTER! Get help to write, photograph art and publish your books!
2023.06.10 22:59 Murrrlocc US PC DEER ISLE NEMESIS NETWORKS 1PP
2023.06.10 22:57 SevenTwenty8ight PECAN ACTIV S & X. This version is slightly larger to allow for more cargo space. The Activ variants feature a lockable center diff & auto locking front and rear diffs. The Activ X increases the ground clearance and adds off road tires and sway bars.
![]() | submitted by SevenTwenty8ight to automationgame [link] [comments] |
2023.06.10 22:57 AutoModerator [Genkicourses.site] ✔️Dan Koe – Digital Economics Masters Degree ✔️ Full Course Download
![]() | ➡️https://www.genkicourses.site/product/dan-koe-digital-economics-masters-degree/⬅️ submitted by AutoModerator to GenkiCourses_Cheapest [link] [comments] Get the course here: [Genkicourses.site] ✔️Dan Koe – Digital Economics Masters Degree ✔️ Full Course Download https://preview.redd.it/ab8hk3ydax4b1.jpg?width=1000&format=pjpg&auto=webp&s=d1e3bf79694f9d830d76c55e609ff2f25ce48ada Courses proof (screenshots for example, or 1 free sample video from the course) are available upon demand, simply Contact us here Download Full Course – Instant DeliveryWhat You GetPhase 0) Digital Economics 101The Digital Economics 101 module will open 1 week prior to the cohort start date.This is an onboarding module that will get you up to speed so we can get straight into the material.This will be required to finish before the start date.
Phase 1) Creating A Meaningful NicheEvery day I hear people going on and on about trying to find their niche.I also hear people talking about how they don’t know how to combine what they love talking about with what will sell.You already have the answer. You just don’t have the clarity.
Phase 2) Content StrategyThere is one thing that separates those who make it in the digital economy and those who don’t.It’s the quality, articulation, and perceived originality of their content.The content you post has to make sense to the people you attract.Everyone has a different voice and tone that they resonate with. That they are congruent with and trust.It has to change their thought patterns or behavior — that’s what makes you memorable.That’s what separates you from the sea of people posting surface-level copy-cat style posts.Example and putting my money where my mouth is:
Phase 3) Crafting Your OfferMost people are sitting on a goldmine of skills, experience, and knowledge (that they can use to help people 1-2 steps behind them).That is what people pay for.Considering 95% of the market are beginners… if you are good at something, you can help them get to your level (no matter how “basic” you think the information is).Do you not watch basic content all day anyway? People don’t want new information, they want to be reminded of what works.
Phase 4) Marketing StrategyYou aren’t making money because you aren’t promoting yourself or your offer.That is literally the only way to make money. Have something desirable and consistently put it in front of peoples’ faces.In Phase 4, I will show you how to systemize, automate, and be consistent with simple promotions.You will be able to make money without having the chance of forgetting to do it (or letting fear of failure get in the way).
Bonus) The Creator Command CenterThe Creator Command Center is a Notion template that houses all of the systems.This is how you will manage your brand, content, offer creation, marketing strategy, and systemized promotions for consistent sales.Bonus) Live Product Build & LaunchIn the first Digital Economics Cohort, I built out my course The 2 Hour Writer.I have videos showing how I build it with the strategies in phase 3 and 4.There is a bonus module that shows how I had an $85,000 launch that resulted in my first $100K month.I did this to prove the strategies inside Digital Economics work if you stick to the plan.And, this past Black Friday, I blew my that monthly high out of the water in 4 days.That’s the power of these strategies if you stay consistent with your life’s work. |
2023.06.10 22:54 Cool_Business_3872 Repair Suggestions
![]() | So, I recently wrecked my EUC (Begode Master), after it cut out while I was braking during wobbles. (It was all bad, I know.) I was going about 27-29mph. The brake light was shattered, kickstand bracket bent, and little lip of plastic near one of the screws in the lower part of the batter pack was bent…other than that, I thought that was all..until I got home and removed the kickstand bracket, and tried bending it back into shape to where it wasn’t close to the tire, and it—I initially .…it sounds like the tiny, thin little nibs of rubber on the tread of the tire are rubbing up against the inside area of the battery pack, when I’d brake/go backwards, i’d hear the sound of rubber and plastic squeaking together. submitted by Cool_Business_3872 to ElectricUnicycle [link] [comments] I removed the kickstand bracket for a second time, and flipped the wheel over. The tire/motor seem much closer on one side of the wheel than the other…i know that wheels can look off-center, but I am trying to figure out id what I am seeing is normal, if something else is bent and needs to be replaced. After removing the the kickstand bracket, I the squeaking of rubbeplastic is not happening when I brake/go backwards, and the wheel seems to be riding fine, but I believe there is a slight bulge in the innertube from the impact after the wreck… I will place some photos, and if others with Begode Masters, or individuals with experience repairing wheels/Begode Masters could please take a look, I’d be greatly appreciative. So far, Ewheel has sent me a new brake-light lens/cover, and a new controller just to be safe, due to the cut-out while braking, but with the photos I have sent, and the 3-4 request for insight & suggestions, and a request for a new kickstand bracket, they still have not responded…I know they’re busy, so I am trying not to bother them, so this is my next option. Also, I live in Austin Texas, so if anyone knows of individuals who offer repairs in the area, please let me know… Again, the wheel seems to be riding fine, even with a little bulge in the inner-tube, but I want to get reassurance that it’s good to go, before I go out on a ride that goes faster than 25mph and a ride further than 3-5miles. What do you see? Is there anything that makes you think something needs to be replaces aside from the parts sent, or the inner tube, which will be replaced soon? |
2023.06.10 22:51 Eddles999 ISTA Wiring colours/F01 brake light wiring colours
![]() | Hi all, submitted by Eddles999 to BmwTech [link] [comments] I'm installing a new tow-bar on my 2010 F01 740i. I have an aftermarket vehicle specific towbar electrics package with CANBUS connection. Despite the CANBUS connection, it still has to be manually connected to 2 wires, as shown in steps 14 & 17 in the picture attached. Step 14 shows that I need to connect the brown/blue wire to the brown/blue wire at the outer right rear light cluster, which I have done. Although it's a bit confusing as it mentions the 3rd brake light which is the incorrect location, so I think this is a typo. In step 17, it states I have to connect the yellow/black wire to the yellow/black wire under the scuff panel on the rear left passenger door leading to the high-level 3rd brake light. I am not really keen on having to run the wire all the way from the outer right rear light cluster to the rear left passenger door, but I'm a bit confused why this is necessary to connect to the 3rd brake light, as it should be the same as the rear brake lights? The ISTA wiring diagram shows that it's wired separately to the rear clusters, however. The space under the scuff panel is extremely tight too, not a lot of space for proper soldering work which I prefer to do. I have spotted a yellow/black wire leading into the tailgate above the rear fuse panel (top of the picture in Step 14) however I am not certain whether this is the same black/yellow wire as the one under the scuff panel. I have found the relevant wiring diagram on ISTA, but it does not display the wiring colours. So I can't determine whether the wiring is the same. I'd really appreciate advice on how to find the wire colours on ISTA, please. Many thanks in advance! |
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